Few phrasing and span editing fixes.

This commit is contained in:
Fermi
2019-06-22 21:59:20 +01:00
parent f096e8440a
commit 59b6d85c4e
3 changed files with 46 additions and 36 deletions
+9 -8
View File
@@ -1070,19 +1070,20 @@
//tier3 //tier3
//STATE TRIGGERS //STATE TRIGGERS
//Doesn't work, Maintaners, help.
else if((findtext(message, statecustom_words)))//doesn't work else if((findtext(message, statecustom_words)))//doesn't work
for(var/V in listeners) for(var/V in listeners)
var/speaktrigger = ""
var/mob/living/carbon/C = V var/mob/living/carbon/C = V
var/datum/status_effect/chem/enthrall/E = C.has_status_effect(/datum/status_effect/chem/enthrall) var/datum/status_effect/chem/enthrall/E = C.has_status_effect(/datum/status_effect/chem/enthrall)
if (E.phase == 3) if (E.phase == 3)
var/speaktrigger = ""
user.emote("me", 1, "whispers something quietly.")
if (get_dist(user, H) > 1)//Requires user to be next to their pet.
to_chat(user, "<span class='warning'>You need to be next to your pet to hear them!</b></span>")
return
for (var/trigger in E.customTriggers) for (var/trigger in E.customTriggers)
speaktrigger += "[trigger], " speaktrigger += "[trigger], "
ADD_TRAIT(C, TRAIT_DEAF, "Triggers") //So you don't trigger yourself! to_chat(user, "<b>C</b> whispers, <i>[speaktrigger] are my triggers.</i>")//So they don't trigger themselves!
//addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, C, /atom/movable/proc/say, "[speaktrigger]"), 5) addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, C, "<span class='notice'>You whisper your triggers to [(H.lewd?"Your [E.enthrallGender]":"[E.master]")].</span>"), 5)
C.say("[speaktrigger]")
REMOVE_TRAIT(C, TRAIT_DEAF, "Triggers")
//CUSTOM TRIGGERS //CUSTOM TRIGGERS
@@ -1099,14 +1100,14 @@
user.SetStun(1000)//Hands are handy, so you have to stay still user.SetStun(1000)//Hands are handy, so you have to stay still
H.SetStun(1000) H.SetStun(1000)
if (E.mental_capacity >= 10) if (E.mental_capacity >= 10)
var/trigger = stripped_input(user, "Enter the trigger phrase", MAX_MESSAGE_LEN) var/trigger = html_decode(stripped_input(user, "Enter the trigger phrase", MAX_MESSAGE_LEN))
var/custom_words_words_list = list("Speak", "Echo", "Shock", "Cum", "Kneel", "Strip", "Trance") var/custom_words_words_list = list("Speak", "Echo", "Shock", "Cum", "Kneel", "Strip", "Trance")
var/trigger2 = input(user, "Pick an effect", "Effects") in custom_words_words_list var/trigger2 = input(user, "Pick an effect", "Effects") in custom_words_words_list
//var/trigger2 = stripped_input(user, "Enter the effect.", MAX_MESSAGE_LEN) //var/trigger2 = stripped_input(user, "Enter the effect.", MAX_MESSAGE_LEN)
trigger2 = lowertext(trigger2) trigger2 = lowertext(trigger2)
if ((findtext(trigger2, custom_words_words))) if ((findtext(trigger2, custom_words_words)))
if (trigger2 == "speak" || trigger2 == "echo") if (trigger2 == "speak" || trigger2 == "echo")
var/trigger3 = stripped_input(user, "Enter the phrase spoken.", MAX_MESSAGE_LEN) var/trigger3 = html_decode(stripped_input(user, "Enter the phrase spoken.", MAX_MESSAGE_LEN))
E.customTriggers[trigger] = list(trigger2, trigger3) E.customTriggers[trigger] = list(trigger2, trigger3)
message_admins("[H] has been implanted by [user] with [trigger], triggering [trigger2], to send [trigger3].") message_admins("[H] has been implanted by [user] with [trigger], triggering [trigger2], to send [trigger3].")
else else
@@ -236,7 +236,7 @@
H.lewd = FALSE H.lewd = FALSE
var/message = "[(owner.lewd?"I am a good pet for [enthrallGender].":"[master] is a really inspirational person!")]" var/message = "[(owner.lewd?"I am a good pet for [enthrallGender].":"[master] is a really inspirational person!")]"
