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@@ -166,7 +166,7 @@
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/// For telling whether we want to roll for bone breaking or lacerations if we're bothering with wounds
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sharpness = SHARP_NONE
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/obj/item/projectile/Initialize()
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/obj/item/projectile/Initialize(mapload)
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. = ..()
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permutated = list()
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decayedRange = range
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