Merge pull request #6788 from Citadel-Station-13/upstream-merge-37898

[MIRROR] [s] Fixes oversight with foam
This commit is contained in:
LetterJay
2018-05-19 09:11:29 -05:00
committed by GitHub
3 changed files with 11 additions and 8 deletions
@@ -5,8 +5,9 @@
caliber = "foam_force"
icon = 'icons/obj/guns/toy.dmi'
icon_state = "foamdart"
var/modified = 0
materials = list(MAT_METAL = 11.25)
harmful = FALSE
var/modified = FALSE
/obj/item/ammo_casing/caseless/foam_dart/update_icon()
..()
@@ -25,8 +26,8 @@
/obj/item/ammo_casing/caseless/foam_dart/attackby(obj/item/A, mob/user, params)
var/obj/item/projectile/bullet/reusable/foam_dart/FD = BB
if (istype(A, /obj/item/screwdriver) && !modified)
modified = 1
FD.modified = 1
modified = TRUE
FD.modified = TRUE
FD.damage_type = BRUTE
to_chat(user, "<span class='notice'>You pop the safety cap off [src].</span>")
update_icon()
@@ -38,7 +39,7 @@
return
FD.pen = A
FD.damage = 5
FD.nodamage = 0
FD.nodamage = FALSE
to_chat(user, "<span class='notice'>You insert [A] into [src].</span>")
else
to_chat(user, "<span class='warning'>There's already something in [src].</span>")
@@ -61,4 +62,4 @@
desc = "Whose smart idea was it to use toys as crowd control? Ages 18 and up."
projectile_type = /obj/item/projectile/bullet/reusable/foam_dart/riot
icon_state = "foamdart_riot"
materials = list(MAT_METAL = 1000)
materials = list(MAT_METAL = 1125)
@@ -60,7 +60,9 @@
icon_state = "foambox"
ammo_type = /obj/item/ammo_casing/caseless/foam_dart
max_ammo = 40
materials = list(MAT_METAL = 500)
/obj/item/ammo_box/foambox/riot
icon_state = "foambox_riot"
ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
materials = list(MAT_METAL = 50000)
@@ -3,12 +3,12 @@
desc = "I hope you're wearing eye protection."
damage = 0 // It's a damn toy.
damage_type = OXY
nodamage = 1
nodamage = TRUE
icon = 'icons/obj/guns/toy.dmi'
icon_state = "foamdart_proj"
ammo_type = /obj/item/ammo_casing/caseless/foam_dart
range = 10
var/modified = 0
var/modified = FALSE
var/obj/item/pen/pen = null
/obj/item/projectile/bullet/reusable/foam_dart/handle_drop()