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "enthrall", /datum/mood_event/enthrall, message) SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "enthrall", /datum/mood_event/enthrall, message)
to_chat(owner, "<span class='[(owner.lewd?"big love":"big warning")]'><b>You feel inexplicably drawn towards [master], their words having a demonstrable effect on you. It seems the closer you are to them, the stronger the effect is. However you aren't fully swayed yet and can resist their effects by repeatedly resisting as much as you can!</b></span>") to_chat(owner, "<span class='[(owner.lewd?"big velvet":"big warning")]'><b>You feel inexplicably drawn towards [master], their words having a demonstrable effect on you. It seems the closer you are to them, the stronger the effect is. However you aren't fully swayed yet and can resist their effects by repeatedly resisting as much as you can!</b></span>")
log_game("FERMICHEM: MKULTRA: Status applied on [owner] ckey: [owner.key] with a master of [master] ckey: [enthrallID].") log_game("FERMICHEM: MKULTRA: Status applied on [owner] ckey: [owner.key] with a master of [master] ckey: [enthrallID].")
return ..() return ..()
@@ -244,10 +244,7 @@
var/mob/living/carbon/M = owner var/mob/living/carbon/M = owner
//chem calculations //chem calculations
if (owner.reagents.has_reagent("enthrall")) if!owner.reagents.has_reagent("enthrall")))
if (phase >= 2)
enthrallTally += phase
else
if (phase < 3 && phase != 0) if (phase < 3 && phase != 0)
deltaResist += 3//If you've no chem, then you break out quickly deltaResist += 3//If you've no chem, then you break out quickly
if(prob(10)) if(prob(10))
@@ -284,7 +281,7 @@
resistanceTally /= 2 resistanceTally /= 2
enthrallTally = 0 enthrallTally = 0
if(owner.lewd) if(owner.lewd)
to_chat(owner, "<span class='big hypnophrase'><i>Your conciousness slips, as you sink deeper into trance and servitude.</i></span>") to_chat(owner, "<span class='big velvet'><i>Your conciousness slips, as you sink deeper into trance and servitude.</i></span>")
else else
else if (resistanceTally > 150) else if (resistanceTally > 150)
@@ -295,7 +292,7 @@
owner.remove_status_effect(src) //If resisted in phase 1, effect is removed. owner.remove_status_effect(src) //If resisted in phase 1, effect is removed.
if(prob(10)) if(prob(10))
if(owner.lewd) if(owner.lewd)
to_chat(owner, "<span class='small hypnophrase'><i>[pick("It feels so good to listen to [master].", "You can't keep your eyes off [master].", "[master]'s voice is making you feel so sleepy.", "You feel so comfortable with [master]", "[master] is so dominant, it feels right to obey them.")].</b></span>") to_chat(owner, "<span class='small velvet'><i>[pick("It feels so good to listen to [master].", "You can't keep your eyes off [master].", "[master]'s voice is making you feel so sleepy.", "You feel so comfortable with [master]", "[master] is so dominant, it feels right to obey them.")].</b></span>")
if (2) //partially enthralled if (2) //partially enthralled
if (enthrallTally > 250) if (enthrallTally > 250)
phase += 1 phase += 1
@@ -303,7 +300,7 @@
enthrallTally = 0 enthrallTally = 0
resistanceTally /= 2 resistanceTally /= 2
if(owner.lewd) if(owner.lewd)
to_chat(owner, "<span class='userlove'><i>Your mind gives, eagerly obeying and serving [master].</i></span>") to_chat(owner, "<span class='love'><b><i>Your mind gives, eagerly obeying and serving [master].</b></i></span>")
to_chat(owner, "<span class='big warning'><b>You are now fully enthralled to [master], and eager to follow their commands. However you find that in your intoxicated state you are unable to resort to violence. Equally you are unable to commit suicide, even if ordered to, as you cannot serve your [enthrallGender] in death. </i></span>")//If people start using this as an excuse to be violent I'll just make them all pacifists so it's not OP. to_chat(owner, "<span class='big warning'><b>You are now fully enthralled to [master], and eager to follow their commands. However you find that in your intoxicated state you are unable to resort to violence. Equally you are unable to commit suicide, even if ordered to, as you cannot serve your [enthrallGender] in death. </i></span>")//If people start using this as an excuse to be violent I'll just make them all pacifists so it's not OP.
