Merge branch 'master' into tools_andstuff
This commit is contained in:
@@ -117,10 +117,10 @@
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glass_overlay.appearance_flags = RESET_COLOR
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. += glass_overlay
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/obj/item/clothing/head/helmet/space/hostile_environment/worn_overlays(isinhands, icon_file, style_flags = NONE)
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/obj/item/clothing/head/helmet/space/hostile_environment/worn_overlays(isinhands, icon_file, used_state, style_flags = NONE)
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. = ..()
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if(!isinhands)
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var/mutable_appearance/M = mutable_appearance('icons/mob/head.dmi', "hostile_env_glass")
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var/mutable_appearance/M = mutable_appearance('icons/mob/clothing/head.dmi', "hostile_env_glass")
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M.appearance_flags = RESET_COLOR
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. += M
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@@ -433,19 +433,23 @@
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desc = "A glowing trinket that was originally the Hierophant's beacon. Suitable as a trophy for a kinetic crusher."
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icon_state = "vortex_talisman"
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denied_type = /obj/item/crusher_trophy/vortex_talisman
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var/vortex_cd
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/obj/item/crusher_trophy/vortex_talisman/effect_desc()
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return "mark detonation to create a barrier you can pass"
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return "mark detonation to create a barrier you can pass that lasts for <b>7.5 seconds</b>, with a cooldown of <b>9 seconds</b> after creation."
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/obj/item/crusher_trophy/vortex_talisman/on_mark_detonation(mob/living/target, mob/living/user)
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if(vortex_cd >= world.time)
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return
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var/turf/T = get_turf(user)
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new /obj/effect/temp_visual/hierophant/wall/crusher(T, user) //a wall only you can pass!
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var/obj/effect/temp_visual/hierophant/wall/crusher/W = new (T, user) //a wall only you can pass!
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var/turf/otherT = get_step(T, turn(user.dir, 90))
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if(otherT)
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new /obj/effect/temp_visual/hierophant/wall/crusher(otherT, user)
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otherT = get_step(T, turn(user.dir, -90))
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if(otherT)
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new /obj/effect/temp_visual/hierophant/wall/crusher(otherT, user)
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vortex_cd = world.time + W.duration * 1.2
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/obj/effect/temp_visual/hierophant/wall/crusher
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duration = 75
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@@ -26,8 +26,8 @@
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slot = "hivecore"
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force = 0
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actions_types = list(/datum/action/item_action/organ_action/use)
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var/inert = 0
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var/preserved = 0
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var/inert
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var/preserved
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/obj/item/organ/regenerative_core/Initialize()
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. = ..()
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@@ -38,7 +38,9 @@
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go_inert()
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/obj/item/organ/regenerative_core/proc/preserved(implanted = 0)
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inert = FALSE
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if(inert)
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name = initial(name)
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inert = FALSE
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preserved = TRUE
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update_icon()
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desc = "All that remains of a hivelord. It is preserved, allowing you to use it to heal completely without danger of decay."
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@@ -69,14 +71,15 @@
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/obj/item/organ/regenerative_core/afterattack(atom/target, mob/user, proximity_flag)
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. = ..()
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if(proximity_flag && ishuman(target))
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if(proximity_flag)
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apply_healing_core(target, user)
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/obj/item/organ/regenerative_core/proc/apply_healing_core(atom/target, mob/user)
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if(ishuman(target))
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var/mob/living/carbon/human/H = target
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if(inert)
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to_chat(user, "<span class='notice'>[src] has decayed and can no longer be used to heal.</span>")
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return
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if(isvamp(user))
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to_chat(user, "<span class='notice'>[src] breaks down as it fails to heal your unholy self</span>")
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return
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else
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if(H.stat == DEAD)
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to_chat(user, "<span class='notice'>[src] are useless on the dead.</span>")
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@@ -87,22 +90,16 @@
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else
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to_chat(user, "<span class='notice'>You start to smear [src] on yourself. It feels and smells disgusting, but you feel amazingly refreshed in mere moments.</span>")
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SSblackbox.record_feedback("nested tally", "hivelord_core", 1, list("[type]", "used", "self"))
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H.revive(full_heal = 1)
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if(AmBloodsucker(H))
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H.revive(full_heal = FALSE)
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else
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H.revive(full_heal = TRUE)
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qdel(src)
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user.log_message("[user] used [src] to heal [H]! Wake the fuck up, Samurai!", LOG_ATTACK, color="green") //Logging for 'old' style legion core use, when clicking on a sprite of yourself or another.
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/obj/item/organ/regenerative_core/attack_self(mob/user) //Knouli's first hack! Allows for the use of the core in hand rather than needing to click on the target, yourself, to selfheal. Its a rip of the proc just above - but skips on distance check and only uses 'user' rather than 'target'
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if(ishuman(user)) //Check if user is human, no need for distance check as it's self heal
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var/mob/living/carbon/human/H = user //Set H to user rather than target
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if(inert) //Inert cores are useless
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to_chat(user, "<span class='notice'>[src] has decayed and can no longer be used to heal.</span>")
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return
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else //Skip on check if the target to be healed is dead as, if you are dead, you're not going to be able to use it on yourself!
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to_chat(user, "<span class='notice'>You start to smear [src] on yourself. It feels and smells disgusting, but you feel amazingly refreshed in mere moments.</span>")
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SSblackbox.record_feedback("nested tally", "hivelord_core", 1, list("[type]", "used", "self"))
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H.revive(full_heal = 1)
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qdel(src)
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H.log_message("[H] used [src] to heal themselves! Making use of Knouli's sexy and intelligent use-in-hand proc!", LOG_ATTACK, color="green") //Logging for 'new' style legion core use, when using the core in-hand.
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. = ..()
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apply_healing_core(user)
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/obj/item/organ/regenerative_core/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
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@@ -835,9 +835,9 @@
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force = CLAMP((ghost_counter * 4), 0, 75)
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user.visible_message("<span class='danger'>[user] strikes with the force of [ghost_counter] vengeful spirits!</span>")
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..()
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return ..()
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/obj/item/melee/ghost_sword/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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/obj/item/melee/ghost_sword/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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var/ghost_counter = ghost_check()
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final_block_chance += CLAMP((ghost_counter * 5), 0, 75)
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owner.visible_message("<span class='danger'>[owner] is protected by a ring of [ghost_counter] ghosts!</span>")
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