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@@ -68,7 +68,7 @@
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RECIPE_GLAIVE = /obj/item/smithing/glaivehead,
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RECIPE_PIKE = /obj/item/smithing/pikehead)
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/obj/structure/anvil/Initialize()
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/obj/structure/anvil/Initialize(mapload)
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..()
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currentquality = anvilquality
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@@ -18,7 +18,7 @@
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var/wielded_mult = 1
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var/wield_force = 15
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/obj/item/melee/smith/Initialize()
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/obj/item/melee/smith/Initialize(mapload)
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..()
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if(desc == "cringe")
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desc = "A handmade [name]."
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@@ -55,7 +55,7 @@
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icon_state = "minipick" //todo:sprite
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sharpness = SHARP_POINTY//it doesnt have a blade it has a point
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/obj/item/mining_scanner/prospector/Initialize()
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/obj/item/mining_scanner/prospector/Initialize(mapload)
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..()
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var/mutable_appearance/overlay
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desc = "A handmade [name]."
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@@ -73,7 +73,7 @@
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icon_state = "pickaxe"
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sharpness = SHARP_POINTY
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/obj/item/pickaxe/smithed/Initialize()
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/obj/item/pickaxe/smithed/Initialize(mapload)
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..()
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desc = "A handmade [name]."
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var/mutable_appearance/overlay
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@@ -94,7 +94,7 @@
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icon_state = "shovel"
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sharpness = SHARP_EDGED //it cuts through the earth
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/obj/item/shovel/smithed/Initialize()
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/obj/item/shovel/smithed/Initialize(mapload)
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..()
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desc = "A handmade [name]."
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var/mutable_appearance/overlay
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@@ -10,7 +10,7 @@
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var/fueluse = 1
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/obj/structure/furnace/Initialize()
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/obj/structure/furnace/Initialize(mapload)
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..()
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create_reagents(250, TRANSPARENT)
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START_PROCESSING(SSobj, src)
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