Merge branch 'master' into tools_andstuff
This commit is contained in:
@@ -6,6 +6,8 @@
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hidden = TRUE
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var/obj/machinery/computer/holodeck/linked
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var/list/compatible_holodeck_comps
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var/abstract_type = /area/holodeck
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var/restricted = 0 // if true, program goes on emag list
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/*
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@@ -53,6 +55,8 @@
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*/
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/area/holodeck/rec_center
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name = "\improper Recreational Holodeck"
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compatible_holodeck_comps = list(/obj/machinery/computer/holodeck)
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abstract_type = /area/holodeck/rec_center
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/area/holodeck/rec_center/offline
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name = "Holodeck - Offline"
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+1
-4
@@ -584,11 +584,8 @@
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stoplag(1)
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qdel(progress)
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to_chat(user, "<span class='notice'>You dump as much of [src_object.parent]'s contents into [STR.insert_preposition]to [src] as you can.</span>")
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STR.orient2hud(user)
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src_object.orient2hud(user)
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if(user.active_storage) //refresh the HUD to show the transfered contents
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user.active_storage.close(user)
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user.active_storage.show_to(user)
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user.active_storage.ui_show(user)
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return TRUE
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/atom/proc/get_dumping_location(obj/item/storage/source,mob/user)
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@@ -147,7 +147,6 @@
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return "health-85"
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else
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return "health-100"
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return "0"
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//HOOKS
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@@ -323,7 +322,6 @@
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return "crit"
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else
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return "dead"
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return "dead"
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//Sillycone hooks
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/mob/living/silicon/proc/diag_hud_set_health()
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@@ -9,8 +9,14 @@
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var/list/vassal_allowed_antags = list(/datum/antagonist/brother, /datum/antagonist/traitor, /datum/antagonist/traitor/internal_affairs, /datum/antagonist/survivalist, \
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/datum/antagonist/rev, /datum/antagonist/nukeop, /datum/antagonist/pirate, /datum/antagonist/cult, /datum/antagonist/abductee, /datum/antagonist/valentine, /datum/antagonist/heartbreaker,)
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// The antags you're allowed to be if turning Vassal.
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/proc/isvamp(mob/living/M)
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return istype(M) && M.mind && M.mind.has_antag_datum(/datum/antagonist/bloodsucker)
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/proc/AmBloodsucker(mob/living/M, falseIfInDisguise = FALSE)
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if(!M.mind)
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return FALSE
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// No Datum
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if(!M.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER))
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return FALSE
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return TRUE
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/datum/game_mode/bloodsucker
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name = "bloodsucker"
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@@ -70,49 +76,27 @@
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// Gamemode is all done being set up. We have all our Vamps. We now pick objectives and let them know what's happening.
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/datum/game_mode/bloodsucker/post_setup()
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// Sunlight (Creating Bloodsuckers manually will check to create this, too)
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check_start_sunlight()
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// Vamps
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for(var/datum/mind/bloodsucker in bloodsuckers)
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// spawn() --> Run block of code but game continues on past it.
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// sleep() --> Run block of code and freeze code there (including whoever called us) until it's resolved.
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//Clean Bloodsucker Species (racist?)
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//clean_invalid_species(bloodsucker)
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// TO-DO !!!
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// Add Bloodsucker Antag Datum (or remove from list on Fail)
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if (!make_bloodsucker(bloodsucker))
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if(!make_bloodsucker(bloodsucker))
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bloodsuckers -= bloodsucker
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// NOTE: Hunters are done in ..() parent proc
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return ..()
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// Checking for ACTUALLY Dead Vamps
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/datum/game_mode/bloodsucker/are_special_antags_dead()
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// Bloodsucker not Final Dead
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for(var/datum/mind/bloodsucker in bloodsuckers)
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if(!bloodsucker.AmFinalDeath())
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return FALSE
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return TRUE
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// Init Sunlight (called from datum_bloodsucker.on_gain(), in case game mode isn't even Bloodsucker
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/datum/game_mode/proc/check_start_sunlight()
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// Already Sunlight (and not about to cancel)
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if (istype(bloodsucker_sunlight) && !bloodsucker_sunlight.cancel_me)
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if(istype(bloodsucker_sunlight) && !bloodsucker_sunlight.cancel_me)
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return
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bloodsucker_sunlight = new ()
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// End Sun (last bloodsucker removed)
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/datum/game_mode/proc/check_cancel_sunlight()
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// No Sunlight
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if (!istype(bloodsucker_sunlight))
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if(!istype(bloodsucker_sunlight))
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return
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if (bloodsuckers.len <= 0)
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if(bloodsuckers.len <= 0)
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bloodsucker_sunlight.cancel_me = TRUE
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qdel(bloodsucker_sunlight)
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bloodsucker_sunlight = null
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@@ -151,43 +135,37 @@
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// Not High Enough
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if(creator)
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var/datum/antagonist/bloodsucker/creator_bloodsucker = creator.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)
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if(!istype(creator_bloodsucker) || creator_bloodsucker.vamplevel < BLOODSUCKER_LEVEL_TO_EMBRACE)
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if(!istype(creator_bloodsucker) || creator_bloodsucker.bloodsucker_level < BLOODSUCKER_LEVEL_TO_EMBRACE)
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to_chat(creator, "<span class='danger'>Your blood is too thin to turn this corpse!</span>")
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return FALSE
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return TRUE
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/datum/game_mode/proc/make_bloodsucker(datum/mind/bloodsucker, datum/mind/creator = null) // NOTE: This is a game_mode/proc, NOT a game_mode/bloodsucker/proc! We need to access this function despite the game mode.
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if (!can_make_bloodsucker(bloodsucker))
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if(!can_make_bloodsucker(bloodsucker))
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return FALSE
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// Create Datum: Fledgling
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var/datum/antagonist/bloodsucker/A
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// [FLEDGLING]
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if (creator)
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if(creator)
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A = new (bloodsucker)
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A.creator = creator
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bloodsucker.add_antag_datum(A)
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// Log
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message_admins("[bloodsucker] has become a Bloodsucker, and was created by [creator].")
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log_admin("[bloodsucker] has become a Bloodsucker, and was created by [creator].")
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// [MASTER]
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else
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A = bloodsucker.add_antag_datum(ANTAG_DATUM_BLOODSUCKER)
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return TRUE
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/datum/game_mode/proc/remove_bloodsucker(datum/mind/bloodsucker)
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bloodsucker.remove_antag_datum(ANTAG_DATUM_BLOODSUCKER)
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/datum/game_mode/proc/clean_invalid_species(datum/mind/bloodsucker)
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// Only checking for Humans here
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if (!ishuman(bloodsucker.current) || !bloodsucker.current.client)
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if(!ishuman(bloodsucker.current) || !bloodsucker.current.client)
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return
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var/am_valid = TRUE
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var/mob/living/carbon/human/H = bloodsucker.current
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@@ -202,7 +180,7 @@
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// everyone will wonder why you're a human with Plasma clothes (jk they'll know you're antag)
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// Convert to HUMAN (along with ID and PDA)
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if (!am_valid)
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if(!am_valid)
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H.set_species(/datum/species/human)
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H.real_name = H.client.prefs.custom_names["human"]
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var/obj/item/card/id/ID = H.wear_id?.GetID()
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@@ -211,12 +189,13 @@
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ID.update_label()
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/datum/game_mode/proc/can_make_vassal(mob/living/target, datum/mind/creator, display_warning=TRUE)//, check_antag_or_loyal=FALSE)
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/datum/game_mode/proc/can_make_vassal(mob/living/target, datum/mind/creator, display_warning = TRUE)//, check_antag_or_loyal=FALSE)
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// Not Correct Type: Abort
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if (!iscarbon(target) || !creator)
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if(!iscarbon(target) || !creator)
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return FALSE
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if (target.stat > UNCONSCIOUS)
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if(target.stat > UNCONSCIOUS)
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return FALSE
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// Check Overdose: Am I even addicted to blood? Do I even have any in me?
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//if (!target.reagents.addiction_list || !target.reagents.reagent_list)
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//message_admins("DEBUG2: can_make_vassal() Abort: No reagents")
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@@ -233,23 +212,23 @@
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//message_admins("DEBUG4: can_make_vassal() Abort: No Blood")
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// return 0
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// No Mind!
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if (!target.mind || !target.mind.key)
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if (display_warning)
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if(!target.mind || !target.mind.key)
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if(display_warning)
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to_chat(creator, "<span class='danger'>[target] isn't self-aware enough to be made into a Vassal.</span>")
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return FALSE
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||||
// Already MY Vassal
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var/datum/antagonist/vassal/V = target.mind.has_antag_datum(ANTAG_DATUM_VASSAL)
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if (istype(V) && V.master)
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if (V.master.owner == creator)
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if (display_warning)
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if(istype(V) && V.master)
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if(V.master.owner == creator)
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if(display_warning)
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to_chat(creator, "<span class='danger'>[target] is already your loyal Vassal!</span>")
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else
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if (display_warning)
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if(display_warning)
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||||
to_chat(creator, "<span class='danger'>[target] is the loyal Vassal of another Bloodsucker!</span>")
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return FALSE
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// Already Antag or Loyal (Vamp Hunters count as antags)
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if (target.mind.enslaved_to || AmInvalidAntag(target.mind)) //!VassalCheckAntagValid(target.mind, check_antag_or_loyal)) // HAS_TRAIT(target, TRAIT_MINDSHIELD, "implant") ||
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||||
if (display_warning)
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||||
if(target.mind.enslaved_to || AmInvalidAntag(target.mind)) //!VassalCheckAntagValid(target.mind, check_antag_or_loyal)) // HAS_TRAIT(target, TRAIT_MINDSHIELD, "implant") ||
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||||
if(display_warning)
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||||
to_chat(creator, "<span class='danger'>[target] resists the power of your blood to dominate their mind!</span>")
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return FALSE
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return TRUE
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@@ -268,24 +247,24 @@
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return FALSE
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// Does even ONE antag appear in this mind that isn't in the list? Then FAIL!
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for(var/datum/antagonist/antag_datum in M.antag_datums)
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if (!(antag_datum.type in vassal_allowed_antags)) // vassal_allowed_antags is a list stored in the game mode, above.
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if(!(antag_datum.type in vassal_allowed_antags)) // vassal_allowed_antags is a list stored in the game mode, above.
|
||||
//message_admins("DEBUG VASSAL: Found Invalid: [antag_datum] // [antag_datum.type]")
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return TRUE
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//message_admins("DEBUG VASSAL: Valid Antags! (total of [M.antag_datums.len])")
|
||||
// WHEN YOU DELETE THE ABOVE: Remove the 3 second timer on converting the vassal too.
|
||||
return FALSE
|
||||
|
||||
/datum/game_mode/proc/make_vassal(mob/living/target, datum/mind/creator)
|
||||
if (!can_make_vassal(target,creator))
|
||||
/datum/game_mode/proc/make_vassal(var/mob/living/target, var/datum/mind/creator)
|
||||
if(!can_make_vassal(target, creator))
|
||||
return FALSE
|
||||
// Make Vassal
|
||||
var/datum/antagonist/vassal/V = new (target.mind)
|
||||
var/datum/antagonist/vassal/V = new(target.mind)
|
||||
var/datum/antagonist/bloodsucker/B = creator.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)
|
||||
V.master = B
|
||||
target.mind.add_antag_datum(V, V.master.get_team())
|
||||
// Update Bloodsucker Title (we're a daddy now)
|
||||
B.SelectTitle(am_fledgling = FALSE) // Only works if you have no title yet.
|
||||
// Log
|
||||
// Log it
|
||||
message_admins("[target] has become a Vassal, and is enslaved to [creator].")
|
||||
log_admin("[target] has become a Vassal, and is enslaved to [creator].")
|
||||
return TRUE
|
||||
|
||||
@@ -119,7 +119,6 @@ GLOBAL_VAR(changeling_team_objective_type) //If this is not null, we hand our th
|
||||
C.appearance = chosen_prof.appearance_list[slot]
|
||||
C.name = chosen_prof.name_list[slot]
|
||||
C.flags_cover = chosen_prof.flags_cover_list[slot]
|
||||
C.item_color = chosen_prof.item_color_list[slot]
|
||||
C.item_state = chosen_prof.item_state_list[slot]
|
||||
if(equip)
|
||||
user.equip_to_slot_or_del(C, GLOB.slot2slot[slot])
|
||||
|
||||
@@ -45,8 +45,11 @@ Credit where due:
|
||||
// PROCS //
|
||||
///////////
|
||||
|
||||
/proc/is_servant_of_ratvar(mob/M)
|
||||
return istype(M) && !isobserver(M) && M.mind && M.mind.has_antag_datum(/datum/antagonist/clockcult)
|
||||
/proc/is_servant_of_ratvar(mob/M, require_full_power = FALSE, holy_water_check = FALSE)
|
||||
if(!istype(M) || isobserver(M))
|
||||
return FALSE
|
||||
var/datum/antagonist/clockcult/D = M?.mind?.has_antag_datum(/datum/antagonist/clockcult)
|
||||
return D && (!require_full_power || !D.neutered) && (!holy_water_check || !D.ignore_holy_water)
|
||||
|
||||
/proc/is_eligible_servant(mob/M)
|
||||
if(!istype(M))
|
||||
@@ -70,12 +73,14 @@ Credit where due:
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/proc/add_servant_of_ratvar(mob/L, silent = FALSE, create_team = TRUE)
|
||||
/proc/add_servant_of_ratvar(mob/L, silent = FALSE, create_team = TRUE, override_type)
|
||||
if(!L || !L.mind)
|
||||
return
|
||||
var/update_type = /datum/antagonist/clockcult
|
||||
if(silent)
|
||||
update_type = /datum/antagonist/clockcult/silent
|
||||
if(override_type) //prioritizes
|
||||
update_type = override_type
|
||||
var/datum/antagonist/clockcult/C = new update_type(L.mind)
|
||||
C.make_team = create_team
|
||||
C.show_in_roundend = create_team //tutorial scarabs begone
|
||||
@@ -105,9 +110,6 @@ Credit where due:
|
||||
L.playsound_local(get_turf(L), 'sound/ambience/antag/clockcultalr.ogg', 40, TRUE, frequency = 100000, pressure_affected = FALSE)
|
||||
flash_color(L, flash_color = list("#BE8700", "#BE8700", "#BE8700", rgb(0,0,0)), flash_time = 5)
|
||||
|
||||
|
||||
|
||||
|
||||
/proc/remove_servant_of_ratvar(mob/L, silent = FALSE)
|
||||
if(!L || !L.mind)
|
||||
return
|
||||
|
||||
@@ -63,7 +63,7 @@
|
||||
attack_verb_on = list("slipped")
|
||||
clumsy_check = FALSE
|
||||
sharpness = IS_BLUNT
|
||||
item_color = "yellow"
|
||||
sword_color = "yellow"
|
||||
heat = 0
|
||||
light_color = "#ffff00"
|
||||
var/next_trombone_allowed = 0
|
||||
|
||||
@@ -3,8 +3,11 @@
|
||||
/datum/game_mode
|
||||
var/list/datum/mind/cult = list()
|
||||
|
||||
/proc/iscultist(mob/living/M)
|
||||
return istype(M) && M.mind && M.mind.has_antag_datum(/datum/antagonist/cult)
|
||||
/proc/iscultist(mob/living/M, require_full_power = FALSE, holy_water_check = FALSE)
|
||||
if(!istype(M))
|
||||
return FALSE
|
||||
var/datum/antagonist/cult/D = M?.mind?.has_antag_datum(/datum/antagonist/cult)
|
||||
return D && (!require_full_power || !D.neutered) && (!holy_water_check || !D.ignore_holy_water)
|
||||
|
||||
/datum/team/cult/proc/is_sacrifice_target(datum/mind/mind)
|
||||
for(var/datum/objective/sacrifice/sac_objective in objectives)
|
||||
@@ -93,7 +96,7 @@
|
||||
add_cultist(cult_mind, 0, equip=TRUE)
|
||||
if(!main_cult)
|
||||
var/datum/antagonist/cult/C = cult_mind.has_antag_datum(/datum/antagonist/cult,TRUE)
|
||||
if(C && C.cult_team)
|
||||
if(C?.cult_team)
|
||||
main_cult = C.cult_team
|
||||
..()
|
||||
|
||||
|
||||
@@ -54,12 +54,18 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
|
||||
// Current storyteller
|
||||
var/datum/dynamic_storyteller/storyteller = null
|
||||
// Threat logging vars
|
||||
/// Starting threat level, for things that increase it but can bring it back down.
|
||||
var/initial_threat_level = 0
|
||||
/// Target threat level right now. Events and antags will try to keep the round at this level.
|
||||
var/threat_level = 0
|
||||
/// The current antag threat. Recalculated every time a ruletype starts or ends.
|
||||
var/threat = 0
|
||||
/// Starting threat level, for things that increase it but can bring it back down.
|
||||
var/initial_threat_level = 0
|
||||
/// Threat average over the course of the round, for endgame logs.
|
||||
var/threat_average = 0
|
||||
/// Number of times threat average has been calculated, for calculating above.
|
||||
var/threat_average_weight = 0
|
||||
/// Last time a threat average sample was taken. Used for weighting the rolling average.
|
||||
var/last_threat_sample_time = 0
|
||||
/// Things that cause a rolling threat adjustment to be displayed at roundend.
|
||||
var/list/threat_tallies = list()
|
||||
/// Running information about the threat. Can store text or datum entries.
|
||||
@@ -199,7 +205,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
|
||||
if(threatadd > 0)
|
||||
create_threat(threatadd)
|
||||
else
|
||||
spend_threat(-threatadd)
|
||||
remove_threat(threatadd)
|
||||
else if (href_list["injectlate"])
|
||||
latejoin_injection_cooldown = 0
|
||||
forced_injection = TRUE
|
||||
@@ -241,6 +247,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
|
||||
. += "<b>Peaceful Waypoint</b></center><BR>"
|
||||
. += "Your station orbits deep within controlled, core-sector systems and serves as a waypoint for routine traffic through Nanotrasen's trade empire. Due to the combination of high security, interstellar traffic, and low strategic value, it makes any direct threat of violence unlikely. Your primary enemies will be incompetence and bored crewmen: try to organize team-building events to keep staffers interested and productive. However, even deep in our territory there may be subversive elements, especially for such a high-value target as your station. Keep an eye out, but don't expect much trouble."
|
||||
set_security_level(SEC_LEVEL_GREEN)
|
||||
station_goals.len = 0
|
||||
for(var/T in subtypesof(/datum/station_goal))
|
||||
var/datum/station_goal/G = new T
|
||||
if(!(G in station_goals))
|
||||
@@ -251,6 +258,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
|
||||
. += "<b>Core Territory</b></center><BR>"
|
||||
. += "Your station orbits within reliably mundane, secure space. Although Nanotrasen has a firm grip on security in your region, the valuable resources and strategic position aboard your station make it a potential target for infiltrations. Monitor crew for non-loyal behavior, but expect a relatively tame shift free of large-scale destruction. We expect great things from your station."
|
||||
set_security_level(SEC_LEVEL_GREEN)
|
||||
station_goals.len = 0
|
||||
for(var/T in subtypesof(/datum/station_goal))
|
||||
var/datum/station_goal/G = new T
|
||||
if(!(G in station_goals))
|
||||
@@ -490,7 +498,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
|
||||
starting_rule = pickweight(drafted_rules)
|
||||
// Check if the ruleset is highlander and if a highlander ruleset has been executed
|
||||
else if(starting_rule.flags & HIGHLANDER_RULESET) // Should already be filtered out, but making sure. Check filtering at end of proc if reported.
|
||||
if(threat_level > GLOB.dynamic_stacking_limit && GLOB.dynamic_no_stacking)
|
||||
if(threat_level <= GLOB.dynamic_stacking_limit && GLOB.dynamic_no_stacking)
|
||||
if(highlander_executed)
|
||||
drafted_rules -= starting_rule
|
||||
if(drafted_rules.len <= 0)
|
||||
@@ -715,6 +723,16 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
|
||||
continue
|
||||
current_players[CURRENT_DEAD_PLAYERS].Add(M) // Players who actually died (and admins who ghosted, would be nice to avoid counting them somehow)
|
||||
threat = storyteller.calculate_threat() + added_threat
|
||||
if(threat_average_weight)
|
||||
var/cur_sample_weight = world.time - last_threat_sample_time
|
||||
threat_average = ((threat_average * threat_average_weight) + (threat * cur_sample_weight)) / (threat_average_weight + cur_sample_weight)
|
||||
threat_average_weight += cur_sample_weight
|
||||
last_threat_sample_time = world.time
|
||||
else
|
||||
threat_average = threat
|
||||
threat_average_weight++
|
||||
last_threat_sample_time = world.time
|
||||
|
||||
/// Removes type from the list
|
||||
/datum/game_mode/dynamic/proc/remove_from_list(list/type_list, type)
|
||||
for(var/I in type_list)
|
||||
|
||||
@@ -222,6 +222,26 @@
|
||||
message_admins("[M.name] was made into a bloodsucker by dynamic.")
|
||||
return TRUE
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// CHANGELINGS //
|
||||
// //
|
||||
//////////////////////////////////////////////
|
||||
|
||||
/datum/dynamic_ruleset/latejoin/changeling
|
||||
name = "Changeling Infiltrator"
|
||||
config_tag = "latejoin_changeling"
|
||||
antag_flag = ROLE_CHANGELING
|
||||
antag_datum = /datum/antagonist/changeling
|
||||
restricted_roles = list("AI", "Cyborg")
|
||||
protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
|
||||
required_candidates = 1
|
||||
weight = 3
|
||||
cost = 15
|
||||
requirements = list(101,101,101,101,101,101,101,101,101,101)
|
||||
property_weights = list("trust" = -2, "valid" = 2)
|
||||
high_population_requirement = 101
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// //
|
||||
// COLLECTOR //
|
||||
|
||||
@@ -34,8 +34,7 @@
|
||||
living_players = trim_list(mode.current_players[CURRENT_LIVING_PLAYERS])
|
||||
living_antags = trim_list(mode.current_players[CURRENT_LIVING_ANTAGS])
|
||||
list_observers = trim_list(mode.current_players[CURRENT_OBSERVERS])
|
||||
var/datum/element/ghost_role_eligibility/eligibility = SSdcs.GetElement(list(/datum/element/ghost_role_eligibility))
|
||||
ghost_eligible = trim_list(eligibility.get_all_ghost_role_eligible())
|
||||
ghost_eligible = trim_list(get_all_ghost_role_eligible())
|
||||
|
||||
/datum/dynamic_ruleset/midround/proc/trim_list(list/L = list())
|
||||
var/list/trimmed_list = L.Copy()
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
WAROPS_ALWAYS_ALLOWED: Can always do warops, regardless of threat level.
|
||||
USE_PREF_WEIGHTS: Will use peoples' preferences to change the threat centre.
|
||||
FORCE_IF_WON: If this mode won the vote, forces it
|
||||
USE_PREV_ROUND_WEIGHTS: Changes its threat centre based on the average chaos of previous rounds.
|
||||
*/
|
||||
var/flags = 0
|
||||
var/dead_player_weight = 1 // How much dead players matter for threat calculation
|
||||
@@ -92,6 +93,8 @@ Property weights are:
|
||||
mean += 5
|
||||
if(voters)
|
||||
GLOB.dynamic_curve_centre += (mean/voters)
|
||||
if(flags & USE_PREV_ROUND_WEIGHTS)
|
||||
GLOB.dynamic_curve_centre += (50 - SSpersistence.average_dynamic_threat) / 10
|
||||
GLOB.dynamic_forced_threat_level = forced_threat_level
|
||||
|
||||
/datum/dynamic_storyteller/proc/get_midround_cooldown()
|
||||
@@ -230,7 +233,7 @@ Property weights are:
|
||||
curve_width = 1.5
|
||||
weight = 2
|
||||
min_players = 30
|
||||
flags = WAROPS_ALWAYS_ALLOWED
|
||||
flags = WAROPS_ALWAYS_ALLOWED | USE_PREV_ROUND_WEIGHTS
|
||||
property_weights = list("valid" = 3, "trust" = 5)
|
||||
|
||||
/datum/dynamic_storyteller/team/get_injection_chance(dry_run = FALSE)
|
||||
@@ -268,9 +271,6 @@ Property weights are:
|
||||
/datum/dynamic_storyteller/random/get_injection_chance()
|
||||
return 50 // i would do rand(0,100) but it's actually the same thing when you do the math
|
||||
|
||||
/datum/dynamic_storyteller/random/calculate_threat()
|
||||
return 0 // what IS threat
|
||||
|
||||
/datum/dynamic_storyteller/random/roundstart_draft()
|
||||
var/list/drafted_rules = list()
|
||||
for (var/datum/dynamic_ruleset/roundstart/rule in mode.roundstart_rules)
|
||||
@@ -324,6 +324,7 @@ Property weights are:
|
||||
desc = "Antags with options for loadouts and gimmicks. Traitor, wizard, nukies. Has a buildup-climax-falling action threat curve."
