WIP
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@@ -35,6 +35,7 @@ require only minor tweaks.
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#define ZTRAIT_REEBE "Reebe"
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#define ZTRAIT_RESERVED "Transit/Reserved"
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#define ZTRAIT_AWAY "Away Mission"
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#define ZTRAIT_VR "Virtual Reality"
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#define ZTRAIT_SPACE_RUINS "Space Ruins"
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#define ZTRAIT_LAVA_RUINS "Lava Ruins"
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#define ZTRAIT_ISOLATED_RUINS "Isolated Ruins" //Placing ruins on z levels with this trait will use turf reservation instead of usual placement.
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@@ -101,4 +102,8 @@ require only minor tweaks.
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#define PLACE_BELOW "below" //On z levl below - centered on same tile
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#define PLACE_ISOLATED "isolated" //On isolated ruin z level
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//Map type stuff.
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#define MAP_TYPE_STATION "station"
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#define MAP_TYPE_STATION "station"
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//Random z-levels name defines.
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#define AWAY_MISSION_NAME "Away Mission"
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#define VIRT_REALITY_NAME "Virtual Reality"
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@@ -12,3 +12,5 @@
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#define is_reserved_level(z) SSmapping.level_trait(z, ZTRAIT_RESERVED)
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#define is_away_level(z) SSmapping.level_trait(z, ZTRAIT_AWAY)
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#define is_vr_level(z) SSmapping.level_trait(z, ZTRAIT_VR)
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@@ -50,3 +50,8 @@ GLOBAL_LIST_EMPTY_TYPED(areas_by_type, /area)
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GLOBAL_LIST_EMPTY(all_abstract_markers)
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GLOBAL_LIST_EMPTY(stationroom_landmarks) //List of all spawns for stationrooms
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///Away missions, VR, random z levels stuff.
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GLOBAL_LIST_EMPTY(random_zlevels_generated)
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GLOBAL_LIST_INIT(potential_away_levels, generateMapList(filename = "[global.config.directory]/awaymissionconfig.txt"))
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GLOBAL_LIST_INIT(potential_vr_levels, generateMapList(filename = "[global.config.directory]/vr_config.txt"))
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@@ -81,7 +81,9 @@ SUBSYSTEM_DEF(mapping)
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// Pick a random away mission.
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if(CONFIG_GET(flag/roundstart_away))
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createRandomZlevel()
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// Pick a random VR level.
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if(CONFIG_GET(flag/roundstart_vr))
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createRandomZlevel(VIRT_REALITY_NAME, list(ZTRAIT_AWAY = TRUE, ZTRAIT_VR = TRUE), GLOB.potential_vr_levels)
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// Generate mining ruins
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loading_ruins = TRUE
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@@ -410,52 +412,65 @@ GLOBAL_LIST_EMPTY(the_station_areas)
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//Manual loading of away missions.
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/client/proc/admin_away()
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set name = "Load Away Mission"
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set name = "Load Away Mission / Virtual Reality"
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set category = "Fun"
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if(!holder ||!check_rights(R_FUN))
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return
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var/choice = alert(src, "What kind of level would you like to load?", "Load Away/VR", AWAY_MISSION_NAME, VIRT_REALITY_NAME, "Cancel")
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if(!GLOB.the_gateway)
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if(alert("There's no home gateway on the station. You sure you want to continue ?", "Uh oh", "Yes", "No") != "Yes")
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var/list/possible_options
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var/list/ztraits
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switch(choice)
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if(VIRT_REALITY_NAME)
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possible_options = GLOB.potential_vr_levels
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ztraits = list(ZTRAIT_AWAY = TRUE, ZTRAIT_VR = TRUE)
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if(AWAY_MISSION_NAME)
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if(!GLOB.the_gateway)
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if(alert("There's no home gateway on the station. You sure you want to continue ?", "Uh oh", "Yes", "No") != "Yes")
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return
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possible_options = GLOB.potential_away_levels
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ztraits = list(ZTRAIT_AWAY = TRUE)
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else
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return
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var/list/possible_options = GLOB.potentialRandomZlevels + "Custom"
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var/away_name
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var/datum/space_level/away_level
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possible_options += "Custom"
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var/lvl_name
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var/datum/space_level/level
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var/answer = input("What kind ? ","Away") as null|anything in possible_options
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var/answer = input("What kind ? ","Away/VR") as null|anything in possible_options
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switch(answer)
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if(null)
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return
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if("Custom")
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var/mapfile = input("Pick file:", "File") as null|file
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if(!mapfile)
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return
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away_name = "[mapfile] custom"
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to_chat(usr,"<span class='notice'>Loading [away_name]...</span>")
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var/datum/map_template/template = new(mapfile, "Away Mission")
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away_level = template.load_new_z()
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lvl_name = "[mapfile] custom"
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to_chat(usr,"<span class='notice'>Loading [lvl_name]...</span>")
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var/datum/map_template/template = new(mapfile, choice, ztraits)
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level = template.load_new_z()
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else
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if(answer in GLOB.potentialRandomZlevels)
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away_name = answer
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to_chat(usr,"<span class='notice'>Loading [away_name]...</span>")
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var/datum/map_template/template = new(away_name, "Away Mission")
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away_level = template.load_new_z()
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else
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return
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lvl_name = answer
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to_chat(usr,"<span class='notice'>Loading [lvl_name]...</span>")
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var/datum/map_template/template = new(lvl_name, choice, ztraits)
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level = template.load_new_z()
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else
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return
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message_admins("Admin [key_name_admin(usr)] has loaded [away_name] away mission.")
