diff --git a/_maps/map_files/PubbyStation/PubbyStation.dmm b/_maps/map_files/PubbyStation/PubbyStation.dmm index 2e8887c75f..7e4f54c8b4 100644 --- a/_maps/map_files/PubbyStation/PubbyStation.dmm +++ b/_maps/map_files/PubbyStation/PubbyStation.dmm @@ -47466,8 +47466,8 @@ /area/hydroponics/garden/monastery) "cgL" = ( /obj/structure/closet/cabinet, -/obj/item/clothing/suit/holidaypriest, -/obj/item/clothing/suit/nun, +/obj/item/clothing/suit/chaplain/holidaypriest, +/obj/item/clothing/suit/chaplain/nun, /obj/item/clothing/head/nun_hood, /obj/machinery/button/door{ id = "Cell1"; @@ -47834,8 +47834,8 @@ /area/space/nearstation) "cio" = ( /obj/structure/closet/cabinet, -/obj/item/clothing/suit/holidaypriest, -/obj/item/clothing/suit/nun, +/obj/item/clothing/suit/chaplain/holidaypriest, +/obj/item/clothing/suit/chaplain/nun, /obj/item/clothing/head/nun_hood, /obj/machinery/button/door{ id = "Cell2"; @@ -50476,8 +50476,8 @@ /obj/structure/closet, /obj/item/storage/backpack/cultpack, /obj/item/clothing/head/nun_hood, -/obj/item/clothing/suit/nun, -/obj/item/clothing/suit/holidaypriest, +/obj/item/clothing/suit/chaplain/nun, +/obj/item/clothing/suit/chaplain/holidaypriest, /obj/effect/turf_decal/tile/neutral{ dir = 1 }, diff --git a/_maps/map_files/generic/CentCom.dmm b/_maps/map_files/generic/CentCom.dmm index d04ee2fe49..80e80cd6a9 100644 --- a/_maps/map_files/generic/CentCom.dmm +++ b/_maps/map_files/generic/CentCom.dmm @@ -1264,9 +1264,9 @@ /area/holodeck/rec_center/chapelcourt) "dw" = ( /obj/structure/table/wood/fancy, -/obj/item/clothing/suit/nun, +/obj/item/clothing/suit/chaplain/nun, /obj/item/clothing/head/nun_hood, -/obj/item/clothing/suit/holidaypriest, +/obj/item/clothing/suit/chaplain/holidaypriest, /turf/open/floor/holofloor{ dir = 8; icon_state = "dark" diff --git a/code/__DEFINES/DNA.dm b/code/__DEFINES/DNA.dm index 1719ea068e..7be3533d47 100644 --- a/code/__DEFINES/DNA.dm +++ b/code/__DEFINES/DNA.dm @@ -98,6 +98,13 @@ #define DRINKSBLOOD 15 #define NOEYES 16 #define MARKINGS 17 +#define MUTCOLORS2 18 +#define MUTCOLORS3 19 +#define NOAROUSAL 20 //Stops all arousal effects +#define NOGENITALS 21 //Cannot create, use, or otherwise have genitals +#define MATRIXED 22 //if icon is color matrix'd +#define SKINTONE 23 //uses skin tones +#define HORNCOLOR 24 //organ slots #define ORGAN_SLOT_BRAIN "brain" diff --git a/code/__DEFINES/citadel_defines.dm b/code/__DEFINES/citadel_defines.dm index da5981ff8a..d966c73d23 100644 --- a/code/__DEFINES/citadel_defines.dm +++ b/code/__DEFINES/citadel_defines.dm @@ -89,17 +89,6 @@ //Damage stuffs #define AROUSAL "arousal" -//DNA stuffs. Remember to change this if upstream adds more snowflake options - - -//Species stuffs. Remember to change this if upstream updates species flags -#define MUTCOLORS2 35 -#define MUTCOLORS3 36 -#define NOAROUSAL 37 //Stops all arousal effects -#define NOGENITALS 38 //Cannot create, use, or otherwise have genitals -#define MATRIXED 39 //if icon is color matrix'd -#define SKINTONE 40 //uses skin tones - //Citadel istypes #define isgenital(A) (istype(A, /obj/item/organ/genital)) diff --git a/code/__DEFINES/is_helpers.dm b/code/__DEFINES/is_helpers.dm index 8ff40c3ef9..ef9e6a044f 100644 --- a/code/__DEFINES/is_helpers.dm +++ b/code/__DEFINES/is_helpers.dm @@ -56,7 +56,7 @@ #define isslimeperson(A) (is_species(A, /datum/species/jelly/slime)) #define isluminescent(A) (is_species(A, /datum/species/jelly/luminescent)) #define iszombie(A) (is_species(A, /datum/species/zombie)) -#define ismoth(A) (is_species(A, /datum/species/moth)) +#define ismoth(A) (is_species(A, /datum/species/insect)) #define ishumanbasic(A) (is_species(A, /datum/species/human)) #define iscatperson(A) (ishumanbasic(A) && istype(A.dna.species, /datum/species/human/felinid) ) diff --git a/code/__DEFINES/jobs.dm b/code/__DEFINES/jobs.dm index dc4080a789..e6eb9f313e 100644 --- a/code/__DEFINES/jobs.dm +++ b/code/__DEFINES/jobs.dm @@ -48,3 +48,41 @@ #define JOB_UNAVAILABLE_PLAYTIME 3 #define JOB_UNAVAILABLE_ACCOUNTAGE 4 #define JOB_UNAVAILABLE_SLOTFULL 5 + +#define DEFAULT_RELIGION "Christianity" +#define DEFAULT_DEITY "Space Jesus" + +#define JOB_DISPLAY_ORDER_DEFAULT 0 + +#define JOB_DISPLAY_ORDER_ASSISTANT 1 +#define JOB_DISPLAY_ORDER_CAPTAIN 2 +#define JOB_DISPLAY_ORDER_HEAD_OF_PERSONNEL 3 +#define JOB_DISPLAY_ORDER_BARTENDER 4 +#define JOB_DISPLAY_ORDER_COOK 5 +#define JOB_DISPLAY_ORDER_BOTANIST 6 +#define JOB_DISPLAY_ORDER_JANITOR 7 +#define JOB_DISPLAY_ORDER_CLOWN 8 +#define JOB_DISPLAY_ORDER_MIME 9 +#define JOB_DISPLAY_ORDER_CURATOR 10 +#define JOB_DISPLAY_ORDER_LAWYER 11 +#define JOB_DISPLAY_ORDER_CHAPLAIN 12 +#define JOB_DISPLAY_ORDER_QUARTERMASTER 13 +#define JOB_DISPLAY_ORDER_CARGO_TECHNICIAN 14 +#define JOB_DISPLAY_ORDER_SHAFT_MINER 15 +#define JOB_DISPLAY_ORDER_CHIEF_ENGINEER 16 +#define JOB_DISPLAY_ORDER_STATION_ENGINEER 17 +#define JOB_DISPLAY_ORDER_ATMOSPHERIC_TECHNICIAN 18 +#define JOB_DISPLAY_ORDER_CHIEF_MEDICAL_OFFICER 19 +#define JOB_DISPLAY_ORDER_MEDICAL_DOCTOR 20 +#define JOB_DISPLAY_ORDER_CHEMIST 21 +#define JOB_DISPLAY_ORDER_GENETICIST 22 +#define JOB_DISPLAY_ORDER_VIROLOGIST 23 +#define JOB_DISPLAY_ORDER_RESEARCH_DIRECTOR 24 +#define JOB_DISPLAY_ORDER_SCIENTIST 25 +#define JOB_DISPLAY_ORDER_ROBOTICIST 26 +#define JOB_DISPLAY_ORDER_HEAD_OF_SECURITY 27 +#define JOB_DISPLAY_ORDER_WARDEN 28 +#define JOB_DISPLAY_ORDER_DETECTIVE 29 +#define JOB_DISPLAY_ORDER_SECURITY_OFFICER 30 +#define JOB_DISPLAY_ORDER_AI 31 +#define JOB_DISPLAY_ORDER_CYBORG 32 diff --git a/code/__DEFINES/misc.dm b/code/__DEFINES/misc.dm index 7821e5adf5..ba5e105041 100644 --- a/code/__DEFINES/misc.dm +++ b/code/__DEFINES/misc.dm @@ -472,6 +472,9 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S #define EGG_LAYING_MESSAGES list("lays an egg.","squats down and croons.","begins making a huge racket.","begins clucking raucously.") +// list of all null rod weapons +#define HOLY_WEAPONS /obj/item/nullrod, /obj/item/twohanded/dualsaber/hypereutactic/chaplain, /obj/item/gun/energy/laser/redtag/hitscan/chaplain, /obj/item/multitool/chaplain, /obj/item/melee/baseball_bat/chaplain + // Used by PDA and cartridge code to reduce repetitiveness of spritesheets #define PDAIMG(what) {""} diff --git a/code/__DEFINES/preferences.dm b/code/__DEFINES/preferences.dm index 02f151dcd9..0992b2e586 100644 --- a/code/__DEFINES/preferences.dm +++ b/code/__DEFINES/preferences.dm @@ -69,4 +69,9 @@ //Flags in the players table in the db #define DB_FLAG_EXEMPT 1 -#define DEFAULT_CYBORG_NAME "Default Cyborg Name" \ No newline at end of file +#define DEFAULT_CYBORG_NAME "Default Cyborg Name" + +//Job preferences levels +#define JP_LOW 1 +#define JP_MEDIUM 2 +#define JP_HIGH 3 diff --git a/code/__HELPERS/_cit_helpers.dm b/code/__HELPERS/_cit_helpers.dm index 8683f75b08..86d0a34e3e 100644 --- a/code/__HELPERS/_cit_helpers.dm +++ b/code/__HELPERS/_cit_helpers.dm @@ -94,6 +94,12 @@ GLOBAL_LIST_INIT(dildo_colors, list(//mostly neon colors "Purple" = "#e300ff"//purple )) +GLOBAL_LIST_INIT(meat_types, list( + "Mammalian" = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/mammal, + "Aquatic" = /obj/item/reagent_containers/food/snacks/carpmeat/aquatic, + "Avian" = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/avian, + "Inesct" = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/insect)) + //Crew objective and miscreants stuff GLOBAL_VAR_INIT(miscreants_allowed, FALSE) diff --git a/code/__HELPERS/cmp.dm b/code/__HELPERS/cmp.dm index e09ebcb10c..37f36a7e0d 100644 --- a/code/__HELPERS/cmp.dm +++ b/code/__HELPERS/cmp.dm @@ -81,3 +81,6 @@ GLOBAL_VAR_INIT(cmp_field, "name") /proc/cmp_advdisease_resistance_asc(datum/disease/advance/A, datum/disease/advance/B) return A.totalResistance() - B.totalResistance() + +/proc/cmp_job_display_asc(datum/job/A, datum/job/B) + return A.display_order - B.display_order diff --git a/code/__HELPERS/global_lists.dm b/code/__HELPERS/global_lists.dm index ad2bedaa4e..b20122e653 100644 --- a/code/__HELPERS/global_lists.dm +++ b/code/__HELPERS/global_lists.dm @@ -30,7 +30,8 @@ init_sprite_accessory_subtypes(/datum/sprite_accessory/legs, GLOB.legs_list) init_sprite_accessory_subtypes(/datum/sprite_accessory/wings, GLOB.r_wings_list,roundstart = TRUE) init_sprite_accessory_subtypes(/datum/sprite_accessory/caps, GLOB.caps_list) - init_sprite_accessory_subtypes(/datum/sprite_accessory/moth_wings, GLOB.moth_wings_list) + init_sprite_accessory_subtypes(/datum/sprite_accessory/insect_wings, GLOB.insect_wings_list) + init_sprite_accessory_subtypes(/datum/sprite_accessory/insect_fluff, GLOB.insect_fluffs_list) //CIT CHANGES START HERE, ADDS SNOWFLAKE BODYPARTS AND MORE //mammal bodyparts (fucking furries) @@ -44,6 +45,9 @@ init_sprite_accessory_subtypes(/datum/sprite_accessory/xeno_head, GLOB.xeno_head_list) init_sprite_accessory_subtypes(/datum/sprite_accessory/xeno_tail, GLOB.xeno_tail_list) init_sprite_accessory_subtypes(/datum/sprite_accessory/xeno_dorsal, GLOB.xeno_dorsal_list) + //ipcs + init_sprite_accessory_subtypes(/datum/sprite_accessory/screen, GLOB.ipc_screens_list, roundstart = TRUE) + init_sprite_accessory_subtypes(/datum/sprite_accessory/antenna, GLOB.ipc_antennas_list, roundstart = TRUE) //genitals init_sprite_accessory_subtypes(/datum/sprite_accessory/penis, GLOB.cock_shapes_list) for(var/K in GLOB.cock_shapes_list) @@ -53,7 +57,11 @@ init_sprite_accessory_subtypes(/datum/sprite_accessory/vagina, GLOB.vagina_shapes_list) init_sprite_accessory_subtypes(/datum/sprite_accessory/breasts, GLOB.breasts_shapes_list) GLOB.breasts_size_list = list ("a", "b", "c", "d", "e") //We need the list to choose from initialized, but it's no longer a sprite_accessory thing. - GLOB.gentlemans_organ_names = list("phallus", "willy", "dick", "prick", "member", "tool", "gentleman's organ", "cock", "wang", "knob", "dong", "joystick", "pecker", "johnson", "weenie", "tadger", "schlong", "thirsty ferret", "baloney pony", "schlanger") + GLOB.gentlemans_organ_names = list("phallus", "willy", "dick", "prick", "member", "tool", "gentleman's organ", + "cock", "wang", "knob", "dong", "joystick", "pecker", "johnson", "weenie", "tadger", "schlong", "thirsty ferret", + "baloney pony", "schlanger", "Mutton dagger", "old blind bob","Hanging Johnny", "fishing rod", "Tally whacker", "polly rocket", + "One eyed trouser trout", "Ding dong", "ankle spanker", "Pork sword", "engine cranker", "Harry hot dog", "Davy Crockett", + "Kidney cracker", "Heat seeking moisture missile", "Giggle stick", "love whistle", "Tube steak", "Uncle Dick", "Purple helmet warrior") for(var/K in GLOB.breasts_shapes_list) var/datum/sprite_accessory/breasts/value = GLOB.breasts_shapes_list[K] GLOB.breasts_shapes_icons[K] = value.icon_state @@ -62,6 +70,7 @@ for(var/K in GLOB.balls_shapes_list) var/datum/sprite_accessory/testicles/value = GLOB.balls_shapes_list[K] GLOB.balls_shapes_icons[K] = value.icon_state + //END OF CIT CHANGES //Species diff --git a/code/__HELPERS/mobs.dm b/code/__HELPERS/mobs.dm index 7ec99fa885..8f3cd4f60d 100644 --- a/code/__HELPERS/mobs.dm +++ b/code/__HELPERS/mobs.dm @@ -59,7 +59,7 @@ if(!GLOB.horns_list.len) init_sprite_accessory_subtypes(/datum/sprite_accessory/horns, GLOB.horns_list) if(!GLOB.ears_list.len) - init_sprite_accessory_subtypes(/datum/sprite_accessory/ears, GLOB.horns_list) + init_sprite_accessory_subtypes(/datum/sprite_accessory/ears, GLOB.ears_list) if(!GLOB.frills_list.len) init_sprite_accessory_subtypes(/datum/sprite_accessory/frills, GLOB.frills_list) if(!GLOB.spines_list.len) @@ -70,8 +70,10 @@ init_sprite_accessory_subtypes(/datum/sprite_accessory/body_markings, GLOB.body_markings_list) if(!GLOB.wings_list.len) init_sprite_accessory_subtypes(/datum/sprite_accessory/wings, GLOB.wings_list) - if(!GLOB.moth_wings_list.len) - init_sprite_accessory_subtypes(/datum/sprite_accessory/moth_wings, GLOB.moth_wings_list) + if(!GLOB.insect_wings_list.len) + init_sprite_accessory_subtypes(/datum/sprite_accessory/insect_wings, GLOB.insect_wings_list) + if(!GLOB.insect_fluffs_list.len) + init_sprite_accessory_subtypes(/datum/sprite_accessory/insect_fluff, GLOB.insect_fluffs_list) //CIT CHANGES - genitals and such if(!GLOB.cock_shapes_list.len) @@ -130,22 +132,23 @@ //CIT CHANGE - changes this entire return to support cit's snowflake parts return(list( - "mcolor" = color1, - "mcolor2" = color2, - "mcolor3" = color3, - "tail_lizard" = pick(GLOB.tails_list_lizard), - "tail_human" = "None", - "wings" = "None", - "snout" = pick(GLOB.snouts_list), - "horns" = pick(GLOB.horns_list), - "ears" = "None", - "frills" = pick(GLOB.frills_list), - "spines" = pick(GLOB.spines_list), - "body_markings" = pick(GLOB.body_markings_list), - "legs" = pick("Normal Legs","Digitigrade Legs"), - "caps" = pick(GLOB.caps_list), - "moth_wings" = pick(GLOB.moth_wings_list), - "taur" = "None", + "mcolor" = color1, + "mcolor2" = color2, + "mcolor3" = color3, + "tail_lizard" = pick(GLOB.tails_list_lizard), + "tail_human" = "None", + "wings" = "None", + "snout" = pick(GLOB.snouts_list), + "horns" = pick(GLOB.horns_list), + "ears" = "None", + "frills" = pick(GLOB.frills_list), + "spines" = pick(GLOB.spines_list), + "body_markings" = pick(GLOB.body_markings_list), + "legs" = pick("Plantigrade","Digitigrade"), + "caps" = pick(GLOB.caps_list), + "insect_wings" = pick(GLOB.insect_wings_list), + "insect_fluff" = "None", + "taur" = "None", "mam_body_markings" = pick(snowflake_markings_list), "mam_ears" = pick(snowflake_ears_list), "mam_snouts" = pick(snowflake_mam_snouts_list), @@ -201,9 +204,11 @@ "womb_cum_mult" = CUM_RATE_MULT, "womb_efficiency" = CUM_EFFICIENCY, "womb_fluid" = "femcum", - "ipc_screen" = "Sunburst", - "ipc_antenna" = "None", - "flavor_text" = "")) + "ipc_screen" = "Sunburst", + "ipc_antenna" = "None", + "flavor_text" = "", + "meat_type" = "Mammalian" + )) /proc/random_hair_style(gender) switch(gender) diff --git a/code/_globalvars/lists/flavor_misc.dm b/code/_globalvars/lists/flavor_misc.dm index d09368d7b7..c759658bd4 100644 --- a/code/_globalvars/lists/flavor_misc.dm +++ b/code/_globalvars/lists/flavor_misc.dm @@ -34,7 +34,8 @@ GLOBAL_LIST_EMPTY(ears_list) GLOBAL_LIST_EMPTY(wings_list) GLOBAL_LIST_EMPTY(wings_open_list) GLOBAL_LIST_EMPTY(r_wings_list) -GLOBAL_LIST_EMPTY(moth_wings_list) +GLOBAL_LIST_EMPTY(insect_wings_list) +GLOBAL_LIST_EMPTY(insect_fluffs_list) GLOBAL_LIST_EMPTY(caps_list) GLOBAL_LIST_INIT(ghost_forms_with_directions_list, list("ghost")) //stores the ghost forms that support directional sprites diff --git a/code/controllers/subsystem/assets.dm b/code/controllers/subsystem/assets.dm index 7285298283..7b6554bd3f 100644 --- a/code/controllers/subsystem/assets.dm +++ b/code/controllers/subsystem/assets.dm @@ -6,7 +6,17 @@ SUBSYSTEM_DEF(assets) var/list/preload = list() /datum/controller/subsystem/assets/Initialize(timeofday) - for(var/type in typesof(/datum/asset)) + + var/list/priority_assets = list( + /datum/asset/simple/oui_theme_nano, + /datum/asset/simple/goonchat + ) + + for(var/type in priority_assets) + var/datum/asset/A = new type() + A.register() + + for(var/type in typesof(/datum/asset) - (priority_assets | list(/datum/asset, /datum/asset/simple))) var/datum/asset/A = type if (type != initial(A._abstract)) get_asset_datum(type) diff --git a/code/controllers/subsystem/job.dm b/code/controllers/subsystem/job.dm index 4001c666ee..a0d9226e14 100644 --- a/code/controllers/subsystem/job.dm +++ b/code/controllers/subsystem/job.dm @@ -116,7 +116,7 @@ SUBSYSTEM_DEF(job) if(player.mind && job.title in player.mind.restricted_roles) JobDebug("FOC incompatible with antagonist role, Player: [player]") continue - if(player.client.prefs.GetJobDepartment(job, level) & job.flag) + if(player.client.prefs.job_preferences["[job.title]"] == level) JobDebug("FOC pass, Player: [player], Level:[level]") candidates += player return candidates @@ -182,7 +182,7 @@ SUBSYSTEM_DEF(job) if((job.current_positions >= job.total_positions) && job.total_positions != -1) continue var/list/candidates = FindOccupationCandidates(job, level) - if(!candidates.len) + if(!candidates?.len) continue var/mob/dead/new_player/candidate = pick(candidates) if(AssignRole(candidate, command_position)) @@ -200,7 +200,7 @@ SUBSYSTEM_DEF(job) if((job.current_positions >= job.total_positions) && job.total_positions != -1) continue var/list/candidates = FindOccupationCandidates(job, level) - if(!candidates.len) + if(!candidates?.len) continue var/mob/dead/new_player/candidate = pick(candidates) AssignRole(candidate, command_position) @@ -228,7 +228,7 @@ SUBSYSTEM_DEF(job) * fills var "assigned_role" for all ready players. * This proc must not have any side effect besides of modifying "assigned_role". **/ -/datum/controller/subsystem/job/proc/DivideOccupations() +/datum/controller/subsystem/job/proc/DivideOccupations(list/required_jobs) //Setup new player list and get the jobs list JobDebug("Running DO") @@ -241,14 +241,14 @@ SUBSYSTEM_DEF(job) //Get the players who are ready for(var/mob/dead/new_player/player in GLOB.player_list) - if(player.ready == PLAYER_READY_TO_PLAY && player.mind && !player.mind.assigned_role) + if(player.ready == PLAYER_READY_TO_PLAY && player.check_preferences() && player.mind && !player.mind.assigned_role) unassigned += player initial_players_to_assign = unassigned.len - JobDebug("DO, Len: [unassigned.len]") + JobDebug("DO, Len: [unassigned?.len]") if(unassigned.len == 0) - return 0 + return validate_required_jobs(required_jobs) //Scale number of open security officer slots to population setup_officer_positions() @@ -269,8 +269,8 @@ SUBSYSTEM_DEF(job) //People who wants to be the overflow role, sure, go on. JobDebug("DO, Running Overflow Check 1") var/datum/job/overflow = GetJob(SSjob.overflow_role) - var/list/overflow_candidates = FindOccupationCandidates(overflow, 3) - JobDebug("AC1, Candidates: [overflow_candidates.len]") + var/list/overflow_candidates = FindOccupationCandidates(overflow, JP_LOW) + JobDebug("AC1, Candidates: [overflow_candidates?.len]") for(var/mob/dead/new_player/player in overflow_candidates) JobDebug("AC1 pass, Player: [player]") AssignRole(player, SSjob.overflow_role) @@ -297,7 +297,8 @@ SUBSYSTEM_DEF(job) // Loop through all levels from high to low var/list/shuffledoccupations = shuffle(occupations) - for(var/level = 1 to 3) + var/list/levels = list(JP_HIGH,JP_MEDIUM,JP_LOW) + for(var/level in levels) //Check the head jobs first each level CheckHeadPositions(level) @@ -332,7 +333,7 @@ SUBSYSTEM_DEF(job) continue // If the player wants that job on this level, then try give it to him. - if(player.client.prefs.GetJobDepartment(job, level) & job.flag) + if(player.client.prefs.job_preferences["[job.title]"] == level) // If the job isn't filled if((job.current_positions < job.spawn_positions) || job.spawn_positions == -1) JobDebug("DO pass, Player: [player], Level:[level], Job:[job.title]") @@ -351,9 +352,28 @@ SUBSYSTEM_DEF(job) //Mop up people who can't leave. for(var/mob/dead/new_player/player in unassigned) //Players that wanted to back out but couldn't because they're antags (can you feel the edge case?) if(!GiveRandomJob(player)) - AssignRole(player, SSjob.overflow_role) //If everything is already filled, make them an assistant + if(!AssignRole(player, SSjob.overflow_role)) //If everything is already filled, make them an assistant + return FALSE //Living on the edge, the forced antagonist couldn't be assigned to overflow role (bans, client age) - just reroll - return 1 + return validate_required_jobs(required_jobs) + +/datum/controller/subsystem/job/proc/validate_required_jobs(list/required_jobs) + if(!required_jobs.len) + return TRUE + for(var/required_group in required_jobs) + var/group_ok = TRUE + for(var/rank in required_group) + var/datum/job/J = GetJob(rank) + if(!J) + SSticker.mode.setup_error = "Invalid job [rank] in gamemode required jobs." + return FALSE + if(J.current_positions < required_group[rank]) + group_ok = FALSE + break + if(group_ok) + return TRUE + SSticker.mode.setup_error = "Required jobs not present." + return FALSE //We couldn't find a job from prefs for this guy. /datum/controller/subsystem/job/proc/HandleUnassigned(mob/dead/new_player/player) @@ -406,7 +426,7 @@ SUBSYSTEM_DEF(job) if(length(GLOB.jobspawn_overrides[rank])) S = pick(GLOB.jobspawn_overrides[rank]) if(S) - SendToAtom(H, S, buckle = FALSE) + S.JoinPlayerHere(H, FALSE) if(!S) //if there isn't a spawnpoint send them to latejoin, if there's no latejoin go yell at your mapper log_world("Couldn't find a round start spawn point for [rank]") SendToLateJoin(H) @@ -418,7 +438,7 @@ SUBSYSTEM_DEF(job) if(job) if(!job.dresscodecompliant)// CIT CHANGE - dress code compliance equip_loadout(N, H) // CIT CHANGE - allows players to spawn with loadout items - var/new_mob = job.equip(H, null, null, joined_late) + var/new_mob = job.equip(H, null, null, joined_late , null, M.client) if(ismob(new_mob)) H = new_mob if(!joined_late) @@ -428,12 +448,18 @@ SUBSYSTEM_DEF(job) SSpersistence.antag_rep_change[M.client.ckey] += job.GetAntagRep() +/* if(M.client.holder) + if(CONFIG_GET(flag/auto_deadmin_players) || (M.client.prefs?.toggles & DEADMIN_ALWAYS)) + M.client.holder.auto_deadmin() + else + handle_auto_deadmin_roles(M.client, rank) */ + to_chat(M, "You are the [rank].") if(job) to_chat(M, "As the [rank] you answer directly to [job.supervisors]. Special circumstances may change this.") - to_chat(M, "To speak on your departments radio, use the :h button. To see others, look closely at your headset.") + job.radio_help_message(M) if(job.req_admin_notify) - to_chat(M, "You are playing a job that is important for Game Progression. If you have to disconnect, please notify the admins via adminhelp.") + to_chat(M, "You are playing a job that is important for Game Progression. If you have to disconnect immediately, please notify the admins via adminhelp. Otherwise put your locker gear back into the locker and cryo out.") if(job.custom_spawn_text) to_chat(M, "[job.custom_spawn_text]") if(CONFIG_GET(number/minimal_access_threshold)) @@ -446,12 +472,24 @@ SUBSYSTEM_DEF(job) equip_loadout(N, H, TRUE)//CIT CHANGE - makes players spawn with in-backpack loadout items properly. A little hacky but it works return H - +/* +/datum/controller/subsystem/job/proc/handle_auto_deadmin_roles(client/C, rank) + if(!C?.holder) + return TRUE + var/datum/job/job = GetJob(rank) + if(!job) + return + if((job.auto_deadmin_role_flags & DEADMIN_POSITION_HEAD) && (CONFIG_GET(flag/auto_deadmin_heads) || (C.prefs?.toggles & DEADMIN_POSITION_HEAD))) + return C.holder.auto_deadmin() + else if((job.auto_deadmin_role_flags & DEADMIN_POSITION_SECURITY) && (CONFIG_GET(flag/auto_deadmin_security) || (C.prefs?.toggles & DEADMIN_POSITION_SECURITY))) + return C.holder.auto_deadmin() + else if((job.auto_deadmin_role_flags & DEADMIN_POSITION_SILICON) && (CONFIG_GET(flag/auto_deadmin_silicons) || (C.prefs?.toggles & DEADMIN_POSITION_SILICON))) //in the event there's ever psuedo-silicon roles added, ie synths. + return C.holder.auto_deadmin()*/ /datum/controller/subsystem/job/proc/setup_officer_positions() var/datum/job/J = SSjob.GetJob("Security Officer") if(!J) - throw EXCEPTION("setup_officer_positions(): Security officer job is missing") + CRASH("setup_officer_positions(): Security officer job is missing") var/ssc = CONFIG_GET(number/security_scaling_coeff) if(ssc > 0) @@ -502,13 +540,15 @@ SUBSYSTEM_DEF(job) if(job.required_playtime_remaining(player.client)) young++ continue - if(player.client.prefs.GetJobDepartment(job, 1) & job.flag) - high++ - else if(player.client.prefs.GetJobDepartment(job, 2) & job.flag) - medium++ - else if(player.client.prefs.GetJobDepartment(job, 3) & job.flag) - low++ - else never++ //not selected + switch(player.client.prefs.job_preferences["[job.title]"]) + if(JP_HIGH) + high++ + if(JP_MEDIUM) + medium++ + if(JP_LOW) + low++ + else + never++ SSblackbox.record_feedback("nested tally", "job_preferences", high, list("[job.title]", "high")) SSblackbox.record_feedback("nested tally", "job_preferences", medium, list("[job.title]", "medium")) SSblackbox.record_feedback("nested tally", "job_preferences", low, list("[job.title]", "low")) @@ -551,51 +591,61 @@ SUBSYSTEM_DEF(job) newjob.spawn_positions = J.spawn_positions newjob.current_positions = J.current_positions -/datum/controller/subsystem/job/proc/SendToAtom(mob/M, atom/A, buckle) - if(buckle && isliving(M) && istype(A, /obj/structure/chair)) - var/obj/structure/chair/C = A - if(C.buckle_mob(M, FALSE, FALSE)) - return - M.forceMove(get_turf(A)) +/atom/proc/JoinPlayerHere(mob/M, buckle) + // By default, just place the mob on the same turf as the marker or whatever. + M.forceMove(get_turf(src)) + +/obj/structure/chair/JoinPlayerHere(mob/M, buckle) + // Placing a mob in a chair will attempt to buckle it, or else fall back to default. + if (buckle && isliving(M) && buckle_mob(M, FALSE, FALSE)) + return + ..() /datum/controller/subsystem/job/proc/SendToLateJoin(mob/M, buckle = TRUE) + var/atom/destination if(M.mind && M.mind.assigned_role && length(GLOB.jobspawn_overrides[M.mind.assigned_role])) //We're doing something special today. - SendToAtom(M,pick(GLOB.jobspawn_overrides[M.mind.assigned_role]),FALSE) + destination = pick(GLOB.jobspawn_overrides[M.mind.assigned_role]) + destination.JoinPlayerHere(M, FALSE) return if(latejoin_trackers.len) - SendToAtom(M, pick(latejoin_trackers), buckle) - else - //bad mojo - var/area/shuttle/arrival/A = GLOB.areas_by_type[/area/shuttle/arrival] - if(A) - //first check if we can find a chair - var/obj/structure/chair/C = locate() in A - if(C) - SendToAtom(M, C, buckle) - return - else //last hurrah - var/list/avail = list() - for(var/turf/T in A) - if(!is_blocked_turf(T, TRUE)) - avail += T - if(avail.len) - SendToAtom(M, pick(avail), FALSE) - return + destination = pick(latejoin_trackers) + destination.JoinPlayerHere(M, buckle) + return - //pick an open spot on arrivals and dump em - var/list/arrivals_turfs = shuffle(get_area_turfs(/area/shuttle/arrival)) - if(arrivals_turfs.len) - for(var/turf/T in arrivals_turfs) - if(!is_blocked_turf(T, TRUE)) - SendToAtom(M, T, FALSE) - return - //last chance, pick ANY spot on arrivals and dump em - SendToAtom(M, arrivals_turfs[1], FALSE) - else - var/msg = "Unable to send mob [M] to late join!" - message_admins(msg) - CRASH(msg) + //bad mojo + var/area/shuttle/arrival/A = GLOB.areas_by_type[/area/shuttle/arrival] + if(A) + //first check if we can find a chair + var/obj/structure/chair/C = locate() in A + if(C) + C.JoinPlayerHere(M, buckle) + return + + //last hurrah + var/list/avail = list() + for(var/turf/T in A) + if(!is_blocked_turf(T, TRUE)) + avail += T + if(avail.len) + destination = pick(avail) + destination.JoinPlayerHere(M, FALSE) + return + + //pick an open spot on arrivals and dump em + var/list/arrivals_turfs = shuffle(get_area_turfs(/area/shuttle/arrival)) + if(arrivals_turfs.len) + for(var/turf/T in arrivals_turfs) + if(!is_blocked_turf(T, TRUE)) + T.JoinPlayerHere(M, FALSE) + return + //last chance, pick ANY spot on arrivals and dump em + destination = arrivals_turfs[1] + destination.JoinPlayerHere(M, FALSE) + else + var/msg = "Unable to send mob [M] to late join!" + message_admins(msg) + CRASH(msg) /////////////////////////////////// @@ -637,4 +687,4 @@ SUBSYSTEM_DEF(job) . |= player.mind /datum/controller/subsystem/job/proc/JobDebug(message) - log_job_debug(message) \ No newline at end of file + log_job_debug(message) diff --git a/code/controllers/subsystem/ticker.dm b/code/controllers/subsystem/ticker.dm index f2469e8f7d..14e1e86f7d 100755 --- a/code/controllers/subsystem/ticker.dm +++ b/code/controllers/subsystem/ticker.dm @@ -255,7 +255,7 @@ SUBSYSTEM_DEF(ticker) var/can_continue = 0 can_continue = src.mode.pre_setup() //Choose antagonists CHECK_TICK - SSjob.DivideOccupations() //Distribute jobs + can_continue = can_continue && SSjob.DivideOccupations(mode.required_jobs) //Distribute jobs CHECK_TICK if(!GLOB.Debug2) diff --git a/code/datums/outfit.dm b/code/datums/outfit.dm index 1f5c28d3c2..68165af956 100755 --- a/code/datums/outfit.dm +++ b/code/datums/outfit.dm @@ -21,6 +21,7 @@ var/l_hand = null var/internals_slot = null //ID of slot containing a gas tank var/list/backpack_contents = null // In the list(path=count,otherpath=count) format + var/box // Internals box. Will be inserted at the start of backpack_contents var/list/implants = null var/accessory = null @@ -83,6 +84,13 @@ H.equip_to_slot_or_del(new l_pocket(H),SLOT_L_STORE) if(r_pocket) H.equip_to_slot_or_del(new r_pocket(H),SLOT_R_STORE) + + if(box) + if(!backpack_contents) + backpack_contents = list() + backpack_contents.Insert(1, box) + backpack_contents[box] = 1 + if(backpack_contents) for(var/path in backpack_contents) var/number = backpack_contents[path] diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm index cc992fefbc..f790053863 100644 --- a/code/game/gamemodes/game_mode.dm +++ b/code/game/gamemodes/game_mode.dm @@ -24,6 +24,7 @@ var/list/datum/mind/antag_candidates = list() // List of possible starting antags goes here var/list/restricted_jobs = list() // Jobs it doesn't make sense to be. I.E chaplain or AI cultist var/list/protected_jobs = list() // Jobs that can't be traitors because + var/list/required_jobs = list() // alternative required job groups eg list(list(cap=1),list(hos=1,sec=2)) translates to one captain OR one hos and two secmans var/required_players = 0 var/maximum_players = -1 // -1 is no maximum, positive numbers limit the selection of a mode on overstaffed stations var/required_enemies = 0 @@ -355,7 +356,7 @@ // Ultimate randomizing code right here for(var/mob/dead/new_player/player in GLOB.player_list) - if(player.client && player.ready == PLAYER_READY_TO_PLAY) + if(player.client && player.ready == PLAYER_READY_TO_PLAY && player.check_preferences()) players += player // Shuffling, the players list is now ping-independent!!! diff --git a/code/game/machinery/limbgrower.dm b/code/game/machinery/limbgrower.dm index 59806e97a4..88ab4ec6f8 100644 --- a/code/game/machinery/limbgrower.dm +++ b/code/game/machinery/limbgrower.dm @@ -27,8 +27,10 @@ "human", "lizard", "fly", - "moth", + "insect", "plasmaman", + "mammal", + "xeno", "other" ) diff --git a/code/game/objects/effects/spawners/bundle.dm b/code/game/objects/effects/spawners/bundle.dm index 2fe8d2a460..b9acba70d9 100644 --- a/code/game/objects/effects/spawners/bundle.dm +++ b/code/game/objects/effects/spawners/bundle.dm @@ -133,7 +133,7 @@ /obj/effect/spawner/bundle/costume/holiday_priest name = "holiday priest costume spawner" items = list( - /obj/item/clothing/suit/holidaypriest) + /obj/item/clothing/suit/chaplain/holidaypriest) /obj/effect/spawner/bundle/costume/marisawizard name = "marisa wizard costume spawner" diff --git a/code/game/objects/items/holy_weapons.dm b/code/game/objects/items/holy_weapons.dm index 185875a93f..5e8250ea00 100644 --- a/code/game/objects/items/holy_weapons.dm +++ b/code/game/objects/items/holy_weapons.dm @@ -34,6 +34,7 @@ desc = "God wills it!" icon_state = "knight_templar" item_state = "knight_templar" + allowed = list(/obj/item/storage/book/bible, HOLY_WEAPONS, /obj/item/reagent_containers/food/drinks/bottle/holywater, /obj/item/storage/fancy/candle_box, /obj/item/candle, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman) // CITADEL CHANGES: More variants /obj/item/clothing/suit/armor/riot/chaplain/teutonic @@ -122,7 +123,6 @@ icon_state = "studentuni" item_state = "studentuni" body_parts_covered = ARMS|CHEST - allowed = list(/obj/item/storage/book/bible, /obj/item/nullrod, /obj/item/reagent_containers/food/drinks/bottle/holywater, /obj/item/storage/fancy/candle_box, /obj/item/candle, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman) /obj/item/clothing/head/helmet/chaplain/cage name = "cage" @@ -166,7 +166,6 @@ icon_state = "witchhunter" item_state = "witchhunter" body_parts_covered = CHEST|GROIN|LEGS|ARMS - allowed = list(/obj/item/storage/book/bible, /obj/item/nullrod, /obj/item/reagent_containers/food/drinks/bottle/holywater, /obj/item/storage/fancy/candle_box, /obj/item/candle, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman) /obj/item/clothing/head/helmet/chaplain/witchunter_hat name = "witchunter hat" @@ -191,7 +190,7 @@ icon_state = "chaplain_hoodie" item_state = "chaplain_hoodie" body_parts_covered = CHEST|GROIN|LEGS|ARMS - allowed = list(/obj/item/storage/book/bible, /obj/item/nullrod, /obj/item/reagent_containers/food/drinks/bottle/holywater, /obj/item/storage/fancy/candle_box, /obj/item/candle, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman) + allowed = list(/obj/item/storage/book/bible, HOLY_WEAPONS, /obj/item/reagent_containers/food/drinks/bottle/holywater, /obj/item/storage/fancy/candle_box, /obj/item/candle, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman) hoodtype = /obj/item/clothing/head/hooded/chaplain_hood /obj/item/clothing/head/hooded/chaplain_hood @@ -248,12 +247,7 @@ if(GLOB.holy_weapon_type) return var/obj/item/holy_weapon - var/list/holy_weapons_list = typesof(/obj/item/nullrod) + list( - /obj/item/twohanded/dualsaber/hypereutactic/chaplain, - /obj/item/gun/energy/laser/redtag/hitscan/chaplain, - /obj/item/multitool/chaplain, - /obj/item/melee/baseball_bat/chaplain - ) + var/list/holy_weapons_list = subtypesof(/obj/item/nullrod) + list(HOLY_WEAPONS) var/list/display_names = list() for(var/V in holy_weapons_list) var/obj/item/nullrod/rodtype = V diff --git a/code/game/objects/items/melee/misc.dm b/code/game/objects/items/melee/misc.dm index f9affc230d..10b84917bb 100644 --- a/code/game/objects/items/melee/misc.dm +++ b/code/game/objects/items/melee/misc.dm @@ -180,8 +180,13 @@ slot_flags = ITEM_SLOT_BELT force = 12 //9 hit crit w_class = WEIGHT_CLASS_NORMAL - var/cooldown = 0 + var/cooldown = 13 var/on = TRUE + var/last_hit = 0 + var/stun_stam_cost_coeff = 1.25 + var/hardstun_ds = 1 + var/softstun_ds = 0 + var/stam_dmg = 30 /obj/item/melee/classic_baton/attack(mob/living/target, mob/living/user) if(!on) @@ -207,12 +212,10 @@ if(!isliving(target)) return if (user.a_intent == INTENT_HARM) - if(!..()) - return - if(!iscyborg(target)) + if(!..() || !iscyborg(target)) return else - if(cooldown <= world.time) + if(last_hit < world.time) if(ishuman(target)) var/mob/living/carbon/human/H = target if (H.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK)) @@ -220,7 +223,7 @@ if(check_martial_counter(H, user)) return playsound(get_turf(src), 'sound/effects/woodhit.ogg', 75, 1, -1) - target.Knockdown(60) + target.Knockdown(softstun_ds, TRUE, FALSE, hardstun_ds, stam_dmg) log_combat(user, target, "stunned", src) src.add_fingerprint(user) target.visible_message("[user] has knocked down [target] with [src]!", \ @@ -229,7 +232,7 @@ target.LAssailant = null else target.LAssailant = user - cooldown = world.time + last_hit = world.time + cooldown user.adjustStaminaLossBuffered(getweight())//CIT CHANGE - makes swinging batons cost stamina /obj/item/melee/classic_baton/telescopic @@ -245,7 +248,7 @@ item_flags = NONE force = 0 on = FALSE - total_mass = TOTAL_MASS_SMALL_ITEM + total_mass = TOTAL_MASS_NORMAL_ITEM /obj/item/melee/classic_baton/telescopic/suicide_act(mob/user) var/mob/living/carbon/human/H = user diff --git a/code/game/objects/structures/crates_lockers/closets/job_closets.dm b/code/game/objects/structures/crates_lockers/closets/job_closets.dm index d2ab9ea6fb..b49d0a77d5 100644 --- a/code/game/objects/structures/crates_lockers/closets/job_closets.dm +++ b/code/game/objects/structures/crates_lockers/closets/job_closets.dm @@ -111,9 +111,9 @@ new /obj/item/clothing/accessory/pocketprotector/cosmetology(src) new /obj/item/clothing/under/rank/chaplain(src) new /obj/item/clothing/shoes/sneakers/black(src) - new /obj/item/clothing/suit/nun(src) + new /obj/item/clothing/suit/chaplain/nun(src) new /obj/item/clothing/head/nun_hood(src) - new /obj/item/clothing/suit/holidaypriest(src) + new /obj/item/clothing/suit/chaplain/holidaypriest(src) new /obj/item/storage/backpack/cultpack(src) new /obj/item/storage/fancy/candle_box(src) new /obj/item/storage/fancy/candle_box(src) diff --git a/code/game/objects/structures/dresser.dm b/code/game/objects/structures/dresser.dm index cdca354563..05e62c196f 100644 --- a/code/game/objects/structures/dresser.dm +++ b/code/game/objects/structures/dresser.dm @@ -79,4 +79,4 @@ var/n_color = input(H, "Choose your [garment_type]'\s color.", "Character Preference", default_color) as color|null if(!n_color || !H.canUseTopic(src, BE_CLOSE, FALSE, NO_TK)) return default_color - return sanitize_hexcolor(n_color) + return sanitize_hexcolor(n_color, 3, FALSE, default_color) diff --git a/code/modules/admin/create_mob.dm b/code/modules/admin/create_mob.dm index f66cda42dc..8b6f471e7d 100644 --- a/code/modules/admin/create_mob.dm +++ b/code/modules/admin/create_mob.dm @@ -34,7 +34,8 @@ H.dna.features["frills"] = pick(GLOB.frills_list) H.dna.features["spines"] = pick(GLOB.spines_list) H.dna.features["body_markings"] = pick(GLOB.body_markings_list) - H.dna.features["moth_wings"] = pick(GLOB.moth_wings_list) + H.dna.features["insect_wings"] = pick(GLOB.insect_wings_list) + H.dna.features["insect_fluff"] = pick(GLOB.insect_fluffs_list) H.update_body() H.update_hair() diff --git a/code/modules/antagonists/abductor/equipment/gland.dm b/code/modules/antagonists/abductor/equipment/gland.dm index 35a1135b92..8e722ec33e 100644 --- a/code/modules/antagonists/abductor/equipment/gland.dm +++ b/code/modules/antagonists/abductor/equipment/gland.dm @@ -167,7 +167,7 @@ /obj/item/organ/heart/gland/pop/activate() to_chat(owner, "You feel unlike yourself.") randomize_human(owner) - var/species = pick(list(/datum/species/human, /datum/species/lizard, /datum/species/moth, /datum/species/fly)) + var/species = pick(list(/datum/species/human, /datum/species/lizard, /datum/species/insect, /datum/species/fly)) owner.set_species(species) /obj/item/organ/heart/gland/ventcrawling diff --git a/code/modules/antagonists/changeling/powers/strained_muscles.dm b/code/modules/antagonists/changeling/powers/strained_muscles.dm index bdbd38b92d..081b1181dc 100644 --- a/code/modules/antagonists/changeling/powers/strained_muscles.dm +++ b/code/modules/antagonists/changeling/powers/strained_muscles.dm @@ -34,6 +34,7 @@ return TRUE /obj/effect/proc_holder/changeling/strained_muscles/proc/muscle_loop(mob/living/carbon/user) + var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling) while(active) ADD_TRAIT(user, TRAIT_GOTTAGOFAST, "changeling_muscles") if(user.stat != CONSCIOUS || user.staminaloss >= 90) @@ -41,6 +42,7 @@ to_chat(user, "Our muscles relax without the energy to strengthen them.") user.Knockdown(40) REMOVE_TRAIT(user, TRAIT_GOTTAGOFAST, "changeling_muscles") + changeling.chem_recharge_slowdown -= 0.5 break stacks++ diff --git a/code/modules/client/preferences.dm b/code/modules/client/preferences.dm index d487b873b1..f9fc7b9221 100644 --- a/code/modules/client/preferences.dm +++ b/code/modules/client/preferences.dm @@ -85,6 +85,7 @@ GLOBAL_LIST_EMPTY(preferences_datums) var/facial_hair_color = "000" //Facial hair color var/skin_tone = "caucasian1" //Skin color var/eye_color = "000" //Eye color + var/horn_color = "85615a" //Horn color var/datum/species/pref_species = new /datum/species/human() //Mutant race var/list/features = list("mcolor" = "FFF", "tail_lizard" = "Smooth", @@ -96,8 +97,9 @@ GLOBAL_LIST_EMPTY(preferences_datums) "frills" = "None", "spines" = "None", "body_markings" = "None", - "legs" = "Normal Legs", - "moth_wings" = "Plain", + "legs" = "Plantigrade", + "insect_wings" = "Plain", + "insect_fluff" = "None", "mcolor2" = "FFF", "mcolor3" = "FFF", "mam_body_markings" = "Plain", @@ -157,7 +159,8 @@ GLOBAL_LIST_EMPTY(preferences_datums) "womb_fluid" = "femcum", "ipc_screen" = "Sunburst", "ipc_antenna" = "None", - "flavor_text" = "" + "flavor_text" = "", + "meat_type" = "Mammalian" ) var/list/custom_names = list() @@ -172,18 +175,8 @@ GLOBAL_LIST_EMPTY(preferences_datums) var/list/all_quirks = list() var/list/character_quirks = list() - //Jobs, uses bitflags - var/job_civilian_high = 0 - var/job_civilian_med = 0 - var/job_civilian_low = 0 - - var/job_medsci_high = 0 - var/job_medsci_med = 0 - var/job_medsci_low = 0 - - var/job_engsec_high = 0 - var/job_engsec_med = 0 - var/job_engsec_low = 0 + //Job preferences 2.0 - indexed by job title , no key or value implies never + var/list/job_preferences = list() // Want randomjob if preferences already filled - Donkie var/joblessrole = BERANDOMJOB //defaults to 1 for fewer assistants @@ -241,7 +234,7 @@ GLOBAL_LIST_EMPTY(preferences_datums) return #define APPEARANCE_CATEGORY_COLUMN "" -#define MAX_MUTANT_ROWS 4 +#define MAX_MUTANT_ROWS 5 /datum/preferences/proc/ShowChoices(mob/user) if(!user || !user.client) @@ -351,9 +344,9 @@ GLOBAL_LIST_EMPTY(preferences_datums) dat += "[TextPreview(features["flavor_text"])]...
" dat += "

Body

" dat += "Gender:[gender == MALE ? "Male" : (gender == FEMALE ? "Female" : (gender == PLURAL ? "Non-binary" : "Object"))]
" - dat += "Species:[pref_species.id]
" + dat += "Species:[pref_species.name]
" dat += "Custom Species Name:[custom_species ? custom_species : "None"]
" - dat += "Random Body
" + dat += "Random Body:Randomize!
" dat += "Always Random Body:[be_random_body ? "Yes" : "No"]
" dat += "
Cycle background:[bgstate]
" @@ -448,6 +441,19 @@ GLOBAL_LIST_EMPTY(preferences_datums) dat += "[features["tail_human"]]" + mutant_category++ + if(mutant_category >= MAX_MUTANT_ROWS) + dat += "" + mutant_category = 0 + + if("meat_type" in pref_species.default_features) + if(!mutant_category) + dat += APPEARANCE_CATEGORY_COLUMN + + dat += "

Meat Type

" + + dat += "[features["meat_type"]]" + mutant_category++ if(mutant_category >= MAX_MUTANT_ROWS) dat += "" @@ -471,6 +477,8 @@ GLOBAL_LIST_EMPTY(preferences_datums) dat += "

Horns

" dat += "[features["horns"]]" + dat += "    Change
" + mutant_category++ if(mutant_category >= MAX_MUTANT_ROWS) @@ -537,6 +545,7 @@ GLOBAL_LIST_EMPTY(preferences_datums) if(mutant_category >= MAX_MUTANT_ROWS) dat += "" mutant_category = 0 + if("ears" in pref_species.default_features) if(!mutant_category) dat += APPEARANCE_CATEGORY_COLUMN @@ -549,6 +558,7 @@ GLOBAL_LIST_EMPTY(preferences_datums) if(mutant_category >= MAX_MUTANT_ROWS) dat += "" mutant_category = 0 + if("mam_snouts" in pref_species.default_features) if(!mutant_category) dat += APPEARANCE_CATEGORY_COLUMN @@ -573,14 +583,24 @@ GLOBAL_LIST_EMPTY(preferences_datums) if(mutant_category >= MAX_MUTANT_ROWS) dat += "" mutant_category = 0 - if("moth_wings" in pref_species.default_features) + if("insect_wings" in pref_species.default_features) if(!mutant_category) dat += APPEARANCE_CATEGORY_COLUMN - dat += "

Moth wings

" + dat += "

Insect wings

" - dat += "[features["moth_wings"]]" + dat += "[features["insect_wings"]]" + mutant_category++ + if(mutant_category >= MAX_MUTANT_ROWS) + dat += "" + mutant_category = 0 + if("insect_fluff" in pref_species.default_features) + if(!mutant_category) + dat += APPEARANCE_CATEGORY_COLUMN + dat += "

Insect Fluff

" + + dat += "[features["insect_fluff"]]" mutant_category++ if(mutant_category >= MAX_MUTANT_ROWS) dat += "" @@ -681,13 +701,13 @@ GLOBAL_LIST_EMPTY(preferences_datums) dat += "