|
||||
weight = 2
|
||||
curve_width = 2
|
||||
flags = USE_PREV_ROUND_WEIGHTS
|
||||
property_weights = list("story_potential" = 2)
|
||||
|
||||
|
||||
@@ -336,7 +337,7 @@ Property weights are:
|
||||
name = "Classic"
|
||||
config_tag = "classic"
|
||||
desc = "No special antagonist weights. Good variety, but not like random. Uses your chaos preference to weight."
|
||||
flags = USE_PREF_WEIGHTS
|
||||
flags = USE_PREF_WEIGHTS | USE_PREV_ROUND_WEIGHTS
|
||||
|
||||
/datum/dynamic_storyteller/suspicion
|
||||
name = "Intrigue"
|
||||
@@ -345,6 +346,7 @@ Property weights are:
|
||||
weight = 2
|
||||
curve_width = 2
|
||||
dead_player_weight = 2
|
||||
flags = USE_PREV_ROUND_WEIGHTS
|
||||
property_weights = list("trust" = -3)
|
||||
|
||||
/datum/dynamic_storyteller/liteextended
|
||||
|
||||
@@ -381,14 +381,12 @@
|
||||
for(var/obj/machinery/camera/C in oview(4, M))
|
||||
if(C.can_use()) // check if camera disabled
|
||||
return C
|
||||
break
|
||||
return null
|
||||
|
||||
/proc/near_range_camera(var/mob/M)
|
||||
for(var/obj/machinery/camera/C in range(4, M))
|
||||
if(C.can_use()) // check if camera disabled
|
||||
return C
|
||||
break
|
||||
|
||||
return null
|
||||
|
||||
|
||||
@@ -144,6 +144,8 @@
|
||||
return FALSE
|
||||
if(clonemind.current.suiciding) // Mind is associated with a body that is suiciding.
|
||||
return FALSE
|
||||
if(AmBloodsucker(clonemind.current)) //If the mind is a bloodsucker
|
||||
return FALSE
|
||||
if(clonemind.active) //somebody is using that mind
|
||||
if( ckey(clonemind.key)!=ckey )
|
||||
return FALSE
|
||||
@@ -159,8 +161,6 @@
|
||||
mess = TRUE
|
||||
update_icon()
|
||||
return FALSE
|
||||
if(isvamp(clonemind)) //If the mind is a bloodsucker
|
||||
return FALSE
|
||||
|
||||
attempting = TRUE //One at a time!!
|
||||
countdown.start()
|
||||
|
||||
@@ -55,7 +55,7 @@
|
||||
/obj/item/stack/tile/fakespace/loaded = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/stack/tile/fakepit/loaded = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/restraints/handcuffs/fake = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/clothing/gloves/rapid/hug = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/clothing/gloves/fingerless/pugilist/rapid/hug = ARCADE_WEIGHT_TRICK,
|
||||
|
||||
/obj/item/grenade/chem_grenade/glitter/pink = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/grenade/chem_grenade/glitter/blue = ARCADE_WEIGHT_TRICK,
|
||||
|
||||
@@ -45,11 +45,11 @@
|
||||
if (ismob(user) && !isliving(user)) // ghosts don't need cameras
|
||||
return
|
||||
if (!network)
|
||||
CRASH("No camera network")
|
||||
stack_trace("No camera network")
|
||||
user.unset_machine()
|
||||
return FALSE
|
||||
if (!(islist(network)))
|
||||
CRASH("Camera network is not a list")
|
||||
stack_trace("Camera network is not a list")
|
||||
user.unset_machine()
|
||||
return FALSE
|
||||
|
||||
|
||||
@@ -292,6 +292,10 @@
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
CentCom_announce(input, usr)
|
||||
to_chat(usr, "<span class='notice'>Message transmitted to Central Command.</span>")
|
||||
for(var/client/X in GLOB.admins)
|
||||
if(X.prefs.toggles & SOUND_ADMINHELP)
|
||||
SEND_SOUND(X, sound('sound/effects/printer.ogg'))
|
||||
window_flash(X, ignorepref = FALSE)
|
||||
usr.log_talk(input, LOG_SAY, tag="CentCom announcement")
|
||||
deadchat_broadcast("<span class='deadsay'><span class='name'>[usr.real_name]</span> has messaged CentCom, \"[input]\" at <span class='name'>[get_area_name(usr, TRUE)]</span>.</span>", usr)
|
||||
CM.lastTimeUsed = world.time
|
||||
@@ -309,6 +313,10 @@
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
Syndicate_announce(input, usr)
|
||||
to_chat(usr, "<span class='danger'>SYSERR @l(19833)of(transmit.dm): !@$ MESSAGE TRANSMITTED TO SYNDICATE COMMAND.</span>")
|
||||
for(var/client/X in GLOB.admins)
|
||||
if(X.prefs.toggles & SOUND_ADMINHELP)
|
||||
SEND_SOUND(X, sound('sound/effects/printer.ogg'))
|
||||
window_flash(X, ignorepref = FALSE)
|
||||
usr.log_talk(input, LOG_SAY, tag="Syndicate announcement")
|
||||
deadchat_broadcast("<span class='deadsay'><span class='name'>[usr.real_name]</span> has messaged the Syndicate, \"[input]\" at <span class='name'>[get_area_name(usr, TRUE)]</span>.</span>", usr)
|
||||
CM.lastTimeUsed = world.time
|
||||
|
||||
@@ -57,7 +57,7 @@
|
||||
var/turf/target = locate(target_x, target_y, z)
|
||||
ghost.forceMove(target)
|
||||
|
||||
/obj/machinery/launchpad/proc/isAvailable()
|
||||
/obj/machinery/launchpad/proc/isAvailable(silent = FALSE)
|
||||
if(stat & NOPOWER)
|
||||
return FALSE
|
||||
if(panel_open)
|
||||
@@ -198,7 +198,7 @@
|
||||
QDEL_NULL(briefcase)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/launchpad/briefcase/isAvailable()
|
||||
/obj/machinery/launchpad/briefcase/isAvailable(silent = FALSE)
|
||||
if(closed)
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
@@ -469,7 +469,6 @@ GLOBAL_LIST_EMPTY(allConsoles)
|
||||
if(newmessagepriority < EXTREME_MESSAGE_PRIORITY)
|
||||
newmessagepriority = EXTREME_MESSAGE_PRIORITY
|
||||
update_icon()
|
||||
if(1)
|
||||
playsound(src, 'sound/machines/twobeep.ogg', 50, 1)
|
||||
say(title)
|
||||
messages += "<span class='bad'>!!!Extreme Priority!!!</span><BR><b>From:</b> [linkedsender]<BR>[message]"
|
||||
|
||||
@@ -17,6 +17,11 @@ GLOBAL_VAR_INIT(message_delay, 0) // To make sure restarting the recentmessages
|
||||
idle_power_usage = 25
|
||||
circuit = /obj/item/circuitboard/machine/telecomms/broadcaster
|
||||
|
||||
/obj/machinery/telecomms/broadcaster/RefreshParts()
|
||||
idle_power_usage = 25
|
||||
for(var/obj/item/stock_parts/manipulator/P in component_parts)
|
||||
idle_power_usage -= (P.rating * 1.5) //Has 2 manipulators
|
||||
|
||||
/obj/machinery/telecomms/broadcaster/receive_information(datum/signal/subspace/signal, obj/machinery/telecomms/machine_from)
|
||||
// Don't broadcast rejected signals
|
||||
if(!istype(signal))
|
||||
|
||||
@@ -19,6 +19,11 @@
|
||||
circuit = /obj/item/circuitboard/machine/telecomms/bus
|
||||
var/change_frequency = 0
|
||||
|
||||
/obj/machinery/telecomms/bus/RefreshParts()
|
||||
idle_power_usage = 50
|
||||
for(var/obj/item/stock_parts/manipulator/P in component_parts)
|
||||
idle_power_usage -= (P.rating * 2) //Has 2 manipulators
|
||||
|
||||
/obj/machinery/telecomms/bus/receive_information(datum/signal/subspace/signal, obj/machinery/telecomms/machine_from)
|
||||
if(!istype(signal) || !is_freq_listening(signal))
|
||||
return
|
||||
|
||||
@@ -19,6 +19,11 @@
|
||||
netspeed = 40
|
||||
circuit = /obj/item/circuitboard/machine/telecomms/hub
|
||||
|
||||
/obj/machinery/telecomms/hub/RefreshParts()
|
||||
idle_power_usage = 80
|
||||
for(var/obj/item/stock_parts/manipulator/P in component_parts)
|
||||
idle_power_usage -= (P.rating * 5) //Has 2 manipulators
|
||||
|
||||
/obj/machinery/telecomms/hub/receive_information(datum/signal/signal, obj/machinery/telecomms/machine_from)
|
||||
if(!is_freq_listening(signal))
|
||||
return
|
||||
|
||||
@@ -16,6 +16,11 @@
|
||||
circuit = /obj/item/circuitboard/machine/telecomms/processor
|
||||
var/process_mode = 1 // 1 = Uncompress Signals, 0 = Compress Signals
|
||||
|
||||
/obj/machinery/telecomms/processor/RefreshParts()
|
||||
idle_power_usage = 30
|
||||
for(var/obj/item/stock_parts/manipulator/P in component_parts)
|
||||
idle_power_usage -= (P.rating * 1.5) //Has 2 manipulators
|
||||
|
||||
/obj/machinery/telecomms/processor/receive_information(datum/signal/subspace/signal, obj/machinery/telecomms/machine_from)
|
||||
if(!is_freq_listening(signal))
|
||||
return
|
||||
|
||||
@@ -15,6 +15,11 @@
|
||||
idle_power_usage = 30
|
||||
circuit = /obj/item/circuitboard/machine/telecomms/receiver
|
||||
|
||||
/obj/machinery/telecomms/receiver/RefreshParts()
|
||||
idle_power_usage = 30
|
||||
for(var/obj/item/stock_parts/manipulator/P in component_parts)
|
||||
idle_power_usage -= (P.rating * 1.5) //Has 2 manipulators
|
||||
|
||||
/obj/machinery/telecomms/receiver/receive_signal(datum/signal/subspace/signal)
|
||||
if(!on || !istype(signal) || !check_receive_level(signal) || signal.transmission_method != TRANSMISSION_SUBSPACE)
|
||||
return
|
||||
|
||||
@@ -19,6 +19,11 @@
|
||||
var/broadcasting = 1
|
||||
var/receiving = 1
|
||||
|
||||
/obj/machinery/telecomms/relay/RefreshParts()
|
||||
idle_power_usage = 30
|
||||
for(var/obj/item/stock_parts/manipulator/P in component_parts)
|
||||
idle_power_usage -= (P.rating * 1.5) //Has 2 manipulators
|
||||
|
||||
/obj/machinery/telecomms/relay/receive_information(datum/signal/subspace/signal, obj/machinery/telecomms/machine_from)
|
||||
// Add our level and send it back
|
||||
var/turf/T = get_turf(src)
|
||||
|
||||
@@ -19,6 +19,11 @@
|
||||
/obj/machinery/telecomms/server/Initialize()
|
||||
. = ..()
|
||||
|
||||
/obj/machinery/telecomms/server/RefreshParts()
|
||||
idle_power_usage = 15
|
||||
for(var/obj/item/stock_parts/manipulator/P in component_parts)
|
||||
idle_power_usage -= (P.rating) //has 2 manipulators
|
||||
|
||||
/obj/machinery/telecomms/server/receive_information(datum/signal/subspace/vocal/signal, obj/machinery/telecomms/machine_from)
|
||||
// can't log non-vocal signals
|
||||
if(!istype(signal) || !signal.data["message"] || !is_freq_listening(signal))
|
||||
|
||||
@@ -1,3 +1,111 @@
|
||||
//dye registry, add dye colors and their resulting output here if you want the sprite to change instead of just the color.
|
||||
GLOBAL_LIST_INIT(dye_registry, list(
|
||||
DYE_REGISTRY_UNDER = list(
|
||||
DYE_RED = /obj/item/clothing/under/color/red,
|
||||
DYE_ORANGE = /obj/item/clothing/under/color/orange,
|
||||
DYE_YELLOW = /obj/item/clothing/under/color/yellow,
|
||||
DYE_GREEN = /obj/item/clothing/under/color/green,
|
||||
DYE_BLUE = /obj/item/clothing/under/color/blue,
|
||||
DYE_PURPLE = /obj/item/clothing/under/color/lightpurple,
|
||||
DYE_BLACK = /obj/item/clothing/under/color/black,
|
||||
DYE_WHITE = /obj/item/clothing/under/color/white,
|
||||
DYE_RAINBOW = /obj/item/clothing/under/color/rainbow,
|
||||
DYE_MIME = /obj/item/clothing/under/rank/civilian/mime,
|
||||
DYE_CLOWN = /obj/item/clothing/under/rank/civilian/clown,
|
||||
DYE_QM = /obj/item/clothing/under/rank/cargo/qm,
|
||||
DYE_LAW = /obj/item/clothing/under/suit/black,
|
||||
DYE_CAPTAIN = /obj/item/clothing/under/rank/captain,
|
||||
DYE_HOP = /obj/item/clothing/under/rank/civilian/head_of_personnel,
|
||||
DYE_HOS = /obj/item/clothing/under/rank/security/head_of_security,
|
||||
DYE_CE = /obj/item/clothing/under/rank/engineering/chief_engineer,
|
||||
DYE_RD = /obj/item/clothing/under/rank/rnd/research_director,
|
||||
DYE_CMO = /obj/item/clothing/under/rank/medical/chief_medical_officer,
|
||||
DYE_REDCOAT = /obj/item/clothing/under/costume/redcoat
|
||||
),
|
||||
DYE_REGISTRY_JUMPSKIRT = list(
|
||||
DYE_RED = /obj/item/clothing/under/color/jumpskirt/red,
|
||||
DYE_ORANGE = /obj/item/clothing/under/color/jumpskirt/orange,
|
||||
DYE_YELLOW = /obj/item/clothing/under/color/jumpskirt/yellow,
|
||||
DYE_GREEN = /obj/item/clothing/under/color/jumpskirt/green,
|
||||
DYE_BLUE = /obj/item/clothing/under/color/jumpskirt/blue,
|
||||
DYE_PURPLE = /obj/item/clothing/under/color/jumpskirt/lightpurple,
|
||||
DYE_BLACK = /obj/item/clothing/under/color/jumpskirt/black,
|
||||
DYE_WHITE = /obj/item/clothing/under/color/jumpskirt/white,
|
||||
DYE_RAINBOW = /obj/item/clothing/under/color/jumpskirt/rainbow
|
||||
),
|
||||
DYE_REGISTRY_GLOVES = list(
|
||||
DYE_RED = /obj/item/clothing/gloves/color/red,
|
||||
DYE_ORANGE = /obj/item/clothing/gloves/color/orange,
|
||||
DYE_YELLOW = /obj/item/clothing/gloves/color/yellow,
|
||||
DYE_GREEN = /obj/item/clothing/gloves/color/green,
|
||||
DYE_BLUE = /obj/item/clothing/gloves/color/blue,
|
||||
DYE_PURPLE = /obj/item/clothing/gloves/color/purple,
|
||||
DYE_BLACK = /obj/item/clothing/gloves/color/black,
|
||||
DYE_WHITE = /obj/item/clothing/gloves/color/white,
|
||||
DYE_RAINBOW = /obj/item/clothing/gloves/color/rainbow,
|
||||
DYE_MIME = /obj/item/clothing/gloves/color/white,
|
||||
DYE_CLOWN = /obj/item/clothing/gloves/color/rainbow,
|
||||
DYE_QM = /obj/item/clothing/gloves/color/brown,
|
||||
DYE_CAPTAIN = /obj/item/clothing/gloves/color/captain,
|
||||
DYE_HOP = /obj/item/clothing/gloves/color/grey,
|
||||
DYE_HOS = /obj/item/clothing/gloves/color/black,
|
||||
DYE_CE = /obj/item/clothing/gloves/color/black,
|
||||
DYE_RD = /obj/item/clothing/gloves/color/grey,
|
||||
DYE_CMO = /obj/item/clothing/gloves/color/latex/nitrile,
|
||||
DYE_REDCOAT = /obj/item/clothing/gloves/color/white
|
||||
),
|
||||
DYE_REGISTRY_SNEAKERS = list(
|
||||
DYE_RED = /obj/item/clothing/shoes/sneakers/red,
|
||||
DYE_ORANGE = /obj/item/clothing/shoes/sneakers/orange,
|
||||
DYE_YELLOW = /obj/item/clothing/shoes/sneakers/yellow,
|
||||
DYE_GREEN = /obj/item/clothing/shoes/sneakers/green,
|
||||
DYE_BLUE = /obj/item/clothing/shoes/sneakers/blue,
|
||||
DYE_PURPLE = /obj/item/clothing/shoes/sneakers/purple,
|
||||
DYE_BLACK = /obj/item/clothing/shoes/sneakers/black,
|
||||
DYE_WHITE = /obj/item/clothing/shoes/sneakers/white,
|
||||
DYE_RAINBOW = /obj/item/clothing/shoes/sneakers/rainbow,
|
||||
DYE_MIME = /obj/item/clothing/shoes/sneakers/black,
|
||||
DYE_QM = /obj/item/clothing/shoes/sneakers/brown,
|
||||
DYE_CAPTAIN = /obj/item/clothing/shoes/sneakers/brown,
|
||||
DYE_HOP = /obj/item/clothing/shoes/sneakers/brown,
|
||||
DYE_CE = /obj/item/clothing/shoes/sneakers/brown,
|
||||
DYE_RD = /obj/item/clothing/shoes/sneakers/brown,
|
||||
DYE_CMO = /obj/item/clothing/shoes/sneakers/brown
|
||||
),
|
||||
DYE_REGISTRY_FANNYPACK = list(
|
||||
DYE_RED = /obj/item/storage/belt/fannypack/red,
|
||||
DYE_ORANGE = /obj/item/storage/belt/fannypack/orange,
|
||||
DYE_YELLOW = /obj/item/storage/belt/fannypack/yellow,
|
||||
DYE_GREEN = /obj/item/storage/belt/fannypack/green,
|
||||
DYE_BLUE = /obj/item/storage/belt/fannypack/blue,
|
||||
DYE_PURPLE = /obj/item/storage/belt/fannypack/purple,
|
||||
DYE_BLACK = /obj/item/storage/belt/fannypack/black,
|
||||
DYE_WHITE = /obj/item/storage/belt/fannypack/white
|
||||
),
|
||||
DYE_REGISTRY_BEDSHEET = list(
|
||||
DYE_RED = /obj/item/bedsheet/red,
|
||||
DYE_ORANGE = /obj/item/bedsheet/orange,
|
||||
DYE_YELLOW = /obj/item/bedsheet/yellow,
|
||||
DYE_GREEN = /obj/item/bedsheet/green,
|
||||
DYE_BLUE = /obj/item/bedsheet/blue,
|
||||
DYE_PURPLE = /obj/item/bedsheet/purple,
|
||||
DYE_BLACK = /obj/item/bedsheet/black,
|
||||
DYE_WHITE = /obj/item/bedsheet,
|
||||
DYE_RAINBOW = /obj/item/bedsheet/rainbow,
|
||||
DYE_MIME = /obj/item/bedsheet/mime,
|
||||
DYE_CLOWN = /obj/item/bedsheet/clown,
|
||||
DYE_QM = /obj/item/bedsheet/qm,
|
||||
DYE_LAW = /obj/item/bedsheet/black,
|
||||
DYE_CAPTAIN = /obj/item/bedsheet/captain,
|
||||
DYE_HOP = /obj/item/bedsheet/hop,
|
||||
DYE_HOS = /obj/item/bedsheet/hos,
|
||||
DYE_CE = /obj/item/bedsheet/ce,
|
||||
DYE_RD = /obj/item/bedsheet/rd,
|
||||
DYE_CMO = /obj/item/bedsheet/cmo,
|
||||
DYE_COSMIC = /obj/item/bedsheet/cosmos
|
||||
)
|
||||
))
|
||||
|
||||
/obj/machinery/washing_machine
|
||||
name = "washing machine"
|
||||
desc = "Gets rid of those pesky bloodstains, or your money back!"
|
||||
@@ -13,27 +121,22 @@
|
||||
|
||||
/obj/machinery/washing_machine/examine(mob/user)
|
||||
. = ..()
|
||||
. += "<span class='notice'>Alt-click it to start a wash cycle.</span>"
|
||||
if(!busy)
|
||||
. += "<span class='notice'><b>Alt-click</b> it to start a wash cycle.</span>"
|
||||
|
||||
/obj/machinery/washing_machine/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(!user.canUseTopic(src))
|
||||
return
|
||||
|
||||
if(busy)
|
||||
return
|
||||
|
||||
if(state_open)
|
||||
to_chat(user, "<span class='notice'>Close the door first</span>")
|
||||
return TRUE
|
||||
|
||||
if(bloody_mess)
|
||||
to_chat(user, "<span class='warning'>[src] must be cleaned up first.</span>")
|
||||
return TRUE
|
||||
|
||||
if(has_corgi)
|
||||
bloody_mess = 1
|
||||
|
||||
busy = TRUE
|
||||
update_icon()
|
||||
addtimer(CALLBACK(src, .proc/wash_cycle), 200)
|
||||
@@ -76,6 +179,28 @@
|
||||
color_source = null
|
||||
update_icon()
|
||||
|
||||
/obj/item/proc/dye_item(dye_color)
|
||||
if(undyeable)
|
||||
return FALSE
|
||||
if(dying_key)
|
||||
if(!GLOB.dye_registry[dying_key])
|
||||
log_runtime("Item just tried to be dyed with an invalid registry key: [dying_key]")
|
||||
return FALSE
|
||||
var/obj/item/target_type = GLOB.dye_registry[dying_key][dye_color]
|
||||
if(target_type)
|
||||
icon = initial(target_type.icon)
|
||||
icon_state = initial(target_type.icon_state)
|
||||
lefthand_file = initial(target_type.lefthand_file)
|
||||
righthand_file = initial(target_type.righthand_file)
|
||||
item_state = initial(target_type.item_state)
|
||||
mob_overlay_icon = initial(target_type.mob_overlay_icon)
|
||||
inhand_x_dimension = initial(target_type.inhand_x_dimension)
|
||||
inhand_y_dimension = initial(target_type.inhand_y_dimension)
|
||||
name = initial(target_type.name)
|
||||
desc = "[initial(target_type.desc)] The colors look a little dodgy."
