merge from master
This commit is contained in:
@@ -25,7 +25,7 @@
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status_flags = CANUNCONSCIOUS|CANPUSH
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var/heat_protection = 0.5
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heat_protection = 0.5
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var/leaping = 0
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gib_type = /obj/effect/decal/cleanable/blood/gibs/xeno
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unique_name = 1
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@@ -59,7 +59,7 @@
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return attack_hand(user)
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//ATTACK HAND IGNORING PARENT RETURN VALUE
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/obj/item/clothing/mask/facehugger/attack_hand(mob/user)
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/obj/item/clothing/mask/facehugger/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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if((stat == CONSCIOUS && !sterile) && !isalien(user))
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if(Leap(user))
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return
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@@ -0,0 +1,2 @@
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/mob/living/carbon/check_unarmed_parry_activation_special()
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return ..() && length(get_empty_held_indexes())
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@@ -112,7 +112,7 @@
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return //so we don't call the carbon's attack_hand().
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//ATTACK HAND IGNORING PARENT RETURN VALUE
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/mob/living/carbon/attack_hand(mob/living/carbon/human/user)
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/mob/living/carbon/attack_hand(mob/living/carbon/human/user, act_intent, unarmed_attack_flags)
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. = ..()
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if(.) //was the attack blocked?
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return
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@@ -127,9 +127,9 @@
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ContactContractDisease(D)
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if(lying && surgeries.len)
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if(user.a_intent == INTENT_HELP || user.a_intent == INTENT_DISARM)
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if(act_intent == INTENT_HELP || act_intent == INTENT_DISARM)
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for(var/datum/surgery/S in surgeries)
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if(S.next_step(user, user.a_intent))
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if(S.next_step(user, act_intent))
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return TRUE
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@@ -64,3 +64,11 @@
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var/drunkenness = 0 //Overall drunkenness - check handle_alcohol() in life.dm for effects
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var/tackling = FALSE //Whether or not we are tackling, this will prevent the knock into effects for carbons
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/// Protection (insulation) from the heat, Value 0-1 corresponding to the percentage of protection
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var/heat_protection = 0 // No heat protection
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/// Protection (insulation) from the cold, Value 0-1 corresponding to the percentage of protection
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var/cold_protection = 0 // No cold protection
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/// Timer id of any transformation
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var/transformation_timer
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@@ -33,6 +33,7 @@
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enable_intentional_sprint_mode()
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RegisterSignal(src, COMSIG_COMPONENT_CLEAN_ACT, /atom.proc/clean_blood)
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GLOB.human_list += src
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/mob/living/carbon/human/ComponentInitialize()
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@@ -47,6 +48,7 @@
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/mob/living/carbon/human/Destroy()
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QDEL_NULL(physiology)
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QDEL_NULL_LIST(vore_organs) // CITADEL EDIT belly stuff
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GLOB.human_list -= src
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return ..()
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/mob/living/carbon/human/prepare_data_huds()
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@@ -93,29 +93,28 @@
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return dna.species.spec_attacked_by(I, user, affecting, a_intent, src, attackchain_flags, damage_multiplier)
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/mob/living/carbon/human/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
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if(user.a_intent == INTENT_HARM)
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. = ..(user, TRUE)
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if(.)
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return
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var/hulk_verb_continous = "smashes"
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var/hulk_verb_simple = "smash"
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if(prob(50))
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hulk_verb_continous = "pummels"
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hulk_verb_simple = "pummel"
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playsound(loc, user.dna.species.attack_sound, 25, 1, -1)
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visible_message("<span class='danger'>[user] [hulk_verb_continous] [src]!</span>", \
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"<span class='userdanger'>[user] [hulk_verb_continous] you!</span>", null, COMBAT_MESSAGE_RANGE, null, user,
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"<span class='danger'>You [hulk_verb_simple] [src]!</span>")
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adjustBruteLoss(15)
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return 1
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. = ..(user, TRUE)
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if(.)
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return
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var/hulk_verb_continous = "smashes"
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var/hulk_verb_simple = "smash"
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if(prob(50))
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hulk_verb_continous = "pummels"
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hulk_verb_simple = "pummel"
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playsound(loc, user.dna.species.attack_sound, 25, 1, -1)
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visible_message("<span class='danger'>[user] [hulk_verb_continous] [src]!</span>", \
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"<span class='userdanger'>[user] [hulk_verb_continous] you!</span>", null, COMBAT_MESSAGE_RANGE, null, user,
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"<span class='danger'>You [hulk_verb_simple] [src]!</span>")
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adjustBruteLoss(15)
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return 1
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/mob/living/carbon/human/attack_hand(mob/user)
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/mob/living/carbon/human/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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. = ..()
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if(.) //To allow surgery to return properly.
