merge from master
This commit is contained in:
@@ -249,7 +249,7 @@
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/obj/structure/alien/egg/attack_alien(mob/living/carbon/alien/user)
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return attack_hand(user)
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/obj/structure/alien/egg/attack_hand(mob/living/user)
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/obj/structure/alien/egg/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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@@ -80,7 +80,7 @@
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "canvas", name, ui_x, ui_y, master_ui, state)
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ui = new(user, src, ui_key, "Canvas", name, ui_x, ui_y, master_ui, state)
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ui.set_autoupdate(FALSE)
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ui.open()
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@@ -52,7 +52,7 @@
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/obj/structure/sign/barsign/attack_ai(mob/user)
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return attack_hand(user)
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/obj/structure/sign/barsign/attack_hand(mob/user)
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/obj/structure/sign/barsign/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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@@ -311,7 +311,7 @@ LINEN BINS
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/obj/structure/bedsheetbin/attack_paw(mob/user)
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return attack_hand(user)
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/obj/structure/bedsheetbin/attack_hand(mob/user)
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/obj/structure/bedsheetbin/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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@@ -458,7 +458,7 @@
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return
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container_resist(user)
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/obj/structure/closet/attack_hand(mob/user)
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/obj/structure/closet/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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@@ -91,7 +91,7 @@
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locked = TRUE
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return ..()
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/obj/structure/closet/secure_closet/genpop/attack_hand(mob/user)
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/obj/structure/closet/secure_closet/genpop/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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if(user.lying && get_dist(src, user) > 0)
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return
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@@ -114,4 +114,4 @@
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return
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..()
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..()
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@@ -41,7 +41,7 @@
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if(manifest)
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. += "manifest"
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/obj/structure/closet/crate/attack_hand(mob/user)
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/obj/structure/closet/crate/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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@@ -8,7 +8,7 @@
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delivery_icon = "deliverybox"
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integrity_failure = 0 //Makes the crate break when integrity reaches 0, instead of opening and becoming an invisible sprite.
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/obj/structure/closet/crate/large/attack_hand(mob/user)
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/obj/structure/closet/crate/large/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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add_fingerprint(user)
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if(manifest)
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tear_manifest(user)
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@@ -40,4 +40,4 @@
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else
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to_chat(user, "<span class='warning'>You need a crowbar to pry this open!</span>")
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return FALSE //Just stop. Do nothing. Don't turn into an invisible sprite. Don't open like a locker.
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//The large crate has no non-attack interactions other than the crowbar, anyway.
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//The large crate has no non-attack interactions other than the crowbar, anyway.
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@@ -157,7 +157,7 @@
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/obj/structure/displaycase/attack_paw(mob/user)
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return attack_hand(user)
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/obj/structure/displaycase/attack_hand(mob/user)
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/obj/structure/displaycase/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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@@ -7,7 +7,7 @@
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density = FALSE
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can_buckle = 1
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/obj/structure/sacrificealtar/attack_hand(mob/living/user)
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/obj/structure/sacrificealtar/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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@@ -30,7 +30,7 @@
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var/time_between_uses = 1800
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var/last_process = 0
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/obj/structure/healingfountain/attack_hand(mob/living/user)
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/obj/structure/healingfountain/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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@@ -48,4 +48,4 @@
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if(last_process + time_between_uses > world.time)
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icon_state = "fountain"
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else
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icon_state = "fountain-red"
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icon_state = "fountain-red"
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@@ -19,7 +19,7 @@
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new /obj/item/stack/sheet/mineral/wood(drop_location(), 10)
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qdel(src)
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/obj/structure/dresser/attack_hand(mob/user)
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/obj/structure/dresser/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(. || !ishuman(user) || !user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
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return
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@@ -69,7 +69,7 @@
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return ..()
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/obj/structure/extinguisher_cabinet/attack_hand(mob/user)
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/obj/structure/extinguisher_cabinet/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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@@ -41,7 +41,7 @@
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new /obj/structure/falsewall/brass(loc)
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qdel(src)
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/obj/structure/falsewall/attack_hand(mob/user)
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/obj/structure/falsewall/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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if(opening)
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return
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. = ..()
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@@ -180,7 +180,7 @@
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radiate()
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return ..()
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/obj/structure/falsewall/uranium/attack_hand(mob/user)
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/obj/structure/falsewall/uranium/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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radiate()
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. = ..()
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@@ -32,7 +32,7 @@
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if (LAZYLEN(buckled_mobs))
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. += "Someone appears to be strapped in. You can help them unbuckle, or activate the femur breaker."
