From 5814ab7e8ffb1a908c2819614196d10817a24f1b Mon Sep 17 00:00:00 2001 From: EgoSumStultus Date: Fri, 2 Aug 2019 06:23:02 -0700 Subject: [PATCH] BRRREEEEEEEEEEEEEEEEEEEEE --- code/game/objects/structures/femur_breaker.dm | 181 ++++++++++++++++++ 1 file changed, 181 insertions(+) create mode 100644 code/game/objects/structures/femur_breaker.dm diff --git a/code/game/objects/structures/femur_breaker.dm b/code/game/objects/structures/femur_breaker.dm new file mode 100644 index 0000000000..31fbc335c5 --- /dev/null +++ b/code/game/objects/structures/femur_breaker.dm @@ -0,0 +1,181 @@ +#define BREAKER_ANIMATION_LENGTH 9 // How many deciseconds the animation is +#define BREAKER_SLAT_RAISED 1 +#define BREAKER_SLAT_MOVING 2 +#define BREAKER_SLAT_DROPPED 3 +#define BREAKER_ACTIVATE_DELAY 30 // Delay for activation +#define BREAKER_WRENCH_DELAY 10 +#define BREAKER_ACTION_INUSE 5 +#define BREAKER_ACTION_WRENCH 6 + +/obj/structure/femur_breaker + name = "femur breaker" + desc = "A large structure used to break the femurs of traitors and treasonists." + icon = 'icons/obj/femur_breaker.dmi' + icon_state = "breaker_raised" + can_buckle = TRUE + anchored = TRUE + density = TRUE + max_buckled_mobs = 1 + buckle_lying = TRUE + buckle_prevents_pull = TRUE + layer = ABOVE_MOB_LAYER + var/slat_status = BREAKER_SLAT_RAISED + var/current_action = 0 // What's currently happening to the femur breaker + +/obj/structure/femur_breaker/Initialize() + LAZYINITLIST(buckled_mobs) + . = ..() + +/obj/structure/femur_breaker/examine(mob/user) + ..() + + var/msg = "" + + msg += "It is [anchored ? "secured to the floor." : "unsecured."]
" + + if (breaker_status == BREAKER_SLAT_RAISED) + msg += "The breaker slat is in a neutral position." + else + msg += "The breaker slat is lowered, and must be raised." + + if (LAZYLEN(buckled_mobs)) + msg += "
" + msg += "Someone appears to be strapped in. You can help them unbuckle, or activate the femur breaker." + + to_chat(user, msg) + + return msg + +/obj/structure/femur_breaker/attack_hand(mob/user) + add_fingerprint(user) + + // Currently being used by something + if (current_action) + return + + switch (slat_status) + if (BREAKER_SLAT_MOVING) + return + if (BREAKER_SLAT_DROPPED) + slat_status = BREAKER_SLAT_MOVING + icon_state = "breaker_raise" + addtimer(CALLBACK(src, .proc/raise_slat), BREAKER_ANIMATION_LENGTH) + return + if (BREAKER_SLAT_RAISED) + if (LAZYLEN(buckled_mobs)) + if (user.a_intent == INTENT_HARM) + user.visible_message("[user] begins to pull the lever!", + "You begin to the pull the lever.") + current_action = BREAKER_ACTION_INUSE + + if (do_after(user, BREAKER_ACTIVATE_DELAY, target = src) && slat_status == BREAKER_SLAT_RAISED) + current_action = 0 + slat_status = BREAKER_SLAT_MOVING + icon_state = "breaker_drop" + addtimer(CALLBACK(src, .proc/drop_slat, user), BREAKER_ANIMATION_LENGTH - 2) + else + current_action = 0 + else + var/mob/living/carbon/human/H = buckled_mobs[1] + + if (H) + H.regenerate_icons() + + unbuckle_all_mobs() + else + slat_status = BREAKER_SLAT_MOVING + icon_state = "breaker_drop" + addtimer(CALLBACK(src, .proc/drop_slat), BREAKER_ANIMATION_LENGTH) + +/obj/structure/femur_breaker/proc/raise_slat() + slat_status = BREAKER_SLAT_RAISED + icon_state = "breaker_raised" + +/obj/structure/femur_breaker/proc/drop_slat(mob/user) + if (buckled_mobs.len) + var/mob/living/carbon/human/H = buckled_mobs[1] + + if (!H) + return + + var/obj/item/bodypart/leg = H.get_bodypart(pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)) + + if (QDELETED(leg)) + return + + playsound(src, 'sound/weapons/femur_breaker.ogg', 100, 1) + H.apply_damage(200, BRUTE, leg) + H.say("AAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHH!!") + log_combat(user, H, "femur broke", src) + unbuckle_all_mobs() + + slat_status = BREAKER_SLAT_DROPPED + icon_state = "breaker" + +/obj/structure/femur_breaker/buckle_mob(mob/living/M, force = FALSE, check_loc = TRUE) + if (!anchored) + to_chat(usr, "The [src] needs to be wrenched to the floor!") + return FALSE + + if (!istype(M, /mob/living/carbon/human)) + to_chat(usr, "It doesn't look like [M.p_they()] can fit into this properly!") + return FALSE + + if (slat_status != BREAKER_SLAT_RAISED) + to_chat(usr, "The femur breaker must be in its neutral position before buckling someone in!") + return FALSE + + return ..(M, force, FALSE) + +/obj/structure/femur_breaker/post_buckle_mob(mob/living/M) + if (!istype(M, /mob/living/carbon/human)) + return + + var/mob/living/carbon/human/H = M + + if (H.dna) + if (H.dna.species) + var/datum/species/S = H.dna.species + + if (!istype(S)) + unbuckle_all_mobs() + else + unbuckle_all_mobs() + else + unbuckle_all_mobs() + + ..() + +/obj/structure/femur_breaker/can_be_unfasten_wrench(mob/user, silent) + if (LAZYLEN(buckled_mobs)) + if (!silent) + to_chat(user, "Can't unfasten, someone's strapped in!") + return FAILED_UNFASTEN + + if (current_action) + return FAILED_UNFASTEN + + return ..() + +/obj/structure/femur_breaker/wrench_act(mob/living/user, obj/item/I) + if (current_action) + return + + current_action = BREAKER_ACTION_WRENCH + + if (do_after(user, BREAKER_WRENCH_DELAY, target = src)) + current_action = 0 + default_unfasten_wrench(user, I, 0) + setDir(SOUTH) + return TRUE + else + current_action = 0 + +#undef BREAKER_ANIMATION_LENGTH +#undef BREAKER_SLAT_RAISED +#undef BREAKER_SLAT_MOVING +#undef BREAKER_SLAT_DROPPED +#undef BREAKER_ACTIVATE_DELAY +#undef BREAKER_WRENCH_DELAY +#undef BREAKER_ACTION_INUSE +#undef BREAKER_ACTION_WRENCH \ No newline at end of file