From 4085b479d1d3fa6e7964e8398186dc73db8258fe Mon Sep 17 00:00:00 2001 From: Ghommie <42542238+Ghommie@users.noreply.github.com> Date: Sun, 1 Sep 2019 01:45:33 +0200 Subject: [PATCH] Fixing clockie mass recall that I apparently didn't really fix before. --- .../clock_structures/ark_of_the_clockwork_justicar.dm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/code/modules/antagonists/clockcult/clock_structures/ark_of_the_clockwork_justicar.dm b/code/modules/antagonists/clockcult/clock_structures/ark_of_the_clockwork_justicar.dm index 56b36d13e6..f735d6bb29 100644 --- a/code/modules/antagonists/clockcult/clock_structures/ark_of_the_clockwork_justicar.dm +++ b/code/modules/antagonists/clockcult/clock_structures/ark_of_the_clockwork_justicar.dm @@ -132,9 +132,9 @@ continue if(isliving(M.current) && M.current.stat != DEAD) var/turf/t_turf = isAI(M.current) ? get_step(get_step(src, NORTH),NORTH) : get_turf(src) // AI too fat, must make sure it always ends up a 2 tiles north instead of on the ark. - do_teleport(M, t_turf, channel = TELEPORT_CHANNEL_CULT, forced = TRUE) - M.current.overlay_fullscreen("flash", /obj/screen/fullscreen/flash) - M.current.clear_fullscreen("flash", 5) + do_teleport(M.current, t_turf, channel = TELEPORT_CHANNEL_CULT, forced = TRUE) + M.current.overlay_fullscreen("flash", /obj/screen/fullscreen/flash) + M.current.clear_fullscreen("flash", 5) playsound(src, 'sound/magic/clockwork/invoke_general.ogg', 50, FALSE) recalls_remaining-- recalling = FALSE