port1
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@@ -57,6 +57,7 @@
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#define BODYPART_NOT_DISABLED 0
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#define BODYPART_DISABLED_DAMAGE 1
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#define BODYPART_DISABLED_PARALYSIS 2
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#define BODYPART_DISABLED_WOUND 3
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#define DEFAULT_BODYPART_ICON 'icons/mob/human_parts.dmi'
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#define DEFAULT_BODYPART_ICON_ORGANIC 'icons/mob/human_parts_greyscale.dmi'
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@@ -103,12 +104,14 @@
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#define TRAUMA_RESILIENCE_BASIC 1 //Curable with chems
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#define TRAUMA_RESILIENCE_SURGERY 2 //Curable with brain surgery
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#define TRAUMA_RESILIENCE_LOBOTOMY 3 //Curable with lobotomy
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#define TRAUMA_RESILIENCE_MAGIC 4 //Curable only with magic
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#define TRAUMA_RESILIENCE_ABSOLUTE 5 //This is here to stay
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#define TRAUMA_RESILIENCE_WOUND 4 //Curable by healing the head wound
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#define TRAUMA_RESILIENCE_MAGIC 5 //Curable only with magic
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#define TRAUMA_RESILIENCE_ABSOLUTE 6 //This is here to stay
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//Limit of traumas for each resilience tier
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#define TRAUMA_LIMIT_BASIC 3
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#define TRAUMA_LIMIT_SURGERY 2
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#define TRAUMA_LIMIT_WOUND 2
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#define TRAUMA_LIMIT_LOBOTOMY 3
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#define TRAUMA_LIMIT_MAGIC 3
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#define TRAUMA_LIMIT_ABSOLUTE INFINITY
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@@ -315,4 +318,4 @@
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#define EYE_CONTACT_RANGE 5
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/// If you examine the same atom twice in this timeframe, we call examine_more() instead of examine()
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#define EXAMINE_MORE_TIME 1 SECONDS
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#define EXAMINE_MORE_TIME 1 SECONDS
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