Clothing & Equipment

" dat += "Underwear:[underwear]" if(UNDIE_COLORABLE(GLOB.underwear_list[underwear])) - dat += "Underwear Color:[undie_color]" + dat += "Underwear Color:     Change
" dat += "Undershirt:[undershirt]" if(UNDIE_COLORABLE(GLOB.undershirt_list[undershirt])) - dat += "Undershirt Color:[shirt_color]" + dat += "Undershirt Color:     Change
" dat += "Socks:[socks]" if(UNDIE_COLORABLE(GLOB.socks_list[socks])) - dat += "Socks Color:[socks_color]" + dat += "Socks Color:     Change
" dat += "Backpack:[backbag]" dat += "Jumpsuit:
[jumpsuit_style]
" dat += "Uplink Location:[uplink_spawn_loc]" @@ -992,9 +1012,7 @@ GLOBAL_LIST_EMPTY(preferences_datums) //The job before the current job. I only use this to get the previous jobs color when I'm filling in blank rows. var/datum/job/lastJob - var/datum/job/overflow = SSjob.GetJob(SSjob.overflow_role) - - for(var/datum/job/job in SSjob.occupations) + for(var/datum/job/job in sortList(SSjob.occupations, /proc/cmp_job_display_asc)) index += 1 if((index >= limit) || (job.title in splitJobs)) @@ -1011,7 +1029,7 @@ GLOBAL_LIST_EMPTY(preferences_datums) var/rank = job.title lastJob = job if(jobban_isbanned(user, rank)) - HTML += "[rank] BANNED" + HTML += "[rank] BANNED" continue var/required_playtime_remaining = job.required_playtime_remaining(user.client) if(required_playtime_remaining) @@ -1021,7 +1039,7 @@ GLOBAL_LIST_EMPTY(preferences_datums) var/available_in_days = job.available_in_days(user.client) HTML += "[rank] \[IN [(available_in_days)] DAYS\]" continue - if((job_civilian_low & overflow.flag) && (rank != SSjob.overflow_role) && !jobban_isbanned(user, SSjob.overflow_role)) + if((job_preferences["[SSjob.overflow_role]"] == JP_LOW) && (rank != SSjob.overflow_role) && !jobban_isbanned(user, SSjob.overflow_role)) HTML += "[rank]" continue if((rank in GLOB.command_positions) || (rank == "AI"))//Bold head jobs @@ -1036,32 +1054,32 @@ GLOBAL_LIST_EMPTY(preferences_datums) var/prefUpperLevel = -1 // level to assign on left click var/prefLowerLevel = -1 // level to assign on right click - if(GetJobDepartment(job, 1) & job.flag) - prefLevelLabel = "High" - prefLevelColor = "slateblue" - prefUpperLevel = 4 - prefLowerLevel = 2 - else if(GetJobDepartment(job, 2) & job.flag) - prefLevelLabel = "Medium" - prefLevelColor = "green" - prefUpperLevel = 1 - prefLowerLevel = 3 - else if(GetJobDepartment(job, 3) & job.flag) - prefLevelLabel = "Low" - prefLevelColor = "orange" - prefUpperLevel = 2 - prefLowerLevel = 4 - else - prefLevelLabel = "NEVER" - prefLevelColor = "red" - prefUpperLevel = 3 - prefLowerLevel = 1 - + switch(job_preferences["[job.title]"]) + if(JP_HIGH) + prefLevelLabel = "High" + prefLevelColor = "slateblue" + prefUpperLevel = 4 + prefLowerLevel = 2 + if(JP_MEDIUM) + prefLevelLabel = "Medium" + prefLevelColor = "green" + prefUpperLevel = 1 + prefLowerLevel = 3 + if(JP_LOW) + prefLevelLabel = "Low" + prefLevelColor = "orange" + prefUpperLevel = 2 + prefLowerLevel = 4 + else + prefLevelLabel = "NEVER" + prefLevelColor = "red" + prefUpperLevel = 3 + prefLowerLevel = 1 HTML += "" if(rank == SSjob.overflow_role)//Overflow is special - if(job_civilian_low & overflow.flag) + if(job_preferences["[SSjob.overflow_role]"] == JP_LOW) HTML += "Yes" else HTML += "No" @@ -1092,61 +1110,17 @@ GLOBAL_LIST_EMPTY(preferences_datums) /datum/preferences/proc/SetJobPreferenceLevel(datum/job/job, level) if (!job) - return 0 + return FALSE - if (level == 1) // to high - // remove any other job(s) set to high - job_civilian_med |= job_civilian_high - job_engsec_med |= job_engsec_high - job_medsci_med |= job_medsci_high - job_civilian_high = 0 - job_engsec_high = 0 - job_medsci_high = 0 + if (level == JP_HIGH) // to high + //Set all other high to medium + for(var/j in job_preferences) + if(job_preferences["[j]"] == JP_HIGH) + job_preferences["[j]"] = JP_MEDIUM + //technically break here - if (job.department_flag == CIVILIAN) - job_civilian_low &= ~job.flag - job_civilian_med &= ~job.flag - job_civilian_high &= ~job.flag - - switch(level) - if (1) - job_civilian_high |= job.flag - if (2) - job_civilian_med |= job.flag - if (3) - job_civilian_low |= job.flag - - return 1 - else if (job.department_flag == ENGSEC) - job_engsec_low &= ~job.flag - job_engsec_med &= ~job.flag - job_engsec_high &= ~job.flag - - switch(level) - if (1) - job_engsec_high |= job.flag - if (2) - job_engsec_med |= job.flag - if (3) - job_engsec_low |= job.flag - - return 1 - else if (job.department_flag == MEDSCI) - job_medsci_low &= ~job.flag - job_medsci_med &= ~job.flag - job_medsci_high &= ~job.flag - - switch(level) - if (1) - job_medsci_high |= job.flag - if (2) - job_medsci_med |= job.flag - if (3) - job_medsci_low |= job.flag - - return 1 - - return 0 + job_preferences["[job.title]"] = level + return TRUE /datum/preferences/proc/UpdateJobPreference(mob/user, role, desiredLvl) if(!SSjob || SSjob.occupations.len <= 0) @@ -1163,64 +1137,29 @@ GLOBAL_LIST_EMPTY(preferences_datums) ShowChoices(user) return - if(role == SSjob.overflow_role) - if(job_civilian_low & job.flag) - job_civilian_low &= ~job.flag - else - job_civilian_low |= job.flag - SetChoices(user) - return 1 + var/jpval = null + switch(desiredLvl) + if(3) + jpval = JP_LOW + if(2) + jpval = JP_MEDIUM + if(1) + jpval = JP_HIGH - SetJobPreferenceLevel(job, desiredLvl) + if(role == SSjob.overflow_role) + if(job_preferences["[job.title]"] == JP_LOW) + jpval = null + else + jpval = JP_LOW + + SetJobPreferenceLevel(job, jpval) SetChoices(user) return 1 /datum/preferences/proc/ResetJobs() - - job_civilian_high = 0 - job_civilian_med = 0 - job_civilian_low = 0 - - job_medsci_high = 0 - job_medsci_med = 0 - job_medsci_low = 0 - - job_engsec_high = 0 - job_engsec_med = 0 - job_engsec_low = 0 - - -/datum/preferences/proc/GetJobDepartment(datum/job/job, level) - if(!job || !level) - return 0 - switch(job.department_flag) - if(CIVILIAN) - switch(level) - if(1) - return job_civilian_high - if(2) - return job_civilian_med - if(3) - return job_civilian_low - if(MEDSCI) - switch(level) - if(1) - return job_medsci_high - if(2) - return job_medsci_med - if(3) - return job_medsci_low - if(ENGSEC) - switch(level) - if(1) - return job_engsec_high - if(2) - return job_engsec_med - if(3) - return job_engsec_low - return 0 + job_preferences = list() /datum/preferences/proc/SetQuirks(mob/user) if(!SSquirks) @@ -1562,9 +1501,9 @@ GLOBAL_LIST_EMPTY(preferences_datums) eye_color = sanitize_hexcolor(new_eyes) if("species") - var/result = input(user, "Select a species", "Species Selection") as null|anything in GLOB.roundstart_races + var/result = input(user, "Select a species", "Species Selection") as null|anything in GLOB.roundstart_race_names if(result) - var/newtype = GLOB.species_list[result] + var/newtype = GLOB.species_list[GLOB.roundstart_race_names[result]] pref_species = new newtype() //let's ensure that no weird shit happens on species swapping. custom_species = null @@ -1692,6 +1631,12 @@ GLOBAL_LIST_EMPTY(preferences_datums) features["tail_human"] = "None" features["tail_lizard"] = "None" + if("meats") + var/new_meat + new_meat = input(user, "Choose your character's meat type:", "Character Preference") as null|anything in GLOB.meat_types + if(new_meat) + features["meat_type"] = new_meat + if("snout") var/list/snowflake_snouts_list = list() for(var/path in GLOB.snouts_list) @@ -1727,6 +1672,11 @@ GLOBAL_LIST_EMPTY(preferences_datums) if(new_horns) features["horns"] = new_horns + if("horns_color") + var/new_horn_color = input(user, "Choose your character's horn colour:", "Character Preference","#"+horn_color) as color|null + if(new_horn_color) + horn_color = sanitize_hexcolor(new_horn_color) + if("wings") var/new_wings new_wings = input(user, "Choose your character's wings:", "Character Preference") as null|anything in GLOB.r_wings_list @@ -1761,11 +1711,17 @@ GLOBAL_LIST_EMPTY(preferences_datums) features["legs"] = new_legs update_preview_icon() - if("moth_wings") - var/new_moth_wings - new_moth_wings = input(user, "Choose your character's wings:", "Character Preference") as null|anything in GLOB.moth_wings_list - if(new_moth_wings) - features["moth_wings"] = new_moth_wings + if("insect_wings") + var/new_insect_wings + new_insect_wings = input(user, "Choose your character's wings:", "Character Preference") as null|anything in GLOB.insect_wings_list + if(new_insect_wings) + features["insect_wings"] = new_insect_wings + + if("insect_fluffs") + var/new_insect_fluff + new_insect_fluff = input(user, "Choose your character's wings:", "Character Preference") as null|anything in GLOB.insect_fluffs_list + if(new_insect_fluff) + features["insect_fluff"] = new_insect_fluff if("s_tone") var/new_s_tone = input(user, "Choose your character's skin-tone:", "Character Preference") as null|anything in GLOB.skin_tones @@ -2285,6 +2241,7 @@ GLOBAL_LIST_EMPTY(preferences_datums) organ_eyes.old_eye_color = eye_color character.hair_color = hair_color character.facial_hair_color = facial_hair_color + character.horn_color = horn_color character.skin_tone = skin_tone character.hair_style = hair_style @@ -2325,7 +2282,10 @@ GLOBAL_LIST_EMPTY(preferences_datums) if("xenotail" in pref_species.default_features) character.dna.species.mutant_bodyparts |= "xenotail" - if(("legs" in character.dna.species.mutant_bodyparts) && character.dna.features["legs"] == "Digitigrade Legs") + if("meat_type" in pref_species.default_features) + character.type_of_meat = GLOB.meat_types[features["meat_type"]] + + if(("legs" in character.dna.species.mutant_bodyparts) && (character.dna.features["legs"] == "Digitigrade" || character.dna.features["legs"] == "Avian")) pref_species.species_traits |= DIGITIGRADE else pref_species.species_traits -= DIGITIGRADE diff --git a/code/modules/client/preferences_savefile.dm b/code/modules/client/preferences_savefile.dm index 7911d92495..84db999325 100644 --- a/code/modules/client/preferences_savefile.dm +++ b/code/modules/client/preferences_savefile.dm @@ -5,7 +5,7 @@ // You do not need to raise this if you are adding new values that have sane defaults. // Only raise this value when changing the meaning/format/name/layout of an existing value // where you would want the updater procs below to run -#define SAVEFILE_VERSION_MAX 20 +#define SAVEFILE_VERSION_MAX 23 /* SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Carn @@ -49,6 +49,65 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car pda_style = "mono" if(current_version < 20) pda_color = "#808000" + if((current_version < 21) && features["meat_type"] && (features["meat_type"] == null)) + features["meat_type"] = "Mammalian" + if(current_version < 22) + + job_preferences = list() //It loaded null from nonexistant savefile field. + + var/job_civilian_high = 0 + var/job_civilian_med = 0 + var/job_civilian_low = 0 + + var/job_medsci_high = 0 + var/job_medsci_med = 0 + var/job_medsci_low = 0 + + var/job_engsec_high = 0 + var/job_engsec_med = 0 + var/job_engsec_low = 0 + + S["job_civilian_high"] >> job_civilian_high + S["job_civilian_med"] >> job_civilian_med + S["job_civilian_low"] >> job_civilian_low + S["job_medsci_high"] >> job_medsci_high + S["job_medsci_med"] >> job_medsci_med + S["job_medsci_low"] >> job_medsci_low + S["job_engsec_high"] >> job_engsec_high + S["job_engsec_med"] >> job_engsec_med + S["job_engsec_low"] >> job_engsec_low + + //Can't use SSjob here since this happens right away on login + for(var/job in subtypesof(/datum/job)) + var/datum/job/J = job + var/new_value + var/fval = initial(J.flag) + switch(initial(J.department_flag)) + if(CIVILIAN) + if(job_civilian_high & fval) + new_value = JP_HIGH + else if(job_civilian_med & fval) + new_value = JP_MEDIUM + else if(job_civilian_low & fval) + new_value = JP_LOW + if(MEDSCI) + if(job_medsci_high & fval) + new_value = JP_HIGH + else if(job_medsci_med & fval) + new_value = JP_MEDIUM + else if(job_medsci_low & fval) + new_value = JP_LOW + if(ENGSEC) + if(job_engsec_high & fval) + new_value = JP_HIGH + else if(job_engsec_med & fval) + new_value = JP_MEDIUM + else if(job_engsec_low & fval) + new_value = JP_LOW + if(new_value) + job_preferences["[initial(J.title)]"] = new_value + else if(current_version < 23) // we are fixing a gamebreaking bug. + job_preferences = list() //It loaded null from nonexistant savefile field. /datum/preferences/proc/load_path(ckey,filename="preferences.sav") if(!ckey) @@ -246,6 +305,11 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car var/species_id S["species"] >> species_id if(species_id) + if(species_id == "avian" || species_id == "aquatic") + species_id = "mammal" + else if(species_id == "moth") + species_id = "insect" + var/newtype = GLOB.species_list[species_id] if(newtype) pref_species = new newtype @@ -254,28 +318,29 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car WRITE_FILE(S["features["mcolor"]"] , "#FFF") //Character - S["real_name"] >> real_name - S["nameless"] >> nameless - S["custom_species"] >> custom_species - S["name_is_always_random"] >> be_random_name - S["body_is_always_random"] >> be_random_body - S["gender"] >> gender - S["age"] >> age - S["hair_color"] >> hair_color - S["facial_hair_color"] >> facial_hair_color - S["eye_color"] >> eye_color - S["skin_tone"] >> skin_tone - S["hair_style_name"] >> hair_style - S["facial_style_name"] >> facial_hair_style - S["underwear"] >> underwear - S["undie_color"] >> undie_color - S["undershirt"] >> undershirt - S["shirt_color"] >> shirt_color - S["socks"] >> socks - S["socks_color"] >> socks_color - S["backbag"] >> backbag - S["jumpsuit_style"] >> jumpsuit_style - S["uplink_loc"] >> uplink_spawn_loc + S["real_name"] >> real_name + S["nameless"] >> nameless + S["custom_species"] >> custom_species + S["name_is_always_random"] >> be_random_name + S["body_is_always_random"] >> be_random_body + S["gender"] >> gender + S["age"] >> age + S["hair_color"] >> hair_color + S["facial_hair_color"] >> facial_hair_color + S["eye_color"] >> eye_color + S["skin_tone"] >> skin_tone + S["hair_style_name"] >> hair_style + S["facial_style_name"] >> facial_hair_style + S["underwear"] >> underwear + S["undie_color"] >> undie_color + S["undershirt"] >> undershirt + S["shirt_color"] >> shirt_color + S["socks"] >> socks + S["socks_color"] >> socks_color + S["horn_color"] >> horn_color + S["backbag"] >> backbag + S["jumpsuit_style"] >> jumpsuit_style + S["uplink_loc"] >> uplink_spawn_loc S["feature_mcolor"] >> features["mcolor"] S["feature_lizard_tail"] >> features["tail_lizard"] S["feature_lizard_snout"] >> features["snout"] @@ -284,29 +349,23 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car S["feature_lizard_spines"] >> features["spines"] S["feature_lizard_body_markings"] >> features["body_markings"] S["feature_lizard_legs"] >> features["legs"] - S["feature_moth_wings"] >> features["moth_wings"] S["feature_human_tail"] >> features["tail_human"] S["feature_human_ears"] >> features["ears"] + S["feature_insect_wings"] >> features["insect_wings"] + S["feature_insect_fluff"] >> features["insect_fluff"] //Custom names for(var/custom_name_id in GLOB.preferences_custom_names) var/savefile_slot_name = custom_name_id + "_name" //TODO remove this S[savefile_slot_name] >> custom_names[custom_name_id] - S["preferred_ai_core_display"] >> preferred_ai_core_display - S["prefered_security_department"] >> prefered_security_department + S["preferred_ai_core_display"] >> preferred_ai_core_display + S["prefered_security_department"] >> prefered_security_department //Jobs S["joblessrole"] >> joblessrole - S["job_civilian_high"] >> job_civilian_high - S["job_civilian_med"] >> job_civilian_med - S["job_civilian_low"] >> job_civilian_low - S["job_medsci_high"] >> job_medsci_high - S["job_medsci_med"] >> job_medsci_med - S["job_medsci_low"] >> job_medsci_low - S["job_engsec_high"] >> job_engsec_high - S["job_engsec_med"] >> job_engsec_med - S["job_engsec_low"] >> job_engsec_low + //Load prefs + S["job_preferences"] >> job_preferences //Quirks S["all_quirks"] >> all_quirks @@ -325,6 +384,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car S["feature_mam_tail_animated"] >> features["mam_tail_animated"] S["feature_taur"] >> features["taur"] S["feature_mam_snouts"] >> features["mam_snouts"] + S["feature_meat"] >> features["meat_type"] //Xeno features S["feature_xeno_tail"] >> features["xenotail"] S["feature_xeno_dors"] >> features["xenodorsal"] @@ -374,11 +434,11 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car //Sanitize - real_name = reject_bad_name(real_name) - gender = sanitize_gender(gender, TRUE, TRUE) + real_name = reject_bad_name(real_name) + gender = sanitize_gender(gender, TRUE, TRUE) if(!real_name) - real_name = random_unique_name(gender) - custom_species = reject_bad_name(custom_species) + real_name = random_unique_name(gender) + custom_species = reject_bad_name(custom_species) for(var/custom_name_id in GLOB.preferences_custom_names) var/namedata = GLOB.preferences_custom_names[custom_name_id] custom_names[custom_name_id] = reject_bad_name(custom_names[custom_name_id],namedata["allow_numbers"]) @@ -388,57 +448,55 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car if(!features["mcolor"] || features["mcolor"] == "#000") features["mcolor"] = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F") - nameless = sanitize_integer(nameless, 0, 1, initial(nameless)) + nameless = sanitize_integer(nameless, 0, 1, initial(nameless)) be_random_name = sanitize_integer(be_random_name, 0, 1, initial(be_random_name)) be_random_body = sanitize_integer(be_random_body, 0, 1, initial(be_random_body)) if(gender == MALE) - hair_style = sanitize_inlist(hair_style, GLOB.hair_styles_male_list) + hair_style = sanitize_inlist(hair_style, GLOB.hair_styles_male_list) facial_hair_style = sanitize_inlist(facial_hair_style, GLOB.facial_hair_styles_male_list) else - hair_style = sanitize_inlist(hair_style, GLOB.hair_styles_female_list) + hair_style = sanitize_inlist(hair_style, GLOB.hair_styles_female_list) facial_hair_style = sanitize_inlist(facial_hair_style, GLOB.facial_hair_styles_female_list) - underwear = sanitize_inlist(underwear, GLOB.underwear_list) - undie_color = sanitize_hexcolor(undie_color, 6, 1, initial(undie_color)) - undershirt = sanitize_inlist(undershirt, GLOB.undershirt_list) - shirt_color = sanitize_hexcolor(shirt_color, 6, 1, initial(shirt_color)) - socks = sanitize_inlist(socks, GLOB.socks_list) - socks_color = sanitize_hexcolor(socks_color, 6, 1, initial(socks_color)) - age = sanitize_integer(age, AGE_MIN, AGE_MAX, initial(age)) - hair_color = sanitize_hexcolor(hair_color, 3, 0) - facial_hair_color = sanitize_hexcolor(facial_hair_color, 3, 0) - eye_color = sanitize_hexcolor(eye_color, 3, 0) - skin_tone = sanitize_inlist(skin_tone, GLOB.skin_tones) - backbag = sanitize_inlist(backbag, GLOB.backbaglist, initial(backbag)) - jumpsuit_style = sanitize_inlist(jumpsuit_style, GLOB.jumpsuitlist, initial(jumpsuit_style)) - uplink_spawn_loc = sanitize_inlist(uplink_spawn_loc, GLOB.uplink_spawn_loc_list, initial(uplink_spawn_loc)) - features["mcolor"] = sanitize_hexcolor(features["mcolor"], 3, 0) - features["tail_lizard"] = sanitize_inlist(features["tail_lizard"], GLOB.tails_list_lizard) - features["tail_human"] = sanitize_inlist(features["tail_human"], GLOB.tails_list_human) - features["snout"] = sanitize_inlist(features["snout"], GLOB.snouts_list) - features["horns"] = sanitize_inlist(features["horns"], GLOB.horns_list) - features["ears"] = sanitize_inlist(features["ears"], GLOB.ears_list) - features["frills"] = sanitize_inlist(features["frills"], GLOB.frills_list) - features["spines"] = sanitize_inlist(features["spines"], GLOB.spines_list) - features["body_markings"] = sanitize_inlist(features["body_markings"], GLOB.body_markings_list) + underwear = sanitize_inlist(underwear, GLOB.underwear_list) + undie_color = sanitize_hexcolor(undie_color, 3, FALSE, initial(undie_color)) + undershirt = sanitize_inlist(undershirt, GLOB.undershirt_list) + shirt_color = sanitize_hexcolor(shirt_color, 6, FALSE, initial(shirt_color)) + socks = sanitize_inlist(socks, GLOB.socks_list) + socks_color = sanitize_hexcolor(socks_color, 6, FALSE, initial(socks_color)) + age = sanitize_integer(age, AGE_MIN, AGE_MAX, initial(age)) + hair_color = sanitize_hexcolor(hair_color, 3, 0) + facial_hair_color = sanitize_hexcolor(facial_hair_color, 3, 0) + eye_color = sanitize_hexcolor(eye_color, 3, 0) + skin_tone = sanitize_inlist(skin_tone, GLOB.skin_tones) + horn_color = sanitize_hexcolor(horn_color, 3, FALSE) + backbag = sanitize_inlist(backbag, GLOB.backbaglist, initial(backbag)) + jumpsuit_style = sanitize_inlist(jumpsuit_style, GLOB.jumpsuitlist, initial(jumpsuit_style)) + uplink_spawn_loc = sanitize_inlist(uplink_spawn_loc, GLOB.uplink_spawn_loc_list, initial(uplink_spawn_loc)) + features["mcolor"] = sanitize_hexcolor(features["mcolor"], 3, 0) + features["tail_lizard"] = sanitize_inlist(features["tail_lizard"], GLOB.tails_list_lizard) + features["tail_human"] = sanitize_inlist(features["tail_human"], GLOB.tails_list_human) + features["snout"] = sanitize_inlist(features["snout"], GLOB.snouts_list) + features["horns"] = sanitize_inlist(features["horns"], GLOB.horns_list) + features["ears"] = sanitize_inlist(features["ears"], GLOB.ears_list) + features["frills"] = sanitize_inlist(features["frills"], GLOB.frills_list) + features["spines"] = sanitize_inlist(features["spines"], GLOB.spines_list) + features["body_markings"] = sanitize_inlist(features["body_markings"], GLOB.body_markings_list) features["feature_lizard_legs"] = sanitize_inlist(features["legs"], GLOB.legs_list) - features["moth_wings"] = sanitize_inlist(features["moth_wings"], GLOB.moth_wings_list) + features["insect_wings"] = sanitize_inlist(features["insect_wings"], GLOB.insect_wings_list) + features["insect_fluff"] = sanitize_inlist(features["insect_fluff"], GLOB.insect_fluffs_list) joblessrole = sanitize_integer(joblessrole, 1, 3, initial(joblessrole)) - job_civilian_high = sanitize_integer(job_civilian_high, 0, 65535, initial(job_civilian_high)) - job_civilian_med = sanitize_integer(job_civilian_med, 0, 65535, initial(job_civilian_med)) - job_civilian_low = sanitize_integer(job_civilian_low, 0, 65535, initial(job_civilian_low)) - job_medsci_high = sanitize_integer(job_medsci_high, 0, 65535, initial(job_medsci_high)) - job_medsci_med = sanitize_integer(job_medsci_med, 0, 65535, initial(job_medsci_med)) - job_medsci_low = sanitize_integer(job_medsci_low, 0, 65535, initial(job_medsci_low)) - job_engsec_high = sanitize_integer(job_engsec_high, 0, 65535, initial(job_engsec_high)) - job_engsec_med = sanitize_integer(job_engsec_med, 0, 65535, initial(job_engsec_med)) - job_engsec_low = sanitize_integer(job_engsec_low, 0, 65535, initial(job_engsec_low)) + //Validate job prefs + for(var/j in job_preferences) + if(job_preferences["[j]"] != JP_LOW && job_preferences["[j]"] != JP_MEDIUM && job_preferences["[j]"] != JP_HIGH) + job_preferences -= j all_quirks = SANITIZE_LIST(all_quirks) + positive_quirks = SANITIZE_LIST(positive_quirks) negative_quirks = SANITIZE_LIST(negative_quirks) - neutral_quirks = SANITIZE_LIST(neutral_quirks) + neutral_quirks = SANITIZE_LIST(neutral_quirks) cit_character_pref_load(S) @@ -460,31 +518,32 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car WRITE_FILE(S["version"] , SAVEFILE_VERSION_MAX) //load_character will sanitize any bad data, so assume up-to-date.) //Character - WRITE_FILE(S["real_name"] , real_name) - WRITE_FILE(S["nameless"] , nameless) - WRITE_FILE(S["custom_species"] , custom_species) - WRITE_FILE(S["name_is_always_random"] , be_random_name) - WRITE_FILE(S["body_is_always_random"] , be_random_body) - WRITE_FILE(S["gender"] , gender) - WRITE_FILE(S["age"] , age) - WRITE_FILE(S["hair_color"] , hair_color) - WRITE_FILE(S["facial_hair_color"] , facial_hair_color) - WRITE_FILE(S["eye_color"] , eye_color) - WRITE_FILE(S["skin_tone"] , skin_tone) - WRITE_FILE(S["hair_style_name"] , hair_style) - WRITE_FILE(S["facial_style_name"] , facial_hair_style) - WRITE_FILE(S["underwear"] , underwear) - WRITE_FILE(S["undie_color"] , undie_color) - WRITE_FILE(S["undershirt"] , undershirt) - WRITE_FILE(S["shirt_color"] , shirt_color) - WRITE_FILE(S["socks"] , socks) - WRITE_FILE(S["socks_color"] , socks_color) - WRITE_FILE(S["backbag"] , backbag) - WRITE_FILE(S["jumpsuit_style"] , jumpsuit_style) - WRITE_FILE(S["uplink_loc"] , uplink_spawn_loc) - WRITE_FILE(S["species"] , pref_species.id) + WRITE_FILE(S["real_name"] , real_name) + WRITE_FILE(S["nameless"] , nameless) + WRITE_FILE(S["custom_species"] , custom_species) + WRITE_FILE(S["name_is_always_random"] , be_random_name) + WRITE_FILE(S["body_is_always_random"] , be_random_body) + WRITE_FILE(S["gender"] , gender) + WRITE_FILE(S["age"] , age) + WRITE_FILE(S["hair_color"] , hair_color) + WRITE_FILE(S["facial_hair_color"] , facial_hair_color) + WRITE_FILE(S["eye_color"] , eye_color) + WRITE_FILE(S["skin_tone"] , skin_tone) + WRITE_FILE(S["hair_style_name"] , hair_style) + WRITE_FILE(S["facial_style_name"] , facial_hair_style) + WRITE_FILE(S["underwear"] , underwear) + WRITE_FILE(S["undie_color"] , undie_color) + WRITE_FILE(S["undershirt"] , undershirt) + WRITE_FILE(S["shirt_color"] , shirt_color) + WRITE_FILE(S["socks"] , socks) + WRITE_FILE(S["socks_color"] , socks_color) + WRITE_FILE(S["horn_color"] , horn_color) + WRITE_FILE(S["backbag"] , backbag) + WRITE_FILE(S["jumpsuit_style"] , jumpsuit_style) + WRITE_FILE(S["uplink_loc"] , uplink_spawn_loc) + WRITE_FILE(S["species"] , pref_species.id) WRITE_FILE(S["feature_mcolor"] , features["mcolor"]) - WRITE_FILE(S["feature_lizard_tail"] , features["tail_lizard"]) + WRITE_FILE(S["feature_lizard_tail"] , features["tail_lizard"]) WRITE_FILE(S["feature_human_tail"] , features["tail_human"]) WRITE_FILE(S["feature_lizard_snout"] , features["snout"]) WRITE_FILE(S["feature_lizard_horns"] , features["horns"]) @@ -492,28 +551,23 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car WRITE_FILE(S["feature_lizard_frills"] , features["frills"]) WRITE_FILE(S["feature_lizard_spines"] , features["spines"]) WRITE_FILE(S["feature_lizard_body_markings"] , features["body_markings"]) - WRITE_FILE(S["feature_lizard_legs"] , features["legs"]) - WRITE_FILE(S["feature_moth_wings"] , features["moth_wings"]) + WRITE_FILE(S["feature_lizard_legs"] , features["legs"]) + WRITE_FILE(S["feature_insect_wings"] , features["insect_wings"]) + WRITE_FILE(S["feature_insect_fluff"] , features["insect_fluff"]) + WRITE_FILE(S["feature_meat"] , features["meat_type"]) //Custom names for(var/custom_name_id in GLOB.preferences_custom_names) var/savefile_slot_name = custom_name_id + "_name" //TODO remove this WRITE_FILE(S[savefile_slot_name],custom_names[custom_name_id]) - WRITE_FILE(S["preferred_ai_core_display"] , preferred_ai_core_display) - WRITE_FILE(S["prefered_security_department"] , prefered_security_department) + WRITE_FILE(S["preferred_ai_core_display"] , preferred_ai_core_display) + WRITE_FILE(S["prefered_security_department"] , prefered_security_department) //Jobs WRITE_FILE(S["joblessrole"] , joblessrole) - WRITE_FILE(S["job_civilian_high"] , job_civilian_high) - WRITE_FILE(S["job_civilian_med"] , job_civilian_med) - WRITE_FILE(S["job_civilian_low"] , job_civilian_low) - WRITE_FILE(S["job_medsci_high"] , job_medsci_high) - WRITE_FILE(S["job_medsci_med"] , job_medsci_med) - WRITE_FILE(S["job_medsci_low"] , job_medsci_low) - WRITE_FILE(S["job_engsec_high"] , job_engsec_high) - WRITE_FILE(S["job_engsec_med"] , job_engsec_med) - WRITE_FILE(S["job_engsec_low"] , job_engsec_low) + //Write prefs + WRITE_FILE(S["job_preferences"] , job_preferences) //Quirks WRITE_FILE(S["all_quirks"] , all_quirks) diff --git a/code/modules/clothing/suits/jobs.dm b/code/modules/clothing/suits/jobs.dm index 3c3c8f0e9d..36965afd07 100644 --- a/code/modules/clothing/suits/jobs.dm +++ b/code/modules/clothing/suits/jobs.dm @@ -23,30 +23,48 @@ allowed = list(/obj/item/disk, /obj/item/stamp, /obj/item/reagent_containers/food/drinks/flask, /obj/item/melee, /obj/item/storage/lockbox/medal, /obj/item/assembly/flash/handheld, /obj/item/storage/box/matches, /obj/item/lighter, /obj/item/clothing/mask/cigarette, /obj/item/storage/fancy/cigarettes, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman) //Chaplain -/obj/item/clothing/suit/nun +/obj/item/clothing/suit/chaplain + name = "chaplain suit" + desc = "A piece of clothing adorned by the gods of Coding. Should never exist in this mortal realm." + allowed = list(/obj/item/storage/book/bible, HOLY_WEAPONS, /obj/item/reagent_containers/food/drinks/bottle/holywater, /obj/item/storage/fancy/candle_box, /obj/item/candle, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman) + +/obj/item/clothing/suit/chaplain/nun name = "nun robe" desc = "Maximum piety in this star system." icon_state = "nun" item_state = "nun" body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS flags_inv = HIDESHOES|HIDEJUMPSUIT - allowed = list(/obj/item/storage/book/bible, /obj/item/nullrod, /obj/item/reagent_containers/food/drinks/bottle/holywater, /obj/item/storage/fancy/candle_box, /obj/item/candle, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman) -/obj/item/clothing/suit/studentuni +/obj/item/clothing/suit/chaplain/studentuni name = "student robe" desc = "The uniform of a bygone institute of learning." icon_state = "studentuni" item_state = "studentuni" body_parts_covered = ARMS|CHEST - allowed = list(/obj/item/storage/book/bible, /obj/item/nullrod, /obj/item/reagent_containers/food/drinks/bottle/holywater, /obj/item/storage/fancy/candle_box, /obj/item/candle, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman) -/obj/item/clothing/suit/witchhunter +/obj/item/clothing/suit/chaplain/witchhunter name = "witchunter garb" desc = "This worn outfit saw much use back in the day." icon_state = "witchhunter" item_state = "witchhunter" body_parts_covered = CHEST|GROIN|LEGS|ARMS - allowed = list(/obj/item/storage/book/bible, /obj/item/nullrod, /obj/item/reagent_containers/food/drinks/bottle/holywater, /obj/item/storage/fancy/candle_box, /obj/item/candle, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman) + +/obj/item/clothing/suit/chaplain/pharaoh + name = "pharaoh tunic" + desc = "Lavish space tomb not included." + icon_state = "pharaoh" + icon_state = "pharaoh" + body_parts_covered = CHEST|GROIN + +/obj/item/clothing/suit/chaplain/holidaypriest + name = "holiday priest" + desc = "This is a nice holiday, my son." + icon_state = "holidaypriest" + item_state = "w_suit" + body_parts_covered = CHEST|GROIN|LEGS|ARMS + flags_inv = HIDEJUMPSUIT + //Chef /obj/item/clothing/suit/toggle/chef diff --git a/code/modules/clothing/suits/miscellaneous.dm b/code/modules/clothing/suits/miscellaneous.dm index 8a3dbbf274..ddffe5fe6e 100644 --- a/code/modules/clothing/suits/miscellaneous.dm +++ b/code/modules/clothing/suits/miscellaneous.dm @@ -167,16 +167,6 @@ icon_state = "griffin_wings" item_state = "griffin_wings" - -/obj/item/clothing/suit/holidaypriest - name = "holiday priest" - desc = "This is a nice holiday, my son." - icon_state = "holidaypriest" - item_state = "w_suit" - body_parts_covered = CHEST|GROIN|LEGS|ARMS - flags_inv = HIDEJUMPSUIT - allowed = list(/obj/item/storage/book/bible, /obj/item/nullrod, /obj/item/reagent_containers/food/drinks/bottle/holywater, /obj/item/storage/fancy/candle_box, /obj/item/candle, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman) - /obj/item/clothing/suit/cardborg name = "cardborg suit" desc = "An ordinary cardboard box with holes cut in the sides." @@ -468,13 +458,6 @@ flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT allowed = list(/obj/item/clothing/mask/facehugger/toy) -/obj/item/clothing/suit/pharaoh - name = "pharaoh tunic" - desc = "Lavish space tomb not included." - icon_state = "pharaoh" - icon_state = "pharaoh" - body_parts_covered = CHEST|GROIN - // WINTER COATS diff --git a/code/modules/clothing/under/accessories.dm b/code/modules/clothing/under/accessories.dm index 6535e40d0d..878030bc5d 100644 --- a/code/modules/clothing/under/accessories.dm +++ b/code/modules/clothing/under/accessories.dm @@ -1,4 +1,4 @@ -/obj/item/clothing/accessory //Ties moved to neck slot items, but as there are still things like medals and armbands, this accessory system is being kept as-is +/obj/item/clothing/accessory //Ties moved to neck slot items, but as there are still things like medals, pokadots, and armbands, this accessory system is being kept as-is name = "Accessory" desc = "Something has gone wrong!" icon = 'icons/obj/clothing/accessories.dmi' @@ -368,7 +368,7 @@ /obj/item/clothing/accessory/kevlar name = "kevlar sheets" - desc = "Long thin sheets of kevlar to help resist bullets and some physical attacks.." + desc = "Long thin sheets of kevlar to help resist bullets and some physical attacks." icon_state = "padding" item_color = "nothing" armor = list("melee" = 10, "bullet" = 20, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 25) @@ -379,3 +379,35 @@ icon_state = "plastics" item_color = "nothing" armor = list("melee" = 0, "bullet" = 0, "laser" = 20, "energy" = 10, "bomb" = 0, "bio" = 30, "rad" = 0, "fire" = 0, "acid" = -40) + +///////////////////// +//Pokadots On Pants// +///////////////////// + +/obj/item/clothing/accessory/attrocious_pokadots + name = "atrocious pokadots" + desc = "They look like something out of a thrift store. Attaches to clothing not to be worn by itself." + icon_state = "attrocious_pokadots" + item_color = "attrocious_pokadots" + attack_verb = list("horrifed", "eye bleeded") + +/obj/item/clothing/accessory/black_white_pokadots + name = "checkered pokadots" + desc = "You can play a game of chess on these! Attaches to clothing not to be worn by itself." + icon_state = "black_white_pokadots" + item_color = "black_white_pokadots" + attack_verb = list("check", "mate") + +/obj/item/clothing/accessory/nt_pokadots + name = "blue and white pokadots" + desc = "To show your pride in your workplace, in the most annoying possable way. Attaches to clothing not to be worn by itself." + icon_state = "nt_pokadots" + item_color = "nt_pokadots" + attack_verb = list("eye bleeded", "annoyed") + +/obj/item/clothing/accessory/syndi_pokadots + name = "black and red pokadots" + desc = "King me. Attaches to clothing not to be worn by itself." //checkers! + icon_state = "syndi_pokadots" + item_color = "syndi_pokadots" + attack_verb = list("jumped", "taken") \ No newline at end of file diff --git a/code/modules/food_and_drinks/food/snacks/meat.dm b/code/modules/food_and_drinks/food/snacks/meat.dm index 1a82d1b406..ee169e9861 100644 --- a/code/modules/food_and_drinks/food/snacks/meat.dm +++ b/code/modules/food_and_drinks/food/snacks/meat.dm @@ -108,7 +108,7 @@ tastes = list("maggots" = 1, "the inside of a reactor" = 1) foodtype = MEAT | RAW | GROSS -/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/moth +/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/insect icon_state = "mothmeat" desc = "Unpleasantly powdery and dry. Kind of pretty, though." filling_color = "#BF896B" diff --git a/code/modules/food_and_drinks/recipes/drinks_recipes.dm b/code/modules/food_and_drinks/recipes/drinks_recipes.dm index 82e80d7584..f87eebe35b 100644 --- a/code/modules/food_and_drinks/recipes/drinks_recipes.dm +++ b/code/modules/food_and_drinks/recipes/drinks_recipes.dm @@ -795,10 +795,16 @@ id = "red_queen" results = list("red_queen" = 10) required_reagents = list("tea" = 6, "mercury" = 2, "blackpepper" = 1, "growthserum" = 1) + +/datum/chemical_reaction/catnip_tea + name = "Catnip Tea" + id = "catnip_tea" + results = list("catnip_tea" = 3) + required_reagents = list("tea" = 5, "catnip" = 2) /datum/chemical_reaction/commander_and_chief name = "Commander and Chief" id = "commander_and_chief" results = list("commander_and_chief" = 50) required_reagents = list("alliescocktail" = 50, "champagne" = 20, "doctorsdelight" = 10, "quintuple_sec" = 10, "screwdrivercocktail" = 10) - mix_message = "When your powers combine, I am Captain Pl-..." + mix_message = "When your powers combine, I am Captain Pl-..." \ No newline at end of file diff --git a/code/modules/food_and_drinks/recipes/tablecraft/recipes_pastry.dm b/code/modules/food_and_drinks/recipes/tablecraft/recipes_pastry.dm index 931a78212f..365cf499bb 100644 --- a/code/modules/food_and_drinks/recipes/tablecraft/recipes_pastry.dm +++ b/code/modules/food_and_drinks/recipes/tablecraft/recipes_pastry.dm @@ -23,7 +23,7 @@ result = /obj/item/reagent_containers/food/snacks/donut subcategory = CAT_PASTRY -/datum/crafting_recipe/food/donut +/datum/crafting_recipe/food/donut/semen time = 15 name = "Semen donut" reqs = list( diff --git a/code/modules/hydroponics/grown/tea_coffee.dm b/code/modules/hydroponics/grown/tea_coffee.dm index d9e775acc0..06cbb1df0c 100644 --- a/code/modules/hydroponics/grown/tea_coffee.dm +++ b/code/modules/hydroponics/grown/tea_coffee.dm @@ -33,7 +33,7 @@ species = "teaastra" plantname = "Tea Astra Plant" product = /obj/item/reagent_containers/food/snacks/grown/tea/astra - mutatelist = list() + mutatelist = list(/obj/item/seeds/tea/catnip) reagents_add = list("synaptizine" = 0.1, "vitamin" = 0.04, "teapowder" = 0.1) rarity = 20 @@ -44,6 +44,24 @@ filling_color = "#4582B4" grind_results = list("teapowder" = 0, "salglu_solution" = 0) +// Kitty drugs +/obj/item/seeds/tea/catnip + name = "pack of catnip seeds" + icon_state = "seed-catnip" + desc = "Long stocks with flowering tips that has a chemical to make feline attracted to it." + species = "catnip" + plantname = "Catnip Plant" + growthstages = 3 + product = /obj/item/reagent_containers/food/snacks/grown/tea/catnip + reagents_add = list("catnip" = 0.1, "vitamin" = 0.06, "teapowder" = 0.3) + rarity = 50 + +/obj/item/reagent_containers/food/snacks/grown/tea/catnip + seed = /obj/item/seeds/tea/catnip + name = "Catnip buds" + icon_state = "catnip_leaves" + filling_color = "#4582B4" + grind_results = list("catnp" = 2, "water" = 1) // Coffee /obj/item/seeds/coffee diff --git a/code/modules/jobs/job_exp.dm b/code/modules/jobs/job_exp.dm index 4b7b175240..f99bf65071 100644 --- a/code/modules/jobs/job_exp.dm +++ b/code/modules/jobs/job_exp.dm @@ -8,6 +8,8 @@ GLOBAL_PROTECT(exp_to_update) return 0 if(!CONFIG_GET(flag/use_exp_tracking)) return 0 + if(!SSdbcore.Connect()) + return 0 if(!exp_requirements || !exp_type) return 0 if(!job_is_xp_locked(src.title)) diff --git a/code/modules/jobs/job_types/job.dm b/code/modules/jobs/job_types/_job.dm similarity index 88% rename from code/modules/jobs/job_types/job.dm rename to code/modules/jobs/job_types/_job.dm index 9549b6100c..2eeffa8b7a 100644 --- a/code/modules/jobs/job_types/job.dm +++ b/code/modules/jobs/job_types/_job.dm @@ -1,240 +1,245 @@ -/datum/job - //The name of the job - var/title = "NOPE" - - //Job access. The use of minimal_access or access is determined by a config setting: config.jobs_have_minimal_access - var/list/minimal_access = list() //Useful for servers which prefer to only have access given to the places a job absolutely needs (Larger server population) - var/list/access = list() //Useful for servers which either have fewer players, so each person needs to fill more than one role, or servers which like to give more access, so players can't hide forever in their super secure departments (I'm looking at you, chemistry!) - - //Determines who can demote this position - var/department_head = list() - - //Tells the given channels that the given mob is the new department head. See communications.dm for valid channels. - var/list/head_announce = null - - //Bitflags for the job - var/flag = 0 - var/department_flag = 0 - - //Players will be allowed to spawn in as jobs that are set to "Station" - var/faction = "None" - - //How many players can be this job - var/total_positions = 0 - - //How many players can spawn in as this job - var/spawn_positions = 0 - - //How many players have this job - var/current_positions = 0 - - //Supervisors, who this person answers to directly - var/supervisors = "" - - //Sellection screen color - var/selection_color = "#ffffff" - - - //If this is set to 1, a text is printed to the player when jobs are assigned, telling him that he should let admins know that he has to disconnect. - var/req_admin_notify - - var/custom_spawn_text - - //If you have the use_age_restriction_for_jobs config option enabled and the database set up, this option will add a requirement for players to be at least minimal_player_age days old. (meaning they first signed in at least that many days before.) - var/minimal_player_age = 0 - - var/outfit = null - - var/exp_requirements = 0 - - var/exp_type = "" - var/exp_type_department = "" - - //The amount of good boy points playing this role will earn you towards a higher chance to roll antagonist next round - //can be overridden by antag_rep.txt config - var/antag_rep = 10 - - var/list/mind_traits // Traits added to the mind of the mob assigned this job - - var/list/blacklisted_quirks //list of quirk typepaths blacklisted. - -//Only override this proc -//H is usually a human unless an /equip override transformed it -/datum/job/proc/after_spawn(mob/living/H, mob/M, latejoin = FALSE) - //do actions on H but send messages to M as the key may not have been transferred_yet - if(mind_traits) - for(var/t in mind_traits) - ADD_TRAIT(H.mind, t, JOB_TRAIT) - -/datum/job/proc/announce(mob/living/carbon/human/H) - if(head_announce) - announce_head(H, head_announce) - -/datum/job/proc/override_latejoin_spawn(mob/living/carbon/human/H) //Return TRUE to force latejoining to not automatically place the person in latejoin shuttle/whatever. - return FALSE - -//Used for a special check of whether to allow a client to latejoin as this job. -/datum/job/proc/special_check_latejoin(client/C) - return TRUE - -/datum/job/proc/GetAntagRep() - . = CONFIG_GET(keyed_list/antag_rep)[lowertext(title)] - if(. == null) - return antag_rep - -//Don't override this unless the job transforms into a non-human (Silicons do this for example) -/datum/job/proc/equip(mob/living/carbon/human/H, visualsOnly = FALSE, announce = TRUE, latejoin = FALSE, datum/outfit/outfit_override = null) - if(!H) - return FALSE - - if(CONFIG_GET(flag/enforce_human_authority) && (title in GLOB.command_positions)) - if(H.dna.species.id != "human") - H.set_species(/datum/species/human) - H.apply_pref_name("human", H.client) - - //Equip the rest of the gear - H.dna.species.before_equip_job(src, H, visualsOnly) - - if(outfit_override || outfit) - H.equipOutfit(outfit_override ? outfit_override : outfit, visualsOnly) - - H.dna.species.after_equip_job(src, H, visualsOnly) - - if(!visualsOnly && announce) - announce(H) - -/datum/job/proc/get_access() - if(!config) //Needed for robots. - return src.minimal_access.Copy() - - . = list() - - if(CONFIG_GET(flag/jobs_have_minimal_access)) - . = src.minimal_access.Copy() - else - . = src.access.Copy() - - if(CONFIG_GET(flag/everyone_has_maint_access)) //Config has global maint access set - . |= list(ACCESS_MAINT_TUNNELS) - -/datum/job/proc/announce_head(var/mob/living/carbon/human/H, var/channels) //tells the given channel that the given mob is the new department head. See communications.dm for valid channels. - if(H && GLOB.announcement_systems.len) - //timer because these should come after the captain announcement - SSticker.OnRoundstart(CALLBACK(GLOBAL_PROC, .proc/addtimer, CALLBACK(pick(GLOB.announcement_systems), /obj/machinery/announcement_system/proc/announce, "NEWHEAD", H.real_name, H.job, channels), 1)) - -//If the configuration option is set to require players to be logged as old enough to play certain jobs, then this proc checks that they are, otherwise it just returns 1 -/datum/job/proc/player_old_enough(client/C) - if(available_in_days(C) == 0) - return TRUE //Available in 0 days = available right now = player is old enough to play. - return FALSE - - -/datum/job/proc/available_in_days(client/C) - if(!C) - return 0 - if(!CONFIG_GET(flag/use_age_restriction_for_jobs)) - return 0 - if(C.prefs.db_flags & DB_FLAG_EXEMPT) - return 0 - if(!isnum(C.player_age)) - return 0 //This is only a number if the db connection is established, otherwise it is text: "Requires database", meaning these restrictions cannot be enforced - if(!isnum(minimal_player_age)) - return 0 - - return max(0, minimal_player_age - C.player_age) - -/datum/job/proc/config_check() - return TRUE - -/datum/job/proc/map_check() - return TRUE - - -/datum/outfit/job - name = "Standard Gear" - - var/jobtype = null - - uniform = /obj/item/clothing/under/color/grey - id = /obj/item/card/id - ears = /obj/item/radio/headset - belt = /obj/item/pda - back = /obj/item/storage/backpack - shoes = /obj/item/clothing/shoes/sneakers/black - - var/backpack = /obj/item/storage/backpack - var/satchel = /obj/item/storage/backpack/satchel - var/duffelbag = /obj/item/storage/backpack/duffelbag - var/box = /obj/item/storage/box/survival - - var/pda_slot = SLOT_BELT - -/datum/outfit/job/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE) - switch(H.backbag) - if(GBACKPACK) - back = /obj/item/storage/backpack //Grey backpack - if(GSATCHEL) - back = /obj/item/storage/backpack/satchel //Grey satchel - if(GDUFFELBAG) - back = /obj/item/storage/backpack/duffelbag //Grey Duffel bag - if(LSATCHEL) - back = /obj/item/storage/backpack/satchel/leather //Leather Satchel - if(DSATCHEL) - back = satchel //Department satchel - if(DDUFFELBAG) - back = duffelbag //Department duffel bag - else - back = backpack //Department backpack - - if(box) - if(!backpack_contents) - backpack_contents = list() - backpack_contents.Insert(1, box) // Box always takes a first slot in backpack - backpack_contents[box] = 1 - - //converts the uniform string into the path we'll wear, whether it's the skirt or regular variant - var/holder - if(H.jumpsuit_style == PREF_SKIRT) - holder = "[uniform]/skirt" - if(!text2path(holder)) - holder = "[uniform]" - else - holder = "[uniform]" - uniform = text2path(holder) - -/datum/outfit/job/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) - if(visualsOnly) - return - - var/datum/job/J = SSjob.GetJobType(jobtype) - if(!J) - J = SSjob.GetJob(H.job) - - if(H.nameless && J.dresscodecompliant) - if(J.title in GLOB.command_positions) - H.real_name = J.title - else - H.real_name = "[J.title] #[rand(10000, 99999)]" - - var/obj/item/card/id/C = H.wear_id - if(istype(C)) - C.access = J.get_access() - shuffle_inplace(C.access) // Shuffle access list to make NTNet passkeys less predictable - C.registered_name = H.real_name - C.assignment = J.title - C.update_label() - H.sec_hud_set_ID() - - var/obj/item/pda/PDA = H.get_item_by_slot(pda_slot) - if(istype(PDA)) - PDA.owner = H.real_name - PDA.ownjob = J.title - PDA.update_label() - -/datum/outfit/job/get_chameleon_disguise_info() - var/list/types = ..() - types -= /obj/item/storage/backpack //otherwise this will override the actual backpacks - types += backpack - types += satchel - types += duffelbag - return types +/datum/job + //The name of the job , used for preferences, bans and more. Make sure you know what you're doing before changing this. + var/title = "NOPE" + + //Job access. The use of minimal_access or access is determined by a config setting: config.jobs_have_minimal_access + var/list/minimal_access = list() //Useful for servers which prefer to only have access given to the places a job absolutely needs (Larger server population) + var/list/access = list() //Useful for servers which either have fewer players, so each person needs to fill more than one role, or servers which like to give more access, so players can't hide forever in their super secure departments (I'm looking at you, chemistry!) + + //Determines who can demote this position + var/department_head = list() + + //Tells the given channels that the given mob is the new department head. See communications.dm for valid channels. + var/list/head_announce = null + + //Bitflags for the job + var/flag = NONE //Deprecated + var/department_flag = NONE //Deprecated +// var/auto_deadmin_role_flags = NONE + + //Players will be allowed to spawn in as jobs that are set to "Station" + var/faction = "None" + + //How many players can be this job + var/total_positions = 0 + + //How many players can spawn in as this job + var/spawn_positions = 0 + + //How many players have this job + var/current_positions = 0 + + //Supervisors, who this person answers to directly + var/supervisors = "" + + //Sellection screen color + var/selection_color = "#ffffff" + + + //If this is set to 1, a text is printed to the player when jobs are assigned, telling him that he should let admins know that he has to disconnect. + var/req_admin_notify + + // This is for Citadel specific tweaks to job notices. + var/custom_spawn_text + + //If you have the use_age_restriction_for_jobs config option enabled and the database set up, this option will add a requirement for players to be at least minimal_player_age days old. (meaning they first signed in at least that many days before.) + var/minimal_player_age = 0 + + var/outfit = null + + var/exp_requirements = 0 + + var/exp_type = "" + var/exp_type_department = "" + + //The amount of good boy points playing this role will earn you towards a higher chance to roll antagonist next round + //can be overridden by antag_rep.txt config + var/antag_rep = 10 + + var/list/mind_traits // Traits added to the mind of the mob assigned this job + var/list/blacklisted_quirks //list of quirk typepaths blacklisted. + + var/display_order = JOB_DISPLAY_ORDER_DEFAULT + +//Only override this proc +//H is usually a human unless an /equip override transformed it +/datum/job/proc/after_spawn(mob/living/H, mob/M, latejoin = FALSE) + //do actions on H but send messages to M as the key may not have been transferred_yet + if(mind_traits) + for(var/t in mind_traits) + ADD_TRAIT(H.mind, t, JOB_TRAIT) + +/datum/job/proc/announce(mob/living/carbon/human/H) + if(head_announce) + announce_head(H, head_announce) + +/datum/job/proc/override_latejoin_spawn(mob/living/carbon/human/H) //Return TRUE to force latejoining to not automatically place the person in latejoin shuttle/whatever. + return FALSE + +//Used for a special check of whether to allow a client to latejoin as this job. +/datum/job/proc/special_check_latejoin(client/C) + return TRUE + +/datum/job/proc/GetAntagRep() + . = CONFIG_GET(keyed_list/antag_rep)[lowertext(title)] + if(. == null) + return antag_rep + +//Don't override this unless the job transforms into a non-human (Silicons do this for example) +/datum/job/proc/equip(mob/living/carbon/human/H, visualsOnly = FALSE, announce = TRUE, latejoin = FALSE, datum/outfit/outfit_override = null, client/preference_source) + if(!H) + return FALSE + + if(CONFIG_GET(flag/enforce_human_authority) && (title in GLOB.command_positions)) + if(H.dna.species.id != "human") + H.set_species(/datum/species/human) + H.apply_pref_name("human", preference_source) + + //Equip the rest of the gear + H.dna.species.before_equip_job(src, H, visualsOnly) + + if(outfit_override || outfit) + H.equipOutfit(outfit_override ? outfit_override : outfit, visualsOnly) + + H.dna.species.after_equip_job(src, H, visualsOnly) + + if(!visualsOnly && announce) + announce(H) + +/datum/job/proc/get_access() + if(!config) //Needed for robots. + return src.minimal_access.Copy() + + . = list() + + if(CONFIG_GET(flag/jobs_have_minimal_access)) + . = src.minimal_access.Copy() + else + . = src.access.Copy() + + if(CONFIG_GET(flag/everyone_has_maint_access)) //Config has global maint access set + . |= list(ACCESS_MAINT_TUNNELS) + +/datum/job/proc/announce_head(var/mob/living/carbon/human/H, var/channels) //tells the given channel that the given mob is the new department head. See communications.dm for valid channels. + if(H && GLOB.announcement_systems.len) + //timer because these should come after the captain announcement + SSticker.OnRoundstart(CALLBACK(GLOBAL_PROC, .proc/addtimer, CALLBACK(pick(GLOB.announcement_systems), /obj/machinery/announcement_system/proc/announce, "NEWHEAD", H.real_name, H.job, channels), 1)) + +//If the configuration option is set to require players to be logged as old enough to play certain jobs, then this proc checks that they are, otherwise it just returns 1 +/datum/job/proc/player_old_enough(client/C) + if(available_in_days(C) == 0) + return TRUE //Available in 0 days = available right now = player is old enough to play. + return FALSE + + +/datum/job/proc/available_in_days(client/C) + if(!C) + return 0 + if(!CONFIG_GET(flag/use_age_restriction_for_jobs)) + return 0 + if(!SSdbcore.Connect()) + return 0 //Without a database connection we can't get a player's age so we'll assume they're old enough for all jobs + if(C.prefs.db_flags & DB_FLAG_EXEMPT) + return 0 + if(!isnum(minimal_player_age)) + return 0 + + return max(0, minimal_player_age - C.player_age) + +/datum/job/proc/config_check() + return TRUE + +/datum/job/proc/map_check() + return TRUE + +/datum/job/proc/radio_help_message(mob/M) + to_chat(M, "Prefix your message with :h to speak on your department's radio. To see other prefixes, look closely at your headset.") + +/datum/outfit/job + name = "Standard Gear" + + var/jobtype = null + + uniform = /obj/item/clothing/under/color/grey + id = /obj/item/card/id + ears = /obj/item/radio/headset + belt = /obj/item/pda + back = /obj/item/storage/backpack + shoes = /obj/item/clothing/shoes/sneakers/black + box = /obj/item/storage/box/survival + + var/backpack = /obj/item/storage/backpack + var/satchel = /obj/item/storage/backpack/satchel + var/duffelbag = /obj/item/storage/backpack/duffelbag + + var/pda_slot = SLOT_BELT + +/datum/outfit/job/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE) + switch(H.backbag) + if(GBACKPACK) + back = /obj/item/storage/backpack //Grey backpack + if(GSATCHEL) + back = /obj/item/storage/backpack/satchel //Grey satchel + if(GDUFFELBAG) + back = /obj/item/storage/backpack/duffelbag //Grey Duffel bag + if(LSATCHEL) + back = /obj/item/storage/backpack/satchel/leather //Leather Satchel + if(DSATCHEL) + back = satchel //Department satchel + if(DDUFFELBAG) + back = duffelbag //Department duffel bag + else + back = backpack //Department backpack + + //converts the uniform string into the path we'll wear, whether it's the skirt or regular variant + var/holder + if(H.jumpsuit_style == PREF_SKIRT) + holder = "[uniform]/skirt" + if(!text2path(holder)) + holder = "[uniform]" + else + holder = "[uniform]" + uniform = text2path(holder) + +/datum/outfit/job/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) + if(visualsOnly) + return + + var/datum/job/J = SSjob.GetJobType(jobtype) + if(!J) + J = SSjob.GetJob(H.job) + + if(H.nameless && J.dresscodecompliant) + if(J.title in GLOB.command_positions) + H.real_name = J.title + else + H.real_name = "[J.title] #[rand(10000, 99999)]" + + var/obj/item/card/id/C = H.wear_id + if(istype(C)) + C.access = J.get_access() + shuffle_inplace(C.access) // Shuffle access list to make NTNet passkeys less predictable + C.registered_name = H.real_name + C.assignment = J.title + C.update_label() + H.sec_hud_set_ID() + + var/obj/item/pda/PDA = H.get_item_by_slot(pda_slot) + if(istype(PDA)) + PDA.owner = H.real_name + PDA.ownjob = J.title + PDA.update_label() + +/datum/outfit/job/get_chameleon_disguise_info() + var/list/types = ..() + types -= /obj/item/storage/backpack //otherwise this will override the actual backpacks + types += backpack + types += satchel + types += duffelbag + return types + +//Warden and regular officers add this result to their get_access() +/datum/job/proc/check_config_for_sec_maint() + if(CONFIG_GET(flag/security_has_maint_access)) + return list(ACCESS_MAINT_TUNNELS) + return list() diff --git a/code/modules/jobs/job_types/silicon.dm b/code/modules/jobs/job_types/ai.dm similarity index 71% rename from code/modules/jobs/job_types/silicon.dm rename to code/modules/jobs/job_types/ai.dm index ab963eb8f3..4bcfab5836 100644 --- a/code/modules/jobs/job_types/silicon.dm +++ b/code/modules/jobs/job_types/ai.dm @@ -1,90 +1,69 @@ -/* -AI -*/ -/datum/job/ai - title = "AI" - flag = AI_JF - department_flag = ENGSEC - faction = "Station" - total_positions = 1 - spawn_positions = 1 - selection_color = "#ccffcc" - supervisors = "your laws" - req_admin_notify = TRUE - minimal_player_age = 30 - exp_requirements = 180 - exp_type = EXP_TYPE_CREW - exp_type_department = EXP_TYPE_SILICON - var/do_special_check = TRUE - -/datum/job/ai/equip(mob/living/carbon/human/H, visualsOnly, announce, latejoin, outfit_override) - . = H.AIize(latejoin) - -/datum/job/ai/after_spawn(mob/H, mob/M, latejoin) - . = ..() - if(latejoin) - var/obj/structure/AIcore/latejoin_inactive/lateJoinCore - for(var/obj/structure/AIcore/latejoin_inactive/P in GLOB.latejoin_ai_cores) - if(P.is_available()) - lateJoinCore = P - GLOB.latejoin_ai_cores -= P - break - if(lateJoinCore) - lateJoinCore.available = FALSE - H.forceMove(lateJoinCore.loc) - qdel(lateJoinCore) - var/mob/living/silicon/ai/AI = H - AI.apply_pref_name("ai", M.client) //If this runtimes oh well jobcode is fucked. - AI.set_core_display_icon(null, M.client) - - //we may have been created after our borg - if(SSticker.current_state == GAME_STATE_SETTING_UP) - for(var/mob/living/silicon/robot/R in GLOB.silicon_mobs) - if(!R.connected_ai) - R.TryConnectToAI() - - if(latejoin) - announce(AI) - -/datum/job/ai/override_latejoin_spawn() - return TRUE - -/datum/job/ai/special_check_latejoin(client/C) - if(!do_special_check) - return TRUE - for(var/i in GLOB.latejoin_ai_cores) - var/obj/structure/AIcore/latejoin_inactive/LAI = i - if(istype(LAI)) - if(LAI.is_available()) - return TRUE - return FALSE - -/datum/job/ai/announce(mob/living/silicon/ai/AI) - . = ..() - SSticker.OnRoundstart(CALLBACK(GLOBAL_PROC, .proc/minor_announce, "[AI] has been downloaded to an empty bluespace-networked AI core at [AREACOORD(AI)].")) - -/datum/job/ai/config_check() - return CONFIG_GET(flag/allow_ai) - -/* -Cyborg -*/ -/datum/job/cyborg - title = "Cyborg" - flag = CYBORG - department_flag = ENGSEC - faction = "Station" - total_positions = 0 - spawn_positions = 1 - supervisors = "your laws and the AI" //Nodrak - selection_color = "#ddffdd" - minimal_player_age = 21 - exp_requirements = 120 - exp_type = EXP_TYPE_CREW - -/datum/job/cyborg/equip(mob/living/carbon/human/H, visualsOnly = FALSE, announce = TRUE, latejoin = FALSE, outfit_override = null) - return H.Robotize(FALSE, latejoin) - -/datum/job/cyborg/after_spawn(mob/living/silicon/robot/R, mob/M) - R.updatename(M.client) - R.gender = NEUTER +/datum/job/ai + title = "AI" + flag = AI_JF +// auto_deadmin_role_flags = DEADMIN_POSITION_SILICON + department_flag = ENGSEC + faction = "Station" + total_positions = 1 + spawn_positions = 1 + selection_color = "#ccffcc" + supervisors = "your laws" + req_admin_notify = TRUE + minimal_player_age = 30 + exp_requirements = 180 + exp_type = EXP_TYPE_CREW + exp_type_department = EXP_TYPE_SILICON + display_order = JOB_DISPLAY_ORDER_AI + var/do_special_check = TRUE + +/datum/job/ai/equip(mob/living/carbon/human/H, visualsOnly, announce, latejoin, datum/outfit/outfit_override, client/preference_source = null) + if(visualsOnly) + CRASH("dynamic preview is unsupported") + . = H.AIize(latejoin,preference_source) + +/datum/job/ai/after_spawn(mob/H, mob/M, latejoin) + . = ..() + if(latejoin) + var/obj/structure/AIcore/latejoin_inactive/lateJoinCore + for(var/obj/structure/AIcore/latejoin_inactive/P in GLOB.latejoin_ai_cores) + if(P.is_available()) + lateJoinCore = P + GLOB.latejoin_ai_cores -= P + break + if(lateJoinCore) + lateJoinCore.available = FALSE + H.forceMove(lateJoinCore.loc) + qdel(lateJoinCore) + var/mob/living/silicon/ai/AI = H + AI.apply_pref_name("ai", M.client) //If this runtimes oh well jobcode is fucked. + AI.set_core_display_icon(null, M.client) + + //we may have been created after our borg + if(SSticker.current_state == GAME_STATE_SETTING_UP) + for(var/mob/living/silicon/robot/R in GLOB.silicon_mobs) + if(!R.connected_ai) + R.TryConnectToAI() + + if(latejoin) + announce(AI) + +/datum/job/ai/override_latejoin_spawn() + return TRUE + +/datum/job/ai/special_check_latejoin(client/C) + if(!do_special_check) + return TRUE + for(var/i in GLOB.latejoin_ai_cores) + var/obj/structure/AIcore/latejoin_inactive/LAI = i + if(istype(LAI)) + if(LAI.is_available()) + return TRUE + return FALSE + +/datum/job/ai/announce(mob/living/silicon/ai/AI) + . = ..() + SSticker.OnRoundstart(CALLBACK(GLOBAL_PROC, .proc/minor_announce, "[AI] has been downloaded to an empty bluespace-networked AI core at [AREACOORD(AI)].")) + +/datum/job/ai/config_check() + return CONFIG_GET(flag/allow_ai) + diff --git a/code/modules/jobs/job_types/assistant.dm b/code/modules/jobs/job_types/assistant.dm index ce6eea97b0..c04560f849 100644 --- a/code/modules/jobs/job_types/assistant.dm +++ b/code/modules/jobs/job_types/assistant.dm @@ -14,7 +14,7 @@ Assistant minimal_access = list() //See /datum/job/assistant/get_access() outfit = /datum/outfit/job/assistant antag_rep = 7 - + display_order = JOB_DISPLAY_ORDER_ASSISTANT /datum/job/assistant/get_access() if(CONFIG_GET(flag/assistants_have_maint_access) || !CONFIG_GET(flag/jobs_have_minimal_access)) //Config has assistant maint access set diff --git a/code/modules/jobs/job_types/atmospheric_technician.dm b/code/modules/jobs/job_types/atmospheric_technician.dm new file mode 100644 index 0000000000..93775beca9 --- /dev/null +++ b/code/modules/jobs/job_types/atmospheric_technician.dm @@ -0,0 +1,44 @@ +/datum/job/atmos + title = "Atmospheric Technician" + flag = ATMOSTECH + department_head = list("Chief Engineer") + department_flag = ENGSEC + faction = "Station" + total_positions = 3 + spawn_positions = 2 + supervisors = "the chief engineer" + selection_color = "#ff9b3d" + exp_requirements = 60 + exp_type = EXP_TYPE_CREW + + outfit = /datum/outfit/job/atmos + + access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS, + ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CONSTRUCTION, ACCESS_ATMOSPHERICS, ACCESS_MINERAL_STOREROOM) + minimal_access = list(ACCESS_ATMOSPHERICS, ACCESS_MAINT_TUNNELS, ACCESS_CONSTRUCTION, ACCESS_MINERAL_STOREROOM) + display_order = JOB_DISPLAY_ORDER_ATMOSPHERIC_TECHNICIAN + +/datum/outfit/job/atmos + name = "Atmospheric Technician" + jobtype = /datum/job/atmos + + belt = /obj/item/storage/belt/utility/atmostech + l_pocket = /obj/item/pda/atmos + ears = /obj/item/radio/headset/headset_eng + uniform = /obj/item/clothing/under/rank/atmospheric_technician + r_pocket = /obj/item/analyzer + + backpack = /obj/item/storage/backpack/industrial + satchel = /obj/item/storage/backpack/satchel/eng + duffelbag = /obj/item/storage/backpack/duffelbag/engineering + box = /obj/item/storage/box/engineer + pda_slot = SLOT_L_STORE + backpack_contents = list(/obj/item/modular_computer/tablet/preset/advanced=1) + +/datum/outfit/job/atmos/rig + name = "Atmospheric Technician (Hardsuit)" + + mask = /obj/item/clothing/mask/gas + suit = /obj/item/clothing/suit/space/hardsuit/engine/atmos + suit_store = /obj/item/tank/internals/oxygen + internals_slot = SLOT_S_STORE diff --git a/code/modules/jobs/job_types/bartender.dm b/code/modules/jobs/job_types/bartender.dm new file mode 100644 index 0000000000..0ace449757 --- /dev/null +++ b/code/modules/jobs/job_types/bartender.dm @@ -0,0 +1,30 @@ +/datum/job/bartender + title = "Bartender" + flag = BARTENDER + department_head = list("Head of Personnel") + department_flag = CIVILIAN + faction = "Station" + total_positions = 1 + spawn_positions = 1 + supervisors = "the head of personnel" + selection_color = "#bbe291" + exp_type_department = EXP_TYPE_SERVICE // This is so the jobs menu can work properly + + outfit = /datum/outfit/job/bartender + + access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM) + minimal_access = list(ACCESS_BAR, ACCESS_MINERAL_STOREROOM) + display_order = JOB_DISPLAY_ORDER_BARTENDER + +/datum/outfit/job/bartender + name = "Bartender" + jobtype = /datum/job/bartender + + glasses = /obj/item/clothing/glasses/sunglasses/reagent + belt = /obj/item/pda/bar + ears = /obj/item/radio/headset/headset_srv + uniform = /obj/item/clothing/under/rank/bartender + suit = /obj/item/clothing/suit/armor/vest + backpack_contents = list(/obj/item/storage/box/beanbag=1,/obj/item/book/granter/action/drink_fling=1) + shoes = /obj/item/clothing/shoes/laceup + diff --git a/code/modules/jobs/job_types/botanist.dm b/code/modules/jobs/job_types/botanist.dm new file mode 100644 index 0000000000..e6338d9b0a --- /dev/null +++ b/code/modules/jobs/job_types/botanist.dm @@ -0,0 +1,32 @@ +/datum/job/hydro + title = "Botanist" + flag = BOTANIST + department_head = list("Head of Personnel") + department_flag = CIVILIAN + faction = "Station" + total_positions = 3 + spawn_positions = 2 + supervisors = "the head of personnel" + selection_color = "#bbe291" + + outfit = /datum/outfit/job/botanist + + access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM) + minimal_access = list(ACCESS_HYDROPONICS, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM) + display_order = JOB_DISPLAY_ORDER_BOTANIST + +/datum/outfit/job/botanist + name = "Botanist" + jobtype = /datum/job/hydro + + belt = /obj/item/pda/botanist + ears = /obj/item/radio/headset/headset_srv + uniform = /obj/item/clothing/under/rank/hydroponics + suit = /obj/item/clothing/suit/apron + gloves =/obj/item/clothing/gloves/botanic_leather + suit_store = /obj/item/plant_analyzer + + backpack = /obj/item/storage/backpack/botany + satchel = /obj/item/storage/backpack/satchel/hyd + + diff --git a/code/modules/jobs/job_types/captain.dm b/code/modules/jobs/job_types/captain.dm old mode 100755 new mode 100644 index 58943df4e4..7e832d6975 --- a/code/modules/jobs/job_types/captain.dm +++ b/code/modules/jobs/job_types/captain.dm @@ -1,20 +1,19 @@ -/* -Captain -*/ /datum/job/captain title = "Captain" flag = CAPTAIN +// auto_deadmin_role_flags = DEADMIN_POSITION_HEAD|DEADMIN_POSITION_SECURITY //:eyes: department_head = list("CentCom") department_flag = ENGSEC faction = "Station" total_positions = 1 spawn_positions = 1 supervisors = "Nanotrasen officials and Space law" - selection_color = "#ccccff" + selection_color = "#aac1ee" req_admin_notify = 1 minimal_player_age = 14 exp_requirements = 180 exp_type = EXP_TYPE_CREW + exp_type_department = EXP_TYPE_COMMAND outfit = /datum/outfit/job/captain @@ -22,6 +21,9 @@ Captain minimal_access = list() //See get_access() mind_traits = list(TRAIT_CAPTAIN_METABOLISM) +// mind_traits = list(TRAIT_DISK_VERIFIER) + + display_order = JOB_DISPLAY_ORDER_CAPTAIN blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/insanity) @@ -62,55 +64,3 @@ Captain mask = /obj/item/clothing/mask/gas/sechailer suit = /obj/item/clothing/suit/space/hardsuit/captain suit_store = /obj/item/tank/internals/oxygen - -/* -Head of Personnel -*/ -/datum/job/hop - title = "Head of Personnel" - flag = HOP - department_head = list("Captain") - department_flag = CIVILIAN - head_announce = list(RADIO_CHANNEL_SERVICE) - faction = "Station" - total_positions = 1 - spawn_positions = 1 - supervisors = "the captain" - selection_color = "#ddddff" - req_admin_notify = 1 - minimal_player_age = 10 - exp_requirements = 180 - exp_type = EXP_TYPE_CREW - exp_type_department = EXP_TYPE_SUPPLY - - outfit = /datum/outfit/job/hop - - access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_COURT, ACCESS_WEAPONS, - ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_EVA, ACCESS_HEADS, - ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE, - ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_LAWYER, - ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_VAULT, ACCESS_MINING_STATION, - ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM) - minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_COURT, ACCESS_WEAPONS, - ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_EVA, ACCESS_HEADS, - ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE, - ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_LAWYER, - ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_VAULT, ACCESS_MINING_STATION, - ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM) - - blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/prosopagnosia, /datum/quirk/insanity) - -/datum/outfit/job/hop - name = "Head of Personnel" - jobtype = /datum/job/hop - - id = /obj/item/card/id/silver - belt = /obj/item/pda/heads/hop - ears = /obj/item/radio/headset/heads/hop - uniform = /obj/item/clothing/under/rank/head_of_personnel - shoes = /obj/item/clothing/shoes/sneakers/brown - head = /obj/item/clothing/head/hopcap - backpack_contents = list(/obj/item/storage/box/ids=1,\ - /obj/item/melee/classic_baton/telescopic=1, /obj/item/modular_computer/tablet/preset/advanced = 1) - - chameleon_extras = list(/obj/item/gun/energy/e_gun, /obj/item/stamp/hop) diff --git a/code/modules/jobs/job_types/cargo_service.dm b/code/modules/jobs/job_types/cargo_service.dm deleted file mode 100644 index 8e24ece655..0000000000 --- a/code/modules/jobs/job_types/cargo_service.dm +++ /dev/null @@ -1,293 +0,0 @@ -/* -Quartermaster -*/ -/datum/job/qm - title = "Quartermaster" - flag = QUARTERMASTER - department_head = list("Head of Personnel") - department_flag = CIVILIAN - head_announce = list(RADIO_CHANNEL_SUPPLY) - faction = "Station" - total_positions = 1 - spawn_positions = 1 - supervisors = "the head of personnel" - selection_color = "#d7b088" - - outfit = /datum/outfit/job/quartermaster - - access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM, ACCESS_VAULT) - minimal_access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM, ACCESS_VAULT) - - blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/insanity) - -/datum/outfit/job/quartermaster - name = "Quartermaster" - jobtype = /datum/job/qm - - belt = /obj/item/pda/quartermaster - ears = /obj/item/radio/headset/headset_cargo - uniform = /obj/item/clothing/under/rank/cargo - shoes = /obj/item/clothing/shoes/sneakers/brown - glasses = /obj/item/clothing/glasses/sunglasses - l_hand = /obj/item/clipboard - - chameleon_extras = /obj/item/stamp/qm - -/* -Cargo Technician -*/ -/datum/job/cargo_tech - title = "Cargo Technician" - flag = CARGOTECH - department_head = list("Head of Personnel") - department_flag = CIVILIAN - faction = "Station" - total_positions = 3 - spawn_positions = 2 - supervisors = "the quartermaster and the head of personnel" - selection_color = "#dcba97" - - outfit = /datum/outfit/job/cargo_tech - - access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM) - minimal_access = list(ACCESS_MAINT_TUNNELS, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_MINERAL_STOREROOM) - -/datum/outfit/job/cargo_tech - name = "Cargo Technician" - jobtype = /datum/job/cargo_tech - - belt = /obj/item/pda/cargo - ears = /obj/item/radio/headset/headset_cargo - uniform = /obj/item/clothing/under/rank/cargotech - l_hand = /obj/item/export_scanner - -/* -Shaft Miner -*/ -/datum/job/mining - title = "Shaft Miner" - flag = MINER - department_head = list("Head of Personnel") - department_flag = CIVILIAN - faction = "Station" - total_positions = 3 - spawn_positions = 3 - supervisors = "the quartermaster and the head of personnel" - selection_color = "#dcba97" - custom_spawn_text = "Remember, you are a miner, not a hunter. Hunting monsters is not a requirement of your job, the only requirement of your job is to provide materials for the station. Don't be afraid to run away if you're inexperienced with fighting the mining area's locals." - - outfit = /datum/outfit/job/miner - - access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM) - minimal_access = list(ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MAILSORTING, ACCESS_MINERAL_STOREROOM) - -/datum/outfit/job/miner - name = "Shaft Miner (Lavaland)" - jobtype = /datum/job/mining - - belt = /obj/item/pda/shaftminer - ears = /obj/item/radio/headset/headset_cargo/mining - shoes = /obj/item/clothing/shoes/workboots/mining - gloves = /obj/item/clothing/gloves/color/black - uniform = /obj/item/clothing/under/rank/miner/lavaland - l_pocket = /obj/item/reagent_containers/hypospray/medipen/survival - r_pocket = /obj/item/storage/bag/ore //causes issues if spawned in backpack - backpack_contents = list( - /obj/item/flashlight/seclite=1,\ - /obj/item/kitchen/knife/combat/survival=1,\ - /obj/item/mining_voucher=1,\ - /obj/item/suit_voucher=1,\ - /obj/item/stack/marker_beacon/ten=1) - - backpack = /obj/item/storage/backpack/explorer - satchel = /obj/item/storage/backpack/satchel/explorer - duffelbag = /obj/item/storage/backpack/duffelbag - box = /obj/item/storage/box/survival_mining - - chameleon_extras = /obj/item/gun/energy/kinetic_accelerator - -/datum/outfit/job/miner/asteroid - name = "Shaft Miner (Asteroid)" - uniform = /obj/item/clothing/under/rank/miner - shoes = /obj/item/clothing/shoes/workboots - -/datum/outfit/job/miner/equipped - name = "Shaft Miner (Lavaland + Equipment)" - suit = /obj/item/clothing/suit/hooded/explorer/standard - mask = /obj/item/clothing/mask/gas/explorer - glasses = /obj/item/clothing/glasses/meson - suit_store = /obj/item/tank/internals/oxygen - internals_slot = SLOT_S_STORE - backpack_contents = list( - /obj/item/flashlight/seclite=1,\ - /obj/item/kitchen/knife/combat/survival=1, - /obj/item/mining_voucher=1, - /obj/item/t_scanner/adv_mining_scanner/lesser=1, - /obj/item/gun/energy/kinetic_accelerator=1,\ - /obj/item/stack/marker_beacon/ten=1) - -/datum/outfit/job/miner/equipped/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) - ..() - if(visualsOnly) - return - if(istype(H.wear_suit, /obj/item/clothing/suit/hooded)) - var/obj/item/clothing/suit/hooded/S = H.wear_suit - S.ToggleHood() - -/datum/outfit/job/miner/equipped/hardsuit - name = "Shaft Miner (Equipment + Hardsuit)" - suit = /obj/item/clothing/suit/space/hardsuit/mining - mask = /obj/item/clothing/mask/breath - - -/* -Bartender -*/ -/datum/job/bartender - title = "Bartender" - flag = BARTENDER - department_head = list("Head of Personnel") - department_flag = CIVILIAN - faction = "Station" - total_positions = 1 - spawn_positions = 1 - supervisors = "the head of personnel" - selection_color = "#bbe291" - - outfit = /datum/outfit/job/bartender - - access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM) - minimal_access = list(ACCESS_BAR, ACCESS_MINERAL_STOREROOM) - - -/datum/outfit/job/bartender - name = "Bartender" - jobtype = /datum/job/bartender - - glasses = /obj/item/clothing/glasses/sunglasses/reagent - belt = /obj/item/pda/bar - ears = /obj/item/radio/headset/headset_srv - uniform = /obj/item/clothing/under/rank/bartender - suit = /obj/item/clothing/suit/armor/vest - backpack_contents = list(/obj/item/storage/box/beanbag=1,/obj/item/book/granter/action/drink_fling=1) - shoes = /obj/item/clothing/shoes/laceup - -/* -Cook -*/ -/datum/job/cook - title = "Cook" - flag = COOK - department_head = list("Head of Personnel") - department_flag = CIVILIAN - faction = "Station" - total_positions = 2 - spawn_positions = 1 - supervisors = "the head of personnel" - selection_color = "#bbe291" - var/cooks = 0 //Counts cooks amount - - outfit = /datum/outfit/job/cook - - access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM) - minimal_access = list(ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM) - -/datum/outfit/job/cook - name = "Cook" - jobtype = /datum/job/cook - - belt = /obj/item/pda/cook - ears = /obj/item/radio/headset/headset_srv - uniform = /obj/item/clothing/under/rank/chef - suit = /obj/item/clothing/suit/toggle/chef - head = /obj/item/clothing/head/chefhat - mask = /obj/item/clothing/mask/fakemoustache/italian - backpack_contents = list(/obj/item/sharpener = 1) - -/datum/outfit/job/cook/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE) - ..() - var/datum/job/cook/J = SSjob.GetJobType(jobtype) - if(J) // Fix for runtime caused by invalid job being passed - if(J.cooks>0)//Cooks - suit = /obj/item/clothing/suit/apron/chef - head = /obj/item/clothing/head/soft/mime - if(!visualsOnly) - J.cooks++ - -/datum/outfit/job/cook/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) - ..() - if(visualsOnly) - return - var/list/possible_boxes = subtypesof(/obj/item/storage/box/ingredients) - var/chosen_box = pick(possible_boxes) - var/obj/item/storage/box/I = new chosen_box(src) - H.equip_to_slot_or_del(I,SLOT_IN_BACKPACK) - var/datum/martial_art/cqc/under_siege/justacook = new - justacook.teach(H) - -/* -Botanist -*/ -/datum/job/hydro - title = "Botanist" - flag = BOTANIST - department_head = list("Head of Personnel") - department_flag = CIVILIAN - faction = "Station" - total_positions = 3 - spawn_positions = 2 - supervisors = "the head of personnel" - selection_color = "#bbe291" - - outfit = /datum/outfit/job/botanist - - access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM) - minimal_access = list(ACCESS_HYDROPONICS, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM) - // Removed tox and chem access because STOP PISSING OFF THE CHEMIST GUYS - // Removed medical access because WHAT THE FUCK YOU AREN'T A DOCTOR YOU GROW WHEAT - // Given Morgue access because they have a viable means of cloning. - - -/datum/outfit/job/botanist - name = "Botanist" - jobtype = /datum/job/hydro - - belt = /obj/item/pda/botanist - ears = /obj/item/radio/headset/headset_srv - uniform = /obj/item/clothing/under/rank/hydroponics - suit = /obj/item/clothing/suit/apron - gloves =/obj/item/clothing/gloves/botanic_leather - suit_store = /obj/item/plant_analyzer - - backpack = /obj/item/storage/backpack/botany - satchel = /obj/item/storage/backpack/satchel/hyd - - -/* -Janitor -*/ -/datum/job/janitor - title = "Janitor" - flag = JANITOR - department_head = list("Head of Personnel") - department_flag = CIVILIAN - faction = "Station" - total_positions = 2 - spawn_positions = 1 - supervisors = "the head of personnel" - selection_color = "#bbe291" - var/global/janitors = 0 - - outfit = /datum/outfit/job/janitor - - access = list(ACCESS_JANITOR, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM) - minimal_access = list(ACCESS_JANITOR, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM) - -/datum/outfit/job/janitor - name = "Janitor" - jobtype = /datum/job/janitor - - belt = /obj/item/pda/janitor - ears = /obj/item/radio/headset/headset_srv - uniform = /obj/item/clothing/under/rank/janitor - backpack_contents = list(/obj/item/modular_computer/tablet/preset/advanced=1) diff --git a/code/modules/jobs/job_types/cargo_technician.dm b/code/modules/jobs/job_types/cargo_technician.dm new file mode 100644 index 0000000000..3ceb29bae2 --- /dev/null +++ b/code/modules/jobs/job_types/cargo_technician.dm @@ -0,0 +1,27 @@ +/datum/job/cargo_tech + title = "Cargo Technician" + flag = CARGOTECH + department_head = list("Quartermaster") + department_flag = CIVILIAN + faction = "Station" + total_positions = 3 + spawn_positions = 2 + supervisors = "the quartermaster" + selection_color = "#ca8f55" + + outfit = /datum/outfit/job/cargo_tech + + access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM) + minimal_access = list(ACCESS_MAINT_TUNNELS, ACCESS_CARGO, ACCESS_MAILSORTING, ACCESS_MINERAL_STOREROOM) + + display_order = JOB_DISPLAY_ORDER_CARGO_TECHNICIAN + +/datum/outfit/job/cargo_tech + name = "Cargo Technician" + jobtype = /datum/job/cargo_tech + + belt = /obj/item/pda/cargo + ears = /obj/item/radio/headset/headset_cargo + uniform = /obj/item/clothing/under/rank/cargotech + l_hand = /obj/item/export_scanner + diff --git a/code/modules/jobs/job_types/civilian_chaplain.dm b/code/modules/jobs/job_types/chaplain.dm similarity index 66% rename from code/modules/jobs/job_types/civilian_chaplain.dm rename to code/modules/jobs/job_types/chaplain.dm index 5abe1631e5..f9de81fe1f 100644 --- a/code/modules/jobs/job_types/civilian_chaplain.dm +++ b/code/modules/jobs/job_types/chaplain.dm @@ -1,95 +1,121 @@ -//Due to how large this one is it gets its own file -/* -Chaplain -*/ -/datum/job/chaplain - title = "Chaplain" - flag = CHAPLAIN - department_head = list("Head of Personnel") - department_flag = CIVILIAN - faction = "Station" - total_positions = 1 - spawn_positions = 1 - supervisors = "the head of personnel" - selection_color = "#dddddd" - - outfit = /datum/outfit/job/chaplain - - access = list(ACCESS_MORGUE, ACCESS_CHAPEL_OFFICE, ACCESS_CREMATORIUM, ACCESS_THEATRE) - minimal_access = list(ACCESS_MORGUE, ACCESS_CHAPEL_OFFICE, ACCESS_CREMATORIUM, ACCESS_THEATRE) - -/datum/job/chaplain/after_spawn(mob/living/H, mob/M) - . = ..() - if(H.mind) - H.mind.isholy = TRUE - - var/obj/item/storage/book/bible/booze/B = new - - if(GLOB.religion) - B.deity_name = GLOB.deity - B.name = GLOB.bible_name - B.icon_state = GLOB.bible_icon_state - B.item_state = GLOB.bible_item_state - to_chat(H, "There is already an established religion onboard the station. You are an acolyte of [GLOB.deity]. Defer to the Chaplain.") - H.equip_to_slot_or_del(B, SLOT_IN_BACKPACK) - var/nrt = GLOB.holy_weapon_type || /obj/item/nullrod - var/obj/item/nullrod/N = new nrt(H) - H.put_in_hands(N) - return - - var/new_religion = "Christianity" - if(M.client && M.client.prefs.custom_names["religion"]) - new_religion = M.client.prefs.custom_names["religion"] - - var/new_deity = "Space Jesus" - if(M.client && M.client.prefs.custom_names["deity"]) - new_deity = M.client.prefs.custom_names["deity"] - - B.deity_name = new_deity - - - switch(lowertext(new_religion)) - if("christianity") - B.name = pick("The Holy Bible","The Dead Sea Scrolls") - if("satanism") - B.name = "The Unholy Bible" - if("cthulhu") - B.name = "The Necronomicon" - if("islam") - B.name = "Quran" - if("scientology") - B.name = pick("The Biography of L. Ron Hubbard","Dianetics") - if("chaos") - B.name = "The Book of Lorgar" - if("imperium") - B.name = "Uplifting Primer" - if("toolboxia") - B.name = "Toolbox Manifesto" - if("homosexuality") - B.name = "Guys Gone Wild" - if("lol", "wtf", "gay", "penis", "ass", "poo", "badmin", "shitmin", "deadmin", "cock", "cocks", "meme", "memes") - B.name = pick("Woodys Got Wood: The Aftermath", "War of the Cocks", "Sweet Bro and Hella Jef: Expanded Edition") - H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 100) // starts off retarded as fuck - if("science") - B.name = pick("Principle of Relativity", "Quantum Enigma: Physics Encounters Consciousness", "Programming the Universe", "Quantum Physics and Theology", "String Theory for Dummies", "How To: Build Your Own Warp Drive", "The Mysteries of Bluespace", "Playing God: Collector's Edition") - else - B.name = "The Holy Book of [new_religion]" - - GLOB.religion = new_religion - GLOB.bible_name = B.name - GLOB.deity = B.deity_name - - H.equip_to_slot_or_del(B, SLOT_IN_BACKPACK) - - SSblackbox.record_feedback("text", "religion_name", 1, "[new_religion]", 1) - SSblackbox.record_feedback("text", "religion_deity", 1, "[new_deity]", 1) - -/datum/outfit/job/chaplain - name = "Chaplain" - jobtype = /datum/job/chaplain - - belt = /obj/item/pda/chaplain - uniform = /obj/item/clothing/under/rank/chaplain - backpack_contents = list(/obj/item/camera/spooky = 1) - backpack = /obj/item/storage/backpack/cultpack - satchel = /obj/item/storage/backpack/cultpack +/datum/job/chaplain + title = "Chaplain" + flag = CHAPLAIN + department_head = list("Head of Personnel") + department_flag = CIVILIAN + faction = "Station" + total_positions = 1 + spawn_positions = 1 + supervisors = "the head of personnel" + selection_color = "#dddddd" + + outfit = /datum/outfit/job/chaplain + + access = list(ACCESS_MORGUE, ACCESS_CHAPEL_OFFICE, ACCESS_CREMATORIUM, ACCESS_THEATRE) + minimal_access = list(ACCESS_MORGUE, ACCESS_CHAPEL_OFFICE, ACCESS_CREMATORIUM, ACCESS_THEATRE) + + display_order = JOB_DISPLAY_ORDER_CHAPLAIN + + +/datum/job/chaplain/after_spawn(mob/living/H, mob/M) + . = ..