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@@ -90,7 +90,7 @@
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/obj/effect/particle_effect/foam/long_life
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lifetime = 150
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/obj/effect/particle_effect/foam/Initialize()
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/obj/effect/particle_effect/foam/Initialize(mapload)
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. = ..()
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MakeSlippery()
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create_reagents(1000, NONE, NO_REAGENTS_VALUE) //limited by the size of the reagent holder anyway.
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@@ -271,7 +271,7 @@
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attack_hand_speed = CLICK_CD_MELEE
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attack_hand_is_action = TRUE
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/obj/structure/foamedmetal/Initialize()
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/obj/structure/foamedmetal/Initialize(mapload)
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. = ..()
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air_update_turf(1)
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@@ -307,7 +307,7 @@
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alpha = 120
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max_integrity = 10
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/obj/structure/foamedmetal/resin/Initialize()
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/obj/structure/foamedmetal/resin/Initialize(mapload)
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. = ..()
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neutralize_air()
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addtimer(CALLBACK(src, .proc/neutralize_air), 5) // yeah this sucks, maybe when auxmos is out
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