Update files
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@@ -43,7 +43,7 @@
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density = FALSE
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var/active = 1
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/obj/structure/firepit/Initialize()
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/obj/structure/firepit/Initialize(mapload)
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..()
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toggleFirepit()
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@@ -32,7 +32,7 @@
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else
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UnregisterSignal(M, COMSIG_MOB_SAY)
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/obj/item/clothing/head/rice_hat/cursed/Initialize()
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/obj/item/clothing/head/rice_hat/cursed/Initialize(mapload)
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. = ..()
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ADD_TRAIT(src, TRAIT_NODROP, SHAMEBRERO_TRAIT)
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@@ -26,7 +26,7 @@
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icon_state = "barrier0"
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alpha = 100
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/obj/effect/murderdome/dead_barricade/Initialize()
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/obj/effect/murderdome/dead_barricade/Initialize(mapload)
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. = ..()
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addtimer(CALLBACK(src, .proc/respawn), 3 MINUTES)
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@@ -48,7 +48,7 @@
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//Syndicate sub-machine guns.
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/obj/item/gun/ballistic/automatic/c20r/sc_c20r
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/obj/item/gun/ballistic/automatic/c20r/sc_c20r/Initialize()
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/obj/item/gun/ballistic/automatic/c20r/sc_c20r/Initialize(mapload)
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. = ..()
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for(var/ammo in magazine.stored_ammo)
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if(prob(95)) //95% chance
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@@ -57,7 +57,7 @@
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//Barman's shotgun
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/obj/item/gun/ballistic/shotgun/sc_pump
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/obj/item/gun/ballistic/shotgun/sc_pump/Initialize()
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/obj/item/gun/ballistic/shotgun/sc_pump/Initialize(mapload)
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. = ..()
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for(var/ammo in magazine.stored_ammo)
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if(prob(95)) //95% chance
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