() + if(H.mind) + H.mind.isholy = TRUE + + var/obj/item/storage/book/bible/booze/B = new + + if(GLOB.religion) + B.deity_name = GLOB.deity + B.name = GLOB.bible_name + B.icon_state = GLOB.bible_icon_state + B.item_state = GLOB.bible_item_state + to_chat(H, "There is already an established religion onboard the station. You are an acolyte of [GLOB.deity]. Defer to the Chaplain.") + H.equip_to_slot_or_del(B, SLOT_IN_BACKPACK) + var/nrt = GLOB.holy_weapon_type || /obj/item/nullrod + var/obj/item/nullrod/N = new nrt(H) + H.put_in_hands(N) + return + + var/new_religion = DEFAULT_RELIGION + if(M.client && M.client.prefs.custom_names["religion"]) + new_religion = M.client.prefs.custom_names["religion"] + + var/new_deity = DEFAULT_DEITY + if(M.client && M.client.prefs.custom_names["deity"]) + new_deity = M.client.prefs.custom_names["deity"] + + B.deity_name = new_deity + + + switch(lowertext(new_religion)) + if("christianity") // DEFAULT_RELIGION + B.name = pick("The Holy Bible","The Dead Sea Scrolls") + if("buddhism") + B.name = "The Sutras" + if("clownism","honkmother","honk","honkism","comedy") + B.name = pick("The Holy Joke Book", "Just a Prank", "Hymns to the Honkmother") + if("chaos") + B.name = "The Book of Lorgar" + if("cthulhu") + B.name = "The Necronomicon" + if("hinduism") + B.name = "The Vedas" + if("homosexuality") + B.name = pick("Guys Gone Wild","Coming Out of The Closet") + if("imperium") + B.name = "Uplifting Primer" + if("islam") + B.name = "Quran" + if("judaism") + B.name = "The Torah" + if("lampism") + B.name = "Fluorescent Incandescence" + if("lol", "wtf", "gay", "penis", "ass", "poo", "badmin", "shitmin", "deadmin", "cock", "cocks", "meme", "memes") + B.name = pick("Woodys Got Wood: The Aftermath", "War of the Cocks", "Sweet Bro and Hella Jef: Expanded Edition","F.A.T.A.L. Rulebook") + H.adjustBrainLoss(100) // starts off retarded as fuck + if("monkeyism","apism","gorillism","primatism") + B.name = pick("Going Bananas", "Bananas Out For Harambe") + if("mormonism") + B.name = "The Book of Mormon" + if("pastafarianism") + B.name = "The Gospel of the Flying Spaghetti Monster" + if("rastafarianism","rasta") + B.name = "The Holy Piby" + if("satanism") + B.name = "The Unholy Bible" + if("science") + B.name = pick("Principle of Relativity", "Quantum Enigma: Physics Encounters Consciousness", "Programming the Universe", "Quantum Physics and Theology", "String Theory for Dummies", "How To: Build Your Own Warp Drive", "The Mysteries of Bluespace", "Playing God: Collector's Edition") + if("scientology") + B.name = pick("The Biography of L. Ron Hubbard","Dianetics") + if("servicianism", "partying") + B.name = "The Tenets of Servicia" + B.deity_name = pick("Servicia", "Space Bacchus", "Space Dionysus") + B.desc = "Happy, Full, Clean. Live it and give it." + if("subgenius") + B.name = "Book of the SubGenius" + if("toolboxia","greytide") + B.name = pick("Toolbox Manifesto","iGlove Assistants") + if("weeaboo","kawaii") + B.name = pick("Fanfiction Compendium","Japanese for Dummies","The Manganomicon","Establishing Your O.T.P") + else + B.name = "The Holy Book of [new_religion]" + + GLOB.religion = new_religion + GLOB.bible_name = B.name + GLOB.deity = B.deity_name + + H.equip_to_slot_or_del(B, SLOT_IN_BACKPACK) + + SSblackbox.record_feedback("text", "religion_name", 1, "[new_religion]", 1) + SSblackbox.record_feedback("text", "religion_deity", 1, "[new_deity]", 1) + +/datum/outfit/job/chaplain + name = "Chaplain" + jobtype = /datum/job/chaplain + + belt = /obj/item/pda/chaplain + ears = /obj/item/radio/headset/headset_srv + uniform = /obj/item/clothing/under/rank/chaplain + backpack_contents = list(/obj/item/camera/spooky = 1) + backpack = /obj/item/storage/backpack/cultpack + satchel = /obj/item/storage/backpack/cultpack diff --git a/code/modules/jobs/job_types/chemist.dm b/code/modules/jobs/job_types/chemist.dm new file mode 100644 index 0000000000..a915d261ed --- /dev/null +++ b/code/modules/jobs/job_types/chemist.dm @@ -0,0 +1,36 @@ +/datum/job/chemist + title = "Chemist" + flag = CHEMIST + department_head = list("Chief Medical Officer") + department_flag = MEDSCI + faction = "Station" + total_positions = 2 + spawn_positions = 2 + supervisors = "the chief medical officer" + selection_color = "#74b5e0" + exp_type = EXP_TYPE_CREW + exp_requirements = 60 + + outfit = /datum/outfit/job/chemist + + access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM) + minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_CHEMISTRY, ACCESS_MINERAL_STOREROOM) + + display_order = JOB_DISPLAY_ORDER_CHEMIST + +/datum/outfit/job/chemist + name = "Chemist" + jobtype = /datum/job/chemist + + glasses = /obj/item/clothing/glasses/science + belt = /obj/item/pda/chemist + ears = /obj/item/radio/headset/headset_med + uniform = /obj/item/clothing/under/rank/chemist + shoes = /obj/item/clothing/shoes/sneakers/white + suit = /obj/item/clothing/suit/toggle/labcoat/chemist + backpack = /obj/item/storage/backpack/chemistry + satchel = /obj/item/storage/backpack/satchel/chem + duffelbag = /obj/item/storage/backpack/duffelbag/med + + chameleon_extras = /obj/item/gun/syringe + diff --git a/code/modules/jobs/job_types/chief_engineer.dm b/code/modules/jobs/job_types/chief_engineer.dm new file mode 100644 index 0000000000..da3f281267 --- /dev/null +++ b/code/modules/jobs/job_types/chief_engineer.dm @@ -0,0 +1,64 @@ +/datum/job/chief_engineer + title = "Chief Engineer" + flag = CHIEF +// auto_deadmin_role_flags = DEADMIN_POSITION_HEAD + department_head = list("Captain") + department_flag = ENGSEC + head_announce = list(RADIO_CHANNEL_ENGINEERING) + faction = "Station" + total_positions = 1 + spawn_positions = 1 + supervisors = "the captain" + selection_color = "#ee7400" + req_admin_notify = 1 + minimal_player_age = 7 + exp_requirements = 180 + exp_type = EXP_TYPE_CREW + exp_type_department = EXP_TYPE_ENGINEERING + + outfit = /datum/outfit/job/ce + + access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS, + ACCESS_EXTERNAL_AIRLOCKS, ACCESS_ATMOSPHERICS, ACCESS_EVA, + ACCESS_HEADS, ACCESS_CONSTRUCTION, ACCESS_SEC_DOORS, ACCESS_MINISAT, + ACCESS_CE, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_TCOMSAT, ACCESS_MINERAL_STOREROOM) + minimal_access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS, + ACCESS_EXTERNAL_AIRLOCKS, ACCESS_ATMOSPHERICS, ACCESS_EVA, + ACCESS_HEADS, ACCESS_CONSTRUCTION, ACCESS_SEC_DOORS, ACCESS_MINISAT, + ACCESS_CE, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_TCOMSAT, ACCESS_MINERAL_STOREROOM) + + display_order = JOB_DISPLAY_ORDER_CHIEF_ENGINEER + blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/paraplegic, /datum/quirk/insanity) + +/datum/outfit/job/ce + name = "Chief Engineer" + jobtype = /datum/job/chief_engineer + + id = /obj/item/card/id/silver + belt = /obj/item/storage/belt/utility/chief/full + l_pocket = /obj/item/pda/heads/ce + ears = /obj/item/radio/headset/heads/ce + uniform = /obj/item/clothing/under/rank/chief_engineer + shoes = /obj/item/clothing/shoes/sneakers/brown + head = /obj/item/clothing/head/hardhat/white + gloves = /obj/item/clothing/gloves/color/black/ce + backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/modular_computer/tablet/preset/advanced=1) + + backpack = /obj/item/storage/backpack/industrial + satchel = /obj/item/storage/backpack/satchel/eng + duffelbag = /obj/item/storage/backpack/duffelbag/engineering + box = /obj/item/storage/box/engineer + pda_slot = SLOT_L_STORE + chameleon_extras = /obj/item/stamp/ce + +/datum/outfit/job/ce/rig + name = "Chief Engineer (Hardsuit)" + + mask = /obj/item/clothing/mask/breath + suit = /obj/item/clothing/suit/space/hardsuit/engine/elite + shoes = /obj/item/clothing/shoes/magboots/advance + suit_store = /obj/item/tank/internals/oxygen + glasses = /obj/item/clothing/glasses/meson/engine + gloves = /obj/item/clothing/gloves/color/yellow + head = null + internals_slot = SLOT_S_STORE diff --git a/code/modules/jobs/job_types/chief_medical_officer.dm b/code/modules/jobs/job_types/chief_medical_officer.dm new file mode 100644 index 0000000000..4c7249f048 --- /dev/null +++ b/code/modules/jobs/job_types/chief_medical_officer.dm @@ -0,0 +1,59 @@ +/datum/job/cmo + title = "Chief Medical Officer" + flag = CMO_JF + department_head = list("Captain") + department_flag = MEDSCI +// auto_deadmin_role_flags = DEADMIN_POSITION_HEAD + head_announce = list(RADIO_CHANNEL_MEDICAL) + faction = "Station" + total_positions = 1 + spawn_positions = 1 + supervisors = "the captain" + selection_color = "#509ed1" + req_admin_notify = 1 + minimal_player_age = 7 + exp_requirements = 180 + exp_type = EXP_TYPE_CREW + exp_type_department = EXP_TYPE_MEDICAL + + outfit = /datum/outfit/job/cmo + + access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_HEADS, ACCESS_MINERAL_STOREROOM, + ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_CMO, ACCESS_SURGERY, ACCESS_RC_ANNOUNCE, + ACCESS_KEYCARD_AUTH, ACCESS_SEC_DOORS, ACCESS_MAINT_TUNNELS) + minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_HEADS, ACCESS_MINERAL_STOREROOM, + ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_CMO, ACCESS_SURGERY, ACCESS_RC_ANNOUNCE, + ACCESS_KEYCARD_AUTH, ACCESS_SEC_DOORS, ACCESS_MAINT_TUNNELS) + + display_order = JOB_DISPLAY_ORDER_CHIEF_MEDICAL_OFFICER + blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/insanity) + +/datum/outfit/job/cmo + name = "Chief Medical Officer" + jobtype = /datum/job/cmo + + id = /obj/item/card/id/silver + belt = /obj/item/pda/heads/cmo + l_pocket = /obj/item/pinpointer/crew + ears = /obj/item/radio/headset/heads/cmo + uniform = /obj/item/clothing/under/rank/chief_medical_officer + shoes = /obj/item/clothing/shoes/sneakers/brown + suit = /obj/item/clothing/suit/toggle/labcoat/cmo + l_hand = /obj/item/storage/firstaid/regular + suit_store = /obj/item/flashlight/pen + backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1) + + backpack = /obj/item/storage/backpack/medic + satchel = /obj/item/storage/backpack/satchel/med + duffelbag = /obj/item/storage/backpack/duffelbag/med + + chameleon_extras = list(/obj/item/gun/syringe, /obj/item/stamp/cmo) + +/datum/outfit/job/cmo/hardsuit + name = "Chief Medical Officer (Hardsuit)" + + mask = /obj/item/clothing/mask/breath + suit = /obj/item/clothing/suit/space/hardsuit/medical + suit_store = /obj/item/tank/internals/oxygen + r_pocket = /obj/item/flashlight/pen + diff --git a/code/modules/jobs/job_types/civilian.dm b/code/modules/jobs/job_types/civilian.dm deleted file mode 100644 index f21ff69e8e..0000000000 --- a/code/modules/jobs/job_types/civilian.dm +++ /dev/null @@ -1,206 +0,0 @@ -/* -Clown -*/ -/datum/job/clown - title = "Clown" - flag = CLOWN - department_head = list("Head of Personnel") - department_flag = CIVILIAN - faction = "Station" - total_positions = 1 - spawn_positions = 1 - supervisors = "the head of personnel" - selection_color = "#dddddd" - - outfit = /datum/outfit/job/clown - - access = list(ACCESS_THEATRE) - minimal_access = list(ACCESS_THEATRE) - -/datum/job/clown/after_spawn(mob/living/carbon/human/H, mob/M) - . = ..() - H.apply_pref_name("clown", M.client) - -/datum/outfit/job/clown - name = "Clown" - jobtype = /datum/job/clown - - belt = /obj/item/pda/clown - uniform = /obj/item/clothing/under/rank/clown - shoes = /obj/item/clothing/shoes/clown_shoes - mask = /obj/item/clothing/mask/gas/clown_hat - l_pocket = /obj/item/bikehorn - backpack_contents = list( - /obj/item/stamp/clown = 1, - /obj/item/reagent_containers/spray/waterflower = 1, - /obj/item/reagent_containers/food/snacks/grown/banana = 1, - /obj/item/instrument/bikehorn = 1, - ) - - implants = list(/obj/item/implant/sad_trombone) - - backpack = /obj/item/storage/backpack/clown - satchel = /obj/item/storage/backpack/clown - duffelbag = /obj/item/storage/backpack/duffelbag/clown //strangely has a duffel - - box = /obj/item/storage/box/hug/survival - - chameleon_extras = /obj/item/stamp/clown - - -/datum/outfit/job/clown/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE) - ..() - if(visualsOnly) - return - - H.fully_replace_character_name(H.real_name, pick(GLOB.clown_names)) - -/datum/outfit/job/clown/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) - ..() - if(visualsOnly) - return - - H.dna.add_mutation(CLOWNMUT) - H.dna.add_mutation(SMILE) - -/* -Mime -*/ -/datum/job/mime - title = "Mime" - flag = MIME - department_head = list("Head of Personnel") - department_flag = CIVILIAN - faction = "Station" - total_positions = 1 - spawn_positions = 1 - supervisors = "the head of personnel" - selection_color = "#dddddd" - - outfit = /datum/outfit/job/mime - - access = list(ACCESS_THEATRE) - minimal_access = list(ACCESS_THEATRE) - -/datum/job/mime/after_spawn(mob/living/carbon/human/H, mob/M) - H.apply_pref_name("mime", M.client) - -/datum/outfit/job/mime - name = "Mime" - jobtype = /datum/job/mime - - belt = /obj/item/pda/mime - uniform = /obj/item/clothing/under/rank/mime - mask = /obj/item/clothing/mask/gas/mime - gloves = /obj/item/clothing/gloves/color/white - head = /obj/item/clothing/head/frenchberet - suit = /obj/item/clothing/suit/suspenders - backpack_contents = list(/obj/item/reagent_containers/food/drinks/bottle/bottleofnothing=1) - - accessory = /obj/item/clothing/accessory/pocketprotector/cosmetology - backpack = /obj/item/storage/backpack/mime - satchel = /obj/item/storage/backpack/mime - - -/datum/outfit/job/mime/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) - ..() - - if(visualsOnly) - return - - if(H.mind) - H.mind.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/conjure/mime_wall(null)) - H.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/mime/speak(null)) - H.mind.miming = 1 - -/* -Curator -*/ -/datum/job/curator - title = "Curator" - flag = CURATOR - department_head = list("Head of Personnel") - department_flag = CIVILIAN - faction = "Station" - total_positions = 1 - spawn_positions = 1 - supervisors = "the head of personnel" - selection_color = "#dddddd" - - outfit = /datum/outfit/job/curator - - access = list(ACCESS_LIBRARY) - minimal_access = list(ACCESS_LIBRARY, ACCESS_CONSTRUCTION,ACCESS_MINING_STATION) - -/datum/outfit/job/curator - name = "Curator" - jobtype = /datum/job/curator - - belt = /obj/item/pda/curator - uniform = /obj/item/clothing/under/rank/curator - l_hand = /obj/item/storage/bag/books - r_pocket = /obj/item/key/displaycase - l_pocket = /obj/item/laser_pointer - accessory = /obj/item/clothing/accessory/pocketprotector/full - backpack_contents = list( - /obj/item/melee/curator_whip = 1, - /obj/item/soapstone = 1, - /obj/item/barcodescanner = 1 - ) - - -/datum/outfit/job/curator/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) - ..() - - if(visualsOnly) - return - - H.grant_all_languages(omnitongue=TRUE) -/* -Lawyer -*/ -/datum/job/lawyer - title = "Lawyer" - flag = LAWYER - department_head = list("Head of Personnel") - department_flag = CIVILIAN - faction = "Station" - total_positions = 2 - spawn_positions = 2 - supervisors = "the head of personnel" - selection_color = "#dddddd" - var/lawyers = 0 //Counts lawyer amount - - outfit = /datum/outfit/job/lawyer - - access = list(ACCESS_LAWYER, ACCESS_COURT, ACCESS_SEC_DOORS) - minimal_access = list(ACCESS_LAWYER, ACCESS_COURT, ACCESS_SEC_DOORS) - - mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM) - -/datum/outfit/job/lawyer - name = "Lawyer" - jobtype = /datum/job/lawyer - - belt = /obj/item/pda/lawyer - ears = /obj/item/radio/headset/headset_sec - uniform = /obj/item/clothing/under/lawyer/bluesuit - suit = /obj/item/clothing/suit/toggle/lawyer - shoes = /obj/item/clothing/shoes/laceup - l_hand = /obj/item/storage/briefcase/lawyer - l_pocket = /obj/item/laser_pointer - r_pocket = /obj/item/clothing/accessory/lawyers_badge - - chameleon_extras = /obj/item/stamp/law - - -/datum/outfit/job/lawyer/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE) - ..() - if(visualsOnly) - return - - var/datum/job/lawyer/J = SSjob.GetJobType(jobtype) - J.lawyers++ - if(J.lawyers>1) - uniform = /obj/item/clothing/under/lawyer/purpsuit - suit = /obj/item/clothing/suit/toggle/lawyer/purple diff --git a/code/modules/jobs/job_types/clown.dm b/code/modules/jobs/job_types/clown.dm new file mode 100644 index 0000000000..d8b88ae871 --- /dev/null +++ b/code/modules/jobs/job_types/clown.dm @@ -0,0 +1,58 @@ +/datum/job/clown + title = "Clown" + flag = CLOWN + department_head = list("Head of Personnel") + department_flag = CIVILIAN + faction = "Station" + total_positions = 1 + spawn_positions = 1 + supervisors = "the head of personnel" + selection_color = "#dddddd" + + outfit = /datum/outfit/job/clown + + access = list(ACCESS_THEATRE) + minimal_access = list(ACCESS_THEATRE) + + display_order = JOB_DISPLAY_ORDER_CLOWN + + +/datum/job/clown/after_spawn(mob/living/carbon/human/H, mob/M) + . = ..() + H.apply_pref_name("clown", M.client) + +/datum/outfit/job/clown + name = "Clown" + jobtype = /datum/job/clown + + belt = /obj/item/pda/clown + ears = /obj/item/radio/headset/headset_srv + uniform = /obj/item/clothing/under/rank/clown + shoes = /obj/item/clothing/shoes/clown_shoes + mask = /obj/item/clothing/mask/gas/clown_hat + l_pocket = /obj/item/bikehorn + backpack_contents = list( + /obj/item/stamp/clown = 1, + /obj/item/reagent_containers/spray/waterflower = 1, + /obj/item/reagent_containers/food/snacks/grown/banana = 1, + /obj/item/instrument/bikehorn = 1, + ) + + implants = list(/obj/item/implant/sad_trombone) + + backpack = /obj/item/storage/backpack/clown + satchel = /obj/item/storage/backpack/clown + duffelbag = /obj/item/storage/backpack/duffelbag/clown //strangely has a duffel + + box = /obj/item/storage/box/hug/survival + + chameleon_extras = /obj/item/stamp/clown + +/datum/outfit/job/clown/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) + ..() + if(visualsOnly) + return + + H.fully_replace_character_name(H.real_name, pick(GLOB.clown_names)) //rename the mob AFTER they're equipped so their ID gets updated properly. + H.dna.add_mutation(CLOWNMUT) + H.dna.add_mutation(SMILE) diff --git a/code/modules/jobs/job_types/cook.dm b/code/modules/jobs/job_types/cook.dm new file mode 100644 index 0000000000..c213d4dffc --- /dev/null +++ b/code/modules/jobs/job_types/cook.dm @@ -0,0 +1,52 @@ +/datum/job/cook + title = "Cook" + flag = COOK + department_head = list("Head of Personnel") + department_flag = CIVILIAN + faction = "Station" + total_positions = 2 + spawn_positions = 1 + supervisors = "the head of personnel" + selection_color = "#bbe291" + var/cooks = 0 //Counts cooks amount + + outfit = /datum/outfit/job/cook + + access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM) + minimal_access = list(ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM) + + display_order = JOB_DISPLAY_ORDER_COOK + +/datum/outfit/job/cook + name = "Cook" + jobtype = /datum/job/cook + + belt = /obj/item/pda/cook + ears = /obj/item/radio/headset/headset_srv + uniform = /obj/item/clothing/under/rank/chef + suit = /obj/item/clothing/suit/toggle/chef + head = /obj/item/clothing/head/chefhat + mask = /obj/item/clothing/mask/fakemoustache/italian + backpack_contents = list(/obj/item/sharpener = 1) + +/datum/outfit/job/cook/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE) + ..() + var/datum/job/cook/J = SSjob.GetJobType(jobtype) + if(J) // Fix for runtime caused by invalid job being passed + if(J.cooks>0)//Cooks + suit = /obj/item/clothing/suit/apron/chef + head = /obj/item/clothing/head/soft/mime + if(!visualsOnly) + J.cooks++ + +/datum/outfit/job/cook/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) + ..() + if(visualsOnly) + return + var/list/possible_boxes = subtypesof(/obj/item/storage/box/ingredients) + var/chosen_box = pick(possible_boxes) + var/obj/item/storage/box/I = new chosen_box(src) + H.equip_to_slot_or_del(I,SLOT_IN_BACKPACK) + var/datum/martial_art/cqc/under_siege/justacook = new + justacook.teach(H) + diff --git a/code/modules/jobs/job_types/curator.dm b/code/modules/jobs/job_types/curator.dm new file mode 100644 index 0000000000..35fa8483d5 --- /dev/null +++ b/code/modules/jobs/job_types/curator.dm @@ -0,0 +1,43 @@ +/datum/job/curator + title = "Curator" + flag = CURATOR + department_head = list("Head of Personnel") + department_flag = CIVILIAN + faction = "Station" + total_positions = 1 + spawn_positions = 1 + supervisors = "the head of personnel" + selection_color = "#dddddd" + + outfit = /datum/outfit/job/curator + + access = list(ACCESS_LIBRARY) + minimal_access = list(ACCESS_LIBRARY, ACCESS_CONSTRUCTION, ACCESS_MINING_STATION) + + display_order = JOB_DISPLAY_ORDER_CURATOR + +/datum/outfit/job/curator + name = "Curator" + jobtype = /datum/job/curator + + shoes = /obj/item/clothing/shoes/laceup + belt = /obj/item/pda/curator + ears = /obj/item/radio/headset/headset_srv + uniform = /obj/item/clothing/under/rank/curator + l_hand = /obj/item/storage/bag/books + r_pocket = /obj/item/key/displaycase + l_pocket = /obj/item/laser_pointer + accessory = /obj/item/clothing/accessory/pocketprotector/full + backpack_contents = list( + /obj/item/melee/curator_whip = 1, + /obj/item/soapstone = 1, + /obj/item/barcodescanner = 1 + ) + +/datum/outfit/job/curator/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) + ..() + + if(visualsOnly) + return + + H.grant_all_languages(omnitongue=TRUE) diff --git a/code/modules/jobs/job_types/cyborg.dm b/code/modules/jobs/job_types/cyborg.dm new file mode 100644 index 0000000000..29c4c3d833 --- /dev/null +++ b/code/modules/jobs/job_types/cyborg.dm @@ -0,0 +1,27 @@ +/datum/job/cyborg + title = "Cyborg" + flag = CYBORG +// auto_deadmin_role_flags = DEADMIN_POSITION_SILICON + department_flag = ENGSEC + faction = "Station" + total_positions = 0 + spawn_positions = 1 + supervisors = "your laws and the AI" //Nodrak + selection_color = "#ddffdd" + minimal_player_age = 21 + exp_requirements = 120 + exp_type = EXP_TYPE_CREW + + display_order = JOB_DISPLAY_ORDER_CYBORG + +/datum/job/cyborg/equip(mob/living/carbon/human/H, visualsOnly = FALSE, announce = TRUE, latejoin = FALSE, datum/outfit/outfit_override = null, client/preference_source = null) + if(visualsOnly) + CRASH("dynamic preview is unsupported") + return H.Robotize(FALSE, latejoin) + +/datum/job/cyborg/after_spawn(mob/living/silicon/robot/R, mob/M) + R.updatename(M.client) + R.gender = NEUTER + +/datum/job/cyborg/radio_help_message(mob/M) + to_chat(M, "Prefix your message with :b to speak with other cyborgs and AI.") diff --git a/code/modules/jobs/job_types/detective.dm b/code/modules/jobs/job_types/detective.dm new file mode 100644 index 0000000000..27a54fbd1f --- /dev/null +++ b/code/modules/jobs/job_types/detective.dm @@ -0,0 +1,57 @@ +/datum/job/detective + title = "Detective" + flag = DETECTIVE +// auto_deadmin_role_flags = DEADMIN_POSITION_SECURITY + department_head = list("Head of Security") + department_flag = ENGSEC + faction = "Station" + total_positions = 1 + spawn_positions = 1 + supervisors = "the head of security" + selection_color = "#c02f2f" + minimal_player_age = 7 + exp_requirements = 300 + exp_type = EXP_TYPE_CREW + + outfit = /datum/outfit/job/detective + + access = list(ACCESS_SEC_DOORS, ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_COURT, ACCESS_BRIG, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM) + minimal_access = list(ACCESS_SEC_DOORS, ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_COURT, ACCESS_BRIG, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM) + + mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM) + + display_order = JOB_DISPLAY_ORDER_DETECTIVE + blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/nonviolent, /datum/quirk/paraplegic) + +/datum/outfit/job/detective + name = "Detective" + jobtype = /datum/job/detective + + belt = /obj/item/pda/detective + ears = /obj/item/radio/headset/headset_sec/alt + uniform = /obj/item/clothing/under/rank/det + neck = /obj/item/clothing/neck/tie/black + shoes = /obj/item/clothing/shoes/sneakers/brown + suit = /obj/item/clothing/suit/det_suit + gloves = /obj/item/clothing/gloves/color/black + head = /obj/item/clothing/head/fedora/det_hat + l_pocket = /obj/item/toy/crayon/white + r_pocket = /obj/item/lighter + backpack_contents = list(/obj/item/storage/box/evidence=1,\ + /obj/item/detective_scanner=1,\ + /obj/item/melee/classic_baton=1) + mask = /obj/item/clothing/mask/cigarette + + implants = list(/obj/item/implant/mindshield) + + chameleon_extras = list(/obj/item/gun/ballistic/revolver/detective, /obj/item/clothing/glasses/sunglasses) + +/datum/outfit/job/detective/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) + ..() + var/obj/item/clothing/mask/cigarette/cig = H.wear_mask + if(istype(cig)) //Some species specfic changes can mess this up (plasmamen) + cig.light("") + + if(visualsOnly) + return + diff --git a/code/modules/jobs/job_types/engineering.dm b/code/modules/jobs/job_types/engineering.dm deleted file mode 100644 index e65cbab1bd..0000000000 --- a/code/modules/jobs/job_types/engineering.dm +++ /dev/null @@ -1,169 +0,0 @@ -/* -Chief Engineer -*/ -/datum/job/chief_engineer - title = "Chief Engineer" - flag = CHIEF - department_head = list("Captain") - department_flag = ENGSEC - head_announce = list(RADIO_CHANNEL_ENGINEERING) - faction = "Station" - total_positions = 1 - spawn_positions = 1 - supervisors = "the captain" - selection_color = "#ffeeaa" - req_admin_notify = 1 - minimal_player_age = 7 - exp_requirements = 180 - exp_type = EXP_TYPE_CREW - exp_type_department = EXP_TYPE_ENGINEERING - - outfit = /datum/outfit/job/ce - - access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS, - ACCESS_EXTERNAL_AIRLOCKS, ACCESS_ATMOSPHERICS, ACCESS_EMERGENCY_STORAGE, ACCESS_EVA, - ACCESS_HEADS, ACCESS_CONSTRUCTION, ACCESS_SEC_DOORS, ACCESS_MINISAT, - ACCESS_CE, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_TCOMSAT, ACCESS_MINERAL_STOREROOM) - minimal_access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS, - ACCESS_EXTERNAL_AIRLOCKS, ACCESS_ATMOSPHERICS, ACCESS_EMERGENCY_STORAGE, ACCESS_EVA, - ACCESS_HEADS, ACCESS_CONSTRUCTION, ACCESS_SEC_DOORS, ACCESS_MINISAT, - ACCESS_CE, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_TCOMSAT, ACCESS_MINERAL_STOREROOM) - - blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/paraplegic, /datum/quirk/insanity) - -/datum/outfit/job/ce - name = "Chief Engineer" - jobtype = /datum/job/chief_engineer - - id = /obj/item/card/id/silver - belt = /obj/item/storage/belt/utility/chief/full - l_pocket = /obj/item/pda/heads/ce - ears = /obj/item/radio/headset/heads/ce - uniform = /obj/item/clothing/under/rank/chief_engineer - shoes = /obj/item/clothing/shoes/sneakers/brown - head = /obj/item/clothing/head/hardhat/white - gloves = /obj/item/clothing/gloves/color/black/ce - backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/modular_computer/tablet/preset/advanced=1) - - backpack = /obj/item/storage/backpack/industrial - satchel = /obj/item/storage/backpack/satchel/eng - duffelbag = /obj/item/storage/backpack/duffelbag/engineering - box = /obj/item/storage/box/engineer - pda_slot = SLOT_L_STORE - chameleon_extras = /obj/item/stamp/ce - -/datum/outfit/job/ce/rig - name = "Chief Engineer (Hardsuit)" - - mask = /obj/item/clothing/mask/breath - suit = /obj/item/clothing/suit/space/hardsuit/engine/elite - shoes = /obj/item/clothing/shoes/magboots/advance - suit_store = /obj/item/tank/internals/oxygen - glasses = /obj/item/clothing/glasses/meson/engine - gloves = /obj/item/clothing/gloves/color/yellow - head = null - internals_slot = SLOT_S_STORE - - -/* -Station Engineer -*/ -/datum/job/engineer - title = "Station Engineer" - flag = ENGINEER - department_head = list("Chief Engineer") - department_flag = ENGSEC - faction = "Station" - total_positions = 5 - spawn_positions = 5 - supervisors = "the chief engineer" - selection_color = "#fff5cc" - exp_requirements = 60 - exp_type = EXP_TYPE_CREW - - outfit = /datum/outfit/job/engineer - - access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS, - ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CONSTRUCTION, ACCESS_ATMOSPHERICS, ACCESS_TCOMSAT, ACCESS_MINERAL_STOREROOM) - minimal_access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS, - ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CONSTRUCTION, ACCESS_TCOMSAT, ACCESS_MINERAL_STOREROOM) - -/datum/outfit/job/engineer - name = "Station Engineer" - jobtype = /datum/job/engineer - - belt = /obj/item/storage/belt/utility/full/engi - l_pocket = /obj/item/pda/engineering - ears = /obj/item/radio/headset/headset_eng - uniform = /obj/item/clothing/under/rank/engineer - shoes = /obj/item/clothing/shoes/workboots - head = /obj/item/clothing/head/hardhat - r_pocket = /obj/item/t_scanner - - backpack = /obj/item/storage/backpack/industrial - satchel = /obj/item/storage/backpack/satchel/eng - duffelbag = /obj/item/storage/backpack/duffelbag/engineering - box = /obj/item/storage/box/engineer - pda_slot = SLOT_L_STORE - backpack_contents = list(/obj/item/modular_computer/tablet/preset/advanced=1) - -/datum/outfit/job/engineer/gloved - name = "Station Engineer (Gloves)" - gloves = /obj/item/clothing/gloves/color/yellow - -/datum/outfit/job/engineer/gloved/rig - name = "Station Engineer (Hardsuit)" - - mask = /obj/item/clothing/mask/breath - suit = /obj/item/clothing/suit/space/hardsuit/engine - suit_store = /obj/item/tank/internals/oxygen - head = null - internals_slot = SLOT_S_STORE - - -/* -Atmospheric Technician -*/ -/datum/job/atmos - title = "Atmospheric Technician" - flag = ATMOSTECH - department_head = list("Chief Engineer") - department_flag = ENGSEC - faction = "Station" - total_positions = 3 - spawn_positions = 2 - supervisors = "the chief engineer" - selection_color = "#fff5cc" - exp_requirements = 60 - exp_type = EXP_TYPE_CREW - - outfit = /datum/outfit/job/atmos - - access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS, - ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CONSTRUCTION, ACCESS_ATMOSPHERICS, ACCESS_MINERAL_STOREROOM) - minimal_access = list(ACCESS_ATMOSPHERICS, ACCESS_MAINT_TUNNELS, ACCESS_EMERGENCY_STORAGE, ACCESS_CONSTRUCTION, ACCESS_MINERAL_STOREROOM) - -/datum/outfit/job/atmos - name = "Atmospheric Technician" - jobtype = /datum/job/atmos - - belt = /obj/item/storage/belt/utility/atmostech - l_pocket = /obj/item/pda/atmos - ears = /obj/item/radio/headset/headset_eng - uniform = /obj/item/clothing/under/rank/atmospheric_technician - r_pocket = /obj/item/analyzer - - backpack = /obj/item/storage/backpack/industrial - satchel = /obj/item/storage/backpack/satchel/eng - duffelbag = /obj/item/storage/backpack/duffelbag/engineering - box = /obj/item/storage/box/engineer - pda_slot = SLOT_L_STORE - backpack_contents = list(/obj/item/modular_computer/tablet/preset/advanced=1) - -/datum/outfit/job/atmos/rig - name = "Atmospheric Technician (Hardsuit)" - - mask = /obj/item/clothing/mask/gas - suit = /obj/item/clothing/suit/space/hardsuit/engine/atmos - suit_store = /obj/item/tank/internals/oxygen - internals_slot = SLOT_S_STORE diff --git a/code/modules/jobs/job_types/geneticist.dm b/code/modules/jobs/job_types/geneticist.dm new file mode 100644 index 0000000000..d7f59ff883 --- /dev/null +++ b/code/modules/jobs/job_types/geneticist.dm @@ -0,0 +1,35 @@ +/datum/job/geneticist + title = "Geneticist" + flag = GENETICIST + department_head = list("Chief Medical Officer", "Research Director") + department_flag = MEDSCI + faction = "Station" + total_positions = 2 + spawn_positions = 2 + supervisors = "the chief medical officer and research director" + selection_color = "#74b5e0" + exp_type = EXP_TYPE_CREW + exp_requirements = 60 + + outfit = /datum/outfit/job/geneticist + + access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_CHEMISTRY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_RESEARCH, ACCESS_XENOBIOLOGY, ACCESS_ROBOTICS, ACCESS_MINERAL_STOREROOM, ACCESS_TECH_STORAGE) + minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_RESEARCH, ACCESS_MINERAL_STOREROOM) + + display_order = JOB_DISPLAY_ORDER_GENETICIST + +/datum/outfit/job/geneticist + name = "Geneticist" + jobtype = /datum/job/geneticist + + belt = /obj/item/pda/geneticist + ears = /obj/item/radio/headset/headset_medsci + uniform = /obj/item/clothing/under/rank/geneticist + shoes = /obj/item/clothing/shoes/sneakers/white + suit = /obj/item/clothing/suit/toggle/labcoat/genetics + suit_store = /obj/item/flashlight/pen + + backpack = /obj/item/storage/backpack/genetics + satchel = /obj/item/storage/backpack/satchel/gen + duffelbag = /obj/item/storage/backpack/duffelbag/med + diff --git a/code/modules/jobs/job_types/head_of_personnel.dm b/code/modules/jobs/job_types/head_of_personnel.dm new file mode 100644 index 0000000000..e320ce20b4 --- /dev/null +++ b/code/modules/jobs/job_types/head_of_personnel.dm @@ -0,0 +1,51 @@ +/datum/job/hop + title = "Head of Personnel" + flag = HOP +// auto_deadmin_role_flags = DEADMIN_POSITION_HEAD + department_head = list("Captain") + department_flag = CIVILIAN + head_announce = list(RADIO_CHANNEL_SERVICE) + faction = "Station" + total_positions = 1 + spawn_positions = 1 + supervisors = "the captain" + selection_color = "#3a8529" + req_admin_notify = 1 + minimal_player_age = 10 + exp_requirements = 180 + exp_type = EXP_TYPE_CREW + exp_type_department = EXP_TYPE_SERVICE + + outfit = /datum/outfit/job/hop + + access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_COURT, ACCESS_WEAPONS, + ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_EVA, ACCESS_HEADS, + ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE, + ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_LAWYER, + ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_VAULT, ACCESS_MINING_STATION, + ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM) + minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_COURT, ACCESS_WEAPONS, + ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_EVA, ACCESS_HEADS, + ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE, + ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_LAWYER, + ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_VAULT, ACCESS_MINING_STATION, + ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM) + + display_order = JOB_DISPLAY_ORDER_HEAD_OF_PERSONNEL + + blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/prosopagnosia, /datum/quirk/insanity) + +/datum/outfit/job/hop + name = "Head of Personnel" + jobtype = /datum/job/hop + + id = /obj/item/card/id/silver + belt = /obj/item/pda/heads/hop + ears = /obj/item/radio/headset/heads/hop + uniform = /obj/item/clothing/under/rank/head_of_personnel + shoes = /obj/item/clothing/shoes/sneakers/brown + head = /obj/item/clothing/head/hopcap + backpack_contents = list(/obj/item/storage/box/ids=1,\ + /obj/item/melee/classic_baton/telescopic=1, /obj/item/modular_computer/tablet/preset/advanced = 1) + + chameleon_extras = list(/obj/item/gun/energy/e_gun, /obj/item/stamp/hop) diff --git a/code/modules/jobs/job_types/head_of_security.dm b/code/modules/jobs/job_types/head_of_security.dm new file mode 100644 index 0000000000..f6b5dbd3ef --- /dev/null +++ b/code/modules/jobs/job_types/head_of_security.dm @@ -0,0 +1,68 @@ +/datum/job/hos + title = "Head of Security" + flag = HOS +// auto_deadmin_role_flags = DEADMIN_POSITION_HEAD|DEADMIN_POSITION_SECURITY + department_head = list("Captain") + department_flag = ENGSEC + head_announce = list(RADIO_CHANNEL_SECURITY) + faction = "Station" + total_positions = 1 + spawn_positions = 1 + supervisors = "the captain" + selection_color = "#b90000" + req_admin_notify = 1 + minimal_player_age = 14 + exp_requirements = 300 + exp_type = EXP_TYPE_CREW + exp_type_department = EXP_TYPE_SECURITY + + outfit = /datum/outfit/job/hos + mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM) + + access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS, + ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_ALL_PERSONAL_LOCKERS, + ACCESS_RESEARCH, ACCESS_ENGINE, ACCESS_MINING, ACCESS_MEDICAL, ACCESS_CONSTRUCTION, ACCESS_MAILSORTING, + ACCESS_HEADS, ACCESS_HOS, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM) + minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS, + ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_ALL_PERSONAL_LOCKERS, + ACCESS_RESEARCH, ACCESS_ENGINE, ACCESS_MINING, ACCESS_MEDICAL, ACCESS_CONSTRUCTION, ACCESS_MAILSORTING, + ACCESS_HEADS, ACCESS_HOS, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM) + + display_order = JOB_DISPLAY_ORDER_HEAD_OF_SECURITY + blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/nonviolent, /datum/quirk/paraplegic, /datum/quirk/insanity) + +/datum/outfit/job/hos + name = "Head of Security" + jobtype = /datum/job/hos + + id = /obj/item/card/id/silver + belt = /obj/item/pda/heads/hos + ears = /obj/item/radio/headset/heads/hos/alt + uniform = /obj/item/clothing/under/rank/head_of_security + shoes = /obj/item/clothing/shoes/jackboots + suit = /obj/item/clothing/suit/armor/hos/trenchcoat + gloves = /obj/item/clothing/gloves/color/black/hos + head = /obj/item/clothing/head/HoS/beret + glasses = /obj/item/clothing/glasses/hud/security/sunglasses + suit_store = /obj/item/gun/energy/e_gun + r_pocket = /obj/item/assembly/flash/handheld + l_pocket = /obj/item/restraints/handcuffs + backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1) + + backpack = /obj/item/storage/backpack/security + satchel = /obj/item/storage/backpack/satchel/sec + duffelbag = /obj/item/storage/backpack/duffelbag/sec + box = /obj/item/storage/box/security + + implants = list(/obj/item/implant/mindshield) + + chameleon_extras = list(/obj/item/gun/energy/e_gun/hos, /obj/item/stamp/hos) + +/datum/outfit/job/hos/hardsuit + name = "Head of Security (Hardsuit)" + + mask = /obj/item/clothing/mask/gas/sechailer + suit = /obj/item/clothing/suit/space/hardsuit/security/hos + suit_store = /obj/item/tank/internals/oxygen + backpack_contents = list(/obj/item/melee/baton/loaded=1, /obj/item/gun/energy/e_gun=1) + diff --git a/code/modules/jobs/job_types/janitor.dm b/code/modules/jobs/job_types/janitor.dm new file mode 100644 index 0000000000..d0a06ca0e0 --- /dev/null +++ b/code/modules/jobs/job_types/janitor.dm @@ -0,0 +1,27 @@ +/datum/job/janitor + title = "Janitor" + flag = JANITOR + department_head = list("Head of Personnel") + department_flag = CIVILIAN + faction = "Station" + total_positions = 2 + spawn_positions = 1 + supervisors = "the head of personnel" + selection_color = "#bbe291" + var/global/janitors = 0 + + outfit = /datum/outfit/job/janitor + + access = list(ACCESS_JANITOR, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM) + minimal_access = list(ACCESS_JANITOR, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM) + + display_order = JOB_DISPLAY_ORDER_JANITOR + +/datum/outfit/job/janitor + name = "Janitor" + jobtype = /datum/job/janitor + + belt = /obj/item/pda/janitor + ears = /obj/item/radio/headset/headset_srv + uniform = /obj/item/clothing/under/rank/janitor + backpack_contents = list(/obj/item/modular_computer/tablet/preset/advanced=1) diff --git a/code/modules/jobs/job_types/lawyer.dm b/code/modules/jobs/job_types/lawyer.dm new file mode 100644 index 0000000000..0b8be52116 --- /dev/null +++ b/code/modules/jobs/job_types/lawyer.dm @@ -0,0 +1,47 @@ +/datum/job/lawyer + title = "Lawyer" + flag = LAWYER + department_head = list("Head of Personnel") + department_flag = CIVILIAN + faction = "Station" + total_positions = 2 + spawn_positions = 2 + supervisors = "the head of personnel" + selection_color = "#dddddd" + var/lawyers = 0 //Counts lawyer amount + + outfit = /datum/outfit/job/lawyer + + access = list(ACCESS_LAWYER, ACCESS_COURT, ACCESS_SEC_DOORS) + minimal_access = list(ACCESS_LAWYER, ACCESS_COURT, ACCESS_SEC_DOORS) + + mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM) + + display_order = JOB_DISPLAY_ORDER_LAWYER + +/datum/outfit/job/lawyer + name = "Lawyer" + jobtype = /datum/job/lawyer + + belt = /obj/item/pda/lawyer + ears = /obj/item/radio/headset/headset_sec + uniform = /obj/item/clothing/under/lawyer/bluesuit + suit = /obj/item/clothing/suit/toggle/lawyer + shoes = /obj/item/clothing/shoes/laceup + l_hand = /obj/item/storage/briefcase/lawyer + l_pocket = /obj/item/laser_pointer + r_pocket = /obj/item/clothing/accessory/lawyers_badge + + chameleon_extras = /obj/item/stamp/law + + +/datum/outfit/job/lawyer/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE) + ..() + if(visualsOnly) + return + + var/datum/job/lawyer/J = SSjob.GetJobType(jobtype) + J.lawyers++ + if(J.lawyers>1) + uniform = /obj/item/clothing/under/lawyer/purpsuit + suit = /obj/item/clothing/suit/toggle/lawyer/purple diff --git a/code/modules/jobs/job_types/medical.dm b/code/modules/jobs/job_types/medical.dm deleted file mode 100644 index 9eeb4ab06e..0000000000 --- a/code/modules/jobs/job_types/medical.dm +++ /dev/null @@ -1,207 +0,0 @@ -/* -Chief Medical Officer -*/ -/datum/job/cmo - title = "Chief Medical Officer" - flag = CMO_JF - department_head = list("Captain") - department_flag = MEDSCI - head_announce = list(RADIO_CHANNEL_MEDICAL) - faction = "Station" - total_positions = 1 - spawn_positions = 1 - supervisors = "the captain" - selection_color = "#ffddf0" - req_admin_notify = 1 - minimal_player_age = 7 - exp_requirements = 180 - exp_type = EXP_TYPE_CREW - exp_type_department = EXP_TYPE_MEDICAL - - outfit = /datum/outfit/job/cmo - - access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_HEADS, ACCESS_MINERAL_STOREROOM, - ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_CMO, ACCESS_SURGERY, ACCESS_RC_ANNOUNCE, - ACCESS_KEYCARD_AUTH, ACCESS_SEC_DOORS, ACCESS_MAINT_TUNNELS) - minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_HEADS, ACCESS_MINERAL_STOREROOM, - ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_CMO, ACCESS_SURGERY, ACCESS_RC_ANNOUNCE, - ACCESS_KEYCARD_AUTH, ACCESS_SEC_DOORS, ACCESS_MAINT_TUNNELS) - - blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/insanity) - -/datum/outfit/job/cmo - name = "Chief Medical Officer" - jobtype = /datum/job/cmo - - id = /obj/item/card/id/silver - belt = /obj/item/pda/heads/cmo - l_pocket = /obj/item/pinpointer/crew - ears = /obj/item/radio/headset/heads/cmo - uniform = /obj/item/clothing/under/rank/chief_medical_officer - shoes = /obj/item/clothing/shoes/sneakers/brown - suit = /obj/item/clothing/suit/toggle/labcoat/cmo - l_hand = /obj/item/storage/firstaid/regular - suit_store = /obj/item/flashlight/pen - backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1) - - backpack = /obj/item/storage/backpack/medic - satchel = /obj/item/storage/backpack/satchel/med - duffelbag = /obj/item/storage/backpack/duffelbag/med - - chameleon_extras = list(/obj/item/gun/syringe, /obj/item/stamp/cmo) - -/datum/outfit/job/cmo/hardsuit - name = "Chief Medical Officer (Hardsuit)" - - mask = /obj/item/clothing/mask/breath - suit = /obj/item/clothing/suit/space/hardsuit/medical - suit_store = /obj/item/tank/internals/oxygen - r_pocket = /obj/item/flashlight/pen - -/* -Medical Doctor -*/ -/datum/job/doctor - title = "Medical Doctor" - flag = DOCTOR - department_head = list("Chief Medical Officer") - department_flag = MEDSCI - faction = "Station" - total_positions = 5 - spawn_positions = 3 - supervisors = "the chief medical officer" - selection_color = "#ffeef0" - - outfit = /datum/outfit/job/doctor - - access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM) - minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM) - -/datum/outfit/job/doctor - name = "Medical Doctor" - jobtype = /datum/job/doctor - - belt = /obj/item/pda/medical - ears = /obj/item/radio/headset/headset_med - uniform = /obj/item/clothing/under/rank/medical - shoes = /obj/item/clothing/shoes/sneakers/white - suit = /obj/item/clothing/suit/toggle/labcoat - l_hand = /obj/item/storage/firstaid/regular - suit_store = /obj/item/flashlight/pen - - backpack = /obj/item/storage/backpack/medic - satchel = /obj/item/storage/backpack/satchel/med - duffelbag = /obj/item/storage/backpack/duffelbag/med - - chameleon_extras = /obj/item/gun/syringe - -/* -Chemist -*/ -/datum/job/chemist - title = "Chemist" - flag = CHEMIST - department_head = list("Chief Medical Officer") - department_flag = MEDSCI - faction = "Station" - total_positions = 2 - spawn_positions = 2 - supervisors = "the chief medical officer" - selection_color = "#ffeef0" - exp_type = EXP_TYPE_CREW - exp_requirements = 60 - - outfit = /datum/outfit/job/chemist - - access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM) - minimal_access = list(ACCESS_MEDICAL, ACCESS_CHEMISTRY, ACCESS_MINERAL_STOREROOM) - -/datum/outfit/job/chemist - name = "Chemist" - jobtype = /datum/job/chemist - - glasses = /obj/item/clothing/glasses/science - belt = /obj/item/pda/chemist - ears = /obj/item/radio/headset/headset_med - uniform = /obj/item/clothing/under/rank/chemist - shoes = /obj/item/clothing/shoes/sneakers/white - suit = /obj/item/clothing/suit/toggle/labcoat/chemist - backpack = /obj/item/storage/backpack/chemistry - satchel = /obj/item/storage/backpack/satchel/chem - duffelbag = /obj/item/storage/backpack/duffelbag/med - l_hand = /obj/item/fermichem/pHbooklet - - chameleon_extras = /obj/item/gun/syringe - -/* -Geneticist -*/ -/datum/job/geneticist - title = "Geneticist" - flag = GENETICIST - department_head = list("Chief Medical Officer", "Research Director") - department_flag = MEDSCI - faction = "Station" - total_positions = 2 - spawn_positions = 2 - supervisors = "the chief medical officer and research director" - selection_color = "#ffeef0" - exp_type = EXP_TYPE_CREW - exp_requirements = 60 - - outfit = /datum/outfit/job/geneticist - - access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_CHEMISTRY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_RESEARCH, ACCESS_XENOBIOLOGY, ACCESS_ROBOTICS, ACCESS_MINERAL_STOREROOM, ACCESS_TECH_STORAGE) - minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_RESEARCH, ACCESS_MINERAL_STOREROOM) - -/datum/outfit/job/geneticist - name = "Geneticist" - jobtype = /datum/job/geneticist - - belt = /obj/item/pda/geneticist - ears = /obj/item/radio/headset/headset_medsci - uniform = /obj/item/clothing/under/rank/geneticist - shoes = /obj/item/clothing/shoes/sneakers/white - suit = /obj/item/clothing/suit/toggle/labcoat/genetics - suit_store = /obj/item/flashlight/pen - - backpack = /obj/item/storage/backpack/genetics - satchel = /obj/item/storage/backpack/satchel/gen - duffelbag = /obj/item/storage/backpack/duffelbag/med - -/* -Virologist -*/ -/datum/job/virologist - title = "Virologist" - flag = VIROLOGIST - department_head = list("Chief Medical Officer") - department_flag = MEDSCI - faction = "Station" - total_positions = 1 - spawn_positions = 1 - supervisors = "the chief medical officer" - selection_color = "#ffeef0" - exp_type = EXP_TYPE_CREW - exp_requirements = 60 - - outfit = /datum/outfit/job/virologist - - access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM) - minimal_access = list(ACCESS_MEDICAL, ACCESS_VIROLOGY, ACCESS_MINERAL_STOREROOM) - -/datum/outfit/job/virologist - name = "Virologist" - jobtype = /datum/job/virologist - - belt = /obj/item/pda/viro - ears = /obj/item/radio/headset/headset_med - uniform = /obj/item/clothing/under/rank/virologist - mask = /obj/item/clothing/mask/surgical - shoes = /obj/item/clothing/shoes/sneakers/white - suit = /obj/item/clothing/suit/toggle/labcoat/virologist - suit_store = /obj/item/flashlight/pen - - backpack = /obj/item/storage/backpack/virology - satchel = /obj/item/storage/backpack/satchel/vir - duffelbag = /obj/item/storage/backpack/duffelbag/med diff --git a/code/modules/jobs/job_types/medical_doctor.dm b/code/modules/jobs/job_types/medical_doctor.dm new file mode 100644 index 0000000000..19fa1c7158 --- /dev/null +++ b/code/modules/jobs/job_types/medical_doctor.dm @@ -0,0 +1,35 @@ +/datum/job/doctor + title = "Medical Doctor" + flag = DOCTOR + department_head = list("Chief Medical Officer") + department_flag = MEDSCI + faction = "Station" + total_positions = 5 + spawn_positions = 3 + supervisors = "the chief medical officer" + selection_color = "#74b5e0" + + outfit = /datum/outfit/job/doctor + + access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_VIROLOGY, ACCESS_MINERAL_STOREROOM) + minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM) + + display_order = JOB_DISPLAY_ORDER_MEDICAL_DOCTOR + +/datum/outfit/job/doctor + name = "Medical Doctor" + jobtype = /datum/job/doctor + + belt = /obj/item/pda/medical + ears = /obj/item/radio/headset/headset_med + uniform = /obj/item/clothing/under/rank/medical + shoes = /obj/item/clothing/shoes/sneakers/white + suit = /obj/item/clothing/suit/toggle/labcoat + l_hand = /obj/item/storage/firstaid/regular + suit_store = /obj/item/flashlight/pen + + backpack = /obj/item/storage/backpack/medic + satchel = /obj/item/storage/backpack/satchel/med + duffelbag = /obj/item/storage/backpack/duffelbag/med + + chameleon_extras = /obj/item/gun/syringe diff --git a/code/modules/jobs/job_types/mime.dm b/code/modules/jobs/job_types/mime.dm new file mode 100644 index 0000000000..1347da7125 --- /dev/null +++ b/code/modules/jobs/job_types/mime.dm @@ -0,0 +1,49 @@ +/datum/job/mime + title = "Mime" + flag = MIME + department_head = list("Head of Personnel") + department_flag = CIVILIAN + faction = "Station" + total_positions = 1 + spawn_positions = 1 + supervisors = "the head of personnel" + selection_color = "#dddddd" + + outfit = /datum/outfit/job/mime + + access = list(ACCESS_THEATRE) + minimal_access = list(ACCESS_THEATRE) + + display_order = JOB_DISPLAY_ORDER_MIME + +/datum/job/mime/after_spawn(mob/living/carbon/human/H, mob/M) + H.apply_pref_name("mime", M.client) + +/datum/outfit/job/mime + name = "Mime" + jobtype = /datum/job/mime + + belt = /obj/item/pda/mime + ears = /obj/item/radio/headset/headset_srv + uniform = /obj/item/clothing/under/rank/mime + mask = /obj/item/clothing/mask/gas/mime + gloves = /obj/item/clothing/gloves/color/white + head = /obj/item/clothing/head/frenchberet + suit = /obj/item/clothing/suit/suspenders + backpack_contents = list(/obj/item/reagent_containers/food/drinks/bottle/bottleofnothing=1) + + backpack = /obj/item/storage/backpack/mime + satchel = /obj/item/storage/backpack/mime + + +/datum/outfit/job/mime/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) + ..() + + if(visualsOnly) + return + + if(H.mind) + H.mind.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/conjure/mime_wall(null)) + H.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/mime/speak(null)) + H.mind.miming = 1 + diff --git a/code/modules/jobs/job_types/quartermaster.dm b/code/modules/jobs/job_types/quartermaster.dm new file mode 100644 index 0000000000..49a93026ba --- /dev/null +++ b/code/modules/jobs/job_types/quartermaster.dm @@ -0,0 +1,41 @@ +/datum/job/qm + title = "Quartermaster" + flag = QUARTERMASTER + department_head = list("Captain") + department_flag = CIVILIAN + head_announce = list(RADIO_CHANNEL_SUPPLY) +// auto_deadmin_role_flags = DEADMIN_POSITION_HEAD + faction = "Station" + total_positions = 1 + spawn_positions = 1 + supervisors = "the captain" + selection_color = "#a06121" + req_admin_notify = 1 + minimal_player_age = 7 + exp_requirements = 180 + exp_type = EXP_TYPE_CREW + exp_type_department = EXP_TYPE_SUPPLY + + outfit = /datum/outfit/job/quartermaster + + access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, + ACCESS_MINERAL_STOREROOM, ACCESS_VAULT) + minimal_access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_QM, ACCESS_MINING, + ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM, ACCESS_VAULT) + + display_order = JOB_DISPLAY_ORDER_QUARTERMASTER + blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/insanity) + +/datum/outfit/job/quartermaster + name = "Quartermaster" + jobtype = /datum/job/qm + + belt = /obj/item/pda/quartermaster + ears = /obj/item/radio/headset/headset_cargo + uniform = /obj/item/clothing/under/rank/cargo + shoes = /obj/item/clothing/shoes/sneakers/brown + glasses = /obj/item/clothing/glasses/sunglasses + l_hand = /obj/item/clipboard + + chameleon_extras = /obj/item/stamp/qm + diff --git a/code/modules/jobs/job_types/research_director.dm b/code/modules/jobs/job_types/research_director.dm new file mode 100644 index 0000000000..5368ceee64 --- /dev/null +++ b/code/modules/jobs/job_types/research_director.dm @@ -0,0 +1,61 @@ +/datum/job/rd + title = "Research Director" + flag = RD_JF +// auto_deadmin_role_flags = DEADMIN_POSITION_HEAD + department_head = list("Captain") + department_flag = MEDSCI + head_announce = list(RADIO_CHANNEL_SCIENCE) + faction = "Station" + total_positions = 1 + spawn_positions = 1 + supervisors = "the captain" + selection_color = "#7544cc" + req_admin_notify = 1 + minimal_player_age = 7 + exp_type_department = EXP_TYPE_SCIENCE + exp_requirements = 180 + exp_type = EXP_TYPE_CREW + + outfit = /datum/outfit/job/rd + + access = list(ACCESS_RD, ACCESS_HEADS, ACCESS_TOX, ACCESS_GENETICS, ACCESS_MORGUE, + ACCESS_TOX_STORAGE, ACCESS_TELEPORTER, ACCESS_SEC_DOORS, + ACCESS_RESEARCH, ACCESS_ROBOTICS, ACCESS_XENOBIOLOGY, ACCESS_AI_UPLOAD, + ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM, + ACCESS_TECH_STORAGE, ACCESS_MINISAT, ACCESS_MAINT_TUNNELS, ACCESS_NETWORK) + minimal_access = list(ACCESS_RD, ACCESS_HEADS, ACCESS_TOX, ACCESS_GENETICS, ACCESS_MORGUE, + ACCESS_TOX_STORAGE, ACCESS_TELEPORTER, ACCESS_SEC_DOORS, + ACCESS_RESEARCH, ACCESS_ROBOTICS, ACCESS_XENOBIOLOGY, ACCESS_AI_UPLOAD, + ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM, + ACCESS_TECH_STORAGE, ACCESS_MINISAT, ACCESS_MAINT_TUNNELS, ACCESS_NETWORK) + + display_order = JOB_DISPLAY_ORDER_RESEARCH_DIRECTOR + blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/insanity) + +/datum/outfit/job/rd + name = "Research Director" + jobtype = /datum/job/rd + + id = /obj/item/card/id/silver + belt = /obj/item/pda/heads/rd + ears = /obj/item/radio/headset/heads/rd + uniform = /obj/item/clothing/under/rank/research_director + shoes = /obj/item/clothing/shoes/sneakers/brown + suit = /obj/item/clothing/suit/toggle/labcoat + l_hand = /obj/item/clipboard + l_pocket = /obj/item/laser_pointer + backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/modular_computer/tablet/preset/advanced=1) + + backpack = /obj/item/storage/backpack/science + satchel = /obj/item/storage/backpack/satchel/tox + + chameleon_extras = /obj/item/stamp/rd + +/datum/outfit/job/rd/rig + name = "Research Director (Hardsuit)" + + l_hand = null + mask = /obj/item/clothing/mask/breath + suit = /obj/item/clothing/suit/space/hardsuit/rd + suit_store = /obj/item/tank/internals/oxygen + internals_slot = SLOT_S_STORE diff --git a/code/modules/jobs/job_types/roboticist.dm b/code/modules/jobs/job_types/roboticist.dm new file mode 100644 index 0000000000..782b175ad4 --- /dev/null +++ b/code/modules/jobs/job_types/roboticist.dm @@ -0,0 +1,34 @@ +/datum/job/roboticist + title = "Roboticist" + flag = ROBOTICIST + department_head = list("Research Director") + department_flag = MEDSCI + faction = "Station" + total_positions = 2 + spawn_positions = 2 + supervisors = "the research director" + selection_color = "#9574cd" + exp_requirements = 60 + exp_type = EXP_TYPE_CREW + + outfit = /datum/outfit/job/roboticist + + access = list(ACCESS_ROBOTICS, ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_TECH_STORAGE, ACCESS_MORGUE, ACCESS_RESEARCH, ACCESS_MINERAL_STOREROOM, ACCESS_XENOBIOLOGY, ACCESS_GENETICS) + minimal_access = list(ACCESS_ROBOTICS, ACCESS_TECH_STORAGE, ACCESS_MORGUE, ACCESS_RESEARCH, ACCESS_MINERAL_STOREROOM) + + display_order = JOB_DISPLAY_ORDER_ROBOTICIST + +/datum/outfit/job/roboticist + name = "Roboticist" + jobtype = /datum/job/roboticist + + belt = /obj/item/storage/belt/utility/full + l_pocket = /obj/item/pda/roboticist + ears = /obj/item/radio/headset/headset_sci + uniform = /obj/item/clothing/under/rank/roboticist + suit = /obj/item/clothing/suit/toggle/labcoat + + backpack = /obj/item/storage/backpack/science + satchel = /obj/item/storage/backpack/satchel/tox + + pda_slot = SLOT_L_STORE diff --git a/code/modules/jobs/job_types/science.dm b/code/modules/jobs/job_types/science.dm deleted file mode 100644 index b58f3faa27..0000000000 --- a/code/modules/jobs/job_types/science.dm +++ /dev/null @@ -1,133 +0,0 @@ -/* -Research Director -*/ -/datum/job/rd - title = "Research Director" - flag = RD_JF - department_head = list("Captain") - department_flag = MEDSCI - head_announce = list(RADIO_CHANNEL_SCIENCE) - faction = "Station" - total_positions = 1 - spawn_positions = 1 - supervisors = "the captain" - selection_color = "#ffddff" - req_admin_notify = 1 - minimal_player_age = 7 - exp_type_department = EXP_TYPE_SCIENCE - exp_requirements = 180 - exp_type = EXP_TYPE_CREW - - outfit = /datum/outfit/job/rd - - access = list(ACCESS_RD, ACCESS_HEADS, ACCESS_TOX, ACCESS_GENETICS, ACCESS_MORGUE, - ACCESS_TOX_STORAGE, ACCESS_TELEPORTER, ACCESS_SEC_DOORS, - ACCESS_RESEARCH, ACCESS_ROBOTICS, ACCESS_XENOBIOLOGY, ACCESS_AI_UPLOAD, - ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM, - ACCESS_TECH_STORAGE, ACCESS_MINISAT, ACCESS_MAINT_TUNNELS, ACCESS_NETWORK) - minimal_access = list(ACCESS_RD, ACCESS_HEADS, ACCESS_TOX, ACCESS_GENETICS, ACCESS_MORGUE, - ACCESS_TOX_STORAGE, ACCESS_TELEPORTER, ACCESS_SEC_DOORS, - ACCESS_RESEARCH, ACCESS_ROBOTICS, ACCESS_XENOBIOLOGY, ACCESS_AI_UPLOAD, - ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM, - ACCESS_TECH_STORAGE, ACCESS_MINISAT, ACCESS_MAINT_TUNNELS, ACCESS_NETWORK) - - blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/insanity) - -/datum/outfit/job/rd - name = "Research Director" - jobtype = /datum/job/rd - - id = /obj/item/card/id/silver - belt = /obj/item/pda/heads/rd - ears = /obj/item/radio/headset/heads/rd - uniform = /obj/item/clothing/under/rank/research_director - shoes = /obj/item/clothing/shoes/sneakers/brown - suit = /obj/item/clothing/suit/toggle/labcoat - l_hand = /obj/item/clipboard - l_pocket = /obj/item/laser_pointer - backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/modular_computer/tablet/preset/advanced=1) - - backpack = /obj/item/storage/backpack/science - satchel = /obj/item/storage/backpack/satchel/tox - - chameleon_extras = /obj/item/stamp/rd - -/datum/outfit/job/rd/rig - name = "Research Director (Hardsuit)" - - l_hand = null - mask = /obj/item/clothing/mask/breath - suit = /obj/item/clothing/suit/space/hardsuit/rd - suit_store = /obj/item/tank/internals/oxygen - internals_slot = SLOT_S_STORE - -/* -Scientist -*/ -/datum/job/scientist - title = "Scientist" - flag = SCIENTIST - department_head = list("Research Director") - department_flag = MEDSCI - faction = "Station" - total_positions = 5 - spawn_positions = 3 - supervisors = "the research director" - selection_color = "#ffeeff" - exp_requirements = 60 - exp_type = EXP_TYPE_CREW - - - outfit = /datum/outfit/job/scientist - - access = list(ACCESS_ROBOTICS, ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_RESEARCH, ACCESS_XENOBIOLOGY, ACCESS_MINERAL_STOREROOM, ACCESS_TECH_STORAGE, ACCESS_GENETICS) - minimal_access = list(ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_RESEARCH, ACCESS_XENOBIOLOGY, ACCESS_MINERAL_STOREROOM) - -/datum/outfit/job/scientist - name = "Scientist" - jobtype = /datum/job/scientist - - belt = /obj/item/pda/toxins - ears = /obj/item/radio/headset/headset_sci - uniform = /obj/item/clothing/under/rank/scientist - shoes = /obj/item/clothing/shoes/sneakers/white - suit = /obj/item/clothing/suit/toggle/labcoat/science - - backpack = /obj/item/storage/backpack/science - satchel = /obj/item/storage/backpack/satchel/tox - -/* -Roboticist -*/ -/datum/job/roboticist - title = "Roboticist" - flag = ROBOTICIST - department_head = list("Research Director") - department_flag = MEDSCI - faction = "Station" - total_positions = 2 - spawn_positions = 2 - supervisors = "the research director" - selection_color = "#ffeeff" - exp_requirements = 60 - exp_type = EXP_TYPE_CREW - - outfit = /datum/outfit/job/roboticist - - access = list(ACCESS_ROBOTICS, ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_TECH_STORAGE, ACCESS_MORGUE, ACCESS_RESEARCH, ACCESS_MINERAL_STOREROOM, ACCESS_XENOBIOLOGY, ACCESS_GENETICS) - minimal_access = list(ACCESS_ROBOTICS, ACCESS_TECH_STORAGE, ACCESS_MORGUE, ACCESS_RESEARCH, ACCESS_MINERAL_STOREROOM) - -/datum/outfit/job/roboticist - name = "Roboticist" - jobtype = /datum/job/roboticist - - belt = /obj/item/storage/belt/utility/full - l_pocket = /obj/item/pda/roboticist - ears = /obj/item/radio/headset/headset_sci - uniform = /obj/item/clothing/under/rank/roboticist - suit = /obj/item/clothing/suit/toggle/labcoat - - backpack = /obj/item/storage/backpack/science - satchel = /obj/item/storage/backpack/satchel/tox - - pda_slot = SLOT_L_STORE diff --git a/code/modules/jobs/job_types/scientist.dm b/code/modules/jobs/job_types/scientist.dm new file mode 100644 index 0000000000..f40a25d6ba --- /dev/null +++ b/code/modules/jobs/job_types/scientist.dm @@ -0,0 +1,33 @@ +/datum/job/scientist + title = "Scientist" + flag = SCIENTIST + department_head = list("Research Director") + department_flag = MEDSCI + faction = "Station" + total_positions = 5 + spawn_positions = 3 + supervisors = "the research director" + selection_color = "#9574cd" + exp_requirements = 60 + exp_type = EXP_TYPE_CREW + + outfit = /datum/outfit/job/scientist + + access = list(ACCESS_ROBOTICS, ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_RESEARCH, ACCESS_XENOBIOLOGY, ACCESS_MINERAL_STOREROOM, ACCESS_TECH_STORAGE, ACCESS_GENETICS) + minimal_access = list(ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_RESEARCH, ACCESS_XENOBIOLOGY, ACCESS_MINERAL_STOREROOM) + + display_order = JOB_DISPLAY_ORDER_SCIENTIST + +/datum/outfit/job/scientist + name = "Scientist" + jobtype = /datum/job/scientist + + belt = /obj/item/pda/toxins + ears = /obj/item/radio/headset/headset_sci + uniform = /obj/item/clothing/under/rank/scientist + shoes = /obj/item/clothing/shoes/sneakers/white + suit = /obj/item/clothing/suit/toggle/labcoat/science + + backpack = /obj/item/storage/backpack/science + satchel = /obj/item/storage/backpack/satchel/tox + diff --git a/code/modules/jobs/job_types/security.dm b/code/modules/jobs/job_types/security.dm deleted file mode 100644 index 96cedd89ef..0000000000 --- a/code/modules/jobs/job_types/security.dm +++ /dev/null @@ -1,346 +0,0 @@ -//Warden and regular officers add this result to their get_access() -/datum/job/proc/check_config_for_sec_maint() - if(CONFIG_GET(flag/security_has_maint_access)) - return list(ACCESS_MAINT_TUNNELS) - return list() - -/* -Head of Security -*/ -/datum/job/hos - title = "Head of Security" - flag = HOS - department_head = list("Captain") - department_flag = ENGSEC - head_announce = list(RADIO_CHANNEL_SECURITY) - faction = "Station" - total_positions = 1 - spawn_positions = 1 - supervisors = "the captain" - selection_color = "#ffdddd" - req_admin_notify = 1 - minimal_player_age = 14 - exp_requirements = 300 - exp_type = EXP_TYPE_CREW - exp_type_department = EXP_TYPE_SECURITY - - outfit = /datum/outfit/job/hos - - access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS, - ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_ALL_PERSONAL_LOCKERS, - ACCESS_RESEARCH, ACCESS_ENGINE, ACCESS_MINING, ACCESS_MEDICAL, ACCESS_CONSTRUCTION, ACCESS_MAILSORTING, - ACCESS_HEADS, ACCESS_HOS, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM) - minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS, - ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_ALL_PERSONAL_LOCKERS, - ACCESS_RESEARCH, ACCESS_ENGINE, ACCESS_MINING, ACCESS_MEDICAL, ACCESS_CONSTRUCTION, ACCESS_MAILSORTING, - ACCESS_HEADS, ACCESS_HOS, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM) - - mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM) - - blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/nonviolent, /datum/quirk/paraplegic, /datum/quirk/insanity) - -/datum/outfit/job/hos - name = "Head of Security" - jobtype = /datum/job/hos - - id = /obj/item/card/id/silver - belt = /obj/item/pda/heads/hos - ears = /obj/item/radio/headset/heads/hos/alt - uniform = /obj/item/clothing/under/rank/head_of_security - shoes = /obj/item/clothing/shoes/jackboots - suit = /obj/item/clothing/suit/armor/hos/trenchcoat - gloves = /obj/item/clothing/gloves/color/black/hos - head = /obj/item/clothing/head/HoS/beret - glasses = /obj/item/clothing/glasses/hud/security/sunglasses - suit_store = /obj/item/gun/energy/e_gun - r_pocket = /obj/item/assembly/flash/handheld - l_pocket = /obj/item/restraints/handcuffs - backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1) - - backpack = /obj/item/storage/backpack/security - satchel = /obj/item/storage/backpack/satchel/sec - duffelbag = /obj/item/storage/backpack/duffelbag/sec - box = /obj/item/storage/box/security - - implants = list(/obj/item/implant/mindshield) - - chameleon_extras = list(/obj/item/gun/energy/e_gun/hos, /obj/item/stamp/hos) - -/datum/outfit/job/hos/hardsuit - name = "Head of Security (Hardsuit)" - - mask = /obj/item/clothing/mask/gas/sechailer - suit = /obj/item/clothing/suit/space/hardsuit/security/hos - suit_store = /obj/item/tank/internals/oxygen - backpack_contents = list(/obj/item/melee/baton/loaded=1, /obj/item/gun/energy/e_gun=1) - -/* -Warden -*/ -/datum/job/warden - title = "Warden" - flag = WARDEN - department_head = list("Head of Security") - department_flag = ENGSEC - faction = "Station" - total_positions = 1 - spawn_positions = 1 - supervisors = "the head of security" - selection_color = "#ffeeee" - minimal_player_age = 7 - exp_requirements = 300 - exp_type = EXP_TYPE_CREW - - outfit = /datum/outfit/job/warden - - access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_FORENSICS_LOCKERS, ACCESS_MINERAL_STOREROOM) - minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM) //SEE /DATUM/JOB/WARDEN/GET_ACCESS() - - mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM) - blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/nonviolent, /datum/quirk/paraplegic) - -/datum/job/warden/get_access() - var/list/L = list() - L = ..() | check_config_for_sec_maint() - return L - -/datum/outfit/job/warden - name = "Warden" - jobtype = /datum/job/warden - - belt = /obj/item/pda/warden - ears = /obj/item/radio/headset/headset_sec/alt - uniform = /obj/item/clothing/under/rank/warden - shoes = /obj/item/clothing/shoes/jackboots - suit = /obj/item/clothing/suit/armor/vest/warden/alt - gloves = /obj/item/clothing/gloves/color/black - head = /obj/item/clothing/head/warden - glasses = /obj/item/clothing/glasses/hud/security/sunglasses - r_pocket = /obj/item/assembly/flash/handheld - l_pocket = /obj/item/restraints/handcuffs - suit_store = /obj/item/gun/energy/e_gun/advtaser - backpack_contents = list(/obj/item/melee/baton/loaded=1) - - backpack = /obj/item/storage/backpack/security - satchel = /obj/item/storage/backpack/satchel/sec - duffelbag = /obj/item/storage/backpack/duffelbag/sec - box = /obj/item/storage/box/security - - implants = list(/obj/item/implant/mindshield) - - chameleon_extras = /obj/item/gun/ballistic/shotgun/automatic/combat/compact - -/* -Detective -*/ -/datum/job/detective - title = "Detective" - flag = DETECTIVE - department_head = list("Head of Security") - department_flag = ENGSEC - faction = "Station" - total_positions = 1 - spawn_positions = 1 - supervisors = "the head of security" - selection_color = "#ffeeee" - minimal_player_age = 7 - exp_requirements = 300 - exp_type = EXP_TYPE_CREW - - outfit = /datum/outfit/job/detective - - access = list(ACCESS_SEC_DOORS, ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_COURT, ACCESS_BRIG, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM) - minimal_access = list(ACCESS_SEC_DOORS, ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_COURT, ACCESS_BRIG, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM) - - mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM) - blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/nonviolent, /datum/quirk/paraplegic) - -/datum/outfit/job/detective - name = "Detective" - jobtype = /datum/job/detective - - belt = /obj/item/pda/detective - ears = /obj/item/radio/headset/headset_sec/alt - uniform = /obj/item/clothing/under/rank/det - shoes = /obj/item/clothing/shoes/sneakers/brown - suit = /obj/item/clothing/suit/det_suit - gloves = /obj/item/clothing/gloves/color/black - head = /obj/item/clothing/head/fedora/det_hat - l_pocket = /obj/item/toy/crayon/white - r_pocket = /obj/item/lighter - backpack_contents = list(/obj/item/storage/box/evidence=1,\ - /obj/item/detective_scanner=1,\ - /obj/item/melee/classic_baton=1) - mask = /obj/item/clothing/mask/cigarette - - implants = list(/obj/item/implant/mindshield) - - chameleon_extras = list(/obj/item/gun/ballistic/revolver/detective, /obj/item/clothing/glasses/sunglasses) - -/datum/outfit/job/detective/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) - ..() - var/obj/item/clothing/mask/cigarette/cig = H.wear_mask - if(istype(cig)) //Some species specfic changes can mess this up (plasmamen) - cig.light("") - - if(visualsOnly) - return - -/* -Security Officer -*/ -/datum/job/officer - title = "Security Officer" - flag = OFFICER - department_head = list("Head of Security") - department_flag = ENGSEC - faction = "Station" - total_positions = 5 //Handled in /datum/controller/occupations/proc/setup_officer_positions() - spawn_positions = 5 //Handled in /datum/controller/occupations/proc/setup_officer_positions() - supervisors = "the head of security, and the head of your assigned department (if applicable)" - selection_color = "#ffeeee" - minimal_player_age = 7 - exp_requirements = 300 - exp_type = EXP_TYPE_CREW - - outfit = /datum/outfit/job/security - - access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_FORENSICS_LOCKERS, ACCESS_MINERAL_STOREROOM) - minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM) //BUT SEE /DATUM/JOB/WARDEN/GET_ACCESS() - - mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM) - blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/nonviolent, /datum/quirk/paraplegic) - -/datum/job/officer/get_access() - var/list/L = list() - L |= ..() | check_config_for_sec_maint() - return L - -GLOBAL_LIST_INIT(available_depts, list(SEC_DEPT_ENGINEERING, SEC_DEPT_MEDICAL, SEC_DEPT_SCIENCE, SEC_DEPT_SUPPLY)) - -/datum/job/officer/after_spawn(mob/living/carbon/human/H, mob/M) - // Assign department security - var/department - if(M && M.client && M.client.prefs) - department = M.client.prefs.prefered_security_department - if(!LAZYLEN(GLOB.available_depts) || department == "None") - return - else if(department in GLOB.available_depts) - LAZYREMOVE(GLOB.available_depts, department) - else - department = pick_n_take(GLOB.available_depts) - var/ears = null - var/accessory = null - var/list/dep_access = null - var/destination = null - var/spawn_point = null - switch(department) - if(SEC_DEPT_SUPPLY) - ears = /obj/item/radio/headset/headset_sec/alt/department/supply - dep_access = list(ACCESS_MAILSORTING, ACCESS_MINING, ACCESS_MINING_STATION) - destination = /area/security/checkpoint/supply - spawn_point = locate(/obj/effect/landmark/start/depsec/supply) in GLOB.department_security_spawns - accessory = /obj/item/clothing/accessory/armband/cargo - if(SEC_DEPT_ENGINEERING) - ears = /obj/item/radio/headset/headset_sec/alt/department/engi - dep_access = list(ACCESS_CONSTRUCTION, ACCESS_ENGINE) - destination = /area/security/checkpoint/engineering - spawn_point = locate(/obj/effect/landmark/start/depsec/engineering) in GLOB.department_security_spawns - accessory = /obj/item/clothing/accessory/armband/engine - if(SEC_DEPT_MEDICAL) - ears = /obj/item/radio/headset/headset_sec/alt/department/med - dep_access = list(ACCESS_MEDICAL) - destination = /area/security/checkpoint/medical - spawn_point = locate(/obj/effect/landmark/start/depsec/medical) in GLOB.department_security_spawns - accessory = /obj/item/clothing/accessory/armband/medblue - if(SEC_DEPT_SCIENCE) - ears = /obj/item/radio/headset/headset_sec/alt/department/sci - dep_access = list(ACCESS_RESEARCH) - destination = /area/security/checkpoint/science - spawn_point = locate(/obj/effect/landmark/start/depsec/science) in GLOB.department_security_spawns - accessory = /obj/item/clothing/accessory/armband/science - - if(accessory) - var/obj/item/clothing/under/U = H.w_uniform - U.attach_accessory(new accessory) - if(ears) - if(H.ears) - qdel(H.ears) - H.equip_to_slot_or_del(new ears(H),SLOT_EARS) - - var/obj/item/card/id/W = H.wear_id - W.access |= dep_access - - var/teleport = 0 - if(!CONFIG_GET(flag/sec_start_brig)) - if(destination || spawn_point) - teleport = 1 - if(teleport) - var/turf/T - if(spawn_point) - T = get_turf(spawn_point) - H.Move(T) - else - var/safety = 0 - while(safety < 25) - T = safepick(get_area_turfs(destination)) - if(T && !H.Move(T)) - safety += 1 - continue - else - break - if(department) - to_chat(M, "You have been assigned to [department]!") - else - to_chat(M, "You have not been assigned to any department. Patrol the halls and help where needed.") - - - -/datum/outfit/job/security - name = "Security Officer" - jobtype = /datum/job/officer - - belt = /obj/item/pda/security - ears = /obj/item/radio/headset/headset_sec/alt - uniform = /obj/item/clothing/under/rank/security - gloves = /obj/item/clothing/gloves/color/black - head = /obj/item/clothing/head/helmet/sec - suit = /obj/item/clothing/suit/armor/vest/alt - shoes = /obj/item/clothing/shoes/jackboots - l_pocket = /obj/item/restraints/handcuffs - r_pocket = /obj/item/assembly/flash/handheld - suit_store = /obj/item/gun/energy/e_gun/advtaser - backpack_contents = list(/obj/item/melee/baton/loaded=1) - - backpack = /obj/item/storage/backpack/security - satchel = /obj/item/storage/backpack/satchel/sec - duffelbag = /obj/item/storage/backpack/duffelbag/sec - box = /obj/item/storage/box/security - - implants = list(/obj/item/implant/mindshield) - - chameleon_extras = list(/obj/item/gun/energy/e_gun/advtaser, /obj/item/clothing/glasses/hud/security/sunglasses, /obj/item/clothing/head/helmet) - //The helmet is necessary because /obj/item/clothing/head/helmet/sec is overwritten in the chameleon list by the standard helmet, which has the same name and icon state - - -/obj/item/radio/headset/headset_sec/alt/department/Initialize() - . = ..() - wires = new/datum/wires/radio(src) - secure_radio_connections = new - recalculateChannels() - -/obj/item/radio/headset/headset_sec/alt/department/engi - keyslot = new /obj/item/encryptionkey/headset_sec - keyslot2 = new /obj/item/encryptionkey/headset_eng - -/obj/item/radio/headset/headset_sec/alt/department/supply - keyslot = new /obj/item/encryptionkey/headset_sec - keyslot2 = new /obj/item/encryptionkey/headset_cargo - -/obj/item/radio/headset/headset_sec/alt/department/med - keyslot = new /obj/item/encryptionkey/headset_sec - keyslot2 = new /obj/item/encryptionkey/headset_med - -/obj/item/radio/headset/headset_sec/alt/department/sci - keyslot = new /obj/item/encryptionkey/headset_sec - keyslot2 = new /obj/item/encryptionkey/headset_sci diff --git a/code/modules/jobs/job_types/security_officer.dm b/code/modules/jobs/job_types/security_officer.dm new file mode 100644 index 0000000000..4f12d6a19c --- /dev/null +++ b/code/modules/jobs/job_types/security_officer.dm @@ -0,0 +1,159 @@ +/datum/job/officer + title = "Security Officer" + flag = OFFICER +// auto_deadmin_role_flags = DEADMIN_POSITION_SECURITY + department_head = list("Head of Security") + department_flag = ENGSEC + faction = "Station" + total_positions = 5 //Handled in /datum/controller/occupations/proc/setup_officer_positions() + spawn_positions = 5 //Handled in /datum/controller/occupations/proc/setup_officer_positions() + supervisors = "the head of security, and the head of your assigned department (if applicable)" + selection_color = "#c02f2f" + minimal_player_age = 7 + exp_requirements = 300 + exp_type = EXP_TYPE_CREW + + outfit = /datum/outfit/job/security + + access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_FORENSICS_LOCKERS, ACCESS_MINERAL_STOREROOM) + minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM) // See /datum/job/officer/get_access() + + mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM) + + display_order = JOB_DISPLAY_ORDER_SECURITY_OFFICER + blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/nonviolent, /datum/quirk/paraplegic) + +/datum/job/officer/get_access() + var/list/L = list() + L |= ..() | check_config_for_sec_maint() + return L + +GLOBAL_LIST_INIT(available_depts, list(SEC_DEPT_ENGINEERING, SEC_DEPT_MEDICAL, SEC_DEPT_SCIENCE, SEC_DEPT_SUPPLY)) + +/datum/job/officer/after_spawn(mob/living/carbon/human/H, mob/M) + . = ..() + // Assign department security + var/department + if(M && M.client && M.client.prefs) + department = M.client.prefs.prefered_security_department + if(!LAZYLEN(GLOB.available_depts) || department == "None") + return + else if(department in GLOB.available_depts) + LAZYREMOVE(GLOB.available_depts, department) + else + department = pick_n_take(GLOB.available_depts) + var/ears = null + var/accessory = null + var/list/dep_access = null + var/destination = null + var/spawn_point = null + switch(department) + if(SEC_DEPT_SUPPLY) + ears = /obj/item/radio/headset/headset_sec/alt/department/supply + dep_access = list(ACCESS_MAILSORTING, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_CARGO) + destination = /area/security/checkpoint/supply + spawn_point = locate(/obj/effect/landmark/start/depsec/supply) in GLOB.department_security_spawns + accessory = /obj/item/clothing/accessory/armband/cargo + if(SEC_DEPT_ENGINEERING) + ears = /obj/item/radio/headset/headset_sec/alt/department/engi + dep_access = list(ACCESS_CONSTRUCTION, ACCESS_ENGINE, ACCESS_ATMOSPHERICS) + destination = /area/security/checkpoint/engineering + spawn_point = locate(/obj/effect/landmark/start/depsec/engineering) in GLOB.department_security_spawns + accessory = /obj/item/clothing/accessory/armband/engine + if(SEC_DEPT_MEDICAL) + ears = /obj/item/radio/headset/headset_sec/alt/department/med + dep_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CLONING) + destination = /area/security/checkpoint/medical + spawn_point = locate(/obj/effect/landmark/start/depsec/medical) in GLOB.department_security_spawns + accessory = /obj/item/clothing/accessory/armband/medblue + if(SEC_DEPT_SCIENCE) + ears = /obj/item/radio/headset/headset_sec/alt/department/sci + dep_access = list(ACCESS_RESEARCH, ACCESS_TOX) + destination = /area/security/checkpoint/science + spawn_point = locate(/obj/effect/landmark/start/depsec/science) in GLOB.department_security_spawns + accessory = /obj/item/clothing/accessory/armband/science + + if(accessory) + var/obj/item/clothing/under/U = H.w_uniform + U.attach_accessory(new accessory) + if(ears) + if(H.ears) + qdel(H.ears) + H.equip_to_slot_or_del(new ears(H),SLOT_EARS) + + var/obj/item/card/id/W = H.wear_id + W.access |= dep_access + + var/teleport = 0 + if(!CONFIG_GET(flag/sec_start_brig)) + if(destination || spawn_point) + teleport = 1 + if(teleport) + var/turf/T + if(spawn_point) + T = get_turf(spawn_point) + H.Move(T) + else + var/safety = 0 + while(safety < 25) + T = safepick(get_area_turfs(destination)) + if(T && !H.Move(T)) + safety += 1 + continue + else + break + if(department) + to_chat(M, "You have been assigned to [department]!") + else + to_chat(M, "You have not been assigned to any department. Patrol the halls and help where needed.") + + + +/datum/outfit/job/security + name = "Security Officer" + jobtype = /datum/job/officer + + belt = /obj/item/pda/security + ears = /obj/item/radio/headset/headset_sec/alt + uniform = /obj/item/clothing/under/rank/security + gloves = /obj/item/clothing/gloves/color/black + head = /obj/item/clothing/head/helmet/sec + suit = /obj/item/clothing/suit/armor/vest/alt + shoes = /obj/item/clothing/shoes/jackboots + l_pocket = /obj/item/restraints/handcuffs + r_pocket = /obj/item/assembly/flash/handheld + suit_store = /obj/item/gun/energy/e_gun/advtaser + backpack_contents = list(/obj/item/melee/baton/loaded=1) + + backpack = /obj/item/storage/backpack/security + satchel = /obj/item/storage/backpack/satchel/sec + duffelbag = /obj/item/storage/backpack/duffelbag/sec + box = /obj/item/storage/box/security + + implants = list(/obj/item/implant/mindshield) + + chameleon_extras = list(/obj/item/gun/energy/disabler, /obj/item/clothing/glasses/hud/security/sunglasses, /obj/item/clothing/head/helmet) + //The helmet is necessary because /obj/item/clothing/head/helmet/sec is overwritten in the chameleon list by the standard helmet, which has the same name and icon state + + +/obj/item/radio/headset/headset_sec/alt/department/Initialize() + . = ..() + wires = new/datum/wires/radio(src) + secure_radio_connections = new + recalculateChannels() + +/obj/item/radio/headset/headset_sec/alt/department/engi + keyslot = new /obj/item/encryptionkey/headset_sec + keyslot2 = new /obj/item/encryptionkey/headset_eng + +/obj/item/radio/headset/headset_sec/alt/department/supply + keyslot = new /obj/item/encryptionkey/headset_sec + keyslot2 = new /obj/item/encryptionkey/headset_cargo + +/obj/item/radio/headset/headset_sec/alt/department/med + keyslot = new /obj/item/encryptionkey/headset_sec + keyslot2 = new /obj/item/encryptionkey/headset_med + +/obj/item/radio/headset/headset_sec/alt/department/sci + keyslot = new /obj/item/encryptionkey/headset_sec + keyslot2 = new /obj/item/encryptionkey/headset_sci diff --git a/code/modules/jobs/job_types/shaft_miner.dm b/code/modules/jobs/job_types/shaft_miner.dm new file mode 100644 index 0000000000..ef16d8e53f --- /dev/null +++ b/code/modules/jobs/job_types/shaft_miner.dm @@ -0,0 +1,77 @@ +/datum/job/mining + title = "Shaft Miner" + flag = MINER + department_head = list("Quartermaster") + department_flag = CIVILIAN + faction = "Station" + total_positions = 3 + spawn_positions = 3 + supervisors = "the quartermaster" + selection_color = "#ca8f55" + custom_spawn_text = "Remember, you are a miner, not a hunter. Hunting monsters is not a requirement of your job, the only requirement of your job is to provide materials for the station. Don't be afraid to run away if you're inexperienced with fighting the mining area's locals." + + + outfit = /datum/outfit/job/miner + + access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM) + minimal_access = list(ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MAILSORTING, ACCESS_MINERAL_STOREROOM) + + display_order = JOB_DISPLAY_ORDER_SHAFT_MINER + +/datum/outfit/job/miner + name = "Shaft Miner (Lavaland)" + jobtype = /datum/job/mining + + belt = /obj/item/pda/shaftminer + ears = /obj/item/radio/headset/headset_cargo/mining + shoes = /obj/item/clothing/shoes/workboots/mining + gloves = /obj/item/clothing/gloves/color/black + uniform = /obj/item/clothing/under/rank/miner/lavaland + l_pocket = /obj/item/reagent_containers/hypospray/medipen/survival + r_pocket = /obj/item/storage/bag/ore //causes issues if spawned in backpack + backpack_contents = list( + /obj/item/flashlight/seclite=1,\ + /obj/item/kitchen/knife/combat/survival=1,\ + /obj/item/mining_voucher=1,\ + /obj/item/suit_voucher=1,\ + /obj/item/stack/marker_beacon/ten=1) + + backpack = /obj/item/storage/backpack/explorer + satchel = /obj/item/storage/backpack/satchel/explorer + duffelbag = /obj/item/storage/backpack/duffelbag + box = /obj/item/storage/box/survival_mining + + chameleon_extras = /obj/item/gun/energy/kinetic_accelerator + +/datum/outfit/job/miner/asteroid + name = "Shaft Miner (Asteroid)" + uniform = /obj/item/clothing/under/rank/miner + shoes = /obj/item/clothing/shoes/workboots + +/datum/outfit/job/miner/equipped + name = "Shaft Miner (Lavaland + Equipment)" + suit = /obj/item/clothing/suit/hooded/explorer/standard + mask = /obj/item/clothing/mask/gas/explorer + glasses = /obj/item/clothing/glasses/meson + suit_store = /obj/item/tank/internals/oxygen + internals_slot = SLOT_S_STORE + backpack_contents = list( + /obj/item/flashlight/seclite=1,\ + /obj/item/kitchen/knife/combat/survival=1, + /obj/item/mining_voucher=1, + /obj/item/t_scanner/adv_mining_scanner/lesser=1, + /obj/item/gun/energy/kinetic_accelerator=1,\ + /obj/item/stack/marker_beacon/ten=1) + +/datum/outfit/job/miner/equipped/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) + ..() + if(visualsOnly) + return + if(istype(H.wear_suit, /obj/item/clothing/suit/hooded)) + var/obj/item/clothing/suit/hooded/S = H.wear_suit + S.ToggleHood() + +/datum/outfit/job/miner/equipped/hardsuit + name = "Shaft Miner (Equipment + Hardsuit)" + suit = /obj/item/clothing/suit/space/hardsuit/mining + mask = /obj/item/clothing/mask/breath diff --git a/code/modules/jobs/job_types/station_engineer.dm b/code/modules/jobs/job_types/station_engineer.dm new file mode 100644 index 0000000000..55381549ba --- /dev/null +++ b/code/modules/jobs/job_types/station_engineer.dm @@ -0,0 +1,54 @@ +/datum/job/engineer + title = "Station Engineer" + flag = ENGINEER + department_head = list("Chief Engineer") + department_flag = ENGSEC + faction = "Station" + total_positions = 5 + spawn_positions = 5 + supervisors = "the chief engineer" + selection_color = "#ff9b3d" + exp_requirements = 60 + exp_type = EXP_TYPE_CREW + + outfit = /datum/outfit/job/engineer + + access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS, + ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CONSTRUCTION, ACCESS_ATMOSPHERICS, ACCESS_TCOMSAT, ACCESS_MINERAL_STOREROOM) + minimal_access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS, + ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CONSTRUCTION, ACCESS_TCOMSAT, ACCESS_MINERAL_STOREROOM) + + display_order = JOB_DISPLAY_ORDER_STATION_ENGINEER + +/datum/outfit/job/engineer + name = "Station Engineer" + jobtype = /datum/job/engineer + + belt = /obj/item/storage/belt/utility/full/engi + l_pocket = /obj/item/pda/engineering + ears = /obj/item/radio/headset/headset_eng + uniform = /obj/item/clothing/under/rank/engineer + shoes = /obj/item/clothing/shoes/workboots + head = /obj/item/clothing/head/hardhat + r_pocket = /obj/item/t_scanner + + backpack = /obj/item/storage/backpack/industrial + satchel = /obj/item/storage/backpack/satchel/eng + duffelbag = /obj/item/storage/backpack/duffelbag/engineering + box = /obj/item/storage/box/engineer + pda_slot = SLOT_L_STORE + backpack_contents = list(/obj/item/modular_computer/tablet/preset/advanced=1) + +/datum/outfit/job/engineer/gloved + name = "Station Engineer (Gloves)" + gloves = /obj/item/clothing/gloves/color/yellow + +/datum/outfit/job/engineer/gloved/rig + name = "Station Engineer (Hardsuit)" + mask = /obj/item/clothing/mask/breath + suit = /obj/item/clothing/suit/space/hardsuit/engine + suit_store = /obj/item/tank/internals/oxygen + head = null + internals_slot = SLOT_S_STORE + + diff --git a/code/modules/jobs/job_types/virologist.dm b/code/modules/jobs/job_types/virologist.dm new file mode 100644 index 0000000000..dcc13af627 --- /dev/null +++ b/code/modules/jobs/job_types/virologist.dm @@ -0,0 +1,35 @@ +/datum/job/virologist + title = "Virologist" + flag = VIROLOGIST + department_head = list("Chief Medical Officer") + department_flag = MEDSCI + faction = "Station" + total_positions = 1 + spawn_positions = 1 + supervisors = "the chief medical officer" + selection_color = "#74b5e0" + exp_type = EXP_TYPE_CREW + exp_requirements = 60 + + outfit = /datum/outfit/job/virologist + + access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM) + minimal_access = list(ACCESS_MEDICAL, ACCESS_VIROLOGY, ACCESS_MINERAL_STOREROOM) + + display_order = JOB_DISPLAY_ORDER_VIROLOGIST + +/datum/outfit/job/virologist + name = "Virologist" + jobtype = /datum/job/virologist + + belt = /obj/item/pda/viro + ears = /obj/item/radio/headset/headset_med + uniform = /obj/item/clothing/under/rank/virologist + mask = /obj/item/clothing/mask/surgical + shoes = /obj/item/clothing/shoes/sneakers/white + suit = /obj/item/clothing/suit/toggle/labcoat/virologist + suit_store = /obj/item/flashlight/pen + + backpack = /obj/item/storage/backpack/virology + satchel = /obj/item/storage/backpack/satchel/vir + duffelbag = /obj/item/storage/backpack/duffelbag/med diff --git a/code/modules/jobs/job_types/warden.dm b/code/modules/jobs/job_types/warden.dm new file mode 100644 index 0000000000..a5c16ab5cf --- /dev/null +++ b/code/modules/jobs/job_types/warden.dm @@ -0,0 +1,56 @@ +/datum/job/warden + title = "Warden" + flag = WARDEN +// auto_deadmin_role_flags = DEADMIN_POSITION_SECURITY + department_head = list("Head of Security") + department_flag = ENGSEC + faction = "Station" + total_positions = 1 + spawn_positions = 1 + supervisors = "the head of security" + selection_color = "#c02f2f" + minimal_player_age = 7 + exp_requirements = 300 + exp_type = EXP_TYPE_CREW + + outfit = /datum/outfit/job/warden + + access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_FORENSICS_LOCKERS, ACCESS_MINERAL_STOREROOM) + minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM) // See /datum/job/warden/get_access() + + mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM) + + display_order = JOB_DISPLAY_ORDER_WARDEN + blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/nonviolent, /datum/quirk/paraplegic) + +/datum/job/warden/get_access() + var/list/L = list() + L = ..() | check_config_for_sec_maint() + return L + +/datum/outfit/job/warden + name = "Warden" + jobtype = /datum/job/warden + + belt = /obj/item/pda/warden + ears = /obj/item/radio/headset/headset_sec/alt + uniform = /obj/item/clothing/under/rank/warden + shoes = /obj/item/clothing/shoes/jackboots + suit = /obj/item/clothing/suit/armor/vest/warden/alt + gloves = /obj/item/clothing/gloves/color/black + head = /obj/item/clothing/head/warden + glasses = /obj/item/clothing/glasses/hud/security/sunglasses + r_pocket = /obj/item/assembly/flash/handheld + l_pocket = /obj/item/restraints/handcuffs + suit_store = /obj/item/gun/energy/e_gun/advtaser + backpack_contents = list(/obj/item/melee/baton/loaded=1) + + backpack = /obj/item/storage/backpack/security + satchel = /obj/item/storage/backpack/satchel/sec + duffelbag = /obj/item/storage/backpack/duffelbag/sec + box = /obj/item/storage/box/security + + implants = list(/obj/item/implant/mindshield) + + chameleon_extras = /obj/item/gun/ballistic/shotgun/automatic/combat/compact + diff --git a/code/modules/mob/dead/new_player/new_player.dm b/code/modules/mob/dead/new_player/new_player.dm index 750805ae93..1cd32d43ac 100644 --- a/code/modules/mob/dead/new_player/new_player.dm +++ b/code/modules/mob/dead/new_player/new_player.dm @@ -1,604 +1,623 @@ -#define LINKIFY_READY(string, value) "[string]" - -/mob/dead/new_player - var/ready = 0 - var/spawning = 0//Referenced when you want to delete the new_player later on in the code. - - flags_1 = NONE - - invisibility = INVISIBILITY_ABSTRACT - - density = FALSE - stat = DEAD - canmove = FALSE - - anchored = TRUE // don't get pushed around - var/mob/living/new_character //for instant transfer once the round is set up - -/mob/dead/new_player/Initialize() - if(client && SSticker.state == GAME_STATE_STARTUP) - var/obj/screen/splash/S = new(client, TRUE, TRUE) - S.Fade(TRUE) - - if(length(GLOB.newplayer_start)) - forceMove(pick(GLOB.newplayer_start)) - else - forceMove(locate(1,1,1)) - - ComponentInitialize() - - . = ..() - -/mob/dead/new_player/prepare_huds() - return - -/mob/dead/new_player/proc/new_player_panel() - var/output = "