|
||||
return target_type //successfully "appearance copy" dyed something; returns the target type as a hacky way of extending
|
||||
add_atom_colour(dye_color, FIXED_COLOUR_PRIORITY)
|
||||
return FALSE
|
||||
|
||||
//what happens to this object when washed inside a washing machine
|
||||
/atom/movable/proc/machine_wash(obj/machinery/washing_machine/WM)
|
||||
@@ -89,105 +214,27 @@
|
||||
new /obj/item/reagent_containers/food/snacks/meat/slab/corgi(loc)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/paper/machine_wash(obj/machinery/washing_machine/WM)
|
||||
if(WM.color_source)
|
||||
if(istype(WM.color_source, /obj/item/toy/crayon))
|
||||
var/obj/item/toy/crayon/CR = WM.color_source
|
||||
add_atom_colour(CR.paint_color, WASHABLE_COLOUR_PRIORITY)
|
||||
|
||||
/obj/item/reagents_containers/rag/towel/machine_wash(obj/machinery/washing_machine/WM)
|
||||
if(WM.color_source)
|
||||
if(istype(WM.color_source, /obj/item/toy/crayon))
|
||||
var/obj/item/toy/crayon/CR = WM.color_source
|
||||
add_atom_colour(CR.paint_color, WASHABLE_COLOUR_PRIORITY)
|
||||
|
||||
/mob/living/simple_animal/pet/dog/corgi/machine_wash(obj/machinery/washing_machine/WM)
|
||||
gib()
|
||||
|
||||
/obj/item/clothing/under/color/machine_wash(obj/machinery/washing_machine/WM)
|
||||
jumpsuit_wash(WM)
|
||||
|
||||
/obj/item/clothing/under/rank/machine_wash(obj/machinery/washing_machine/WM)
|
||||
jumpsuit_wash(WM)
|
||||
|
||||
/obj/item/clothing/under/proc/jumpsuit_wash(obj/machinery/washing_machine/WM)
|
||||
/obj/item/machine_wash(obj/machinery/washing_machine/WM)
|
||||
if(WM.color_source)
|
||||
var/wash_color = WM.color_source.item_color
|
||||
var/obj/item/clothing/under/U
|
||||
for(var/T in typesof(/obj/item/clothing/under/color))
|
||||
var/obj/item/clothing/under/color/J = T
|
||||
if(wash_color == initial(J.item_color))
|
||||
U = J
|
||||
break
|
||||
if(!U)
|
||||
for(var/T in typesof(/obj/item/clothing/under/rank))
|
||||
var/obj/item/clothing/under/rank/R = T
|
||||
if(wash_color == initial(R.item_color))
|
||||
U = R
|
||||
break
|
||||
if(U)
|
||||
item_state = initial(U.item_state)
|
||||
icon_state = initial(U.icon_state)
|
||||
item_color = wash_color
|
||||
name = initial(U.name)
|
||||
desc = "The colors are a bit dodgy."
|
||||
can_adjust = initial(U.can_adjust)
|
||||
if(!can_adjust && adjusted) //we deadjust the uniform if it's now unadjustable
|
||||
toggle_jumpsuit_adjust()
|
||||
dye_item(WM.color_source.dye_color)
|
||||
|
||||
/obj/item/clothing/gloves/color/machine_wash(obj/machinery/washing_machine/WM)
|
||||
if(WM.color_source)
|
||||
var/wash_color = WM.color_source.item_color
|
||||
for(var/T in typesof(/obj/item/clothing/gloves/color))
|
||||
var/obj/item/clothing/gloves/color/G = T
|
||||
if(wash_color == initial(G.item_color))
|
||||
item_state = initial(G.item_state)
|
||||
icon_state = initial(G.icon_state)
|
||||
item_color = wash_color
|
||||
name = initial(G.name)
|
||||
desc = "The colors are a bit dodgy."
|
||||
break
|
||||
/obj/item/clothing/under/dye_item(dye_color, dye_key)
|
||||
. = ..()
|
||||
if(.)
|
||||
var/obj/item/clothing/under/U = .
|
||||
can_adjust = initial(U.can_adjust)
|
||||
if(!can_adjust && adjusted) //we deadjust the uniform if it's now unadjustable
|
||||
toggle_jumpsuit_adjust()
|
||||
|
||||
/obj/item/clothing/shoes/sneakers/machine_wash(obj/machinery/washing_machine/WM)
|
||||
if(chained)
|
||||
chained = 0
|
||||
slowdown = SHOES_SLOWDOWN
|
||||
new /obj/item/restraints/handcuffs(loc)
|
||||
if(WM.color_source)
|
||||
var/wash_color = WM.color_source.item_color
|
||||
for(var/T in typesof(/obj/item/clothing/shoes/sneakers))
|
||||
var/obj/item/clothing/shoes/sneakers/S = T
|
||||
if(wash_color == initial(S.item_color))
|
||||
icon_state = initial(S.icon_state)
|
||||
item_color = wash_color
|
||||
name = initial(S.name)
|
||||
desc = "The colors are a bit dodgy."
|
||||
break
|
||||
|
||||
/obj/item/bedsheet/machine_wash(obj/machinery/washing_machine/WM)
|
||||
if(WM.color_source)
|
||||
var/wash_color = WM.color_source.item_color
|
||||
for(var/T in typesof(/obj/item/bedsheet))
|
||||
var/obj/item/bedsheet/B = T
|
||||
if(wash_color == initial(B.item_color))
|
||||
icon_state = initial(B.icon_state)
|
||||
item_color = wash_color
|
||||
name = initial(B.name)
|
||||
desc = "The colors are a bit dodgy."
|
||||
break
|
||||
|
||||
/obj/item/clothing/head/soft/machine_wash(obj/machinery/washing_machine/WM)
|
||||
if(WM.color_source)
|
||||
var/wash_color = WM.color_source.item_color
|
||||
for(var/T in typesof(/obj/item/clothing/head/soft))
|
||||
var/obj/item/clothing/head/soft/H = T
|
||||
if(wash_color == initial(H.item_color))
|
||||
icon_state = initial(H.icon_state)
|
||||
item_color = wash_color
|
||||
name = initial(H.name)
|
||||
desc = "The colors are a bit dodgy."
|
||||
break
|
||||
|
||||
..()
|
||||
|
||||
/obj/machinery/washing_machine/relaymove(mob/user)
|
||||
container_resist(user)
|
||||
@@ -223,27 +270,27 @@
|
||||
|
||||
if(istype(W, /obj/item/clothing/head/mob_holder))
|
||||
to_chat(user, "<span class='warning'>It's too unwieldly to put in this way.</span>")
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
else if(user.a_intent != INTENT_HARM)
|
||||
|
||||
if (!state_open)
|
||||
to_chat(user, "<span class='warning'>Open the door first!</span>")
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
if(bloody_mess)
|
||||
to_chat(user, "<span class='warning'>[src] must be cleaned up first.</span>")
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
if(contents.len >= max_wash_capacity)
|
||||
to_chat(user, "<span class='warning'>The washing machine is full!</span>")
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
to_chat(user, "<span class='warning'>\The [W] is stuck to your hand, you cannot put it in the washing machine!</span>")
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
if(istype(W, /obj/item/toy/crayon) || istype(W, /obj/item/stamp))
|
||||
if(W.dye_color)
|
||||
color_source = W
|
||||
update_icon()
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
icon = 'icons/effects/landmarks_static.dmi'
|
||||
icon_state = "random_loot"
|
||||
layer = OBJ_LAYER
|
||||
var/spawn_on_turf = TRUE
|
||||
var/lootcount = 1 //how many items will be spawned
|
||||
var/lootdoubles = TRUE //if the same item can be spawned twice
|
||||
var/list/loot //a list of possible items to spawn e.g. list(/obj/item, /obj/structure, /obj/effect)
|
||||
@@ -10,7 +11,7 @@
|
||||
/obj/effect/spawner/lootdrop/Initialize(mapload)
|
||||
..()
|
||||
if(loot && loot.len)
|
||||
var/turf/T = get_turf(src)
|
||||
var/atom/A = spawn_on_turf ? get_turf(src) : loc
|
||||
var/loot_spawned = 0
|
||||
while((lootcount-loot_spawned) && loot.len)
|
||||
var/lootspawn = pickweight(loot)
|
||||
@@ -18,7 +19,7 @@
|
||||
loot.Remove(lootspawn)
|
||||
|
||||
if(lootspawn)
|
||||
var/atom/movable/spawned_loot = new lootspawn(T)
|
||||
var/atom/movable/spawned_loot = new lootspawn(A)
|
||||
if (!fan_out_items)
|
||||
if (pixel_x != 0)
|
||||
spawned_loot.pixel_x = pixel_x
|
||||
@@ -448,6 +449,7 @@
|
||||
/obj/effect/spawner/lootdrop/low_loot_toilet
|
||||
name = "random low toilet spawner"
|
||||
lootcount = 1
|
||||
spawn_on_turf = FALSE
|
||||
//Note this is out of a 100 - Meaning the number you see is also the percent its going to pick that
|
||||
//This is ment for "low" loot that anyone could fine in a toilet, for better gear use high loot toilet
|
||||
loot = list("" = 30,
|
||||
@@ -457,41 +459,42 @@
|
||||
/obj/item/clothing/glasses/sunglasses/blindfold = 4,
|
||||
/obj/item/clothing/glasses/sunglasses = 1,
|
||||
/obj/item/toy/plush/random = 5,
|
||||
/obj/effect/spawner/lootdrop/gloves = 5,
|
||||
/obj/effect/spawner/lootdrop/glowstick = 5,
|
||||
/obj/effect/spawner/lootdrop/coin = 3,
|
||||
/obj/effect/spawner/lootdrop/cig_packs = 10,
|
||||
/obj/effect/spawner/lootdrop/cigars_cases = 2,
|
||||
/obj/effect/spawner/lootdrop/space_cash = 5,
|
||||
/obj/effect/spawner/lootdrop/gloves/no_turf = 5,
|
||||
/obj/effect/spawner/lootdrop/glowstick/no_turf = 5,
|
||||
/obj/effect/spawner/lootdrop/coin/no_turf = 3,
|
||||
/obj/effect/spawner/lootdrop/cig_packs/no_turf = 10,
|
||||
/obj/effect/spawner/lootdrop/cigars_cases/no_turf = 2,
|
||||
/obj/effect/spawner/lootdrop/space_cash/no_turf = 5,
|
||||
/obj/item/reagent_containers/food/snacks/grown/cannabis = 5,
|
||||
/obj/item/storage/pill_bottle/dice = 5,
|
||||
/obj/item/toy/cards/deck = 5,
|
||||
/obj/effect/spawner/lootdrop/druggie_pill = 5
|
||||
/obj/effect/spawner/lootdrop/druggie_pill/no_turf = 5
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/prison_loot_toilet
|
||||
name = "random prison toilet spawner"
|
||||
lootcount = 1
|
||||
spawn_on_turf = FALSE
|
||||
//Note this is out of a 100 - Meaning the number you see is also the percent its going to pick that
|
||||
//This is ment for "prison" loot that is rather rare and ment for "prisoners if they get a crowbar to fine, or sec.
|
||||
loot = list("" = 10,
|
||||
/obj/item/lighter = 5,
|
||||
/obj/item/poster/random_contraband = 5,
|
||||
/obj/item/clothing/glasses/sunglasses = 5,
|
||||
/obj/effect/spawner/lootdrop/coin = 5,
|
||||
/obj/effect/spawner/lootdrop/cig_packs = 10,
|
||||
/obj/effect/spawner/lootdrop/cigars_cases = 5,
|
||||
/obj/effect/spawner/lootdrop/coin/no_turf = 5,
|
||||
/obj/effect/spawner/lootdrop/cig_packs/no_turf = 10,
|
||||
/obj/effect/spawner/lootdrop/cigars_cases/no_turf = 5,
|
||||
/obj/item/reagent_containers/food/snacks/grown/cannabis = 5,
|
||||
/obj/item/storage/pill_bottle/dice = 5,
|
||||
/obj/item/toy/cards/deck = 5,
|
||||
/obj/effect/spawner/lootdrop/druggie_pill = 5,
|
||||
/obj/effect/spawner/lootdrop/druggie_pill/no_turf = 5,
|
||||
/obj/item/kitchen/knife = 5,
|
||||
/obj/item/screwdriver = 5,
|
||||
/obj/item/crowbar/red = 0.5, //Dont you need a crowbar to open this?
|
||||
/obj/item/crowbar/red = 1, //Dont you need a crowbar to open this?
|
||||
/obj/item/stack/medical/bruise_pack = 3,
|
||||
/obj/item/reagent_containers/food/drinks/bottle/vodka = 2,
|
||||
/obj/item/radio = 5,
|
||||
/obj/item/flashlight = 4.5,
|
||||
/obj/item/flashlight = 4,
|
||||
/obj/item/clothing/mask/breath = 2,
|
||||
/obj/item/tank/internals/emergency_oxygen = 3,
|
||||
/obj/item/storage/box/mre/menu4/safe = 3,
|
||||
@@ -501,13 +504,14 @@
|
||||
/obj/effect/spawner/lootdrop/high_loot_toilet
|
||||
name = "random high toilet spawner"
|
||||
lootcount = 1
|
||||
spawn_on_turf = FALSE
|
||||
//Note this is out of a 100 - Meaning the number you see is also the percent its going to pick that
|
||||
//The items inside are always going to be something usefull, illegal and likely traitorous.
|
||||
loot = list(
|
||||
/obj/item/clothing/glasses/sunglasses = 5,
|
||||
/obj/effect/spawner/lootdrop/coin = 5,
|
||||
/obj/effect/spawner/lootdrop/space_cash = 5,
|
||||
/obj/effect/spawner/lootdrop/druggie_pill = 5,
|
||||
/obj/effect/spawner/lootdrop/coin/no_turf = 5,
|
||||
/obj/effect/spawner/lootdrop/space_cash/no_turf = 5,
|
||||
/obj/effect/spawner/lootdrop/druggie_pill/no_turf = 5,
|
||||
/obj/item/storage/fancy/cigarettes/cigpack_syndicate = 5,
|
||||
/obj/item/suppressor = 5,
|
||||
/obj/item/toy/cards/deck/syndicate = 5,
|
||||
@@ -607,3 +611,30 @@
|
||||
/obj/item/clothing/mask/breath = 5,
|
||||
/obj/item/clothing/mask/breath/medical = 1
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/breathing_tanks/no_turf
|
||||
spawn_on_turf = FALSE
|
||||
|
||||
/obj/effect/spawner/lootdrop/breathing_masks/no_turf
|
||||
spawn_on_turf = FALSE
|
||||
|
||||
/obj/effect/spawner/lootdrop/coin/no_turf
|
||||
spawn_on_turf = FALSE
|
||||
|
||||
/obj/effect/spawner/lootdrop/space_cash/no_turf
|
||||
spawn_on_turf = FALSE
|
||||
|
||||
/obj/effect/spawner/lootdrop/druggie_pill/no_turf
|
||||
spawn_on_turf = FALSE
|
||||
|
||||
/obj/effect/spawner/lootdrop/gloves/no_turf
|
||||
spawn_on_turf = FALSE
|
||||
|
||||
/obj/effect/spawner/lootdrop/cig_packs/no_turf
|
||||
spawn_on_turf = FALSE
|
||||
|
||||
/obj/effect/spawner/lootdrop/cigars_cases/no_turf
|
||||
spawn_on_turf = FALSE
|
||||
|
||||
/obj/effect/spawner/lootdrop/glowstick/no_turf
|
||||
spawn_on_turf = FALSE
|
||||
|
||||
+34
-18
@@ -8,9 +8,20 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
name = "item"
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
blocks_emissive = EMISSIVE_BLOCK_GENERIC
|
||||
|
||||
///icon state name for inhand overlays
|
||||
var/item_state = null
|
||||
///Icon file for left hand inhand overlays
|
||||
var/lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
|
||||
///Icon file for right inhand overlays
|
||||
var/righthand_file = 'icons/mob/inhands/items_righthand.dmi'
|
||||
|
||||
///Icon file for mob worn overlays.
|
||||
///no var for state because it should *always* be the same as icon_state
|
||||
var/icon/mob_overlay_icon
|
||||
//Forced mob worn layer instead of the standard preferred ssize.
|
||||
var/alternate_worn_layer
|
||||
|
||||
var/list/alternate_screams = list() //REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
|
||||
|
||||
//Dimensions of the icon file used when this item is worn, eg: hats.dmi
|
||||
@@ -22,10 +33,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
var/inhand_x_dimension = 32
|
||||
var/inhand_y_dimension = 32
|
||||
|
||||
//Not on /clothing because for some reason any /obj/item can technically be "worn" with enough fuckery.
|
||||
var/icon/alternate_worn_icon = null//If this is set, update_icons() will find on mob (WORN, NOT INHANDS) states in this file instead, primary use: badminnery/events
|
||||
var/alternate_worn_layer = null//If this is set, update_icons() will force the on mob state (WORN, NOT INHANDS) onto this layer, instead of it's default
|
||||
|
||||
max_integrity = 200
|
||||
|
||||
obj_flags = NONE
|
||||
@@ -34,7 +41,11 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
var/hitsound = null
|
||||
var/usesound = null
|
||||
var/throwhitsound = null
|
||||
|
||||
/// Weight class for how much storage capacity it uses and how big it physically is meaning storages can't hold it if their maximum weight class isn't as high as it.
|
||||
var/w_class = WEIGHT_CLASS_NORMAL
|
||||
/// Volume override for the item, otherwise automatically calculated from w_class.
|
||||
var/w_volume
|
||||
|
||||
/// The amount of stamina it takes to swing an item in a normal melee attack do not lie to me and say it's for realism because it ain't. If null it will autocalculate from w_class.
|
||||
var/total_mass //Total mass in arbitrary pound-like values. If there's no balance reasons for an item to have otherwise, this var should be the item's weight in pounds.
|
||||
@@ -61,8 +72,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
//Citadel Edit for digitigrade stuff
|
||||
var/mutantrace_variation = NONE //Are there special sprites for specific situations? Don't use this unless you need to.
|
||||
|
||||
var/item_color = null //this needs deprecating, soonish
|
||||
|
||||
var/body_parts_covered = 0 //see setup.dm for appropriate bit flags
|
||||
var/gas_transfer_coefficient = 1 // for leaking gas from turf to mask and vice-versa (for masks right now, but at some point, i'd like to include space helmets)
|
||||
var/permeability_coefficient = 1 // for chemicals/diseases
|
||||
@@ -93,8 +102,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
var/tool_behaviour = NONE
|
||||
var/toolspeed = 1
|
||||
|
||||
var/block_chance = 0
|
||||
var/hit_reaction_chance = 0 //If you want to have something unrelated to blocking/armour piercing etc. Maybe not needed, but trying to think ahead/allow more freedom
|
||||
var/reach = 1 //In tiles, how far this weapon can reach; 1 for adjacent, which is default
|
||||
|
||||
//The list of slots by priority. equip_to_appropriate_slot() uses this list. Doesn't matter if a mob type doesn't have a slot.
|
||||
@@ -111,6 +118,13 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
|
||||
var/trigger_guard = TRIGGER_GUARD_NONE
|
||||
|
||||
///Used as the dye color source in the washing machine only (at the moment). Can be a hex color or a key corresponding to a registry entry, see washing_machine.dm
|
||||
var/dye_color
|
||||
///Whether the item is unaffected by standard dying.
|
||||
var/undyeable = FALSE
|
||||
///What dye registry should be looked at when dying this item; see washing_machine.dm
|
||||
var/dying_key
|
||||
|
||||
//Grinder vars
|
||||
var/list/grind_results //A reagent list containing the reagents this item produces when ground up in a grinder - this can be an empty list to allow for reagent transferring only
|
||||
var/list/juice_results //A reagent list containing blah blah... but when JUICED in a grinder!
|
||||
@@ -365,13 +379,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
|
||||
// afterattack() and attack() prototypes moved to _onclick/item_attack.dm for consistency
|
||||
|
||||
/obj/item/proc/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
SEND_SIGNAL(src, COMSIG_ITEM_HIT_REACT, args)
|
||||
if(prob(final_block_chance))
|
||||
owner.visible_message("<span class='danger'>[owner] blocks [attack_text] with [src]!</span>")
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/obj/item/proc/talk_into(mob/M, input, channel, spans, datum/language/language)
|
||||
return ITALICS | REDUCE_RANGE
|
||||
|
||||
@@ -431,6 +438,13 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
item_flags |= IN_INVENTORY
|
||||
user.update_equipment_speed_mods()
|
||||
|
||||
//Overlays for the worn overlay so you can overlay while you overlay
|
||||
//eg: ammo counters, primed grenade flashing, etc.
|
||||
//"icon_file" is used automatically for inhands etc. to make sure it gets the right inhand file
|
||||
/obj/item/proc/worn_overlays(isinhands = FALSE, icon_file, used_state, style_flags = NONE)
|
||||
. = list()
|
||||
SEND_SIGNAL(src, COMSIG_ITEM_WORN_OVERLAYS, isinhands, icon_file, used_state, style_flags, .)
|
||||
|
||||
//sometimes we only want to grant the item's action if it's equipped in a specific slot.
|
||||
/obj/item/proc/item_action_slot_check(slot, mob/user, datum/action/A)
|
||||
if(slot == SLOT_IN_BACKPACK || slot == SLOT_LEGCUFFED) //these aren't true slots, so avoid granting actions there
|
||||
@@ -464,9 +478,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
/obj/item/proc/ui_action_click(mob/user, actiontype)
|
||||
attack_self(user)
|
||||
|
||||
/obj/item/proc/IsReflect(var/def_zone) //This proc determines if and at what% an object will reflect energy projectiles if it's in l_hand,r_hand or wear_suit
|
||||
return 0
|
||||
|
||||
/obj/item/proc/eyestab(mob/living/carbon/M, mob/living/carbon/user)
|
||||
if(HAS_TRAIT(user, TRAIT_PACIFISM))
|
||||
to_chat(user, "<span class='warning'>You don't want to harm [M]!</span>")
|
||||
@@ -857,6 +868,11 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/// Get an item's volume that it uses when being stored.
|
||||
/obj/item/proc/get_w_volume()
|
||||
// if w_volume is 0 you fucked up anyways lol
|
||||
return w_volume || AUTO_SCALE_VOLUME(w_class)
|
||||
|
||||
/obj/item/proc/embedded(mob/living/carbon/human/embedded_mob)
|
||||
return
|
||||
|
||||
|
||||
@@ -113,7 +113,7 @@
|
||||
cable_overlay.color = GLOB.cable_colors[colors[current_color_index]]
|
||||
. += cable_overlay
|
||||
|
||||
/obj/item/twohanded/rcl/worn_overlays(isinhands, icon_file, style_flags = NONE)
|
||||
/obj/item/twohanded/rcl/worn_overlays(isinhands, icon_file, used_state, style_flags = NONE)
|
||||
. = ..()
|
||||
if(!isinhands || !(loaded?.amount))
|
||||
return
|
||||
@@ -201,7 +201,7 @@ obj/item/twohanded/rcl/proc/getMobhook(mob/to_hook)
|
||||
return //If we've run out, display message and exit
|
||||
else
|
||||
last = null
|
||||
loaded.item_color = colors[current_color_index]
|
||||
loaded.color = colors[current_color_index]
|
||||
last = loaded.place_turf(get_turf(src), user, turn(user.dir, 180))
|
||||
is_empty(user) //If we've run out, display message
|
||||
update_icon()
|
||||
@@ -223,7 +223,6 @@ obj/item/twohanded/rcl/proc/getMobhook(mob/to_hook)
|
||||
continue
|
||||
if(C.d1 == 0)
|
||||
return C
|
||||
break
|
||||
return
|
||||
|
||||
|
||||
@@ -277,7 +276,7 @@ obj/item/twohanded/rcl/proc/getMobhook(mob/to_hook)
|
||||
if(T.intact || !T.can_have_cabling())
|
||||
return
|
||||
|
||||
loaded.item_color = colors[current_color_index]
|
||||
loaded.color = colors[current_color_index]
|
||||
|
||||
var/obj/structure/cable/linkingCable = findLinkingCable(user)
|
||||
if(linkingCable)
|
||||
@@ -299,7 +298,7 @@ obj/item/twohanded/rcl/proc/getMobhook(mob/to_hook)
|
||||
var/cwname = colors[current_color_index]
|
||||
to_chat(user, "Color changed to [cwname]!")
|
||||
if(loaded)
|
||||
loaded.item_color= colors[current_color_index]
|
||||
loaded.color = colors[current_color_index]
|
||||
update_icon()
|
||||
if(wiring_gui_menu)
|
||||
wiringGuiUpdate(user)
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
lefthand_file = 'modular_citadel/icons/mob/inhands/balls_left.dmi'
|
||||
righthand_file = 'modular_citadel/icons/mob/inhands/balls_right.dmi'
|
||||
item_state = "tennis_classic"
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/mouthball.dmi'
|
||||
mob_overlay_icon = 'modular_citadel/icons/mob/mouthball.dmi'
|
||||
slot_flags = ITEM_SLOT_HEAD | ITEM_SLOT_NECK | ITEM_SLOT_EARS //Fluff item, put it wherever you want!
|
||||
throw_range = 14
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
@@ -38,7 +38,6 @@
|
||||
/obj/item/bodybag/bluespace
|
||||
name = "bluespace body bag"
|
||||
desc = "A folded bluespace body bag designed for the storage and transportation of cadavers."
|
||||
icon = 'icons/obj/bodybag.dmi'
|
||||
icon_state = "bluebodybag_folded"
|
||||
unfoldedbag_path = /obj/structure/closet/body_bag/bluespace
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
@@ -81,3 +80,13 @@
|
||||
return
|
||||
loc.visible_message("<span class='warning'>[user] suddenly appears in front of [loc]!</span>", "<span class='userdanger'>[user] breaks free of [src]!</span>")
|
||||
qdel(src)
|
||||
|
||||
// Containment bodybag
|
||||
|
||||
/obj/item/bodybag/containment
|
||||
name = "radiation containment body bag"
|
||||
desc = "A folded heavy body bag designed for the storage and transportation of heavily irradiated cadavers."
|
||||
icon_state = "radbodybag_folded"
|
||||
unfoldedbag_path = /obj/structure/closet/body_bag/containment
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
@@ -706,11 +706,11 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
name = "\improper E-Cigarette"
|
||||
desc = "A classy and highly sophisticated electronic cigarette, for classy and dignified gentlemen. A warning label reads \"Warning: Do not fill with flammable materials.\""//<<< i'd vape to that.
|
||||
icon = 'icons/obj/clothing/masks.dmi'
|
||||
icon_state = null
|
||||
item_state = null
|
||||
icon_state = "black_vape"
|
||||
item_state = "black_vape"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
var/chem_volume = 100
|
||||
var/vapetime = FALSE //this so it won't puff out clouds every tick
|
||||
var/vapetime = FALSE //this so it won't puff out clouds every tick
|
||||
var/screw = FALSE // kinky
|
||||
var/super = FALSE //for the fattest vapes dude.
|
||||
|
||||
@@ -723,11 +723,10 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
. = ..()
|
||||
create_reagents(chem_volume, NO_REACT, NO_REAGENTS_VALUE) // so it doesn't react until you light it
|
||||
reagents.add_reagent(/datum/reagent/drug/nicotine, 50)
|
||||
if(!icon_state)
|
||||
if(!param_color)
|
||||
param_color = pick("red","blue","black","white","green","purple","yellow","orange")
|
||||
icon_state = "[param_color]_vape"
|
||||
item_state = "[param_color]_vape"
|
||||
if(!param_color)
|
||||
param_color = pick("red","blue","black","white","green","purple","yellow","orange")
|
||||
icon_state = "[param_color]_vape"
|
||||
item_state = "[param_color]_vape"
|
||||
|
||||
/obj/item/clothing/mask/vape/attackby(obj/item/O, mob/user, params)
|
||||
if(O.tool_behaviour == TOOL_SCREWDRIVER)
|
||||
@@ -1067,4 +1066,4 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
name = "coconut bong"
|
||||
icon_off = "coconut_bong"
|
||||
icon_on = "coconut_bong_lit"
|
||||
desc = "A water bong used for smoking dried plants. This one's made out of a coconut and some bamboo."
|
||||
desc = "A water bong used for smoking dried plants. This one's made out of a coconut and some bamboo."
