diff --git a/code/game/objects/empulse.dm b/code/game/objects/empulse.dm index 235fbf6a9f..d1a5c3af35 100644 --- a/code/game/objects/empulse.dm +++ b/code/game/objects/empulse.dm @@ -19,7 +19,7 @@ var/distance = get_dist(epicenter, T) var/severity = 100 if(distance != 0) //please dont divide by 0 - severity = min(max((max_distance / distance^0.3) * (100/max_distance), 1),100) //if it goes below 1 or above 100 stuff gets bad + severity = min(max((max_distance / distance^0.2) * (100/max_distance), 1),100) //if it goes below 1 or above 100 stuff gets bad T.emp_act(severity) return 1