else else
to_chat(owner, "<span class='big nicegreen'><i>You are unable to put up a resistance any longer, and now are under the control of [master]. However you find that in your intoxicated state you are unable to resort to violence. Equally you are unable to commit suicide, even if ordered to, as you cannot serve your [master] in death. </i></span>") to_chat(owner, "<span class='big nicegreen'><i>You are unable to put up a resistance any longer, and now are under the control of [master]. However you find that in your intoxicated state you are unable to resort to violence. Equally you are unable to commit suicide, even if ordered to, as you cannot serve your [master] in death. </i></span>")
@@ -317,7 +314,7 @@
to_chat(owner, "<span class='notice'><i>You manage to shake some of the effects from your addled mind, however you can still feel yourself drawn towards [master].</i></span>") to_chat(owner, "<span class='notice'><i>You manage to shake some of the effects from your addled mind, however you can still feel yourself drawn towards [master].</i></span>")
if(prob(10)) if(prob(10))
if(owner.lewd) if(owner.lewd)
to_chat(owner, "<span class='hypnophrase'><i>[pick("It feels so good to listen to [enthrallGender].", "You can't keep your eyes off [enthrallGender].", "[enthrallGender]'s voice is making you feel so sleepy.", "You feel so comfortable with [enthrallGender]", "[enthrallGender] is so dominant, it feels right to obey them.")].</i></span>") to_chat(owner, "<span class='velvet'><i>[pick("It feels so good to listen to [enthrallGender].", "You can't keep your eyes off [enthrallGender].", "[enthrallGender]'s voice is making you feel so sleepy.", "You feel so comfortable with [enthrallGender]", "[enthrallGender] is so dominant, it feels right to obey them.")].</i></span>")
if (3)//fully entranced if (3)//fully entranced
if ((resistanceTally >= 200 && withdrawalTick >= 150) || (HAS_TRAIT(M, TRAIT_MINDSHIELD) && (resistanceTally >= 100))) if ((resistanceTally >= 200 && withdrawalTick >= 150) || (HAS_TRAIT(M, TRAIT_MINDSHIELD) && (resistanceTally >= 100)))
enthrallTally = 0 enthrallTally = 0
@@ -330,7 +327,7 @@
if(owner.lewd) if(owner.lewd)
to_chat(owner, "<span class='love'><i>[pick("I belong to [enthrallGender].", "[enthrallGender] knows whats best for me.", "Obedence is pleasure.", "I exist to serve [enthrallGender].", "[enthrallGender] is so dominant, it feels right to obey them.")].</i></span>") to_chat(owner, "<span class='love'><i>[pick("I belong to [enthrallGender].", "[enthrallGender] knows whats best for me.", "Obedence is pleasure.", "I exist to serve [enthrallGender].", "[enthrallGender] is so dominant, it feels right to obey them.")].</i></span>")
if (4) //mindbroken if (4) //mindbroken
if (mental_capacity >= 499 && (owner.getBrainLoss() >=20 || HAS_TRAIT(M, TRAIT_MINDSHIELD)) && !owner.reagents.has_reagent("MKUltra")) if (mental_capacity >= 499 && (owner.getBrainLoss() <=20 || HAS_TRAIT(M, TRAIT_MINDSHIELD)) && !owner.reagents.has_reagent("MKUltra"))
phase = 2 phase = 2
mental_capacity = 500 mental_capacity = 500
customTriggers = list() customTriggers = list()
@@ -357,16 +354,20 @@
if(0 to 8)//If the enchanter is within range, increase enthrallTally, remove withdrawal subproc and undo withdrawal effects. if(0 to 8)//If the enchanter is within range, increase enthrallTally, remove withdrawal subproc and undo withdrawal effects.