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
var/icon_uncapped
|
||||
var/use_overlays = FALSE
|
||||
|
||||
item_color = "red"
|
||||
var/crayon_color = "red"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
attack_verb = list("attacked", "coloured")
|
||||
grind_results = list()
|
||||
@@ -83,7 +83,9 @@
|
||||
. = ..()
|
||||
// Makes crayons identifiable in things like grinders
|
||||
if(name == "crayon")
|
||||
name = "[item_color] crayon"
|
||||
name = "[crayon_color] crayon"
|
||||
|
||||
dye_color = crayon_color
|
||||
|
||||
drawtype = pick(all_drawables)
|
||||
|
||||
@@ -484,65 +486,75 @@
|
||||
/obj/item/toy/crayon/red
|
||||
icon_state = "crayonred"
|
||||
paint_color = "#DA0000"
|
||||
item_color = "red"
|
||||
crayon_color = "red"
|
||||
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/red = 1)
|
||||
dye_color = DYE_RED
|
||||
|
||||
/obj/item/toy/crayon/orange
|
||||
icon_state = "crayonorange"
|
||||
paint_color = "#FF9300"
|
||||
item_color = "orange"
|
||||
crayon_color = "orange"
|
||||
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/orange = 1)
|
||||
dye_color = DYE_ORANGE
|
||||
|
||||
/obj/item/toy/crayon/yellow
|
||||
icon_state = "crayonyellow"
|
||||
paint_color = "#FFF200"
|
||||
item_color = "yellow"
|
||||
crayon_color = "yellow"
|
||||
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/yellow = 1)
|
||||
dye_color = DYE_YELLOW
|
||||
|
||||
/obj/item/toy/crayon/green
|
||||
icon_state = "crayongreen"
|
||||
paint_color = "#A8E61D"
|
||||
item_color = "green"
|
||||
crayon_color = "green"
|
||||
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/green = 1)
|
||||
dye_color = DYE_GREEN
|
||||
|
||||
/obj/item/toy/crayon/blue
|
||||
icon_state = "crayonblue"
|
||||
paint_color = "#00B7EF"
|
||||
item_color = "blue"
|
||||
crayon_color = "blue"
|
||||
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/blue = 1)
|
||||
dye_color = DYE_BLUE
|
||||
|
||||
/obj/item/toy/crayon/purple
|
||||
icon_state = "crayonpurple"
|
||||
paint_color = "#DA00FF"
|
||||
item_color = "purple"
|
||||
crayon_color = "purple"
|
||||
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/purple = 1)
|
||||
dye_color = DYE_PURPLE
|
||||
|
||||
/obj/item/toy/crayon/black
|
||||
icon_state = "crayonblack"
|
||||
paint_color = "#1C1C1C" //Not completely black because total black looks bad. So Mostly Black.
|
||||
item_color = "black"
|
||||
crayon_color = "black"
|
||||
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/black = 1)
|
||||
dye_color = DYE_BLACK
|
||||
|
||||
/obj/item/toy/crayon/white
|
||||
icon_state = "crayonwhite"
|
||||
paint_color = "#FFFFFF"
|
||||
item_color = "white"
|
||||
crayon_color = "white"
|
||||
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/white = 1)
|
||||
dye_color = DYE_WHITE
|
||||
|
||||
/obj/item/toy/crayon/mime
|
||||
icon_state = "crayonmime"
|
||||
desc = "A very sad-looking crayon."
|
||||
paint_color = "#FFFFFF"
|
||||
item_color = "mime"
|
||||
crayon_color = "mime"
|
||||
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent/crayonpowder/invisible = 1)
|
||||
charges = -1
|
||||
dye_color = DYE_MIME
|
||||
|
||||
/obj/item/toy/crayon/rainbow
|
||||
icon_state = "crayonrainbow"
|
||||
paint_color = "#FFF000"
|
||||
item_color = "rainbow"
|
||||
crayon_color = "rainbow"
|
||||
reagent_contents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/colorful_reagent = 1)
|
||||
drawtype = RANDOM_ANY // just the default starter.
|
||||
dye_color = DYE_RAINBOW
|
||||
|
||||
charges = -1
|
||||
|
||||
@@ -580,12 +592,12 @@
|
||||
/obj/item/storage/crayons/update_overlays()
|
||||
. = ..()
|
||||
for(var/obj/item/toy/crayon/crayon in contents)
|
||||
add_overlay(mutable_appearance('icons/obj/crayons.dmi', crayon.item_color))
|
||||
add_overlay(mutable_appearance('icons/obj/crayons.dmi', crayon.crayon_color))
|
||||
|
||||
/obj/item/storage/crayons/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/toy/crayon))
|
||||
var/obj/item/toy/crayon/C = W
|
||||
switch(C.item_color)
|
||||
switch(C.crayon_color)
|
||||
if("mime")
|
||||
to_chat(usr, "This crayon is too sad to be contained in this box.")
|
||||
return
|
||||
|
||||
@@ -807,9 +807,9 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
// If it didn't reach, note that fact
|
||||
if (!signal.data["done"])
|
||||
to_chat(user, "<span class='notice'>ERROR: Server isn't responding.</span>")
|
||||
return
|
||||
if (!silent)
|
||||
playsound(src, 'sound/machines/terminal_error.ogg', 15, 1)
|
||||
return
|
||||
|
||||
var/target_text = signal.format_target()
|
||||
if(allow_emojis)
|
||||
@@ -998,9 +998,9 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
var/obj/item/card/id/idcard = C
|
||||
if(!idcard.registered_name)
|
||||
to_chat(user, "<span class='warning'>\The [src] rejects the ID!</span>")
|
||||
return
|
||||
if (!silent)
|
||||
playsound(src, 'sound/machines/terminal_error.ogg', 15, 1)
|
||||
return
|
||||
|
||||
if(!owner)
|
||||
owner = idcard.registered_name
|
||||
|
||||
@@ -692,14 +692,14 @@ Code:
|
||||
return
|
||||
GLOB.news_network.SubmitArticle(message,host_pda.owner,current_channel)
|
||||
host_pda.Topic(null,list("choice"=num2text(host_pda.mode)))
|
||||
return
|
||||
playsound(src, 'sound/machines/terminal_select.ogg', 50, 1)
|
||||
return
|
||||
|
||||
if("Newscaster Switch Channel")
|
||||
current_channel = host_pda.msg_input()
|
||||
host_pda.Topic(null,list("choice"=num2text(host_pda.mode)))
|
||||
return
|
||||
playsound(src, 'sound/machines/terminal_select.ogg', 50, 1)
|
||||
return
|
||||
|
||||
//emoji previews
|
||||
if(href_list["emoji"])
|
||||
|
||||
@@ -1,317 +0,0 @@
|
||||
//copy pasta of the space piano, don't hurt me -Pete
|
||||
/obj/item/instrument
|
||||
name = "generic instrument"
|
||||
resistance_flags = FLAMMABLE
|
||||
force = 10
|
||||
max_integrity = 100
|
||||
icon = 'icons/obj/musician.dmi'
|
||||
lefthand_file = 'icons/mob/inhands/equipment/instruments_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/instruments_righthand.dmi'
|
||||
var/datum/song/handheld/song
|
||||
var/instrumentId = "generic"
|
||||
var/instrumentExt = "mid"
|
||||
var/tune_time = 0
|
||||
|
||||
/obj/item/instrument/Initialize()
|
||||
. = ..()
|
||||
song = new(instrumentId, src, instrumentExt)
|
||||
|
||||
/obj/item/instrument/Destroy()
|
||||
if (tune_time)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
qdel(song)
|
||||
song = null
|
||||
return ..()
|
||||
|
||||
/obj/item/instrument/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins to play 'Gloomy Sunday'! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/instrument/Initialize(mapload)
|
||||
. = ..()
|
||||
if(mapload)
|
||||
song.tempo = song.sanitize_tempo(song.tempo) // tick_lag isn't set when the map is loaded
|
||||
|
||||
/obj/item/instrument/attack_self(mob/user)
|
||||
if(!user.IsAdvancedToolUser())
|
||||
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
|
||||
return 1
|
||||
interact(user)
|
||||
|
||||
/obj/item/instrument/interact(mob/user)
|
||||
ui_interact(user)
|
||||
|
||||
/obj/item/instrument/ui_interact(mob/user)
|
||||
if(!user)
|
||||
return
|
||||
|
||||
if(!isliving(user) || user.stat || user.restrained() || user.lying)
|
||||
return
|
||||
|
||||
user.set_machine(src)
|
||||
song.interact(user)
|
||||
|
||||
/obj/item/instrument/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/musicaltuner))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if (HAS_TRAIT(H, TRAIT_MUSICIAN))
|
||||
if (!tune_time)
|
||||
H.visible_message("[H] tunes the [src] to perfection!", "<span class='notice'>You tune the [src] to perfection!</span>")
|
||||
tune_time = 300
|
||||
START_PROCESSING(SSobj, src)
|
||||
else
|
||||
to_chat(H, "<span class='notice'>[src] is already well tuned!</span>")
|
||||
else
|
||||
to_chat(H, "<span class='warning'>You have no idea how to use this.</span>")
|
||||
|
||||
/obj/item/instrument/process()
|
||||
if (tune_time)
|
||||
if (song.playing)
|
||||
for (var/mob/living/M in song.hearing_mobs)
|
||||
M.dizziness = max(0,M.dizziness-2)
|
||||
M.jitteriness = max(0,M.jitteriness-2)
|
||||
M.confused = max(M.confused-1)
|
||||
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "goodmusic", /datum/mood_event/goodmusic)
|
||||
tune_time--
|
||||
else
|
||||
if (!tune_time)
|
||||
if (song.playing)
|
||||
loc.visible_message("<span class='warning'>[src] starts sounding a little off...</span>")
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/instrument/violin
|
||||
name = "space violin"
|
||||
desc = "A wooden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
|
||||
icon_state = "violin"
|
||||
item_state = "violin"
|
||||
hitsound = "swing_hit"
|
||||
instrumentId = "violin"
|
||||
|
||||
/obj/item/instrument/violin/golden
|
||||
name = "golden violin"
|
||||
desc = "A golden musical instrument with four strings and a bow. \"The devil went down to space, he was looking for an assistant to grief.\""
|
||||
icon_state = "golden_violin"
|
||||
item_state = "golden_violin"
|
||||
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
|
||||
/obj/item/instrument/piano_synth
|
||||
name = "synthesizer"
|
||||
desc = "An advanced electronic synthesizer that can be used as various instruments."
|
||||
icon_state = "synth"
|
||||
item_state = "synth"
|
||||
instrumentId = "piano"
|
||||
instrumentExt = "ogg"
|
||||
var/static/list/insTypes = list("accordion" = "mid", "bikehorn" = "ogg", "glockenspiel" = "mid", "banjo" = "ogg", "guitar" = "ogg", "harmonica" = "mid", "piano" = "ogg", "recorder" = "mid", "saxophone" = "mid", "trombone" = "mid", "violin" = "mid", "xylophone" = "mid") //No eguitar you ear-rapey fuckers.
|
||||
actions_types = list(/datum/action/item_action/synthswitch)
|
||||
|
||||
/obj/item/instrument/piano_synth/proc/changeInstrument(name = "piano")
|
||||
song.instrumentDir = name
|
||||
song.instrumentExt = insTypes[name]
|
||||
|
||||
/obj/item/instrument/piano_synth/proc/selectInstrument() // Moved here so it can be used by the action and PAI software panel without copypasta
|
||||
var/chosen = input("Choose the type of instrument you want to use", "Instrument Selection", song.instrumentDir) as null|anything in insTypes
|
||||
if(!insTypes[chosen])
|
||||
return
|
||||
return changeInstrument(chosen)
|
||||
|
||||
/obj/item/instrument/banjo
|
||||
name = "banjo"
|
||||
desc = "A 'Mura' brand banjo. It's pretty much just a drum with a neck and strings."
|
||||
icon_state = "banjo"
|
||||
item_state = "banjo"
|
||||
instrumentExt = "ogg"
|
||||
attack_verb = list("scruggs-styled", "hum-diggitied", "shin-digged", "clawhammered")
|
||||
hitsound = 'sound/weapons/banjoslap.ogg'
|
||||
instrumentId = "banjo"
|
||||
|
||||
/obj/item/instrument/guitar
|
||||
name = "guitar"
|
||||
desc = "It's made of wood and has bronze strings."
|
||||
icon_state = "guitar"
|
||||
item_state = "guitar"
|
||||
instrumentExt = "ogg"
|
||||
attack_verb = list("played metal on", "serenaded", "crashed", "smashed")
|
||||
hitsound = 'sound/weapons/stringsmash.ogg'
|
||||
instrumentId = "guitar"
|
||||
|
||||
/obj/item/instrument/eguitar
|
||||
name = "electric guitar"
|
||||
desc = "Makes all your shredding needs possible."
|
||||
icon_state = "eguitar"
|
||||
item_state = "eguitar"
|
||||
force = 12
|
||||
attack_verb = list("played metal on", "shredded", "crashed", "smashed")
|
||||
hitsound = 'sound/weapons/stringsmash.ogg'
|
||||
instrumentId = "eguitar"
|
||||
instrumentExt = "ogg"
|
||||
|
||||
/obj/item/instrument/glockenspiel
|
||||
name = "glockenspiel"
|
||||
desc = "Smooth metal bars perfect for any marching band."
|
||||
icon_state = "glockenspiel"
|
||||
item_state = "glockenspiel"
|
||||
instrumentId = "glockenspiel"
|
||||
|
||||
/obj/item/instrument/accordion
|
||||
name = "accordion"
|
||||
desc = "Pun-Pun not included."
|
||||
icon_state = "accordion"
|
||||
item_state = "accordion"
|
||||
instrumentId = "accordion"
|
||||
|
||||
/obj/item/instrument/trumpet
|
||||
name = "trumpet"
|
||||
desc = "To announce the arrival of the king!"
|
||||
icon_state = "trumpet"
|
||||
item_state = "trombone"
|
||||
instrumentId = "trombone"
|
||||
|
||||
/obj/item/instrument/trumpet/spectral
|
||||
name = "spectral trumpet"
|
||||
desc = "Things are about to get spooky!"
|
||||
icon_state = "trumpet"
|
||||
item_state = "trombone"
|
||||
force = 0
|
||||
instrumentId = "trombone"
|
||||
attack_verb = list("played","jazzed","trumpeted","mourned","dooted","spooked")
|
||||
|
||||
/obj/item/instrument/trumpet/spectral/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/spooky)
|
||||
|
||||
/obj/item/instrument/trumpet/spectral/attack(mob/living/carbon/C, mob/user)
|
||||
playsound (loc, 'sound/instruments/trombone/En4.mid', 100,1,-1)
|
||||
..()
|
||||
|
||||
/obj/item/instrument/saxophone
|
||||
name = "saxophone"
|
||||
desc = "This soothing sound will be sure to leave your audience in tears."
|
||||
icon_state = "saxophone"
|
||||
item_state = "saxophone"
|
||||
instrumentId = "saxophone"
|
||||
|
||||
/obj/item/instrument/saxophone/spectral
|
||||
name = "spectral saxophone"
|
||||
desc = "This spooky sound will be sure to leave mortals in bones."
|
||||
icon_state = "saxophone"
|
||||
item_state = "saxophone"
|
||||
instrumentId = "saxophone"
|
||||
force = 0
|
||||
attack_verb = list("played","jazzed","saxxed","mourned","dooted","spooked")
|
||||
|
||||
/obj/item/instrument/saxophone/spectral/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/spooky)
|
||||
|
||||
/obj/item/instrument/saxophone/spectral/attack(mob/living/carbon/C, mob/user)
|
||||
playsound (loc, 'sound/instruments/saxophone/En4.mid', 100,1,-1)
|
||||
..()
|
||||
|
||||
/obj/item/instrument/trombone
|
||||
name = "trombone"
|
||||
desc = "How can any pool table ever hope to compete?"
|
||||
icon_state = "trombone"
|
||||
item_state = "trombone"
|
||||
instrumentId = "trombone"
|
||||
|
||||
/obj/item/instrument/trombone/spectral
|
||||
name = "spectral trombone"
|
||||
desc = "A skeleton's favorite instrument. Apply directly on the mortals."
|
||||
instrumentId = "trombone"
|
||||
icon_state = "trombone"
|
||||
item_state = "trombone"
|
||||
force = 0
|
||||
attack_verb = list("played","jazzed","tromboned","mourned","dooted","spooked")
|
||||
|
||||
/obj/item/instrument/trombone/spectral/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/spooky)
|
||||
|
||||
/obj/item/instrument/trombone/spectral/attack(mob/living/carbon/C, mob/user)
|
||||
playsound (loc, 'sound/instruments/trombone/Cn4.mid', 100,1,-1)
|
||||
..()
|
||||
|
||||
/obj/item/instrument/recorder
|
||||
name = "recorder"
|
||||
desc = "Just like in school, playing ability and all."
|
||||
force = 5
|
||||
icon_state = "recorder"
|
||||
item_state = "recorder"
|
||||
instrumentId = "recorder"
|
||||
|
||||
/obj/item/instrument/harmonica
|
||||
name = "harmonica"
|
||||
desc = "For when you get a bad case of the space blues."
|
||||
icon_state = "harmonica"
|
||||
item_state = "harmonica"
|
||||
instrumentId = "harmonica"
|
||||
slot_flags = ITEM_SLOT_MASK
|
||||
force = 5
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
actions_types = list(/datum/action/item_action/instrument)
|
||||
|
||||
/obj/item/instrument/harmonica/proc/handle_speech(datum/source, list/speech_args)
|
||||
if(song.playing && ismob(loc))
|
||||
to_chat(loc, "<span class='warning'>You stop playing the harmonica to talk...</span>")
|
||||
song.playing = FALSE
|
||||
|
||||
/obj/item/instrument/harmonica/equipped(mob/M, slot)
|
||||
. = ..()
|
||||
RegisterSignal(M, COMSIG_MOB_SAY, .proc/handle_speech)
|
||||
|
||||
/obj/item/instrument/harmonica/dropped(mob/M)
|
||||
. = ..()
|
||||
UnregisterSignal(M, COMSIG_MOB_SAY)
|
||||
|
||||
/obj/item/instrument/bikehorn
|
||||
name = "gilded bike horn"
|
||||
desc = "An exquisitely decorated bike horn, capable of honking in a variety of notes."
|
||||
icon_state = "bike_horn"
|
||||
item_state = "bike_horn"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/horns_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/horns_righthand.dmi'
|
||||
attack_verb = list("beautifully honks")
|
||||
instrumentId = "bikehorn"
|
||||
instrumentExt = "ogg"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
force = 0
|
||||
throw_speed = 3
|
||||
throw_range = 15
|
||||
hitsound = 'sound/items/bikehorn.ogg'
|
||||
|
||||
/obj/item/musicaltuner
|
||||
name = "musical tuner"
|
||||
desc = "A device for tuning musical instruments both manual and electronic alike."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "musicaltuner"
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
item_state = "electronic"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
|
||||
/obj/item/choice_beacon/music
|
||||
name = "instrument delivery beacon"
|
||||
desc = "Summon your tool of art."
|
||||
icon_state = "gangtool-red"
|
||||
|
||||
/obj/item/choice_beacon/music/generate_display_names()
|
||||
var/static/list/instruments
|
||||
if(!instruments)
|
||||
instruments = list()
|
||||
var/list/templist = list(/obj/item/instrument/violin,
|
||||
/obj/item/instrument/piano_synth,
|
||||
/obj/item/instrument/guitar,
|
||||
/obj/item/instrument/eguitar,
|
||||
/obj/item/instrument/glockenspiel,
|
||||
/obj/item/instrument/accordion,
|
||||
/obj/item/instrument/trumpet,
|
||||
/obj/item/instrument/saxophone,
|
||||
/obj/item/instrument/trombone,
|
||||
/obj/item/instrument/recorder,
|
||||
/obj/item/instrument/harmonica
|
||||
)
|
||||
for(var/V in templist)
|
||||
var/atom/A = V
|
||||
instruments[initial(A.name)] = A
|
||||
return instruments
|
||||
@@ -18,7 +18,6 @@
|
||||
var/recharge_locked = FALSE
|
||||
var/obj/item/stock_parts/micro_laser/diode //used for upgrading!
|
||||
|
||||
|
||||
/obj/item/laser_pointer/red
|
||||
pointer_icon_state = "red_laser"
|
||||
/obj/item/laser_pointer/green
|
||||
@@ -28,6 +27,9 @@
|
||||
/obj/item/laser_pointer/purple
|
||||
pointer_icon_state = "purple_laser"
|
||||
|
||||
/obj/item/laser_pointer/blue/handmade
|
||||
diode = null
|
||||
|
||||
/obj/item/laser_pointer/New()
|
||||
..()
|
||||
diode = new(src)
|
||||
|
||||
@@ -149,7 +149,7 @@ Code:
|
||||
name = "shock collar"
|
||||
desc = "A reinforced metal collar. It seems to have some form of wiring near the front. Strange.."
|
||||
icon = 'modular_citadel/icons/obj/clothing/cit_neck.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/neck.dmi'
|
||||
mob_overlay_icon = 'modular_citadel/icons/mob/citadel/neck.dmi'
|
||||
icon_state = "shockcollar"
|
||||
item_state = "shockcollar"
|
||||
body_parts_covered = NECK
|
||||
|
||||
@@ -275,10 +275,8 @@ SLIME SCANNER
|
||||
//LIVER
|
||||
else if(istype(O, /obj/item/organ/liver))
|
||||
var/obj/item/organ/liver/L = O
|
||||
if(H.undergoing_liver_failure() && H.stat != DEAD) //might be depreciated
|
||||
if(L.organ_flags & ORGAN_FAILING && H.stat != DEAD) //might be depreciated
|
||||
temp_message += "<span class='danger'>Subject is suffering from liver failure: Apply Corazone and begin a liver transplant immediately!</span>"
|
||||
if(L.swelling > 20)
|
||||
temp_message += " <span class='danger'>Subject is suffering from an enlarged liver.</span>" //i.e. shrink their liver or give them a transplant.