Welcome, [client ? client.prefs.real_name : "Unknown User"]

" - output += "

Setup Character

" - - if(SSticker.current_state <= GAME_STATE_PREGAME) - switch(ready) - if(PLAYER_NOT_READY) - output += "

\[ [LINKIFY_READY("Ready", PLAYER_READY_TO_PLAY)] | Not Ready | [LINKIFY_READY("Observe", PLAYER_READY_TO_OBSERVE)] \]

" - if(PLAYER_READY_TO_PLAY) - output += "

\[ Ready | [LINKIFY_READY("Not Ready", PLAYER_NOT_READY)] | [LINKIFY_READY("Observe", PLAYER_READY_TO_OBSERVE)] \]

" - if(PLAYER_READY_TO_OBSERVE) - output += "

\[ [LINKIFY_READY("Ready", PLAYER_READY_TO_PLAY)] | [LINKIFY_READY("Not Ready", PLAYER_NOT_READY)] | Observe \]

" - else - output += "

View the Crew Manifest

" - output += "

Join Game!

" - output += "

[LINKIFY_READY("Observe", PLAYER_READY_TO_OBSERVE)]

" - - if(!IsGuestKey(src.key)) - if (SSdbcore.Connect()) - var/isadmin = 0 - if(src.client && src.client.holder) - isadmin = 1 - var/datum/DBQuery/query_get_new_polls = SSdbcore.NewQuery("SELECT id FROM [format_table_name("poll_question")] WHERE [(isadmin ? "" : "adminonly = false AND")] Now() BETWEEN starttime AND endtime AND id NOT IN (SELECT pollid FROM [format_table_name("poll_vote")] WHERE ckey = \"[sanitizeSQL(ckey)]\") AND id NOT IN (SELECT pollid FROM [format_table_name("poll_textreply")] WHERE ckey = \"[sanitizeSQL(ckey)]\")") - var/rs = REF(src) - if(query_get_new_polls.Execute()) - var/newpoll = 0 - if(query_get_new_polls.NextRow()) - newpoll = 1 - - if(newpoll) - output += "

Show Player Polls (NEW!)

" - else - output += "

Show Player Polls

" - qdel(query_get_new_polls) - if(QDELETED(src)) - return - - output += "
" - - //src << browse(output,"window=playersetup;size=210x240;can_close=0") - var/datum/browser/popup = new(src, "playersetup", "
New Player Options
", 250, 265) - popup.set_window_options("can_close=0") - popup.set_content(output) - popup.open(0) - -/mob/dead/new_player/Topic(href, href_list[]) - if(src != usr) - return 0 - - if(!client) - return 0 - - //Determines Relevent Population Cap - var/relevant_cap - var/hpc = CONFIG_GET(number/hard_popcap) - var/epc = CONFIG_GET(number/extreme_popcap) - if(hpc && epc) - relevant_cap = min(hpc, epc) - else - relevant_cap = max(hpc, epc) - - if(href_list["show_preferences"]) - client.prefs.ShowChoices(src) - return 1 - - if(href_list["ready"]) - var/tready = text2num(href_list["ready"]) - //Avoid updating ready if we're after PREGAME (they should use latejoin instead) - //This is likely not an actual issue but I don't have time to prove that this - //no longer is required - if(SSticker.current_state <= GAME_STATE_PREGAME) - ready = tready - //if it's post initialisation and they're trying to observe we do the needful - if(!SSticker.current_state < GAME_STATE_PREGAME && tready == PLAYER_READY_TO_OBSERVE) - ready = tready - make_me_an_observer() - return - - if(href_list["refresh"]) - src << browse(null, "window=playersetup") //closes the player setup window - new_player_panel() - - if(href_list["late_join"]) - if(!SSticker || !SSticker.IsRoundInProgress()) - to_chat(usr, "The round is either not ready, or has already finished...") - return - - if(href_list["late_join"] == "override") - LateChoices() - return - - if(SSticker.queued_players.len || (relevant_cap && living_player_count() >= relevant_cap && !(ckey(key) in GLOB.admin_datums))) - to_chat(usr, "[CONFIG_GET(string/hard_popcap_message)]") - - var/queue_position = SSticker.queued_players.Find(usr) - if(queue_position == 1) - to_chat(usr, "You are next in line to join the game. You will be notified when a slot opens up.") - else if(queue_position) - to_chat(usr, "There are [queue_position-1] players in front of you in the queue to join the game.") - else - SSticker.queued_players += usr - to_chat(usr, "You have been added to the queue to join the game. Your position in queue is [SSticker.queued_players.len].") - return - LateChoices() - - if(href_list["manifest"]) - ViewManifest() - - if(href_list["SelectedJob"]) - - if(!GLOB.enter_allowed) - to_chat(usr, "There is an administrative lock on entering the game!") - return - - if(SSticker.queued_players.len && !(ckey(key) in GLOB.admin_datums)) - if((living_player_count() >= relevant_cap) || (src != SSticker.queued_players[1])) - to_chat(usr, "Server is full.") - return - - AttemptLateSpawn(href_list["SelectedJob"]) - return - - if(href_list["JoinAsGhostRole"]) - if(!GLOB.enter_allowed) - to_chat(usr, " There is an administrative lock on entering the game!") - - if(SSticker.queued_players.len && !(ckey(key) in GLOB.admin_datums)) - if((living_player_count() >= relevant_cap) || (src != SSticker.queued_players[1])) - to_chat(usr, "Server is full.") - return - - var/obj/effect/mob_spawn/MS = pick(GLOB.mob_spawners[href_list["JoinAsGhostRole"]]) - if(MS.attack_ghost(src, latejoinercalling = TRUE)) - SSticker.queued_players -= src - SSticker.queue_delay = 4 - qdel(src) - - if(!ready && href_list["preference"]) - if(client) - client.prefs.process_link(src, href_list) - else if(!href_list["late_join"]) - new_player_panel() - - if(href_list["showpoll"]) - handle_player_polling() - return - - if(href_list["pollid"]) - var/pollid = href_list["pollid"] - if(istext(pollid)) - pollid = text2num(pollid) - if(isnum(pollid) && ISINTEGER(pollid)) - src.poll_player(pollid) - return - - if(href_list["votepollid"] && href_list["votetype"]) - var/pollid = text2num(href_list["votepollid"]) - var/votetype = href_list["votetype"] - //lets take data from the user to decide what kind of poll this is, without validating it - //what could go wrong - switch(votetype) - if(POLLTYPE_OPTION) - var/optionid = text2num(href_list["voteoptionid"]) - if(vote_on_poll(pollid, optionid)) - to_chat(usr, "Vote successful.") - else - to_chat(usr, "Vote failed, please try again or contact an administrator.") - if(POLLTYPE_TEXT) - var/replytext = href_list["replytext"] - if(log_text_poll_reply(pollid, replytext)) - to_chat(usr, "Feedback logging successful.") - else - to_chat(usr, "Feedback logging failed, please try again or contact an administrator.") - if(POLLTYPE_RATING) - var/id_min = text2num(href_list["minid"]) - var/id_max = text2num(href_list["maxid"]) - - if( (id_max - id_min) > 100 ) //Basic exploit prevention - //(protip, this stops no exploits) - to_chat(usr, "The option ID difference is too big. Please contact administration or the database admin.") - return - - for(var/optionid = id_min; optionid <= id_max; optionid++) - if(!isnull(href_list["o[optionid]"])) //Test if this optionid was replied to - var/rating - if(href_list["o[optionid]"] == "abstain") - rating = null - else - rating = text2num(href_list["o[optionid]"]) - if(!isnum(rating) || !ISINTEGER(rating)) - return - - if(!vote_on_numval_poll(pollid, optionid, rating)) - to_chat(usr, "Vote failed, please try again or contact an administrator.") - return - to_chat(usr, "Vote successful.") - if(POLLTYPE_MULTI) - var/id_min = text2num(href_list["minoptionid"]) - var/id_max = text2num(href_list["maxoptionid"]) - - if( (id_max - id_min) > 100 ) //Basic exploit prevention - to_chat(usr, "The option ID difference is too big. Please contact administration or the database admin.") - return - - for(var/optionid = id_min; optionid <= id_max; optionid++) - if(!isnull(href_list["option_[optionid]"])) //Test if this optionid was selected - var/i = vote_on_multi_poll(pollid, optionid) - switch(i) - if(0) - continue - if(1) - to_chat(usr, "Vote failed, please try again or contact an administrator.") - return - if(2) - to_chat(usr, "Maximum replies reached.") - break - to_chat(usr, "Vote successful.") - if(POLLTYPE_IRV) - if (!href_list["IRVdata"]) - to_chat(src, "No ordering data found. Please try again or contact an administrator.") - return - var/list/votelist = splittext(href_list["IRVdata"], ",") - if (!vote_on_irv_poll(pollid, votelist)) - to_chat(src, "Vote failed, please try again or contact an administrator.") - return - to_chat(src, "Vote successful.") - -//When you cop out of the round (NB: this HAS A SLEEP FOR PLAYER INPUT IN IT) -/mob/dead/new_player/proc/make_me_an_observer() - if(QDELETED(src) || !src.client) - ready = PLAYER_NOT_READY - return FALSE - - var/this_is_like_playing_right = alert(src,"Are you sure you wish to observe? You will not be able to play this round!","Player Setup","Yes","No") - - if(QDELETED(src) || !src.client || this_is_like_playing_right != "Yes") - ready = PLAYER_NOT_READY - src << browse(null, "window=playersetup") //closes the player setup window - new_player_panel() - return FALSE - - var/mob/dead/observer/observer = new() - spawning = TRUE - - observer.started_as_observer = TRUE - close_spawn_windows() - var/obj/effect/landmark/observer_start/O = locate(/obj/effect/landmark/observer_start) in GLOB.landmarks_list - to_chat(src, "Now teleporting.") - if (O) - observer.forceMove(O.loc) - else - to_chat(src, "Teleporting failed. Ahelp an admin please") - stack_trace("There's no freaking observer landmark available on this map or you're making observers before the map is initialised") - observer.key = key - observer.client = client - observer.set_ghost_appearance() - if(observer.client && observer.client.prefs) - observer.real_name = observer.client.prefs.real_name - observer.name = observer.real_name - observer.update_icon() - observer.stop_sound_channel(CHANNEL_LOBBYMUSIC) - QDEL_NULL(mind) - qdel(src) - return TRUE - -/proc/get_job_unavailable_error_message(retval, jobtitle) - switch(retval) - if(JOB_AVAILABLE) - return "[jobtitle] is available." - if(JOB_UNAVAILABLE_GENERIC) - return "[jobtitle] is unavailable." - if(JOB_UNAVAILABLE_BANNED) - return "You are currently banned from [jobtitle]." - if(JOB_UNAVAILABLE_PLAYTIME) - return "You do not have enough relevant playtime for [jobtitle]." - if(JOB_UNAVAILABLE_ACCOUNTAGE) - return "Your account is not old enough for [jobtitle]." - if(JOB_UNAVAILABLE_SLOTFULL) - return "[jobtitle] is already filled to capacity." - return "Error: Unknown job availability." - -/mob/dead/new_player/proc/IsJobUnavailable(rank, latejoin = FALSE) - var/datum/job/job = SSjob.GetJob(rank) - if(!job) - return JOB_UNAVAILABLE_GENERIC - if((job.current_positions >= job.total_positions) && job.total_positions != -1) - if(job.title == "Assistant") - if(isnum(client.player_age) && client.player_age <= 14) //Newbies can always be assistants - return JOB_AVAILABLE - for(var/datum/job/J in SSjob.occupations) - if(J && J.current_positions < J.total_positions && J.title != job.title) - return JOB_UNAVAILABLE_SLOTFULL - else - return JOB_UNAVAILABLE_SLOTFULL - if(jobban_isbanned(src,rank)) - return JOB_UNAVAILABLE_BANNED - if(QDELETED(src)) - return JOB_UNAVAILABLE_GENERIC - if(!job.player_old_enough(client)) - return JOB_UNAVAILABLE_ACCOUNTAGE - if(job.required_playtime_remaining(client)) - return JOB_UNAVAILABLE_PLAYTIME - if(latejoin && !job.special_check_latejoin(client)) - return JOB_UNAVAILABLE_GENERIC - return JOB_AVAILABLE - -/mob/dead/new_player/proc/AttemptLateSpawn(rank) - var/error = IsJobUnavailable(rank) - if(error != JOB_AVAILABLE) - alert(src, get_job_unavailable_error_message(error, rank)) - return FALSE - - if(SSticker.late_join_disabled) - alert(src, "An administrator has disabled late join spawning.") - return FALSE - - var/arrivals_docked = TRUE - if(SSshuttle.arrivals) - close_spawn_windows() //In case we get held up - if(SSshuttle.arrivals.damaged && CONFIG_GET(flag/arrivals_shuttle_require_safe_latejoin)) - src << alert("The arrivals shuttle is currently malfunctioning! You cannot join.") - return FALSE - - if(CONFIG_GET(flag/arrivals_shuttle_require_undocked)) - SSshuttle.arrivals.RequireUndocked(src) - arrivals_docked = SSshuttle.arrivals.mode != SHUTTLE_CALL - - //Remove the player from the join queue if he was in one and reset the timer - SSticker.queued_players -= src - SSticker.queue_delay = 4 - - SSjob.AssignRole(src, rank, 1) - - var/mob/living/character = create_character(TRUE) //creates the human and transfers vars and mind - var/equip = SSjob.EquipRank(character, rank, TRUE) - if(isliving(equip)) //Borgs get borged in the equip, so we need to make sure we handle the new mob. - character = equip - - var/datum/job/job = SSjob.GetJob(rank) - - if(job && !job.override_latejoin_spawn(character)) - SSjob.SendToLateJoin(character) - if(!arrivals_docked) - var/obj/screen/splash/Spl = new(character.client, TRUE) - Spl.Fade(TRUE) - character.playsound_local(get_turf(character), 'sound/voice/ApproachingTG.ogg', 25) - - character.update_parallax_teleport() - - SSticker.minds += character.mind - - var/mob/living/carbon/human/humanc - if(ishuman(character)) - humanc = character //Let's retypecast the var to be human, - - if(humanc) //These procs all expect humans - GLOB.data_core.manifest_inject(humanc) - if(SSshuttle.arrivals) - SSshuttle.arrivals.QueueAnnounce(humanc, rank) - else - AnnounceArrival(humanc, rank) - AddEmploymentContract(humanc) - if(GLOB.highlander) - to_chat(humanc, "THERE CAN BE ONLY ONE!!!") - humanc.make_scottish() - - if(GLOB.summon_guns_triggered) - give_guns(humanc) - if(GLOB.summon_magic_triggered) - give_magic(humanc) - - GLOB.joined_player_list += character.ckey - GLOB.latejoiners += character - - if(CONFIG_GET(flag/allow_latejoin_antagonists) && humanc) //Borgs aren't allowed to be antags. Will need to be tweaked if we get true latejoin ais. - if(SSshuttle.emergency) - switch(SSshuttle.emergency.mode) - if(SHUTTLE_RECALL, SHUTTLE_IDLE) - SSticker.mode.make_antag_chance(humanc) - if(SHUTTLE_CALL) - if(SSshuttle.emergency.timeLeft(1) > initial(SSshuttle.emergencyCallTime)*0.5) - SSticker.mode.make_antag_chance(humanc) - - if(humanc && CONFIG_GET(flag/roundstart_traits)) - SSquirks.AssignQuirks(humanc, humanc.client, TRUE, FALSE, job, FALSE) - - log_manifest(character.mind.key,character.mind,character,latejoin = TRUE) - -/mob/dead/new_player/proc/AddEmploymentContract(mob/living/carbon/human/employee) - //TODO: figure out a way to exclude wizards/nukeops/demons from this. - for(var/C in GLOB.employmentCabinets) - var/obj/structure/filingcabinet/employment/employmentCabinet = C - if(!employmentCabinet.virgin) - employmentCabinet.addFile(employee) - - -/mob/dead/new_player/proc/LateChoices() - - var/level = "green" - switch(GLOB.security_level) - if(SEC_LEVEL_BLUE) - level = "blue" - if(SEC_LEVEL_AMBER) - level = "amber" - if(SEC_LEVEL_RED) - level = "red" - if(SEC_LEVEL_DELTA) - level = "delta" - - var/dat = "
Round Duration: [DisplayTimeText(world.time - SSticker.round_start_time)]
Alert Level: [capitalize(level)]
" - - if(SSshuttle.emergency) - switch(SSshuttle.emergency.mode) - if(SHUTTLE_ESCAPE) - dat += "
The station has been evacuated.

" - if(SHUTTLE_CALL) - if(!SSshuttle.canRecall()) - dat += "
The station is currently undergoing evacuation procedures.

" - - var/available_job_count = 0 - for(var/datum/job/job in SSjob.occupations) - if(job && IsJobUnavailable(job.title, TRUE) == JOB_AVAILABLE) - available_job_count++ - for(var/spawner in GLOB.mob_spawners) - if(!LAZYLEN(spawner)) - continue - var/obj/effect/mob_spawn/S = pick(GLOB.mob_spawners[spawner]) - if(!istype(S) || !S.can_latejoin()) - continue - available_job_count++ - break - - if(!available_job_count) - dat += "
There are currently no open positions!
" - - else - dat += "
Choose from the following open positions:

" - var/list/categorizedJobs = list( - "Command" = list(jobs = list(), titles = GLOB.command_positions, color = "#aac1ee"), - "Engineering" = list(jobs = list(), titles = GLOB.engineering_positions, color = "#ffd699"), - "Supply" = list(jobs = list(), titles = GLOB.supply_positions, color = "#ead4ae"), - "Miscellaneous" = list(jobs = list(), titles = list(), color = "#ffffff", colBreak = TRUE), - "Ghost Role" = list(jobs = list(), titles = GLOB.mob_spawners, color = "#ffffff"), - "Synthetic" = list(jobs = list(), titles = GLOB.nonhuman_positions, color = "#ccffcc"), - "Service" = list(jobs = list(), titles = GLOB.civilian_positions, color = "#cccccc"), - "Medical" = list(jobs = list(), titles = GLOB.medical_positions, color = "#99ffe6", colBreak = TRUE), - "Science" = list(jobs = list(), titles = GLOB.science_positions, color = "#e6b3e6"), - "Security" = list(jobs = list(), titles = GLOB.security_positions, color = "#ff9999"), - ) - for(var/spawner in GLOB.mob_spawners) - if(!LAZYLEN(spawner)) - continue - var/obj/effect/mob_spawn/S = pick(GLOB.mob_spawners[spawner]) - if(!istype(S) || !S.can_latejoin()) - continue - categorizedJobs["Ghost Role"]["jobs"] += spawner - - for(var/datum/job/job in SSjob.occupations) - if(job && IsJobUnavailable(job.title, TRUE) == JOB_AVAILABLE) - var/categorized = FALSE - for(var/jobcat in categorizedJobs) - var/list/jobs = categorizedJobs[jobcat]["jobs"] - if(job.title in categorizedJobs[jobcat]["titles"]) - categorized = TRUE - if(jobcat == "Command") - - if(job.title == "Captain") // Put captain at top of command jobs - jobs.Insert(1, job) - else - jobs += job - else // Put heads at top of non-command jobs - if(job.title in GLOB.command_positions) - jobs.Insert(1, job) - else - jobs += job - if(!categorized) - categorizedJobs["Miscellaneous"]["jobs"] += job - - - dat += "
" - for(var/jobcat in categorizedJobs) - if(categorizedJobs[jobcat]["colBreak"]) - dat += "" - if(!length(categorizedJobs[jobcat]["jobs"])) - continue - var/color = categorizedJobs[jobcat]["color"] - dat += "
" - dat += "[jobcat]" - for(var/datum/job/job in categorizedJobs[jobcat]["jobs"]) - var/position_class = "otherPosition" - if(job.title in GLOB.command_positions) - position_class = "commandPosition" - if(job in SSjob.prioritized_jobs) - dat += "[job.title] ([job.current_positions])" - else - dat += "[job.title] ([job.current_positions])" - categorizedJobs[jobcat]["jobs"] -= job - - for(var/spawner in categorizedJobs[jobcat]["jobs"]) - dat += "[spawner]" - - dat += "

" - dat += "
" - dat += "" - - // Removing the old window method but leaving it here for reference - //src << browse(dat, "window=latechoices;size=300x640;can_close=1") - - // Added the new browser window method - var/datum/browser/popup = new(src, "latechoices", "Choose Profession", 680, 580) - popup.add_stylesheet("playeroptions", 'html/browser/playeroptions.css') - popup.set_content(dat) - popup.open(FALSE) // FALSE is passed to open so that it doesn't use the onclose() proc - - -/mob/dead/new_player/proc/create_character(transfer_after) - spawning = 1 - close_spawn_windows() - - var/mob/living/carbon/human/H = new(loc) - - var/frn = CONFIG_GET(flag/force_random_names) - if(!frn) - frn = jobban_isbanned(src, "appearance") - if(QDELETED(src)) - return - if(frn) - client.prefs.random_character() - client.prefs.real_name = client.prefs.pref_species.random_name(gender,1) - client.prefs.copy_to(H) - H.dna.update_dna_identity() - if(mind) - if(transfer_after) - mind.late_joiner = TRUE - mind.active = 0 //we wish to transfer the key manually - mind.transfer_to(H) //won't transfer key since the mind is not active - - H.name = real_name - - . = H - new_character = . - if(transfer_after) - transfer_character() - -/mob/dead/new_player/proc/transfer_character() - . = new_character - if(.) - new_character.key = key //Manually transfer the key to log them in - new_character.stop_sound_channel(CHANNEL_LOBBYMUSIC) - new_character = null - qdel(src) - -/mob/dead/new_player/proc/ViewManifest() - var/dat = "" - dat += "

Crew Manifest

" - dat += GLOB.data_core.get_manifest(OOC = 1) - - src << browse(dat, "window=manifest;size=387x420;can_close=1") - -/mob/dead/new_player/Move() - return 0 - - -/mob/dead/new_player/proc/close_spawn_windows() - - src << browse(null, "window=latechoices") //closes late choices window - src << browse(null, "window=playersetup") //closes the player setup window - src << browse(null, "window=preferences") //closes job selection - src << browse(null, "window=mob_occupation") - src << browse(null, "window=latechoices") //closes late job selection +#define LINKIFY_READY(string, value) "[string]" + +/mob/dead/new_player + var/ready = 0 + var/spawning = 0//Referenced when you want to delete the new_player later on in the code. + + flags_1 = NONE + + invisibility = INVISIBILITY_ABSTRACT + + density = FALSE + stat = DEAD + canmove = FALSE + + anchored = TRUE // don't get pushed around + + var/mob/living/new_character //for instant transfer once the round is set up + + //Used to make sure someone doesn't get spammed with messages if they're ineligible for roles + var/ineligible_for_roles = FALSE + +/mob/dead/new_player/Initialize() + if(client && SSticker.state == GAME_STATE_STARTUP) + var/obj/screen/splash/S = new(client, TRUE, TRUE) + S.Fade(TRUE) + + if(length(GLOB.newplayer_start)) + forceMove(pick(GLOB.newplayer_start)) + else + forceMove(locate(1,1,1)) + + ComponentInitialize() + + . = ..() + +/mob/dead/new_player/prepare_huds() + return + +/mob/dead/new_player/proc/new_player_panel() + var/output = "

Welcome, [client ? client.prefs.real_name : "Unknown User"]

" + output += "

Setup Character

" + + if(SSticker.current_state <= GAME_STATE_PREGAME) + switch(ready) + if(PLAYER_NOT_READY) + output += "

\[ [LINKIFY_READY("Ready", PLAYER_READY_TO_PLAY)] | Not Ready | [LINKIFY_READY("Observe", PLAYER_READY_TO_OBSERVE)] \]

" + if(PLAYER_READY_TO_PLAY) + output += "

\[ Ready | [LINKIFY_READY("Not Ready", PLAYER_NOT_READY)] | [LINKIFY_READY("Observe", PLAYER_READY_TO_OBSERVE)] \]

" + if(PLAYER_READY_TO_OBSERVE) + output += "

\[ [LINKIFY_READY("Ready", PLAYER_READY_TO_PLAY)] | [LINKIFY_READY("Not Ready", PLAYER_NOT_READY)] | Observe \]

" + else + output += "

View the Crew Manifest

" + output += "

Join Game!

" + output += "

[LINKIFY_READY("Observe", PLAYER_READY_TO_OBSERVE)]

" + + if(!IsGuestKey(src.key)) + if (SSdbcore.Connect()) + var/isadmin = 0 + if(src.client && src.client.holder) + isadmin = 1 + var/datum/DBQuery/query_get_new_polls = SSdbcore.NewQuery("SELECT id FROM [format_table_name("poll_question")] WHERE [(isadmin ? "" : "adminonly = false AND")] Now() BETWEEN starttime AND endtime AND id NOT IN (SELECT pollid FROM [format_table_name("poll_vote")] WHERE ckey = \"[sanitizeSQL(ckey)]\") AND id NOT IN (SELECT pollid FROM [format_table_name("poll_textreply")] WHERE ckey = \"[sanitizeSQL(ckey)]\")") + var/rs = REF(src) + if(query_get_new_polls.Execute()) + var/newpoll = 0 + if(query_get_new_polls.NextRow()) + newpoll = 1 + + if(newpoll) + output += "

Show Player Polls (NEW!)

" + else + output += "

Show Player Polls

" + qdel(query_get_new_polls) + if(QDELETED(src)) + return + + output += "
" + + //src << browse(output,"window=playersetup;size=210x240;can_close=0") + var/datum/browser/popup = new(src, "playersetup", "
New Player Options
", 250, 265) + popup.set_window_options("can_close=0") + popup.set_content(output) + popup.open(FALSE) + +/mob/dead/new_player/Topic(href, href_list[]) + if(src != usr) + return 0 + + if(!client) + return 0 + + //Determines Relevent Population Cap + var/relevant_cap + var/hpc = CONFIG_GET(number/hard_popcap) + var/epc = CONFIG_GET(number/extreme_popcap) + if(hpc && epc) + relevant_cap = min(hpc, epc) + else + relevant_cap = max(hpc, epc) + + if(href_list["show_preferences"]) + client.prefs.ShowChoices(src) + return 1 + + if(href_list["ready"]) + var/tready = text2num(href_list["ready"]) + //Avoid updating ready if we're after PREGAME (they should use latejoin instead) + //This is likely not an actual issue but I don't have time to prove that this + //no longer is required + if(SSticker.current_state <= GAME_STATE_PREGAME) + ready = tready + //if it's post initialisation and they're trying to observe we do the needful + if(!SSticker.current_state < GAME_STATE_PREGAME && tready == PLAYER_READY_TO_OBSERVE) + ready = tready + make_me_an_observer() + return + + if(href_list["refresh"]) + src << browse(null, "window=playersetup") //closes the player setup window + new_player_panel() + + if(href_list["late_join"]) + if(!SSticker || !SSticker.IsRoundInProgress()) + to_chat(usr, "The round is either not ready, or has already finished...") + return + + if(href_list["late_join"] == "override") + LateChoices() + return + + if(SSticker.queued_players.len || (relevant_cap && living_player_count() >= relevant_cap && !(ckey(key) in GLOB.admin_datums))) + to_chat(usr, "[CONFIG_GET(string/hard_popcap_message)]") + + var/queue_position = SSticker.queued_players.Find(usr) + if(queue_position == 1) + to_chat(usr, "You are next in line to join the game. You will be notified when a slot opens up.") + else if(queue_position) + to_chat(usr, "There are [queue_position-1] players in front of you in the queue to join the game.") + else + SSticker.queued_players += usr + to_chat(usr, "You have been added to the queue to join the game. Your position in queue is [SSticker.queued_players.len].") + return + LateChoices() + + if(href_list["manifest"]) + ViewManifest() + + if(href_list["SelectedJob"]) + + if(!GLOB.enter_allowed) + to_chat(usr, "There is an administrative lock on entering the game!") + return + + if(SSticker.queued_players.len && !(ckey(key) in GLOB.admin_datums)) + if((living_player_count() >= relevant_cap) || (src != SSticker.queued_players[1])) + to_chat(usr, "Server is full.") + return + + AttemptLateSpawn(href_list["SelectedJob"]) + return + + if(href_list["JoinAsGhostRole"]) + if(!GLOB.enter_allowed) + to_chat(usr, " There is an administrative lock on entering the game!") + + if(SSticker.queued_players.len && !(ckey(key) in GLOB.admin_datums)) + if((living_player_count() >= relevant_cap) || (src != SSticker.queued_players[1])) + to_chat(usr, "Server is full.") + return + + var/obj/effect/mob_spawn/MS = pick(GLOB.mob_spawners[href_list["JoinAsGhostRole"]]) + if(MS.attack_ghost(src, latejoinercalling = TRUE)) + SSticker.queued_players -= src + SSticker.queue_delay = 4 + qdel(src) + + if(!ready && href_list["preference"]) + if(client) + client.prefs.process_link(src, href_list) + else if(!href_list["late_join"]) + new_player_panel() + + if(href_list["showpoll"]) + handle_player_polling() + return + + if(href_list["pollid"]) + var/pollid = href_list["pollid"] + if(istext(pollid)) + pollid = text2num(pollid) + if(isnum(pollid) && ISINTEGER(pollid)) + src.poll_player(pollid) + return + + if(href_list["votepollid"] && href_list["votetype"]) + var/pollid = text2num(href_list["votepollid"]) + var/votetype = href_list["votetype"] + //lets take data from the user to decide what kind of poll this is, without validating it + //what could go wrong + switch(votetype) + if(POLLTYPE_OPTION) + var/optionid = text2num(href_list["voteoptionid"]) + if(vote_on_poll(pollid, optionid)) + to_chat(usr, "Vote successful.") + else + to_chat(usr, "Vote failed, please try again or contact an administrator.") + if(POLLTYPE_TEXT) + var/replytext = href_list["replytext"] + if(log_text_poll_reply(pollid, replytext)) + to_chat(usr, "Feedback logging successful.") + else + to_chat(usr, "Feedback logging failed, please try again or contact an administrator.") + if(POLLTYPE_RATING) + var/id_min = text2num(href_list["minid"]) + var/id_max = text2num(href_list["maxid"]) + + if( (id_max - id_min) > 100 ) //Basic exploit prevention + //(protip, this stops no exploits) + to_chat(usr, "The option ID difference is too big. Please contact administration or the database admin.") + return + + for(var/optionid = id_min; optionid <= id_max; optionid++) + if(!isnull(href_list["o[optionid]"])) //Test if this optionid was replied to + var/rating + if(href_list["o[optionid]"] == "abstain") + rating = null + else + rating = text2num(href_list["o[optionid]"]) + if(!isnum(rating) || !ISINTEGER(rating)) + return + + if(!vote_on_numval_poll(pollid, optionid, rating)) + to_chat(usr, "Vote failed, please try again or contact an administrator.") + return + to_chat(usr, "Vote successful.") + if(POLLTYPE_MULTI) + var/id_min = text2num(href_list["minoptionid"]) + var/id_max = text2num(href_list["maxoptionid"]) + + if( (id_max - id_min) > 100 ) //Basic exploit prevention + to_chat(usr, "The option ID difference is too big. Please contact administration or the database admin.") + return + + for(var/optionid = id_min; optionid <= id_max; optionid++) + if(!isnull(href_list["option_[optionid]"])) //Test if this optionid was selected + var/i = vote_on_multi_poll(pollid, optionid) + switch(i) + if(0) + continue + if(1) + to_chat(usr, "Vote failed, please try again or contact an administrator.") + return + if(2) + to_chat(usr, "Maximum replies reached.") + break + to_chat(usr, "Vote successful.") + if(POLLTYPE_IRV) + if (!href_list["IRVdata"]) + to_chat(src, "No ordering data found. Please try again or contact an administrator.") + return + var/list/votelist = splittext(href_list["IRVdata"], ",") + if (!vote_on_irv_poll(pollid, votelist)) + to_chat(src, "Vote failed, please try again or contact an administrator.") + return + to_chat(src, "Vote successful.") + +//When you cop out of the round (NB: this HAS A SLEEP FOR PLAYER INPUT IN IT) +/mob/dead/new_player/proc/make_me_an_observer() + if(QDELETED(src) || !src.client) + ready = PLAYER_NOT_READY + return FALSE + + var/this_is_like_playing_right = alert(src,"Are you sure you wish to observe? You will not be able to play this round!","Player Setup","Yes","No") + + if(QDELETED(src) || !src.client || this_is_like_playing_right != "Yes") + ready = PLAYER_NOT_READY + src << browse(null, "window=playersetup") //closes the player setup window + new_player_panel() + return FALSE + + var/mob/dead/observer/observer = new() + spawning = TRUE + + observer.started_as_observer = TRUE + close_spawn_windows() + var/obj/effect/landmark/observer_start/O = locate(/obj/effect/landmark/observer_start) in GLOB.landmarks_list + to_chat(src, "Now teleporting.") + if (O) + observer.forceMove(O.loc) + else + to_chat(src, "Teleporting failed. Ahelp an admin please") + stack_trace("There's no freaking observer landmark available on this map or you're making observers before the map is initialised") + observer.key = key + observer.client = client + observer.set_ghost_appearance() + if(observer.client && observer.client.prefs) + observer.real_name = observer.client.prefs.real_name + observer.name = observer.real_name + observer.update_icon() + observer.stop_sound_channel(CHANNEL_LOBBYMUSIC) + QDEL_NULL(mind) + qdel(src) + return TRUE + +/proc/get_job_unavailable_error_message(retval, jobtitle) + switch(retval) + if(JOB_AVAILABLE) + return "[jobtitle] is available." + if(JOB_UNAVAILABLE_GENERIC) + return "[jobtitle] is unavailable." + if(JOB_UNAVAILABLE_BANNED) + return "You are currently banned from [jobtitle]." + if(JOB_UNAVAILABLE_PLAYTIME) + return "You do not have enough relevant playtime for [jobtitle]." + if(JOB_UNAVAILABLE_ACCOUNTAGE) + return "Your account is not old enough for [jobtitle]." + if(JOB_UNAVAILABLE_SLOTFULL) + return "[jobtitle] is already filled to capacity." + return "Error: Unknown job availability." + +/mob/dead/new_player/proc/IsJobUnavailable(rank, latejoin = FALSE) + var/datum/job/job = SSjob.GetJob(rank) + if(!job) + return JOB_UNAVAILABLE_GENERIC + if((job.current_positions >= job.total_positions) && job.total_positions != -1) + if(job.title == "Assistant") + if(isnum(client.player_age) && client.player_age <= 14) //Newbies can always be assistants + return JOB_AVAILABLE + for(var/datum/job/J in SSjob.occupations) + if(J && J.current_positions < J.total_positions && J.title != job.title) + return JOB_UNAVAILABLE_SLOTFULL + else + return JOB_UNAVAILABLE_SLOTFULL + if(jobban_isbanned(src,rank)) + return JOB_UNAVAILABLE_BANNED + if(QDELETED(src)) + return JOB_UNAVAILABLE_GENERIC + if(!job.player_old_enough(client)) + return JOB_UNAVAILABLE_ACCOUNTAGE + if(job.required_playtime_remaining(client)) + return JOB_UNAVAILABLE_PLAYTIME + if(latejoin && !job.special_check_latejoin(client)) + return JOB_UNAVAILABLE_GENERIC + return JOB_AVAILABLE + +/mob/dead/new_player/proc/AttemptLateSpawn(rank) + var/error = IsJobUnavailable(rank) + if(error != JOB_AVAILABLE) + alert(src, get_job_unavailable_error_message(error, rank)) + return FALSE + + if(SSticker.late_join_disabled) + alert(src, "An administrator has disabled late join spawning.") + return FALSE + + var/arrivals_docked = TRUE + if(SSshuttle.arrivals) + close_spawn_windows() //In case we get held up + if(SSshuttle.arrivals.damaged && CONFIG_GET(flag/arrivals_shuttle_require_safe_latejoin)) + src << alert("The arrivals shuttle is currently malfunctioning! You cannot join.") + return FALSE + + if(CONFIG_GET(flag/arrivals_shuttle_require_undocked)) + SSshuttle.arrivals.RequireUndocked(src) + arrivals_docked = SSshuttle.arrivals.mode != SHUTTLE_CALL + + //Remove the player from the join queue if he was in one and reset the timer + SSticker.queued_players -= src + SSticker.queue_delay = 4 + + SSjob.AssignRole(src, rank, 1) + + var/mob/living/character = create_character(TRUE) //creates the human and transfers vars and mind + var/equip = SSjob.EquipRank(character, rank, TRUE) + if(isliving(equip)) //Borgs get borged in the equip, so we need to make sure we handle the new mob. + character = equip + + var/datum/job/job = SSjob.GetJob(rank) + + if(job && !job.override_latejoin_spawn(character)) + SSjob.SendToLateJoin(character) + if(!arrivals_docked) + var/obj/screen/splash/Spl = new(character.client, TRUE) + Spl.Fade(TRUE) + character.playsound_local(get_turf(character), 'sound/voice/ApproachingTG.ogg', 25) + + character.update_parallax_teleport() + + SSticker.minds += character.mind + + var/mob/living/carbon/human/humanc + if(ishuman(character)) + humanc = character //Let's retypecast the var to be human, + + if(humanc) //These procs all expect humans + GLOB.data_core.manifest_inject(humanc) + if(SSshuttle.arrivals) + SSshuttle.arrivals.QueueAnnounce(humanc, rank) + else + AnnounceArrival(humanc, rank) + AddEmploymentContract(humanc) + if(GLOB.highlander) + to_chat(humanc, "THERE CAN BE ONLY ONE!!!") + humanc.make_scottish() + + if(GLOB.summon_guns_triggered) + give_guns(humanc) + if(GLOB.summon_magic_triggered) + give_magic(humanc) + + GLOB.joined_player_list += character.ckey + GLOB.latejoiners += character + + if(CONFIG_GET(flag/allow_latejoin_antagonists) && humanc) //Borgs aren't allowed to be antags. Will need to be tweaked if we get true latejoin ais. + if(SSshuttle.emergency) + switch(SSshuttle.emergency.mode) + if(SHUTTLE_RECALL, SHUTTLE_IDLE) + SSticker.mode.make_antag_chance(humanc) + if(SHUTTLE_CALL) + if(SSshuttle.emergency.timeLeft(1) > initial(SSshuttle.emergencyCallTime)*0.5) + SSticker.mode.make_antag_chance(humanc) + + if(humanc && CONFIG_GET(flag/roundstart_traits)) + SSquirks.AssignQuirks(humanc, humanc.client, TRUE, FALSE, job, FALSE) + + log_manifest(character.mind.key,character.mind,character,latejoin = TRUE) + +/mob/dead/new_player/proc/AddEmploymentContract(mob/living/carbon/human/employee) + //TODO: figure out a way to exclude wizards/nukeops/demons from this. + for(var/C in GLOB.employmentCabinets) + var/obj/structure/filingcabinet/employment/employmentCabinet = C + if(!employmentCabinet.virgin) + employmentCabinet.addFile(employee) + + +/mob/dead/new_player/proc/LateChoices() + + var/level = "green" + switch(GLOB.security_level) + if(SEC_LEVEL_GREEN) + level = "green" + if(SEC_LEVEL_BLUE) + level = "blue" + if(SEC_LEVEL_AMBER) + level = "amber" + if(SEC_LEVEL_RED) + level = "red" + if(SEC_LEVEL_DELTA) + level = "delta" + + var/dat = "
Round Duration: [DisplayTimeText(world.time - SSticker.round_start_time)]
Alert Level: [capitalize(level)]
" + if(SSshuttle.emergency) + switch(SSshuttle.emergency.mode) + if(SHUTTLE_ESCAPE) + dat += "
The station has been evacuated.

" + if(SHUTTLE_CALL) + if(!SSshuttle.canRecall()) + dat += "
The station is currently undergoing evacuation procedures.

" + for(var/datum/job/prioritized_job in SSjob.prioritized_jobs) + if(prioritized_job.current_positions >= prioritized_job.total_positions) + SSjob.prioritized_jobs -= prioritized_job + dat += "
" + var/column_counter = 0 + var/free_space = 0 + for(var/list/category in list(GLOB.command_positions) + list(GLOB.supply_positions) + list(GLOB.engineering_positions) + list(GLOB.nonhuman_positions - "pAI") + list(GLOB.civilian_positions) + list(GLOB.medical_positions) + list(GLOB.science_positions) + list(GLOB.security_positions)) + var/cat_color = "fff" //random default + if(SSjob.name_occupations && SSjob.name_occupations[category[1]]) + cat_color = SSjob.name_occupations[category[1]].selection_color //use the color of the first job in the category (the department head) as the category color + else + cat_color = SSjob.occupations[category[1]].selection_color + dat += "
" + dat += "[SSjob.name_occupations[category[1]].exp_type_department]" + + var/list/dept_dat = list() + for(var/job in category) + var/datum/job/job_datum = SSjob.name_occupations[job] + if(job_datum && IsJobUnavailable(job_datum.title, TRUE) == JOB_AVAILABLE) + var/command_bold = "" + if(job in GLOB.command_positions) + command_bold = " command" + if(job_datum in SSjob.prioritized_jobs) + dept_dat += "[job_datum.title] ([job_datum.current_positions])" + else + dept_dat += "[job_datum.title] ([job_datum.current_positions])" + if(!dept_dat.len) + dept_dat += "No positions open." + dat += jointext(dept_dat, "") + dat += "

" + column_counter++ + if(free_space <=4) + free_space++ + if(column_counter > 0 && (column_counter % 3 == 0)) + dat += "
" + if(free_space >= 5 && (free_space % 5 == 0) && (column_counter % 3 != 0)) + free_space = 0 + column_counter = 0 + dat += "" + + dat += "
" + + var/available_ghosts = 0 + for(var/spawner in GLOB.mob_spawners) + if(!LAZYLEN(spawner)) + continue + var/obj/effect/mob_spawn/S = pick(GLOB.mob_spawners[spawner]) + if(!istype(S) || !S.can_latejoin()) + continue + available_ghosts++ + break + + if(!available_ghosts) + dat += "
There are currently no open ghost spawners.
" + else + var/list/categorizedJobs = list("Ghost Role" = list(jobs = list(), titles = GLOB.mob_spawners, color = "#ffffff")) + for(var/spawner in GLOB.mob_spawners) + if(!LAZYLEN(spawner)) + continue + var/obj/effect/mob_spawn/S = pick(GLOB.mob_spawners[spawner]) + if(!istype(S) || !S.can_latejoin()) + continue + categorizedJobs["Ghost Role"]["jobs"] += spawner + + dat += "
" + for(var/jobcat in categorizedJobs) + if(!length(categorizedJobs[jobcat]["jobs"])) + continue + var/color = categorizedJobs[jobcat]["color"] + dat += "
" + dat += "[jobcat]" + for(var/spawner in categorizedJobs[jobcat]["jobs"]) + dat += "[spawner]" + + dat += "

" + dat += "
" + dat += "" + + var/datum/browser/popup = new(src, "latechoices", "Choose Profession", 720, 600) + popup.add_stylesheet("playeroptions", 'html/browser/playeroptions.css') + popup.set_content(jointext(dat, "")) + popup.open(FALSE) // FALSE is passed to open so that it doesn't use the onclose() proc + +/mob/dead/new_player/proc/create_character(transfer_after) + spawning = 1 + close_spawn_windows() + + var/mob/living/carbon/human/H = new(loc) + + var/frn = CONFIG_GET(flag/force_random_names) + if(!frn) + frn = jobban_isbanned(src, "appearance") + if(QDELETED(src)) + return + if(frn) + client.prefs.random_character() + client.prefs.real_name = client.prefs.pref_species.random_name(gender,1) + client.prefs.copy_to(H) + H.dna.update_dna_identity() + if(mind) + if(transfer_after) + mind.late_joiner = TRUE + mind.active = 0 //we wish to transfer the key manually + mind.transfer_to(H) //won't transfer key since the mind is not active + + H.name = real_name + + . = H + new_character = . + if(transfer_after) + transfer_character() + +/mob/dead/new_player/proc/transfer_character() + . = new_character + if(.) + new_character.key = key //Manually transfer the key to log them in + new_character.stop_sound_channel(CHANNEL_LOBBYMUSIC) + new_character = null + qdel(src) + +/mob/dead/new_player/proc/ViewManifest() + var/dat = "" + dat += "

