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@@ -23,7 +23,7 @@
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block_parry_data = /datum/block_parry_data/motivation
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//to get this to toggle correctly
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/obj/item/gun/magic/staff/motivation/Initialize()
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/obj/item/gun/magic/staff/motivation/Initialize(mapload)
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. = ..()
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judgementcut = new(src)
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@@ -86,7 +86,7 @@
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sharpness = SHARP_EDGED
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max_charges = 4
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/obj/item/gun/magic/staff/spellblade/Initialize()
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/obj/item/gun/magic/staff/spellblade/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/butchering, 15, 125, 0, hitsound)
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@@ -9,7 +9,7 @@
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max_charges = 100 //100, 50, 50, 34 (max charge distribution by 25%ths)
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var/variable_charges = 1
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/obj/item/gun/magic/wand/Initialize()
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/obj/item/gun/magic/wand/Initialize(mapload)
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if(prob(75) && variable_charges) //25% chance of listed max charges, 50% chance of 1/2 max charges, 25% chance of 1/3 max charges
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if(prob(33))
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max_charges = CEILING(max_charges / 3, 1)
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