Update files
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@@ -26,7 +26,7 @@
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name = "spent bullet casing"
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BB = null
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/obj/item/ammo_casing/Initialize()
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/obj/item/ammo_casing/Initialize(mapload)
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. = ..()
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if(projectile_type)
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BB = new projectile_type(src)
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@@ -124,7 +124,7 @@
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projectile_type = /obj/item/projectile/bullet/dart
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var/reagent_amount = 30
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/obj/item/ammo_casing/shotgun/dart/Initialize()
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/obj/item/ammo_casing/shotgun/dart/Initialize(mapload)
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. = ..()
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create_reagents(reagent_amount, OPENCONTAINER)
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@@ -137,7 +137,7 @@
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icon_state = "cnrshell"
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reagent_amount = 10
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/obj/item/ammo_casing/shotgun/dart/noreact/Initialize()
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/obj/item/ammo_casing/shotgun/dart/noreact/Initialize(mapload)
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. = ..()
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reagents.reagents_holder_flags |= NO_REACT
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@@ -146,7 +146,7 @@
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projectile_type = /obj/item/projectile/bullet/dart/piercing
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reagent_amount = 50
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/obj/item/ammo_casing/shotgun/dart/bioterror/Initialize()
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/obj/item/ammo_casing/shotgun/dart/bioterror/Initialize(mapload)
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. = ..()
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reagents.add_reagent(/datum/reagent/toxin/amanitin, 12) //for a nasty surprise after you get shot and somehow escape and don't think to quickly purge, and even shock those who are loaded up on purging agents
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reagents.add_reagent(/datum/reagent/toxin/chloralhydrate, 6)
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