Crew Manifest

" + dat += GLOB.data_core.get_manifest(OOC = 1) + + src << browse(dat, "window=manifest;size=387x420;can_close=1") + +/mob/dead/new_player/Move() + return 0 + + +/mob/dead/new_player/proc/close_spawn_windows() + + src << browse(null, "window=latechoices") //closes late choices window + src << browse(null, "window=playersetup") //closes the player setup window + src << browse(null, "window=preferences") //closes job selection + src << browse(null, "window=mob_occupation") + src << browse(null, "window=latechoices") //closes late job selection + +/* Used to make sure that a player has a valid job preference setup, used to knock players out of eligibility for anything if their prefs don't make sense. + A "valid job preference setup" in this situation means at least having one job set to low, or not having "return to lobby" enabled + Prevents "antag rolling" by setting antag prefs on, all jobs to never, and "return to lobby if preferences not availible" + Doing so would previously allow you to roll for antag, then send you back to lobby if you didn't get an antag role + This also does some admin notification and logging as well, as well as some extra logic to make sure things don't go wrong +*/ + +/mob/dead/new_player/proc/check_preferences() + if(!client) + return FALSE //Not sure how this would get run without the mob having a client, but let's just be safe. + if(client.prefs.joblessrole != RETURNTOLOBBY) + return TRUE + // If they have antags enabled, they're potentially doing this on purpose instead of by accident. Notify admins if so. + var/has_antags = FALSE + if(client.prefs.be_special.len > 0) + has_antags = TRUE + if(client.prefs.job_preferences.len == 0) + if(!ineligible_for_roles) + to_chat(src, "You have no jobs enabled, along with return to lobby if job is unavailable. This makes you ineligible for any round start role, please update your job preferences.") + ineligible_for_roles = TRUE + ready = PLAYER_NOT_READY + if(has_antags) + log_admin("[src.ckey] just got booted back to lobby with no jobs, but antags enabled.") + message_admins("[src.ckey] just got booted back to lobby with no jobs enabled, but antag rolling enabled. Likely antag rolling abuse.") + + return FALSE //This is the only case someone should actually be completely blocked from antag rolling as well + return TRUE diff --git a/code/modules/mob/dead/new_player/preferences_setup.dm b/code/modules/mob/dead/new_player/preferences_setup.dm index 6e91b58506..994d082585 100644 --- a/code/modules/mob/dead/new_player/preferences_setup.dm +++ b/code/modules/mob/dead/new_player/preferences_setup.dm @@ -24,50 +24,35 @@ age = rand(AGE_MIN,AGE_MAX) /datum/preferences/proc/update_preview_icon() - // Silicons only need a very basic preview since there is no customization for them. -// var/wide_icon = FALSE //CITDEL THINGS -// if(features["taur"] != "None") -// wide_icon = TRUE - if(job_engsec_high) - switch(job_engsec_high) - if(AI_JF) - parent.show_character_previews(image('icons/mob/ai.dmi', resolve_ai_icon(preferred_ai_core_display), dir = SOUTH)) - return - if(CYBORG) - parent.show_character_previews(image('icons/mob/robots.dmi', icon_state = "robot", dir = SOUTH)) - return + // Determine what job is marked as 'High' priority, and dress them up as such. + var/datum/job/previewJob + var/highest_pref = 0 + for(var/job in job_preferences) + if(job_preferences["[job]"] > highest_pref) + previewJob = SSjob.GetJob(job) + highest_pref = job_preferences["[job]"] + + if(previewJob) + // Silicons only need a very basic preview since there is no customization for them. + if(istype(previewJob,/datum/job/ai)) + parent.show_character_previews(image('icons/mob/ai.dmi', icon_state = resolve_ai_icon(preferred_ai_core_display), dir = SOUTH)) + return + if(istype(previewJob,/datum/job/cyborg)) + parent.show_character_previews(image('icons/mob/robots.dmi', icon_state = "robot", dir = SOUTH)) + return // Set up the dummy for its photoshoot var/mob/living/carbon/human/dummy/mannequin = generate_or_wait_for_human_dummy(DUMMY_HUMAN_SLOT_PREFERENCES) mannequin.cut_overlays() + // Apply the Dummy's preview background first so we properly layer everything else on top of it. mannequin.add_overlay(mutable_appearance('modular_citadel/icons/ui/backgrounds.dmi', bgstate, layer = SPACE_LAYER)) copy_to(mannequin) - // Determine what job is marked as 'High' priority, and dress them up as such. - var/datum/job/previewJob - var/highRankFlag = job_civilian_high | job_medsci_high | job_engsec_high - - if(job_civilian_low & ASSISTANT) - previewJob = SSjob.GetJob("Assistant") - else if(highRankFlag) - var/highDeptFlag - if(job_civilian_high) - highDeptFlag = CIVILIAN - else if(job_medsci_high) - highDeptFlag = MEDSCI - else if(job_engsec_high) - highDeptFlag = ENGSEC - - for(var/datum/job/job in SSjob.occupations) - if(job.flag == highRankFlag && job.department_flag == highDeptFlag) - previewJob = job - break - if(previewJob) - if(current_tab != 2) - mannequin.job = previewJob.title - previewJob.equip(mannequin, TRUE) + mannequin.job = previewJob.title + previewJob.equip(mannequin, TRUE, preference_source = parent) COMPILE_OVERLAYS(mannequin) parent.show_character_previews(new /mutable_appearance(mannequin)) unset_busy_human_dummy(DUMMY_HUMAN_SLOT_PREFERENCES) + diff --git a/code/modules/mob/dead/new_player/sprite_accessories/Citadel_Snowflake.dm b/code/modules/mob/dead/new_player/sprite_accessories/Citadel_Snowflake.dm new file mode 100644 index 0000000000..020776a75f --- /dev/null +++ b/code/modules/mob/dead/new_player/sprite_accessories/Citadel_Snowflake.dm @@ -0,0 +1,53 @@ +/datum/sprite_accessory/mam_tails/shark/datashark + name = "DataShark" + icon_state = "datashark" + ckeys_allowed = list("rubyflamewing") + +/datum/sprite_accessory/mam_tails_animated/shark/datashark + name = "DataShark" + icon_state = "datashark" + ckeys_allowed = list("rubyflamewing") + +/datum/sprite_accessory/mam_body_markings/shark/datashark + name = "DataShark" + icon_state = "datashark" + ckeys_allowed = list("rubyflamewing") + +//Sabresune +/datum/sprite_accessory/mam_ears/sabresune + name = "Sabresune" + icon_state = "sabresune" + ckeys_allowed = list("poojawa") + extra = TRUE + extra_color_src = MUTCOLORS3 + +/datum/sprite_accessory/mam_tails/sabresune + name = "Sabresune" + icon_state = "sabresune" + ckeys_allowed = list("poojawa") + +/datum/sprite_accessory/mam_tails_animated/sabresune + name = "Sabresune" + icon_state = "sabresune" + ckeys_allowed = list("poojawa") + +/datum/sprite_accessory/mam_body_markings/sabresune + name = "Sabresune" + icon_state = "sabresune" + ckeys_allowed = list("poojawa") + +//Lunasune +/datum/sprite_accessory/mam_ears/lunasune + name = "lunasune" + icon_state = "lunasune" + ckeys_allowed = list("invader4352") + +/datum/sprite_accessory/mam_tails/lunasune + name = "lunasune" + icon_state = "lunasune" + ckeys_allowed = list("invader4352") + +/datum/sprite_accessory/mam_tails_animated/lunasune + name = "lunasune" + icon_state = "lunasune" + ckeys_allowed = list("invader4352") diff --git a/code/modules/mob/dead/new_player/sprite_accessories/_sprite_accessories.dm b/code/modules/mob/dead/new_player/sprite_accessories/_sprite_accessories.dm index 5e24d0630b..dd66f68e5d 100644 --- a/code/modules/mob/dead/new_player/sprite_accessories/_sprite_accessories.dm +++ b/code/modules/mob/dead/new_player/sprite_accessories/_sprite_accessories.dm @@ -61,6 +61,17 @@ var/dimension_y = 32 var/center = FALSE //Should we center the sprite? + //Special / holdover traits for Citadel specific sprites. + var/extra = FALSE + var/extra_color_src = MUTCOLORS2 //The color source for the extra overlay. + var/extra_icon = 'modular_citadel/icons/mob/mam_tails.dmi' + var/extra2 = FALSE + var/extra2_color_src = MUTCOLORS3 + var/extra2_icon = 'modular_citadel/icons/mob/mam_tails.dmi' + + //for snowflake/donor specific sprites + var/list/ckeys_allowed + /datum/sprite_accessory/underwear icon = 'icons/mob/underwear.dmi' var/has_color = FALSE \ No newline at end of file diff --git a/code/modules/mob/dead/new_player/sprite_accessories/alienpeople.dm b/code/modules/mob/dead/new_player/sprite_accessories/alienpeople.dm new file mode 100644 index 0000000000..6c0659f851 --- /dev/null +++ b/code/modules/mob/dead/new_player/sprite_accessories/alienpeople.dm @@ -0,0 +1,53 @@ + +/****************************************** +*********** Xeno Dorsal Tubes ************* +*******************************************/ +/datum/sprite_accessory/xeno_dorsal + icon = 'modular_citadel/icons/mob/xeno_parts_greyscale.dmi' + +/datum/sprite_accessory/xeno_dorsal/standard + name = "Standard" + icon_state = "standard" + +/datum/sprite_accessory/xeno_dorsal/royal + name = "Royal" + icon_state = "royal" + +/datum/sprite_accessory/xeno_dorsal/down + name = "Dorsal Down" + icon_state = "down" + +/****************************************** +************* Xeno Tails ****************** +*******************************************/ +/datum/sprite_accessory/xeno_tail + icon = 'modular_citadel/icons/mob/xeno_parts_greyscale.dmi' + +/datum/sprite_accessory/xeno_tail/none + name = "None" + +/datum/sprite_accessory/xeno_tail/standard + name = "Xenomorph Tail" + icon_state = "xeno" + +/****************************************** +************* Xeno Heads ****************** +*******************************************/ +/datum/sprite_accessory/xeno_head + icon = 'modular_citadel/icons/mob/xeno_parts_greyscale.dmi' + +/datum/sprite_accessory/xeno_head/standard + name = "Standard" + icon_state = "standard" + +/datum/sprite_accessory/xeno_head/royal + name = "royal" + icon_state = "royal" + +/datum/sprite_accessory/xeno_head/hollywood + name = "hollywood" + icon_state = "hollywood" + +/datum/sprite_accessory/xeno_head/warrior + name = "warrior" + icon_state = "warrior" diff --git a/code/modules/mob/dead/new_player/sprite_accessories/body_markings.dm b/code/modules/mob/dead/new_player/sprite_accessories/body_markings.dm index 6bce18d7ce..2f1d48cfa7 100644 --- a/code/modules/mob/dead/new_player/sprite_accessories/body_markings.dm +++ b/code/modules/mob/dead/new_player/sprite_accessories/body_markings.dm @@ -1,6 +1,6 @@ -//////////.////////////////// -// MutantParts Definitions // -///////////////////////////// +/****************************************** +************* Lizard Markings ************* +*******************************************/ /datum/sprite_accessory/body_markings icon = 'icons/mob/mutant_bodyparts.dmi' @@ -22,4 +22,271 @@ /datum/sprite_accessory/body_markings/lbelly name = "Light Belly" icon_state = "lbelly" - gender_specific = 1 \ No newline at end of file + gender_specific = 1 + +/****************************************** +************ Furry Markings *************** +*******************************************/ + +// These are all color matrixed and applied per-limb by default. you MUST comply with this if you want to have your markings work --Pooj +// use the HumanScissors tool to break your sprite up into the zones easier. +// Although Byond supposedly doesn't have an icon limit anymore of 512 states after 512.1478, just be careful about too many additions. + +/datum/sprite_accessory/mam_body_markings + extra = FALSE + extra2 = FALSE + color_src = MATRIXED + gender_specific = 0 + icon = 'modular_citadel/icons/mob/mam_markings.dmi' + +/datum/sprite_accessory/mam_body_markings/none + name = "None" + icon_state = "none" + ckeys_allowed = list("yousshouldnteverbeseeingthisyoumeme") + icon = 'modular_citadel/icons/mob/markings_notmammals.dmi' + +/datum/sprite_accessory/mam_body_markings/plain + name = "Plain" + icon_state = "plain" + icon = 'modular_citadel/icons/mob/markings_notmammals.dmi' + +/datum/sprite_accessory/mam_body_markings/redpanda + name = "Redpanda" + icon_state = "redpanda" + +/datum/sprite_accessory/mam_body_markings/bee + name = "Bee" + icon_state = "bee" + icon = 'modular_citadel/icons/mob/markings_notmammals.dmi' + +/datum/sprite_accessory/mam_body_markings/belly + name = "Belly" + icon_state = "belly" + icon = 'modular_citadel/icons/mob/markings_notmammals.dmi' + +/datum/sprite_accessory/mam_body_markings/bellyslim + name = "Bellyslim" + icon_state = "bellyslim" + icon = 'modular_citadel/icons/mob/markings_notmammals.dmi' + +/datum/sprite_accessory/mam_body_markings/corgi + name = "Corgi" + icon_state = "corgi" + +/datum/sprite_accessory/mam_body_markings/cow + name = "Bovine" + icon_state = "bovine" + +/datum/sprite_accessory/mam_body_markings/corvid + name = "Corvid" + icon_state = "corvid" + +/datum/sprite_accessory/mam_body_markings/dalmation + name = "Dalmation" + icon_state = "dalmation" + +/datum/sprite_accessory/mam_body_markings/deer + name = "Deer" + icon_state = "deer" + +/datum/sprite_accessory/mam_body_markings/dog + name = "Dog" + icon_state = "dog" + +/datum/sprite_accessory/mam_body_markings/eevee + name = "Eevee" + icon_state = "eevee" + +/datum/sprite_accessory/mam_body_markings/fennec + name = "Fennec" + icon_state = "Fennec" + +/datum/sprite_accessory/mam_body_markings/fox + name = "Fox" + icon_state = "fox" + +/datum/sprite_accessory/mam_body_markings/frog + name = "Frog" + icon_state = "frog" + icon = 'modular_citadel/icons/mob/markings_notmammals.dmi' + +/datum/sprite_accessory/mam_body_markings/goat + name = "Goat" + icon_state = "goat" + +/datum/sprite_accessory/mam_body_markings/handsfeet + name = "Handsfeet" + icon_state = "handsfeet" + icon = 'modular_citadel/icons/mob/markings_notmammals.dmi' + +/datum/sprite_accessory/mam_body_markings/hawk + name = "Hawk" + icon_state = "hawk" + +/datum/sprite_accessory/mam_body_markings/husky + name = "Husky" + icon_state = "husky" + +/datum/sprite_accessory/mam_body_markings/hyena + name = "Hyena" + icon_state = "hyena" + +/datum/sprite_accessory/mam_body_markings/lab + name = "Lab" + icon_state = "lab" + +/datum/sprite_accessory/mam_body_markings/insect + name = "Insect" + icon_state = "insect" + icon = 'modular_citadel/icons/mob/markings_notmammals.dmi' + +/datum/sprite_accessory/mam_body_markings/otie + name = "Otie" + icon_state = "otie" + +/datum/sprite_accessory/mam_body_markings/otter + name = "Otter" + icon_state = "otter" + +/datum/sprite_accessory/mam_body_markings/orca + name = "Orca" + icon_state = "orca" + +/datum/sprite_accessory/mam_body_markings/panther + name = "Panther" + icon_state = "panther" + +/datum/sprite_accessory/mam_body_markings/possum + name = "Possum" + icon_state = "possum" + +/datum/sprite_accessory/mam_body_markings/raccoon + name = "Raccoon" + icon_state = "raccoon" + +/datum/sprite_accessory/mam_body_markings/pede + name = "Scolipede" + icon_state = "scolipede" + icon = 'modular_citadel/icons/mob/markings_notmammals.dmi' + +/datum/sprite_accessory/mam_body_markings/shark + name = "Shark" + icon_state = "shark" + +/datum/sprite_accessory/mam_body_markings/skunk + name = "Skunk" + icon_state = "skunk" + +/datum/sprite_accessory/mam_body_markings/sergal + name = "Sergal" + icon_state = "sergal" + +/datum/sprite_accessory/mam_body_markings/shepherd + name = "Shepherd" + icon_state = "shepherd" + +/datum/sprite_accessory/mam_body_markings/tajaran + name = "Tajaran" + icon_state = "tajaran" + +/datum/sprite_accessory/mam_body_markings/tiger + name = "Tiger" + icon_state = "tiger" + +/datum/sprite_accessory/mam_body_markings/turian + name = "Turian" + icon_state = "turian" + icon = 'modular_citadel/icons/mob/markings_notmammals.dmi' + +/datum/sprite_accessory/mam_body_markings/wolf + name = "Wolf" + icon_state = "wolf" + +/datum/sprite_accessory/mam_body_markings/xeno + name = "Xeno" + icon_state = "xeno" + icon = 'modular_citadel/icons/mob/markings_notmammals.dmi' + +/****************************************** +************* Insect Markings ************* +*******************************************/ + +/datum/sprite_accessory/insect_fluff + icon = 'icons/mob/wings.dmi' + color_src = 0 + +/datum/sprite_accessory/insect_fluff/none + name = "None" + icon_state = "none" + +/datum/sprite_accessory/insect_fluff/plain + name = "Plain" + icon_state = "plain" + +/datum/sprite_accessory/insect_fluff/reddish + name = "Reddish" + icon_state = "redish" + +/datum/sprite_accessory/insect_fluff/royal + name = "Royal" + icon_state = "royal" + +/datum/sprite_accessory/insect_fluff/gothic + name = "Gothic" + icon_state = "gothic" + +/datum/sprite_accessory/insect_fluff/lovers + name = "Lovers" + icon_state = "lovers" + +/datum/sprite_accessory/insect_fluff/whitefly + name = "White Fly" + icon_state = "whitefly" + +/datum/sprite_accessory/insect_fluff/punished + name = "Burnt Off" + icon_state = "punished" + +/datum/sprite_accessory/insect_fluff/firewatch + name = "Firewatch" + icon_state = "firewatch" + +/datum/sprite_accessory/insect_fluff/deathhead + name = "Deathshead" + icon_state = "deathhead" + +/datum/sprite_accessory/insect_fluff/poison + name = "Poison" + icon_state = "poison" + +/datum/sprite_accessory/insect_fluff/ragged + name = "Ragged" + icon_state = "ragged" + +/datum/sprite_accessory/insect_fluff/moonfly + name = "Moon Fly" + icon_state = "moonfly" + +/datum/sprite_accessory/insect_fluff/snow + name = "Snow" + icon_state = "snow" + +/datum/sprite_accessory/insect_fluff/colored + name = "Colored (Hair)" + icon_state = "snow" + color_src = HAIR + +/datum/sprite_accessory/insect_fluff/colored1 + name = "Colored (Primary)" + icon_state = "snow" + color_src = MUTCOLORS + +/datum/sprite_accessory/insect_fluff/colored2 + name = "Colored (Secondary)" + icon_state = "snow" + color_src = MUTCOLORS2 + +/datum/sprite_accessory/insect_fluff/colored3 + name = "Colored (Tertiary)" + icon_state = "snow" + color_src = MUTCOLORS3 \ No newline at end of file diff --git a/code/modules/mob/dead/new_player/sprite_accessories/ears.dm b/code/modules/mob/dead/new_player/sprite_accessories/ears.dm index 163f8370a2..1496ca030a 100644 --- a/code/modules/mob/dead/new_player/sprite_accessories/ears.dm +++ b/code/modules/mob/dead/new_player/sprite_accessories/ears.dm @@ -5,8 +5,295 @@ name = "None" icon_state = "none" +/****************************************** +*************** Human Ears **************** +*******************************************/ + +/datum/sprite_accessory/ears/human/axolotl + name = "Axolotl" + icon_state = "axolotl" + icon = 'modular_citadel/icons/mob/mam_ears.dmi' + +/datum/sprite_accessory/ears/human/bear + name = "Bear" + icon_state = "bear" + icon = 'modular_citadel/icons/mob/mam_ears.dmi' + color_src = MATRIXED + +/datum/sprite_accessory/ears/human/bigwolf + name = "Big Wolf" + icon_state = "bigwolf" + icon = 'modular_citadel/icons/mob/mam_ears.dmi' + color_src = MATRIXED + +/datum/sprite_accessory/ears/human/bigwolfinner + name = "Big Wolf (ALT)" + icon_state = "bigwolfinner" + hasinner = 1 + icon = 'modular_citadel/icons/mob/mam_ears.dmi' + color_src = MATRIXED + +/datum/sprite_accessory/ears/human/bigwolfdark + name = "Dark Big Wolf" + icon_state = "bigwolfdark" + icon = 'modular_citadel/icons/mob/mam_ears.dmi' + color_src = MATRIXED + +/datum/sprite_accessory/ears/human/bigwolfinnerdark + name = "Dark Big Wolf (ALT)" + icon_state = "bigwolfinnerdark" + hasinner = 1 + icon = 'modular_citadel/icons/mob/mam_ears.dmi' + color_src = MATRIXED + /datum/sprite_accessory/ears/cat name = "Cat" icon_state = "cat" hasinner = 1 - color_src = HAIR \ No newline at end of file + color_src = HAIR + +/datum/sprite_accessory/ears/human/cow + name = "Cow" + icon_state = "cow" + icon = 'modular_citadel/icons/mob/mam_ears.dmi' + color_src = MATRIXED + +/datum/sprite_accessory/ears/human/curled + name = "Curled Horn" + icon_state = "horn1" + icon = 'modular_citadel/icons/mob/mam_ears.dmi' + color_src = MUTCOLORS3 + +/datum/sprite_accessory/ears/human/eevee + name = "Eevee" + icon_state = "eevee" + icon = 'modular_citadel/icons/mob/mam_ears.dmi' + color_src = MATRIXED + +/datum/sprite_accessory/ears/human/elephant + name = "Elephant" + icon_state = "elephant" + icon = 'modular_citadel/icons/mob/mam_ears.dmi' + color_src = MATRIXED + +/datum/sprite_accessory/ears/human/elf + name = "Elf" + icon_state = "elf" + icon = 'modular_citadel/icons/mob/mam_ears.dmi' + color_src = SKINTONE + +/datum/sprite_accessory/ears/fennec + name = "Fennec" + icon_state = "fennec" + icon = 'modular_citadel/icons/mob/mam_ears.dmi' + color_src = MATRIXED + +/datum/sprite_accessory/ears/fish + name = "Fish" + icon_state = "fish" + icon = 'modular_citadel/icons/mob/mam_ears.dmi' + color_src = MATRIXED + +/datum/sprite_accessory/ears/fox + name = "Fox" + icon_state = "fox" + color_src = MATRIXED + icon = 'modular_citadel/icons/mob/mam_ears.dmi' + +/datum/sprite_accessory/ears/human/jellyfish + name = "Jellyfish" + icon_state = "jellyfish" + color_src = HAIR + +/datum/sprite_accessory/ears/lab + name = "Dog, Floppy" + icon_state = "lab" + color_src = MATRIXED + icon = 'modular_citadel/icons/mob/mam_ears.dmi' + +/datum/sprite_accessory/ears/murid + name = "Murid" + icon_state = "murid" + icon = 'modular_citadel/icons/mob/mam_ears.dmi' + color_src = MATRIXED + +/datum/sprite_accessory/ears/human/otie + name = "Otusian" + icon_state = "otie" + color_src = MATRIXED + icon = 'modular_citadel/icons/mob/mam_ears.dmi' + +/datum/sprite_accessory/ears/human/pede + name = "Scolipede" + icon_state = "pede" + icon = 'modular_citadel/icons/mob/mam_ears.dmi' + color_src = MATRIXED + +/datum/sprite_accessory/ears/human/rabbit + name = "Rabbit" + icon_state = "rabbit" + color_src = MATRIXED + icon = 'modular_citadel/icons/mob/mam_ears.dmi' + +/datum/sprite_accessory/ears/human/sergal + name = "Sergal" + icon_state = "sergal" + icon = 'modular_citadel/icons/mob/mam_ears.dmi' + color_src = MATRIXED + +/datum/sprite_accessory/ears/human/skunk + name = "skunk" + icon_state = "skunk" + icon = 'modular_citadel/icons/mob/mam_ears.dmi' + color_src = MATRIXED + +/datum/sprite_accessory/ears/squirrel + name = "Squirrel" + icon_state = "squirrel" + icon = 'modular_citadel/icons/mob/mam_ears.dmi' + color_src = MATRIXED + +/datum/sprite_accessory/ears/wolf + name = "Wolf" + icon_state = "wolf" + color_src = MATRIXED + icon = 'modular_citadel/icons/mob/mam_ears.dmi' + + +/****************************************** +*************** Furry Ears **************** +*******************************************/ + +/datum/sprite_accessory/mam_ears + icon = 'modular_citadel/icons/mob/mam_ears.dmi' + color_src = MATRIXED + +/datum/sprite_accessory/mam_ears/none + name = "None" + icon_state = "none" + +/datum/sprite_accessory/mam_ears/axolotl + name = "Axolotl" + icon_state = "axolotl" + +/datum/sprite_accessory/mam_ears/bear + name = "Bear" + icon_state = "bear" + +/datum/sprite_accessory/mam_ears/bigwolf + name = "Big Wolf" + icon_state = "bigwolf" + +/datum/sprite_accessory/mam_ears/bigwolfinner + name = "Big Wolf (ALT)" + icon_state = "bigwolfinner" + hasinner = 1 + +/datum/sprite_accessory/mam_ears/bigwolfdark + name = "Dark Big Wolf" + icon_state = "bigwolfdark" + +/datum/sprite_accessory/mam_ears/bigwolfinnerdark + name = "Dark Big Wolf (ALT)" + icon_state = "bigwolfinnerdark" + hasinner = 1 + +/datum/sprite_accessory/mam_ears/cat + name = "Cat" + icon_state = "cat" + hasinner = 1 + color_src = HAIR + +/datum/sprite_accessory/mam_ears/catbig + name = "Cat, Big" + icon_state = "catbig" + +/datum/sprite_accessory/mam_ears/cow + name = "Cow" + icon_state = "cow" + +/datum/sprite_accessory/mam_ears/curled + name = "Curled Horn" + icon_state = "horn1" + color_src = MUTCOLORS3 + +/datum/sprite_accessory/mam_ears/deer + name = "Deer" + icon_state = "deer" + color_src = MUTCOLORS3 + +/datum/sprite_accessory/mam_ears/eevee + name = "Eevee" + icon_state = "eevee" + + +/datum/sprite_accessory/mam_ears/elf + name = "Elf" + icon_state = "elf" + color_src = MUTCOLORS3 + + +/datum/sprite_accessory/mam_ears/elephant + name = "Elephant" + icon_state = "elephant" + +/datum/sprite_accessory/mam_ears/fennec + name = "Fennec" + icon_state = "fennec" + +/datum/sprite_accessory/mam_ears/fish + name = "Fish" + icon_state = "fish" + +/datum/sprite_accessory/mam_ears/fox + name = "Fox" + icon_state = "fox" + +/datum/sprite_accessory/mam_ears/husky + name = "Husky" + icon_state = "wolf" + +/datum/sprite_accessory/mam_ears/kangaroo + name = "kangaroo" + icon_state = "kangaroo" + +/datum/sprite_accessory/mam_ears/jellyfish + name = "Jellyfish" + icon_state = "jellyfish" + color_src = HAIR + +/datum/sprite_accessory/mam_ears/lab + name = "Dog, Long" + icon_state = "lab" + +/datum/sprite_accessory/mam_ears/murid + name = "Murid" + icon_state = "murid" + +/datum/sprite_accessory/mam_ears/otie + name = "Otusian" + icon_state = "otie" + +/datum/sprite_accessory/mam_ears/squirrel + name = "Squirrel" + icon_state = "squirrel" + +/datum/sprite_accessory/mam_ears/pede + name = "Scolipede" + icon_state = "pede" + +/datum/sprite_accessory/mam_ears/rabbit + name = "Rabbit" + icon_state = "rabbit" + +/datum/sprite_accessory/mam_ears/sergal + name = "Sergal" + icon_state = "sergal" + +/datum/sprite_accessory/mam_ears/skunk + name = "skunk" + icon_state = "skunk" + +/datum/sprite_accessory/mam_ears/wolf + name = "Wolf" + icon_state = "wolf" diff --git a/code/modules/mob/dead/new_player/sprite_accessories/hair_face.dm b/code/modules/mob/dead/new_player/sprite_accessories/hair_face.dm index 3566f3dea5..d11299fd5b 100644 --- a/code/modules/mob/dead/new_player/sprite_accessories/hair_face.dm +++ b/code/modules/mob/dead/new_player/sprite_accessories/hair_face.dm @@ -86,4 +86,45 @@ /datum/sprite_accessory/facial_hair/elvis name = "Sideburns (Elvis)" - icon_state = "facial_elvis" \ No newline at end of file + icon_state = "facial_elvis" + +#define VFACE(_name, new_state) /datum/sprite_accessory/facial_hair/##new_state/icon_state=#new_state;;/datum/sprite_accessory/facial_hair/##new_state/name= #_name + " (Virgo)" +VFACE("Watson", facial_watson_s) +VFACE("Chaplin", facial_chaplin_s) +VFACE("Fullbeard", facial_fullbeard_s) +VFACE("Vandyke", facial_vandyke_s) +VFACE("Elvis", facial_elvis_s) +VFACE("Abe", facial_abe_s) +VFACE("Chin", facial_chin_s) +VFACE("GT", facial_gt_s) +VFACE("Hip", facial_hip_s) +VFACE("Hogan", facial_hogan_s) +VFACE("Selleck", facial_selleck_s) +VFACE("Neckbeard", facial_neckbeard_s) +VFACE("Longbeard", facial_longbeard_s) +VFACE("Dwarf", facial_dwarf_s) +VFACE("Sideburn", facial_sideburn_s) +VFACE("Mutton", facial_mutton_s) +VFACE("Moustache", facial_moustache_s) +VFACE("Pencilstache", facial_pencilstache_s) +VFACE("Goatee", facial_goatee_s) +VFACE("Smallstache", facial_smallstache_s) +VFACE("Volaju", facial_volaju_s) +VFACE("3 O\'clock", facial_3oclock_s) +VFACE("5 O\'clock", facial_5oclock_s) +VFACE("7 O\'clock", facial_7oclock_s) +VFACE("5 O\'clock Moustache", facial_5oclockmoustache_s) +VFACE("7 O\'clock", facial_7oclockmoustache_s) +VFACE("Walrus", facial_walrus_s) +VFACE("Muttonmus", facial_muttonmus_s) +VFACE("Wise", facial_wise_s) +VFACE("Martial Artist", facial_martialartist_s) +VFACE("Dorsalfnil", facial_dorsalfnil_s) +VFACE("Hornadorns", facial_hornadorns_s) +VFACE("Spike", facial_spike_s) +VFACE("Chinhorns", facial_chinhorns_s) +VFACE("Cropped Fullbeard", facial_croppedfullbeard_s) +VFACE("Chinless Beard", facial_chinlessbeard_s) +VFACE("Moonshiner", facial_moonshiner_s) +VFACE("Tribearder", facial_tribearder_s) +#undef VFACE \ No newline at end of file diff --git a/code/modules/mob/dead/new_player/sprite_accessories/hair_head.dm b/code/modules/mob/dead/new_player/sprite_accessories/hair_head.dm index f8d8d26328..abcc90c0ee 100644 --- a/code/modules/mob/dead/new_player/sprite_accessories/hair_head.dm +++ b/code/modules/mob/dead/new_player/sprite_accessories/hair_head.dm @@ -461,4 +461,163 @@ /datum/sprite_accessory/hair/longestalt name = "Very Long with Fringe" - icon_state = "hair_vlongfringe" \ No newline at end of file + icon_state = "hair_vlongfringe" + +/*************** VIRGO PORTED HAIRS ****************************/ +#define VHAIR(_name, new_state) /datum/sprite_accessory/hair/##new_state/icon_state=#new_state;/datum/sprite_accessory/hair/##new_state/name = #_name + " (Virgo)" +//VIRGO PORTED HAIRS +VHAIR("Short Hair Rosa", hair_rosa_s) +VHAIR("Short Hair 80s", hair_80s_s) +VHAIR("Long Bedhead", hair_long_bedhead_s) +VHAIR("Dave", hair_dave_s) +VHAIR("Country", hair_country_s) +VHAIR("Shy", hair_shy_s) +VHAIR("Unshaven Mohawk", hair_unshaven_mohawk_s) +VHAIR("Manbun", hair_manbun_s) +VHAIR("Longer Bedhead", hair_longer_bedhead_s) +VHAIR("Ponytail", hair_ponytail_s) +VHAIR("Ziegler", hair_ziegler_s) +VHAIR("Emo Fringe", hair_emofringe_s) +VHAIR("Very Short Over Eye Alt", hair_veryshortovereyealternate_s) +VHAIR("Shorthime", hair_shorthime_s) +VHAIR("High Tight", hair_hightight_s) +VHAIR("Thinning Front", hair_thinningfront_s) +VHAIR("Big Afro", hair_bigafro_s) +VHAIR("Afro", hair_afro_s) +VHAIR("High Braid", hair_hbraid_s) +VHAIR("Braid", hair_braid_s) +VHAIR("Sargeant", hair_sargeant_s) +VHAIR("Gelled", hair_gelled_s) +VHAIR("Kagami", hair_kagami_s) +VHAIR("ShortTail", hair_stail_s) +VHAIR("Gentle", hair_gentle_s) +VHAIR("Grande", hair_grande_s) +VHAIR("Bobcurl", hair_bobcurl_s) +VHAIR("Pompadeur", hair_pompadour_s) +VHAIR("Plait", hair_plait_s) +VHAIR("Long", hair_long_s) +VHAIR("Rattail", hair_rattail_s) +VHAIR("Tajspiky", hair_tajspiky_s) +VHAIR("Messy", hair_messy_s) +VHAIR("Bangs", hair_bangs_s) +VHAIR("TBraid", hair_tbraid_s) +VHAIR("Toriyama2", hair_toriyama2_s) +VHAIR("CIA", hair_cia_s) +VHAIR("Mulder", hair_mulder_s) +VHAIR("Scully", hair_scully_s) +VHAIR("Nitori", hair_nitori_s) +VHAIR("Joestar", hair_joestar_s) +VHAIR("Ponytail4", hair_ponytail4_s) +VHAIR("Ponytail5", hair_ponytail5_s) +VHAIR("Beehive2", hair_beehive2_s) +VHAIR("Short Braid", hair_shortbraid_s) +VHAIR("Reverse Mohawk", hair_reversemohawk_s) +VHAIR("SHort Bangs", hair_shortbangs_s) +VHAIR("Half Shaved", hair_halfshaved_s) +VHAIR("Longer Alt 2", hair_longeralt2_s) +VHAIR("Bun", hair_bun_s) +VHAIR("Curly", hair_curly_s) +VHAIR("Victory", hair_victory_s) +VHAIR("Ponytail6", hair_ponytail6_s) +VHAIR("Undercut3", hair_undercut3_s) +VHAIR("Bobcut Alt", hair_bobcultalt_s) +VHAIR("Fingerwave", hair_fingerwave_s) +VHAIR("Oxton", hair_oxton_s) +VHAIR("Poofy2", hair_poofy2_s) +VHAIR("Fringe Tail", hair_fringetail_s) +VHAIR("Bun3", hair_bun3_s) +VHAIR("Wisp", hair_wisp_s) +VHAIR("Undercut2", hair_undercut2_s) +VHAIR("TBob", hair_tbob_s) +VHAIR("Spiky Ponytail", hair_spikyponytail_s) +VHAIR("Rowbun", hair_rowbun_s) +VHAIR("Rowdualtail", hair_rowdualtail_s) +VHAIR("Rowbraid", hair_rowbraid_s) +VHAIR("Shaved Mohawk", hair_shavedmohawk_s) +VHAIR("Topknot", hair_topknot_s) +VHAIR("Ronin", hair_ronin_s) +VHAIR("Bowlcut2", hair_bowlcut2_s) +VHAIR("Thinning Rear", hair_thinningrear_s) +VHAIR("Thinning", hair_thinning_s) +VHAIR("Jade", hair_jade_s) +VHAIR("Bedhead", hair_bedhead_s) +VHAIR("Dreadlocks", hair_dreads_s) +VHAIR("Very Long", hair_vlong_s) +VHAIR("Jensen", hair_jensen_s) +VHAIR("Halfbang", hair_halfbang_s) +VHAIR("Kusangi", hair_kusangi_s) +VHAIR("Ponytail", hair_ponytail_s) +VHAIR("Ponytail3", hair_ponytail3_s) +VHAIR("Halfbang Alt", hair_halfbang_alt_s) +VHAIR("Bedhead V2", hair_bedheadv2_s) +VHAIR("Long Fringe", hair_longfringe_s) +VHAIR("Flair", hair_flair_s) +VHAIR("Bedhead V3", hair_bedheadv3_s) +VHAIR("Himecut", hair_himecut_s) +VHAIR("Curls", hair_curls_s) +VHAIR("Very Long Fringe", hair_vlongfringe_s) +VHAIR("Longest", hair_longest_s) +VHAIR("Father", hair_father_s) +VHAIR("Emo Long", hair_emolong_s) +VHAIR("Short Hair 3", hair_shorthair3_s) +VHAIR("Double Bun", hair_doublebun_s) +VHAIR("Sleeze", hair_sleeze_s) +VHAIR("Twintail", hair_twintail_s) +VHAIR("Emo 2", hair_emo2_s) +VHAIR("Low Fade", hair_lowfade_s) +VHAIR("Med Fade", hair_medfade_s) +VHAIR("High Fade", hair_highfade_s) +VHAIR("Bald Fade", hair_baldfade_s) +VHAIR("No Fade", hair_nofade_s) +VHAIR("Trim Flat", hair_trimflat_s) +VHAIR("Shaved", hair_shaved_s) +VHAIR("Trimmed", hair_trimmed_s) +VHAIR("Tight Bun", hair_tightbun_s) +VHAIR("Short Hair 4", hair_d_s) +VHAIR("Short Hair 5", hair_e_s) +VHAIR("Short Hair 6", hair_f_s) +VHAIR("Skinhead", hair_skinhead_s) +VHAIR("Afro2", hair_afro2_s) +VHAIR("Bobcut", hair_bobcut_s) +VHAIR("Emo", hair_emo_s) +VHAIR("Long Over Eye", hair_longovereye_s) +VHAIR("Feather", hair_feather_s) +VHAIR("Hitop", hair_hitop_s) +VHAIR("Short Over Eye", hair_shortoverye_s) +VHAIR("Straight", hair_straight_s) +VHAIR("Buzzcut", hair_buzzcut_s) +VHAIR("Combover", hair_combover_s) +VHAIR("Crewcut", hair_crewcut_s) +VHAIR("Devillock", hair_devilock_s) +VHAIR("Clean", hair_clean_s) +VHAIR("Shaggy", hair_shaggy_s) +VHAIR("Updo", hair_updo_s) +VHAIR("Mohawk", hair_mohawk_s) +VHAIR("Odango", hair_odango_s) +VHAIR("Ombre", hair_ombre_s) +VHAIR("Parted", hair_parted_s) +VHAIR("Quiff", hair_quiff_s) +VHAIR("Volaju", hair_volaju_s) +VHAIR("Bun2", hair_bun2_s) +VHAIR("Rows1", hair_rows1_s) +VHAIR("Rows2", hair_rows2_s) +VHAIR("Dandy Pompadour", hair_dandypompadour_s) +VHAIR("Poofy", hair_poofy_s) +VHAIR("Toriyama", hair_toriyama_s) +VHAIR("Drillruru", hair_drillruru_s) +VHAIR("Bowlcut", hair_bowlcut_s) +VHAIR("Coffee House", hair_coffeehouse_s) +VHAIR("Family Man", hair_thefamilyman_s) +VHAIR("Shaved Part", hair_shavedpart_s) +VHAIR("Modern", hair_modern_s) +VHAIR("One Shoulder", hair_oneshoulder_s) +VHAIR("Very Short Over Eye", hair_veryshortovereye_s) +VHAIR("Unkept", hair_unkept_s) +VHAIR("Wife", hair_wife_s) +VHAIR("Nia", hair_nia_s) +VHAIR("Undercut", hair_undercut_s) +VHAIR("Bobcut Alt", hair_bobcutalt_s) +VHAIR("Short Hair 4 alt", hair_shorthair4_s) +VHAIR("Tressshoulder", hair_tressshoulder_s) + //END +#undef VHAIR \ No newline at end of file diff --git a/code/modules/mob/dead/new_player/sprite_accessories/horns.dm b/code/modules/mob/dead/new_player/sprite_accessories/horns.dm index 607ad650e3..a630ead7b3 100644 --- a/code/modules/mob/dead/new_player/sprite_accessories/horns.dm +++ b/code/modules/mob/dead/new_player/sprite_accessories/horns.dm @@ -1,5 +1,6 @@ /datum/sprite_accessory/horns icon = 'icons/mob/mutant_bodyparts.dmi' + color_src = HORNCOLOR /datum/sprite_accessory/horns/none name = "None" @@ -23,4 +24,13 @@ /datum/sprite_accessory/horns/angler name = "Angeler" - icon_state = "angler" \ No newline at end of file + icon_state = "angler" + color_src = MUTCOLORS + +/datum/sprite_accessory/horns/antler + name = "Deer Antlers" + icon_state = "deer" + +/datum/sprite_accessory/horns/guilmon + name = "Guilmon" + icon_state = "guilmon" \ No newline at end of file diff --git a/code/modules/mob/dead/new_player/sprite_accessories/ipc_synths.dm b/code/modules/mob/dead/new_player/sprite_accessories/ipc_synths.dm new file mode 100644 index 0000000000..6d2ab1a39b --- /dev/null +++ b/code/modules/mob/dead/new_player/sprite_accessories/ipc_synths.dm @@ -0,0 +1,158 @@ + +/****************************************** +************** IPC SCREENS **************** +*******************************************/ +/datum/sprite_accessory/screen + icon = 'modular_citadel/icons/mob/ipc_screens.dmi' + color_src = null + +/datum/sprite_accessory/screen/blank + name = "Blank" + icon_state = "blank" + +/datum/sprite_accessory/screen/pink + name = "Pink" + icon_state = "pink" + +/datum/sprite_accessory/screen/green + name = "Green" + icon_state = "green" + +/datum/sprite_accessory/screen/red + name = "Red" + icon_state = "red" + +/datum/sprite_accessory/screen/blue + name = "Blue" + icon_state = "blue" + +/datum/sprite_accessory/screen/yellow + name = "Yellow" + icon_state = "yellow" + +/datum/sprite_accessory/screen/shower + name = "Shower" + icon_state = "shower" + +/datum/sprite_accessory/screen/nature + name = "Nature" + icon_state = "nature" + +/datum/sprite_accessory/screen/eight + name = "Eight" + icon_state = "eight" + +/datum/sprite_accessory/screen/goggles + name = "Goggles" + icon_state = "goggles" + +/datum/sprite_accessory/screen/heart + name = "Heart" + icon_state = "heart" + +/datum/sprite_accessory/screen/monoeye + name = "Mono eye" + icon_state = "monoeye" + +/datum/sprite_accessory/screen/breakout + name = "Breakout" + icon_state = "breakout" + +/datum/sprite_accessory/screen/purple + name = "Purple" + icon_state = "purple" + +/datum/sprite_accessory/screen/scroll + name = "Scroll" + icon_state = "scroll" + +/datum/sprite_accessory/screen/console + name = "Console" + icon_state = "console" + +/datum/sprite_accessory/screen/rgb + name = "RGB" + icon_state = "rgb" + +/datum/sprite_accessory/screen/golglider + name = "Gol Glider" + icon_state = "golglider" + +/datum/sprite_accessory/screen/rainbow + name = "Rainbow" + icon_state = "rainbow" + +/datum/sprite_accessory/screen/sunburst + name = "Sunburst" + icon_state = "sunburst" + +/datum/sprite_accessory/screen/static + name = "Static" + icon_state = "static" + +//Oracle Station sprites + +/datum/sprite_accessory/screen/bsod + name = "BSOD" + icon_state = "bsod" + +/datum/sprite_accessory/screen/redtext + name = "Red Text" + icon_state = "retext" + +/datum/sprite_accessory/screen/sinewave + name = "Sine wave" + icon_state = "sinewave" + +/datum/sprite_accessory/screen/squarewave + name = "Square wave" + icon_state = "squarwave" + +/datum/sprite_accessory/screen/ecgwave + name = "ECG wave" + icon_state = "ecgwave" + +/datum/sprite_accessory/screen/eyes + name = "Eyes" + icon_state = "eyes" + +/datum/sprite_accessory/screen/textdrop + name = "Text drop" + icon_state = "textdrop" + +/datum/sprite_accessory/screen/stars + name = "Stars" + icon_state = "stars" + + +/****************************************** +************** IPC Antennas *************** +*******************************************/ + +/datum/sprite_accessory/antenna + icon = 'modular_citadel/icons/mob/ipc_antennas.dmi' + color_src = MUTCOLORS2 + +/datum/sprite_accessory/antenna/none + name = "None" + icon_state = "None" + +/datum/sprite_accessory/antenna/antennae + name = "Angled Antennae" + icon_state = "antennae" + +/datum/sprite_accessory/antenna/tvantennae + name = "TV Antennae" + icon_state = "tvantennae" + +/datum/sprite_accessory/antenna/cyberhead + name = "Cyberhead" + icon_state = "cyberhead" + +/datum/sprite_accessory/antenna/antlers + name = "Antlers" + icon_state = "antlers" + +/datum/sprite_accessory/antenna/crowned + name = "Crowned" + icon_state = "crowned" diff --git a/code/modules/mob/dead/new_player/sprite_accessories/legs.dm b/code/modules/mob/dead/new_player/sprite_accessories/legs.dm deleted file mode 100644 index 7663100822..0000000000 --- a/code/modules/mob/dead/new_player/sprite_accessories/legs.dm +++ /dev/null @@ -1,8 +0,0 @@ -/datum/sprite_accessory/legs //legs are a special case, they aren't actually sprite_accessories but are updated with them. - icon = null //These datums exist for selecting legs on preference, and little else - -/datum/sprite_accessory/legs/none - name = "Normal Legs" - -/datum/sprite_accessory/legs/digitigrade_lizard - name = "Digitigrade Legs" \ No newline at end of file diff --git a/code/modules/mob/dead/new_player/sprite_accessories/legs_and_taurs.dm b/code/modules/mob/dead/new_player/sprite_accessories/legs_and_taurs.dm new file mode 100644 index 0000000000..15640a2699 --- /dev/null +++ b/code/modules/mob/dead/new_player/sprite_accessories/legs_and_taurs.dm @@ -0,0 +1,124 @@ +/datum/sprite_accessory/legs //legs are a special case, they aren't actually sprite_accessories but are updated with them. -- OR SO THEY USED TO BE + icon = null //These datums exist for selecting legs on preference, and little else + +/****************************************** +***************** Leggy ******************* +*******************************************/ + +/datum/sprite_accessory/legs/none + name = "Plantigrade" + +/datum/sprite_accessory/legs/digitigrade_lizard + name = "Digitigrade" + +/datum/sprite_accessory/legs/digitigrade_bird + name = "Avian" + + +/****************************************** +************** Taur Bodies **************** +*******************************************/ + +/datum/sprite_accessory/taur + icon = 'modular_citadel/icons/mob/mam_taur.dmi' + extra_icon = 'modular_citadel/icons/mob/mam_taur.dmi' + extra = TRUE + extra2_icon = 'modular_citadel/icons/mob/mam_taur.dmi' + extra2 = TRUE + center = TRUE + dimension_x = 64 + var/taur_mode = NOT_TAURIC + color_src = MATRIXED + +/datum/sprite_accessory/taur/none + name = "None" + icon_state = "None" + +/datum/sprite_accessory/taur/cow + name = "Cow" + icon_state = "cow" + taur_mode = HOOF_TAURIC + +/datum/sprite_accessory/taur/deer + name = "Deer" + icon_state = "deer" + taur_mode = HOOF_TAURIC + color_src = MUTCOLORS + +/datum/sprite_accessory/taur/drake + name = "Drake" + icon_state = "drake" + taur_mode = PAW_TAURIC + +/datum/sprite_accessory/taur/drider + name = "Drider" + icon_state = "drider" + color_src = MUTCOLORS + +/datum/sprite_accessory/taur/eevee + name = "Eevee" + icon_state = "eevee" + taur_mode = PAW_TAURIC + color_src = MUTCOLORS + +/datum/sprite_accessory/taur/fox + name = "Fox" + icon_state = "fox" + taur_mode = PAW_TAURIC + +/datum/sprite_accessory/taur/husky + name = "Husky" + icon_state = "husky" + taur_mode = PAW_TAURIC + +/datum/sprite_accessory/taur/horse + name = "Horse" + icon_state = "horse" + taur_mode = HOOF_TAURIC + +/datum/sprite_accessory/taur/lab + name = "Lab" + icon_state = "lab" + taur_mode = PAW_TAURIC + +/datum/sprite_accessory/taur/naga + name = "Naga" + icon_state = "naga" + taur_mode = SNEK_TAURIC + +/datum/sprite_accessory/taur/otie + name = "Otie" + icon_state = "otie" + taur_mode = PAW_TAURIC + +/datum/sprite_accessory/taur/pede + name = "Scolipede" + icon_state = "pede" + taur_mode = PAW_TAURIC + color_src = MUTCOLORS + +/datum/sprite_accessory/taur/panther + name = "Panther" + icon_state = "panther" + taur_mode = PAW_TAURIC + +/datum/sprite_accessory/taur/shepherd + name = "Shepherd" + icon_state = "shepherd" + taur_mode = PAW_TAURIC + +/datum/sprite_accessory/taur/tentacle + name = "Tentacle" + icon_state = "tentacle" + taur_mode = SNEK_TAURIC + color_src = MUTCOLORS + +/datum/sprite_accessory/taur/tiger + name = "Tiger" + icon_state = "tiger" + taur_mode = PAW_TAURIC + +/datum/sprite_accessory/taur/wolf + name = "Wolf" + icon_state = "wolf" + taur_mode = PAW_TAURIC diff --git a/code/modules/mob/dead/new_player/sprite_accessories/moth_wings.dm b/code/modules/mob/dead/new_player/sprite_accessories/moth_wings.dm deleted file mode 100644 index 6b8036bd69..0000000000 --- a/code/modules/mob/dead/new_player/sprite_accessories/moth_wings.dm +++ /dev/null @@ -1,68 +0,0 @@ -/datum/sprite_accessory/moth_wings - icon = 'icons/mob/wings.dmi' - color_src = null - -/datum/sprite_accessory/moth_wings/plain - name = "Plain" - icon_state = "plain" - -/datum/sprite_accessory/moth_wings/monarch - name = "Monarch" - icon_state = "monarch" - -/datum/sprite_accessory/moth_wings/luna - name = "Luna" - icon_state = "luna" - -/datum/sprite_accessory/moth_wings/atlas - name = "Atlas" - icon_state = "atlas" - -/datum/sprite_accessory/moth_wings/reddish - name = "Reddish" - icon_state = "redish" - -/datum/sprite_accessory/moth_wings/royal - name = "Royal" - icon_state = "royal" - -/datum/sprite_accessory/moth_wings/gothic - name = "Gothic" - icon_state = "gothic" - -/datum/sprite_accessory/moth_wings/lovers - name = "Lovers" - icon_state = "lovers" - -/datum/sprite_accessory/moth_wings/whitefly - name = "White Fly" - icon_state = "whitefly" - -/datum/sprite_accessory/moth_wings/punished - name = "Burnt Off" - icon_state = "punished" - locked = TRUE - -/datum/sprite_accessory/moth_wings/firewatch - name = "Firewatch" - icon_state = "firewatch" - -/datum/sprite_accessory/moth_wings/deathhead - name = "Deathshead" - icon_state = "deathhead" - -/datum/sprite_accessory/moth_wings/poison - name = "Poison" - icon_state = "poison" - -/datum/sprite_accessory/moth_wings/ragged - name = "Ragged" - icon_state = "ragged" - -/datum/sprite_accessory/moth_wings/moonfly - name = "Moon Fly" - icon_state = "moonfly" - -/datum/sprite_accessory/moth_wings/snow - name = "Snow" - icon_state = "snow" diff --git a/code/modules/mob/dead/new_player/sprite_accessories/snouts.dm b/code/modules/mob/dead/new_player/sprite_accessories/snouts.dm index c663c08d69..7252f85324 100644 --- a/code/modules/mob/dead/new_player/sprite_accessories/snouts.dm +++ b/code/modules/mob/dead/new_player/sprite_accessories/snouts.dm @@ -15,4 +15,359 @@ /datum/sprite_accessory/snouts/roundlight name = "Round + Light" - icon_state = "roundlight" \ No newline at end of file + icon_state = "roundlight" + +/datum/sprite_accessory/snout/guilmon + name = "Guilmon" + icon_state = "guilmon" + color_src = MATRIXED + +//christ this was a mistake, but it's here just in case someone wants to selectively fix -- Pooj +/************* Lizard compatable snoots *********** +/datum/sprite_accessory/snouts/bird + name = "Beak" + icon_state = "bird" + icon = 'modular_citadel/icons/mob/mam_snouts.dmi' + color_src = MATRIXED + +/datum/sprite_accessory/snouts/bigbeak + name = "Big Beak" + icon_state = "bigbeak" + icon = 'modular_citadel/icons/mob/mam_snouts.dmi' + color_src = MATRIXED + +/datum/sprite_accessory/snouts/bug + name = "Bug" + icon_state = "bug" + icon = 'modular_citadel/icons/mob/mam_snouts.dmi' + extra2 = TRUE + extra2_color_src = MUTCOLORS3 + +/datum/sprite_accessory/snouts/elephant + name = "Elephant" + icon_state = "elephant" + icon = 'modular_citadel/icons/mob/mam_snouts.dmi' + color_src = MATRIXED + extra = TRUE + extra_color_src = MUTCOLORS3 + +/datum/sprite_accessory/snouts/lcanid + name = "Mammal, Long" + icon_state = "lcanid" + icon = 'modular_citadel/icons/mob/mam_snouts.dmi' + color_src = MATRIXED + +/datum/sprite_accessory/snouts/lcanidalt + name = "Mammal, Long ALT" + icon_state = "lcanidalt" + icon = 'modular_citadel/icons/mob/mam_snouts.dmi' + color_src = MATRIXED + +/datum/sprite_accessory/snouts/scanid + name = "Mammal, Short" + icon_state = "scanid" + icon = 'modular_citadel/icons/mob/mam_snouts.dmi' + color_src = MATRIXED + +/datum/sprite_accessory/snouts/scanidalt + name = "Mammal, Short ALT" + icon_state = "scanidalt" + icon = 'modular_citadel/icons/mob/mam_snouts.dmi' + color_src = MATRIXED + +/datum/sprite_accessory/snouts/wolf + name = "Mammal, Thick" + icon_state = "wolf" + icon = 'modular_citadel/icons/mob/mam_snouts.dmi' + color_src = MATRIXED + +/datum/sprite_accessory/snouts/wolfalt + name = "Mammal, Thick ALT" + icon_state = "wolfalt" + icon = 'modular_citadel/icons/mob/mam_snouts.dmi' + color_src = MATRIXED + +/datum/sprite_accessory/snouts/redpanda + name = "WahCoon" + icon_state = "wah" + icon = 'modular_citadel/icons/mob/mam_snouts.dmi' + color_src = MATRIXED + +/datum/sprite_accessory/snouts/rhino + name = "Horn" + icon_state = "rhino" + icon = 'modular_citadel/icons/mob/mam_snouts.dmi' + color_src = MATRIXED + extra = TRUE + extra = MUTCOLORS3 + +/datum/sprite_accessory/snouts/rodent + name = "Rodent" + icon_state = "rodent" + icon = 'modular_citadel/icons/mob/mam_snouts.dmi' + color_src = MATRIXED + +/datum/sprite_accessory/snouts/husky + name = "Husky" + icon_state = "husky" + icon = 'modular_citadel/icons/mob/mam_snouts.dmi' + color_src = MATRIXED + +/datum/sprite_accessory/snouts/otie + name = "Otie" + icon_state = "otie" + icon = 'modular_citadel/icons/mob/mam_snouts.dmi' + color_src = MATRIXED + +/datum/sprite_accessory/snouts/pede + name = "Scolipede" + icon_state = "pede" + icon = 'modular_citadel/icons/mob/mam_snouts.dmi' + color_src = MATRIXED + +/datum/sprite_accessory/snouts/sergal + name = "Sergal" + icon_state = "sergal" + icon = 'modular_citadel/icons/mob/mam_snouts.dmi' + color_src = MATRIXED + +/datum/sprite_accessory/snouts/shark + name = "Shark" + icon_state = "shark" + color_src = MATRIXED + icon = 'modular_citadel/icons/mob/mam_snouts.dmi' + +/datum/sprite_accessory/snouts/toucan + name = "Toucan" + icon_state = "toucan" + icon = 'modular_citadel/icons/mob/mam_snouts.dmi' + color_src = MATRIXED +*/ + +/****************************************** +************** Mammal Snouts ************** +*******************************************/ + +/datum/sprite_accessory/mam_snouts + color_src = MATRIXED + icon = 'modular_citadel/icons/mob/mam_snouts.dmi' + +/datum/sprite_accessory/mam_snouts/none + name = "None" + icon_state = "none" + + +/datum/sprite_accessory/mam_snouts/bird + name = "Beak" + icon_state = "bird" + +/datum/sprite_accessory/mam_snouts/bigbeak + name = "Big Beak" + icon_state = "bigbeak" + +/datum/sprite_accessory/mam_snouts/bug + name = "Bug" + icon_state = "bug" + color_src = MUTCOLORS + extra2 = TRUE + extra2_color_src = MUTCOLORS3 + +/datum/sprite_accessory/mam_snouts/elephant + name = "Elephant" + icon_state = "elephant" + extra = TRUE + extra_color_src = MUTCOLORS3 + +/datum/sprite_accessory/mam_snouts/lcanid + name = "Mammal, Long" + icon_state = "lcanid" + +/datum/sprite_accessory/mam_snouts/lcanidalt + name = "Mammal, Long ALT" + icon_state = "lcanidalt" + +/datum/sprite_accessory/mam_snouts/scanid + name = "Mammal, Short" + icon_state = "scanid" + +/datum/sprite_accessory/mam_snouts/scanidalt + name = "Mammal, Short ALT" + icon_state = "scanidalt" + +/datum/sprite_accessory/mam_snouts/wolf + name = "Mammal, Thick" + icon_state = "wolf" + +/datum/sprite_accessory/mam_snouts/wolfalt + name = "Mammal, Thick ALT" + icon_state = "wolfalt" + +/datum/sprite_accessory/mam_snouts/redpanda + name = "WahCoon" + icon_state = "wah" + +/datum/sprite_accessory/mam_snouts/redpandaalt + name = "WahCoon ALT" + icon_state = "wahalt" + +/datum/sprite_accessory/mam_snouts/rhino + name = "Horn" + icon_state = "rhino" + extra = TRUE + extra = MUTCOLORS3 + +/datum/sprite_accessory/mam_snouts/rodent + name = "Rodent" + icon_state = "rodent" + +/datum/sprite_accessory/mam_snouts/husky + name = "Husky" + icon_state = "husky" + +/datum/sprite_accessory/mam_snouts/otie + name = "Otie" + icon_state = "otie" + +/datum/sprite_accessory/mam_snouts/pede + name = "Scolipede" + icon_state = "pede" + +/datum/sprite_accessory/mam_snouts/sergal + name = "Sergal" + icon_state = "sergal" + +/datum/sprite_accessory/mam_snouts/shark + name = "Shark" + icon_state = "shark" + +/datum/sprite_accessory/mam_snouts/toucan + name = "Toucan" + icon_state = "toucan" + +/datum/sprite_accessory/mam_snouts/sharp + name = "Sharp" + icon_state = "sharp" + color_src = MUTCOLORS + +/datum/sprite_accessory/mam_snouts/round + name = "Round" + icon_state = "round" + color_src = MUTCOLORS + +/datum/sprite_accessory/mam_snouts/sharplight + name = "Sharp + Light" + icon_state = "sharplight" + color_src = MUTCOLORS + +/datum/sprite_accessory/mam_snouts/roundlight + name = "Round + Light" + icon_state = "roundlight" + color_src = MUTCOLORS + + +/****************************************** +**************** Snouts ******************* +*************but higher up*****************/ + +/datum/sprite_accessory/mam_snouts/fbird + name = "Beak (Top)" + icon_state = "fbird" + +/datum/sprite_accessory/mam_snouts/fbigbeak + name = "Big Beak (Top)" + icon_state = "fbigbeak" + +/datum/sprite_accessory/mam_snouts/fbug + name = "Bug (Top)" + icon_state = "fbug" + color_src = MUTCOLORS + extra2 = TRUE + extra2_color_src = MUTCOLORS3 + +/datum/sprite_accessory/mam_snouts/felephant + name = "Elephant (Top)" + icon_state = "felephant" + extra = TRUE + extra_color_src = MUTCOLORS3 + +/datum/sprite_accessory/mam_snouts/flcanid + name = "Mammal, Long (Top)" + icon_state = "flcanid" + +/datum/sprite_accessory/mam_snouts/flcanidalt + name = "Mammal, Long ALT (Top)" + icon_state = "flcanidalt" + +/datum/sprite_accessory/mam_snouts/fscanid + name = "Mammal, Short (Top)" + icon_state = "fscanid" + +/datum/sprite_accessory/mam_snouts/fscanidalt + name = "Mammal, Short ALT (Top)" + icon_state = "fscanidalt" + +/datum/sprite_accessory/mam_snouts/fwolf + name = "Mammal, Thick (Top)" + icon_state = "fwolf" + +/datum/sprite_accessory/mam_snouts/fwolfalt + name = "Mammal, Thick ALT (Top)" + icon_state = "fwolfalt" + +/datum/sprite_accessory/mam_snouts/fredpanda + name = "WahCoon (Top)" + icon_state = "fwah" + +/datum/sprite_accessory/mam_snouts/frhino + name = "Horn (Top)" + icon_state = "frhino" + extra = TRUE + extra = MUTCOLORS3 + +/datum/sprite_accessory/mam_snouts/frodent + name = "Rodent (Top)" + icon_state = "frodent" + +/datum/sprite_accessory/mam_snouts/fhusky + name = "Husky (Top)" + icon_state = "fhusky" + +/datum/sprite_accessory/mam_snouts/fotie + name = "Otie (Top)" + icon_state = "fotie" + +/datum/sprite_accessory/mam_snouts/fpede + name = "Scolipede (Top)" + icon_state = "fpede" + +/datum/sprite_accessory/mam_snouts/fsergal + name = "Sergal (Top)" + icon_state = "fsergal" + +/datum/sprite_accessory/mam_snouts/fshark + name = "Shark (Top)" + icon_state = "fshark" + +/datum/sprite_accessory/mam_snouts/ftoucan + name = "Toucan (Top)" + icon_state = "ftoucan" + +/datum/sprite_accessory/mam_snouts/fsharp + name = "Sharp (Top)" + icon_state = "fsharp" + color_src = MUTCOLORS + +/datum/sprite_accessory/mam_snouts/fround + name = "Round (Top)" + icon_state = "fround" + color_src = MUTCOLORS + +/datum/sprite_accessory/mam_snouts/fsharplight + name = "Sharp + Light (Top)" + icon_state = "fsharplight" + color_src = MUTCOLORS + +/datum/sprite_accessory/mam_snouts/froundlight + name = "Round + Light (Top)" + icon_state = "froundlight" + color_src = MUTCOLORS \ No newline at end of file diff --git a/code/modules/mob/dead/new_player/sprite_accessories/tails.dm b/code/modules/mob/dead/new_player/sprite_accessories/tails.dm index 31faabf663..6042d97247 100644 --- a/code/modules/mob/dead/new_player/sprite_accessories/tails.dm +++ b/code/modules/mob/dead/new_player/sprite_accessories/tails.dm @@ -4,6 +4,10 @@ /datum/sprite_accessory/tails_animated icon = 'icons/mob/mutant_bodyparts.dmi' +/****************************************** +************* Lizard Tails **************** +*******************************************/ + /datum/sprite_accessory/tails/lizard/smooth name = "Smooth" icon_state = "smooth" @@ -36,6 +40,48 @@ name = "Spikes" icon_state = "spikes" +/datum/sprite_accessory/tails/lizard/none + name = "None" + icon_state = "None" + +/datum/sprite_accessory/tails_animated/lizard/none + name = "None" + icon_state = "None" + +/datum/sprite_accessory/tails/lizard/axolotl + name = "Axolotl" + icon_state = "axolotl" + color_src = MATRIXED + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + +/datum/sprite_accessory/tails_animated/lizard/axolotl + name = "Axolotl" + icon_state = "axolotl" + color_src = MATRIXED + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + +/datum/sprite_accessory/body_markings/guilmon + name = "Guilmon" + icon_state = "guilmon" + color_src = MATRIXED + icon = 'modular_citadel/icons/mob/markings_notmammals.dmi' + +/datum/sprite_accessory/tails/lizard/guilmon + name = "Guilmon" + icon_state = "guilmon" + color_src = MATRIXED + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + +/datum/sprite_accessory/tails_animated/lizard/guilmon + name = "Guilmon" + icon_state = "guilmon" + color_src = MATRIXED + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + +/****************************************** +************** Human Tails **************** +*******************************************/ + /datum/sprite_accessory/tails/human/none name = "None" icon_state = "none" @@ -43,13 +89,626 @@ /datum/sprite_accessory/tails_animated/human/none name = "None" icon_state = "none" -/* + +/datum/sprite_accessory/tails/human/ailurus + name = "Red Panda" + icon_state = "wah" + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + color_src = MATRIXED + +/datum/sprite_accessory/tails_animated/human/ailurus + name = "Red Panda" + icon_state = "wah" + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + color_src = MATRIXED + +/datum/sprite_accessory/tails/human/axolotl + name = "Axolotl" + icon_state = "axolotl" + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + color_src = MATRIXED + +/datum/sprite_accessory/tails_animated/human/axolotl + name = "Axolotl" + icon_state = "axolotl" + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + color_src = MATRIXED + +/datum/sprite_accessory/tails/human/bee + name = "Bee" + icon_state = "bee" + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + color_src = MATRIXED + +/datum/sprite_accessory/tails_animated/human/bee + name = "Bee" + icon_state = "bee" + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + color_src = MATRIXED + /datum/sprite_accessory/tails/human/cat name = "Cat" icon_state = "cat" + icon = 'modular_citadel/icons/mob/mam_tails.dmi' color_src = HAIR /datum/sprite_accessory/tails_animated/human/cat name = "Cat" icon_state = "cat" - color_src = HAIR*/ \ No newline at end of file + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + color_src = HAIR + +/datum/sprite_accessory/tails/human/catbig + name = "Cat, Big" + icon_state = "catbig" + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + color_src = MATRIXED + +/datum/sprite_accessory/tails_animated/human/catbig + name = "Cat, Big" + icon_state = "catbig" + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + color_src = MATRIXED + +/datum/sprite_accessory/tails/human/cow + name = "Cow" + icon_state = "cow" + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + color_src = MATRIXED + +/datum/sprite_accessory/tails_animated/human/cow + name = "Cow" + icon_state = "cow" + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + color_src = MATRIXED + +/datum/sprite_accessory/tails/human/corvid + name = "Corvid" + icon_state = "crow" + +/datum/sprite_accessory/tails_animated/human/corvid + name = "Corvid" + icon_state = "crow" + +/datum/sprite_accessory/tails/human/eevee + name = "Eevee" + icon_state = "eevee" + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + color_src = MATRIXED + +/datum/sprite_accessory/tails_animated/human/eevee + name = "Eevee" + icon_state = "eevee" + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + color_src = MATRIXED + +/datum/sprite_accessory/tails/human/fennec + name = "Fennec" + icon_state = "fennec" + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + color_src = MATRIXED + +/datum/sprite_accessory/tails_animated/human/fennec + name = "Fennec" + icon_state = "fennec" + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + color_src = MATRIXED + +/datum/sprite_accessory/tails/human/fish + name = "Fish" + icon_state = "fish" + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + color_src = MATRIXED + +/datum/sprite_accessory/tails_animated/human/fish + name = "Fish" + icon_state = "fish" + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + color_src = MATRIXED + +/datum/sprite_accessory/tails/human/fox + name = "Fox" + icon_state = "fox" + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + color_src = MATRIXED + +/datum/sprite_accessory/tails_animated/human/fox + name = "Fox" + icon_state = "fox" + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + color_src = MATRIXED + +/datum/sprite_accessory/tails/human/horse + name = "Horse" + icon_state = "horse" + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + color_src = HAIR + +/datum/sprite_accessory/tails_animated/human/horse + name = "Horse" + icon_state = "horse" + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + color_src = HAIR + +/datum/sprite_accessory/tails/human/husky + name = "Husky" + icon_state = "husky" + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + color_src = MATRIXED + +/datum/sprite_accessory/tails_animated/human/husky + name = "Husky" + icon_state = "husky" + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + color_src = MATRIXED + +/datum/sprite_accessory/tails/human/insect + name = "Insect" + icon_state = "insect" + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + color_src = MATRIXED + +/datum/sprite_accessory/tails_animated/human/insect + name = "insect" + icon_state = "insect" + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + color_src = MATRIXED + +/datum/sprite_accessory/tails/human/kitsune + name = "Kitsune" + icon_state = "kitsune" + color_src = MATRIXED + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + +/datum/sprite_accessory/tails_animated/human/kitsune + name = "Kitsune" + icon_state = "kitsune" + color_src = MATRIXED + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + +/datum/sprite_accessory/tails/human/murid + name = "Murid" + icon_state = "murid" + color_src = MATRIXED + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + +/datum/sprite_accessory/tails_animated/human/murid + name = "Murid" + icon_state = "murid" + color_src = MATRIXED + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + +/datum/sprite_accessory/tails/human/otie + name = "Otusian" + icon_state = "otie" + color_src = MATRIXED + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + +/datum/sprite_accessory/tails_animated/human/otie + name = "Otusian" + icon_state = "otie" + color_src = MATRIXED + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + +/datum/sprite_accessory/tails/orca + name = "Orca" + icon_state = "orca" + color_src = MATRIXED + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + +/datum/sprite_accessory/tails_animated/orca + name = "Orca" + icon_state = "orca" + color_src = MATRIXED + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + +/datum/sprite_accessory/tails/human/pede + name = "Scolipede" + icon_state = "pede" + color_src = MATRIXED + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + +/datum/sprite_accessory/tails_animated/human/pede + name = "Scolipede" + icon_state = "pede" + color_src = MATRIXED + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + +/datum/sprite_accessory/tails/human/rabbit + name = "Rabbit" + icon_state = "rabbit" + color_src = MATRIXED + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + +/datum/sprite_accessory/tails_animated/human/rabbit + name = "Rabbit" + icon_state = "rabbit" + color_src = MATRIXED + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + +/datum/sprite_accessory/tails/human/sergal + name = "Sergal" + icon_state = "sergal" + color_src = MATRIXED + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + +/datum/sprite_accessory/tails_animated/human/sergal + name = "Sergal" + icon_state = "sergal" + color_src = MATRIXED + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + +/datum/sprite_accessory/tails/human/skunk + name = "skunk" + icon_state = "skunk" + color_src = MATRIXED + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + +/datum/sprite_accessory/tails_animated/human/skunk + name = "skunk" + icon_state = "skunk" + color_src = MATRIXED + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + +/datum/sprite_accessory/tails/human/shark + name = "Shark" + icon_state = "shark" + color_src = MATRIXED + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + +/datum/sprite_accessory/tails_animated/human/shark + name = "Shark" + icon_state = "shark" + color_src = MATRIXED + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + +/datum/sprite_accessory/tails/human/datashark + name = "datashark" + icon_state = "datashark" + color_src = MATRIXED + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + +/datum/sprite_accessory/tails_animated/human/datashark + name = "datashark" + icon_state = "datashark" + color_src = MATRIXED + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + +/datum/sprite_accessory/tails/human/straighttail + name = "Straight Tail" + icon_state = "straighttail" + +/datum/sprite_accessory/tails_animated/human/straighttail + name = "Straight Tail" + icon_state = "straighttail" + +/datum/sprite_accessory/tails/human/squirrel + name = "Squirrel" + icon_state = "squirrel" + color_src = MATRIXED + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + +/datum/sprite_accessory/tails_animated/human/squirrel + name = "Squirrel" + icon_state = "squirrel" + color_src = MATRIXED + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + +/datum/sprite_accessory/tails/human/tentacle + name = "Tentacle" + icon_state = "tentacle" + color_src = MATRIXED + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + +/datum/sprite_accessory/tails_animated/human/tentacle + name = "Tentacle" + icon_state = "tentacle" + color_src = MATRIXED + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + +/datum/sprite_accessory/tails/human/tiger + name = "Tiger" + icon_state = "tiger" + color_src = MATRIXED + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + +/datum/sprite_accessory/tails_animated/human/tiger + name = "Tiger" + icon_state = "tiger" + color_src = MATRIXED + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + +/datum/sprite_accessory/tails/human/wolf + name = "Wolf" + icon_state = "wolf" + color_src = MATRIXED + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + +/datum/sprite_accessory/tails_animated/human/wolf + name = "Wolf" + icon_state = "wolf" + color_src = MATRIXED + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + +/****************************************** +************** Furry Tails **************** +*******************************************/ + +/datum/sprite_accessory/mam_tails + color_src = MATRIXED + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + +/datum/sprite_accessory/mam_tails/none + name = "None" + icon_state = "none" + +/datum/sprite_accessory/mam_tails_animated + color_src = MATRIXED + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + +/datum/sprite_accessory/mam_tails_animated/none + name = "None" + icon_state = "none" + color_src = MATRIXED + +/datum/sprite_accessory/mam_tails/ailurus + name = "Red Panda" + icon_state = "wah" + extra = TRUE + +/datum/sprite_accessory/mam_tails_animated/ailurus + name = "Red Panda" + icon_state = "wah" + extra = TRUE + +/datum/sprite_accessory/mam_tails/axolotl + name = "Axolotl" + icon_state = "axolotl" + +/datum/sprite_accessory/mam_tails_animated/axolotl + name = "Axolotl" + icon_state = "axolotl" + +/datum/sprite_accessory/mam_tails/bee + name = "Bee" + icon_state = "bee" + +/datum/sprite_accessory/mam_tails_animated/bee + name = "Bee" + icon_state = "bee" + +/datum/sprite_accessory/mam_tails/cat + name = "Cat" + icon_state = "cat" + color_src = HAIR + +/datum/sprite_accessory/mam_tails_animated/cat + name = "Cat" + icon_state = "cat" + color_src = HAIR + +/datum/sprite_accessory/mam_tails/catbig + name = "Cat, Big" + icon_state = "catbig" + +/datum/sprite_accessory/mam_tails_animated/catbig + name = "Cat, Big" + icon_state = "catbig" + +/datum/sprite_accessory/mam_tails/corvid + name = "Corvid" + icon_state = "crow" + +/datum/sprite_accessory/mam_tails_animated/corvid + name = "Corvid" + icon_state = "crow" + +/datum/sprite_accessory/mam_tail/cow + name = "Cow" + icon_state = "cow" + +/datum/sprite_accessory/mam_tails_animated/cow + name = "Cow" + icon_state = "cow" + +/datum/sprite_accessory/mam_tails/eevee + name = "Eevee" + icon_state = "eevee" + +/datum/sprite_accessory/mam_tails_animated/eevee + name = "Eevee" + icon_state = "eevee" + +/datum/sprite_accessory/mam_tails/fennec + name = "Fennec" + icon_state = "fennec" + +/datum/sprite_accessory/mam_tails_animated/fennec + name = "Fennec" + icon_state = "fennec" + +/datum/sprite_accessory/mam_tails/human/fish + name = "Fish" + icon_state = "fish" + +/datum/sprite_accessory/mam_tails_animated/human/fish + name = "Fish" + icon_state = "fish" + +/datum/sprite_accessory/mam_tails/fox + name = "Fox" + icon_state = "fox" + +/datum/sprite_accessory/mam_tails_animated/fox + name = "Fox" + icon_state = "fox" + +/datum/sprite_accessory/mam_tails/hawk + name = "Hawk" + icon_state = "hawk" + +/datum/sprite_accessory/mam_tails_animated/hawk + name = "Hawk" + icon_state = "hawk" + +/datum/sprite_accessory/mam_tails/horse + name = "Horse" + icon_state = "horse" + color_src = HAIR + +/datum/sprite_accessory/mam_tails_animated/horse + name = "Horse" + icon_state = "Horse" + color_src = HAIR + +/datum/sprite_accessory/mam_tails/husky + name = "Husky" + icon_state = "husky" + +/datum/sprite_accessory/mam_tails_animated/husky + name = "Husky" + icon_state = "husky" + +datum/sprite_accessory/mam_tails/insect + name = "Insect" + icon_state = "insect" + +/datum/sprite_accessory/mam_tails_animated/insect + name = "Insect" + icon_state = "insect" + +/datum/sprite_accessory/mam_tails/kangaroo + name = "kangaroo" + icon_state = "kangaroo" + +/datum/sprite_accessory/mam_tails_animated/kangaroo + name = "kangaroo" + icon_state = "kangaroo" + +/datum/sprite_accessory/mam_tails/kitsune + name = "Kitsune" + icon_state = "kitsune" + +/datum/sprite_accessory/mam_tails_animated/kitsune + name = "Kitsune" + icon_state = "kitsune" + +/datum/sprite_accessory/mam_tails/lab + name = "Lab" + icon_state = "lab" + +/datum/sprite_accessory/mam_tails_animated/lab + name = "Lab" + icon_state = "lab" + +/datum/sprite_accessory/mam_tails/murid + name = "Murid" + icon_state = "murid" + +/datum/sprite_accessory/mam_tails_animated/murid + name = "Murid" + icon_state = "murid" + +/datum/sprite_accessory/mam_tails/otie + name = "Otusian" + icon_state = "otie" + +/datum/sprite_accessory/mam_tails_animated/otie + name = "Otusian" + icon_state = "otie" + +/datum/sprite_accessory/mam_tails/orca + name = "Orca" + icon_state = "orca" + +/datum/sprite_accessory/mam_tails_animated/orca + name = "Orca" + icon_state = "orca" + +/datum/sprite_accessory/mam_tails/pede + name = "Scolipede" + icon_state = "pede" + +/datum/sprite_accessory/mam_tails_animated/pede + name = "Scolipede" + icon_state = "pede" + +/datum/sprite_accessory/mam_tails/rabbit + name = "Rabbit" + icon_state = "rabbit" + +/datum/sprite_accessory/mam_tails_animated/rabbit + name = "Rabbit" + icon_state = "rabbit" + +/datum/sprite_accessory/mam_tails/sergal + name = "Sergal" + icon_state = "sergal" + +/datum/sprite_accessory/mam_tails_animated/sergal + name = "Sergal" + icon_state = "sergal" + +/datum/sprite_accessory/mam_tails/skunk + name = "Skunk" + icon_state = "skunk" + +/datum/sprite_accessory/mam_tails_animated/skunk + name = "Skunk" + icon_state = "skunk" + +/datum/sprite_accessory/mam_tails/shark + name = "Shark" + icon_state = "shark" + +/datum/sprite_accessory/mam_tails_animated/shark + name = "Shark" + icon_state = "shark" + +/datum/sprite_accessory/mam_tails/shepherd + name = "Shepherd" + icon_state = "shepherd" + +/datum/sprite_accessory/mam_tails_animated/shepherd + name = "Shepherd" + icon_state = "shepherd" + +/datum/sprite_accessory/mam_tails/straighttail + name = "Straight Tail" + icon_state = "straighttail" + +/datum/sprite_accessory/mam_tails_animated/straighttail + name = "Straight Tail" + icon_state = "straighttail" + +/datum/sprite_accessory/mam_tails/squirrel + name = "Squirrel" + icon_state = "squirrel" + +/datum/sprite_accessory/mam_tails_animated/squirrel + name = "Squirrel" + icon_state = "squirrel" + +/datum/sprite_accessory/mam_tails/tentacle + name = "Tentacle" + icon_state = "tentacle" + +/datum/sprite_accessory/mam_tails_animated/tentacle + name = "Tentacle" + icon_state = "tentacle" + +/datum/sprite_accessory/mam_tails/tiger + name = "Tiger" + icon_state = "tiger" + +/datum/sprite_accessory/mam_tails_animated/tiger + name = "Tiger" + icon_state = "tiger" + +/datum/sprite_accessory/mam_tails/wolf + name = "Wolf" + icon_state = "wolf" + +/datum/sprite_accessory/mam_tails_animated/wolf + name = "Wolf" + icon_state = "wolf" diff --git a/code/modules/mob/dead/new_player/sprite_accessories/wings.dm b/code/modules/mob/dead/new_player/sprite_accessories/wings.dm index d051b2f07a..dc0e0222bf 100644 --- a/code/modules/mob/dead/new_player/sprite_accessories/wings.dm +++ b/code/modules/mob/dead/new_player/sprite_accessories/wings.dm @@ -1,3 +1,5 @@ +//Angel Wings + /datum/sprite_accessory/wings/none name = "None" icon_state = "none" @@ -23,4 +25,120 @@ dimension_x = 46 center = TRUE dimension_y = 34 - locked = TRUE \ No newline at end of file + locked = TRUE + +//INSECT WINGS + +/datum/sprite_accessory/insect_wings + icon = 'icons/mob/wings.dmi' + color_src = null + +/datum/sprite_accessory/insect_wings/none + name = "None" + icon_state = "none" + +/datum/sprite_accessory/insect_wings/plain + name = "Plain" + icon_state = "plain" + +/datum/sprite_accessory/insect_wings/monarch + name = "Monarch" + icon_state = "monarch" + +/datum/sprite_accessory/insect_wings/luna + name = "Luna" + icon_state = "luna" + +/datum/sprite_accessory/insect_wings/atlas + name = "Atlas" + icon_state = "atlas" + +/datum/sprite_accessory/insect_wings/reddish + name = "Reddish" + icon_state = "redish" + +/datum/sprite_accessory/insect_wings/royal + name = "Royal" + icon_state = "royal" + +/datum/sprite_accessory/insect_wings/gothic + name = "Gothic" + icon_state = "gothic" + +/datum/sprite_accessory/insect_wings/lovers + name = "Lovers" + icon_state = "lovers" + +/datum/sprite_accessory/insect_wings/whitefly + name = "White Fly" + icon_state = "whitefly" + +/datum/sprite_accessory/insect_wings/punished + name = "Burnt Off" + icon_state = "punished" + locked = TRUE + +/datum/sprite_accessory/insect_wings/firewatch + name = "Firewatch" + icon_state = "firewatch" + +/datum/sprite_accessory/insect_wings/deathhead + name = "Deathshead" + icon_state = "deathhead" + +/datum/sprite_accessory/insect_wings/poison + name = "Poison" + icon_state = "poison" + +/datum/sprite_accessory/insect_wings/ragged + name = "Ragged" + icon_state = "ragged" + +/datum/sprite_accessory/insect_wings/moonfly + name = "Moon Fly" + icon_state = "moonfly" + +/datum/sprite_accessory/insect_wings/snow + name = "Snow" + icon_state = "snow" + +/datum/sprite_accessory/insect_wings/colored + name = "Colored (Hair)" + icon_state = "snowplain" + color_src = HAIR + +/datum/sprite_accessory/insect_fluff/colored1 + name = "Colored (Primary)" + icon_state = "snowplain" + color_src = MUTCOLORS + +/datum/sprite_accessory/insect_fluff/colored2 + name = "Colored (Secondary)" + icon_state = "snowplain" + color_src = MUTCOLORS2 + +/datum/sprite_accessory/insect_fluff/colored3 + name = "Colored (Tertiary)" + icon_state = "snowplain" + color_src = MUTCOLORS3 + +/datum/sprite_accessory/insect_wings/bee + name = "Bee" + icon_state = "bee" + +/datum/sprite_accessory/insect_wings/bee_color + name = "Bee (Hair colored)" + icon_state = "bee" + color_src = HAIR + +/datum/sprite_accessory/insect_wings/fairy + name = "Fairy" + icon_state = "fairy" + +/datum/sprite_accessory/insect_wings/bat + name = "Bat" + icon_state = "bat" + +/datum/sprite_accessory/insect_wings/feathery + name = "Feathery" + icon_state = "feathery" diff --git a/code/modules/mob/living/carbon/alien/larva/emote.dm b/code/modules/mob/living/carbon/alien/larva/emote.dm deleted file mode 100644 index 62cb620ee4..0000000000 --- a/code/modules/mob/living/carbon/alien/larva/emote.dm +++ /dev/null @@ -1,113 +0,0 @@ -/mob/living/carbon/alien/larva/emote(act,m_type=1,message = null) - - var/param = null - if (findtext(act, "-", 1, null)) - var/t1 = findtext(act, "-", 1, null) - param = copytext(act, t1 + 1, length(act) + 1) - act = copytext(act, 1, t1) - - var/muzzled = is_muzzled() - - switch(act) //Alphabetically sorted please. - if ("burp","burps") - if (!muzzled) - message = "[src] burps." - m_type = 2 - if ("choke","chokes") - message = "[src] chokes." - m_type = 2 - if ("collapse","collapses") - Paralyse(2) - message = "[src] collapses!" - m_type = 2 - if ("dance","dances") - if (!src.restrained()) - message = "[src] dances around happily." - m_type = 1 - if ("deathgasp","deathgasps") - message = "[src] lets out a sickly hiss of air and falls limply to the floor..." - m_type = 2 - if ("drool","drools") - message = "[src] drools." - m_type = 1 - if ("gasp","gasps") - message = "[src] gasps." - m_type = 2 - if ("gnarl","gnarls") - if (!muzzled) - message = "[src] gnarls and shows its teeth.." - m_type = 2 - if ("hiss","hisses") - message = "[src] hisses softly." - m_type = 1 - if ("jump","jumps") - message = "[src] jumps!" - m_type = 1 - if ("me") - ..() - return - if ("moan","moans") - message = "[src] moans!" - m_type = 2 - if ("nod","nods") - message = "[src] nods its head." - m_type = 1 - if ("roar","roars") - if (!muzzled) - message = "[src] softly roars." - m_type = 2 - if ("roll","rolls") - if (!src.restrained()) - message = "[src] rolls." - m_type = 1 - if ("scratch","scratches") - if (!src.restrained()) - message = "[src] scratches." - m_type = 1 - if ("screech","screeches") //This orignally was called scretch, changing it. -Sum99 - if (!muzzled) - message = "[src] screeches." - m_type = 2 - if ("shake","shakes") - message = "[src] shakes its head." - m_type = 1 - if ("shiver","shivers") - message = "[src] shivers." - m_type = 2 - if ("sign","signs") - if (!src.restrained()) - message = text("[src] signs[].", (text2num(param) ? text(" the number []", text2num(param)) : null)) - m_type = 1 - if ("snore","snores") - message = "[src] snores." - m_type = 2 - if ("sulk","sulks") - message = "[src] sulks down sadly." - m_type = 1 - if ("sway","sways") - message = "[src] sways around dizzily." - m_type = 1 - if ("tail") - message = "[src] waves its tail." - m_type = 1 - if ("twitch") - message = "[src] twitches violently." - m_type = 1 - if ("whimper","whimpers") - if (!muzzled) - message = "[src] whimpers." - m_type = 2 - - if ("help") //"The exception" - src << "Help for larva emotes. You can use these emotes with say \"*emote\":\n\nburp, choke, collapse, dance, deathgasp, drool, gasp, gnarl, hiss, jump, me, moan, nod, roll, roar, scratch, screech, shake, shiver, sign-#, sulk, sway, tail, twitch, whimper" - - else - src << "Unusable emote '[act]'. Say *help for a list." - - if ((message && src.stat == 0)) - log_emote("[name]/[key] : [message]") - if (m_type & 1) - visible_message(message) - else - audible_message(message) - return diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index 528b55c921..f02689c481 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -802,6 +802,11 @@ else hud_used.healthdoll.icon_state = "healthdoll_DEAD" + if(hud_used.staminas) + hud_used.staminas.icon_state = staminahudamount() + if(hud_used.staminabuffer) + hud_used.staminabuffer.icon_state = staminabufferhudamount() + /mob/living/carbon/human/fully_heal(admin_revive = 0) if(admin_revive) regenerate_limbs() @@ -1029,8 +1034,8 @@ /mob/living/carbon/human/species/lizard/ashwalker race = /datum/species/lizard/ashwalker -/mob/living/carbon/human/species/moth - race = /datum/species/moth +/mob/living/carbon/human/species/insect + race = /datum/species/insect /mob/living/carbon/human/species/mush race = /datum/species/mush diff --git a/code/modules/mob/living/carbon/human/human_defines.dm b/code/modules/mob/living/carbon/human/human_defines.dm index 35b0384145..2425fcf14d 100644 --- a/code/modules/mob/living/carbon/human/human_defines.dm +++ b/code/modules/mob/living/carbon/human/human_defines.dm @@ -17,6 +17,8 @@ //Eye colour var/eye_color = "000" + var/horn_color = "85615a" //specific horn colors, because why not? + var/skin_tone = "caucasian1" //Skin tone var/lip_style = null //no lipstick by default- arguably misleading, as it could be used for general makeup diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index fccd5d595e..9395283aeb 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -39,6 +39,10 @@ //Stuff jammed in your limbs hurts handle_embedded_objects() + if(stat != DEAD) + //process your dick energy + handle_arousal() + //Update our name based on whether our face is obscured/disfigured name = get_visible_name() @@ -54,7 +58,7 @@ var/obj/item/clothing/CH = head if (CS.clothing_flags & CH.clothing_flags & STOPSPRESSUREDAMAGE) return ONE_ATMOSPHERE - if(istype(loc, /obj/belly)) //START OF CIT CHANGES - Makes it so you don't suffocate while inside vore organs. Remind me to modularize this some time - Bhijn + if(isbelly(loc)) //START OF CIT CHANGES - Makes it so you don't suffocate while inside vore organs. Remind me to modularize this some time - Bhijn return ONE_ATMOSPHERE if(istype(loc, /obj/item/dogborg/sleeper)) return ONE_ATMOSPHERE //END OF CIT CHANGES diff --git a/code/modules/mob/living/carbon/human/login.dm b/code/modules/mob/living/carbon/human/login.dm deleted file mode 100644 index 1ac24cffa9..0000000000 --- a/code/modules/mob/living/carbon/human/login.dm +++ /dev/null @@ -1,9 +0,0 @@ -/mob/living/carbon/human/Login() - ..() - if(src.martial_art == default_martial_art && mind.stored_martial_art) //If the mind has a martial art stored and the body has the default one. - src.mind.stored_martial_art.teach(src) //Running teach so that it deals with help verbs. - else if(src.martial_art != default_martial_art && src.martial_art != mind.stored_martial_art) //If the body has a martial art which is not the default one and is not stored in the mind. - if(src.martial_art_owner != mind) - src.martial_art.remove(src) - else - src.mind.stored_martial_art = src.martial_art diff --git a/code/modules/mob/living/carbon/human/species.dm b/code/modules/mob/living/carbon/human/species.dm index 0e9cd34010..6fbbfd9cd2 100644 --- a/code/modules/mob/living/carbon/human/species.dm +++ b/code/modules/mob/living/carbon/human/species.dm @@ -1,6 +1,7 @@ // This code handles different species in the game. GLOBAL_LIST_EMPTY(roundstart_races) +GLOBAL_LIST_EMPTY(roundstart_race_names) /datum/species var/id // if the game needs to manually check your race to do something not included in a proc here, it will use this @@ -15,6 +16,8 @@ GLOBAL_LIST_EMPTY(roundstart_races) var/hair_color // this allows races to have specific hair colors... if null, it uses the H's hair/facial hair colors. if "mutcolor", it uses the H's mutant_color var/hair_alpha = 255 // the alpha used by the hair. 255 is completely solid, 0 is transparent. + var/horn_color //specific horn colors, because why not? + var/use_skintones = 0 // does it use skintones or not? (spoiler alert this is only used by humans) var/exotic_blood = "" // If your race wants to bleed something other than bog standard blood, change this to reagent id. var/exotic_bloodtype = "" //If your race uses a non standard bloodtype (A+, O-, AB-, etc) @@ -79,7 +82,7 @@ GLOBAL_LIST_EMPTY(roundstart_races) var/fixed_mut_color3 = "" var/whitelisted = 0 //Is this species restricted to certain players? var/whitelist = list() //List the ckeys that can use this species, if it's whitelisted.: list("John Doe", "poopface666", "SeeALiggerPullTheTrigger") Spaces & capitalization can be included or ignored entirely for each key as it checks for both. - + var/should_draw_citadel = FALSE /////////// // PROCS // @@ -98,6 +101,7 @@ GLOBAL_LIST_EMPTY(roundstart_races) var/datum/species/S = new I if(S.check_roundstart_eligible()) GLOB.roundstart_races += S.id + GLOB.roundstart_race_names["[S.name]"] = S.id qdel(S) if(!GLOB.roundstart_races.len) GLOB.roundstart_races += "human" @@ -260,7 +264,7 @@ GLOBAL_LIST_EMPTY(roundstart_races) C.hud_used.update_locked_slots() // this needs to be FIRST because qdel calls update_body which checks if we have DIGITIGRADE legs or not and if not then removes DIGITIGRADE from species_traits - if(("legs" in C.dna.species.mutant_bodyparts) && C.dna.features["legs"] == "Digitigrade Legs") + if(("legs" in C.dna.species.mutant_bodyparts) && (C.dna.features["legs"] == "Digitigrade" || C.dna.features["legs"] == "Avian")) species_traits += DIGITIGRADE if(DIGITIGRADE in species_traits) C.Digitigrade_Leg_Swap(FALSE) @@ -294,8 +298,6 @@ GLOBAL_LIST_EMPTY(roundstart_races) for(var/datum/disease/A in C.diseases) A.cure(FALSE) - SEND_SIGNAL(C, COMSIG_SPECIES_GAIN, src, old_species) - //CITADEL EDIT if(NOAROUSAL in species_traits) C.canbearoused = FALSE @@ -306,6 +308,11 @@ GLOBAL_LIST_EMPTY(roundstart_races) var/mob/living/carbon/human/H = C if(NOGENITALS in H.dna.species.species_traits) H.give_genitals(TRUE) //call the clean up proc to delete anything on the mob then return. + if("meat_type" in default_features) //I can't believe it's come to the meat + H.type_of_meat = GLOB.meat_types[H.dna.features["meat_type"]] + + SEND_SIGNAL(C, COMSIG_SPECIES_GAIN, src, old_species) + // EDIT ENDS @@ -317,6 +324,11 @@ GLOBAL_LIST_EMPTY(roundstart_races) for(var/X in inherent_traits) REMOVE_TRAIT(C, X, SPECIES_TRAIT) + if("meat_type" in default_features) + C.type_of_meat = GLOB.meat_types[C.dna.features["meat_type"]] + else + C.type_of_meat = initial(meat) + SEND_SIGNAL(C, COMSIG_SPECIES_LOSS, src) /datum/species/proc/handle_hair(mob/living/carbon/human/H, forced_colour) @@ -612,6 +624,10 @@ GLOBAL_LIST_EMPTY(roundstart_races) else if ("wings" in mutant_bodyparts) bodyparts_to_add -= "wings_open" + if("insect_fluff" in mutant_bodyparts) + if(!H.dna.features["insect_fluff"] || H.dna.features["insect_fluff"] == "None" || H.wear_suit && (H.wear_suit.flags_inv & HIDEJUMPSUIT)) + bodyparts_to_add -= "insect_fluff" + //CITADEL EDIT //Race specific bodyparts: //Xenos @@ -717,8 +733,10 @@ GLOBAL_LIST_EMPTY(roundstart_races) S = GLOB.wings_open_list[H.dna.features["wings"]] if("legs") S = GLOB.legs_list[H.dna.features["legs"]] - if("moth_wings") - S = GLOB.moth_wings_list[H.dna.features["moth_wings"]] + if("insect_wings") + S = GLOB.insect_wings_list[H.dna.features["insect_wings"]] + if("insect_fluff") + S = GLOB.insect_fluffs_list[H.dna.features["insect_fluff"]] if("caps") S = GLOB.caps_list[H.dna.features["caps"]] if("ipc_screen") @@ -815,6 +833,8 @@ GLOBAL_LIST_EMPTY(roundstart_races) accessory_overlay.color = "#[H.facial_hair_color]" if(EYECOLOR) accessory_overlay.color = "#[H.eye_color]" + if(HORNCOLOR) + accessory_overlay.color = "#[H.horn_color]" else accessory_overlay.color = forced_colour else @@ -880,6 +900,9 @@ GLOBAL_LIST_EMPTY(roundstart_races) extra_accessory_overlay.color = "#[H.facial_hair_color]" if(EYECOLOR) extra_accessory_overlay.color = "#[H.eye_color]" + + if(HORNCOLOR) + extra_accessory_overlay.color = "#[H.horn_color]" standing += extra_accessory_overlay if(S.extra2) //apply the extra overlay, if there is one @@ -912,6 +935,8 @@ GLOBAL_LIST_EMPTY(roundstart_races) extra2_accessory_overlay.color = "#[H.dna.features["mcolor"]]" else extra2_accessory_overlay.color = "#[H.hair_color]" + if(HORNCOLOR) + extra2_accessory_overlay.color = "#[H.horn_color]" standing += extra2_accessory_overlay @@ -1737,6 +1762,161 @@ GLOBAL_LIST_EMPTY(roundstart_races) H.forcesay(GLOB.hit_appends) //forcesay checks stat already. return TRUE +/datum/species/proc/alt_spec_attack_hand(mob/living/carbon/human/M, mob/living/carbon/human/H, datum/martial_art/attacker_style) + if(!istype(M)) + return TRUE + CHECK_DNA_AND_SPECIES(M) + CHECK_DNA_AND_SPECIES(H) + + if(!istype(M)) //sanity check for drones. + return TRUE + if(M.mind) + attacker_style = M.mind.martial_art + if((M != H) && M.a_intent != INTENT_HELP && H.check_shields(M, 0, M.name, attack_type = UNARMED_ATTACK)) + log_combat(M, H, "attempted to touch") + H.visible_message("[M] attempted to touch [H]!") + return TRUE + switch(M.a_intent) + if(INTENT_HELP) + if(M == H) + althelp(M, H, attacker_style) + return TRUE + return FALSE + if(INTENT_DISARM) + altdisarm(M, H, attacker_style) + return TRUE + return FALSE + +/datum/species/proc/althelp(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style) + if(user == target && istype(user)) + if(user.getStaminaLoss() >= STAMINA_SOFTCRIT) + to_chat(user, "You're too exhausted for that.") + return + if(!user.resting) + to_chat(user, "You can only force yourself up if you're on the ground.") + return + user.visible_message("[user] forces [p_them()]self up to [p_their()] feet!", "You force yourself up to your feet!") + user.resting = 0 + user.update_canmove() + user.adjustStaminaLossBuffered(user.stambuffer) //Rewards good stamina management by making it easier to instantly get up from resting + playsound(user, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) + +/datum/species/proc/altdisarm(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style) + if(user.getStaminaLoss() >= STAMINA_SOFTCRIT) + to_chat(user, "You're too exhausted.") + return FALSE + if(target.check_block()) + target.visible_message("[target] blocks [user]'s shoving attempt!") + return FALSE + if(attacker_style && attacker_style.disarm_act(user,target)) + return TRUE + if(user.resting) + return FALSE + else + if(user == target) + return + user.do_attack_animation(target, ATTACK_EFFECT_DISARM) + user.adjustStaminaLossBuffered(4) + playsound(target, 'sound/weapons/thudswoosh.ogg', 50, TRUE, -1) + + if(target.w_uniform) + target.w_uniform.add_fingerprint(user) + SEND_SIGNAL(target, COMSIG_HUMAN_DISARM_HIT, user, user.zone_selected) + + if(!target.resting) + target.adjustStaminaLoss(5) + + + var/turf/target_oldturf = target.loc + var/shove_dir = get_dir(user.loc, target_oldturf) + var/turf/target_shove_turf = get_step(target.loc, shove_dir) + var/mob/living/carbon/human/target_collateral_human + var/obj/structure/table/target_table + var/shove_blocked = FALSE //Used to check if a shove is blocked so that if it is knockdown logic can be applied + + //Thank you based whoneedsspace + target_collateral_human = locate(/mob/living/carbon/human) in target_shove_turf.contents + if(target_collateral_human) + shove_blocked = TRUE + else + target.Move(target_shove_turf, shove_dir) + if(get_turf(target) == target_oldturf) + if(target_shove_turf.density) + shove_blocked = TRUE + else + var/thoushallnotpass = FALSE + for(var/obj/O in target_shove_turf) + if(istype(O, /obj/structure/table)) + target_table = O + else if(!O.CanPass(src, target_shove_turf)) + shove_blocked = TRUE + thoushallnotpass = TRUE + if(thoushallnotpass) + target_table = null + + if(target.is_shove_knockdown_blocked()) + return + + if(shove_blocked || target_table) + var/directional_blocked = FALSE + if(shove_dir in GLOB.cardinals) //Directional checks to make sure that we're not shoving through a windoor or something like that + var/target_turf = get_turf(target) + for(var/obj/O in target_turf) + if(O.flags_1 & ON_BORDER_1 && O.dir == shove_dir && O.density) + directional_blocked = TRUE + break + if(target_turf != target_shove_turf) //Make sure that we don't run the exact same check twice on the same tile + for(var/obj/O in target_shove_turf) + if(O.flags_1 & ON_BORDER_1 && O.dir == turn(shove_dir, 180) && O.density) + directional_blocked = TRUE + break + var/targetatrest = target.resting + if(((!target_table && !target_collateral_human) || directional_blocked) && !targetatrest) + target.Knockdown(SHOVE_KNOCKDOWN_SOLID) + user.visible_message("[user.name] shoves [target.name], knocking them down!", + "You shove [target.name], knocking them down!", null, COMBAT_MESSAGE_RANGE) + log_combat(user, target, "shoved", "knocking them down") + else if(target_table) + if(!targetatrest) + target.Knockdown(SHOVE_KNOCKDOWN_TABLE) + user.visible_message("[user.name] shoves [target.name] onto \the [target_table]!", + "You shove [target.name] onto \the [target_table]!", null, COMBAT_MESSAGE_RANGE) + target.forceMove(target_shove_turf) + log_combat(user, target, "shoved", "onto [target_table]") + else if(target_collateral_human && !targetatrest) + target.Knockdown(SHOVE_KNOCKDOWN_HUMAN) + if(!target_collateral_human.resting) + target_collateral_human.Knockdown(SHOVE_KNOCKDOWN_COLLATERAL) + user.visible_message("[user.name] shoves [target.name] into [target_collateral_human.name]!", + "You shove [target.name] into [target_collateral_human.name]!", null, COMBAT_MESSAGE_RANGE) + log_combat(user, target, "shoved", "into [target_collateral_human.name]") + + else + user.visible_message("[user.name] shoves [target.name]!", + "You shove [target.name]!", null, COMBAT_MESSAGE_RANGE) + var/target_held_item = target.get_active_held_item() + var/knocked_item = FALSE + if(!is_type_in_typecache(target_held_item, GLOB.shove_disarming_types)) + target_held_item = null + if(!target.has_movespeed_modifier(SHOVE_SLOWDOWN_ID)) + target.add_movespeed_modifier(SHOVE_SLOWDOWN_ID, multiplicative_slowdown = SHOVE_SLOWDOWN_STRENGTH) + if(target_held_item) + target.visible_message("[target.name]'s grip on \the [target_held_item] loosens!", + "Your grip on \the [target_held_item] loosens!", null, COMBAT_MESSAGE_RANGE) + addtimer(CALLBACK(target, /mob/living/carbon/human/proc/clear_shove_slowdown), SHOVE_SLOWDOWN_LENGTH) + else if(target_held_item) + target.dropItemToGround(target_held_item) + knocked_item = TRUE + target.visible_message("[target.name] drops \the [target_held_item]!!", + "You drop \the [target_held_item]!!", null, COMBAT_MESSAGE_RANGE) + var/append_message = "" + if(target_held_item) + if(knocked_item) + append_message = "causing them to drop [target_held_item]" + else + append_message = "loosening their grip on [target_held_item]" + log_combat(user, target, "shoved", append_message) + /datum/species/proc/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked, mob/living/carbon/human/H) var/hit_percent = (100-(blocked+armor))/100 hit_percent = (hit_percent * (100-H.physiology.damage_resistance))/100 diff --git a/code/modules/mob/living/carbon/human/species_types/bugmen.dm b/code/modules/mob/living/carbon/human/species_types/bugmen.dm new file mode 100644 index 0000000000..94dba550b6 --- /dev/null +++ b/code/modules/mob/living/carbon/human/species_types/bugmen.dm @@ -0,0 +1,64 @@ +/datum/species/insect + name = "Anthromorphic Insect" + id = "insect" + say_mod = "flutters" + default_color = "00FF00" + species_traits = list(LIPS,NOEYES,HAIR,FACEHAIR,MUTCOLORS,HORNCOLOR) + inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID, MOB_BUG) + mutant_bodyparts = list("mam_ears", "mam_snout", "mam_tail", "taur", "insect_wings", "mam_snouts", "insect_fluff","horns") + default_features = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_tail" = "None", "mam_ears" = "None", + "insect_wings" = "None", "insect_fluff" = "None", "mam_snouts" = "None", "taur" = "None","horns" = "None") + attack_verb = "slash" + attack_sound = 'sound/weapons/slash.ogg' + miss_sound = 'sound/weapons/slashmiss.ogg' + meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/insect + liked_food = VEGETABLES | DAIRY + disliked_food = FRUIT | GROSS + toxic_food = MEAT | RAW + mutanteyes = /obj/item/organ/eyes/insect + should_draw_citadel = TRUE + +/datum/species/insect/on_species_gain(mob/living/carbon/C) + . = ..() + if(ishuman(C)) + var/mob/living/carbon/human/H = C + if(!H.dna.features["insect_wings"]) + H.dna.features["insect_wings"] = "[(H.client && H.client.prefs && LAZYLEN(H.client.prefs.features) && H.client.prefs.features["insect_wings"]) ? H.client.prefs.features["insect_wings"] : "None"]" + handle_mutant_bodyparts(H) + +/datum/species/insect/random_name(gender,unique,lastname) + if(unique) + return random_unique_moth_name() + + var/randname = moth_name() + + if(lastname) + randname += " [lastname]" + + return randname + +/datum/species/insect/handle_fire(mob/living/carbon/human/H, no_protection = FALSE) + ..() + if(H.dna.features["insect_wings"] != "Burnt Off" && H.dna.features["insect_wings"] != "None" && H.bodytemperature >= 800 && H.fire_stacks > 0) //do not go into the extremely hot light. you will not survive + to_chat(H, "Your precious wings burn to a crisp!") + if(H.dna.features["insect_wings"] != "None") + H.dna.features["insect_wings"] = "Burnt Off" + handle_mutant_bodyparts(H) + +/datum/species/insect/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H) + . = ..() + if(chem.id == "pestkiller") + H.adjustToxLoss(3) + H.reagents.remove_reagent(chem.id, REAGENTS_METABOLISM) + +/datum/species/insect/check_weakness(obj/item/weapon, mob/living/attacker) + if(istype(weapon, /obj/item/melee/flyswatter)) + return 9 //flyswatters deal 10x damage to insects + return 0 + +/datum/species/insect/space_move(mob/living/carbon/human/H) + . = ..() + if(H.loc && !isspaceturf(H.loc) && (H.dna.features["insect_wings"] != "Burnt Off" && H.dna.features["insect_wings"] != "None")) + var/datum/gas_mixture/current = H.loc.return_air() + if(current && (current.return_pressure() >= ONE_ATMOSPHERE*0.85)) //as long as there's reasonable pressure and no gravity, flight is possible + return TRUE diff --git a/code/modules/mob/living/carbon/human/species_types/flypeople.dm b/code/modules/mob/living/carbon/human/species_types/flypeople.dm index 6f05eb393d..043ee4fde1 100644 --- a/code/modules/mob/living/carbon/human/species_types/flypeople.dm +++ b/code/modules/mob/living/carbon/human/species_types/flypeople.dm @@ -1,5 +1,5 @@ /datum/species/fly - name = "Flyperson" + name = "Anthromorphic Fly" id = "fly" say_mod = "buzzes" species_traits = list(NOEYES) diff --git a/code/modules/mob/living/carbon/human/species_types/furrypeople.dm b/code/modules/mob/living/carbon/human/species_types/furrypeople.dm new file mode 100644 index 0000000000..e726d45347 --- /dev/null +++ b/code/modules/mob/living/carbon/human/species_types/furrypeople.dm @@ -0,0 +1,98 @@ +/datum/species/mammal + name = "Anthromorph" + id = "mammal" + default_color = "4B4B4B" + should_draw_citadel = TRUE + species_traits = list(MUTCOLORS,EYECOLOR,LIPS,HAIR,HORNCOLOR) + inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID) + mutant_bodyparts = list("mam_tail", "mam_ears", "mam_body_markings", "mam_snouts", "taur", "horns", "legs") + default_features = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_snouts" = "Husky", "mam_tail" = "Husky", "mam_ears" = "Husky", + "mam_body_markings" = "Husky", "taur" = "None", "horns" = "None", "legs" = "Plantigrade", "meat_type" = "Mammalian") + attack_verb = "claw" + attack_sound = 'sound/weapons/slash.ogg' + miss_sound = 'sound/weapons/slashmiss.ogg' + meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/mammal + liked_food = MEAT | FRIED + disliked_food = TOXIC + +//Curiosity killed the cat's wagging tail. +/datum/species/mammal/spec_death(gibbed, mob/living/carbon/human/H) + if(H) + stop_wagging_tail(H) + +/datum/species/mammal/spec_stun(mob/living/carbon/human/H,amount) + if(H) + stop_wagging_tail(H) + . = ..() + +/datum/species/mammal/can_wag_tail(mob/living/carbon/human/H) + return ("mam_tail" in mutant_bodyparts) || ("mam_waggingtail" in mutant_bodyparts) + +/datum/species/mammal/is_wagging_tail(mob/living/carbon/human/H) + return ("mam_waggingtail" in mutant_bodyparts) + +/datum/species/mammal/start_wagging_tail(mob/living/carbon/human/H) + if("mam_tail" in mutant_bodyparts) + mutant_bodyparts -= "mam_tail" + mutant_bodyparts |= "mam_waggingtail" + H.update_body() + +/datum/species/mammal/stop_wagging_tail(mob/living/carbon/human/H) + if("mam_waggingtail" in mutant_bodyparts) + mutant_bodyparts -= "mam_waggingtail" + mutant_bodyparts |= "mam_tail" + H.update_body() + + +/datum/species/mammal/qualifies_for_rank(rank, list/features) + return TRUE + + +//Alien// +/datum/species/xeno + // A cloning mistake, crossing human and xenomorph DNA + name = "Xenomorph Hybrid" + id = "xeno" + say_mod = "hisses" + default_color = "00FF00" + should_draw_citadel = TRUE + species_traits = list(MUTCOLORS,EYECOLOR,LIPS) + inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID) + mutant_bodyparts = list("xenotail", "xenohead", "xenodorsal", "mam_body_markings", "taur", "legs") + default_features = list("xenotail"="Xenomorph Tail","xenohead"="Standard","xenodorsal"="Standard", "mam_body_markings" = "Xeno","mcolor" = "0F0","mcolor2" = "0F0","mcolor3" = "0F0","taur" = "None", "legs" = "Digitigrade") + attack_verb = "slash" + attack_sound = 'sound/weapons/slash.ogg' + miss_sound = 'sound/weapons/slashmiss.ogg' + meat = /obj/item/reagent_containers/food/snacks/meat/slab/xeno + skinned_type = /obj/item/stack/sheet/animalhide/xeno + exotic_bloodtype = "L" + damage_overlay_type = "xeno" + liked_food = MEAT + +/datum/species/xeno/on_species_gain(mob/living/carbon/human/C, datum/species/old_species) + if(("legs" in C.dna.species.mutant_bodyparts) && (C.dna.features["legs"] == "Digitigrade" || C.dna.features["legs"] == "Avian")) + species_traits += DIGITIGRADE + if(DIGITIGRADE in species_traits) + C.Digitigrade_Leg_Swap(FALSE) + . = ..() + +/datum/species/xeno/on_species_loss(mob/living/carbon/human/C, datum/species/new_species) + if(("legs" in C.dna.species.mutant_bodyparts) && C.dna.features["legs"] == "Plantigrade") + species_traits -= DIGITIGRADE + if(DIGITIGRADE in species_traits) + C.Digitigrade_Leg_Swap(TRUE) + . = ..() + +//Praise the Omnissiah, A challange worthy of my skills - HS + +//EXOTIC// +//These races will likely include lots of downsides and upsides. Keep them relatively balanced.// + +//misc +/mob/living/carbon/human/dummy + no_vore = TRUE + +/mob/living/carbon/human/vore + devourable = TRUE + digestable = TRUE + feeding = TRUE diff --git a/code/modules/mob/living/carbon/human/species_types/golems.dm b/code/modules/mob/living/carbon/human/species_types/golems.dm index 88dd59749c..84c44ea81c 100644 --- a/code/modules/mob/living/carbon/human/species_types/golems.dm +++ b/code/modules/mob/living/carbon/human/species_types/golems.dm @@ -45,7 +45,7 @@ return golem_name /datum/species/golem/random - name = "Random Golem" + name = "Golem Mutant" blacklisted = FALSE dangerous_existence = FALSE var/static/list/random_golem_types diff --git a/modular_citadel/code/modules/mob/living/carbon/human/species_types/ipc.dm b/code/modules/mob/living/carbon/human/species_types/ipc.dm similarity index 98% rename from modular_citadel/code/modules/mob/living/carbon/human/species_types/ipc.dm rename to code/modules/mob/living/carbon/human/species_types/ipc.dm index 25b8daf2cb..95b924ea18 100644 --- a/modular_citadel/code/modules/mob/living/carbon/human/species_types/ipc.dm +++ b/code/modules/mob/living/carbon/human/species_types/ipc.dm @@ -1,5 +1,5 @@ /datum/species/ipc - name = "IPC" + name = "I.P.C." id = "ipc" say_mod = "beeps" default_color = "00FF00" diff --git a/code/modules/mob/living/carbon/human/species_types/jellypeople.dm b/code/modules/mob/living/carbon/human/species_types/jellypeople.dm index 66586744fb..03cd514300 100644 --- a/code/modules/mob/living/carbon/human/species_types/jellypeople.dm +++ b/code/modules/mob/living/carbon/human/species_types/jellypeople.dm @@ -118,7 +118,7 @@ //Slime people are able to split like slimes, retaining a single mind that can swap between bodies at will, even after death. /datum/species/jelly/slime - name = "Slimeperson" + name = "Xenobiological Slime Entity" id = "slime" default_color = "00FFFF" species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,NOBLOOD) @@ -389,12 +389,268 @@ "...and move this one instead.") +////////////////////////////////////////////////////////Round Start Slimes/////////////////////////////////////////////////////////////////// + +/datum/species/jelly/roundstartslime + name = "Xenobiological Slime Hybrid" + id = "slimeperson" + limbs_id = "slime" + default_color = "00FFFF" + species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,NOBLOOD) + inherent_traits = list(TRAIT_TOXINLOVER) + mutant_bodyparts = list("mam_tail", "mam_ears", "mam_body_markings", "mam_snouts", "taur") + default_features = list("mcolor" = "FFF", "mcolor2" = "FFF","mcolor3" = "FFF", "mam_tail" = "None", "mam_ears" = "None", "mam_body_markings" = "Plain", "mam_snouts" = "None", "taur" = "None") + say_mod = "says" + hair_color = "mutcolor" + hair_alpha = 160 //a notch brighter so it blends better. + coldmod = 3 + heatmod = 1 + burnmod = 1 + +/datum/species/jelly/roundstartslime/spec_death(gibbed, mob/living/carbon/human/H) + if(H) + stop_wagging_tail(H) + +/datum/species/jelly/roundstartslime/spec_stun(mob/living/carbon/human/H,amount) + if(H) + stop_wagging_tail(H) + . = ..() + +/datum/species/jelly/roundstartslime/can_wag_tail(mob/living/carbon/human/H) + return ("mam_tail" in mutant_bodyparts) || ("mam_waggingtail" in mutant_bodyparts) + +/datum/species/jelly/roundstartslime/is_wagging_tail(mob/living/carbon/human/H) + return ("mam_waggingtail" in mutant_bodyparts) + +/datum/species/jelly/roundstartslime/start_wagging_tail(mob/living/carbon/human/H) + if("mam_tail" in mutant_bodyparts) + mutant_bodyparts -= "mam_tail" + mutant_bodyparts |= "mam_waggingtail" + H.update_body() + +/datum/species/jelly/roundstartslime/stop_wagging_tail(mob/living/carbon/human/H) + if("mam_waggingtail" in mutant_bodyparts) + mutant_bodyparts -= "mam_waggingtail" + mutant_bodyparts |= "mam_tail" + H.update_body() + + +/datum/action/innate/slime_change + name = "Alter Form" + check_flags = AB_CHECK_CONSCIOUS + button_icon_state = "alter_form" //placeholder + icon_icon = 'modular_citadel/icons/mob/actions/actions_slime.dmi' + background_icon_state = "bg_alien" + +/datum/action/innate/slime_change/Activate() + var/mob/living/carbon/human/H = owner + if(!isjellyperson(H)) + return + else + H.visible_message("[owner] gains a look of \ + concentration while standing perfectly still.\ + Their body seems to shift and starts getting more goo-like.", + "You focus intently on altering your body while \ + standing perfectly still...") + change_form() + +/datum/action/innate/slime_change/proc/change_form() + var/mob/living/carbon/human/H = owner + var/select_alteration = input(owner, "Select what part of your form to alter", "Form Alteration", "cancel") in list("Hair Style", "Genitals", "Tail", "Snout", "Markings", "Ears", "Taur body", "Penis", "Vagina", "Penis Length", "Breast Size", "Breast Shape", "Cancel") + if(select_alteration == "Hair Style") + if(H.gender == MALE) + var/new_style = input(owner, "Select a facial hair style", "Hair Alterations") as null|anything in GLOB.facial_hair_styles_list + if(new_style) + H.facial_hair_style = new_style + else + H.facial_hair_style = "Shaved" + //handle normal hair + var/new_style = input(owner, "Select a hair style", "Hair Alterations") as null|anything in GLOB.hair_styles_list + if(new_style) + H.hair_style = new_style + H.update_hair() + else if (select_alteration == "Genitals") + var/list/organs = list() + var/operation = input("Select organ operation.", "Organ Manipulation", "cancel") in list("add sexual organ", "remove sexual organ", "cancel") + switch(operation) + if("add sexual organ") + var/new_organ = input("Select sexual organ:", "Organ Manipulation") in list("Penis", "Testicles", "Breasts", "Vagina", "Womb", "Cancel") + if(new_organ == "Penis") + H.give_penis() + else if(new_organ == "Testicles") + H.give_balls() + else if(new_organ == "Breasts") + H.give_breasts() + else if(new_organ == "Vagina") + H.give_vagina() + else if(new_organ == "Womb") + H.give_womb() + else + return + if("remove sexual organ") + for(var/obj/item/organ/genital/X in H.internal_organs) + var/obj/item/organ/I = X + organs["[I.name] ([I.type])"] = I + var/obj/item/organ = input("Select sexual organ:", "Organ Manipulation", null) in organs + organ = organs[organ] + if(!organ) + return + var/obj/item/organ/genital/O + if(isorgan(organ)) + O = organ + O.Remove(H) + organ.forceMove(get_turf(H)) + qdel(organ) + H.update_genitals() + + else if (select_alteration == "Ears") + var/list/snowflake_ears_list = list("Normal" = null) + for(var/path in GLOB.mam_ears_list) + var/datum/sprite_accessory/mam_ears/instance = GLOB.mam_ears_list[path] + if(istype(instance, /datum/sprite_accessory)) + var/datum/sprite_accessory/S = instance + if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(H.client.ckey))) + snowflake_ears_list[S.name] = path + var/new_ears + new_ears = input(owner, "Choose your character's ears:", "Ear Alteration") as null|anything in snowflake_ears_list + if(new_ears) + H.dna.features["mam_ears"] = new_ears + H.update_body() + + else if (select_alteration == "Snout") + var/list/snowflake_snouts_list = list("Normal" = null) + for(var/path in GLOB.mam_snouts_list) + var/datum/sprite_accessory/mam_snouts/instance = GLOB.mam_snouts_list[path] + if(istype(instance, /datum/sprite_accessory)) + var/datum/sprite_accessory/S = instance + if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(H.client.ckey))) + snowflake_snouts_list[S.name] = path + var/new_snout + new_snout = input(owner, "Choose your character's face:", "Face Alteration") as null|anything in snowflake_snouts_list + if(new_snout) + H.dna.features["mam_snouts"] = new_snout + H.update_body() + + else if (select_alteration == "Markings") + var/list/snowflake_markings_list = list() + for(var/path in GLOB.mam_body_markings_list) + var/datum/sprite_accessory/mam_body_markings/instance = GLOB.mam_body_markings_list[path] + if(istype(instance, /datum/sprite_accessory)) + var/datum/sprite_accessory/S = instance + if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(H.client.ckey))) + snowflake_markings_list[S.name] = path + var/new_mam_body_markings + new_mam_body_markings = input(H, "Choose your character's body markings:", "Marking Alteration") as null|anything in snowflake_markings_list + if(new_mam_body_markings) + H.dna.features["mam_body_markings"] = new_mam_body_markings + if(new_mam_body_markings == "None") + H.dna.features["mam_body_markings"] = "Plain" + for(var/X in H.bodyparts) //propagates the markings changes + var/obj/item/bodypart/BP = X + BP.update_limb(FALSE, H) + H.update_body() + + else if (select_alteration == "Tail") + var/list/snowflake_tails_list = list("Normal" = null) + for(var/path in GLOB.mam_tails_list) + var/datum/sprite_accessory/mam_tails/instance = GLOB.mam_tails_list[path] + if(istype(instance, /datum/sprite_accessory)) + var/datum/sprite_accessory/S = instance + if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(H.client.ckey))) + snowflake_tails_list[S.name] = path + var/new_tail + new_tail = input(owner, "Choose your character's Tail(s):", "Tail Alteration") as null|anything in snowflake_tails_list + if(new_tail) + H.dna.features["mam_tail"] = new_tail + if(new_tail != "None") + H.dna.features["taur"] = "None" + H.update_body() + + else if (select_alteration == "Taur body") + var/list/snowflake_taur_list = list("Normal" = null) + for(var/path in GLOB.taur_list) + var/datum/sprite_accessory/taur/instance = GLOB.taur_list[path] + if(istype(instance, /datum/sprite_accessory)) + var/datum/sprite_accessory/S = instance + if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(H.client.ckey))) + snowflake_taur_list[S.name] = path + var/new_taur + new_taur = input(owner, "Choose your character's tauric body:", "Tauric Alteration") as null|anything in snowflake_taur_list + if(new_taur) + H.dna.features["taur"] = new_taur + if(new_taur != "None") + H.dna.features["mam_tail"] = "None" + H.update_body() + + else if (select_alteration == "Penis") + for(var/obj/item/organ/genital/penis/X in H.internal_organs) + qdel(X) + var/new_shape + new_shape = input(owner, "Choose your character's dong", "Genital Alteration") as null|anything in GLOB.cock_shapes_list + if(new_shape) + H.dna.features["cock_shape"] = new_shape + H.update_genitals() + H.give_balls() + H.give_penis() + H.apply_overlay() + + + else if (select_alteration == "Vagina") + for(var/obj/item/organ/genital/vagina/X in H.internal_organs) + qdel(X) + var/new_shape + new_shape = input(owner, "Choose your character's pussy", "Genital Alteration") as null|anything in GLOB.vagina_shapes_list + if(new_shape) + H.dna.features["vag_shape"] = new_shape + H.update_genitals() + H.give_womb() + H.give_vagina() + H.apply_overlay() + + else if (select_alteration == "Penis Length") + for(var/obj/item/organ/genital/penis/X in H.internal_organs) + qdel(X) + var/new_length + new_length = input(owner, "Penis length in inches:\n([COCK_SIZE_MIN]-[COCK_SIZE_MAX])", "Genital Alteration") as num|null + if(new_length) + H.dna.features["cock_length"] = max(min( round(text2num(new_length)), COCK_SIZE_MAX),COCK_SIZE_MIN) + H.update_genitals() + H.apply_overlay() + H.give_balls() + H.give_penis() + + else if (select_alteration == "Breast Size") + for(var/obj/item/organ/genital/breasts/X in H.internal_organs) + qdel(X) + var/new_size + new_size = input(owner, "Breast Size", "Genital Alteration") as null|anything in GLOB.breasts_size_list + if(new_size) + H.dna.features["breasts_size"] = new_size + H.update_genitals() + H.apply_overlay() + H.give_breasts() + + else if (select_alteration == "Breast Shape") + for(var/obj/item/organ/genital/breasts/X in H.internal_organs) + qdel(X) + var/new_shape + new_shape = input(owner, "Breast Shape", "Genital Alteration") as null|anything in GLOB.breasts_shapes_list + if(new_shape) + H.dna.features["breasts_shape"] = new_shape + H.update_genitals() + H.apply_overlay() + H.give_breasts() + + else + return + + ///////////////////////////////////LUMINESCENTS////////////////////////////////////////// //Luminescents are able to consume and use slime extracts, without them decaying. /datum/species/jelly/luminescent - name = "Luminescent" + name = "Luminescent Slime Entity" id = "lum" say_mod = "says" var/glow_intensity = LUMINESCENT_DEFAULT_GLOW @@ -561,7 +817,7 @@ //Stargazers are the telepathic branch of jellypeople, able to project psychic messages and to link minds with willing participants. /datum/species/jelly/stargazer - name = "Stargazer" + name = "Stargazer Slime Entity" id = "stargazer" var/datum/action/innate/project_thought/project_thought var/datum/action/innate/link_minds/link_minds diff --git a/code/modules/mob/living/carbon/human/species_types/lizardpeople.dm b/code/modules/mob/living/carbon/human/species_types/lizardpeople.dm index 30bf705547..4dbfd23df8 100644 --- a/code/modules/mob/living/carbon/human/species_types/lizardpeople.dm +++ b/code/modules/mob/living/carbon/human/species_types/lizardpeople.dm @@ -1,17 +1,19 @@ /datum/species/lizard // Reptilian humanoids with scaled skin and tails. - name = "Lizardperson" + name = "Anthromorphic Lizard" id = "lizard" say_mod = "hisses" default_color = "00FF00" - species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,LIPS) + species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,LIPS,HORNCOLOR) inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID, MOB_REPTILE) mutant_bodyparts = list("tail_lizard", "snout", "spines", "horns", "frills", "body_markings", "legs", "taur") mutanttongue = /obj/item/organ/tongue/lizard mutanttail = /obj/item/organ/tail/lizard coldmod = 1.5 heatmod = 0.67 - default_features = list("mcolor" = "0F0", "mcolor2" = "0F0", "mcolor3" = "0F0", "tail_lizard" = "Smooth", "snout" = "Round", "horns" = "None", "frills" = "None", "spines" = "None", "body_markings" = "None", "legs" = "Normal Legs", "taur" = "None") + default_features = list("mcolor" = "0F0", "mcolor2" = "0F0", "mcolor3" = "0F0", "tail_lizard" = "Smooth", "snout" = "Round", + "horns" = "None", "frills" = "None", "spines" = "None", "body_markings" = "None", + "legs" = "Digitigrade", "taur" = "None") attack_verb = "slash" attack_sound = 'sound/weapons/slash.ogg' miss_sound = 'sound/weapons/slashmiss.ogg' @@ -71,14 +73,14 @@ H.update_body() /datum/species/lizard/on_species_gain(mob/living/carbon/human/C, datum/species/old_species) - if(("legs" in C.dna.species.mutant_bodyparts) && C.dna.features["legs"] == "Digitigrade Legs") + if(("legs" in C.dna.species.mutant_bodyparts) && (C.dna.features["legs"] == "Digitigrade" || C.dna.features["legs"] == "Avian")) species_traits += DIGITIGRADE if(DIGITIGRADE in species_traits) C.Digitigrade_Leg_Swap(FALSE) return ..() /datum/species/lizard/on_species_loss(mob/living/carbon/human/C, datum/species/new_species) - if(("legs" in C.dna.species.mutant_bodyparts) && C.dna.features["legs"] == "Normal Legs") + if(("legs" in C.dna.species.mutant_bodyparts) && C.dna.features["legs"] == "Plantigrade") species_traits -= DIGITIGRADE if(DIGITIGRADE in species_traits) C.Digitigrade_Leg_Swap(TRUE) diff --git a/code/modules/mob/living/carbon/human/species_types/mothmen.dm b/code/modules/mob/living/carbon/human/species_types/mothmen.dm deleted file mode 100644 index d15d989384..0000000000 --- a/code/modules/mob/living/carbon/human/species_types/mothmen.dm +++ /dev/null @@ -1,61 +0,0 @@ -/datum/species/moth - name = "Mothman" - id = "moth" - say_mod = "flutters" - default_color = "00FF00" - species_traits = list(LIPS, NOEYES) - inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID, MOB_BUG) - mutant_bodyparts = list("moth_wings") - default_features = list("moth_wings" = "Plain") - attack_verb = "slash" - attack_sound = 'sound/weapons/slash.ogg' - miss_sound = 'sound/weapons/slashmiss.ogg' - meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/moth - liked_food = VEGETABLES | DAIRY - disliked_food = FRUIT | GROSS - toxic_food = MEAT | RAW - mutanteyes = /obj/item/organ/eyes/moth - -/datum/species/moth/on_species_gain(mob/living/carbon/C) - . = ..() - if(ishuman(C)) - var/mob/living/carbon/human/H = C - if(!H.dna.features["moth_wings"]) - H.dna.features["moth_wings"] = "[(H.client && H.client.prefs && LAZYLEN(H.client.prefs.features) && H.client.prefs.features["moth_wings"]) ? H.client.prefs.features["moth_wings"] : "Plain"]" - handle_mutant_bodyparts(H) - -/datum/species/moth/random_name(gender,unique,lastname) - if(unique) - return random_unique_moth_name() - - var/randname = moth_name() - - if(lastname) - randname += " [lastname]" - - return randname - -/datum/species/moth/handle_fire(mob/living/carbon/human/H, no_protection = FALSE) - ..() - if(H.dna.features["moth_wings"] != "Burnt Off" && H.bodytemperature >= 800 && H.fire_stacks > 0) //do not go into the extremely hot light. you will not survive - to_chat(H, "Your precious wings burn to a crisp!") - H.dna.features["moth_wings"] = "Burnt Off" - handle_mutant_bodyparts(H) - -/datum/species/moth/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H) - . = ..() - if(chem.id == "pestkiller") - H.adjustToxLoss(3) - H.reagents.remove_reagent(chem.id, REAGENTS_METABOLISM) - -/datum/species/moth/check_weakness(obj/item/weapon, mob/living/attacker) - if(istype(weapon, /obj/item/melee/flyswatter)) - return 9 //flyswatters deal 10x damage to moths - return 0 - -/datum/species/moth/space_move(mob/living/carbon/human/H) - . = ..() - if(H.loc && !isspaceturf(H.loc) && H.dna.features["moth_wings"] != "Burnt Off") - var/datum/gas_mixture/current = H.loc.return_air() - if(current && (current.return_pressure() >= ONE_ATMOSPHERE*0.85)) //as long as there's reasonable pressure and no gravity, flight is possible - return TRUE diff --git a/code/modules/mob/living/carbon/human/species_types/mushpeople.dm b/code/modules/mob/living/carbon/human/species_types/mushpeople.dm index 7be0265cba..ceadb28115 100644 --- a/code/modules/mob/living/carbon/human/species_types/mushpeople.dm +++ b/code/modules/mob/living/carbon/human/species_types/mushpeople.dm @@ -1,5 +1,5 @@ /datum/species/mush //mush mush codecuck - name = "Mushroomperson" + name = "Anthromorphic Mushroom" id = "mush" mutant_bodyparts = list("caps") default_features = list("caps" = "Round") diff --git a/code/modules/mob/living/carbon/human/species_types/plasmamen.dm b/code/modules/mob/living/carbon/human/species_types/plasmamen.dm index d7bb151ddc..b4d47033f3 100644 --- a/code/modules/mob/living/carbon/human/species_types/plasmamen.dm +++ b/code/modules/mob/living/carbon/human/species_types/plasmamen.dm @@ -1,5 +1,5 @@ /datum/species/plasmaman - name = "Plasmaman" + name = "Phoronoid" id = "plasmaman" say_mod = "rattles" sexes = 0 diff --git a/code/modules/mob/living/carbon/human/species_types/podpeople.dm b/code/modules/mob/living/carbon/human/species_types/podpeople.dm index 0da4073f1d..46207e5e60 100644 --- a/code/modules/mob/living/carbon/human/species_types/podpeople.dm +++ b/code/modules/mob/living/carbon/human/species_types/podpeople.dm @@ -1,6 +1,6 @@ /datum/species/pod // A mutation caused by a human being ressurected in a revival pod. These regain health in light, and begin to wither in darkness. - name = "Podperson" + name = "Anthromorphic Plant" id = "pod" default_color = "59CE00" species_traits = list(MUTCOLORS,EYECOLOR) @@ -71,6 +71,7 @@ H.nutrition = min(H.nutrition+30, NUTRITION_LEVEL_FULL) /datum/species/pod/pseudo_weak + name = "Anthromorphic Plant" id = "podweak" limbs_id = "pod" species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,MUTCOLORS) diff --git a/code/modules/mob/living/carbon/human/species_types/synths.dm b/code/modules/mob/living/carbon/human/species_types/synths.dm index 0ebd6e795b..e325cbb4f4 100644 --- a/code/modules/mob/living/carbon/human/species_types/synths.dm +++ b/code/modules/mob/living/carbon/human/species_types/synths.dm @@ -1,5 +1,5 @@ /datum/species/synth - name = "Synth" //inherited from the real species, for health scanners and things + name = "Synthetic" //inherited from the real species, for health scanners and things id = "synth" say_mod = "beep boops" //inherited from a user's real species sexes = 0 diff --git a/code/modules/mob/living/carbon/human/whisper.dm b/code/modules/mob/living/carbon/human/whisper.dm deleted file mode 100644 index 51c7ad9d25..0000000000 --- a/code/modules/mob/living/carbon/human/whisper.dm +++ /dev/null @@ -1,91 +0,0 @@ -/mob/living/carbon/human/whisper_verb(message as text) - whisper(message) - -/mob/living/carbon/human/whisper(message, datum/language/language=null) - if(!IsVocal()) - return - if(!message) - return - if(!language) - language = get_default_language() - - if(GLOB.say_disabled) //This is here to try to identify lag problems - to_chat(usr, "Speech is currently admin-disabled.") - return - - if(stat == DEAD) - return - - - message = trim(html_encode(message)) - if(!can_speak(message)) - return - - message = "[message]" - log_whisper("[src.name]/[src.key] : [message]") - - if (src.client) - if (src.client.prefs.muted & MUTE_IC) - to_chat(src, "You cannot whisper (muted).") - return - - log_whisper("[src.name]/[src.key] : [message]") - - var/alt_name = get_alt_name() - - var/whispers = "whispers" - var/critical = InCritical() - - // We are unconscious but not in critical, so don't allow them to whisper. - if(stat == UNCONSCIOUS && !critical) - return - - // If whispering your last words, limit the whisper based on how close you are to death. - if(critical) - var/health_diff = round(-HEALTH_THRESHOLD_DEAD + health) - // If we cut our message short, abruptly end it with a-.. - var/message_len = length(message) - message = copytext(message, 1, health_diff) + "[message_len > health_diff ? "-.." : "..."]" - message = Ellipsis(message, 10, 1) - - message = treat_message(message) - if(!message) - return - - var/list/listening_dead = list() - for(var/mob/M in GLOB.player_list) - if(M.stat == DEAD && M.client && ((M.client.prefs.chat_toggles & CHAT_GHOSTWHISPER) || (get_dist(M, src) <= 7))) - listening_dead |= M - - var/list/listening = get_hearers_in_view(1, src) - listening |= listening_dead - var/list/eavesdropping = get_hearers_in_view(2, src) - eavesdropping -= listening - var/list/watching = hearers(5, src) - watching -= listening - watching -= eavesdropping - - var/rendered - whispers = critical ? "whispers something in [p_their()] final breath." : "whispers something." - rendered = "[src.name] [whispers]" - for(var/mob/M in watching) - M.show_message(rendered, 2) - - var/spans = list(SPAN_ITALICS) - whispers = critical ? "whispers in [p_their()] final breath" : "whispers" - rendered = "[GetVoice()][alt_name] [whispers], \"[attach_spans(message, spans)]\"" - - for(var/atom/movable/AM in listening) - if(istype(AM,/obj/item/radio)) - continue - AM.Hear(rendered, src, language, message, , spans) - - message = stars(message) - rendered = "[GetVoice()][alt_name] [whispers], \"[attach_spans(message, spans)]\"" - for(var/atom/movable/AM in eavesdropping) - if(istype(AM,/obj/item/radio)) - continue - AM.Hear(rendered, src, language, message, , spans) - - if(critical) //Dying words. - succumb() diff --git a/code/modules/oracle_ui/README.md b/code/modules/oracle_ui/README.md new file mode 100644 index 0000000000..bc96eb1f51 --- /dev/null +++ b/code/modules/oracle_ui/README.md @@ -0,0 +1,233 @@ +# `/datum/oracle_ui` + +This datum is a replacement for tgui which does not use any Node.js dependencies, and works entirely through raw HTML, JS and CSS. It's designed to be reasonably easy to port something from tgui to oracle_ui. + +### How to create a UI + +For this example, we're going to port the disposals bin from tgui to oracle_ui. + +#### Step 1 + +In order to create a UI, you will first need to create an instance of `/datum/oracle_ui` or one of its subclasses, in this case `/datum/oracle_ui/themed/nano`. + +You need to pass in `src`, the width of the window, the height of the window, and the template to render from. You can optionally set some flags to disallow window resizing and whether to automatically refresh the UI. + +`code/modules/recycling/disposal-unit.dm` +```dm +/obj/machinery/disposal/bin/Initialize(mapload, obj/structure/disposalconstruct/make_from) + . = ..() + ui = new /datum/oracle_ui/themed/nano(src, 330, 190, "disposal_bin") + ui.auto_refresh = TRUE + ui.can_resize = FALSE +``` + +#### Step 2 + +You will now need to make a template in `html/oracle_ui/content/{template_name}`. + +Values defined as `@{value}` will get replaced at runtime by oracle_ui. + +`html/oracle_ui/content/disposal_bin/index.html` +```html +
