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@@ -14,7 +14,7 @@
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//flags_ricochet = RICOCHET_HARD
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//ricochet_chance_mod = 0.5
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/obj/structure/Initialize()
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/obj/structure/Initialize(mapload)
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if (!armor)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
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. = ..()
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@@ -114,4 +114,4 @@
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return "<span class='warning'>It's falling apart!</span>"
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/obj/structure/rust_heretic_act()
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take_damage(500, BRUTE, "melee", 1)
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take_damage(500, BRUTE, "melee", 1)
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