port1
This commit is contained in:
@@ -2,7 +2,7 @@
|
||||
var/speed = 80 //time in deciseconds taken to butcher something
|
||||
var/effectiveness = 100 //percentage effectiveness; numbers above 100 yield extra drops
|
||||
var/bonus_modifier = 0 //percentage increase to bonus item chance
|
||||
var/butcher_sound = 'sound/weapons/slice.ogg' //sound played when butchering
|
||||
var/butcher_sound = 'sound/effects/butcher.ogg' //sound played when butchering
|
||||
var/butchering_enabled = TRUE
|
||||
var/can_be_blunt = FALSE
|
||||
|
||||
@@ -64,8 +64,11 @@
|
||||
H.visible_message("<span class='danger'>[user] slits [H]'s throat!</span>", \
|
||||
"<span class='userdanger'>[user] slits your throat...</span>")
|
||||
log_combat(user, H, "finishes slicing the throat of")
|
||||
H.apply_damage(source.force, BRUTE, BODY_ZONE_HEAD)
|
||||
H.bleed_rate = clamp(H.bleed_rate + 20, 0, 30)
|
||||
H.apply_damage(source.force, BRUTE, BODY_ZONE_HEAD, wound_bonus=CANT_WOUND) // easy tiger, we'll get to that in a sec
|
||||
var/obj/item/bodypart/slit_throat = H.get_bodypart(BODY_ZONE_HEAD)
|
||||
if(slit_throat)
|
||||
var/datum/wound/brute/cut/critical/screaming_through_a_slit_throat = new
|
||||
screaming_through_a_slit_throat.apply_wound(slit_throat)
|
||||
H.apply_status_effect(/datum/status_effect/neck_slice)
|
||||
|
||||
/datum/component/butchering/proc/Butcher(mob/living/butcher, mob/living/meat)
|
||||
|
||||
Reference in New Issue
Block a user