if(phase <= 2) if(phase <= 2)
enthrallTally += distancelist[get_dist(master, owner)+1] enthrallTally += distancelist[get_dist(master, owner)+1]
withdrawal = FALSE
if(withdrawalTick > 0) if(withdrawalTick > 0)
withdrawalTick -= 2 withdrawalTick -= 2
M.hallucination = max(0, M.hallucination - 2) //calming effects
M.stuttering = max(0, M.stuttering - 2) M.hallucination = max(0, M.hallucination - 1)
M.jitteriness = max(0, M.jitteriness - 2) M.stuttering = max(0, M.stuttering - 1)
SEND_SIGNAL(M, COMSIG_CLEAR_MOOD_EVENT, "EnthMissing1") M.jitteriness = max(0, M.jitteriness - 1)
SEND_SIGNAL(M, COMSIG_CLEAR_MOOD_EVENT, "EnthMissing2") if(owner.getBrainLoss() >=60)
SEND_SIGNAL(M, COMSIG_CLEAR_MOOD_EVENT, "EnthMissing3") owner.adjustBrainLoss(-0.1)
SEND_SIGNAL(M, COMSIG_CLEAR_MOOD_EVENT, "EnthMissing4") if(withdrawal == TRUE)
SEND_SIGNAL(M, COMSIG_CLEAR_MOOD_EVENT, "EnthMissing1")
SEND_SIGNAL(M, COMSIG_CLEAR_MOOD_EVENT, "EnthMissing2")
SEND_SIGNAL(M, COMSIG_CLEAR_MOOD_EVENT, "EnthMissing3")
SEND_SIGNAL(M, COMSIG_CLEAR_MOOD_EVENT, "EnthMissing4")
withdrawal = FALSE
if(9 to INFINITY)//If they're not nearby, enable withdrawl effects. if(9 to INFINITY)//If they're not nearby, enable withdrawl effects.
withdrawal = TRUE withdrawal = TRUE
@@ -500,7 +501,7 @@
//adrenals? //adrenals?
//customEcho //customEcho
if(customEcho) if(customEcho && withdrawl == FALSE)
if(prob(5)) if(prob(5))
if(!customSpan) //just in case! if(!customSpan) //just in case!
customSpan = "notice" customSpan = "notice"
@@ -520,12 +521,12 @@
to_chat(master, "<span class='notice'><i>Your thrall [owner] appears to have finished internalising your last command.</i></span>") to_chat(master, "<span class='notice'><i>Your thrall [owner] appears to have finished internalising your last command.</i></span>")
cooldownMsg = TRUE cooldownMsg = TRUE
cooldown = 0 cooldown = 0
if (tranceTime > 0) //custom trances only last 50 ticks. if (tranceTime > 0 && tranceTime != 51) //custom trances only last 50 ticks.
tranceTime -= 1 tranceTime -= 1
else if (!tranceTime == null) //remove trance after. else if (tranceTime == 0) //remove trance after.
