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@@ -11,7 +11,7 @@
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armor = list("melee" = 30, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50, "wound" = 10)
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/obj/item/clothing/suit/armor/Initialize()
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/obj/item/clothing/suit/armor/Initialize(mapload)
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. = ..()
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if(!allowed)
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allowed = GLOB.security_vest_allowed
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@@ -145,7 +145,7 @@
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armor = list("melee" = 50, "bullet" = 40, "laser" = 50, "energy" = 50, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 90, "wound" = 10)
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togglename = "buttons"
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/obj/item/clothing/suit/toggle/captains_parade/Initialize()
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/obj/item/clothing/suit/toggle/captains_parade/Initialize(mapload)
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. = ..()
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allowed = GLOB.security_wintercoat_allowed
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@@ -207,7 +207,7 @@
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resistance_flags = FLAMMABLE
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dog_fashion = null
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/obj/item/clothing/suit/armor/vest/det_suit/Initialize()
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/obj/item/clothing/suit/armor/vest/det_suit/Initialize(mapload)
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. = ..()
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allowed = GLOB.detective_vest_allowed
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@@ -336,7 +336,7 @@
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armor = list("melee" = 35, "bullet" = 40, "laser" = 40, "energy" = 50, "bomb" = 35, "bio" = 10, "rad" = 10, "fire" = 10, "acid" = 60)
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togglename = "buttons"
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/obj/item/clothing/suit/toggle/armor/vest/centcom_formal/Initialize()
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/obj/item/clothing/suit/toggle/armor/vest/centcom_formal/Initialize(mapload)
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. = ..()
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allowed = GLOB.security_wintercoat_allowed
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@@ -349,6 +349,6 @@
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armor = list("melee" = 30, "bullet" = 30, "laser" = 30, "energy" = 40, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 90, "wound" = 10)
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togglename = "buttons"
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/obj/item/clothing/suit/toggle/armor/hos/hos_formal/Initialize()
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/obj/item/clothing/suit/toggle/armor/hos/hos_formal/Initialize(mapload)
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. = ..()
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allowed = GLOB.security_wintercoat_allowed
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@@ -107,7 +107,7 @@
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heat_protection = CHEST|GROIN|LEGS|ARMS
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
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/obj/item/clothing/suit/det_suit/Initialize()
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/obj/item/clothing/suit/det_suit/Initialize(mapload)
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. = ..()
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allowed = GLOB.detective_vest_allowed
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@@ -185,7 +185,7 @@
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body_parts_covered = ARMS
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actions_types = list(/datum/action/item_action/toggle_wings)
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/obj/item/clothing/suit/toggle/owlwings/Initialize()
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/obj/item/clothing/suit/toggle/owlwings/Initialize(mapload)
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. = ..()
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allowed = GLOB.security_vest_allowed
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@@ -259,7 +259,7 @@
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icon_state = "ponchoshame"
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item_state = "ponchoshame"
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/obj/item/clothing/suit/poncho/ponchoshame/Initialize()
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/obj/item/clothing/suit/poncho/ponchoshame/Initialize(mapload)
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. = ..()
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ADD_TRAIT(src, TRAIT_NODROP, SHAMEBRERO_TRAIT)
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@@ -692,7 +692,7 @@
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armor = list("melee" = 40, "bullet" = 45, "laser" = 45, "energy" = 35, "bomb" = 40, "bio" = 25, "rad" = 25, "fire" = 35, "acid" = 50)
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hoodtype = /obj/item/clothing/head/hooded/winterhood/centcom
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/obj/item/clothing/suit/hooded/wintercoat/centcom/Initialize()
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/obj/item/clothing/suit/hooded/wintercoat/centcom/Initialize(mapload)
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. = ..()
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allowed = GLOB.security_wintercoat_allowed
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@@ -708,7 +708,7 @@
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armor = list("melee" = 25, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 50)
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hoodtype = /obj/item/clothing/head/hooded/winterhood/captain
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/obj/item/clothing/suit/hooded/wintercoat/captain/Initialize()
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/obj/item/clothing/suit/hooded/wintercoat/captain/Initialize(mapload)
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. = ..()
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allowed = GLOB.security_wintercoat_allowed
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@@ -736,7 +736,7 @@
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armor = list("melee" = 25, "bullet" = 15, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 45)
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hoodtype = /obj/item/clothing/head/hooded/winterhood/security
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/obj/item/clothing/suit/hooded/wintercoat/security/Initialize()
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/obj/item/clothing/suit/hooded/wintercoat/security/Initialize(mapload)
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. = ..()
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allowed = GLOB.security_wintercoat_allowed
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@@ -752,7 +752,7 @@
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armor = list("melee" = 35, "bullet" = 35, "laser" = 35, "energy" = 15, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 55)
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hoodtype = /obj/item/clothing/head/hooded/winterhood/hos
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/obj/item/clothing/suit/hooded/wintercoat/hos/Initialize()
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/obj/item/clothing/suit/hooded/wintercoat/hos/Initialize(mapload)
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. = ..()
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allowed = GLOB.security_wintercoat_allowed
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@@ -1089,7 +1089,7 @@
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armor = list("melee" = 15, "bullet" = 8, "laser" = 25, "energy" = 5, "bomb" = 12, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 50)
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hoodtype = /obj/item/clothing/head/hooded/winterhood/durathread
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/obj/item/clothing/suit/hooded/wintercoat/durathread/Initialize()
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/obj/item/clothing/suit/hooded/wintercoat/durathread/Initialize(mapload)
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. = ..()
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allowed = GLOB.security_wintercoat_allowed
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@@ -8,7 +8,7 @@
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var/alternative_mode = FALSE
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var/no_t //do not update sprites when pulling up hood so we can avoid oddities with certain mechanics
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/obj/item/clothing/suit/hooded/Initialize()
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/obj/item/clothing/suit/hooded/Initialize(mapload)
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. = ..()
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hood = MakeHelmet()
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@@ -146,7 +146,7 @@
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. += "Alt-click on [src] to toggle the [togglename]."
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//Hardsuit toggle code
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/obj/item/clothing/suit/space/hardsuit/Initialize()
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/obj/item/clothing/suit/space/hardsuit/Initialize(mapload)
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. = ..()
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helmet = MakeHelmet()
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