Update files
This commit is contained in:
@@ -11,7 +11,7 @@
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var/codelen = 4
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tamperproof = 90
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/obj/structure/closet/crate/secure/loot/Initialize()
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/obj/structure/closet/crate/secure/loot/Initialize(mapload)
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. = ..()
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var/list/digits = list("1", "2", "3", "4", "5", "6", "7", "8", "9", "0")
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code = ""
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@@ -27,7 +27,7 @@ interface with the mining shuttle at the landing site if a mobile beacon is also
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var/obj/item/gps/internal/base/locator
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circuit = /obj/item/circuitboard/computer/auxiliary_base
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/obj/machinery/computer/auxillary_base/Initialize()
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/obj/machinery/computer/auxillary_base/Initialize(mapload)
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. = ..()
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locator = new(src)
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@@ -6,7 +6,7 @@
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icon_state = "construction_drone"
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var/area/starting_area
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/mob/camera/aiEye/remote/base_construction/Initialize()
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/mob/camera/aiEye/remote/base_construction/Initialize(mapload)
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. = ..()
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starting_area = get_area(loc)
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@@ -35,7 +35,7 @@
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/obj/item/clothing/head/hooded/explorer/standard
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/obj/item/clothing/suit/hooded/explorer/standard/Initialize()
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/obj/item/clothing/suit/hooded/explorer/standard/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/armor_plate)
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RegisterSignal(src, COMSIG_ARMOR_PLATED, .proc/upgrade_icon)
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@@ -54,7 +54,7 @@
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if(wearer.wear_suit == src)
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wearer.update_inv_wear_suit()
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/obj/item/clothing/head/hooded/explorer/standard/Initialize()
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/obj/item/clothing/head/hooded/explorer/standard/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/armor_plate)
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RegisterSignal(src, COMSIG_ARMOR_PLATED, .proc/upgrade_icon)
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@@ -91,7 +91,7 @@
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..()
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w_class = mask_adjusted ? WEIGHT_CLASS_NORMAL : WEIGHT_CLASS_SMALL
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/obj/item/clothing/mask/gas/explorer/folded/Initialize()
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/obj/item/clothing/mask/gas/explorer/folded/Initialize(mapload)
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. = ..()
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adjustmask()
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@@ -108,7 +108,7 @@
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armor = list("melee" = 70, "bullet" = 40, "laser" = 10, "energy" = 10, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe)
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/obj/item/clothing/suit/space/hostile_environment/Initialize()
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/obj/item/clothing/suit/space/hostile_environment/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/spraycan_paintable)
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START_PROCESSING(SSobj, src)
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@@ -137,7 +137,7 @@
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armor = list("melee" = 70, "bullet" = 40, "laser" = 10, "energy" = 10, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
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resistance_flags = FIRE_PROOF | LAVA_PROOF
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/obj/item/clothing/head/helmet/space/hostile_environment/Initialize()
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/obj/item/clothing/head/helmet/space/hostile_environment/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/spraycan_paintable)
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update_icon()
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@@ -34,7 +34,7 @@
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detonation_damage = 60
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wielded = 1
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/obj/item/kinetic_crusher/Initialize()
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/obj/item/kinetic_crusher/Initialize(mapload)
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. = ..()
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RegisterSignal(src, COMSIG_TWOHANDED_WIELD, .proc/on_wield)
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RegisterSignal(src, COMSIG_TWOHANDED_UNWIELD, .proc/on_unwield)
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@@ -78,6 +78,6 @@
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pixel_x = -224
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pixel_y = -224
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/obj/effect/temp_visual/mining_overlay/Initialize()
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/obj/effect/temp_visual/mining_overlay/Initialize(mapload)
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. = ..()
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animate(src, alpha = 0, time = duration, easing = EASE_IN)
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@@ -108,7 +108,7 @@
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flags_1 = NONE
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toolspeed = 0.5
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/obj/item/pickaxe/drill/cyborg/Initialize()
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/obj/item/pickaxe/drill/cyborg/Initialize(mapload)
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. = ..()
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ADD_TRAIT(src, TRAIT_NODROP, CYBORG_ITEM_TRAIT)
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@@ -155,7 +155,7 @@
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attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
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sharpness = SHARP_EDGED
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/obj/item/shovel/Initialize()
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/obj/item/shovel/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/butchering, 150, 40) //it's sharp, so it works, but barely.