|
||||
|
||||
//HEART
|
||||
else if(ishuman(M) && (istype(O, /obj/item/organ/heart)))
|
||||
|
||||
@@ -51,8 +51,8 @@
|
||||
to_chat(user, "<span class='warning'>You have already forged a seal on [src]!</span>")
|
||||
else
|
||||
var/obj/item/toy/crayon/C = O
|
||||
name = "[C.item_color] secret documents"
|
||||
icon_state = "docs_[C.item_color]"
|
||||
forgedseal = C.item_color
|
||||
to_chat(user, "<span class='notice'>You forge the official seal with a [C.item_color] crayon. No one will notice... right?</span>")
|
||||
update_icon()
|
||||
name = "[C.crayon_color] secret documents"
|
||||
icon_state = "docs_[C.crayon_color]"
|
||||
forgedseal = C.crayon_color
|
||||
to_chat(user, "<span class='notice'>You forge the official seal with a [C.crayon_color] crayon. No one will notice... right?</span>")
|
||||
update_icon()
|
||||
|
||||
@@ -234,15 +234,16 @@
|
||||
/obj/item/flamethrower/full/tank
|
||||
create_with_tank = TRUE
|
||||
|
||||
/obj/item/flamethrower/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
var/obj/item/projectile/P = hitby
|
||||
if(damage && attack_type == PROJECTILE_ATTACK && P.damage_type != STAMINA && prob(15))
|
||||
owner.visible_message("<span class='danger'>\The [attack_text] hits the fueltank on [owner]'s [name], rupturing it! What a shot!</span>")
|
||||
var/target_turf = get_turf(owner)
|
||||
igniter.ignite_turf(src,target_turf, release_amount = 100)
|
||||
qdel(ptank)
|
||||
return 1 //It hit the flamethrower, not them
|
||||
|
||||
/obj/item/flamethrower/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(attack_type & ATTACK_TYPE_PROJECTILE)
|
||||
var/obj/item/projectile/P = object
|
||||
if(istype(P) && (P.damage_type != STAMINA) && damage && !P.nodamage && prob(15))
|
||||
owner.visible_message("<span class='danger'>\The [attack_text] hits the fueltank on [owner]'s [name], rupturing it! What a shot!</span>")
|
||||
var/target_turf = get_turf(owner)
|
||||
igniter.ignite_turf(src,target_turf, release_amount = 100)
|
||||
qdel(ptank)
|
||||
return BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL
|
||||
return ..()
|
||||
|
||||
/obj/item/assembly/igniter/proc/flamethrower_process(turf/open/location)
|
||||
location.hotspot_expose(700,2)
|
||||
|
||||
@@ -115,12 +115,14 @@
|
||||
/obj/item/grenade/attack_paw(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/item/grenade/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
var/obj/item/projectile/P = hitby
|
||||
if(damage && attack_type == PROJECTILE_ATTACK && P.damage_type != STAMINA && prob(15))
|
||||
owner.visible_message("<span class='danger'>[attack_text] hits [owner]'s [src], setting it off! What a shot!</span>")
|
||||
prime()
|
||||
return TRUE //It hit the grenade, not them
|
||||
/obj/item/grenade/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(attack_type & ATTACK_TYPE_PROJECTILE)
|
||||
var/obj/item/projectile/P = object
|
||||
if(damage && !P.nodamage && (P.damage_type != STAMINA) && prob(15))
|
||||
owner.visible_message("<span class='danger'>[attack_text] hits [owner]'s [src], setting it off! What a shot!</span>")
|
||||
prime()
|
||||
return BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL
|
||||
return ..()
|
||||
|
||||
/obj/item/proc/grenade_prime_react(obj/item/grenade/nade)
|
||||
return
|
||||
|
||||
@@ -113,7 +113,7 @@
|
||||
desc = "Looks like some cables tied together. Could be used to tie something up."
|
||||
icon_state = "cuff"
|
||||
item_state = "coil"
|
||||
color = "red"
|
||||
color = "#ff0000"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
custom_materials = list(/datum/material/iron=150, /datum/material/glass=75)
|
||||
@@ -132,35 +132,28 @@
|
||||
to_chat(user, "<span class='notice'>You unwind the cable restraints back into coil</span>")
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/red
|
||||
item_color = "red"
|
||||
color = "#ff0000"
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/yellow
|
||||
item_color = "yellow"
|
||||
color = "#ffff00"
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/blue
|
||||
item_color = "blue"
|
||||
color = "#1919c8"
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/green
|
||||
item_color = "green"
|
||||
color = "#00aa00"
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/pink
|
||||
item_color = "pink"
|
||||
color = "#ff3ccd"
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/orange
|
||||
item_color = "orange"
|
||||
color = "#ff8000"
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/cyan
|
||||
item_color = "cyan"
|
||||
color = "#00ffff"
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/white
|
||||
item_color = "white"
|
||||
color = null
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/random
|
||||
|
||||
@@ -209,7 +202,7 @@
|
||||
custom_materials = null
|
||||
breakouttime = 450 //Deciseconds = 45s
|
||||
trashtype = /obj/item/restraints/handcuffs/cable/zipties/used
|
||||
item_color = "white"
|
||||
color = null
|
||||
|
||||
/obj/item/restraints/handcuffs/cable/zipties/used
|
||||
desc = "A pair of broken zipties."
|
||||
|
||||
@@ -122,7 +122,7 @@
|
||||
/obj/item/clothing/head/helmet/chaplain/cage
|
||||
name = "cage"
|
||||
desc = "A cage that restrains the will of the self, allowing one to see the profane world for what it is."
|
||||
alternate_worn_icon = 'icons/mob/large-worn-icons/64x64/head.dmi'
|
||||
mob_overlay_icon = 'icons/mob/large-worn-icons/64x64/head.dmi'
|
||||
icon_state = "cage"
|
||||
item_state = "cage"
|
||||
worn_x_dimension = 64
|
||||
@@ -303,8 +303,8 @@
|
||||
block_chance = 50
|
||||
var/shield_icon = "shield-red"
|
||||
|
||||
/obj/item/nullrod/staff/worn_overlays(isinhands, icon_file, style_flags = NONE)
|
||||
. = list()
|
||||
/obj/item/nullrod/staff/worn_overlays(isinhands, icon_file, used_state, style_flags = NONE)
|
||||
. = ..()
|
||||
if(isinhands)
|
||||
. += mutable_appearance('icons/effects/effects.dmi', shield_icon, MOB_LAYER + 0.01)
|
||||
|
||||
@@ -328,9 +328,9 @@
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
|
||||
/obj/item/nullrod/claymore/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(attack_type == PROJECTILE_ATTACK)
|
||||
final_block_chance = 0 //Don't bring a sword to a gunfight
|
||||
/obj/item/nullrod/claymore/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(attack_type & ATTACK_TYPE_PROJECTILE) // Don't bring a sword to a gunfight
|
||||
return NONE
|
||||
return ..()
|
||||
|
||||
/obj/item/nullrod/claymore/darkblade
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
actions_types = list(/datum/action/item_action/hands_free/activate)
|
||||
var/activated = TRUE //1 for implant types that can be activated, 0 for ones that are "always on" like mindshield implants
|
||||
var/mob/living/imp_in = null
|
||||
item_color = "b"
|
||||
var/implant_color = "b"
|
||||
var/allow_multiple = FALSE
|
||||
var/uses = -1
|
||||
item_flags = DROPDEL
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "freedom implant"
|
||||
desc = "Use this to escape from those evil Red Shirts."
|
||||
icon_state = "freedom"
|
||||
item_color = "r"
|
||||
implant_color = "r"
|
||||
uses = 4
|
||||
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "storage implant"
|
||||
desc = "Stores up to two big items in a bluespace pocket."
|
||||
icon_state = "storage"
|
||||
item_color = "r"
|
||||
implant_color = "r"
|
||||
var/max_slot_stacking = 4
|
||||
var/obj/item/storage/bluespace_pocket/pocket
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
|
||||
/obj/item/implantcase/update_icon_state()
|
||||
if(imp)
|
||||
icon_state = "implantcase-[imp.item_color]"
|
||||
icon_state = "implantcase-[imp.implant_color]"
|
||||
else
|
||||
icon_state = "implantcase-0"
|
||||
|
||||
|
||||
@@ -5,12 +5,15 @@
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 30)
|
||||
resistance_flags = FIRE_PROOF
|
||||
var/brightness_on = 3
|
||||
var/sword_color
|
||||
total_mass = 0.4 //Survival flashlights typically weigh around 5 ounces.
|
||||
|
||||
/obj/item/melee/transforming/energy/Initialize()
|
||||
. = ..()
|
||||
total_mass_on = (total_mass_on ? total_mass_on : (w_class_on * 0.75))
|
||||
if(active)
|
||||
if(sword_color)
|
||||
icon_state = "sword[sword_color]"
|
||||
set_light(brightness_on)
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
@@ -37,8 +40,8 @@
|
||||
. = ..()
|
||||
if(.)
|
||||
if(active)
|
||||
if(item_color)
|
||||
icon_state = "sword[item_color]"
|
||||
if(sword_color)
|
||||
icon_state = "sword[sword_color]"
|
||||
START_PROCESSING(SSobj, src)
|
||||
set_light(brightness_on)
|
||||
else
|
||||
@@ -103,23 +106,32 @@
|
||||
embedding = list("embed_chance" = 75, "embedded_impact_pain_multiplier" = 10)
|
||||
armour_penetration = 35
|
||||
block_chance = 50
|
||||
var/list/possible_colors = list("red" = LIGHT_COLOR_RED, "blue" = LIGHT_COLOR_LIGHT_CYAN, "green" = LIGHT_COLOR_GREEN, "purple" = LIGHT_COLOR_LAVENDER)
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/Initialize(mapload)
|
||||
. = ..()
|
||||
set_sword_color()
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/proc/set_sword_color()
|
||||
if(LAZYLEN(possible_colors))
|
||||
light_color = possible_colors[pick(possible_colors)]
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/transform_weapon(mob/living/user, supress_message_text)
|
||||
. = ..()
|
||||
if(active)
|
||||
if(. && item_color)
|
||||
icon_state = "sword[item_color]"
|
||||
AddElement(/datum/element/sword_point)
|
||||
else
|
||||
RemoveElement(/datum/element/sword_point)
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(active)
|
||||
return ..()
|
||||
return 0
|
||||
/obj/item/melee/transforming/energy/sword/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(!active)
|
||||
return NONE
|
||||
return ..()
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cyborg
|
||||
item_color = "red"
|
||||
sword_color = "red"
|
||||
light_color = "#ff0000"
|
||||
possible_colors = null
|
||||
var/hitcost = 50
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cyborg/attack(mob/M, var/mob/living/silicon/robot/R)
|
||||
@@ -140,7 +152,7 @@
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "esaw_0"
|
||||
icon_state_on = "esaw_1"
|
||||
item_color = null //stops icon from breaking when turned on.
|
||||
sword_color = null //stops icon from breaking when turned on.
|
||||
hitcost = 75 //Costs more than a standard cyborg esword
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
sharpness = IS_SHARP
|
||||
@@ -148,19 +160,17 @@
|
||||
tool_behaviour = TOOL_SAW
|
||||
toolspeed = 0.7
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cyborg/saw/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
return 0
|
||||
/obj/item/melee/transforming/energy/sword/cyborg/saw/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
return NONE
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber
|
||||
var/list/possible_colors = list("red" = LIGHT_COLOR_RED, "blue" = LIGHT_COLOR_LIGHT_CYAN, "green" = LIGHT_COLOR_GREEN, "purple" = LIGHT_COLOR_LAVENDER)
|
||||
possible_colors = list("red" = LIGHT_COLOR_RED, "blue" = LIGHT_COLOR_LIGHT_CYAN, "green" = LIGHT_COLOR_GREEN, "purple" = LIGHT_COLOR_LAVENDER)
|
||||
var/hacked = FALSE
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber/Initialize(mapload)
|
||||
. = ..()
|
||||
/obj/item/melee/transforming/energy/sword/saber/set_sword_color()
|
||||
if(LAZYLEN(possible_colors))
|
||||
var/set_color = pick(possible_colors)
|
||||
item_color = set_color
|
||||
light_color = possible_colors[set_color]
|
||||
sword_color = pick(possible_colors)
|
||||
light_color = possible_colors[sword_color]
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/saber/process()
|
||||
. = ..()
|
||||
@@ -185,7 +195,7 @@
|
||||
if(istype(W, /obj/item/multitool))
|
||||
if(!hacked)
|
||||
hacked = TRUE
|
||||
item_color = "rainbow"
|
||||
sword_color = "rainbow"
|
||||
to_chat(user, "<span class='warning'>RNBW_ENGAGE</span>")
|
||||
|
||||
if(active)
|
||||
@@ -204,6 +214,7 @@
|
||||
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
||||
icon_state_on = "cutlass1"
|
||||
light_color = "#ff0000"
|
||||
possible_colors = null
|
||||
|
||||
/obj/item/melee/transforming/energy/blade
|
||||
name = "energy blade"
|
||||
@@ -271,32 +282,8 @@
|
||||
return TRUE
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cx/transform_weapon(mob/living/user, supress_message_text)
|
||||
active = !active //I'd use a ..() here but it'd inherit from the regular esword's proc instead, so SPAGHETTI CODE
|
||||
if(active) //also I'd need to rip out the iconstate changing bits
|
||||
force = force_on
|
||||
throwforce = throwforce_on
|
||||
hitsound = hitsound_on
|
||||
throw_speed = 4
|
||||
if(attack_verb_on.len)
|
||||
attack_verb = attack_verb_on
|
||||
w_class = w_class_on
|
||||
START_PROCESSING(SSobj, src)
|
||||
set_light(brightness_on)
|
||||
update_icon()
|
||||
else
|
||||
force = initial(force)
|
||||
throwforce = initial(throwforce)
|
||||
hitsound = initial(hitsound)
|
||||
throw_speed = initial(throw_speed)
|
||||
if(attack_verb_off.len)
|
||||
attack_verb = attack_verb_off
|
||||
w_class = initial(w_class)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
set_light(0)
|
||||
update_icon()
|
||||
transform_messages(user, supress_message_text)
|
||||
add_fingerprint(user)
|
||||
return TRUE
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cx/transform_messages(mob/living/user, supress_message_text)
|
||||
playsound(user, active ? 'sound/weapons/nebon.ogg' : 'sound/weapons/neboff.ogg', 65, 1)
|
||||
@@ -337,7 +324,7 @@
|
||||
. = ..()
|
||||
. += "<span class='notice'>Alt-click to recolor it.</span>"
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cx/worn_overlays(isinhands, icon_file, style_flags = NONE)
|
||||
/obj/item/melee/transforming/energy/sword/cx/worn_overlays(isinhands, icon_file, used_state, style_flags = NONE)
|
||||
. = ..()
|
||||
if(active)
|
||||
if(isinhands)
|
||||
|
||||
@@ -2,13 +2,12 @@
|
||||
item_flags = NEEDS_PERMIT
|
||||
|
||||
/obj/item/melee/proc/check_martial_counter(mob/living/carbon/human/target, mob/living/carbon/human/user)
|
||||
if(target.check_block())
|
||||
if(target.check_martial_melee_block())
|
||||
target.visible_message("<span class='danger'>[target.name] blocks [src] and twists [user]'s arm behind [user.p_their()] back!</span>",
|
||||
"<span class='userdanger'>You block the attack!</span>")
|
||||
user.Stun(40)
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/item/melee/chainofcommand
|
||||
name = "chain of command"
|
||||
desc = "A tool used by great men to placate the frothing masses."
|
||||
@@ -75,9 +74,9 @@
|
||||
AddComponent(/datum/component/butchering, 30, 95, 5) //fast and effective, but as a sword, it might damage the results.
|
||||
AddElement(/datum/element/sword_point)
|
||||
|
||||
/obj/item/melee/sabre/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(attack_type == PROJECTILE_ATTACK)
|
||||
final_block_chance = 0 //Don't bring a sword to a gunfight
|
||||
/obj/item/melee/sabre/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(attack_type & ATTACK_TYPE_PROJECTILE) // Don't bring a sword to a gunfight.
|
||||
return BLOCK_NONE
|
||||
return ..()
|
||||
|
||||
/obj/item/melee/sabre/on_exit_storage(datum/component/storage/S)
|
||||
@@ -165,8 +164,8 @@
|
||||
. = ..()
|
||||
AddComponent(/datum/component/butchering, 20, 65, 0)
|
||||
|
||||
/obj/item/melee/rapier/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(attack_type == PROJECTILE_ATTACK)
|
||||
/obj/item/melee/rapier/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(attack_type == ATTACK_TYPE_PROJECTILE)
|
||||
final_block_chance = 0
|
||||
return ..()
|
||||
|
||||
@@ -305,7 +304,7 @@
|
||||
return
|
||||
else
|
||||
if(cooldown_check < world.time)
|
||||
if(target.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK))
|
||||
if(target.run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user) & BLOCK_SUCCESS)
|
||||
playsound(target, 'sound/weapons/genhit.ogg', 50, 1)
|
||||
return
|
||||
if(ishuman(target))
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
desc = "Used to recolor floors and walls. Can be removed by the janitor."
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "paint_neutral"
|
||||
item_color = "FFFFFF"
|
||||
var/paint_color = "FFFFFF"
|
||||
item_state = "paintcan"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
resistance_flags = FLAMMABLE
|
||||
@@ -16,37 +16,37 @@
|
||||
|
||||
/obj/item/paint/red
|
||||
name = "red paint"
|
||||
item_color = "C73232" //"FF0000"
|
||||
paint_color = "C73232" //"FF0000"
|
||||
icon_state = "paint_red"
|
||||
|
||||
/obj/item/paint/green
|
||||
name = "green paint"
|
||||
item_color = "2A9C3B" //"00FF00"
|
||||
paint_color = "2A9C3B" //"00FF00"
|
||||
icon_state = "paint_green"
|
||||
|
||||
/obj/item/paint/blue
|
||||
name = "blue paint"
|
||||
item_color = "5998FF" //"0000FF"
|
||||
paint_color = "5998FF" //"0000FF"
|
||||
icon_state = "paint_blue"
|
||||
|
||||
/obj/item/paint/yellow
|
||||
name = "yellow paint"
|
||||
item_color = "CFB52B" //"FFFF00"
|
||||
paint_color = "CFB52B" //"FFFF00"
|
||||
icon_state = "paint_yellow"
|
||||
|
||||
/obj/item/paint/violet
|
||||
name = "violet paint"
|
||||
item_color = "AE4CCD" //"FF00FF"
|
||||
paint_color = "AE4CCD" //"FF00FF"
|
||||
icon_state = "paint_violet"
|
||||
|
||||
/obj/item/paint/black
|
||||
name = "black paint"
|
||||
item_color = "333333"
|
||||
paint_color = "333333"
|
||||
icon_state = "paint_black"
|
||||
|
||||
/obj/item/paint/white
|
||||
name = "white paint"
|
||||
item_color = "FFFFFF"
|
||||
paint_color = "FFFFFF"
|
||||
icon_state = "paint_white"
|
||||
|
||||
|
||||
@@ -61,31 +61,31 @@
|
||||
return
|
||||
switch(t1)
|
||||
if("red")
|
||||
item_color = "C73232"
|
||||
paint_color = "C73232"
|
||||
if("pink")
|
||||
item_color = "FFC0CD"
|
||||
paint_color = "FFC0CD"
|
||||
if("blue")
|
||||
item_color = "5998FF"
|
||||
paint_color = "5998FF"
|
||||
if("cyan")
|
||||
item_color = "00FFFF"
|
||||
paint_color = "00FFFF"
|
||||
if("green")
|
||||
item_color = "2A9C3B"
|
||||
paint_color = "2A9C3B"
|
||||
if("lime")
|
||||
item_color = "00FF00"
|
||||
paint_color = "00FF00"
|
||||
if("yellow")
|
||||
item_color = "CFB52B"
|
||||
paint_color = "CFB52B"
|
||||
if("orange")
|
||||
item_color = "fFA700"
|
||||
paint_color = "fFA700"
|
||||
if("violet")
|
||||
item_color = "AE4CCD"
|
||||
paint_color = "AE4CCD"
|
||||
if("purple")
|
||||
item_color = "800080"
|
||||
paint_color = "800080"
|
||||
if("white")
|
||||
item_color = "FFFFFF"
|
||||
paint_color = "FFFFFF"
|
||||
if("gray")
|
||||
item_color = "808080"
|
||||
paint_color = "808080"
|
||||
if("black")
|
||||
item_color = "333333"
|
||||
paint_color = "333333"
|
||||
icon_state = "paint_[t1]"
|
||||
add_fingerprint(user)
|
||||
|
||||
@@ -99,7 +99,7 @@
|
||||
return
|
||||
if(!isturf(target) || isspaceturf(target))
|
||||
return
|
||||
var/newcolor = "#" + item_color
|
||||
var/newcolor = "#" + paint_color
|
||||
target.add_atom_colour(newcolor, WASHABLE_COLOUR_PRIORITY)
|
||||
|
||||
/obj/item/paint/paint_remover
|
||||
|
||||
@@ -434,7 +434,15 @@ GLOBAL_LIST_INIT(valid_plushie_paths, valid_plushie_paths())
|
||||
can_random_spawn = FALSE
|
||||
|
||||
/obj/item/toy/plush/random/Initialize()
|
||||
var/newtype = prob(CONFIG_GET(number/snowflake_plushie_prob))? /obj/item/toy/plush/random_snowflake : pick(GLOB.valid_plushie_paths)
|
||||
var/newtype
|
||||
var/list/snowflake_list = CONFIG_GET(keyed_list/snowflake_plushies)
|
||||
|
||||
/// If there are no snowflake plushies we'll default to base plush, so we grab from the valid list
|
||||
if (snowflake_list.len)
|
||||
newtype = prob(CONFIG_GET(number/snowflake_plushie_prob)) ? /obj/item/toy/plush/random_snowflake : pick(GLOB.valid_plushie_paths)
|
||||
else
|
||||
newtype = pick(GLOB.valid_plushie_paths)
|
||||
|
||||
new newtype(loc)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
|
||||
@@ -214,7 +214,7 @@
|
||||
/obj/item/clothing/head/helmet/plate/crusader/prophet
|
||||
name = "Prophet's Hat"
|
||||
desc = "A religious-looking hat."
|
||||
alternate_worn_icon = 'icons/mob/large-worn-icons/64x64/head.dmi'
|
||||
mob_overlay_icon = 'icons/mob/large-worn-icons/64x64/head.dmi'
|
||||
flags_1 = 0
|
||||
armor = list("melee" = 60, "bullet" = 60, "laser" = 60, "energy" = 50, "bomb" = 70, "bio" = 50, "rad" = 50, "fire" = 60, "acid" = 60) //religion protects you from disease and radiation, honk.