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return
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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dna.species.spec_attack_hand(H, src)
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dna.species.spec_attack_hand(H, src, null, act_intent, unarmed_attack_flags)
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/mob/living/carbon/human/attack_paw(mob/living/carbon/monkey/M)
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var/dam_zone = pick(BODY_ZONE_CHEST, BODY_ZONE_PRECISE_L_HAND, BODY_ZONE_PRECISE_R_HAND, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
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@@ -7,12 +7,14 @@
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buckle_lying = FALSE
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mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
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/// Enable stamina combat
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combat_flags = COMBAT_FLAGS_DEFAULT
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combat_flags = COMBAT_FLAGS_DEFAULT | COMBAT_FLAG_UNARMED_PARRY
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status_flags = CANSTUN|CANKNOCKDOWN|CANUNCONSCIOUS|CANPUSH|CANSTAGGER
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has_field_of_vision = FALSE //Handled by species.
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blocks_emissive = EMISSIVE_BLOCK_UNIQUE
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block_parry_data = /datum/block_parry_data/unarmed/human
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//Hair colour and style
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var/hair_color = "000"
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var/hair_style = "Bald"
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@@ -71,3 +73,45 @@
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var/lastpuke = 0
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var/account_id
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var/last_fire_update
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/// Unarmed parry data for human
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/datum/block_parry_data/unarmed/human
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parry_respect_clickdelay = TRUE
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parry_stamina_cost = 4
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parry_attack_types = ATTACK_TYPE_UNARMED
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parry_flags = PARRY_DEFAULT_HANDLE_FEEDBACK | PARRY_LOCK_ATTACKING
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parry_time_windup = 0
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parry_time_spindown = 1
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parry_time_active = 5
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parry_time_perfect = 1
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parry_time_perfect_leeway = 1
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parry_imperfect_falloff_percent = 20
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parry_efficiency_perfect = 100
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parry_efficiency_considered_successful = 0.01
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parry_efficiency_to_counterattack = 0.01
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parry_max_attacks = 3
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parry_cooldown = 30
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parry_failed_stagger_duration = 0
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parry_failed_clickcd_duration = 0.4
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parry_data = list( // yeah it's snowflake
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"HUMAN_PARRY_STAGGER" = 3 SECONDS,
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"HUMAN_PARRY_PUNCH" = TRUE,
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"HUMAN_PARRY_MININUM_EFFICIENCY" = 0.9
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)
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/mob/living/carbon/human/on_active_parry(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return, parry_efficiency, parry_time)
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var/datum/block_parry_data/D = return_block_parry_datum(block_parry_data)
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if(!owner.Adjacent(attacker))
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return ..()
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if(parry_efficiency < D.parry_data["HUMAN_PARRY_MINIMUM_EFFICIENCY"])
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return ..()
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visible_message("<span class='warning'>[src] strikes back perfectly at [attacker], staggering them!</span>")
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if(D.parry_data["HUMAN_PARRY_PUNCH"])
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UnarmedAttack(attacker, TRUE, INTENT_HARM, UNARMED_ATTACK_PARRY)
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var/mob/living/L = attacker
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if(istype(L))
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L.Stagger(D.parry_data["HUMAN_PARRY_STAGGER"])
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@@ -59,7 +59,7 @@
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. = ..()
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for(var/datum/mutation/human/HM in dna.mutations)
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HM.on_move(NewLoc)
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if(. && (combat_flags & COMBAT_FLAG_SPRINT_ACTIVE) && !(movement_type & FLYING) && CHECK_ALL_MOBILITY(src, MOBILITY_MOVE|MOBILITY_STAND) && m_intent == MOVE_INTENT_RUN && has_gravity(loc) && !pulledby)
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if(. && (combat_flags & COMBAT_FLAG_SPRINT_ACTIVE) && !(movement_type & FLYING) && CHECK_ALL_MOBILITY(src, MOBILITY_MOVE|MOBILITY_STAND) && m_intent == MOVE_INTENT_RUN && has_gravity(loc) && (!pulledby || (pulledby.pulledby == src)))
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if(!HAS_TRAIT(src, TRAIT_FREESPRINT))
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doSprintLossTiles(1)
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if((oldpseudoheight - pseudo_z_axis) >= 8)
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@@ -382,7 +382,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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//keep it at the right spot, so we can't have people taking shortcuts
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var/location = C.dna.mutation_index.Find(inert_mutation)
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C.dna.mutation_index[location] = new_species.inert_mutation