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/obj/structure/femur_breaker/attack_hand(mob/user)
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/obj/structure/femur_breaker/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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add_fingerprint(user)
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// Currently being used
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@@ -120,7 +120,7 @@
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open = TRUE
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density = TRUE
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/obj/structure/fence/door/attack_hand(mob/user)
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/obj/structure/fence/door/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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if(can_open(user))
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toggle(user)
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@@ -156,4 +156,4 @@
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#undef NO_HOLE
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#undef MEDIUM_HOLE
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#undef LARGE_HOLE
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#undef MAX_HOLE_SIZE
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#undef MAX_HOLE_SIZE
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@@ -105,7 +105,7 @@
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fireaxe = null
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qdel(src)
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/obj/structure/fireaxecabinet/attack_hand(mob/user)
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/obj/structure/fireaxecabinet/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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@@ -65,7 +65,7 @@
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var/gift_type = /obj/item/a_gift/anything
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var/list/ckeys_that_took = list()
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/obj/structure/flora/tree/pine/xmas/presents/attack_hand(mob/living/user)
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/obj/structure/flora/tree/pine/xmas/presents/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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@@ -110,7 +110,7 @@
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desc = "Space Jesus is my copilot."
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icon_state = "driverseat"
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/obj/structure/fluff/bus/passable/seat/driver/attack_hand(mob/user)
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/obj/structure/fluff/bus/passable/seat/driver/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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playsound(src, 'sound/items/carhorn.ogg', 50, 1)
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. = ..()
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@@ -186,7 +186,7 @@
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else
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new_spawn.mind.assigned_role = "Free Golem"
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/obj/effect/mob_spawn/human/golem/attack_hand(mob/user)
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/obj/effect/mob_spawn/human/golem/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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@@ -99,7 +99,7 @@
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..(user, 1)
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return TRUE
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/obj/structure/grille/attack_hand(mob/living/user)
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/obj/structure/grille/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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@@ -51,7 +51,7 @@
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if (LAZYLEN(buckled_mobs))
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. += "Someone appears to be strapped in. You can help them out, or you can harm them by activating the guillotine."
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/obj/structure/guillotine/attack_hand(mob/user)
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/obj/structure/guillotine/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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add_fingerprint(user)
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// Currently being used by something
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@@ -256,4 +256,4 @@
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#undef GUILLOTINE_ACTIVATE_DELAY
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#undef GUILLOTINE_WRENCH_DELAY
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#undef GUILLOTINE_ACTION_INUSE
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#undef GUILLOTINE_ACTION_WRENCH
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#undef GUILLOTINE_ACTION_WRENCH
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@@ -53,7 +53,7 @@
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else
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return ..()
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/obj/structure/guncase/attack_hand(mob/user)
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/obj/structure/guncase/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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@@ -37,7 +37,7 @@
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MA.pixel_y = 12
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. += H
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/obj/structure/headpike/attack_hand(mob/user)
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/obj/structure/headpike/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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@@ -47,4 +47,4 @@
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victim = null
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spear.forceMove(drop_location())
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spear = null
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qdel(src)
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qdel(src)
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@@ -25,7 +25,7 @@
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projector = null
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return ..()
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/obj/structure/holosign/attack_hand(mob/living/user)
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/obj/structure/holosign/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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return
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@@ -162,7 +162,7 @@
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return TRUE //nice or benign diseases!
