demodularize and removes lot of unused clothing with missing sprites.
This commit is contained in:
@@ -693,6 +693,29 @@
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listeningTo = null
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return ..()
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/obj/item/clothing/head/helmet/space/hardsuit/soviet
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name = "soviet hardhelmet"
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desc = "Crafted with the pride of the proletariat. The vengeful gaze of the visor roots out all fascists and capitalists."
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item_state = "rig0-soviet"
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item_color = "soviet"
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icon_state = "rig0-soviet"
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armor = list("melee" = 40, "bullet" = 30, "laser" = 30, "energy" = 15, "bomb" = 35, "bio" = 100, "rad" = 20, "fire" = 50, "acid" = 75)
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mutantrace_variation = NONE
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/obj/item/clothing/suit/space/hardsuit/soviet
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name = "soviet hardsuit"
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desc = "Crafted with the pride of the proletariat. The last thing the enemy sees is the bottom of this armor's boot."
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item_state = "rig-soviet"
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icon_state = "rig-soviet"
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slowdown = 0.8
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armor = list("melee" = 40, "bullet" = 30, "laser" = 30, "energy" = 15, "bomb" = 35, "bio" = 100, "rad" = 20, "fire" = 50, "acid" = 75)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/soviet
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mutantrace_variation = NONE
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/obj/item/clothing/suit/space/hardsuit/soviet/Initialize()
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. = ..()
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allowed = GLOB.security_hardsuit_allowed
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/////////////SHIELDED//////////////////////////////////
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/obj/item/clothing/suit/space/hardsuit/shielded
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@@ -1,120 +0,0 @@
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//VG Ports
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/obj/item/clothing/head/helmet/space/hardsuit/soviet
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name = "soviet hardhelmet"
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desc = "Crafted with the pride of the proletariat. The vengeful gaze of the visor roots out all fascists and capitalists."
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item_state = "hardsuit0-soviet"
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icon_state = "hardsuit0-soviet"
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armor = list(melee = 40, bullet = 30, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 20)
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item_color = "soviet"
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icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
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/obj/item/clothing/suit/space/hardsuit/soviet
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name = "soviet hardsuit"
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desc = "Crafted with the pride of the proletariat. The last thing the enemy sees is the bottom of this armor's boot."
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item_state = "hardsuit-soviet"
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icon_state = "hardsuit-soviet"
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slowdown = 1
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armor = list(melee = 40, bullet = 30, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 20)
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allowed = list(/obj/item/gun,/obj/item/flashlight,/obj/item/tank,/obj/item/melee/)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/soviet
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icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
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/obj/item/clothing/head/helmet/space/hardsuit/knight
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name = "Space-Knight helm"
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desc = "A well polished helmet belonging to a Space-Knight. Favored by space-jousters for its ability to stay on tight after being launched from a mass driver."
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icon_state = "hardsuit0-knight"
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item_state = "hardsuit0-knight"
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armor = list(melee = 60, bullet = 40, laser = 40,energy = 30, bomb = 50, bio = 100, rad = 60)
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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item_color="knight"
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icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
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/obj/item/clothing/suit/space/hardsuit/knight
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name = "Space-Knight armour"
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desc = "A well polished set of armour belonging to a Space-Knight. Maidens Rescued in Space: 100, Maidens who have slept with me in Space: 0."
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icon_state = "hardsuit-knight"
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item_state = "hardsuit-knight"
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slowdown = 1
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allowed = list(/obj/item/gun,/obj/item/melee/baton,/obj/item/tank,/obj/item/shield/energy,/obj/item/claymore)
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armor = list(melee = 60, bullet = 40, laser = 40,energy = 30, bomb = 50, bio = 100, rad = 60)
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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siemens_coefficient = 0.5
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/knight
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icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
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/obj/item/clothing/head/helmet/space/hardsuit/knight/black
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name = "Black Knight's helm"
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desc = "An ominous black helmet with a gold trim. The small viewports create an intimidating look, while also making it nearly impossible to see anything."
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icon_state = "hardsuit0-blackknight"
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item_state = "hardsuit0-blackknight"
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armor = list(melee = 70, bullet = 65, laser = 50,energy = 25, bomb = 60, bio = 100, rad = 60)
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item_color="blackknight"
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icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
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/obj/item/clothing/suit/space/hardsuit/knight/black
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name = "Black Knight's armour"
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desc = "An ominous black suit of armour with a gold trim. Surprisingly good at preventing accidental loss of limbs."
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icon_state = "hardsuit-blackknight"
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item_state = "hardsuit-blackknight"
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armor = list(melee = 70, bullet = 65, laser = 50,energy = 25, bomb = 60, bio = 100, rad = 60)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/knight/black
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icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
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/obj/item/clothing/head/helmet/space/hardsuit/knight/solaire
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name = "Solar helm"
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desc = "A simple helmet. 'Made in Astora' is inscribed on the back."
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icon_state = "hardsuit0-solaire"
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item_state = "hardsuit0-solaire"
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armor = list(melee = 60, bullet = 65, laser = 90,energy = 30, bomb = 60, bio = 100, rad = 100)
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item_color="solaire"
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icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
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/obj/item/clothing/suit/space/hardsuit/knight/solaire
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name = "Solar armour"
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desc = "A solar powered hardsuit with a fancy insignia on the chest. Perfect for stargazers and adventurers alike."
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icon_state = "hardsuit-solaire"
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item_state = "hardsuit-solaire"
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armor = list(melee = 60, bullet = 65, laser = 90,energy = 30, bomb = 60, bio = 100, rad = 100)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/knight/solaire
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icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
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/obj/item/clothing/head/helmet/space/hardsuit/t51b
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name = "T-51b Power Armor"
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desc = "Relic of a bygone era, the T-51b is powered by a TX-28 MicroFusion Pack, which holds enough fuel to power its internal hydraulics for a century!"
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icon_state = "hardsuit0-t51b"
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item_state = "hardsuit0-t51b"
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armor = list(melee = 35, bullet = 35, laser = 40, energy = 40, bomb = 80, bio = 100, rad = 100)
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item_color="t51b"
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icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
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/obj/item/clothing/suit/space/hardsuit/t51b
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name = "T-51b Power Armor"
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desc = "Relic of a bygone era, the T-51b is powered by a TX-28 MicroFusion Pack, which holds enough fuel to power its internal hydraulics for a century!"
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icon_state = "hardsuit-t51b"
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item_state = "hardsuit-t51b"
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armor = list(melee = 35, bullet = 35, laser = 40, energy = 40, bomb = 80, bio = 100, rad = 100)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/t51b
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icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
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/obj/item/clothing/head/helmet/space/bomberman
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name = "Bomberman head"
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desc = "Terrorism has never looked so adorable."
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icon_state = "bomberman"
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item_state = "bomberman"
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 100, bio = 0, rad = 0)
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siemens_coefficient = 0
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icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
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obj/item/clothing/suit/space/bomberman
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name = "Bomberman's suit"
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desc = "Doesn't actually make you immune to bombs!"
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icon_state = "bomberman"
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item_state = "bomberman"
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slowdown = 0
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 100, bio = 0, rad = 0)
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siemens_coefficient = 0
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
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