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log_admin("Admin [key_name(usr)] has loaded [away_name] away mission.")
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if(!away_level)
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message_admins("Loading [away_name] failed!")
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message_admins("Admin [key_name_admin(usr)] has loaded [lvl_name] [choice].")
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log_admin("Admin [key_name(usr)] has loaded [lvl_name] [choice].")
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if(!level)
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message_admins("Loading [lvl_name] failed!")
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return
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if(GLOB.the_gateway)
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if(choice == AWAY_MISSION_NAME && GLOB.the_gateway)
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//Link any found away gate with station gate
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var/obj/machinery/gateway/centeraway/new_gate
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for(var/obj/machinery/gateway/centeraway/G in GLOB.machines)
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if(G.z == away_level.z_value) //I'll have to refactor gateway shitcode before multi-away support.
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if(G.z == level.z_value) //I'll have to refactor gateway shitcode before multi-away support.
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new_gate = G
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break
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//Link station gate with away gate and remove wait time.
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@@ -1,15 +1,13 @@
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// How much "space" we give the edge of the map
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GLOBAL_LIST_INIT(potentialRandomZlevels, generateMapList(filename = "[global.config.directory]/awaymissionconfig.txt"))
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/proc/createRandomZlevel()
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if(GLOB.awaydestinations.len) //crude, but it saves another var!
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/proc/createRandomZlevel(name = AWAY_MISSION_NAME, list/traits = list(ZTRAIT_AWAY = TRUE), list/potential_levels = potential_away_levels)
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if(GLOB.random_zlevels_generated[name] || !length(potential_levels))
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return
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if(GLOB.potentialRandomZlevels && GLOB.potentialRandomZlevels.len)
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to_chat(world, "<span class='boldannounce'>Loading away mission...</span>")
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var/map = pick(GLOB.potentialRandomZlevels)
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load_new_z_level(map, "Away Mission")
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to_chat(world, "<span class='boldannounce'>Away mission loaded.</span>")
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to_chat(world, "<span class='boldannounce'>Loading [name]...</span>")
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var/map = pick(potential_levels)
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load_new_z_level(map, name, traits)
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to_chat(world, "<span class='boldannounce'>[name] loaded.</span>")
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random_zlevels_generated[name] = TRUE
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/proc/reset_gateway_spawns(reset = FALSE)
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for(var/obj/machinery/gateway/G in world)
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@@ -55,11 +55,11 @@
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SSmachines.setup_template_powernets(cables)
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SSair.setup_template_machinery(atmos_machines)
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/datum/map_template/proc/load_new_z()
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/datum/map_template/proc/load_new_z(list/traits = list(ZTRAIT_AWAY = TRUE))
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var/x = round((world.maxx - width)/2)
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var/y = round((world.maxy - height)/2)
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var/datum/space_level/level = SSmapping.add_new_zlevel(name, list(ZTRAIT_AWAY = TRUE))
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var/datum/space_level/level = SSmapping.add_new_zlevel(name, traits)
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var/datum/parsed_map/parsed = load_map(file(mappath), x, y, level.z_value, no_changeturf=(SSatoms.initialized == INITIALIZATION_INSSATOMS), placeOnTop=TRUE)
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var/list/bounds = parsed.bounds
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if(!bounds)
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@@ -121,6 +121,6 @@
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//for your ever biggening badminnery kevinz000
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//❤ - Cyberboss
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/proc/load_new_z_level(var/file, var/name)
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/proc/load_new_z_level(file, name, list/traits)
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var/datum/map_template/template = new(file, name)
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template.load_new_z()
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template.load_new_z(traits)
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