port1
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@@ -268,6 +268,7 @@ SUBSYSTEM_DEF(persistence)
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SaveRandomizedRecipes()
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SavePanicBunker()
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SavePaintings()
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SaveScars()
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/datum/controller/subsystem/persistence/proc/LoadPanicBunker()
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var/bunker_path = file("data/bunker_passthrough.json")
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@@ -547,3 +548,24 @@ SUBSYSTEM_DEF(persistence)
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var/json_file = file("data/paintings.json")
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fdel(json_file)
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WRITE_FILE(json_file, json_encode(paintings))
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/datum/controller/subsystem/persistence/proc/SaveScars()
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for(var/i in GLOB.joined_player_list)
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var/mob/living/carbon/human/ending_human = get_mob_by_ckey(i)
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if(!istype(ending_human) || !ending_human.mind || !ending_human.client || !ending_human.client.prefs || !ending_human.client.prefs.persistent_scars)
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continue
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var/mob/living/carbon/human/original_human = ending_human.mind.original_character
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if(!original_human || original_human.stat == DEAD || !original_human.all_scars || !(original_human == ending_human))
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if(ending_human.client) // i was told if i don't check this every step of the way byond might decide a client ceases to exist mid proc so here we go
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ending_human.client.prefs.scars_list["[ending_human.client.prefs.scars_index]"] = ""
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else
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for(var/k in ending_human.all_wounds)
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var/datum/wound/W = k
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W.remove_wound() // so we can get the scars for open wounds
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if(!ending_human.client)
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return
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ending_human.client.prefs.scars_list["[ending_human.client.prefs.scars_index]"] = ending_human.format_scars()
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if(!ending_human.client)
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return
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ending_human.client.prefs.save_character()
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