Update files
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@@ -84,7 +84,7 @@
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bare_wound_bonus = 10
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custom_price = PRICE_NORMAL
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/obj/item/kitchen/knife/Initialize()
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/obj/item/kitchen/knife/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/butchering, 80 - force, 100, force - 10) //bonus chance increases depending on force
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@@ -120,7 +120,7 @@
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bare_wound_bonus = 10
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custom_price = PRICE_NORMAL
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/obj/item/kitchen/efink/Initialize()
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/obj/item/kitchen/efink/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/butchering, 80 - force, 100, force - 10) //bonus chance increases depending on force
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@@ -209,7 +209,7 @@
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var/light_on = FALSE
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var/brightness_on = 7
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/obj/item/kitchen/knife/combat/survival/knuckledagger/Initialize()
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/obj/item/kitchen/knife/combat/survival/knuckledagger/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/butchering, 30, 130, 20) // it's good for butchering stuff
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@@ -322,6 +322,6 @@
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desc = "A knife used to cleanly butcher. Its razor-sharp edge has been honed for butchering, but has been poorly maintained over the years."
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attack_verb = list("cleaved", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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/obj/item/kitchen/knife/scimitar/Initialize()
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/obj/item/kitchen/knife/scimitar/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/butchering, 90 - force, 100, force - 60) //bonus chance increases depending on force
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