From 5988e4558c5ec651feb70f868c34b95d49fe8b11 Mon Sep 17 00:00:00 2001 From: Ghommie <42542238+Ghommie@users.noreply.github.com> Date: Wed, 27 Nov 2019 02:32:23 +0100 Subject: [PATCH] > to add injury to someone you just fragged --- code/modules/cargo/supplypod.dm | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/code/modules/cargo/supplypod.dm b/code/modules/cargo/supplypod.dm index 2989ad0506..5f3d6dab0a 100644 --- a/code/modules/cargo/supplypod.dm +++ b/code/modules/cargo/supplypod.dm @@ -128,7 +128,8 @@ if (effectGib) //effectGib is on, that means whatever's underneath us better be fucking oof'd on M.adjustBruteLoss(5000) //THATS A LOT OF DAMAGE (called just in case gib() doesnt work on em) M.gib() //After adjusting the fuck outta that brute loss we finish the job with some satisfying gibs - M.adjustBruteLoss(damage) + else + M.adjustBruteLoss(damage) var/explosion_sum = B[1] + B[2] + B[3] + B[4] if (explosion_sum != 0) //If the explosion list isn't all zeroes, call an explosion explosion(get_turf(src), B[1], B[2], B[3], flame_range = B[4], silent = effectQuiet, ignorecap = istype(src, /obj/structure/closet/supplypod/centcompod)) //less advanced equipment than bluespace pod, so larger explosion when landing