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return TRUE
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/obj/structure/holosign/barrier/medical/attack_hand(mob/living/user)
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/obj/structure/holosign/barrier/medical/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
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if(CanPass(user) && user.a_intent == INTENT_HELP)
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force_allaccess = !force_allaccess
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to_chat(user, "<span class='warning'>You [force_allaccess ? "deactivate" : "activate"] the biometric scanners.</span>") //warning spans because you can make the station sick!
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@@ -182,7 +182,7 @@
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/obj/structure/holosign/barrier/cyborg/hacked/proc/cooldown()
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shockcd = FALSE
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/obj/structure/holosign/barrier/cyborg/hacked/attack_hand(mob/living/user)
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/obj/structure/holosign/barrier/cyborg/hacked/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.)
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||||
return
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||||
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||||
@@ -91,7 +91,7 @@
|
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else
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return ..()
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/obj/structure/janitorialcart/attack_hand(mob/user)
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/obj/structure/janitorialcart/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
|
||||
if(.)
|
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return
|
||||
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||||
@@ -61,7 +61,7 @@
|
||||
return TRUE
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
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/obj/structure/kitchenspike/attack_hand(mob/user)
|
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/obj/structure/kitchenspike/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
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if(VIABLE_MOB_CHECK(user.pulling) && user.a_intent == INTENT_GRAB && !has_buckled_mobs())
|
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var/mob/living/L = user.pulling
|
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if(HAS_TRAIT(user, TRAIT_PACIFISM) && L.stat != DEAD)
|
||||
|
||||
@@ -122,7 +122,7 @@
|
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return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/structure/ladder/attack_hand(mob/user)
|
||||
/obj/structure/ladder/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
var/respawn_time = 50
|
||||
var/respawn_sound = 'sound/magic/staff_animation.ogg'
|
||||
|
||||
/obj/structure/life_candle/attack_hand(mob/user)
|
||||
/obj/structure/life_candle/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
/obj/structure/mineral_door/attack_paw(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/structure/mineral_door/attack_hand(mob/user)
|
||||
/obj/structure/mineral_door/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
if(icon_state == "mirror_broke" && !broken)
|
||||
obj_break(null, mapload)
|
||||
|
||||
/obj/structure/mirror/attack_hand(mob/user)
|
||||
/obj/structure/mirror/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
@@ -118,7 +118,7 @@
|
||||
choosable_races += S.id
|
||||
..()
|
||||
|
||||
/obj/structure/mirror/magic/attack_hand(mob/user)
|
||||
/obj/structure/mirror/magic/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
|
||||
@@ -58,7 +58,7 @@ GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants an
|
||||
/obj/structure/bodycontainer/attack_paw(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/structure/bodycontainer/attack_hand(mob/user)
|
||||
/obj/structure/bodycontainer/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
@@ -223,7 +223,15 @@ GLOBAL_LIST_EMPTY(crematoriums)
|
||||
GLOB.crematoriums.Add(src)
|
||||
..()
|
||||
|
||||
/obj/structure/bodycontainer/crematorium/update_icon_state()
|
||||
/obj/structure/bodycontainer/crematorium/Initialize()
|
||||
. = ..()
|
||||
connected = new /obj/structure/tray/c_tray(src)
|
||||
connected.connected = src
|
||||
|
||||
/obj/structure/bodycontainer/crematorium/connect_to_shuttle(obj/docking_port/mobile/port, obj/docking_port/stationary/dock, idnum, override=FALSE)
|
||||
id = "[idnum][id]"
|
||||
|
||||
/obj/structure/bodycontainer/crematorium/update_icon()
|
||||
if(!connected || connected.loc != src)
|
||||
icon_state = "crema0"
|
||||
else
|
||||
@@ -320,7 +328,7 @@ GLOBAL_LIST_EMPTY(crematoriums)
|
||||
/obj/structure/tray/attack_paw(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/structure/tray/attack_hand(mob/user)
|
||||
/obj/structure/tray/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
desc = "[initial(desc)] The planchette is sitting at \"[planchette]\"."
