[MIRROR] [READY]Circuit balance (#5760)
* [READY]Circuit balance * [READY]Circuit balance (#35931) * cooldowns, power cell,disks * NUMBERS NUMBERS NUMBERS * 1 8 9 * PR PR PR * DESC DESCDSCDCC * <br> * GET ALL CONTENTS * Update power.dm * Update power.dm * Update time.dm
This commit is contained in:
committed by
Poojawa
parent
7d9dbcd0c3
commit
59d61d5e0d
@@ -3,6 +3,7 @@
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/obj/item/device/electronic_assembly
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name = "electronic assembly"
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obj_flags = CAN_BE_HIT
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desc = "It's a case, for building small electronics with."
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w_class = WEIGHT_CLASS_SMALL
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icon = 'icons/obj/assemblies/electronic_setups.dmi'
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@@ -20,6 +21,8 @@
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var/charge_tick = FALSE
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var/charge_delay = 4
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var/use_cyborg_cell = TRUE
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var/ext_next_use = 0
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var/atom/movable/collw
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var/allowed_circuit_action_flags = IC_ACTION_COMBAT | IC_ACTION_LONG_RANGE //which circuit flags are allowed
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var/combat_circuits = 0 //number of combat cicuits in the assembly, used for diagnostic hud
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var/long_range_circuits = 0 //number of long range cicuits in the assembly, used for diagnostic hud
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@@ -31,6 +34,9 @@
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/obj/item/device/electronic_assembly/proc/check_interactivity(mob/user)
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return user.canUseTopic(src, BE_CLOSE)
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/obj/item/device/electronic_assembly/CollidedWith(atom/movable/AM)
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collw = AM
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..()
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/obj/item/device/electronic_assembly/Initialize()
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.=..()
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@@ -15,7 +15,8 @@
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var/next_use = 0 // Uses world.time
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var/complexity = 1 // This acts as a limitation on building machines, more resource-intensive components cost more 'space'.
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var/size = 1 // This acts as a limitation on building machines, bigger components cost more 'space'. -1 for size 0
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var/cooldown_per_use = 9 // Circuits are limited in how many times they can be work()'d by this variable.
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var/cooldown_per_use = 1 // Circuits are limited in how many times they can be work()'d by this variable.
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var/ext_cooldown = 0 // Circuits are limited in how many times they can be work()'d with external world by this variable.
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var/power_draw_per_use = 0 // How much power is drawn when work()'d.
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var/power_draw_idle = 0 // How much power is drawn when doing nothing.
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var/spawn_flags // Used for world initializing, see the #defines above.
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@@ -212,6 +213,9 @@ a creative player the means to solve many problems. Circuits are held inside an
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HTML += "</div>"
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HTML += "<br><font color='0000AA'>Complexity: [complexity]</font>"
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HTML += "<br><font color='0000AA'>Cooldown per use: [cooldown_per_use/10] sec</font>"
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if(ext_cooldown)
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HTML += "<br><font color='0000AA'>External manipulation cooldown: [ext_cooldown/10] sec</font>"
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if(power_draw_idle)
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HTML += "<br><font color='0000AA'>Power Draw: [power_draw_idle] W (Idle)</font>"
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if(power_draw_per_use)
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@@ -301,11 +305,15 @@ a creative player the means to solve many problems. Circuits are held inside an
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/obj/item/integrated_circuit/proc/check_then_do_work(ord,var/ignore_power = FALSE)
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if(world.time < next_use) // All intergrated circuits have an internal cooldown, to protect from spam.
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return FALSE
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if(assembly && ext_cooldown && (world.time < assembly.ext_next_use)) // Some circuits have external cooldown, to protect from spam.