+
+ State: +
@{full_pressure}
+
+
+ Pressure: +
+
+
+
@{per}
+
+
+
+
+ Handle: +
@{flush}
+
+
+ Eject: +
@{contents}
+
+
+ Compressor: +
@{pressure_charging}
+
+
+``` + +#### Step 3 + +Now you need to implement the methods that provide data to oracle_ui. `oui_data` can be adapted from the `ui_data` proc that tgui uses. + +The `act` proc generates a hyperlink that will result in `oui_act` getting called on your object when clicked. The `class` argument defines a css class to be added to the hyperlink, and disabled determines whether the hyperlink will be disabled or not. + +Calling `soft_update_fields` will result in the UI being updated on all clients, which is useful when the object changes state. + +`code/modules/recycling/disposal-unit.dm` +```dm +/obj/machinery/disposal/bin/oui_data(mob/user) + var/list/data = list() + data["flush"] = flush ? ui.act("Disengage", user, "handle-0", class="active") : ui.act("Engage", user, "handle-1") + data["full_pressure"] = full_pressure ? "Ready" : (pressure_charging ? "Pressurizing" : "Off") + data["pressure_charging"] = pressure_charging ? ui.act("Turn Off", user, "pump-0", class="active", disabled=full_pressure) : ui.act("Turn On", user, "pump-1", disabled=full_pressure) + var/per = full_pressure ? 100 : Clamp(100* air_contents.return_pressure() / (SEND_PRESSURE), 0, 99) + data["per"] = "[round(per, 1)]%" + data["contents"] = ui.act("Eject Contents", user, "eject", disabled=contents.len < 1) + data["isai"] = isAI(user) + return data +/obj/machinery/disposal/bin/oui_act(mob/user, action, list/params) + if(..()) + return + switch(action) + if("handle-0") + flush = FALSE + update_icon() + . = TRUE + if("handle-1") + if(!panel_open) + flush = TRUE + update_icon() + . = TRUE + if("pump-0") + if(pressure_charging) + pressure_charging = FALSE + update_icon() + . = TRUE + if("pump-1") + if(!pressure_charging) + pressure_charging = TRUE + update_icon() + . = TRUE + if("eject") + eject() + . = TRUE + ui.soft_update_fields() +``` + +#### Step 4 + +You now need to hook in and ensure oracle_ui is invoked upon clicking. `render` should be used to open the UI for a user, typically on click. + +`code/modules/recycling/disposal-unit.dm` +```dm +/obj/machinery/disposal/bin/ui_interact(mob/user, state) + if(stat & BROKEN) + return + if(user.loc == src) + to_chat(user, "You cannot reach the controls from inside!") + return + ui.render(user) +``` + +#### Done + +![gif](https://user-images.githubusercontent.com/202160/37561879-1bb9179e-2a52-11e8-902c-80e6e6df7204.gif) + +You should have a functional UI at this point. Some additional odds and ends can be discovered throughout `code/modules/recycling/disposal-unit.dm`. For a full diff of the changes made to it, refer to [the original pull request on GitHub](https://github.com/OracleStation/OracleStation/pull/702/files#diff-4b6c20ec7d37222630e7524d9577e230). + +### API Reference + +#### `/datum/oracle_ui` + +The main datum which handles the UI. + +##### `get_content(mob/target)` +Returns the HTML that should be displayed for a specified target mob. Calls `oui_getcontent` on the datasource to get the return value. *This proc is not used in the themed subclass.* + +##### `can_view(mob/target)` +Returns whether the specified target mob can view the UI. Calls `oui_canview` on the datasource to get the return value. + +##### `test_viewer(mob/target, updating)` +Tests whether the client is valid and can view the UI. If updating is TRUE, checks to see if they still have the UI window open. + +##### `render(mob/target, updating = FALSE)` +Opens the UI for a target mob, sending HTML. If updating is TRUE, will only do it to clients which still have the window open. + +##### `render_all()` +Does the above, but for all viewers and with updating set to TRUE. + +##### `close(mob/target)` +Closes the UI for the specified target mob. + +##### `close_all()` +Does the above, but for all viewers. + +##### `check_view(mob/target)` +Checks if the specified target mob can view the UI, and if they can't closes their UI + +##### `check_view_all()` +Does the above, but for all viewers. + +##### `call_js(mob/target, js_func, list/parameters = list())` +Invokes `js_func` in the UI of the specified target mob with the specified parameters. + +##### `call_js_all(js_func, list/parameters = list()))` +Does the above, but for all viewers. + +##### `steal_focus(mob/target)` +Causes the UI to steal focus for the specified target mob. + +##### `steal_focus_all()` +Does the above, but for all viewers. + +##### `flash(mob/target, times = -1)` +Causes the UI to flash for the specified target mob the specified number of times, the default keeps the element flashing until focused. + +##### `flash_all()` +Does the above, but for all viewers. + +##### `href(mob/user, action, list/parameters = list())` +Generates a href for the specified user which will invoke `oui_act` on the datasource with the specified action and parameters. + +#### `/datum/oracle_ui/themed` + +A subclass which supports templating and theming. + +##### `get_file(path)` +Loads a file from disk and returns the contents. Caches files loaded from disk for you. + +##### `get_content_file(filename)` +Loads a file from the current content folder and returns the contents. + +##### `get_themed_file(filename)` +Loads a file from the current theme folder and returns the contents. + +##### `process_template(template, variables)` +Processes a template and populates it with the provided variables. + +##### `get_inner_content(mob/target)` +Returns the templated content to be inserted into the main template for the specified target mob. + +##### `soft_update_fields()` +For all viewers, updates the fields in the template via the `updateFields` javaScript function. + +##### `soft_update_all()` +For all viewers, updates the content body in the template via the `replaceContent` javaScript function. + +##### `change_page(var/newpage)` +Changes the template to use to draw the page and forces an update to all viewers + +##### `act(label, mob/user, action, list/parameters = list(), class = "", disabled = FALSE` +Returns a fully formatted hyperlink for the specified user. `label` will be the hyperlink label, `action` and `parameters` are what will be passed to `oui_act`, `class` is any CSS classes to apply to the hyperlink and `disabled` will disable the hyperlink. + +#### `/datum` + +Functions built into all objects to support oracle_ui. There are default implementations for most major superclasses. + +##### `oui_canview(mob/user)` +Returns whether the specified user view the UI at this time. + +##### `oui_getcontent(mob/user)` +Returns the raw HTML to be sent to the specified user. *This proc is not used in the themed subclass of oracle_ui.* + +##### `oui_data(mob/user)` +Returns templating data for the specified user. *This proc is only used in the themed subclass of oracle_ui.* + +##### `oui_data_debug(mob/user)` +Returns the above, but JSON-encoded and escaped, for copy pasting into the web IDE. *This proc is only used for debugging purposes.* + +##### `oui_act(mob/user, action, list/params)` +Called when a hyperlink is clicked in the UI. diff --git a/code/modules/oracle_ui/assets.dm b/code/modules/oracle_ui/assets.dm new file mode 100644 index 0000000000..5d26d80a81 --- /dev/null +++ b/code/modules/oracle_ui/assets.dm @@ -0,0 +1,8 @@ +/datum/asset/simple/oui_theme_nano + assets = list( + // JavaScript + "sui-nano-common.js" = 'html/oracle_ui/themes/nano/sui-nano-common.js', + "sui-nano-jquery.min.js" = 'html/oracle_ui/themes/nano/sui-nano-jquery.min.js', + // Stylesheets + "sui-nano-common.css" = 'html/oracle_ui/themes/nano/sui-nano-common.css', + ) diff --git a/code/modules/oracle_ui/hookup_procs.dm b/code/modules/oracle_ui/hookup_procs.dm new file mode 100644 index 0000000000..e6038744c1 --- /dev/null +++ b/code/modules/oracle_ui/hookup_procs.dm @@ -0,0 +1,44 @@ +/datum/proc/oui_canview(mob/user) + return TRUE + +/datum/proc/oui_getcontent(mob/user) + return "Default Implementation" + +/datum/proc/oui_canuse(mob/user) + if(isobserver(user) && !user.has_unlimited_silicon_privilege) + return FALSE + return oui_canview(user) + +/datum/proc/oui_data(mob/user) + return list() + +/datum/proc/oui_data_debug(mob/user) + return html_encode(json_encode(oui_data(user))) + +/datum/proc/oui_act(mob/user, action, list/params) + // No Implementation + +/atom/oui_canview(mob/user) + if(isobserver(user)) + return TRUE + if(user.incapacitated()) + return FALSE + if(isturf(src.loc) && Adjacent(user)) + return TRUE + return FALSE + +/obj/item/oui_canview(mob/user) + if(src.loc == user) + return src in user.held_items + return ..() + +/obj/machinery/oui_canview(mob/user) + if(user.has_unlimited_silicon_privilege) + return TRUE + if(!can_interact()) + return FALSE + if(iscyborg(user)) + return can_see(user, src, 7) + if(isAI(user)) + return GLOB.cameranet.checkTurfVis(get_turf_pixel(src)) + return ..() diff --git a/code/modules/oracle_ui/oracle_ui.dm b/code/modules/oracle_ui/oracle_ui.dm new file mode 100644 index 0000000000..5e8d6b9c7b --- /dev/null +++ b/code/modules/oracle_ui/oracle_ui.dm @@ -0,0 +1,134 @@ +/datum/oracle_ui + var/width = 512 + var/height = 512 + var/can_close = TRUE + var/can_minimize = FALSE + var/can_resize = TRUE + var/titlebar = TRUE + var/window_id = null + var/viewers[0] + var/auto_check_view = TRUE + var/auto_refresh = FALSE + var/atom/datasource = null + var/datum/asset/assets = null + +/datum/oracle_ui/New(atom/n_datasource, n_width = 512, n_height = 512, n_assets = null) + datasource = n_datasource + window_id = REF(src) + width = n_width + height = n_height + +/datum/oracle_ui/Destroy() + close_all() + if(src.datum_flags & DF_ISPROCESSING) + STOP_PROCESSING(SSobj, src) + return ..() + +/datum/oracle_ui/process() + if(auto_check_view) + check_view_all() + if(auto_refresh) + render_all() + +/datum/oracle_ui/proc/get_content(mob/target) + return call(datasource, "oui_getcontent")(target) + +/datum/oracle_ui/proc/can_view(mob/target) + return call(datasource, "oui_canview")(target) + +/datum/oracle_ui/proc/test_viewer(mob/target, updating) + //If the target is null or does not have a client, remove from viewers and return + if(!target | !target.client | !can_view(target)) + viewers -= target + if(viewers.len < 1 && (src.datum_flags & DF_ISPROCESSING)) + STOP_PROCESSING(SSobj, src) //No more viewers, stop polling + close(target) + return FALSE + //If this is an update, and they have closed the window, remove from viewers and return + if(updating && winget(target, window_id, "is-visible") != "true") + viewers -= target + if(viewers.len < 1 && (src.datum_flags & DF_ISPROCESSING)) + STOP_PROCESSING(SSobj, src) //No more viewers, stop polling + return FALSE + return TRUE + +/datum/oracle_ui/proc/render(mob/target, updating = FALSE) + set waitfor = FALSE //Makes this an async call + if(!can_view(target)) + return + //Check to see if they have the window open still if updating + if(updating && !test_viewer(target, updating)) + return + //Send assets + if(!updating && assets) + assets.send(target) + //Add them to the viewers if they aren't there already + viewers |= target + if(!(src.datum_flags & DF_ISPROCESSING) && (auto_refresh | auto_check_view)) + START_PROCESSING(SSobj, src) //Start processing to poll for viewability + //Send the content + if(updating) + target << output(get_content(target), "[window_id].browser") + else + target << browse(get_content(target), "window=[window_id];size=[width]x[height];can_close=[can_close];can_minimize=[can_minimize];can_resize=[can_resize];titlebar=[titlebar];focus=false;") + steal_focus(target) + +/datum/oracle_ui/proc/render_all() + for(var/viewer in viewers) + render(viewer, TRUE) + +/datum/oracle_ui/proc/close(mob/target) + if(target && target.client) + target << browse(null, "window=[window_id]") + +/datum/oracle_ui/proc/close_all() + for(var/viewer in viewers) + close(viewer) + viewers = list() + +/datum/oracle_ui/proc/check_view_all() + for(var/viewer in viewers) + check_view(viewer) + +/datum/oracle_ui/proc/check_view(mob/target) + set waitfor = FALSE //Makes this an async call + if(!test_viewer(target, TRUE)) + close(target) + +/datum/oracle_ui/proc/call_js(mob/target, js_func, list/parameters = list()) + set waitfor = FALSE //Makes this an async call + if(!test_viewer(target, TRUE)) + return + target << output(list2params(parameters),"[window_id].browser:[js_func]") + +/datum/oracle_ui/proc/call_js_all(js_func, list/parameters = list()) + for(var/viewer in viewers) + call_js(viewer, js_func, parameters) + +/datum/oracle_ui/proc/steal_focus(mob/target) + set waitfor = FALSE //Makes this an async call + winset(target, "[window_id]","focus=true") + +/datum/oracle_ui/proc/steal_focus_all() + for(var/viewer in viewers) + steal_focus(viewer) + +/datum/oracle_ui/proc/flash(mob/target, times = -1) + set waitfor = FALSE //Makes this an async call + winset(target, "[window_id]","flash=[times]") + +/datum/oracle_ui/proc/flash_all(times = -1) + for(var/viewer in viewers) + flash(viewer, times) + +/datum/oracle_ui/proc/href(mob/user, action, list/parameters = list()) + var/params_string = replacetext(list2params(parameters),"&",";") + return "?src=[REF(src)];sui_action=[action];sui_user=[REF(user)];[params_string]" + +/datum/oracle_ui/Topic(href, parameters) + var/action = parameters["sui_action"] + var/mob/current_user = locate(parameters["sui_user"]) + if(!call(datasource, "oui_canuse")(current_user)) + return + if(datasource) + call(datasource, "oui_act")(current_user, action, parameters); diff --git a/code/modules/oracle_ui/themed.dm b/code/modules/oracle_ui/themed.dm new file mode 100644 index 0000000000..56b82c2647 --- /dev/null +++ b/code/modules/oracle_ui/themed.dm @@ -0,0 +1,82 @@ +/datum/oracle_ui/themed + var/theme = "" + var/content_root = "" + var/current_page = "index.html" + var/root_template = "" + +/datum/oracle_ui/themed/New(atom/n_datasource, n_width = 512, n_height = 512, n_content_root = "") + root_template = get_themed_file("index.html") + content_root = n_content_root + return ..(n_datasource, n_width, n_height, get_asset_datum(/datum/asset/simple/oui_theme_nano)) + +/datum/oracle_ui/themed/process() + if(auto_check_view) + check_view_all() + if(auto_refresh) + soft_update_fields() + +GLOBAL_LIST_EMPTY(oui_template_variables) +GLOBAL_LIST_EMPTY(oui_file_cache) + +/datum/oracle_ui/themed/proc/get_file(path) + if(GLOB.oui_file_cache[path]) + return GLOB.oui_file_cache[path] + else if(fexists(path)) + var/data = file2text(path) + GLOB.oui_file_cache[path] = data + return data + else + var/errormsg = "MISSING PATH '[path]'" +#ifndef UNIT_TESTS + log_world(errormsg) //Because Travis absolutely hates these procs +#endif + return errormsg + +/datum/oracle_ui/themed/proc/get_content_file(filename) + return get_file("./html/oracle_ui/content/[content_root]/[filename]") + +/datum/oracle_ui/themed/proc/get_themed_file(filename) + return get_file("./html/oracle_ui/themes/[theme]/[filename]") + +/datum/oracle_ui/themed/proc/process_template(template, variables) + var/regex/pattern = regex("\\@\\{(\\w+)\\}","gi") + GLOB.oui_template_variables = variables + var/replaced = pattern.Replace(template, /proc/oui_process_template_replace) + GLOB.oui_template_variables = null + return replaced + +/proc/oui_process_template_replace(match, group1) + var/value = GLOB.oui_template_variables[group1] + return "[value]" + +/datum/oracle_ui/themed/proc/get_inner_content(mob/target) + var/list/data = call(datasource, "oui_data")(target) + return process_template(get_content_file(current_page), data) + +/datum/oracle_ui/themed/get_content(mob/target) + var/list/template_data = list("title" = datasource.name, "body" = get_inner_content(target)) + return process_template(root_template, template_data) + +/datum/oracle_ui/themed/proc/soft_update_fields() + for(var/viewer in viewers) + var/json = json_encode(call(datasource, "oui_data")(viewer)) + call_js(viewer, "updateFields", list(json)) + +/datum/oracle_ui/themed/proc/soft_update_all() + for(var/viewer in viewers) + call_js(viewer, "replaceContent", list(get_inner_content(viewer))) + +/datum/oracle_ui/themed/proc/change_page(newpage) + if(newpage == current_page) + return + current_page = newpage + render_all() + +/datum/oracle_ui/themed/proc/act(label, mob/user, action, list/parameters = list(), class = "", disabled = FALSE) + if(disabled) + return "[label]" + else + return "[label]" + +/datum/oracle_ui/themed/nano + theme = "nano" diff --git a/code/modules/paperwork/paper.dm b/code/modules/paperwork/paper.dm index 37877ffb09..059a42bb36 100644 --- a/code/modules/paperwork/paper.dm +++ b/code/modules/paperwork/paper.dm @@ -31,6 +31,7 @@ var/spam_flag = 0 var/contact_poison // Reagent ID to transfer on contact var/contact_poison_volume = 0 + var/datum/oracle_ui/ui = null /obj/item/paper/pickup(user) @@ -40,16 +41,40 @@ if(!istype(G) || G.transfer_prints) H.reagents.add_reagent(contact_poison,contact_poison_volume) contact_poison = null + ui.check_view_all() ..() +/obj/item/paper/dropped(mob/user) + ui.check_view(user) + return ..() + /obj/item/paper/Initialize() . = ..() pixel_y = rand(-8, 8) pixel_x = rand(-9, 9) + ui = new /datum/oracle_ui(src, 420, 600, get_asset_datum(/datum/asset/spritesheet/simple/paper)) + ui.can_resize = FALSE update_icon() updateinfolinks() +/obj/item/paper/oui_getcontent(mob/target) + if(!target.is_literate()) + return "[name][stars(info)]
[stamps]" + else if(istype(target.get_active_held_item(), /obj/item/pen) | istype(target.get_active_held_item(), /obj/item/toy/crayon)) + return "[name][info_links]
[stamps]
\[?\]
" + else + return "[name][info]
[stamps]" + +/obj/item/paper/oui_canview(mob/target) + if(check_rights_for(target.client, R_FUN)) //Allows admins to view faxes + return TRUE + if(isAI(target)) + var/mob/living/silicon/ai/ai = target + return get_dist(src, ai.current) < 2 + if(iscyborg(target)) + return get_dist(src, target) < 2 + return ..() /obj/item/paper/update_icon() @@ -65,20 +90,13 @@ /obj/item/paper/examine(mob/user) ..() to_chat(user, "Alt-click to fold it.") - - var/datum/asset/assets = get_asset_datum(/datum/asset/spritesheet/simple/paper) - assets.send(user) - - if(in_range(user, src) || isobserver(user)) - if(user.is_literate()) - user << browse("[name][info]
[stamps]", "window=[name]") - onclose(user, "[name]") - else - user << browse("[name][stars(info)]
[stamps]", "window=[name]") - onclose(user, "[name]") + if(oui_canview(user)) + ui.render(user) else to_chat(user, "You're too far away to read it!") +/obj/item/paper/proc/show_content(mob/user) + user.examinate(src) /obj/item/paper/verb/rename() set name = "Rename paper" @@ -98,7 +116,7 @@ if((loc == usr && usr.stat == CONSCIOUS)) name = "paper[(n_name ? text("- '[n_name]'") : null)]" add_fingerprint(usr) - + ui.render_all() /obj/item/paper/suicide_act(mob/user) user.visible_message("[user] scratches a grid on [user.p_their()] wrist with the paper! It looks like [user.p_theyre()] trying to commit sudoku...") @@ -108,7 +126,7 @@ spam_flag = FALSE /obj/item/paper/attack_self(mob/user) - user.examinate(src) + show_content(user) if(rigged && (SSevents.holidays && SSevents.holidays[APRIL_FOOLS])) if(!spam_flag) spam_flag = TRUE @@ -123,11 +141,9 @@ else //cyborg or AI not seeing through a camera dist = get_dist(src, user) if(dist < 2) - usr << browse("[name][info]
[stamps]", "window=[name]") - onclose(usr, "[name]") + show_content(user) else - usr << browse("[name][stars(info)]
[stamps]", "window=[name]") - onclose(usr, "[name]") + to_chat(user, "You can't quite see it.") /obj/item/paper/proc/addtofield(id, text, links = 0) @@ -173,6 +189,7 @@ for(var/i in 1 to min(fields, 15)) addtofield(i, "write", 1) info_links = info_links + "write" + ui.render_all() /obj/item/paper/proc/clearpaper() @@ -274,7 +291,7 @@ else info += t // Oh, he wants to edit to the end of the file, let him. updateinfolinks() - usr << browse("[name][info_links]
[stamps]
\[?\]
", "window=[name]") // Update the window + show_content(usr) update_icon() @@ -289,7 +306,7 @@ if(istype(P, /obj/item/pen) || istype(P, /obj/item/toy/crayon)) if(user.is_literate()) - user << browse("[name][info_links]
[stamps]
\[?\]
", "window=[name]") + show_content(user) return else to_chat(user, "You don't know how to read or write.") @@ -312,6 +329,7 @@ add_overlay(stampoverlay) to_chat(user, "You stamp the paper with your rubber stamp.") + ui.render_all() if(P.is_hot()) if(HAS_TRAIT(user, TRAIT_CLUMSY) && prob(10)) diff --git a/code/modules/projectiles/guns/ballistic/shotgun.dm b/code/modules/projectiles/guns/ballistic/shotgun.dm index 7d71a9acdd..d1b99c0e3c 100644 --- a/code/modules/projectiles/guns/ballistic/shotgun.dm +++ b/code/modules/projectiles/guns/ballistic/shotgun.dm @@ -207,6 +207,7 @@ name = "combat shotgun" desc = "A semi automatic shotgun with tactical furniture and a six-shell capacity underneath." icon_state = "cshotgun" + fire_delay = 3 mag_type = /obj/item/ammo_box/magazine/internal/shot/com w_class = WEIGHT_CLASS_HUGE unique_reskin = list("Tatical" = "cshotgun", diff --git a/code/modules/projectiles/projectile/bullets/shotgun.dm b/code/modules/projectiles/projectile/bullets/shotgun.dm index f9aa47c6a3..4a1c954b1b 100644 --- a/code/modules/projectiles/projectile/bullets/shotgun.dm +++ b/code/modules/projectiles/projectile/bullets/shotgun.dm @@ -5,7 +5,7 @@ /obj/item/projectile/bullet/shotgun_beanbag name = "beanbag slug" damage = 5 - stamina = 80 + stamina = 70 /obj/item/projectile/bullet/incendiary/shotgun name = "incendiary slug" @@ -61,12 +61,12 @@ /obj/item/projectile/bullet/pellet/shotgun_buckshot name = "buckshot pellet" - damage = 12.5 + damage = 10 /obj/item/projectile/bullet/pellet/shotgun_rubbershot name = "rubbershot pellet" - damage = 3 - stamina = 25 + damage = 2 + stamina = 15 /obj/item/projectile/bullet/pellet/Range() ..() diff --git a/code/modules/reagents/chemistry/machinery/chem_master.dm b/code/modules/reagents/chemistry/machinery/chem_master.dm index 077ac3f43a..c5ff9bb70b 100644 --- a/code/modules/reagents/chemistry/machinery/chem_master.dm +++ b/code/modules/reagents/chemistry/machinery/chem_master.dm @@ -233,6 +233,12 @@ else reagents.remove_reagent(id, amount) . = TRUE + else if (amount == -1) // -1 means custom amount + useramount = input("Enter the Amount you want to transfer:", name, useramount) as num|null + if (useramount > 0) + end_fermi_reaction() + reagents.trans_id_to(beaker, id, useramount) + . = TRUE if("toggleMode") mode = !mode @@ -379,7 +385,7 @@ reagents.trans_to(P, vol_part) . = TRUE //END CITADEL ADDITIONS - if("analyze") + if("analyzeBeak") var/datum/reagent/R = GLOB.chemical_reagents_list[params["id"]] if(R) var/state = "Unknown" @@ -395,7 +401,38 @@ fermianalyze = TRUE var/datum/chemical_reaction/Rcr = get_chemical_reaction(R.id) var/pHpeakCache = (Rcr.OptimalpHMin + Rcr.OptimalpHMax)/2 - analyzeVars = list("name" = initial(R.name), "state" = state, "color" = initial(R.color), "description" = initial(R.description), "metaRate" = T, "overD" = initial(R.overdose_threshold), "addicD" = initial(R.addiction_threshold), "purityF" = initial(R.purity), "inverseRatioF" = initial(R.InverseChemVal), "purityE" = initial(Rcr.PurityMin), "minTemp" = initial(Rcr.OptimalTempMin), "maxTemp" = initial(Rcr.OptimalTempMax), "eTemp" = initial(Rcr.ExplodeTemp), "pHpeak" = pHpeakCache) + var/datum/reagent/targetReagent = beaker.reagents.has_reagent("[R.id]") + + if(!targetReagent) + CRASH("Tried to find a reagent that doesn't exist in the chem_master!") + analyzeVars = list("name" = initial(R.name), "state" = state, "color" = initial(R.color), "description" = initial(R.description), "metaRate" = T, "overD" = initial(R.overdose_threshold), "addicD" = initial(R.addiction_threshold), "purityF" = targetReagent.purity, "inverseRatioF" = initial(R.InverseChemVal), "purityE" = initial(Rcr.PurityMin), "minTemp" = initial(Rcr.OptimalTempMin), "maxTemp" = initial(Rcr.OptimalTempMax), "eTemp" = initial(Rcr.ExplodeTemp), "pHpeak" = pHpeakCache) + else + fermianalyze = FALSE + analyzeVars = list("name" = initial(R.name), "state" = state, "color" = initial(R.color), "description" = initial(R.description), "metaRate" = T, "overD" = initial(R.overdose_threshold), "addicD" = initial(R.addiction_threshold)) + screen = "analyze" + return + + if("analyzeBuff") + var/datum/reagent/R = GLOB.chemical_reagents_list[params["id"]] + if(R) + var/state = "Unknown" + if(initial(R.reagent_state) == 1) + state = "Solid" + else if(initial(R.reagent_state) == 2) + state = "Liquid" + else if(initial(R.reagent_state) == 3) + state = "Gas" + var/const/P = 3 //The number of seconds between life ticks + var/T = initial(R.metabolization_rate) * (60 / P) + if(istype(R, /datum/reagent/fermi)) + fermianalyze = TRUE + var/datum/chemical_reaction/Rcr = get_chemical_reaction(R.id) + var/pHpeakCache = (Rcr.OptimalpHMin + Rcr.OptimalpHMax)/2 + var/datum/reagent/targetReagent = reagents.has_reagent("[R.id]") + + if(!targetReagent) + CRASH("Tried to find a reagent that doesn't exist in the chem_master!") + analyzeVars = list("name" = initial(R.name), "state" = state, "color" = initial(R.color), "description" = initial(R.description), "metaRate" = T, "overD" = initial(R.overdose_threshold), "addicD" = initial(R.addiction_threshold), "purityF" = targetReagent.purity, "inverseRatioF" = initial(R.InverseChemVal), "purityE" = initial(Rcr.PurityMin), "minTemp" = initial(Rcr.OptimalTempMin), "maxTemp" = initial(Rcr.OptimalTempMax), "eTemp" = initial(Rcr.ExplodeTemp), "pHpeak" = pHpeakCache) else fermianalyze = FALSE analyzeVars = list("name" = initial(R.name), "state" = state, "color" = initial(R.color), "description" = initial(R.description), "metaRate" = T, "overD" = initial(R.overdose_threshold), "addicD" = initial(R.addiction_threshold)) diff --git a/code/modules/reagents/chemistry/reagents/drink_reagents.dm b/code/modules/reagents/chemistry/reagents/drink_reagents.dm index bfefc073f8..42b4d983d3 100644 --- a/code/modules/reagents/chemistry/reagents/drink_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/drink_reagents.dm @@ -883,3 +883,23 @@ to_chat(M, "[pick("Diamond skies where white deer fly.","Sipping strawberry tea.","Silver raindrops drift through timeless, Neverending June.","Crystal ... pearls free, with love!","Beaming love into me.")]") ..() . = 1 + +/datum/reagent/consumable/catnip_tea + name = "Catnip Tea" + id = "catnip_tea" + description = "A sleepy and tasty catnip tea!" + color = "#101000" // rgb: 16, 16, 0 + nutriment_factor = 0 + taste_description = "sugar and catnip" + glass_icon_state = "teaglass" + glass_name = "glass of catnip tea" + glass_desc = "A purrfect drink for a cat." + +/datum/reagent/consumable/catnip_tea/on_mob_life(mob/living/carbon/M) + M.adjustStaminaLoss(min(50 - M.getStaminaLoss(), 3)) + if(prob(20)) + M.emote("nya") + if(prob(20)) + to_chat(M, "[pick("Headpats feel nice.", "Backrubs would be nice.", "Mew")]") + M.adjustArousalLoss(5) + ..() diff --git a/code/modules/reagents/chemistry/reagents/other_reagents.dm b/code/modules/reagents/chemistry/reagents/other_reagents.dm index 2e33a77dd0..8c126ecedc 100644 --- a/code/modules/reagents/chemistry/reagents/other_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/other_reagents.dm @@ -536,12 +536,12 @@ race = /datum/species/fly mutationtext = "The pain subsides. You feel... buzzy." -/datum/reagent/mutationtoxin/moth - name = "Moth Mutation Toxin" +/datum/reagent/mutationtoxin/insect + name = "Insect Mutation Toxin" id = "mothmutationtoxin" description = "A glowing toxin." color = "#5EFF3B" //RGB: 94, 255, 59 - race = /datum/species/moth + race = /datum/species/insect mutationtext = "The pain subsides. You feel... attracted to light." /datum/reagent/mutationtoxin/pod @@ -2031,3 +2031,18 @@ /datum/reagent/changeling_string/Destroy() qdel(original_dna) return ..() + +/datum/reagent/pax/catnip + name = "catnip" + id = "catnip" + taste_description = "grass" + description = "A colorless liquid that makes people more peaceful and felines more happy." + metabolization_rate = 1.75 * REAGENTS_METABOLISM + +/datum/reagent/pax/catnip/on_mob_life(mob/living/carbon/M) + if(prob(20)) + M.emote("nya") + if(prob(20)) + to_chat(M, "[pick("Headpats feel nice.", "The feeling of a hairball...", "Backrubs would be nice.", "Whats behind those doors?")]") + M.adjustArousalLoss(2) + ..() diff --git a/code/modules/reagents/chemistry/recipes/others.dm b/code/modules/reagents/chemistry/recipes/others.dm index e34f34675c..fb2e4c396c 100644 --- a/code/modules/reagents/chemistry/recipes/others.dm +++ b/code/modules/reagents/chemistry/recipes/others.dm @@ -623,7 +623,7 @@ required_temp = 450 /datum/chemical_reaction/moff - name = "moth mutation toxic" + name = "insect mutation toxic" id = "moffs" results = list("mothmutationtoxin" = 1) required_reagents = list("liquid_dark_matter" = 2, "ammonia" = 5, "lithium" = 1, "stablemutationtoxin" = 1) diff --git a/code/modules/recycling/disposal/bin.dm b/code/modules/recycling/disposal/bin.dm index 871fd32b16..082b1a7d11 100644 --- a/code/modules/recycling/disposal/bin.dm +++ b/code/modules/recycling/disposal/bin.dm @@ -264,6 +264,13 @@ name = "disposal unit" desc = "A pneumatic waste disposal unit." icon_state = "disposal" + var/datum/oracle_ui/themed/nano/ui + +/obj/machinery/disposal/bin/Initialize(mapload, obj/structure/disposalconstruct/make_from) + . = ..() + ui = new /datum/oracle_ui/themed/nano(src, 330, 190, "disposal_bin") + ui.auto_refresh = TRUE + ui.can_resize = FALSE // attack by item places it in to disposal /obj/machinery/disposal/bin/attackby(obj/item/I, mob/user, params) @@ -275,32 +282,43 @@ STR.remove_from_storage(O,src) T.update_icon() update_icon() + ui.soft_update_fields() else + ui.soft_update_fields() return ..() // handle machine interaction -/obj/machinery/disposal/bin/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state) +/obj/machinery/disposal/bin/ui_interact(mob/user, state) if(stat & BROKEN) return - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) - if(!ui) - ui = new(user, src, ui_key, "disposal_unit", name, 300, 200, master_ui, state) - ui.open() + if(user.loc == src) + to_chat(user, "You cannot reach the controls from inside!") + return + ui.render(user) -/obj/machinery/disposal/bin/ui_data(mob/user) +/obj/machinery/disposal/bin/oui_canview(mob/user) + if(user.loc == src) + return FALSE + if(stat & BROKEN) + return FALSE + if(Adjacent(user)) + return TRUE + return ..() + + +/obj/machinery/disposal/bin/oui_data(mob/user) var/list/data = list() - data["flush"] = flush - data["full_pressure"] = full_pressure - data["pressure_charging"] = pressure_charging - data["panel_open"] = panel_open - var/per = CLAMP(100* air_contents.return_pressure() / (SEND_PRESSURE), 0, 100) - data["per"] = round(per, 1) + data["flush"] = flush ? ui.act("Disengage", user, "handle-0", class="active") : ui.act("Engage", user, "handle-1") + data["full_pressure"] = full_pressure ? "Ready" : (pressure_charging ? "Pressurizing" : "Off") + data["pressure_charging"] = pressure_charging ? ui.act("Turn Off", user, "pump-0", class="active", disabled=full_pressure) : ui.act("Turn On", user, "pump-1", disabled=full_pressure) + var/per = full_pressure ? 100 : CLAMP(100* air_contents.return_pressure() / (SEND_PRESSURE), 0, 99) + data["per"] = "[round(per, 1)]%" + data["contents"] = ui.act("Eject Contents", user, "eject", disabled=contents.len < 1) data["isai"] = isAI(user) return data -/obj/machinery/disposal/bin/ui_act(action, params) +/obj/machinery/disposal/bin/oui_act(mob/user, action, list/params) if(..()) return @@ -327,6 +345,7 @@ if("eject") eject() . = TRUE + ui.soft_update_fields() /obj/machinery/disposal/bin/hitby(atom/movable/AM) @@ -346,6 +365,7 @@ full_pressure = FALSE pressure_charging = TRUE update_icon() + ui.soft_update_fields() /obj/machinery/disposal/bin/update_icon() cut_overlays() @@ -389,7 +409,7 @@ do_flush() flush_count = 0 - updateDialog() + ui.soft_update_fields() if(flush && air_contents.return_pressure() >= SEND_PRESSURE) // flush can happen even without power do_flush() diff --git a/code/modules/research/designs/limbgrower_designs.dm b/code/modules/research/designs/limbgrower_designs.dm index 71f7234e34..dae59408c8 100644 --- a/code/modules/research/designs/limbgrower_designs.dm +++ b/code/modules/research/designs/limbgrower_designs.dm @@ -8,7 +8,7 @@ build_type = LIMBGROWER reagents_list = list("synthflesh" = 25) build_path = /obj/item/bodypart/l_arm - category = list("initial","human","lizard","fly","moth","plasmaman") + category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno") /datum/design/rightarm name = "Right Arm" @@ -16,7 +16,7 @@ build_type = LIMBGROWER reagents_list = list("synthflesh" = 25) build_path = /obj/item/bodypart/r_arm - category = list("initial","human","lizard","fly","moth","plasmaman") + category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno") /datum/design/leftleg name = "Left Leg" @@ -24,7 +24,7 @@ build_type = LIMBGROWER reagents_list = list("synthflesh" = 25) build_path = /obj/item/bodypart/l_leg - category = list("initial","human","lizard","fly","moth","plasmaman") + category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno") /datum/design/rightleg name = "Right Leg" @@ -32,7 +32,7 @@ build_type = LIMBGROWER reagents_list = list("synthflesh" = 25) build_path = /obj/item/bodypart/r_leg - category = list("initial","human","lizard","fly","moth","plasmaman") + category = list("initial","human","lizard","fly","insect","plasmaman","mammal","xeno") /datum/design/armblade name = "Arm Blade" diff --git a/code/modules/surgery/bodyparts/bodyparts.dm b/code/modules/surgery/bodyparts/bodyparts.dm index 81b491e6de..40c22189d9 100644 --- a/code/modules/surgery/bodyparts/bodyparts.dm +++ b/code/modules/surgery/bodyparts/bodyparts.dm @@ -40,6 +40,7 @@ var/skin_tone = "" var/body_gender = "" var/species_id = "" + var/should_draw_citadel = FALSE var/should_draw_gender = FALSE var/should_draw_greyscale = FALSE var/species_color = "" @@ -48,8 +49,8 @@ var/body_markings = "" //for bodypart markings var/body_markings_icon = 'modular_citadel/icons/mob/mam_markings.dmi' var/list/markings_color = list() - var/auxmarking = "" - var/list/auxmarking_color = list() + var/aux_marking + var/digitigrade_type var/animal_origin = null //for nonhuman bodypart (e.g. monkey) var/dismemberable = 1 //whether it can be dismembered with a weapon. @@ -309,7 +310,7 @@ should_draw_greyscale = FALSE no_update = TRUE body_markings = "husk" // reeee - auxmarking = "husk" + aux_marking = "husk" if(no_update) return @@ -351,6 +352,13 @@ else species_color = "" + if("legs" in S.default_features) + if(body_zone == BODY_ZONE_L_LEG || body_zone == BODY_ZONE_R_LEG) + if(DIGITIGRADE in S.species_traits) + digitigrade_type = lowertext(H.dna.features.["legs"]) + else + digitigrade_type = null + if("mam_body_markings" in S.default_features) var/datum/sprite_accessory/Smark Smark = GLOB.mam_body_markings_list[H.dna.features["mam_body_markings"]] @@ -358,15 +366,15 @@ body_markings_icon = Smark.icon if(H.dna.features.["mam_body_markings"] != "None") body_markings = lowertext(H.dna.features.["mam_body_markings"]) - auxmarking = lowertext(H.dna.features.["mam_body_markings"]) + aux_marking = lowertext(H.dna.features.["mam_body_markings"]) else body_markings = "plain" - auxmarking = "plain" + aux_marking = "plain" markings_color = list(colorlist) else body_markings = null - auxmarking = null + aux_marking = null if(!dropping_limb && H.dna.check_mutation(HULK)) mutation_color = "00aa00" @@ -381,7 +389,7 @@ if(status == BODYPART_ROBOTIC) dmg_overlay_type = "robotic" body_markings = null - auxmarking = null + aux_marking = null if(dropping_limb) no_update = TRUE //when attached, the limb won't be affected by the appearance changes of its mob owner. @@ -423,7 +431,7 @@ else . += image(body_markings_icon, "[body_markings]_[body_zone]", -MARKING_LAYER, image_dir) else - . += image(body_markings_icon, "[body_markings]_digitigrade_[use_digitigrade]_[body_zone]", -MARKING_LAYER, image_dir) + . += image(body_markings_icon, "[body_markings]_[digitigrade_type]_[use_digitigrade]_[body_zone]", -MARKING_LAYER, image_dir) var/image/limb = image(layer = -BODYPARTS_LAYER, dir = image_dir) var/image/aux @@ -453,21 +461,25 @@ if(should_draw_gender) limb.icon_state = "[species_id]_[body_zone]_[icon_gender]" else if(use_digitigrade) - limb.icon_state = "digitigrade_[use_digitigrade]_[body_zone]" + limb.icon_state = "[digitigrade_type]_[use_digitigrade]_[body_zone]" else limb.icon_state = "[species_id]_[body_zone]" else limb.icon = 'icons/mob/human_parts.dmi' if(should_draw_gender) limb.icon_state = "[species_id]_[body_zone]_[icon_gender]" + else if(use_digitigrade) + limb.icon_state = "[species_id]_[digitigrade_type]_[use_digitigrade]_[body_zone]" else limb.icon_state = "[species_id]_[body_zone]" // Citadel Start - if(should_draw_citadel && !use_digitigrade) + if(should_draw_citadel) limb.icon = 'modular_citadel/icons/mob/mutant_bodyparts.dmi' if(should_draw_gender) limb.icon_state = "[species_id]_[body_zone]_[icon_gender]" + else if(use_digitigrade) + limb.icon_state = "[species_id]_[digitigrade_type]_[use_digitigrade]_[body_zone]" else limb.icon_state = "[species_id]_[body_zone]" @@ -476,7 +488,7 @@ if(species_id == "husk") marking = image('modular_citadel/icons/mob/markings_notmammals.dmi', "husk_[body_zone]", -MARKING_LAYER, image_dir) else if(species_id == "husk" && use_digitigrade) - marking = image('modular_citadel/icons/mob/markings_notmammals.dmi', "husk_digitigrade_[use_digitigrade]_[body_zone]", -MARKING_LAYER, image_dir) + marking = image('modular_citadel/icons/mob/markings_notmammals.dmi', "husk_[digitigrade_type]_[use_digitigrade]_[body_zone]", -MARKING_LAYER, image_dir) else if(!use_digitigrade) if(body_zone == BODY_ZONE_CHEST) @@ -484,20 +496,21 @@ else marking = image(body_markings_icon, "[body_markings]_[body_zone]", -MARKING_LAYER, image_dir) else - marking = image(body_markings_icon, "[body_markings]_digitigrade_[use_digitigrade]_[body_zone]", -MARKING_LAYER, image_dir) + marking = image(body_markings_icon, "[body_markings]_[digitigrade_type]_[use_digitigrade]_[body_zone]", -MARKING_LAYER, image_dir) + . += marking // Citadel End if(aux_zone) aux = image(limb.icon, "[species_id]_[aux_zone]", -aux_layer, image_dir) - . += aux - if(!isnull(auxmarking)) + if(!isnull(aux_marking)) if(species_id == "husk") auxmarking = image('modular_citadel/icons/mob/markings_notmammals.dmi', "husk_[aux_zone]", -aux_layer, image_dir) else auxmarking = image(body_markings_icon, "[body_markings]_[aux_zone]", -aux_layer, image_dir) - . += auxmarking + . += aux + . += auxmarking else limb.icon = icon @@ -509,7 +522,7 @@ if(aux_zone) aux = image(limb.icon, "[aux_zone]", -aux_layer, image_dir) . += aux - if(!isnull(auxmarking)) + if(!isnull(aux_marking)) if(species_id == "husk") auxmarking = image('modular_citadel/icons/mob/markings_notmammals.dmi', "husk_[aux_zone]", -aux_layer, image_dir) else @@ -528,7 +541,7 @@ else marking = image(body_markings_icon, "[body_markings]_[body_zone]", -MARKING_LAYER, image_dir) else - marking = image(body_markings_icon, "[body_markings]_digitigrade_[use_digitigrade]_[body_zone]", -MARKING_LAYER, image_dir) + marking = image(body_markings_icon, "[body_markings]_[digitigrade_type]_[use_digitigrade]_[body_zone]", -MARKING_LAYER, image_dir) . += marking return @@ -538,8 +551,11 @@ limb.color = "#[draw_color]" if(aux_zone) aux.color = "#[draw_color]" - if(!isnull(auxmarking)) - auxmarking.color = list(markings_color) + if(!isnull(aux_marking)) + if(species_id == "husk") + auxmarking.color = "#141414" + else + auxmarking.color = list(markings_color) if(!isnull(body_markings)) if(species_id == "husk") diff --git a/code/modules/surgery/organs/eyes.dm b/code/modules/surgery/organs/eyes.dm index 447f5b9ece..3b7fdf0355 100644 --- a/code/modules/surgery/organs/eyes.dm +++ b/code/modules/surgery/organs/eyes.dm @@ -360,7 +360,7 @@ if(!istype(parent)) return INITIALIZE_HINT_QDEL -/obj/item/organ/eyes/moth - name = "moth eyes" +/obj/item/organ/eyes/insect + name = "insect eyes" desc = "These eyes seem to have increased sensitivity to bright light, with no improvement to low light vision." flash_protect = -1 diff --git a/code/modules/vending/autodrobe.dm b/code/modules/vending/autodrobe.dm index a265a4e907..c577643df3 100644 --- a/code/modules/vending/autodrobe.dm +++ b/code/modules/vending/autodrobe.dm @@ -54,7 +54,7 @@ /obj/item/clothing/head/ushanka = 1, /obj/item/clothing/suit/imperium_monk = 1, /obj/item/clothing/mask/gas/cyborg = 1, - /obj/item/clothing/suit/holidaypriest = 1, + /obj/item/clothing/suit/chaplain/holidaypriest = 1, /obj/item/clothing/head/wizard/marisa/fake = 1, /obj/item/clothing/suit/wizrobe/marisa/fake = 1, /obj/item/clothing/under/sundress = 1, @@ -122,7 +122,7 @@ /obj/item/clothing/shoes/roman = 1, /obj/item/shield/riot/roman/fake = 1, /obj/item/skub = 1, - /obj/item/clothing/under/lobster = 1, // CIT CHANGES + /obj/item/clothing/under/lobster = 1, // CIT CHANGES /obj/item/clothing/head/lobsterhat = 1, /obj/item/clothing/head/drfreezehat = 1, /obj/item/clothing/suit/dracula = 1, diff --git a/code/modules/vending/clothesmate.dm b/code/modules/vending/clothesmate.dm index 1497992fe8..b232184975 100644 --- a/code/modules/vending/clothesmate.dm +++ b/code/modules/vending/clothesmate.dm @@ -99,7 +99,9 @@ /obj/item/clothing/suit/jacket/letterman_red = 3, /obj/item/clothing/ears/headphones = 10, /obj/item/clothing/suit/apron/purple_bartender = 4, - /obj/item/clothing/under/rank/bartender/purple = 4) + /obj/item/clothing/under/rank/bartender/purple = 4, + /obj/item/clothing/accessory/attrocious_pokadots = 8, + /obj/item/clothing/accessory/black_white_pokadots = 8) contraband = list(/obj/item/clothing/under/syndicate/tacticool = 3, /obj/item/clothing/under/syndicate/tacticool/skirt = 3, /obj/item/clothing/mask/balaclava = 3, @@ -109,7 +111,8 @@ /obj/item/clothing/suit/jacket/letterman_syndie = 5, /obj/item/clothing/under/jabroni = 2, /obj/item/clothing/suit/vapeshirt = 2, - /obj/item/clothing/under/geisha = 4) + /obj/item/clothing/under/geisha = 4, + /obj/item/clothing/accessory/syndi_pokadots = 4) premium = list(/obj/item/clothing/under/suit_jacket/checkered = 4, /obj/item/clothing/head/mailman = 2, /obj/item/clothing/under/rank/mailman = 2, @@ -117,7 +120,8 @@ /obj/item/clothing/suit/jacket/leather/overcoat = 4, /obj/item/clothing/under/pants/mustangjeans = 3, /obj/item/clothing/neck/necklace/dope = 5, - /obj/item/clothing/suit/jacket/letterman_nanotrasen = 5) + /obj/item/clothing/suit/jacket/letterman_nanotrasen = 5, + /obj/item/clothing/accessory/nt_pokadots = 5) refill_canister = /obj/item/vending_refill/clothing /obj/item/vending_refill/clothing diff --git a/code/modules/vending/wardrobes.dm b/code/modules/vending/wardrobes.dm index 015890419d..0cf0069436 100644 --- a/code/modules/vending/wardrobes.dm +++ b/code/modules/vending/wardrobes.dm @@ -317,10 +317,10 @@ /obj/item/clothing/under/rank/chaplain = 2, /obj/item/clothing/under/rank/chaplain/skirt = 2, /obj/item/clothing/shoes/sneakers/black = 2, - /obj/item/clothing/suit/nun = 2, + /obj/item/clothing/suit/chaplain/nun = 2, /obj/item/clothing/head/nun_hood = 2, - /obj/item/clothing/suit/holidaypriest = 2, - /obj/item/clothing/suit/pharaoh = 2, + /obj/item/clothing/suit/chaplain/holidaypriest = 2, + /obj/item/clothing/suit/chaplain/pharaoh = 2, /obj/item/clothing/head/nemes = 1, /obj/item/clothing/head/pharaoh = 1, /obj/item/storage/fancy/candle_box = 3) diff --git a/config/game_options.txt b/config/game_options.txt index 6d59f10807..2e346ce0ac 100644 --- a/config/game_options.txt +++ b/config/game_options.txt @@ -410,7 +410,7 @@ ROUNDSTART_RACES human ## Races that are strictly worse than humans that could probably be turned on without balance concerns ROUNDSTART_RACES lizard #ROUNDSTART_RACES fly -#ROUNDSTART_RACES moth +#ROUNDSTART_RACES insect ROUNDSTART_RACES plasmaman #ROUNDSTART_RACES shadow ROUNDSTART_RACES felinid diff --git a/html/changelogs/AutoChangeLog-pr-9109.yml b/html/changelogs/AutoChangeLog-pr-9109.yml new file mode 100644 index 0000000000..137ca7f325 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-9109.yml @@ -0,0 +1,4 @@ +author: "Trilbyspaceclone" +delete-after: True +changes: + - rscadd: "amazing things like tea of catnip, catnip and plant" diff --git a/html/changelogs/AutoChangeLog-pr-9199.yml b/html/changelogs/AutoChangeLog-pr-9199.yml new file mode 100644 index 0000000000..bf0219c7d9 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-9199.yml @@ -0,0 +1,7 @@ +author: "Tupinambis" +delete-after: True +changes: + - balance: "added a small fire delay (3 ticks) to automatic shotguns" + - balance: "Reduced buckshot brute damage by 20%. (12.5 -> 10 brute per pellet) (75 -> 60 brute at close range)" + - balance: "Reduced rubbershot stamina damage by 40% (25 -> 15 stamina per pellet) (150 -> 90 stamina at close range)" + - balance: "Reduced beanbag stamina damage by 12.5% (80 -> 70 stamina per shot)" diff --git a/html/changelogs/AutoChangeLog-pr-9241.yml b/html/changelogs/AutoChangeLog-pr-9241.yml new file mode 100644 index 0000000000..1cb08cd8d0 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-9241.yml @@ -0,0 +1,6 @@ +author: "Alonefromhell" +delete-after: True +changes: + - rscadd: "Ported Oracle UI, a framework for self-updating and neat UI's" + - refactor: "Paper now uses OUI" + - refactor: "Bins now use OUI" diff --git a/html/changelogs/AutoChangeLog-pr-9251.yml b/html/changelogs/AutoChangeLog-pr-9251.yml new file mode 100644 index 0000000000..c40c2e05fc --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-9251.yml @@ -0,0 +1,5 @@ +author: "Linzolle" +delete-after: True +changes: + - tweak: "all chaplain suits can hold the same items in suit storage" + - code_imp: "improvement to organisation for chaplain suits" diff --git a/html/changelogs/AutoChangeLog-pr-9275.yml b/html/changelogs/AutoChangeLog-pr-9275.yml new file mode 100644 index 0000000000..cd74273366 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-9275.yml @@ -0,0 +1,5 @@ +author: "Fermis" +delete-after: True +changes: + - bugfix: "Fixes analyse function on ChemMasters to correctly display purity." + - bugfix: "Fixes the custom transfer for buffer to beaker button." diff --git a/html/changelogs/AutoChangeLog-pr-9276.yml b/html/changelogs/AutoChangeLog-pr-9276.yml new file mode 100644 index 0000000000..f778c26c13 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-9276.yml @@ -0,0 +1,6 @@ +author: "Trilbyspaceclone" +delete-after: True +changes: + - rscadd: "trash" + - imageadd: "eye bleed +:add: misstakes" diff --git a/html/changelogs/AutoChangeLog-pr-9277.yml b/html/changelogs/AutoChangeLog-pr-9277.yml new file mode 100644 index 0000000000..4bf92cd32e --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-9277.yml @@ -0,0 +1,11 @@ +author: "Poojawa" +delete-after: True +changes: + - rscadd: "Added new wings to Insects and separated fluff from old ones, they're Insect's new body markings now without being per-limb (for now)." + - rscadd: "Horns are now available to mammals, and they have their own color." + - rscadd: "Legs are no longer a binary hack code, but actually something that can be changed. Framework for tauric adaptations." + - rscdel: "Purged Modular Citadel's sprite_accessories." + - bugfix: "improved the quality of a number of sprites." + - tweak: "Moths are now all insects. Avians and Aquatics are all anthromorphics. Just as planned." + - rscadd: "Anthromorphs can choose their preferred gibbing meat. I guess. Snowflakes are weird." + - bugfix: "Additional Gentlemen names." diff --git a/html/changelogs/AutoChangeLog-pr-9279.yml b/html/changelogs/AutoChangeLog-pr-9279.yml new file mode 100644 index 0000000000..572f40e643 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-9279.yml @@ -0,0 +1,4 @@ +author: "Ghommie" +delete-after: True +changes: + - bugfix: "Fixed undergarments color preferences resetting each round." diff --git a/html/changelogs/AutoChangeLog-pr-9288.yml b/html/changelogs/AutoChangeLog-pr-9288.yml new file mode 100644 index 0000000000..8a684431bf --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-9288.yml @@ -0,0 +1,4 @@ +author: "Trilbyspaceclone" +delete-after: True +changes: + - bugfix: "UI memes" diff --git a/html/changelogs/AutoChangeLog-pr-9289.yml b/html/changelogs/AutoChangeLog-pr-9289.yml new file mode 100644 index 0000000000..7abf947bfc --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-9289.yml @@ -0,0 +1,4 @@ +author: "Sishen1542" +delete-after: True +changes: + - bugfix: "fixing chems for strained muscles" diff --git a/html/changelogs/AutoChangeLog-pr-9295.yml b/html/changelogs/AutoChangeLog-pr-9295.yml new file mode 100644 index 0000000000..a96540c11b --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-9295.yml @@ -0,0 +1,4 @@ +author: "Ghommie" +delete-after: True +changes: + - balance: "Slowed down police baton and tele baton speed by 75%, should be still be faster than the legacy speed (2 seconds) by 0.6 seconds. Telescopic batons' stamina cost per swing is now on par with police batons, ergo more expensive." diff --git a/html/changelogs/AutoChangeLog-pr-9302.yml b/html/changelogs/AutoChangeLog-pr-9302.yml new file mode 100644 index 0000000000..4f6ed4d336 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-9302.yml @@ -0,0 +1,4 @@ +author: "deathride58" +delete-after: True +changes: + - bugfix: "Things that access job_preferences now explicitly access keys, which means it no longer attempts to access invalid indices and runtimes as a result." diff --git a/html/oracle_ui/content/disposal_bin/index.html b/html/oracle_ui/content/disposal_bin/index.html new file mode 100644 index 0000000000..8f7713b53c --- /dev/null +++ b/html/oracle_ui/content/disposal_bin/index.html @@ -0,0 +1,27 @@ +
+
+ State: +
@{full_pressure}
+
+
+ Pressure: +
+
+
+
@{per}
+
+
+
+
+ Handle: +
@{flush}
+
+
+ Eject: +
@{contents}
+
+
+ Compressor: +
@{pressure_charging}
+
+
\ No newline at end of file diff --git a/html/oracle_ui/editor_tool.html b/html/oracle_ui/editor_tool.html new file mode 100644 index 0000000000..e0ce75bb29 --- /dev/null +++ b/html/oracle_ui/editor_tool.html @@ -0,0 +1,103 @@ + + + + + + OracleUI IDE + + + +
+