|
||||
return ..()
|
||||
|
||||
/obj/structure/spirit_board/attack_hand(mob/user)
|
||||
/obj/structure/spirit_board/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
@@ -76,4 +76,4 @@
|
||||
to_chat(M, "<span class='warning'>There aren't enough people to use the [src.name]!</span>")
|
||||
return 0
|
||||
|
||||
return 1
|
||||
return 1
|
||||
|
||||
@@ -74,7 +74,7 @@
|
||||
radiate()
|
||||
..()
|
||||
|
||||
/obj/structure/statue/uranium/attack_hand(mob/user)
|
||||
/obj/structure/statue/uranium/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
radiate()
|
||||
. = ..()
|
||||
|
||||
@@ -240,7 +240,7 @@
|
||||
honk()
|
||||
return ..()
|
||||
|
||||
/obj/structure/statue/bananium/attack_hand(mob/user)
|
||||
/obj/structure/statue/bananium/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
honk()
|
||||
. = ..()
|
||||
|
||||
|
||||
@@ -60,7 +60,7 @@
|
||||
/obj/structure/table/attack_paw(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/structure/table/attack_hand(mob/living/user)
|
||||
/obj/structure/table/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(Adjacent(user) && user.pulling)
|
||||
if(isliving(user.pulling))
|
||||
var/mob/living/pushed_mob = user.pulling
|
||||
@@ -678,7 +678,7 @@
|
||||
/obj/structure/rack/attack_paw(mob/living/user)
|
||||
attack_hand(user)
|
||||
|
||||
/obj/structure/rack/attack_hand(mob/living/user)
|
||||
/obj/structure/rack/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
|
||||
@@ -71,9 +71,12 @@
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "tank_dispenser", name, 275, 103, master_ui, state)
|
||||
ui = new(user, src, ui_key, "TankDispenser", name, 275, 103, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/obj/structure/tank_dispenser/attack_robot(mob/user)
|
||||
ui_interact(user)
|
||||
|
||||
/obj/structure/tank_dispenser/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
data["oxygen"] = oxygentanks
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
handle_density()
|
||||
to_chat(user, "<span class='notice'>You slide the target into the stake.</span>")
|
||||
|
||||
/obj/structure/target_stake/attack_hand(mob/user)
|
||||
/obj/structure/target_stake/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
qdel(R)
|
||||
|
||||
|
||||
/obj/structure/transit_tube/station/attack_hand(mob/user)
|
||||
/obj/structure/transit_tube/station/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
AM.forceMove(loc)
|
||||
return ..()
|
||||
|
||||
/obj/structure/toilet/attack_hand(mob/living/user)
|
||||
/obj/structure/toilet/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
@@ -174,7 +174,7 @@
|
||||
..()
|
||||
hiddenitem = new /obj/item/reagent_containers/food/urinalcake
|
||||
|
||||
/obj/structure/urinal/attack_hand(mob/user)
|
||||
/obj/structure/urinal/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
@@ -492,7 +492,7 @@
|
||||
var/buildstacktype = /obj/item/stack/sheet/metal
|
||||
var/buildstackamount = 1
|
||||
|
||||
/obj/structure/sink/attack_hand(mob/living/user)
|
||||
/obj/structure/sink/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
@@ -784,7 +784,7 @@
|
||||
|
||||
return TRUE
|
||||
|
||||
/obj/structure/curtain/attack_hand(mob/user)
|
||||
/obj/structure/curtain/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
|
||||
@@ -169,7 +169,7 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
|
||||
return 1
|
||||
. = ..()
|
||||
|
||||
/obj/structure/window/attack_hand(mob/user)
|
||||
/obj/structure/window/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
@@ -837,7 +837,7 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
|
||||
for (var/i in 1 to rand(1,4))
|
||||
. += new /obj/item/paper/natural(location)
|
||||
|
||||
/obj/structure/window/paperframe/attack_hand(mob/user)
|
||||
/obj/structure/window/paperframe/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
|
||||
Reference in New Issue
Block a user