|
||||
worn_x_dimension = 64
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
var/charge_cost = 30
|
||||
|
||||
/obj/item/borg/stun/attack(mob/living/M, mob/living/user)
|
||||
if(M.check_shields(src, 0, "[M]'s [name]", MELEE_ATTACK))
|
||||
if(M.run_block(src, 0, "[M]'s [name]", ATTACK_TYPE_MELEE, 0, user, ran_zone(user.zone_selected)) & BLOCK_SUCCESS)
|
||||
playsound(M, 'sound/weapons/genhit.ogg', 50, 1)
|
||||
return FALSE
|
||||
if(iscyborg(user))
|
||||
|
||||
@@ -663,21 +663,19 @@
|
||||
var/maxReduction = 1
|
||||
|
||||
|
||||
/obj/effect/proc_holder/silicon/cyborg/vtecControl/Click(mob/living/silicon/robot/user)
|
||||
var/mob/living/silicon/robot/self = usr
|
||||
|
||||
/obj/effect/proc_holder/silicon/cyborg/vtecControl/Trigger(mob/living/silicon/robot/user)
|
||||
currentState = (currentState + 1) % 3
|
||||
|
||||
if(istype(self))
|
||||
if(istype(user))
|
||||
switch(currentState)
|
||||
if (0)
|
||||
self.speed = initial(self.speed)
|
||||
user.speed = initial(user.speed)
|
||||
if (1)
|
||||
self.speed = initial(self.speed) - maxReduction * 0.5
|
||||
user.speed = initial(user.speed) - maxReduction * 0.5
|
||||
if (2)
|
||||
self.speed = initial(self.speed) - maxReduction * 1
|
||||
user.speed = initial(user.speed) - maxReduction * 1
|
||||
|
||||
action.button_icon_state = "Chevron_State_[currentState]"
|
||||
action.UpdateButtonIcon()
|
||||
|
||||
return
|
||||
return TRUE
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 70)
|
||||
var/transparent = FALSE // makes beam projectiles pass through the shield
|
||||
|
||||
/obj/item/shield/proc/on_shield_block(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", damage = 0, attack_type = MELEE_ATTACK)
|
||||
/obj/item/shield/proc/on_shield_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance)
|
||||
return TRUE
|
||||
|
||||
/obj/item/shield/riot
|
||||
@@ -26,16 +26,18 @@
|
||||
transparent = TRUE
|
||||
max_integrity = 75
|
||||
|
||||
/obj/item/shield/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(transparent && (hitby.pass_flags & PASSGLASS))
|
||||
return FALSE
|
||||
if(attack_type == THROWN_PROJECTILE_ATTACK)
|
||||
/obj/item/shield/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(ismovableatom(object))
|
||||
var/atom/movable/AM = object
|
||||
if(transparent && (AM.pass_flags & PASSGLASS))
|
||||
return BLOCK_NONE
|
||||
if(attack_type & ATTACK_TYPE_THROWN)
|
||||
final_block_chance += 30
|
||||
if(attack_type == LEAP_ATTACK)
|
||||
if(attack_type & ATTACK_TYPE_TACKLE)
|
||||
final_block_chance = 100
|
||||
. = ..()
|
||||
if(.)
|
||||
on_shield_block(owner, hitby, attack_text, damage, attack_type)
|
||||
if(. & BLOCK_SUCCESS)
|
||||
on_shield_block(owner, object, damage, attack_text, attack_type, armour_penetration, attacker, def_zone, final_block_chance, block_return)
|
||||
|
||||
/obj/item/shield/riot/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/melee/baton))
|
||||
@@ -69,10 +71,10 @@
|
||||
playsound(owner, 'sound/effects/glassbr3.ogg', 100)
|
||||
new /obj/item/shard((get_turf(src)))
|
||||
|
||||
/obj/item/shield/riot/on_shield_block(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", damage = 0, attack_type = MELEE_ATTACK)
|
||||
/obj/item/shield/riot/on_shield_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(obj_integrity <= damage)
|
||||
var/turf/T = get_turf(owner)
|
||||
T.visible_message("<span class='warning'>[hitby] destroys [src]!</span>")
|
||||
T.visible_message("<span class='warning'>[attack_text] destroys [src]!</span>")
|
||||
shatter(owner)
|
||||
qdel(src)
|
||||
return FALSE
|
||||
@@ -139,11 +141,11 @@
|
||||
. = ..()
|
||||
icon_state = "[base_icon_state]0"
|
||||
|
||||
/obj/item/shield/energy/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
return 0
|
||||
|
||||
/obj/item/shield/energy/IsReflect()
|
||||
return (active)
|
||||
/obj/item/shield/energy/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if((attack_type & ATTACK_TYPE_PROJECTILE) && is_energy_reflectable_projectile(object))
|
||||
block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_DEFLECT
|
||||
return BLOCK_SUCCESS | BLOCK_REDIRECTED | BLOCK_SHOULD_REDIRECT
|
||||
return ..()
|
||||
|
||||
/obj/item/shield/energy/attack_self(mob/living/carbon/human/user)
|
||||
if(clumsy_check && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
|
||||
@@ -182,10 +184,10 @@
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
var/active = 0
|
||||
|
||||
/obj/item/shield/riot/tele/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(active)
|
||||
return ..()
|
||||
return 0
|
||||
/obj/item/shield/riot/tele/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(!active)
|
||||
return BLOCK_NONE
|
||||
return ..()
|
||||
|
||||
/obj/item/shield/riot/tele/attack_self(mob/living/user)
|
||||
active = !active
|
||||
@@ -249,7 +251,7 @@
|
||||
transparent = FALSE
|
||||
item_flags = SLOWS_WHILE_IN_HAND
|
||||
|
||||
/obj/item/shield/riot/implant/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(attack_type == PROJECTILE_ATTACK)
|
||||
/obj/item/shield/riot/implant/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(attack_type & ATTACK_TYPE_PROJECTILE)
|
||||
final_block_chance = 60 //Massive shield
|
||||
return ..()
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
icon = 'icons/obj/telescience.dmi'
|
||||
icon_state = "bluespace_crystal"
|
||||
singular_name = "bluespace crystal"
|
||||
dye_color = DYE_COSMIC
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
custom_materials = list(/datum/material/bluespace=MINERAL_MATERIAL_AMOUNT)
|
||||
points = 50
|
||||
|
||||
@@ -72,6 +72,8 @@
|
||||
to_chat(user, "<span class='notice'> [M] is at full health.</span>")
|
||||
return FALSE
|
||||
user.visible_message("<span class='green'>[user] applies \the [src] on [M].</span>", "<span class='green'>You apply \the [src] on [M].</span>")
|
||||
if(AmBloodsucker(M))
|
||||
return
|
||||
M.heal_bodypart_damage((heal_brute/2))
|
||||
return TRUE
|
||||
if(iscarbon(M))
|
||||
@@ -148,6 +150,8 @@
|
||||
return
|
||||
if(iscarbon(M))
|
||||
return heal_carbon(M, user, 0, heal_burn)
|
||||
if(AmBloodsucker(M))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You can't heal [M] with the \the [src]!</span>")
|
||||
|
||||
/obj/item/stack/medical/ointment/suicide_act(mob/living/user)
|
||||
|
||||
@@ -22,6 +22,8 @@ GLOBAL_LIST_INIT(glass_recipes, list ( \
|
||||
new/datum/stack_recipe("spout flask", /obj/item/glasswork/glass_base/spouty, 20), \
|
||||
new/datum/stack_recipe("small bulb flask", /obj/item/glasswork/glass_base/flask_small, 5), \
|
||||
new/datum/stack_recipe("large bottle flask", /obj/item/glasswork/glass_base/flask_large, 15), \
|
||||
new/datum/stack_recipe("tea cup", /obj/item/glasswork/glass_base/tea_plate, 5), \
|
||||
new/datum/stack_recipe("tea plate", /obj/item/glasswork/glass_base/tea_cup, 5), \
|
||||
)), \
|
||||
))
|
||||
|
||||
@@ -137,7 +139,7 @@ GLOBAL_LIST_INIT(pglass_recipes, list ( \
|
||||
return ..()
|
||||
|
||||
/obj/item/stack/sheet/plasmaglass/on_solar_construction(obj/machinery/power/solar/S)
|
||||
S.obj_integrity *= 1.2
|
||||
S.max_integrity *= 1.2
|
||||
S.efficiency *= 1.2
|
||||
|
||||
/*
|
||||
@@ -170,7 +172,7 @@ GLOBAL_LIST_INIT(reinforced_glass_recipes, list ( \
|
||||
..()
|
||||
|
||||
/obj/item/stack/sheet/rglass/on_solar_construction(obj/machinery/power/solar/S)
|
||||
S.obj_integrity *= 2
|
||||
S.max_integrity *= 2
|
||||
|
||||
/obj/item/stack/sheet/rglass/cyborg
|
||||
custom_materials = null
|
||||
@@ -218,7 +220,7 @@ GLOBAL_LIST_INIT(prglass_recipes, list ( \
|
||||
. += GLOB.prglass_recipes
|
||||
|
||||
/obj/item/stack/sheet/plasmarglass/on_solar_construction(obj/machinery/power/solar/S)
|
||||
S.obj_integrity *= 2.2
|
||||
S.max_integrity *= 2.2
|
||||
S.efficiency *= 1.2
|
||||
|
||||
GLOBAL_LIST_INIT(titaniumglass_recipes, list(
|
||||
@@ -242,7 +244,7 @@ GLOBAL_LIST_INIT(titaniumglass_recipes, list(
|
||||
. += GLOB.titaniumglass_recipes
|
||||
|
||||
/obj/item/stack/sheet/titaniumglass/on_solar_construction(obj/machinery/power/solar/S)
|
||||
S.obj_integrity *= 2.5
|
||||
S.max_integrity *= 2.5
|
||||
S.efficiency *= 1.5
|
||||
|
||||
GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
|
||||
@@ -270,7 +272,7 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
|
||||
. += GLOB.plastitaniumglass_recipes
|
||||
|
||||
/obj/item/stack/sheet/titaniumglass/on_solar_construction(obj/machinery/power/solar/S)
|
||||
S.obj_integrity *= 2
|
||||
S.max_integrity *= 2
|
||||
S.efficiency *= 2
|
||||
|
||||
/obj/item/shard
|
||||
|
||||
@@ -179,8 +179,21 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
|
||||
GLOBAL_LIST_INIT(plasteel_recipes, list ( \
|
||||
new/datum/stack_recipe("AI core", /obj/structure/AIcore, 4, time = 50, one_per_turf = TRUE), \
|
||||
new/datum/stack_recipe("bomb assembly", /obj/machinery/syndicatebomb/empty, 10, time = 50), \
|
||||
new/datum/stack_recipe("crate", /obj/structure/closet/crate, 5, time = 90, one_per_turf = TRUE), \
|
||||
null, \
|
||||
new /datum/stack_recipe_list("crates", list( \
|
||||
new /datum/stack_recipe("gray crate", /obj/structure/closet/crate, 5, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("internals crate", /obj/structure/closet/crate/internals, 5, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("trash cart", /obj/structure/closet/crate/trashcart, 5, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("medical crate", /obj/structure/closet/crate/medical, 5, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("freezer crate", /obj/structure/closet/crate/freezer, 8, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("blood bag crate", /obj/structure/closet/crate/freezer/blood, 8, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("surplus limbs crate", /obj/structure/closet/crate/freezer/surplus_limbs, 8, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("radiation containment crate", /obj/structure/closet/crate/radiation, 8, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("hydroponics crate", /obj/structure/closet/crate/hydroponics, 5, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("engineering crate", /obj/structure/closet/crate/engineering, 5, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("eletrical crate", /obj/structure/closet/crate/engineering/electrical, 5, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("RCD storage crate", /obj/structure/closet/crate/rcd, 5, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("science crate", /obj/structure/closet/crate/science, 5, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
)), \
|
||||
new /datum/stack_recipe_list("airlock assemblies", list( \
|
||||
new/datum/stack_recipe("high security airlock assembly", /obj/structure/door_assembly/door_assembly_highsecurity, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("vault door assembly", /obj/structure/door_assembly/door_assembly_vault, 6, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
@@ -769,6 +782,7 @@ GLOBAL_LIST_INIT(plastic_recipes, list(
|
||||
new /datum/stack_recipe("water bottle", /obj/item/reagent_containers/glass/beaker/waterbottle/empty), \
|
||||
new /datum/stack_recipe("large water bottle", /obj/item/reagent_containers/glass/beaker/waterbottle/large/empty,3), \
|
||||
new /datum/stack_recipe("shower curtain", /obj/structure/curtain, 10, time = 10, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("laser pointer case", /obj/item/glasswork/glass_base/laserpointer_shell, 30), \
|
||||
new /datum/stack_recipe("wet floor sign", /obj/item/caution, 2)))
|
||||
|
||||
/obj/item/stack/sheet/plastic
|
||||
@@ -846,4 +860,3 @@ new /datum/stack_recipe("paper frame door", /obj/structure/mineral_door/paperfra
|
||||
merge_type = /obj/item/stack/sheet/cotton/durathread
|
||||
pull_effort = 70
|
||||
loom_result = /obj/item/stack/sheet/durathread
|
||||
|
||||
|
||||
@@ -240,8 +240,7 @@
|
||||
|
||||
else if(istype(O, /obj/item/restraints/handcuffs/cable))
|
||||
var/obj/item/cuffs = O
|
||||
cuffs.item_color = item_color
|
||||
cuffs.update_icon()
|
||||
cuffs.color = color
|
||||
|
||||
if (QDELETED(O))
|
||||
return //It's a stack and has already been merged
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
for(var/obj/item/I in contents)
|
||||
. += I.get_belt_overlay()
|
||||
|
||||
/obj/item/storage/belt/worn_overlays(isinhands, icon_file, style_flags = NONE)
|
||||
/obj/item/storage/belt/worn_overlays(isinhands, icon_file, used_state, style_flags = NONE)
|
||||
. = ..()
|
||||
if(!isinhands && onmob_overlays)
|
||||
for(var/obj/item/I in contents)
|
||||
@@ -708,6 +708,7 @@
|
||||
desc = "A dorky fannypack for keeping small items in."
|
||||
icon_state = "fannypack_leather"
|
||||
item_state = "fannypack_leather"
|
||||
dying_key = DYE_REGISTRY_FANNYPACK
|
||||
|
||||
/obj/item/storage/belt/fannypack/ComponentInitialize()
|
||||
. = ..()
|
||||
@@ -804,3 +805,4 @@
|
||||
attack_verb = list("bashed", "slashes", "prods", "pokes")
|
||||
fitting_swords = list(/obj/item/melee/rapier)
|
||||
starting_sword = /obj/item/melee/rapier
|
||||
|
||||
|
||||
@@ -404,6 +404,12 @@
|
||||
new /obj/item/gun/ballistic/revolver(src)
|
||||
new /obj/item/ammo_box/a357(src)
|
||||
|
||||
/obj/item/storage/box/syndie_kit/pistol
|
||||
|
||||
/obj/item/storage/box/syndie_kit/pistol/PopulateContents()
|
||||
new /obj/item/gun/ballistic/automatic/pistol(src)
|
||||
new /obj/item/ammo_box/magazine/m10mm(src)
|
||||
|
||||
/obj/item/storage/box/syndie_kit/contract_kit
|
||||
name = "contractor kit"
|
||||
desc = "Supplied to Syndicate contractors in active mission areas."
|
||||
@@ -494,4 +500,4 @@
|
||||
new item1(src) // Create three, non repeat items from the list.
|
||||
new item2(src)
|
||||
new item3(src)
|
||||
new /obj/item/paper/contractor_guide(src) //Paper guide
|
||||
new /obj/item/paper/contractor_guide(src) //Paper guide
|
||||
|
||||
@@ -170,7 +170,7 @@
|
||||
return disarming || (user.a_intent != INTENT_HARM)
|
||||
|
||||
/obj/item/melee/baton/proc/baton_stun(mob/living/L, mob/user, disarming = FALSE)
|
||||
if(L.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK)) //No message; check_shields() handles that
|
||||
if(L.run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user) & BLOCK_SUCCESS) //No message; check_shields() handles that
|
||||
playsound(L, 'sound/weapons/genhit.ogg', 50, 1)
|
||||
return FALSE
|
||||
var/stunpwr = stamforce
|
||||
|
||||
@@ -376,8 +376,8 @@
|
||||
filling.color = mix_color_from_reagents(reagents.reagent_list)
|
||||
add_overlay(filling)
|
||||
|
||||
/obj/item/reagent_containers/chemtank/worn_overlays(isinhands = FALSE, icon_file, style_flags = NONE) //apply chemcolor and level
|
||||
. = list()
|
||||
/obj/item/reagent_containers/chemtank/worn_overlays(isinhands = FALSE, icon_file, used_state, style_flags = NONE) //apply chemcolor and level
|
||||
. = ..()
|
||||
//inhands + reagent_filling
|
||||
if(!isinhands && reagents.total_volume)
|
||||
var/mutable_appearance/filling = mutable_appearance('icons/obj/reagentfillings.dmi', "backpackmob-10")
|
||||
|
||||
@@ -53,8 +53,8 @@
|
||||
base_overlay.appearance_flags = RESET_COLOR
|
||||
. += base_overlay
|
||||
|
||||
/obj/item/screwdriver/worn_overlays(isinhands = FALSE, icon_file, style_flags = NONE)
|
||||
. = list()
|
||||
/obj/item/screwdriver/worn_overlays(isinhands = FALSE, icon_file, used_state, style_flags = NONE)
|
||||
. = ..()
|
||||
if(isinhands && random_color)
|
||||
var/mutable_appearance/M = mutable_appearance(icon_file, "screwdriver_head")
|
||||
M.appearance_flags = RESET_COLOR
|
||||
|
||||
@@ -273,15 +273,12 @@
|
||||
var/obj/item/twohanded/dualsaber/toy/newSaber = new /obj/item/twohanded/dualsaber/toy(user.loc)
|
||||
if(hacked) // That's right, we'll only check the "original" "sword".
|
||||
newSaber.hacked = TRUE
|
||||
newSaber.item_color = "rainbow"
|
||||
qdel(W)
|
||||
qdel(src)
|
||||
else if(istype(W, /obj/item/multitool))
|
||||
if(!hacked)
|
||||
hacked = TRUE
|
||||
item_color = "rainbow"
|
||||
to_chat(user, "<span class='warning'>RNBW_ENGAGE</span>")
|
||||
|
||||
if(active)
|
||||
update_icon()
|
||||
user.update_inv_hands()
|
||||
@@ -352,7 +349,7 @@
|
||||
update_light()
|
||||
return TRUE
|
||||
|
||||
/obj/item/toy/sword/cx/worn_overlays(isinhands, icon_file, style_flags = NONE)
|
||||
/obj/item/toy/sword/cx/worn_overlays(isinhands, icon_file, used_state, style_flags = NONE)
|
||||
. = ..()
|
||||
if(active)
|
||||
if(isinhands)
|
||||
@@ -454,11 +451,8 @@
|
||||
total_mass_on = TOTAL_MASS_TOY_SWORD
|
||||
sharpness = IS_BLUNT
|
||||
|
||||
/obj/item/twohanded/dualsaber/toy/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
return FALSE
|
||||
|
||||
/obj/item/twohanded/dualsaber/toy/IsReflect()//Stops Toy Dualsabers from reflecting energy projectiles
|
||||
return FALSE
|
||||
/obj/item/twohanded/dualsaber/toy/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
return BLOCK_NONE
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/toy
|
||||
name = "\improper DX Hyper-Euplastic LightSword"
|
||||
@@ -474,11 +468,8 @@
|
||||
slowdown_wielded = 0
|
||||
sharpness = IS_BLUNT
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/toy/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
return FALSE
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/toy/IsReflect()//Stops it from reflecting energy projectiles
|
||||
return FALSE
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/toy/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
return BLOCK_NONE
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/toy/rainbow
|
||||
name = "\improper Hyper-Euclidean Reciprocating Trigonometric Zweihander"
|
||||
|
||||
@@ -281,7 +281,7 @@
|
||||
hitsound = "swing_hit"
|
||||
var/hitsound_on = 'sound/weapons/blade1.ogg'
|
||||
armour_penetration = 35
|
||||
item_color = "green"
|
||||
var/saber_color = "green"
|
||||
light_color = "#00ff00"//green
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
block_chance = 75
|
||||
@@ -289,6 +289,8 @@
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 70)
|
||||
resistance_flags = FIRE_PROOF
|
||||
var/hacked = FALSE
|
||||
/// Can this reflect all energy projectiles?
|
||||
var/can_reflect = TRUE
|
||||
var/brightness_on = 6 //TWICE AS BRIGHT AS A REGULAR ESWORD
|
||||
var/list/possible_colors = list("red", "blue", "green", "purple")
|
||||
var/list/rainbow_colors = list(LIGHT_COLOR_RED, LIGHT_COLOR_GREEN, LIGHT_COLOR_LIGHT_CYAN, LIGHT_COLOR_LAVENDER)
|
||||
@@ -324,8 +326,8 @@
|
||||
/obj/item/twohanded/dualsaber/Initialize()
|
||||
. = ..()
|
||||
if(LAZYLEN(possible_colors))
|
||||
item_color = pick(possible_colors)
|
||||
switch(item_color)
|
||||
saber_color = pick(possible_colors)
|
||||
switch(saber_color)
|
||||
if("red")
|
||||
light_color = LIGHT_COLOR_RED
|
||||
if("green")
|
||||
@@ -341,7 +343,7 @@
|
||||
|
||||
/obj/item/twohanded/dualsaber/update_icon_state()
|
||||
if(wielded)
|
||||
icon_state = "dualsaber[item_color][wielded]"
|
||||
icon_state = "dualsaber[saber_color][wielded]"
|
||||
else
|
||||
icon_state = "dualsaber0"
|
||||
clean_blood()
|
||||
@@ -373,10 +375,13 @@
|
||||
else
|
||||
user.adjustStaminaLoss(25)
|
||||
|
||||
/obj/item/twohanded/dualsaber/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(wielded)
|
||||
return ..()
|
||||
return 0
|
||||
/obj/item/twohanded/dualsaber/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(!wielded)
|
||||
return NONE
|
||||
if(can_reflect && is_energy_reflectable_projectile(object) && (attack_type & ATTACK_TYPE_PROJECTILE))
|
||||
block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_RETURN_TO_SENDER //no you
|
||||
return BLOCK_SHOULD_REDIRECT | BLOCK_SUCCESS | BLOCK_REDIRECTED
|
||||
return ..()
|
||||
|
||||
/obj/item/twohanded/dualsaber/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0) //In case thats just so happens that it is still activated on the groud, prevents hulk from picking it up
|
||||
if(wielded)
|
||||
@@ -419,10 +424,6 @@
|
||||
/obj/item/twohanded/dualsaber/proc/rainbow_process()
|
||||
light_color = pick(rainbow_colors)
|
||||
|
||||
/obj/item/twohanded/dualsaber/IsReflect()
|
||||
if(wielded)
|
||||
return 1
|
||||
|
||||
/obj/item/twohanded/dualsaber/ignition_effect(atom/A, mob/user)
|
||||
// same as /obj/item/melee/transforming/energy, mostly
|
||||
if(!wielded)
|
||||
@@ -456,7 +457,7 @@
|
||||
if(!hacked)
|
||||
hacked = TRUE
|
||||
to_chat(user, "<span class='warning'>2XRNBW_ENGAGE</span>")
|
||||
item_color = "rainbow"
|
||||
saber_color = "rainbow"
|
||||
update_icon()
|
||||
else
|
||||
to_chat(user, "<span class='warning'>It's starting to look like a triple rainbow - no, nevermind.</span>")
|
||||
@@ -530,7 +531,7 @@
|
||||
update_light()
|
||||
return TRUE
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/worn_overlays(isinhands, icon_file, style_flags = NONE)
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/worn_overlays(isinhands, icon_file, used_state, style_flags = NONE)
|
||||
. = ..()
|
||||
if(isinhands)
|
||||
var/mutable_appearance/gem_inhand = mutable_appearance(icon_file, "hypereutactic_gem")
|
||||
@@ -560,15 +561,13 @@
|
||||
block_chance = 50
|
||||
armour_penetration = 0
|
||||
var/chaplain_spawnable = TRUE
|
||||
can_reflect = FALSE
|
||||
obj_flags = UNIQUE_RENAME
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/chaplain/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/anti_magic, TRUE, TRUE, FALSE, null, null, FALSE)
|
||||
|
||||
/obj/item/twohanded/dualsaber/hypereutactic/chaplain/IsReflect()
|
||||
return FALSE
|
||||
|
||||
//spears
|
||||
/obj/item/twohanded/spear
|
||||
icon_state = "spearglass0"
|
||||
@@ -752,12 +751,16 @@
|
||||
armour_penetration = 100
|
||||
force_on = 30
|
||||
|
||||
/obj/item/twohanded/required/chainsaw/doomslayer/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(attack_type == PROJECTILE_ATTACK)
|
||||
/obj/item/twohanded/required/chainsaw/doomslayer/check_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
block_return[BLOCK_RETURN_REFLECT_PROJECTILE_CHANCE] = 100
|
||||
return ..()
|
||||
|
||||
/obj/item/twohanded/required/chainsaw/doomslayer/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(attack_type & ATTACK_TYPE_PROJECTILE)
|
||||
owner.visible_message("<span class='danger'>Ranged attacks just make [owner] angrier!</span>")
|
||||
playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, 1)
|
||||
return 1
|
||||
return 0
|
||||
return BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL
|
||||
return ..()
|
||||
|
||||
//GREY TIDE
|
||||
/obj/item/twohanded/spear/grey_tide
|
||||
@@ -897,19 +900,20 @@
|
||||
AddComponent(/datum/component/butchering, 20, 105)
|
||||
AddElement(/datum/element/sword_point)
|
||||
|
||||
/obj/item/twohanded/vibro_weapon/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
/obj/item/twohanded/vibro_weapon/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(wielded)
|
||||
final_block_chance *= 2
|
||||
if(wielded || attack_type != PROJECTILE_ATTACK)
|
||||
if(wielded || !(attack_type & ATTACK_TYPE_PROJECTILE))
|
||||
if(prob(final_block_chance))
|
||||
if(attack_type == PROJECTILE_ATTACK)
|
||||
if(attack_type & ATTACK_TYPE_PROJECTILE)
|
||||
owner.visible_message("<span class='danger'>[owner] deflects [attack_text] with [src]!</span>")
|
||||
playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, 1)
|
||||
return 1
|
||||
block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_DEFLECT
|
||||
return BLOCK_SUCCESS | BLOCK_REDIRECTED | BLOCK_SHOULD_REDIRECT | BLOCK_PHYSICAL_EXTERNAL
|
||||
else
|
||||
owner.visible_message("<span class='danger'>[owner] parries [attack_text] with [src]!</span>")
|
||||
return 1
|
||||
return 0
|
||||
return BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL
|
||||
return NONE
|
||||
|
||||
/obj/item/twohanded/vibro_weapon/update_icon_state()
|
||||
icon_state = "hfrequency[wielded]"
|
||||
@@ -1055,11 +1059,9 @@
|
||||
var/mob/living/silicon/robot/R = loc
|
||||
. = R.get_cell()
|
||||
|
||||
/obj/item/twohanded/electrostaff/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(!on)
|
||||
return FALSE
|
||||
if((attack_type == PROJECTILE_ATTACK) && !can_block_projectiles)
|
||||
return FALSE
|
||||
/obj/item/twohanded/electrostaff/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(!on || (!can_block_projectiles && (attack_type & ATTACK_TYPE_PROJECTILE)))
|
||||
return BLOCK_NONE
|
||||
return ..()
|
||||
|
||||
/obj/item/twohanded/electrostaff/proc/min_hitcost()
|
||||
@@ -1180,7 +1182,7 @@
|
||||
if(iscyborg(target))
|
||||
..()
|
||||
return
|
||||
if(target.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK)) //No message; check_shields() handles that
|
||||
if(target.run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user) & BLOCK_SUCCESS) //No message; run_block() handles that
|
||||
playsound(target, 'sound/weapons/genhit.ogg', 50, 1)
|
||||
return FALSE
|
||||
if(user.a_intent != INTENT_HARM)
|
||||
|
||||
@@ -84,6 +84,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
name = "purified longsword"
|
||||
desc = "A hastily-purified longsword. While not as holy as it could be, it's still a formidable weapon against those who would rather see you dead."
