Update files

This commit is contained in:
SandPoot
2022-04-06 18:41:31 -03:00
parent 4c3fa08cdf
commit 586a035132
881 changed files with 1599 additions and 1599 deletions
+5 -5
View File
@@ -11,7 +11,7 @@
armor = list("melee" = 30, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50, "wound" = 10)
/obj/item/clothing/suit/armor/Initialize()
/obj/item/clothing/suit/armor/Initialize(mapload)
. = ..()
if(!allowed)
allowed = GLOB.security_vest_allowed
@@ -145,7 +145,7 @@
armor = list("melee" = 50, "bullet" = 40, "laser" = 50, "energy" = 50, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 90, "wound" = 10)
togglename = "buttons"
/obj/item/clothing/suit/toggle/captains_parade/Initialize()
/obj/item/clothing/suit/toggle/captains_parade/Initialize(mapload)
. = ..()
allowed = GLOB.security_wintercoat_allowed
@@ -207,7 +207,7 @@
resistance_flags = FLAMMABLE
dog_fashion = null
/obj/item/clothing/suit/armor/vest/det_suit/Initialize()
/obj/item/clothing/suit/armor/vest/det_suit/Initialize(mapload)
. = ..()
allowed = GLOB.detective_vest_allowed
@@ -336,7 +336,7 @@
armor = list("melee" = 35, "bullet" = 40, "laser" = 40, "energy" = 50, "bomb" = 35, "bio" = 10, "rad" = 10, "fire" = 10, "acid" = 60)
togglename = "buttons"
/obj/item/clothing/suit/toggle/armor/vest/centcom_formal/Initialize()
/obj/item/clothing/suit/toggle/armor/vest/centcom_formal/Initialize(mapload)
. = ..()
allowed = GLOB.security_wintercoat_allowed
@@ -349,6 +349,6 @@
armor = list("melee" = 30, "bullet" = 30, "laser" = 30, "energy" = 40, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 90, "wound" = 10)
togglename = "buttons"
/obj/item/clothing/suit/toggle/armor/hos/hos_formal/Initialize()
/obj/item/clothing/suit/toggle/armor/hos/hos_formal/Initialize(mapload)
. = ..()
allowed = GLOB.security_wintercoat_allowed
+1 -1
View File
@@ -107,7 +107,7 @@
heat_protection = CHEST|GROIN|LEGS|ARMS
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
/obj/item/clothing/suit/det_suit/Initialize()
/obj/item/clothing/suit/det_suit/Initialize(mapload)
. = ..()
allowed = GLOB.detective_vest_allowed
+7 -7
View File
@@ -185,7 +185,7 @@
body_parts_covered = ARMS
actions_types = list(/datum/action/item_action/toggle_wings)
/obj/item/clothing/suit/toggle/owlwings/Initialize()
/obj/item/clothing/suit/toggle/owlwings/Initialize(mapload)
. = ..()
allowed = GLOB.security_vest_allowed
@@ -259,7 +259,7 @@
icon_state = "ponchoshame"
item_state = "ponchoshame"
/obj/item/clothing/suit/poncho/ponchoshame/Initialize()
/obj/item/clothing/suit/poncho/ponchoshame/Initialize(mapload)
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, SHAMEBRERO_TRAIT)
@@ -692,7 +692,7 @@
armor = list("melee" = 40, "bullet" = 45, "laser" = 45, "energy" = 35, "bomb" = 40, "bio" = 25, "rad" = 25, "fire" = 35, "acid" = 50)
hoodtype = /obj/item/clothing/head/hooded/winterhood/centcom
/obj/item/clothing/suit/hooded/wintercoat/centcom/Initialize()
/obj/item/clothing/suit/hooded/wintercoat/centcom/Initialize(mapload)
. = ..()
allowed = GLOB.security_wintercoat_allowed
@@ -708,7 +708,7 @@
armor = list("melee" = 25, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 50)
hoodtype = /obj/item/clothing/head/hooded/winterhood/captain
/obj/item/clothing/suit/hooded/wintercoat/captain/Initialize()
/obj/item/clothing/suit/hooded/wintercoat/captain/Initialize(mapload)
. = ..()
allowed = GLOB.security_wintercoat_allowed
@@ -736,7 +736,7 @@
armor = list("melee" = 25, "bullet" = 15, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 45)
hoodtype = /obj/item/clothing/head/hooded/winterhood/security
/obj/item/clothing/suit/hooded/wintercoat/security/Initialize()
/obj/item/clothing/suit/hooded/wintercoat/security/Initialize(mapload)
. = ..()
allowed = GLOB.security_wintercoat_allowed
@@ -752,7 +752,7 @@
armor = list("melee" = 35, "bullet" = 35, "laser" = 35, "energy" = 15, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 55)
hoodtype = /obj/item/clothing/head/hooded/winterhood/hos
/obj/item/clothing/suit/hooded/wintercoat/hos/Initialize()
/obj/item/clothing/suit/hooded/wintercoat/hos/Initialize(mapload)
. = ..()
allowed = GLOB.security_wintercoat_allowed
@@ -1089,7 +1089,7 @@
armor = list("melee" = 15, "bullet" = 8, "laser" = 25, "energy" = 5, "bomb" = 12, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 50)
hoodtype = /obj/item/clothing/head/hooded/winterhood/durathread
/obj/item/clothing/suit/hooded/wintercoat/durathread/Initialize()
/obj/item/clothing/suit/hooded/wintercoat/durathread/Initialize(mapload)
. = ..()
allowed = GLOB.security_wintercoat_allowed
+2 -2
View File
@@ -8,7 +8,7 @@
var/alternative_mode = FALSE
var/no_t //do not update sprites when pulling up hood so we can avoid oddities with certain mechanics
/obj/item/clothing/suit/hooded/Initialize()
/obj/item/clothing/suit/hooded/Initialize(mapload)
. = ..()
hood = MakeHelmet()
@@ -146,7 +146,7 @@
. += "Alt-click on [src] to toggle the [togglename]."
//Hardsuit toggle code
/obj/item/clothing/suit/space/hardsuit/Initialize()
/obj/item/clothing/suit/space/hardsuit/Initialize(mapload)
. = ..()
helmet = MakeHelmet()