port1
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@@ -44,7 +44,7 @@
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else
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playsound(get_turf(D), 'sound/weapons/punch1.ogg', 25, TRUE, -1)
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log_combat(A, D, "strong punched (Sleeping Carp)")//so as to not double up on logging
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D.apply_damage((damage + 15) + crit_damage, BRUTE, affecting)
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D.apply_damage((damage + 15) + crit_damage, BRUTE, affecting, wound_bonus = CANT_WOUND)
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return TRUE
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///Crashing Wave Kick: Harm Disarm combo, throws people seven tiles backwards
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@@ -56,7 +56,7 @@
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playsound(get_turf(A), 'sound/effects/hit_kick.ogg', 50, TRUE, -1)
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var/atom/throw_target = get_edge_target_turf(D, A.dir)
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D.throw_at(throw_target, 7, 14, A)
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D.apply_damage(damage, BRUTE, BODY_ZONE_CHEST)
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D.apply_damage(damage, BRUTE, BODY_ZONE_CHEST, wound_bonus = CANT_WOUND, wound_bonus = CANT_WOUND)
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log_combat(A, D, "launchkicked (Sleeping Carp)")
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return TRUE
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@@ -66,14 +66,14 @@
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A.do_attack_animation(D, ATTACK_EFFECT_KICK)
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playsound(get_turf(A), 'sound/effects/hit_kick.ogg', 50, TRUE, -1)
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if((D.mobility_flags & MOBILITY_STAND))
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D.apply_damage(damage, BRUTE, BODY_ZONE_HEAD)
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D.apply_damage(damage, BRUTE, BODY_ZONE_HEAD, wound_bonus = CANT_WOUND)
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D.DefaultCombatKnockdown(50, override_hardstun = 0.01, override_stamdmg = 0)
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D.apply_damage(damage + 35, STAMINA, BODY_ZONE_HEAD) //A cit specific change form the tg port to really punish anyone who tries to stand up
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D.apply_damage(damage + 35, STAMINA, BODY_ZONE_HEAD, wound_bonus = CANT_WOUND) //A cit specific change form the tg port to really punish anyone who tries to stand up
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D.visible_message("<span class='warning'>[A] kicks [D] in the head, sending them face first into the floor!</span>", \
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"<span class='userdanger'>You are kicked in the head by [A], sending you crashing to the floor!</span>", "<span class='hear'>You hear a sickening sound of flesh hitting flesh!</span>", COMBAT_MESSAGE_RANGE, A)
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else
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D.apply_damage(damage*0.5, BRUTE, BODY_ZONE_HEAD)
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D.apply_damage(damage + 35, STAMINA, BODY_ZONE_HEAD)
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D.apply_damage(damage*0.5, BRUTE, BODY_ZONE_HEAD, wound_bonus = CANT_WOUND)
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D.apply_damage(damage + 35, STAMINA, BODY_ZONE_HEAD, wound_bonus = CANT_WOUND)
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D.drop_all_held_items()
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D.visible_message("<span class='warning'>[A] kicks [D] in the head!</span>", \
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"<span class='userdanger'>You are kicked in the head by [A]!</span>", "<span class='hear'>You hear a sickening sound of flesh hitting flesh!</span>", COMBAT_MESSAGE_RANGE, A)
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@@ -99,7 +99,7 @@
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D.visible_message("<span class='danger'>[A] [atk_verb]s [D]!</span>", \
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"<span class='userdanger'>[A] [atk_verb]s you!</span>", null, null, A)
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to_chat(A, "<span class='danger'>You [atk_verb] [D]!</span>")
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D.apply_damage(damage, BRUTE, affecting)
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D.apply_damage(damage, BRUTE, affecting, wound_bonus = CANT_WOUND)
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playsound(get_turf(D), 'sound/weapons/punch1.ogg', 25, TRUE, -1)
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if(CHECK_MOBILITY(D, MOBILITY_STAND) && damage >= stunthreshold)
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to_chat(D, "<span class='danger'>You stumble and fall!</span>")
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