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@@ -29,7 +29,7 @@
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var/inert
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var/preserved
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/obj/item/organ/regenerative_core/Initialize()
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/obj/item/organ/regenerative_core/Initialize(mapload)
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. = ..()
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addtimer(CALLBACK(src, .proc/inert_check), 2400)
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@@ -116,7 +116,7 @@
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desc = "A strange rock that crackles with power. It can be used to heal completely, but it will rapidly decay into uselessness."
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icon_state = "legion_soul"
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/obj/item/organ/regenerative_core/legion/Initialize()
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/obj/item/organ/regenerative_core/legion/Initialize(mapload)
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. = ..()
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update_icon()
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@@ -111,7 +111,7 @@
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layer = ABOVE_ALL_MOB_LAYER
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duration = 4
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/obj/effect/temp_visual/resonance_crush/Initialize()
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/obj/effect/temp_visual/resonance_crush/Initialize(mapload)
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. = ..()
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transform = matrix()*1.5
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animate(src, transform = matrix()*0.1, alpha = 50, time = 4)
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@@ -327,7 +327,7 @@
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/obj/item/phylactery,
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/obj/item/banhammer)
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/obj/item/fakeartefact/Initialize()
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/obj/item/fakeartefact/Initialize(mapload)
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. = ..()
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var/obj/item/I = pick(possible)
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name = initial(I.name)
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@@ -161,7 +161,7 @@ GLOBAL_LIST_EMPTY(total_extraction_beacons)
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density = FALSE
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var/beacon_network = "station"
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/obj/structure/extraction_point/Initialize()
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/obj/structure/extraction_point/Initialize(mapload)
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. = ..()
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name += " ([rand(100,999)]) ([get_area_name(src, TRUE)])"
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GLOB.total_extraction_beacons += src
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@@ -15,7 +15,7 @@ GLOBAL_LIST(labor_sheet_values)
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/// Needed to send messages to sec radio
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var/obj/item/radio/Radio
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/obj/machinery/mineral/labor_claim_console/Initialize()
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/obj/machinery/mineral/labor_claim_console/Initialize(mapload)
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. = ..()
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Radio = new/obj/item/radio(src)
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Radio.listening = FALSE
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@@ -20,7 +20,7 @@
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var/regrowth_time_low = 8 MINUTES
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var/regrowth_time_high = 16 MINUTES
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/obj/structure/flora/ash/Initialize()
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/obj/structure/flora/ash/Initialize(mapload)
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. = ..()
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base_icon = "[icon_state][rand(1, 4)]"
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icon_state = base_icon
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@@ -152,7 +152,7 @@
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seed = /obj/item/seeds/lavaland/polypore
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wine_power = 20
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/obj/item/reagent_containers/food/snacks/grown/ash_flora/Initialize()
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/obj/item/reagent_containers/food/snacks/grown/ash_flora/Initialize(mapload)
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. = ..()
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pixel_x = rand(-4, 4)
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pixel_y = rand(-4, 4)
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@@ -184,7 +184,7 @@
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icon_state = "datadisk1"
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var/modkit_design = /datum/design/unique_modkit
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/obj/item/disk/design_disk/modkit_disc/Initialize()
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/obj/item/disk/design_disk/modkit_disc/Initialize(mapload)
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. = ..()
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blueprints[1] = new modkit_design
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@@ -383,7 +383,7 @@
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wisp.forceMove(src)
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SSblackbox.record_feedback("tally", "wisp_lantern", 1, "Returned")
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/obj/item/wisp_lantern/Initialize()
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/obj/item/wisp_lantern/Initialize(mapload)
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. = ..()
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wisp = new(src)
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@@ -473,7 +473,7 @@
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icon_state = "red_cube"
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teleport_color = "#FD3F48"
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/obj/item/warp_cube/red/Initialize()
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/obj/item/warp_cube/red/Initialize(mapload)
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. = ..()
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if(!linked)
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var/obj/item/warp_cube/blue = new(src.loc)
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@@ -553,7 +553,7 @@
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actions_types = list(/datum/action/item_action/immortality)
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var/cooldown = 0
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/obj/item/immortality_talisman/Initialize()
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/obj/item/immortality_talisman/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/anti_magic, TRUE, TRUE, TRUE)
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@@ -637,7 +637,7 @@
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name = "paradox bag"
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desc = "Somehow, it's in two places at once."
