Towels
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/obj/item/reagent_containers/rag
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name = "damp rag"
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desc = "For cleaning up messes, you suppose."
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w_class = WEIGHT_CLASS_TINY
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icon = 'icons/obj/toy.dmi'
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icon_state = "rag"
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item_flags = NOBLUDGEON
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reagent_flags = OPENCONTAINER
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amount_per_transfer_from_this = 5
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possible_transfer_amounts = list()
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volume = 5
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spillable = FALSE
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var/wipe_sound
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var/soak_efficiency = 1
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var/extinguish_efficiency = 0
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/obj/item/reagent_containers/rag/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is smothering [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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return (OXYLOSS)
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/obj/item/reagent_containers/rag/afterattack(atom/A as obj|turf|area, mob/user,proximity)
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. = ..()
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if(!proximity)
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return
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if(iscarbon(A) && A.reagents && reagents.total_volume)
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var/mob/living/carbon/C = A
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var/reagentlist = pretty_string_from_reagent_list(reagents)
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var/log_object = "a damp rag containing [reagentlist]"
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if(user.a_intent == INTENT_HARM && !C.is_mouth_covered())
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reagents.reaction(C, INGEST)
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reagents.trans_to(C, 5)
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C.visible_message("<span class='danger'>[user] has smothered \the [C] with \the [src]!</span>", "<span class='userdanger'>[user] has smothered you with \the [src]!</span>", "<span class='italics'>You hear some struggling and muffled cries of surprise.</span>")
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log_combat(user, C, "smothered", log_object)
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else
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reagents.reaction(C, TOUCH)
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reagents.remove_all(5)
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C.visible_message("<span class='notice'>[user] has touched \the [C] with \the [src].</span>")
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log_combat(user, C, "touched", log_object)
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else if(istype(A) && src in user)
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user.visible_message("[user] starts to wipe down [A] with [src]!", "<span class='notice'>You start to wipe down [A] with [src]...</span>")
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if(do_after(user,30, target = A))
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user.visible_message("[user] finishes wiping off [A]!", "<span class='notice'>You finish wiping off [A].</span>")
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SEND_SIGNAL(A, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_MEDIUM)
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return
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/obj/item/reagent_containers/rag/pre_altattackby(mob/living/M, mob/living/user, params)
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if(istype(M) && user.a_intent == INTENT_HELP)
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user.changeNext_move(CLICK_CD_MELEE)
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if(user.on_fire)
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user.visible_message("<span class='warning'>\The [user] uses \the [src] to pat out [M == user ? "[user.p_their()]" : "\the [M]'s"] flames!</span>")
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if(hitsound)
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playsound(M, hitsound, 25, 1)
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M.adjust_fire_stacks(-extinguish_efficiency)
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else
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user.visible_message("<span class='notice'>\The [user] starts drying [M == user ? "[user.p_them()]self" : "\the [M]"] off with \the [src]...</span>")
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if(do_mob(user, M, 3 SECONDS))
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user.visible_message("<span class='notice'>\The [user] dries [M == user ? "[user.p_them()]self" : "\the [M]"] off with \the [src].</span>")
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if(wipe_sound)
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playsound(M, wipe_sound, 25, 1)
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M.adjust_fire_stacks(-soak_efficiency)
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return TRUE
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return ..()
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/obj/item/reagent_containers/rag/towel
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name = "towel"
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desc = "A soft cotton towel."
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "towel"
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item_state = "towel"
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slot_flags = ITEM_SLOT_HEAD | ITEM_SLOT_BELT | ITEM_SLOT_OCLOTHING
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obj_flags = NO_UNIFORM_REQUIRED //so it can be worn on the belt slot even with no uniform.
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force = 1
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w_class = WEIGHT_CLASS_NORMAL
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attack_verb = list("whipped")
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hitsound = 'sound/items/towelwhip.ogg'
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volume = 10
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total_mass = 2
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wipe_sound = 'sound/items/towelwipe.ogg'
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soak_efficiency = 2
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extinguish_efficiency = 2
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var/flat_icon = "towel_flat"
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var/folded_icon = "towel"
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/obj/item/reagent_containers/rag/towel/attack(mob/living/M, mob/living/user)
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if(user.a_intent == INTENT_HARM)
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DISABLE_BITFIELD(item_flags, NOBLUDGEON)
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. = TRUE
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..()
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if(.)
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ENABLE_BITFIELD(item_flags, NOBLUDGEON)
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/obj/item/reagent_containers/rag/towel/equipped(mob/living/user, slot)
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. = ..()
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switch(slot)
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if(SLOT_BELT)
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body_parts_covered = GROIN|LEGS
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if(SLOT_WEAR_SUIT)
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body_parts_covered = CHEST|GROIN|LEGS
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if(SLOT_HEAD)
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body_parts_covered = HEAD
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flags_inv = HIDEHAIR
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/obj/item/reagent_containers/rag/towel/dropped(mob/user)
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. = ..()
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body_parts_covered = NONE
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flags_inv = NONE
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/obj/item/reagent_containers/rag/towel/attack_self(mob/user)
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if(!user.CanReach(src) || !user.dropItemToGround(src))
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return
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to_chat(user, "<span class='notice'>You lay out \the [src] flat on the ground.</span>")
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icon_state = flat_icon
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layer = BELOW_OBJ_LAYER
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qdel(src)
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/obj/item/reagent_containers/rag/towel/pickup(mob/living/user)
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. = ..()
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icon_state = folded_icon
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layer = initial(layer)
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/obj/item/reagent_containers/rag/towel/random/Initialize()
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. = ..()
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add_atom_colour(pick("FF0000","FF7F00","FFFF00","00FF00","0000FF","4B0082","8F00FF"), FIXED_COLOUR_PRIORITY)
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