port1
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@@ -64,7 +64,8 @@ Bonus
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if(bleed)
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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H.bleed_rate += 5 * power
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var/obj/item/bodypart/random_part = pick(H.bodyparts)
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random_part.generic_bleedstacks += 5 * power
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return 1
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/*
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