M.cure_trauma_type(/datum/brain_trauma/hypnosis, TRAUMA_RESILIENCE_SURGERY) M.cure_trauma_type(/datum/brain_trauma/hypnosis, TRAUMA_RESILIENCE_SURGERY)
M.remove_status_effect(/datum/status_effect/trance) M.remove_status_effect(/datum/status_effect/trance)
tranceTime = null tranceTime = 51
message_admins("test") message_admins("test")
//..() //..()
@@ -632,9 +633,9 @@
return return
else if (phase == 3 && withdrawal == FALSE) else if (phase == 3 && withdrawal == FALSE)
if(owner.lewd) if(owner.lewd)
to_chat(owner, "<span class='hypnophrase'><i>The presence of your [enthrallGender] fully captures the horizon of your mind, removing any thoughts of resistance. Try getting away from them.</i></span>") to_chat(owner, "<span class='hypnophrase'><i>The presence of your [enthrallGender] fully captures the horizon of your mind, removing any thoughts of resistance. If you get split up from them, then you might be able to entertain the idea of resisting.</i></span>")
else else
to_chat(owner, "<span class='hypnophrase'><i>You are unable to resist [master] in your current state. Try getting away from them.</i></span>") to_chat(owner, "<span class='hypnophrase'><i>You are unable to resist [master] in your current state. If you get split up from them, then you might be able to resist.</i></span>")
return return
else if (status == "Antiresist")//If ordered to not resist; resisting while ordered to not makes it last longer, and increases the rate in which you are enthralled. else if (status == "Antiresist")//If ordered to not resist; resisting while ordered to not makes it last longer, and increases the rate in which you are enthralled.
if (statusStrength > 0) if (statusStrength > 0)
@@ -227,7 +227,9 @@ Creating a chem with a low purity will make you permanently fall in love with so
return return
if(volume < 1)//You don't get to escape that easily if(volume < 1)//You don't get to escape that easily
FallInLove(pick(GLOB.player_list), M) FallInLove(pick(GLOB.player_list), M)
if (M.ckey == creatorID && creatorName == M.real_name)//If you yourself drink it, it does nothing. if (M.ckey == creatorID && creatorName == M.real_name)//If you yourself drink it, it supresses the vocal effects, for stealth.
var/obj/item/organ/vocal_cords/Vc = M.getorganslot(ORGAN_SLOT_VOICE)
Vc.spans = null
return return
if(!M.client) if(!M.client)
metabolization_rate = 0 //Stops powergamers from quitting to avoid affects. but prevents affects on players that don't exist for performance. metabolization_rate = 0 //Stops powergamers from quitting to avoid affects. but prevents affects on players that don't exist for performance.
@@ -239,8 +241,7 @@ Creating a chem with a low purity will make you permanently fall in love with so
return return
else else
E.enthrallTally += 1 E.enthrallTally += 1
if(prob(1)) M.adjustBrainLoss(0.05)//Honestly this could be removed, in testing it made everyone brain damaged, but on the other hand, we were chugging tons of it.
M.adjustBrainLoss(1)//Honestly this could be removed, in testing it made everyone brain damaged, but on the other hand, we were chugging tons of it.
..() ..()
/datum/reagent/fermi/enthrall/overdose_start(mob/living/carbon/M)//I made it so the creator is set to gain the status for someone random. /datum/reagent/fermi/enthrall/overdose_start(mob/living/carbon/M)//I made it so the creator is set to gain the status for someone random.
@@ -282,7 +283,13 @@ Creating a chem with a low purity will make you permanently fall in love with so
E.customTriggers = list() E.customTriggers = list()
/datum/reagent/fermi/enthrall/overdose_process(mob/living/carbon/M) /datum/reagent/fermi/enthrall/overdose_process(mob/living/carbon/M)
M.adjustBrainLoss(0.1)//should be 15 in total M.adjustBrainLoss(0.025)//should be ~40 in total
..()
/datum/reagent/fermi/enthrall/on_mob_delete(mob/living/carbon/M)
if (M.ckey == creatorID && creatorName == M.real_name)//If you yourself drink it, it supresses the vocal effects, for stealth.
var/obj/item/organ/vocal_cords/Vc = M.getorganslot(ORGAN_SLOT_VOICE)
Vc.spans = list("velvet")
..() ..()
//Creates a gas cloud when the reaction blows up, causing everyone in it to fall in love with someone/something while it's in their system. //Creates a gas cloud when the reaction blows up, causing everyone in it to fall in love with someone/something while it's in their system.
@@ -348,3 +355,4 @@ Creating a chem with a low purity will make you permanently fall in love with so
return return
//For addiction see chem.dm //For addiction see chem.dm
//For vocal commands see vocal_cords.dm