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@@ -6,7 +6,7 @@
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anchored = TRUE
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var/popped = FALSE
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/obj/effect/fun_balloon/Initialize()
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/obj/effect/fun_balloon/Initialize(mapload)
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. = ..()
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SSobj.processing |= src
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@@ -109,7 +109,7 @@
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timeleft = 0
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var/list/warp_points
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/obj/effect/forcefield/arena_shuttle/Initialize()
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/obj/effect/forcefield/arena_shuttle/Initialize(mapload)
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. = ..()
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for(var/obj/effect/landmark/shuttle_arena_safe/exit in GLOB.landmarks_list)
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warp_points += exit
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@@ -1577,7 +1577,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
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duration = 9
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pixel_z = 270
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/obj/effect/temp_visual/fireball/Initialize()
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/obj/effect/temp_visual/fireball/Initialize(mapload)
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. = ..()
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animate(src, pixel_z = 0, time = duration)
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