Update files
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@@ -179,7 +179,7 @@
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heavyfootstep = FOOTSTEP_GENERIC_HEAVY
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var/turfverb = "dig out"
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/turf/open/floor/spooktime/nonspooktimegrass/Initialize() //Init rng icon.
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/turf/open/floor/spooktime/nonspooktimegrass/Initialize(mapload) //Init rng icon.
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. = ..()
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icon_state = "grass_[rand(1,3)]"
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@@ -264,7 +264,7 @@
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var/obj/structure/flora/turfDebris = null
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/turf/open/floor/spooktime/spooktimegrass/Initialize() //Considering adding dirtgen here too.
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/turf/open/floor/spooktime/spooktimegrass/Initialize(mapload) //Considering adding dirtgen here too.
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. = ..()
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if(prob(1))
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icon_state = "smoothdarkdirt" //Sometimes we can be dirt.
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@@ -590,7 +590,7 @@ GLOBAL_LIST_EMPTY(rain_sounds)
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var/dyndial_cycle_ticker = 0 //How many
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var/playchime = 1 //Procs will reset their vars.
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/obj/machinery/grandfatherclock/Initialize()
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/obj/machinery/grandfatherclock/Initialize(mapload)
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. = ..()
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update_icon() //We get it done
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@@ -1030,7 +1030,7 @@ GLOBAL_LIST_EMPTY(rain_sounds)
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w_class = WEIGHT_CLASS_SMALL
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var/open = FALSE
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/obj/item/umbrella/Initialize()
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/obj/item/umbrella/Initialize(mapload)
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..()
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color = RANDOM_COLOUR
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update_icon()
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