Merge pull request #10264 from Seris02/wintercoatsagain
Makes cultist coats hold respective items, can actually make them and adds cosmetic versions to the loadout
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@@ -345,3 +345,8 @@
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if(!power_amount)
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power_amount = -(CLOCKCULT_POWER_UNIT*0.02)
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return ..()
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// Winter coat
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/obj/item/clothing/suit/hooded/wintercoat/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent) //four sheets of metal
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return list("operation_time" = 30, "new_obj_type" = /obj/item/clothing/suit/hooded/wintercoat/ratvar, "power_cost" = POWER_METAL * 4, "spawn_dir" = SOUTH)
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@@ -585,6 +585,12 @@
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new /obj/item/stack/sheet/runed_metal(T,quantity)
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to_chat(user, "<span class='warning'>A dark cloud emanates from you hand and swirls around the plasteel, transforming it into runed metal!</span>")
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SEND_SOUND(user, sound('sound/effects/magic.ogg',0,1,25))
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if(istype(target, /obj/item/clothing/suit/hooded/wintercoat) && target.type != /obj/item/clothing/suit/hooded/wintercoat/narsie)
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if (do_after(user,30,target=target))
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new /obj/item/clothing/suit/hooded/wintercoat/narsie(T)
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qdel(target)
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to_chat(user, "<span class='warning'>A dark cloud emanates from you hand and swirls around [target], transforming it into a narsian winter coat!</span>")
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SEND_SOUND(user, sound('sound/effects/magic.ogg',0,1,25))
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else if(istype(target,/mob/living/silicon/robot))
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var/mob/living/silicon/robot/candidate = target
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if(candidate.mmi)
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