Changes making cablecuffs to using cable in your hand, instead of a menu. (#11702)
* There we go * Ghommie suggestions
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@@ -113,24 +113,24 @@
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desc = "Looks like some cables tied together. Could be used to tie something up."
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icon_state = "cuff"
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item_state = "coil"
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item_color = "red"
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color = "#ff0000"
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color = "red"
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lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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custom_materials = list(/datum/material/iron=150, /datum/material/glass=75)
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breakouttime = 300 //Deciseconds = 30s
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cuffsound = 'sound/weapons/cablecuff.ogg'
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/obj/item/restraints/handcuffs/cable/Initialize(mapload, param_color)
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. = ..()
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var/list/cable_colors = GLOB.cable_colors
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item_color = param_color || item_color || pick(cable_colors)
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if(cable_colors[item_color])
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item_color = cable_colors[item_color]
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color = null
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add_atom_colour(item_color, FIXED_COLOUR_PRIORITY)
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cuffsound = 'sound/weapons/cablecuff.ogg'
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/obj/item/restraints/handcuffs/cable/attack_self(mob/user)
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to_chat(user, "<span class='notice'>You start unwinding the cable restraints back into coil</span>")
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if(!do_after(user, 25, TRUE, user))
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return
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qdel(src)
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var/obj/item/stack/cable_coil/coil = new(get_turf(user))
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coil.amount = 15
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user.put_in_hands(coil)
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coil.color = color
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to_chat(user, "<span class='notice'>You unwind the cable restraints back into coil</span>")
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/obj/item/restraints/handcuffs/cable/red
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item_color = "red"
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color = "#ff0000"
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@@ -162,6 +162,13 @@
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/obj/item/restraints/handcuffs/cable/white
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item_color = "white"
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/obj/item/restraints/handcuffs/cable/random
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/obj/item/restraints/handcuffs/cable/random/Initialize(mapload)
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. = ..()
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var/list/cable_colors = GLOB.cable_colors
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color = pick(cable_colors)
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/obj/item/restraints/handcuffs/cable/attackby(obj/item/I, mob/user, params)
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..()
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if(istype(I, /obj/item/stack/rods))
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