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C.dna.default_mutation_genes[location] = C.dna.mutation_index[location]
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C.dna.mutation_index[new_species.inert_mutation] = create_sequence(new_species.inert_mutation)
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C.dna.default_mutation_genes[new_species.inert_mutation] = C.dna.mutation_index[new_species.inert_mutation]
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if(!new_species.has_field_of_vision && has_field_of_vision && ishuman(C) && CONFIG_GET(flag/use_field_of_vision))
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var/datum/component/field_of_vision/F = C.GetComponent(/datum/component/field_of_vision)
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@@ -1444,7 +1446,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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target.grabbedby(user)
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return 1
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/datum/species/proc/harm(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
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/datum/species/proc/harm(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style, unarmed_attack_flags = NONE)
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if(!attacker_style && HAS_TRAIT(user, TRAIT_PACIFISM))
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to_chat(user, "<span class='warning'>You don't want to harm [target]!</span>")
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return FALSE
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@@ -1456,10 +1458,11 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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target_message = "<span class='warning'>[target] blocks your attack!</span>")
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return FALSE
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if(HAS_TRAIT(user, TRAIT_PUGILIST))//CITADEL CHANGE - makes punching cause staminaloss but funny martial artist types get a discount
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user.adjustStaminaLossBuffered(1.5)
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else
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user.adjustStaminaLossBuffered(3.5)
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if(!(unarmed_attack_flags & UNARMED_ATTACK_PARRY))
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if(HAS_TRAIT(user, TRAIT_PUGILIST))//CITADEL CHANGE - makes punching cause staminaloss but funny martial artist types get a discount
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user.adjustStaminaLossBuffered(1.5)
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else
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user.adjustStaminaLossBuffered(3.5)
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if(attacker_style && attacker_style.harm_act(user,target))
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return TRUE
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@@ -1497,13 +1500,16 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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var/obj/item/bodypart/affecting = target.get_bodypart(ran_zone(user.zone_selected))
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var/miss_chance = 100//calculate the odds that a punch misses entirely. considers stamina and brute damage of the puncher. punches miss by default to prevent weird cases
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if(user.dna.species.punchdamagelow)
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if(atk_verb == ATTACK_EFFECT_KICK) //kicks never miss (provided your species deals more than 0 damage)
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miss_chance = 0
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else if(HAS_TRAIT(user, TRAIT_PUGILIST)) //pugilists have a flat 10% miss chance
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miss_chance = 10
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else
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miss_chance = min(10 + max(puncherstam * 0.5, puncherbrute * 0.5), 100) //probability of miss has a base of 10, and modified based on half brute total. Capped at max 100 to prevent weirdness in prob()
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if(unarmed_attack_flags & UNARMED_ATTACK_PARRY)
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miss_chance = 0
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else
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if(user.dna.species.punchdamagelow)
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if(atk_verb == ATTACK_EFFECT_KICK) //kicks never miss (provided your species deals more than 0 damage)
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miss_chance = 0
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else if(HAS_TRAIT(user, TRAIT_PUGILIST)) //pugilists have a flat 10% miss chance
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miss_chance = 10
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else
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miss_chance = min(10 + max(puncherstam * 0.5, puncherbrute * 0.5), 100) //probability of miss has a base of 10, and modified based on half brute total. Capped at max 100 to prevent weirdness in prob()
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if(!damage || !affecting || prob(miss_chance))//future-proofing for species that have 0 damage/weird cases where no zone is targeted
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playsound(target.loc, user.dna.species.miss_sound, 25, TRUE, -1)
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@@ -1681,7 +1687,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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/datum/species/proc/spec_hitby(atom/movable/AM, mob/living/carbon/human/H)
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return
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/datum/species/proc/spec_attack_hand(mob/living/carbon/human/M, mob/living/carbon/human/H, datum/martial_art/attacker_style)
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/datum/species/proc/spec_attack_hand(mob/living/carbon/human/M, mob/living/carbon/human/H, datum/martial_art/attacker_style, act_intent, unarmed_attack_flags)
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if(!istype(M))
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return
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CHECK_DNA_AND_SPECIES(M)
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@@ -1693,7 +1699,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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attacker_style = M.mind.martial_art
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if(attacker_style?.pacifism_check && HAS_TRAIT(M, TRAIT_PACIFISM)) // most martial arts are quite harmful, alas.
