Ok, done.
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@@ -51,7 +51,7 @@
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else if(istype(over_object, /obj/screen/inventory/hand))
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var/obj/screen/inventory/hand/H = over_object
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M.putItemFromInventoryInHandIfPossible(src, H.held_index)
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else
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. = ..()
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@@ -125,14 +125,16 @@
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. += "It doesn't contain anything."
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/obj/item/paper_bin/update_icon()
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/obj/item/paper_bin/update_icon_state()
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if(total_paper < 1)
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icon_state = "paper_bin0"
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else
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icon_state = "[initial(icon_state)]"
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cut_overlays()
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/obj/item/paper_bin/update_overlays()
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. = ..()
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if(bin_pen)
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add_overlay(mutable_appearance(bin_pen.icon, bin_pen.icon_state))
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. += mutable_appearance(bin_pen.icon, bin_pen.icon_state)
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/obj/item/paper_bin/construction
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name = "construction paper bin"
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