welp i got lazy
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@@ -1,9 +1,14 @@
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// Generates a holoform appearance
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// Equipment list is slot = path.
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/proc/generate_custom_holoform_from_prefs(datum/preferences/prefs, filter_type = HOLOFORM_FILTER_AI, list/equipment_by_slot, list/inhand_equipment)
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/proc/generate_custom_holoform_from_prefs(datum/preferences/prefs, list/equipment_by_slot, list/inhand_equipment, copy_job_first = FALSE)
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ASSERT(prefs)
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var/mob/living/carbon/human/dummy/mannequin = generate_or_wait_for_human_dummy(DUMMY_HUMAN_SLOT_HOLOFORM)
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prefs.copy_to(mannequin)
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if(copy_job_first)
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var/datum/job/highest = prefs.get_highest_job()
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if(highest && !istype(highest, /datum/job/ai) && !istype(highest, /datum/job/cyborg))
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highest.equip(mannequin, TRUE, preference_source = prefs)
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if(length(equipment_by_slot))
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LAZYINITLIST(spawned)
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for(var/slot in equipment_by_slot)
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@@ -14,12 +19,11 @@
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for(var/path in inhand_equipment)
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var/obj/item/I = new path
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mannequin.equip_to_slot_if_possible(I, SLOT_IN_HANDS, TRUE, TRUE, TRUE, TRUE)
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var/icon/result = get_custom_holoform_icon(mannequin, filter_type)
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var/icon/result = getFlatIcon(mannequin)
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unset_busy_human_dummy(DUMMY_HUMAN_SLOT_HOLOFORM)
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return result
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/proc/get_custom_holoform_icon(atom/A, filter_type)
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var/icon/I = getFlatIcon(A)
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/proc/process_holoform_icon_filter(icon/I, filter_type)
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switch(filter_type)
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if(HOLOFORM_FILTER_AI)
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I = getHologramIcon(I)
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@@ -30,7 +34,7 @@
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return I
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//Errors go to user.
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/proc/generate_custom_holoform_from_prefs_safe(datum/preferences/prefs, filter_type, list/equipment_by_slot, list/inhand_equipment, mob/user)
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/proc/generate_custom_holoform_from_prefs_safe(datum/preferences/prefs, list/equipment_by_slot, list/inhand_equipment, mob/user, copy_job_first = FALSE)
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if(user)
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if(user.prefs.last_custom_holoform < world.time + CUSTOM_HOLOFORM_DELAY)
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return
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@@ -59,10 +63,11 @@
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inhand_equipment -= slot
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to_chat(user, "<span class='boldwarning'>[path] is not an allowed path and has been removed.</span>")
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continue
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return generate_custom_holoform_from_prefs(prefs, filter_type, equipment_by_slot, inhand_equipment)
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return generate_custom_holoform_from_prefs(prefs, equipment_by_slot, inhand_equipment, copy_job_first)
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//Prompts this client for custom holoform parameters.
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/proc/user_interface_custom_holoform(client/C)
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var/datum/preferences/target_prefs = C.prefs
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ASSERT(target_prefs)
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//In the future, maybe add custom path allowances a la admin create outfit but for now..
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return generate_custom_holoform_from_prefs_safe(target_prefs, null, null, C.mob, TRUE)
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@@ -109,8 +109,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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var/list/grind_results //A reagent list containing the reagents this item produces when ground up in a grinder - this can be an empty list to allow for reagent transferring only
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var/list/juice_results //A reagent list containing blah blah... but when JUICED in a grinder!
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var/allow_virtual_spawn = TRUE //allow players to use this in holoforms, which will cause it to be instantiated in nullspace for long enough for us to grab the appearance/icons.
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/obj/item/Initialize()
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materials = typelist("materials", materials)
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@@ -21,7 +21,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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var/last_ip
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var/last_id
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var/mutable_appearance/custom_holoform
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var/icon/custom_holoform_icon
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var/last_custom_holoform = 0
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//Cooldowns for saving/loading. These are four are all separate due to loading code calling these one after another
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@@ -11,8 +11,8 @@
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if(prefs.last_custom_holoform < world.time + CUSTOM_HOLOFORM_DELAY)
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to_chat(src, "<span class='warning'>You are attempting to change custom holoforms too fast!</span>")
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var/mutable_appearance/new_holoform = user_interface_custom_holoform(src)
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var/icon/new_holoform = user_interface_custom_holoform(src)
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if(new_holoform)
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prefs.custom_holoform = new_holoform
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prefs.custom_holoform_icon = new_holoform
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prefs.last_custom_holoform = world.time
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to_chat(src, "<span class='boldnotice'>Holoform set.</span>")
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@@ -27,12 +27,7 @@
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/datum/preferences/proc/update_preview_icon(equip_job = TRUE)
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// Determine what job is marked as 'High' priority, and dress them up as such.
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var/datum/job/previewJob
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var/highest_pref = 0
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for(var/job in job_preferences)
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if(job_preferences["[job]"] > highest_pref)
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previewJob = SSjob.GetJob(job)
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highest_pref = job_preferences["[job]"]
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var/datum/job/previewJob = get_highest_job()
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if(previewJob)
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// Silicons only need a very basic preview since there is no customization for them.
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@@ -57,3 +52,11 @@
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parent.show_character_previews(new /mutable_appearance(mannequin))
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unset_busy_human_dummy(DUMMY_HUMAN_SLOT_PREFERENCES)
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/datum/preferences/proc/get_highest_job()
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var/highest_pref = 0
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var/datum/job/highest_job
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for(var/job in job_preferences)
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if(job_preferences["[job]"] > highest_pref)
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highest_job = SSjob.GetJob(job)
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highest_pref = job_preferences["[job]"]
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return highest_job
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