quality of life
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@@ -103,12 +103,12 @@
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spell_type = /obj/effect/proc_holder/spell/targeted/projectile/magic_missile
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log_name = "MM"
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category = "Defensive"
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/*
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/datum/spellbook_entry/disintegrate
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name = "Disintegrate"
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spell_type = /obj/effect/proc_holder/spell/targeted/touch/disintegrate
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log_name = "DG"
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*/
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/datum/spellbook_entry/disabletech
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name = "Disable Tech"
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spell_type = /obj/effect/proc_holder/spell/targeted/emplosion/disable_tech
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@@ -259,7 +259,7 @@
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if(surplus>=0)
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dat += "[surplus] left.<br>"
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return dat
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/*
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/datum/spellbook_entry/item/staffchange
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name = "Staff of Change"
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desc = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself."
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@@ -278,7 +278,7 @@
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desc = "A caprious tool that can fire all sorts of magic without any rhyme or reason. Using it on people you care about is not recommended."
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item_path = /obj/item/weapon/gun/magic/staff/chaos
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log_name = "SC"
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*/
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/datum/spellbook_entry/item/staffdoor
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name = "Staff of Door Creation"
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desc = "A particular staff that can mold solid metal into ornate doors. Useful for getting around in the absence of other transportation. Does not work on glass."
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@@ -10,6 +10,7 @@
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if(confirm == "Yes")
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suiciding = 1
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log_game("[key_name(src)] (job: [job ? "[job]" : "None"]) commited suicide at [get_area(src)].")
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message_admins("[key_name(src)] (job: [job ? "[job]" : "None"]) commited suicide at [get_area(src)].")
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var/obj/item/held_item = get_active_hand()
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if(held_item)
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var/damagetype = held_item.suicide_act(src)
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