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attacker_style = null
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switch(M.a_intent)
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switch(act_intent)
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if("help")
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help(M, H, attacker_style)
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@@ -1701,7 +1707,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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grab(M, H, attacker_style)
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if("harm")
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harm(M, H, attacker_style)
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harm(M, H, attacker_style, unarmed_attack_flags)
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if("disarm")
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disarm(M, H, attacker_style)
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@@ -422,9 +422,9 @@
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else
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reactive_teleport(H)
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/datum/species/golem/bluespace/spec_attack_hand(mob/living/carbon/human/M, mob/living/carbon/human/H, datum/martial_art/attacker_style)
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/datum/species/golem/bluespace/spec_attack_hand(mob/living/carbon/human/M, mob/living/carbon/human/H, datum/martial_art/attacker_style, act_intent, unarmed_attack_flags)
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..()
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if(world.time > last_teleport + teleport_cooldown && M != H && M.a_intent != INTENT_HELP)
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if(world.time > last_teleport + teleport_cooldown && M != H && act_intent != INTENT_HELP)
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reactive_teleport(H)
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/datum/species/golem/bluespace/spec_attacked_by(obj/item/I, mob/living/user, obj/item/bodypart/affecting, intent, mob/living/carbon/human/H)
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@@ -519,9 +519,9 @@
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var/golem_name = "[uppertext(clown_name)]"
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return golem_name
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/datum/species/golem/bananium/spec_attack_hand(mob/living/carbon/human/M, mob/living/carbon/human/H, datum/martial_art/attacker_style)
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/datum/species/golem/bananium/spec_attack_hand(mob/living/carbon/human/M, mob/living/carbon/human/H, datum/martial_art/attacker_style, act_intent, unarmed_attack_flags)
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..()
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if(world.time > last_banana + banana_cooldown && M != H && M.a_intent != INTENT_HELP)
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if(world.time > last_banana + banana_cooldown && M != H && act_intent != INTENT_HELP)
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new/obj/item/grown/bananapeel/specialpeel(get_turf(H))
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last_banana = world.time
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@@ -830,9 +830,9 @@
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if(world.time > last_gong_time + gong_cooldown)
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gong(H)
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/datum/species/golem/bronze/spec_attack_hand(mob/living/carbon/human/M, mob/living/carbon/human/H, datum/martial_art/attacker_style)
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/datum/species/golem/bronze/spec_attack_hand(mob/living/carbon/human/M, mob/living/carbon/human/H, datum/martial_art/attacker_style, act_intent, unarmed_attack_flags)
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..()
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if(world.time > last_gong_time + gong_cooldown && M.a_intent != INTENT_HELP)
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if(world.time > last_gong_time + gong_cooldown && act_intent != INTENT_HELP)
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gong(H)
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/datum/species/golem/bronze/spec_attacked_by(obj/item/I, mob/living/user, obj/item/bodypart/affecting, intent, mob/living/carbon/human/H)
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@@ -314,7 +314,7 @@
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "slime_swap_body", name, 400, 400, master_ui, state)
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ui = new(user, src, ui_key, "SlimeBodySwapper", name, 400, 400, master_ui, state)
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ui.open()
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/datum/action/innate/swap_body/ui_data(mob/user)
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@@ -1,4 +1,6 @@
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/mob/living/carbon/BiologicalLife(seconds, times_fired)
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//Updates the number of stored chemicals for powers
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handle_changeling()
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||||
//Reagent processing needs to come before breathing, to prevent edge cases.
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handle_organs()
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. = ..() // if . is false, we are dead.
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@@ -25,8 +27,6 @@
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if(stat != DEAD)
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handle_liver()
|
||||
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//Updates the number of stored chemicals for powers
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handle_changeling()
|
||||
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/mob/living/carbon/PhysicalLife(seconds, times_fired)
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||||
if(!(. = ..()))
|
||||
|
||||
Reference in New Issue
Block a user