Content Template:

+ +
+
+

Data:

+ +
+
+

Output:

+ +
+ + + diff --git a/html/oracle_ui/themes/nano/index.html b/html/oracle_ui/themes/nano/index.html new file mode 100644 index 0000000000..388f6e4ce4 --- /dev/null +++ b/html/oracle_ui/themes/nano/index.html @@ -0,0 +1,19 @@ + + + + + + @{title} + + + + + +
+
@{title}
+
+ @{body} +
+
+ + diff --git a/html/oracle_ui/themes/nano/sui-nano-common.css b/html/oracle_ui/themes/nano/sui-nano-common.css new file mode 100644 index 0000000000..481b81c3e3 --- /dev/null +++ b/html/oracle_ui/themes/nano/sui-nano-common.css @@ -0,0 +1,353 @@ +body +{ + padding: 0; + margin: 0; + background-color: #272727; + font-size: 12px; + color: #ffffff; + line-height: 170%; + cursor: default; + -moz-user-select: none; + -ms-user-select: none; +} + +hr +{ + background-color: #40628a; + height: 1px; +} + +a, a:link, a:visited, a:active, .linkOn, .linkOff +{ + color: #ffffff; + text-decoration: none; + background: #40628a; + border: 1px solid #161616; + padding: 1px 4px 1px 4px; + margin: 0 2px 0 0; + cursor:default; +} + +a:hover +{ + color: #40628a; + background: #ffffff; +} + +a.white, a.white:link, a.white:visited, a.white:active +{ + color: #40628a; + text-decoration: none; + background: #ffffff; + border: 1px solid #161616; + padding: 1px 4px 1px 4px; + margin: 0 2px 0 0; + cursor:default; +} + +a.white:hover +{ + color: #ffffff; + background: #40628a; +} + +.active, a.active:link, a.active:visited, a.active:active, a.active:hover +{ + color: #ffffff; + background: #2f943c; + border-color: #24722e; +} + +.disabled, a.disabled:link, a.disabled:visited, a.disabled:active, a.disabled:hover +{ + color: #ffffff; + background: #999999; + border-color: #666666; +} + +a.icon, .linkOn.icon, .linkOff.icon +{ + position: relative; + padding: 1px 4px 2px 20px; +} + +a.icon img, .linkOn.icon img +{ + position: absolute; + top: 0; + left: 0; + width: 18px; + height: 18px; +} + +ul +{ + padding: 4px 0 0 10px; + margin: 0; + list-style-type: none; +} + +li +{ + padding: 0 0 2px 0; +} + +img, a img +{ + border-style:none; +} + +h1, h2, h3, h4, h5, h6 +{ + margin: 0; + padding: 16px 0 8px 0; + color: #517087; +} + +h1 +{ + font-size: 15px; +} + +h2 +{ + font-size: 14px; +} + +h3 +{ + font-size: 13px; +} + +h4 +{ + font-size: 12px; +} + +.uiWrapper +{ + + width: 100%; + height: 100%; +} + +.uiTitle +{ + clear: both; + padding: 6px 8px 6px 8px; + border-bottom: 2px solid #161616; + background: #383838; + color: #98B0C3; + font-size: 16px; +} + +.uiTitle.icon +{ + padding: 6px 8px 6px 42px; + background-position: 2px 50%; + background-repeat: no-repeat; +} + +.uiContent +{ + clear: both; + padding: 8px; + font-family: Verdana, Geneva, sans-serif; +} + +.good +{ + color: #00ff00; +} + +.average +{ + color: #d09000; +} + +.bad +{ + color: #ff0000; +} + +.highlight +{ + color: #8BA5C4; +} + +.dark +{ + color: #272727; +} + +.notice +{ + position: relative; + background: #E9C183; + color: #15345A; + font-size: 10px; + font-style: italic; + padding: 2px 4px 0 4px; + margin: 4px; +} + +.notice.icon +{ + padding: 2px 4px 0 20px; +} + +.notice img +{ + position: absolute; + top: 0; + left: 0; + width: 16px; + height: 16px; +} + +div.notice +{ + clear: both; +} + +.statusDisplay +{ + background: #000000; + color: #ffffff; + border: 1px solid #40628a; + padding: 4px; + margin: 3px 0; +} + +.statusLabel +{ + width: 138px; + float: left; + overflow: hidden; + color: #98B0C3; +} + +.statusValue +{ + float: left; +} + +.block +{ + padding: 8px; + margin: 10px 4px 4px 4px; + border: 1px solid #40628a; + background-color: #202020; +} + +.block h3 +{ + padding: 0; +} + +.progressBar +{ + position: relative; + width: 185px; + height: 14px; + border: 1px solid #666666; + float: left; + overflow: hidden; + padding: 1px; +} + +.progressLabel +{ + top: -2px; + height: 100%; + position: absolute; + right: 4px; + text-align: right; +} + +.progressFill +{ + width: 100%; + height: 100%; + background: #40628a; + overflow: hidden; + transition: width 2.2s linear; +} + +.progressFill.good +{ + color: #ffffff; + background: #00ff00; +} + +.progressFill.average +{ + color: #ffffff; + background: #d09000; +} + +.progressFill.bad +{ + color: #ffffff; + background: #ff0000; +} + +.progressFill.highlight +{ + color: #ffffff; + background: #8BA5C4; +} + +.clearBoth +{ + clear: both; +} + +.clearLeft +{ + clear: left; +} + +.clearRight +{ + clear: right; +} + +.line +{ + width: 100%; + clear: both; +} + +section .label, section .content +{ + display: table-cell; + margin: 0; + text-align: left; + vertical-align: middle; + padding: 3px 2px +} + +section .label +{ + width: 1%; + padding-right: 32px; + white-space: nowrap; + color: #8ba5c4; +} + +section +{ + display: table-row; + width: 100% +} + +.display { + width: calc(100% - 8px); + padding: 4px; + background-color: #000; + background-color: rgba(0, 0, 0, .33); + box-shadow: inset 0 0 5px rgba(0, 0, 0, .5); + -ms-filter: "progid:DXImageTransform.Microsoft.gradient(startColorStr=#54000000,endColorStr=#54000000)"; + filter: progid: DXImageTransform.Microsoft.gradient(startColorStr=#54000000, endColorStr=#54000000); +} \ No newline at end of file diff --git a/html/oracle_ui/themes/nano/sui-nano-common.js b/html/oracle_ui/themes/nano/sui-nano-common.js new file mode 100644 index 0000000000..716891a53f --- /dev/null +++ b/html/oracle_ui/themes/nano/sui-nano-common.js @@ -0,0 +1,47 @@ +function replaceContent(body) { + var maincontent = document.getElementById('maincontent'); + if(maincontent) { + maincontent.innerHTML = body; + } +} + +function updateProgressLabels() { + var progressBars = document.getElementsByClassName("progressBar"); + for(var i = 0; i < progressBars.length; i++) { + var progressBar = progressBars[i]; + if(!progressBar) + continue; + var progressFill = progressBar.getElementsByClassName("progressFill")[0]; + if(!progressFill) + continue; + var width = parseInt(getComputedStyle(progressFill).width); + var maxWidth = parseInt(getComputedStyle(progressBar).width); + var progressLabel = progressBar.getElementsByClassName("progressLabel")[0]; + if(progressLabel) + progressLabel.innerHTML = Math.round((width / maxWidth) * 100) + '%'; + } +} + +if(getComputedStyle) { setInterval(updateProgressLabels, 50); } //Fallback + +function updateFields(json) { + var fields = 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