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/obj/item/shared_storage/red/Initialize()
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/obj/item/shared_storage/red/Initialize(mapload)
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. = ..()
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var/datum/component/storage/STR = AddComponent(/datum/component/storage/concrete)
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STR.max_w_class = WEIGHT_CLASS_NORMAL
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@@ -876,7 +876,7 @@
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var/summon_cooldown = 0
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var/list/mob/dead/observer/spirits
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/obj/item/melee/ghost_sword/Initialize()
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/obj/item/melee/ghost_sword/Initialize(mapload)
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. = ..()
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spirits = list()
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START_PROCESSING(SSobj, src)
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@@ -65,7 +65,7 @@
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var/obj/machinery/mineral/processing_unit/machine = null
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var/machinedir = EAST
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/obj/machinery/mineral/processing_unit_console/Initialize()
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/obj/machinery/mineral/processing_unit_console/Initialize(mapload)
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. = ..()
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machine = locate(/obj/machinery/mineral/processing_unit, get_step(src, machinedir))
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if (machine)
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@@ -127,7 +127,7 @@
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var/selected_alloy = null
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var/datum/techweb/stored_research
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/obj/machinery/mineral/processing_unit/Initialize()
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/obj/machinery/mineral/processing_unit/Initialize(mapload)
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. = ..()
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proximity_monitor = new(src, 1)
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AddComponent(/datum/component/material_container, list(/datum/material/iron, /datum/material/glass, /datum/material/silver, /datum/material/gold, /datum/material/diamond, /datum/material/plasma, /datum/material/uranium, /datum/material/bananium, /datum/material/titanium, /datum/material/bluespace), INFINITY, TRUE, /obj/item/stack)
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@@ -12,7 +12,7 @@
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/// Direction for which console looks for stacking machine to connect to
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var/machinedir = SOUTHEAST
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/obj/machinery/mineral/stacking_unit_console/Initialize()
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/obj/machinery/mineral/stacking_unit_console/Initialize(mapload)
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. = ..()
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machine = locate(/obj/machinery/mineral/stacking_machine, get_step(src, machinedir))
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if (machine)
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@@ -88,7 +88,7 @@
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src.equipment_path = path
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src.cost = cost
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/obj/machinery/mineral/equipment_vendor/Initialize()
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/obj/machinery/mineral/equipment_vendor/Initialize(mapload)
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. = ..()
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build_inventory()
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@@ -281,7 +281,7 @@
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name = "golem ship equipment vendor"
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circuit = /obj/item/circuitboard/machine/mining_equipment_vendor/golem
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/obj/machinery/mineral/equipment_vendor/golem/Initialize()
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/obj/machinery/mineral/equipment_vendor/golem/Initialize(mapload)
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. = ..()
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desc += "\nIt seems a few selections have been added."
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prize_list += list(
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@@ -8,7 +8,7 @@
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var/set_luminosity = 8
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var/set_cap = 0
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/obj/effect/light_emitter/Initialize()
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/obj/effect/light_emitter/Initialize(mapload)
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. = ..()
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set_light(set_luminosity, set_cap)
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@@ -39,7 +39,7 @@
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var/light_on = 0
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var/obj/item/gun/energy/kinetic_accelerator/minebot/stored_gun
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/mob/living/simple_animal/hostile/mining_drone/Initialize()
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/mob/living/simple_animal/hostile/mining_drone/Initialize(mapload)
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. = ..()
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stored_gun = new(src)
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var/datum/action/innate/minedrone/toggle_light/toggle_light_action = new()
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@@ -16,7 +16,7 @@
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var/chosen = /datum/material/iron //which material will be used to make coins
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/obj/machinery/mineral/mint/Initialize()
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/obj/machinery/mineral/mint/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/material_container, list(
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/datum/material/iron,
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@@ -9,7 +9,7 @@
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max_integrity = 100
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w_class = WEIGHT_CLASS_BULKY
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/obj/item/storage/bag/money/Initialize()
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/obj/item/storage/bag/money/Initialize(mapload)
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. = ..()
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if(prob(20))
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icon_state = "moneybagalt"
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@@ -384,7 +384,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
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var/coinflip
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item_flags = NO_MAT_REDEMPTION //You know, it's kind of a problem that money is worth more extrinsicly than intrinsically in this universe.
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/obj/item/coin/Initialize()
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/obj/item/coin/Initialize(mapload)
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. = ..()
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coinflip = pick(sideslist)
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icon_state = "coin_[coinflip]"
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Reference in New Issue
Block a user