Merge pull request #3551 from Citadel-Station-13/upstream-merge-31922

[MIRROR] Adds admin override for false alarm event.
This commit is contained in:
LetterJay
2017-10-23 03:44:25 -04:00
committed by GitHub
3 changed files with 65 additions and 36 deletions
+1
View File
@@ -165,6 +165,7 @@
return
var/datum/round_event_control/E = locate(href_list["forceevent"]) in SSevents.control
if(E)
E.admin_setup(usr)
var/datum/round_event/event = E.runEvent()
if(event.announceWhen>0)
event.processing = FALSE
+4
View File
@@ -99,6 +99,10 @@
return E
//Special admins setup
/datum/round_event_control/proc/admin_setup()
return
/datum/round_event //NOTE: Times are measured in master controller ticks!
var/processing = TRUE
var/datum/round_event_control/control
+60 -36
View File
@@ -1,37 +1,61 @@
/datum/round_event_control/falsealarm
name = "False Alarm"
typepath = /datum/round_event/falsealarm
weight = 20
max_occurrences = 5
/datum/round_event_control/falsealarm/canSpawnEvent(players_amt, gamemode)
return ..() && length(gather_false_events())
/datum/round_event/falsealarm
announceWhen = 0
endWhen = 1
/datum/round_event/falsealarm/announce()
var/players_amt = get_active_player_count(alive_check = 1, afk_check = 1, human_check = 1)
var/gamemode = SSticker.mode.config_tag
var/events_list = gather_false_events(players_amt, gamemode)
var/datum/round_event_control/event_control = pick(events_list)
if(event_control)
var/datum/round_event/Event = new event_control.typepath()
message_admins("False Alarm: [Event]")
Event.kill() //do not process this event - no starts, no ticks, no ends
Event.announce() //just announce it like it's happening
/proc/gather_false_events(players_amt, gamemode)
. = list()
for(var/datum/round_event_control/E in SSevents.control)
/datum/round_event_control/falsealarm
name = "False Alarm"
typepath = /datum/round_event/falsealarm
weight = 20
max_occurrences = 5
var/forced_type //Admin abuse
/datum/round_event_control/falsealarm/admin_setup()
if(!check_rights(R_FUN))
return
var/list/possible_types = list()
for(var/datum/round_event_control/E in SSevents.control)
if(istype(E, /datum/round_event_control/falsealarm))
continue
if(!E.canSpawnEvent(players_amt, gamemode))
continue
var/datum/round_event/event = E.typepath
if(initial(event.announceWhen) <= 0)
continue
. += E
continue
var/datum/round_event/event = E.typepath
if(initial(event.announceWhen) <= 0)
continue
possible_types += E
forced_type = input(usr, "Select the scare.","False event") as null|anything in possible_types
/datum/round_event_control/falsealarm/canSpawnEvent(players_amt, gamemode)
return ..() && length(gather_false_events())
/datum/round_event/falsealarm
announceWhen = 0
endWhen = 1
/datum/round_event/falsealarm/announce()
var/players_amt = get_active_player_count(alive_check = 1, afk_check = 1, human_check = 1)
var/gamemode = SSticker.mode.config_tag
var/events_list = gather_false_events(players_amt, gamemode)
var/datum/round_event_control/event_control
var/datum/round_event_control/falsealarm/C = control
if(C.forced_type)
event_control = C.forced_type
C.forced_type = null
else
event_control = pick(events_list)
if(event_control)
var/datum/round_event/Event = new event_control.typepath()
message_admins("False Alarm: [Event]")
Event.kill() //do not process this event - no starts, no ticks, no ends
Event.announce() //just announce it like it's happening
/proc/gather_false_events(players_amt, gamemode)
. = list()
for(var/datum/round_event_control/E in SSevents.control)
if(istype(E, /datum/round_event_control/falsealarm))
continue
if(!E.canSpawnEvent(players_amt, gamemode))
continue
var/datum/round_event/event = E.typepath
if(initial(event.announceWhen) <= 0)
continue
. += E