|
||||
force = 25
|
||||
block_chance = 0
|
||||
|
||||
/obj/item/claymore/highlander //ALL COMMENTS MADE REGARDING THIS SWORD MUST BE MADE IN ALL CAPS
|
||||
desc = "<b><i>THERE CAN BE ONLY ONE, AND IT WILL BE YOU!!!</i></b>\nActivate it in your hand to point to the nearest victim."
|
||||
@@ -155,8 +156,10 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
return
|
||||
to_chat(user, "<span class='danger'>[src] thrums and points to the [dir2text(get_dir(user, closest_victim))].</span>")
|
||||
|
||||
/obj/item/claymore/highlander/IsReflect()
|
||||
return 1 //YOU THINK YOUR PUNY LASERS CAN STOP ME?
|
||||
/obj/item/claymore/highlander/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if((attack_type & ATTACK_TYPE_PROJECTILE) && is_energy_reflectable_projectile(object))
|
||||
return BLOCK_SUCCESS | BLOCK_SHOULD_REDIRECT | BLOCK_PHYSICAL_EXTERNAL | BLOCK_REDIRECTED
|
||||
return ..()
|
||||
|
||||
/obj/item/claymore/highlander/proc/add_notch(mob/living/user) //DYNAMIC CLAYMORE PROGRESSION SYSTEM - THIS IS THE FUTURE
|
||||
notches++
|
||||
@@ -607,14 +610,13 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
force = 12
|
||||
throwforce = 15
|
||||
|
||||
/obj/item/melee/baseball_bat/ablative/IsReflect()//some day this will reflect thrown items instead of lasers
|
||||
var/picksound = rand(1,2)
|
||||
var/turf = get_turf(src)
|
||||
if(picksound == 1)
|
||||
playsound(turf, 'sound/weapons/effects/batreflect1.ogg', 50, 1)
|
||||
if(picksound == 2)
|
||||
playsound(turf, 'sound/weapons/effects/batreflect2.ogg', 50, 1)
|
||||
return 1
|
||||
/obj/item/melee/baseball_bat/ablative/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
//some day this will reflect thrown items instead of lasers
|
||||
if(is_energy_reflectable_projectile(object) && (attack_type == ATTACK_TYPE_PROJECTILE))
|
||||
var/turf = get_turf(src)
|
||||
playsound(turf, pick('sound/weapons/effects/batreflect1.ogg', 'sound/weapons/effects/batreflect2.ogg'), 50, 1)
|
||||
return BLOCK_SUCCESS | BLOCK_SHOULD_REDIRECT | BLOCK_PHYSICAL_EXTERNAL | BLOCK_REDIRECTED
|
||||
return ..()
|
||||
|
||||
/obj/item/melee/baseball_bat/ablative/syndi
|
||||
name = "syndicate major league bat"
|
||||
|
||||
@@ -317,7 +317,7 @@
|
||||
throwforce = 10
|
||||
throw_range = 3
|
||||
hitsound = 'sound/items/trayhit1.ogg'
|
||||
hit_reaction_chance = 50
|
||||
block_chance = 50
|
||||
custom_materials = list(/datum/material/iron = 2000)
|
||||
var/break_chance = 5 //Likely hood of smashing the chair.
|
||||
var/obj/structure/chair/origin_type = /obj/structure/chair
|
||||
@@ -362,18 +362,17 @@
|
||||
new stack_type(get_turf(loc))
|
||||
qdel(src)
|
||||
|
||||
/obj/item/chair/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(attack_type == UNARMED_ATTACK && prob(hit_reaction_chance))
|
||||
owner.visible_message("<span class='danger'>[owner] fends off [attack_text] with [src]!</span>")
|
||||
return 1
|
||||
return 0
|
||||
/obj/item/chair/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(!(attack_type & ATTACK_TYPE_UNARMED))
|
||||
return NONE
|
||||
return ..()
|
||||
|
||||
/obj/item/chair/afterattack(atom/target, mob/living/carbon/user, proximity)
|
||||
. = ..()
|
||||
if(!proximity)
|
||||
return
|
||||
if(prob(break_chance))
|
||||
user.visible_message("<span class='danger'>[user] smashes \the [src] to pieces against \the [target]</span>")
|
||||
user.visible_message("<span class='danger'>[user] smashes [src] to pieces against [target]</span>")
|
||||
if(iscarbon(target))
|
||||
var/mob/living/carbon/C = target
|
||||
if(C.health < C.maxHealth*0.5)
|
||||
|
||||
@@ -16,8 +16,8 @@ LINEN BINS
|
||||
throw_speed = 1
|
||||
throw_range = 2
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
item_color = "white"
|
||||
resistance_flags = FLAMMABLE
|
||||
dying_key = DYE_REGISTRY_BEDSHEET
|
||||
|
||||
dog_fashion = /datum/dog_fashion/head/ghost
|
||||
var/list/dream_messages = list("white")
|
||||
@@ -52,79 +52,66 @@ LINEN BINS
|
||||
|
||||
/obj/item/bedsheet/blue
|
||||
icon_state = "sheetblue"
|
||||
item_color = "blue"
|
||||
dream_messages = list("blue")
|
||||
|
||||
/obj/item/bedsheet/green
|
||||
icon_state = "sheetgreen"
|
||||
item_color = "green"
|
||||
dream_messages = list("green")
|
||||
|
||||
/obj/item/bedsheet/grey
|
||||
icon_state = "sheetgrey"
|
||||
item_color = "grey"
|
||||
dream_messages = list("grey")
|
||||
|
||||
/obj/item/bedsheet/orange
|
||||
icon_state = "sheetorange"
|
||||
item_color = "orange"
|
||||
dream_messages = list("orange")
|
||||
|
||||
/obj/item/bedsheet/purple
|
||||
icon_state = "sheetpurple"
|
||||
item_color = "purple"
|
||||
dream_messages = list("purple")
|
||||
|
||||
/obj/item/bedsheet/patriot
|
||||
name = "patriotic bedsheet"
|
||||
desc = "You've never felt more free than when sleeping on this."
|
||||
icon_state = "sheetUSA"
|
||||
item_color = "sheetUSA"
|
||||
dream_messages = list("America", "freedom", "fireworks", "bald eagles")
|
||||
|
||||
/obj/item/bedsheet/rainbow
|
||||
name = "rainbow bedsheet"
|
||||
desc = "A multicolored blanket. It's actually several different sheets cut up and sewn together."
|
||||
icon_state = "sheetrainbow"
|
||||
item_color = "rainbow"
|
||||
dream_messages = list("red", "orange", "yellow", "green", "blue", "purple", "a rainbow")
|
||||
|
||||
/obj/item/bedsheet/red
|
||||
icon_state = "sheetred"
|
||||
item_color = "red"
|
||||
dream_messages = list("red")
|
||||
|
||||
/obj/item/bedsheet/yellow
|
||||
icon_state = "sheetyellow"
|
||||
item_color = "yellow"
|
||||
dream_messages = list("yellow")
|
||||
|
||||
/obj/item/bedsheet/mime
|
||||
name = "mime's blanket"
|
||||
desc = "A very soothing striped blanket. All the noise just seems to fade out when you're under the covers in this."
|
||||
icon_state = "sheetmime"
|
||||
item_color = "mime"
|
||||
dream_messages = list("silence", "gestures", "a pale face", "a gaping mouth", "the mime")
|
||||
|
||||
/obj/item/bedsheet/clown
|
||||
name = "clown's blanket"
|
||||
desc = "A rainbow blanket with a clown mask woven in. It smells faintly of bananas."
|
||||
icon_state = "sheetclown"
|
||||
item_color = "clown"
|
||||
dream_messages = list("honk", "laughter", "a prank", "a joke", "a smiling face", "the clown")
|
||||
|
||||
/obj/item/bedsheet/captain
|
||||
name = "captain's bedsheet"
|
||||
desc = "It has a Nanotrasen symbol on it, and was woven with a revolutionary new kind of thread guaranteed to have 0.01% permeability for most non-chemical substances, popular among most modern captains."
|
||||
icon_state = "sheetcaptain"
|
||||
item_color = "captain"
|
||||
dream_messages = list("authority", "a golden ID", "sunglasses", "a green disc", "an antique gun", "the captain")
|
||||
|
||||
/obj/item/bedsheet/rd
|
||||
name = "research director's bedsheet"
|
||||
desc = "It appears to have a beaker emblem, and is made out of fire-resistant material, although it probably won't protect you in the event of fires you're familiar with every day."
|
||||
icon_state = "sheetrd"
|
||||
item_color = "director"
|
||||
dream_messages = list("authority", "a silvery ID", "a bomb", "a mech", "a facehugger", "maniacal laughter", "the research director")
|
||||
|
||||
// for Free Golems.
|
||||
@@ -137,111 +124,94 @@ LINEN BINS
|
||||
name = "medical blanket"
|
||||
desc = "It's a sterilized* blanket commonly used in the Medbay. *Sterilization is voided if a virologist is present onboard the station."
|
||||
icon_state = "sheetmedical"
|
||||
item_color = "medical"
|
||||
dream_messages = list("healing", "life", "surgery", "a doctor")
|
||||
|
||||
/obj/item/bedsheet/cmo
|
||||
name = "chief medical officer's bedsheet"
|
||||
desc = "It's a sterilized blanket that has a cross emblem. There's some cat fur on it, likely from Runtime."
|
||||
icon_state = "sheetcmo"
|
||||
item_color = "cmo"
|
||||
dream_messages = list("authority", "a silvery ID", "healing", "life", "surgery", "a cat", "the chief medical officer")
|
||||
|
||||
/obj/item/bedsheet/hos
|
||||
name = "head of security's bedsheet"
|
||||
desc = "It is decorated with a shield emblem. While crime doesn't sleep, you do, but you are still THE LAW!"
|
||||
icon_state = "sheethos"
|
||||
item_color = "hosred"
|
||||
dream_messages = list("authority", "a silvery ID", "handcuffs", "a baton", "a flashbang", "sunglasses", "the head of security")
|
||||
|
||||
/obj/item/bedsheet/hop
|
||||
name = "head of personnel's bedsheet"
|
||||
desc = "It is decorated with a key emblem. For those rare moments when you can rest and cuddle with Ian without someone screaming for you over the radio."
|
||||
icon_state = "sheethop"
|
||||
item_color = "hop"
|
||||
dream_messages = list("authority", "a silvery ID", "obligation", "a computer", "an ID", "a corgi", "the head of personnel")
|
||||
|
||||
/obj/item/bedsheet/ce
|
||||
name = "chief engineer's bedsheet"
|
||||
desc = "It is decorated with a wrench emblem. It's highly reflective and stain resistant, so you don't need to worry about ruining it with oil."
|
||||
icon_state = "sheetce"
|
||||
item_color = "chief"
|
||||
dream_messages = list("authority", "a silvery ID", "the engine", "power tools", "an APC", "a parrot", "the chief engineer")
|
||||
|
||||
/obj/item/bedsheet/qm
|
||||
name = "quartermaster's bedsheet"
|
||||
desc = "It is decorated with a crate emblem in silver lining. It's rather tough, and just the thing to lie on after a hard day of pushing paper."
|
||||
icon_state = "sheetqm"
|
||||
item_color = "qm"
|
||||
dream_messages = list("a grey ID", "a shuttle", "a crate", "a sloth", "the quartermaster")
|
||||
|
||||
/obj/item/bedsheet/brown
|
||||
icon_state = "sheetbrown"
|
||||
item_color = "cargo"
|
||||
dream_messages = list("brown")
|
||||
|
||||
/obj/item/bedsheet/black
|
||||
icon_state = "sheetblack"
|
||||
item_color = "black"
|
||||
dream_messages = list("black")
|
||||
|
||||
/obj/item/bedsheet/centcom
|
||||
name = "\improper CentCom bedsheet"
|
||||
desc = "Woven with advanced nanothread for warmth as well as being very decorated, essential for all officials."
|
||||
icon_state = "sheetcentcom"
|
||||
item_color = "centcom"
|
||||
dream_messages = list("a unique ID", "authority", "artillery", "an ending")
|
||||
|
||||
/obj/item/bedsheet/syndie
|
||||
name = "syndicate bedsheet"
|
||||
desc = "It has a syndicate emblem and it has an aura of evil."
|
||||
icon_state = "sheetsyndie"
|
||||
item_color = "syndie"
|
||||
dream_messages = list("a green disc", "a red crystal", "a glowing blade", "a wire-covered ID")
|
||||
|
||||
/obj/item/bedsheet/cult
|
||||
name = "cultist's bedsheet"
|
||||
desc = "You might dream of Nar'Sie if you sleep with this. It seems rather tattered and glows of an eldritch presence."
|
||||
icon_state = "sheetcult"
|
||||
item_color = "cult"
|
||||
dream_messages = list("a tome", "a floating red crystal", "a glowing sword", "a bloody symbol", "a massive humanoid figure")
|
||||
|
||||
/obj/item/bedsheet/wiz
|
||||
name = "wizard's bedsheet"
|
||||
desc = "A special fabric enchanted with magic so you can have an enchanted night. It even glows!"
|
||||
icon_state = "sheetwiz"
|
||||
item_color = "wiz"
|
||||
dream_messages = list("a book", "an explosion", "lightning", "a staff", "a skeleton", "a robe", "magic")
|
||||
|
||||
/obj/item/bedsheet/nanotrasen
|
||||
name = "nanotrasen bedsheet"
|
||||
desc = "It has the Nanotrasen logo on it and has an aura of duty."
|
||||
icon_state = "sheetNT"
|
||||
item_color = "nanotrasen"
|
||||
dream_messages = list("authority", "an ending")
|
||||
|
||||
/obj/item/bedsheet/ian
|
||||
icon_state = "sheetian"
|
||||
item_color = "ian"
|
||||
dream_messages = list("a dog", "a corgi", "woof", "bark", "arf")
|
||||
|
||||
/obj/item/bedsheet/runtime
|
||||
icon_state = "sheetruntime"
|
||||
item_color = "runtime"
|
||||
dream_messages = list("a kitty", "a cat", "meow", "purr", "nya~")
|
||||
|
||||
/obj/item/bedsheet/pirate
|
||||
name = "pirate's bedsheet"
|
||||
desc = "It has a Jolly Roger emblem on it and has a faint scent of grog."
|
||||
icon_state = "sheetpirate"
|
||||
item_color = "black"
|
||||
dream_messages = list("doing whatever oneself wants", "cause a pirate is free", "being a pirate", "stealing", "landlubbers", "gold", "a buried treasure", "yarr", "avast", "a swashbuckler", "sailing the Seven Seas", "a parrot", "a monkey", "an island", "a talking skull")
|
||||
|
||||
/obj/item/bedsheet/gondola
|
||||
name = "gondola bedsheet"
|
||||
desc = "A precious bedsheet made from the hide of a rare and peculiar critter."
|
||||
icon_state = "sheetgondola"
|
||||
item_color = "cargo"
|
||||
var/g_mouth
|
||||
var/g_eyes
|
||||
|
||||
@@ -252,7 +222,7 @@ LINEN BINS
|
||||
add_overlay(g_mouth)
|
||||
add_overlay(g_eyes)
|
||||
|
||||
/obj/item/bedsheet/gondola/worn_overlays(isinhands = FALSE, icon_file, style_flags = NONE)
|
||||
/obj/item/bedsheet/gondola/worn_overlays(isinhands = FALSE, icon_file, used_state, style_flags = NONE)
|
||||
. = ..()
|
||||
if(!isinhands)
|
||||
. += mutable_appearance(icon_file, g_mouth)
|
||||
@@ -262,14 +232,12 @@ LINEN BINS
|
||||
name = "cosmic space bedsheet"
|
||||
desc = "Made from the dreams of those who wonder at the stars."
|
||||
icon_state = "sheetcosmos"
|
||||
item_color = "cosmos"
|
||||
dream_messages = list("the infinite cosmos", "Hans Zimmer music", "a flight through space", "the galaxy", "being fabulous", "shooting stars")
|
||||
light_power = 2
|
||||
light_range = 1.4
|
||||
|
||||
/obj/item/bedsheet/random
|
||||
icon_state = "random_bedsheet"
|
||||
item_color = "rainbow"
|
||||
name = "random bedsheet"
|
||||
desc = "If you're reading this description ingame, something has gone wrong! Honk!"
|
||||
|
||||
|
||||
@@ -100,3 +100,12 @@
|
||||
if(isliving(A))
|
||||
to_chat(A, "<span class='userdanger'>You're suddenly forced into a tiny, compressed space!</span>")
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/closet/body_bag/containment
|
||||
name = "containment body bag"
|
||||
desc = "A folded heavy body bag designed for the storage and transportation of cadavers with heavy radiation."
|
||||
icon = 'icons/obj/bodybag.dmi'
|
||||
icon_state = "radbodybag"
|
||||
mob_storage_capacity = 1
|
||||
foldedbag_path = /obj/item/bodybag/containment
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
@@ -179,6 +179,7 @@
|
||||
desc = "A crate with a radiation sign on it."
