Update files
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@@ -12,7 +12,7 @@ would spawn and follow the beaker, even if it is carried or thrown.
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pass_flags = PASSTABLE | PASSGRILLE
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anchored = TRUE
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/obj/effect/particle_effect/Initialize()
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/obj/effect/particle_effect/Initialize(mapload)
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. = ..()
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GLOB.cameranet.updateVisibility(src)
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@@ -4,7 +4,7 @@
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opacity = 1
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anchored = TRUE
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/obj/effect/particle_effect/expl_particles/Initialize()
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/obj/effect/particle_effect/expl_particles/Initialize(mapload)
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. = ..()
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QDEL_IN(src, 15)
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@@ -29,7 +29,7 @@
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pixel_x = -32
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pixel_y = -32
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/obj/effect/explosion/Initialize()
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/obj/effect/explosion/Initialize(mapload)
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. = ..()
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QDEL_IN(src, 10)
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@@ -90,7 +90,7 @@
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/obj/effect/particle_effect/foam/long_life
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lifetime = 150
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/obj/effect/particle_effect/foam/Initialize()
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/obj/effect/particle_effect/foam/Initialize(mapload)
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. = ..()
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MakeSlippery()
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create_reagents(1000, NONE, NO_REAGENTS_VALUE) //limited by the size of the reagent holder anyway.
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@@ -271,7 +271,7 @@
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attack_hand_speed = CLICK_CD_MELEE
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attack_hand_is_action = TRUE
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/obj/structure/foamedmetal/Initialize()
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/obj/structure/foamedmetal/Initialize(mapload)
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. = ..()
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air_update_turf(1)
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@@ -307,7 +307,7 @@
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alpha = 120
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max_integrity = 10
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/obj/structure/foamedmetal/resin/Initialize()
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/obj/structure/foamedmetal/resin/Initialize(mapload)
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. = ..()
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neutralize_air()
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addtimer(CALLBACK(src, .proc/neutralize_air), 5) // yeah this sucks, maybe when auxmos is out
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@@ -30,7 +30,7 @@
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set_opacity(0) //if we were blocking view, we aren't now because we're fading out
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stoplag()
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/obj/effect/particle_effect/smoke/Initialize()
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/obj/effect/particle_effect/smoke/Initialize(mapload)
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. = ..()
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create_reagents(500, NONE, NO_REAGENTS_VALUE)
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START_PROCESSING(SSobj, src)
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@@ -24,7 +24,7 @@
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light_range = MINIMUM_USEFUL_LIGHT_RANGE
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light_color = LIGHT_COLOR_FIRE
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/obj/effect/particle_effect/sparks/Initialize()
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/obj/effect/particle_effect/sparks/Initialize(mapload)
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. = ..()
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flick(icon_state, src) // replay the animation
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playsound(src, "sparks", 100, TRUE)
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@@ -69,7 +69,7 @@
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name = "lightning"
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icon_state = "electricity"
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/obj/effect/particle_effect/fake_sparks/Initialize()
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/obj/effect/particle_effect/fake_sparks/Initialize(mapload)
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. = ..()
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flick(icon_state, src) // replay the animation
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playsound(src, "sparks", 100, TRUE)
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@@ -7,7 +7,7 @@
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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/obj/effect/particle_effect/water/Initialize()
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/obj/effect/particle_effect/water/Initialize(mapload)
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. = ..()
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QDEL_IN(src, 70)
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@@ -45,7 +45,7 @@ steam.start() -- spawns the effect
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icon_state = "extinguish"
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density = FALSE
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/obj/effect/particle_effect/steam/Initialize()
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/obj/effect/particle_effect/steam/Initialize(mapload)
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. = ..()
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QDEL_IN(src, 20)
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