merge from master
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@@ -1,27 +1,7 @@
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/datum/gear/plushcarp
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name = "Space carp plushie"
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/datum/gear/plushbox
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name = "Plushie Choice Box"
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category = SLOT_IN_BACKPACK
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path = /obj/item/toy/plush/carpplushie
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/datum/gear/plushliz
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name = "Lizard plushie"
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category = SLOT_IN_BACKPACK
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path = /obj/item/toy/plush/lizardplushie
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/datum/gear/plushsnek
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name = "Snake plushie"
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category = SLOT_IN_BACKPACK
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path = /obj/item/toy/plush/snakeplushie
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/datum/gear/plushslime
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name = "Slime plushie"
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category = SLOT_IN_BACKPACK
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path = /obj/item/toy/plush/slimeplushie
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/datum/gear/plushlamp
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name = "Lamp plushie"
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category = SLOT_IN_BACKPACK
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path = /obj/item/toy/plush/lampplushie
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path = /obj/item/choice_beacon/box/plushie
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/datum/gear/tennis
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name = "Classic Tennis Ball"
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@@ -210,7 +210,7 @@
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var/datum/component/radioactive/contamination = M.GetComponent(/datum/component/radioactive)
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if(M.radiation > 0)
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M.radiation -= min(M.radiation, 60)
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if(contamination.strength > 0)
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if(contamination && contamination.strength > 0)
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contamination.strength -= min(contamination.strength, 100)
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..()
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@@ -9,7 +9,7 @@
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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//item_flags = NODROP //Tips their hat!
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/obj/item/clothing/head/hattip/attack_hand(mob/user)
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/obj/item/clothing/head/hattip/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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if(iscarbon(user))
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var/mob/living/carbon/C = user
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if(is_ninja(C))
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@@ -9,7 +9,7 @@
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w_class = WEIGHT_CLASS_TINY
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//A little janky with pockets
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/obj/item/fermichem/pHbooklet/attack_hand(mob/user)
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/obj/item/fermichem/pHbooklet/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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if(user.get_held_index_of_item(src))//Does this check pockets too..?
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if(numberOfPages == 50)
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icon_state = "pHbookletOpen"
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