Update files
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@@ -4,7 +4,7 @@
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damage = 6
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var/piercing = FALSE
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/obj/item/projectile/bullet/dart/Initialize()
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/obj/item/projectile/bullet/dart/Initialize(mapload)
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. = ..()
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create_reagents(50, NO_REACT, NO_REAGENTS_VALUE)
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@@ -32,13 +32,13 @@
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/obj/item/projectile/bullet/dart/piercing
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piercing = TRUE
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/obj/item/projectile/bullet/dart/metalfoam/Initialize()
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/obj/item/projectile/bullet/dart/metalfoam/Initialize(mapload)
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. = ..()
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reagents.add_reagent(/datum/reagent/aluminium, 15)
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reagents.add_reagent(/datum/reagent/foaming_agent, 5)
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reagents.add_reagent(/datum/reagent/toxin/acid, 5)
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/obj/item/projectile/bullet/dart/catranq/Initialize()
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/obj/item/projectile/bullet/dart/catranq/Initialize(mapload)
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. = ..()
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reagents.add_reagent(/datum/reagent/fermi/furranium, 5) // Turns out I don't even need to give this guy actual tranquilizer chems.
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@@ -71,7 +71,7 @@
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var/atom/throw_target = get_edge_target_turf(M, get_dir(src, get_step_away(M, src)))
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M.safe_throw_at(throw_target, 3, 2)
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/obj/item/projectile/bullet/shotgun_meteorslug/Initialize()
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/obj/item/projectile/bullet/shotgun_meteorslug/Initialize(mapload)
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. = ..()
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SpinAnimation()
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@@ -118,7 +118,7 @@
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wound_bonus = 0
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bare_wound_bonus = 7.5
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/obj/item/projectile/bullet/pellet/shotgun_improvised/Initialize()
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/obj/item/projectile/bullet/pellet/shotgun_improvised/Initialize(mapload)
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. = ..()
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range = rand(1, 8)
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@@ -11,7 +11,7 @@
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icon_state = "banana"
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range = 200
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/obj/item/projectile/bullet/honker/Initialize()
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/obj/item/projectile/bullet/honker/Initialize(mapload)
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. = ..()
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SpinAnimation()
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