|
||||
name = "radiation crate"
|
||||
icon_state = "radiation"
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
/obj/structure/closet/crate/hydroponics
|
||||
name = "hydroponics crate"
|
||||
|
||||
@@ -1,383 +0,0 @@
|
||||
|
||||
#define MUSICIAN_HEARCHECK_MINDELAY 4
|
||||
#define MUSIC_MAXLINES 600
|
||||
#define MUSIC_MAXLINECHARS 150
|
||||
|
||||
/datum/song
|
||||
var/name = "Untitled"
|
||||
var/list/lines = new()
|
||||
var/tempo = 5 // delay between notes
|
||||
|
||||
var/playing = 0 // if we're playing
|
||||
var/help = 0 // if help is open
|
||||
var/edit = 1 // if we're in editing mode
|
||||
var/repeat = 0 // number of times remaining to repeat
|
||||
var/max_repeats = 10 // maximum times we can repeat
|
||||
|
||||
var/instrumentDir = "piano" // the folder with the sounds
|
||||
var/instrumentExt = "ogg" // the file extension
|
||||
var/obj/instrumentObj = null // the associated obj playing the sound
|
||||
var/last_hearcheck = 0
|
||||
var/list/hearing_mobs
|
||||
|
||||
/datum/song/New(dir, obj, ext = "ogg")
|
||||
tempo = sanitize_tempo(tempo)
|
||||
instrumentDir = dir
|
||||
instrumentObj = obj
|
||||
instrumentExt = ext
|
||||
|
||||
/datum/song/Destroy()
|
||||
instrumentObj = null
|
||||
return ..()
|
||||
|
||||
// note is a number from 1-7 for A-G
|
||||
// acc is either "b", "n", or "#"
|
||||
// oct is 1-8 (or 9 for C)
|
||||
/datum/song/proc/playnote(note, acc as text, oct)
|
||||
// handle accidental -> B<>C of E<>F
|
||||
if(acc == "b" && (note == 3 || note == 6)) // C or F
|
||||
if(note == 3)
|
||||
oct--
|
||||
note--
|
||||
acc = "n"
|
||||
else if(acc == "#" && (note == 2 || note == 5)) // B or E
|
||||
if(note == 2)
|
||||
oct++
|
||||
note++
|
||||
acc = "n"
|
||||
else if(acc == "#" && (note == 7)) //G#
|
||||
note = 1
|
||||
acc = "b"
|
||||
else if(acc == "#") // mass convert all sharps to flats, octave jump already handled
|
||||
acc = "b"
|
||||
note++
|
||||
|
||||
// check octave, C is allowed to go to 9
|
||||
if(oct < 1 || (note == 3 ? oct > 9 : oct > 8))
|
||||
return
|
||||
|
||||
// now generate name
|
||||
var/soundfile = "sound/instruments/[instrumentDir]/[ascii2text(note+64)][acc][oct].[instrumentExt]"
|
||||
soundfile = file(soundfile)
|
||||
// make sure the note exists
|
||||
if(!fexists(soundfile))
|
||||
return
|
||||
// and play
|
||||
var/turf/source = get_turf(instrumentObj)
|
||||
if((world.time - MUSICIAN_HEARCHECK_MINDELAY) > last_hearcheck)
|
||||
LAZYCLEARLIST(hearing_mobs)
|
||||
for(var/mob/M in get_hearers_in_view(15, source))
|
||||
if(!M.client || !(M.client.prefs.toggles & SOUND_INSTRUMENTS))
|
||||
continue
|
||||
LAZYADD(hearing_mobs, M)
|
||||
last_hearcheck = world.time
|
||||
|
||||
var/sound/music_played = sound(soundfile)
|
||||
for(var/i in hearing_mobs)
|
||||
var/mob/M = i
|
||||
M.playsound_local(source, null, 100, falloff = 5, S = music_played)
|
||||
|
||||
/datum/song/proc/updateDialog(mob/user)
|
||||
instrumentObj.updateDialog() // assumes it's an object in world, override if otherwise
|
||||
|
||||
/datum/song/proc/shouldStopPlaying(mob/user)
|
||||
if(instrumentObj)
|
||||
if(!user.canUseTopic(instrumentObj, TRUE, FALSE, FALSE, FALSE))
|
||||
return TRUE
|
||||
return !instrumentObj.anchored // add special cases to stop in subclasses
|
||||
else
|
||||
return TRUE
|
||||
|
||||
/datum/song/proc/playsong(mob/user)
|
||||
while(repeat >= 0)
|
||||
var/cur_oct[7]
|
||||
var/cur_acc[7]
|
||||
for(var/i = 1 to 7)
|
||||
cur_oct[i] = 3
|
||||
cur_acc[i] = "n"
|
||||
|
||||
for(var/line in lines)
|
||||
for(var/beat in splittext(lowertext(line), ","))
|
||||
var/list/notes = splittext(beat, "/")
|
||||
for(var/note in splittext(notes[1], "-"))
|
||||
if(!playing || shouldStopPlaying(user))//If the instrument is playing, or special case
|
||||
playing = FALSE
|
||||
hearing_mobs = null
|
||||
return
|
||||
if(!length(note))
|
||||
continue
|
||||
var/cur_note = text2ascii(note) - 96
|
||||
if(cur_note < 1 || cur_note > 7)
|
||||
continue
|
||||
var/notelen = length(note)
|
||||
var/ni = ""
|
||||
for(var/i = length(note[1]) + 1, i <= notelen, i += length(ni))
|
||||
ni = note[i]
|
||||
if(!text2num(ni))
|
||||
if(ni == "#" || ni == "b" || ni == "n")
|
||||
cur_acc[cur_note] = ni
|
||||
else if(ni == "s")
|
||||
cur_acc[cur_note] = "#" // so shift is never required
|
||||
else
|
||||
cur_oct[cur_note] = text2num(ni)
|
||||
if(user.dizziness > 0 && prob(user.dizziness / 2))
|
||||
cur_note = CLAMP(cur_note + rand(round(-user.dizziness / 10), round(user.dizziness / 10)), 1, 7)
|
||||
if(user.dizziness > 0 && prob(user.dizziness / 5))
|
||||
if(prob(30))
|
||||
cur_acc[cur_note] = "#"
|
||||
else if(prob(42))
|
||||
cur_acc[cur_note] = "b"
|
||||
else if(prob(75))
|
||||
cur_acc[cur_note] = "n"
|
||||
playnote(cur_note, cur_acc[cur_note], cur_oct[cur_note])
|
||||
if(notes.len >= 2 && text2num(notes[2]))
|
||||
sleep(sanitize_tempo(tempo / text2num(notes[2])))
|
||||
else
|
||||
sleep(tempo)
|
||||
repeat--
|
||||
hearing_mobs = null
|
||||
playing = FALSE
|
||||
repeat = 0
|
||||
updateDialog(user)
|
||||
|
||||
/datum/song/proc/interact(mob/user)
|
||||
var/dat = ""
|
||||
|
||||
if(lines.len > 0)
|
||||
dat += "<H3>Playback</H3>"
|
||||
if(!playing)
|
||||
dat += "<A href='?src=[REF(src)];play=1'>Play</A> <SPAN CLASS='linkOn'>Stop</SPAN><BR><BR>"
|
||||
dat += "Repeat Song: "
|
||||
dat += repeat > 0 ? "<A href='?src=[REF(src)];repeat=-10'>-</A><A href='?src=[REF(src)];repeat=-1'>-</A>" : "<SPAN CLASS='linkOff'>-</SPAN><SPAN CLASS='linkOff'>-</SPAN>"
|
||||
dat += " [repeat] times "
|
||||
dat += repeat < max_repeats ? "<A href='?src=[REF(src)];repeat=1'>+</A><A href='?src=[REF(src)];repeat=10'>+</A>" : "<SPAN CLASS='linkOff'>+</SPAN><SPAN CLASS='linkOff'>+</SPAN>"
|
||||
dat += "<BR>"
|
||||
else
|
||||
dat += "<SPAN CLASS='linkOn'>Play</SPAN> <A href='?src=[REF(src)];stop=1'>Stop</A><BR>"
|
||||
dat += "Repeats left: <B>[repeat]</B><BR>"
|
||||
if(!edit)
|
||||
dat += "<BR><B><A href='?src=[REF(src)];edit=2'>Show Editor</A></B><BR>"
|
||||
else
|
||||
dat += "<H3>Editing</H3>"
|
||||
dat += "<B><A href='?src=[REF(src)];edit=1'>Hide Editor</A></B>"
|
||||
dat += " <A href='?src=[REF(src)];newsong=1'>Start a New Song</A>"
|
||||
dat += " <A href='?src=[REF(src)];import=1'>Import a Song</A><BR><BR>"
|
||||
var/bpm = round(600 / tempo)
|
||||
dat += "Tempo: <A href='?src=[REF(src)];tempo=[world.tick_lag]'>-</A> [bpm] BPM <A href='?src=[REF(src)];tempo=-[world.tick_lag]'>+</A><BR><BR>"
|
||||
var/linecount = 0
|
||||
for(var/line in lines)
|
||||
linecount += 1
|
||||
dat += "Line [linecount]: <A href='?src=[REF(src)];modifyline=[linecount]'>Edit</A> <A href='?src=[REF(src)];deleteline=[linecount]'>X</A> [line]<BR>"
|
||||
dat += "<A href='?src=[REF(src)];newline=1'>Add Line</A><BR><BR>"
|
||||
if(help)
|
||||
dat += "<B><A href='?src=[REF(src)];help=1'>Hide Help</A></B><BR>"
|
||||
dat += {"
|
||||
Lines are a series of chords, separated by commas (,), each with notes separated by hyphens (-).<br>
|
||||
Every note in a chord will play together, with chord timed by the tempo.<br>
|
||||
<br>
|
||||
Notes are played by the names of the note, and optionally, the accidental, and/or the octave number.<br>
|
||||
By default, every note is natural and in octave 3. Defining otherwise is remembered for each note.<br>
|
||||
Example: <i>C,D,E,F,G,A,B</i> will play a C major scale.<br>
|
||||
After a note has an accidental placed, it will be remembered: <i>C,C4,C,C3</i> is <i>C3,C4,C4,C3</i><br>
|
||||
Chords can be played simply by seperating each note with a hyphon: <i>A-C#,Cn-E,E-G#,Gn-B</i><br>
|
||||
A pause may be denoted by an empty chord: <i>C,E,,C,G</i><br>
|
||||
To make a chord be a different time, end it with /x, where the chord length will be length<br>
|
||||
defined by tempo / x: <i>C,G/2,E/4</i><br>
|
||||
Combined, an example is: <i>E-E4/4,F#/2,G#/8,B/8,E3-E4/4</i>
|
||||
<br>
|
||||
Lines may be up to [MUSIC_MAXLINECHARS] characters.<br>
|
||||
A song may only contain up to [MUSIC_MAXLINES] lines.<br>
|
||||
"}
|
||||
else
|
||||
dat += "<B><A href='?src=[REF(src)];help=2'>Show Help</A></B><BR>"
|
||||
|
||||
var/datum/browser/popup = new(user, "instrument", instrumentObj.name, 700, 500)
|
||||
popup.set_content(dat)
|
||||
popup.set_title_image(user.browse_rsc_icon(instrumentObj.icon, instrumentObj.icon_state))
|
||||
popup.open()
|
||||
|
||||
/datum/song/proc/ParseSong(text)
|
||||
set waitfor = FALSE
|
||||
//split into lines
|
||||
lines = splittext(text, "\n")
|
||||
if(lines.len)
|
||||
var/bpm_string = "BPM: "
|
||||
if(findtext(lines[1], bpm_string, 1, length(bpm_string) + 1))
|
||||
var/divisor = text2num(copytext(lines[1], length(bpm_string) + 1)) || 120 // default
|
||||
tempo = sanitize_tempo(600 / round(divisor, 1))
|
||||
lines.Cut(1, 2)
|
||||
else
|
||||
tempo = sanitize_tempo(5) // default 120 BPM
|
||||
if(lines.len > MUSIC_MAXLINES)
|
||||
to_chat(usr, "Too many lines!")
|
||||
lines.Cut(MUSIC_MAXLINES + 1)
|
||||
var/linenum = 1
|
||||
for(var/l in lines)
|
||||
if(length_char(l) > MUSIC_MAXLINECHARS)
|
||||
to_chat(usr, "Line [linenum] too long!")
|
||||
lines.Remove(l)
|
||||
else
|
||||
linenum++
|
||||
updateDialog(usr) // make sure updates when complete
|
||||
|
||||
/datum/song/Topic(href, href_list)
|
||||
if(!usr.canUseTopic(instrumentObj, TRUE, FALSE, FALSE, FALSE))
|
||||
usr << browse(null, "window=instrument")
|
||||
usr.unset_machine()
|
||||
return
|
||||
|
||||
instrumentObj.add_fingerprint(usr)
|
||||
|
||||
if(href_list["newsong"])
|
||||
lines = new()
|
||||
tempo = sanitize_tempo(5) // default 120 BPM
|
||||
name = ""
|
||||
|
||||
else if(href_list["import"])
|
||||
var/t = ""
|
||||
do
|
||||
t = html_encode(input(usr, "Please paste the entire song, formatted:", text("[]", name), t) as message)
|
||||
if(!in_range(instrumentObj, usr))
|
||||
return
|
||||
|
||||
if(length_char(t) >= MUSIC_MAXLINES * MUSIC_MAXLINECHARS)
|
||||
var/cont = input(usr, "Your message is too long! Would you like to continue editing it?", "", "yes") in list("yes", "no")
|
||||
if(cont == "no")
|
||||
break
|
||||
while(length_char(t) > MUSIC_MAXLINES * MUSIC_MAXLINECHARS)
|
||||
ParseSong(t)
|
||||
|
||||
else if(href_list["help"])
|
||||
help = text2num(href_list["help"]) - 1
|
||||
|
||||
else if(href_list["edit"])
|
||||
edit = text2num(href_list["edit"]) - 1
|
||||
|
||||
if(href_list["repeat"]) //Changing this from a toggle to a number of repeats to avoid infinite loops.
|
||||
if(playing)
|
||||
return //So that people cant keep adding to repeat. If the do it intentionally, it could result in the server crashing.
|
||||
repeat += round(text2num(href_list["repeat"]))
|
||||
if(repeat < 0)
|
||||
repeat = 0
|
||||
if(repeat > max_repeats)
|
||||
repeat = max_repeats
|
||||
|
||||
else if(href_list["tempo"])
|
||||
tempo = sanitize_tempo(tempo + text2num(href_list["tempo"]))
|
||||
|
||||
else if(href_list["play"])
|
||||
playing = TRUE
|
||||
spawn()
|
||||
playsong(usr)
|
||||
|
||||
else if(href_list["newline"])
|
||||
var/newline = html_encode(input("Enter your line: ", instrumentObj.name) as text|null)
|
||||
if(!newline || !in_range(instrumentObj, usr))
|
||||
return
|
||||
if(lines.len > MUSIC_MAXLINES)
|
||||
return
|
||||
if(length(newline) > MUSIC_MAXLINECHARS)
|
||||
newline = copytext(newline, 1, MUSIC_MAXLINECHARS)
|
||||
lines.Add(newline)
|
||||
|
||||
else if(href_list["deleteline"])
|
||||
var/num = round(text2num(href_list["deleteline"]))
|
||||
if(num > lines.len || num < 1)
|
||||
return
|
||||
lines.Cut(num, num+1)
|
||||
|
||||
else if(href_list["modifyline"])
|
||||
var/num = round(text2num(href_list["modifyline"]),1)
|
||||
var/content = stripped_input(usr, "Enter your line: ", instrumentObj.name, lines[num], MUSIC_MAXLINECHARS)
|
||||
if(!content || !in_range(instrumentObj, usr))
|
||||
return
|
||||
if(num > lines.len || num < 1)
|
||||
return
|
||||
lines[num] = content
|
||||
|
||||
else if(href_list["stop"])
|
||||
playing = FALSE
|
||||
hearing_mobs = null
|
||||
|
||||
updateDialog(usr)
|
||||
return
|
||||
|
||||
/datum/song/proc/sanitize_tempo(new_tempo)
|
||||
new_tempo = abs(new_tempo)
|
||||
return max(round(new_tempo, world.tick_lag), world.tick_lag)
|
||||
|
||||
// subclass for handheld instruments, like violin
|
||||
/datum/song/handheld
|
||||
|
||||
/datum/song/handheld/updateDialog(mob/user)
|
||||
instrumentObj.interact(user)
|
||||
|
||||
/datum/song/handheld/shouldStopPlaying()
|
||||
if(instrumentObj)
|
||||
return !isliving(instrumentObj.loc)
|
||||
else
|
||||
return TRUE
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/obj/structure/piano
|
||||
name = "space minimoog"
|
||||
icon = 'icons/obj/musician.dmi'
|
||||
icon_state = "minimoog"
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
var/datum/song/song
|
||||
|
||||
/obj/structure/piano/unanchored
|
||||
anchored = FALSE
|
||||
|
||||
/obj/structure/piano/New()
|
||||
..()
|
||||
song = new("piano", src)
|
||||
|
||||
if(prob(50) && icon_state == initial(icon_state))
|
||||
name = "space minimoog"
|
||||
desc = "This is a minimoog, like a space piano, but more spacey!"
|
||||
icon_state = "minimoog"
|
||||
else
|
||||
name = "space piano"
|
||||
desc = "This is a space piano, like a regular piano, but always in tune! Even if the musician isn't."
|
||||
icon_state = "piano"
|
||||
|
||||
/obj/structure/piano/Destroy()
|
||||
qdel(song)
|
||||
song = null
|
||||
return ..()
|
||||
|
||||
/obj/structure/piano/Initialize(mapload)
|
||||
. = ..()
|
||||
if(mapload)
|
||||
song.tempo = song.sanitize_tempo(song.tempo) // tick_lag isn't set when the map is loaded
|
||||
|
||||
/obj/structure/piano/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
interact(user)
|
||||
|
||||
/obj/structure/piano/attack_paw(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/structure/piano/interact(mob/user)
|
||||
ui_interact(user)
|
||||
|
||||
/obj/structure/piano/ui_interact(mob/user)
|
||||
if(!user || !anchored)
|
||||
return
|
||||
|
||||
if(!user.IsAdvancedToolUser())
|
||||
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
|
||||
return 1
|
||||
user.set_machine(src)
|
||||
song.interact(user)
|
||||
|
||||
/obj/structure/piano/wrench_act(mob/living/user, obj/item/I)
|
||||
default_unfasten_wrench(user, I, 40)
|
||||
return TRUE
|
||||
@@ -64,7 +64,7 @@
|
||||
else
|
||||
I.forceMove(drop_location())
|
||||
to_chat(user, "<span class='notice'>You find [I] in the cistern.</span>")
|
||||
w_items -= I.w_class
|
||||
w_items = max(w_items - I.w_class, 0)
|
||||
else
|
||||
open = !open
|
||||
update_icon()
|
||||
@@ -112,12 +112,14 @@
|
||||
. = ..()
|
||||
if (secret_type)
|
||||
secret = new secret_type(src)
|
||||
secret.desc += " It's a secret!"
|
||||
w_items += secret.w_class
|
||||
secret.desc += "" //In case you want to add something to the item that spawns
|
||||
contents += secret
|
||||
|
||||
/obj/structure/toilet/secret/prison
|
||||
secret_type = /obj/effect/spawner/lootdrop/prison_loot_toilet
|
||||
/obj/structure/toilet/secret/LateInitialize()
|
||||
. = ..()
|
||||
w_items = 0 //recalculate total weight thanks to the secret.
|
||||
for(var/obj/item/I in contents)
|
||||
w_items += I.w_class
|
||||
|
||||
/obj/structure/toilet/secret/low_loot
|
||||
secret_type = /obj/effect/spawner/lootdrop/low_loot_toilet
|
||||
@@ -125,6 +127,9 @@
|
||||
/obj/structure/toilet/secret/high_loot
|
||||
secret_type = /obj/effect/spawner/lootdrop/high_loot_toilet
|
||||
|
||||
/obj/structure/toilet/secret/prison
|
||||
secret_type = /obj/effect/spawner/lootdrop/prison_loot_toilet
|
||||
|
||||
/obj/structure/urinal
|
||||
name = "urinal"
|
||||
desc = "The HU-452, an experimental urinal. Comes complete with experimental urinal cake."
|
||||
|
||||
+13
-12
@@ -8,7 +8,7 @@
|
||||
return
|
||||
|
||||
//allocate a channel if necessary now so its the same for everyone
|
||||
channel = channel || open_sound_channel()
|
||||
channel = channel || SSsounds.random_available_channel()
|
||||
|
||||
// Looping through the player list has the added bonus of working for mobs inside containers
|
||||
var/sound/S = sound(get_sfx(soundin))
|
||||
@@ -26,10 +26,10 @@
|
||||
if(get_dist(M, turf_source) <= maxdistance)
|
||||
M.playsound_local(turf_source, soundin, vol, vary, frequency, falloff, channel, pressure_affected, S, soundenvwet, soundenvdry)
|
||||
|
||||
/mob/proc/playsound_local(turf/turf_source, soundin, vol as num, vary, frequency, falloff, channel = 0, pressure_affected = TRUE, sound/S, envwet = -10000, envdry = 0, manual_x, manual_y)
|
||||
/mob/proc/playsound_local(turf/turf_source, soundin, vol as num, vary, frequency, falloff, channel = 0, pressure_affected = TRUE, sound/S, envwet = -10000, envdry = 0, manual_x, manual_y, distance_multiplier = 1)
|
||||
if(audiovisual_redirect)
|
||||
var/turf/T = get_turf(src)
|
||||
audiovisual_redirect.playsound_local(turf_source, soundin, vol, vary, frequency, falloff, channel, pressure_affected, S, 0, -1000, turf_source.x - T.x, turf_source.y - T.y)
|
||||
audiovisual_redirect.playsound_local(turf_source, soundin, vol, vary, frequency, falloff, channel, pressure_affected, S, 0, -1000, turf_source.x - T.x, turf_source.y - T.y, distance_multiplier)
|
||||
if(!client || !can_hear())
|
||||
return
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
S = sound(get_sfx(soundin))
|
||||
|
||||
S.wait = 0 //No queue
|
||||
S.channel = channel || open_sound_channel()
|
||||
S.channel = channel || SSsounds.random_available_channel()
|
||||
S.volume = vol
|
||||
S.environment = 7
|
||||
|
||||
@@ -55,6 +55,8 @@
|
||||
if(!manual_x && !manual_y)
|
||||
distance = get_dist(T, turf_source)
|
||||
|
||||
distance *= distance_multiplier
|
||||
|
||||
S.volume -= max(distance - world.view, 0) * 2 //multiplicative falloff to add on top of natural audio falloff.
|
||||
|
||||
if(pressure_affected)
|
||||
@@ -86,13 +88,13 @@
|
||||
dx = turf_source.x - T.x
|
||||
else
|
||||
dx = manual_x
|
||||
S.x = dx
|
||||
S.x = dx * distance_multiplier
|
||||
var/dz = 0 // Hearing from infront/behind
|
||||
if(!manual_x)
|
||||
dz = turf_source.y - T.y
|
||||
else
|
||||
dz = manual_y
|
||||
S.z = dz
|
||||
S.z = dz * distance_multiplier
|
||||
// The y value is for above your head, but there is no ceiling in 2d spessmens.
|
||||
S.y = 1
|
||||
S.falloff = (falloff ? falloff : FALLOFF_SOUNDS)
|
||||
@@ -107,15 +109,14 @@
|
||||
var/mob/M = m
|
||||
M.playsound_local(M, null, volume, vary, frequency, falloff, channel, pressure_affected, S)
|
||||
|
||||
/proc/open_sound_channel()
|
||||
var/static/next_channel = 1 //loop through the available 1024 - (the ones we reserve) channels and pray that its not still being used
|
||||
. = ++next_channel
|
||||
if(next_channel > CHANNEL_HIGHEST_AVAILABLE)
|
||||
next_channel = 1
|
||||
|
||||
/mob/proc/stop_sound_channel(chan)
|
||||
SEND_SOUND(src, sound(null, repeat = 0, wait = 0, channel = chan))
|
||||
|
||||
/mob/proc/set_sound_channel_volume(channel, volume)
|
||||
var/sound/S = sound(null, FALSE, FALSE, channel, volume)
|
||||
S.status = SOUND_UPDATE
|
||||
SEND_SOUND(src, S)
|
||||
|
||||
/client/proc/playtitlemusic(vol = 85)
|
||||
set waitfor = FALSE
|
||||
UNTIL(SSticker.login_music) //wait for SSticker init to set the login music
|
||||
|
||||
@@ -173,6 +173,16 @@
|
||||
/turf/closed/mineral/silver = 12, /turf/closed/mineral/plasma = 20, /turf/closed/mineral/iron = 40, /turf/closed/mineral/titanium = 11,
|
||||
/turf/closed/mineral/gibtonite = 4, /turf/closed/mineral/bscrystal = 1)
|
||||
|
||||
/turf/closed/mineral/random/no_caves/earth_like
|
||||
icon_state = "rock_oxy"
|
||||
turf_type = /turf/open/floor/plating/asteroid
|
||||
baseturfs = /turf/open/floor/plating/asteroid
|
||||
mineralSpawnChanceList = list(/turf/closed/mineral/uranium/earth_like = 5, /turf/closed/mineral/diamond/earth_like = 1, /turf/closed/mineral/gold/earth_like = 10,
|
||||
/turf/closed/mineral/silver/earth_like = 12, /turf/closed/mineral/plasma/earth_like = 20, /turf/closed/mineral/iron/earth_like = 40,
|
||||
/turf/closed/mineral/titanium/earth_like = 11, /turf/closed/mineral/gibtonite/earth_like = 4, /turf/closed/mineral/bscrystal/earth_like = 1)
|
||||
initial_gas_mix = OPENTURF_DEFAULT_ATMOS
|
||||
defer_change = TRUE
|
||||
|
||||
/turf/closed/mineral/random/high_chance
|
||||
icon_state = "rock_highchance"
|
||||
mineralChance = 25
|
||||
@@ -194,6 +204,10 @@
|
||||
icon_state = "rock_highchance_oxy"
|
||||
turf_type = /turf/open/floor/plating/asteroid
|
||||
baseturfs = /turf/open/floor/plating/asteroid
|
||||
mineralSpawnChanceList = list(
|
||||
/turf/closed/mineral/uranium/earth_like = 35, /turf/closed/mineral/diamond/earth_like = 30, /turf/closed/mineral/gold/earth_like = 45,
|
||||
/turf/closed/mineral/titanium/earth_like = 45, /turf/closed/mineral/silver/earth_like = 50, /turf/closed/mineral/plasma/earth_like = 50,
|
||||
/turf/closed/mineral/bscrystal/earth_like = 20)
|
||||
initial_gas_mix = OPENTURF_DEFAULT_ATMOS
|
||||
defer_change = TRUE
|
||||
|
||||
@@ -211,6 +225,10 @@
|
||||
turf_type = /turf/open/floor/plating/asteroid
|
||||
baseturfs = /turf/open/floor/plating/asteroid
|
||||
initial_gas_mix = OPENTURF_DEFAULT_ATMOS
|
||||
mineralSpawnChanceList = list(
|
||||
/turf/closed/mineral/uranium/earth_like = 2, /turf/closed/mineral/diamond/earth_like = 1, /turf/closed/mineral/gold/earth_like = 4,
|
||||
/turf/closed/mineral/titanium/earth_like = 4, /turf/closed/mineral/silver/earth_like = 6, /turf/closed/mineral/plasma/earth_like = 15,
|
||||
/turf/closed/mineral/iron/earth_like = 40, /turf/closed/mineral/gibtonite/earth_like = 2, /turf/closed/mineral/bscrystal/earth_like = 1)
|
||||
defer_change = TRUE
|
||||
|
||||
/turf/closed/mineral/random/volcanic
|
||||
@@ -246,13 +264,6 @@
|
||||
/turf/closed/mineral/silver/volcanic = 20, /turf/closed/mineral/plasma/volcanic = 30, /turf/closed/mineral/bscrystal/volcanic = 1, /turf/closed/mineral/gibtonite/volcanic = 2,
|
||||
/turf/closed/mineral/iron/volcanic = 95)
|
||||
|
||||
/turf/closed/mineral/random/earth_like
|
||||
icon_state = "rock_oxy"
|
||||
turf_type = /turf/open/floor/plating/asteroid
|
||||
baseturfs = /turf/open/floor/plating/asteroid
|
||||
initial_gas_mix = OPENTURF_DEFAULT_ATMOS
|
||||
defer_change = TRUE
|
||||
|
||||
|
||||
/turf/closed/mineral/iron
|
||||
mineralType = /obj/item/stack/ore/iron
|
||||
@@ -624,3 +635,10 @@
|
||||
baseturfs = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
|
||||
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
|
||||
defer_change = 1
|
||||
|
||||
/turf/closed/mineral/gibtonite/earth_like
|
||||
icon_state = "rock_oxy"
|
||||
turf_type = /turf/open/floor/plating/asteroid
|
||||
baseturfs = /turf/open/floor/plating/asteroid
|
||||
initial_gas_mix = OPENTURF_DEFAULT_ATMOS
|
||||
defer_change = TRUE
|
||||
|
||||
Reference in New Issue
Block a user