General refactor for some snowflake bodyparts procs and taurs.
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@@ -139,6 +139,9 @@
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#define STYLE_PAW_TAURIC (1<<3)
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#define STYLE_HOOF_TAURIC (1<<4)
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#define STYLE_ALL_TAURIC (STYLE_SNEK_TAURIC|STYLE_PAW_TAURIC|STYLE_HOOF_TAURIC)
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#define USE_SNEK_CLIP_MASK (1<<5)
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#define USE_HOOF_CLIP_MASK (1<<6)
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#define USE_TAUR_CLIP_MASK (USE_SNEK_CLIP_MASK|USE_HOOF_CLIP_MASK)
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//digitigrade legs settings.
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#define NOT_DIGITIGRADE 0
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@@ -35,15 +35,15 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
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#define BODY_ADJ_LAYER 27 //certain mutantrace features (snout, body markings) that must appear above the body parts
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#define GENITALS_FRONT_LAYER 26 //Draws some genitalia above clothes and the TAUR body if need be.
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#define BODY_LAYER 25 //underwear, undershirts, socks, eyes, lips(makeup)
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#define FRONT_MUTATIONS_LAYER 24 //mutations that should appear above body, body_adj and bodyparts layer (e.g. laser eyes)
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#define DAMAGE_LAYER 23 //damage indicators (cuts and burns)
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#define UNIFORM_LAYER 22
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#define ID_LAYER 21
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#define HANDS_PART_LAYER 20
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#define SHOES_LAYER 19
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#define GLOVES_LAYER 18
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#define EARS_LAYER 17
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#define BODY_TAUR_LAYER 16
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#define BODY_ADJ_UPPER_LAYER 24
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#define FRONT_MUTATIONS_LAYER 23 //mutations that should appear above body, body_adj and bodyparts layer (e.g. laser eyes)
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#define DAMAGE_LAYER 22 //damage indicators (cuts and burns)
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#define UNIFORM_LAYER 21
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#define ID_LAYER 20
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#define HANDS_PART_LAYER 19
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#define SHOES_LAYER 18
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#define GLOVES_LAYER 17
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#define EARS_LAYER 16
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#define SUIT_LAYER 15
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#define GENITALS_EXPOSED_LAYER 14
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#define GLASSES_LAYER 13
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