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return FALSE
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if(power_draw_per_use && !ignore_power)
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if(!check_power())
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power_fail()
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return FALSE
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next_use = world.time + cooldown_per_use
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if(assembly)
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assembly.ext_next_use = world.time + ext_cooldown
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do_work(ord)
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return TRUE
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@@ -27,6 +27,8 @@
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/obj/item/device/integrated_circuit_printer/debug //translation: "integrated_circuit_printer/local_server"
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name = "debug circuit printer"
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debug = TRUE
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upgraded = TRUE
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can_clone = TRUE
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w_class = WEIGHT_CLASS_TINY
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/obj/item/device/integrated_circuit_printer/Initialize()
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@@ -56,7 +58,6 @@
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return TRUE
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to_chat(user, "<span class='notice'>You install [O] into [src]. </span>")
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upgraded = TRUE
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qdel(O)
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interact(user)
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return TRUE
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@@ -66,7 +67,6 @@
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return TRUE
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to_chat(user, "<span class='notice'>You install [O] into [src]. Circuit cloning will now be instant. </span>")
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fast_clone = TRUE
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qdel(O)
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interact(user)
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return TRUE
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@@ -97,11 +97,15 @@
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activators = list()
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spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
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var/volume = 60
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var/list/fuel = list("plasma" = 10000, "welding_fuel" = 3000, "carbon" = 2000, "ethanol" = 2000, "nutriment" = 1600, "blood" = 1000)
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var/list/fuel = list("plasma" = 50000, "welding_fuel" = 15000, "carbon" = 10000, "ethanol" = 10000, "nutriment" = 8000)
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var/multi = 1
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var/lfwb =TRUE
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/obj/item/integrated_circuit/passive/power/chemical_cell/New()
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..()
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create_reagents(volume)
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extended_desc +="But no fuel can be compared with blood of living human."
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/obj/item/integrated_circuit/passive/power/chemical_cell/interact(mob/user)
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set_pin_data(IC_OUTPUT, 2, WEAKREF(src))
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@@ -115,7 +119,18 @@
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/obj/item/integrated_circuit/passive/power/chemical_cell/make_energy()
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if(assembly)
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if(assembly.battery)
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var/bp = 5000
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if(reagents.get_reagent_amount("blood")) //only blood is powerful enough to power the station(c)
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var/datum/reagent/blood/B = locate() in reagents.reagent_list
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if(lfwb)
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if(B && B.data["cloneable"])
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var/mob/M = B.data["donor"]
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if(M && M.stat != DEAD && M.client)
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bp = 500000
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if((assembly.battery.maxcharge-assembly.battery.charge) / GLOB.CELLRATE > bp)
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if(reagents.remove_reagent("blood", 1))
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assembly.give_power(bp)
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for(var/I in fuel)
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if((assembly.battery.maxcharge-assembly.battery.charge) / GLOB.CELLRATE > fuel[I])
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if(reagents.remove_reagent(I, 1))
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assembly.give_power(fuel[I])
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assembly.give_power(fuel[I]*multi)
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@@ -416,6 +416,7 @@
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spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
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power_draw_per_use = 30
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var/radius = 1
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cooldown_per_use = 10
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/obj/item/integrated_circuit/input/advanced_locator_list/on_data_written()
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var/rad = get_pin_data(IC_INPUT, 2)
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@@ -526,7 +527,7 @@
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action_flags = IC_ACTION_LONG_RANGE
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power_draw_idle = 5
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power_draw_per_use = 40
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cooldown_per_use = 5
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var/frequency = FREQ_SIGNALER
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var/code = DEFAULT_SIGNALER_CODE
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var/datum/radio_frequency/radio_connection
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@@ -583,9 +584,7 @@
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return 0
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activate_pin(3)
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for(var/mob/O in hearers(1, get_turf(src)))
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audible_message("[icon2html(src, hearers(src))] *beep* *beep*", null, 1)
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audible_message("[icon2html(src, hearers(src))] *beep* *beep*", null, 1)
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/obj/item/integrated_circuit/input/ntnet_packet
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name = "NTNet networking circuit"
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@@ -596,6 +595,7 @@
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can be send to multiple recepients. Addresses must be separated with ; symbol."
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icon_state = "signal"
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complexity = 4
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cooldown_per_use = 5
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inputs = list(
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"target NTNet addresses"= IC_PINTYPE_STRING,
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"data to send" = IC_PINTYPE_STRING,
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@@ -13,6 +13,7 @@
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)
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category_text = "Lists"
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power_draw_per_use = 20
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cooldown_per_use = 10
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/obj/item/integrated_circuit/lists/pick
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name = "pick circuit"
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@@ -28,6 +29,7 @@
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"on failure" = IC_PINTYPE_PULSE_OUT,
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)
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spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
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cooldown_per_use = 1
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/obj/item/integrated_circuit/lists/pick/do_work()
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var/list/input_list = get_pin_data(IC_INPUT, 1) // List pins guarantee that there is a list inside, even if just an empty one.
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@@ -83,6 +85,7 @@
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)
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icon_state = "addition"
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spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
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cooldown_per_use = 1
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/obj/item/integrated_circuit/lists/search/do_work()
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var/list/input_list = get_pin_data(IC_INPUT, 1)
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@@ -115,6 +118,7 @@
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)
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icon_state = "addition"
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spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
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cooldown_per_use = 1
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/obj/item/integrated_circuit/lists/at/do_work()
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var/list/input_list = get_pin_data(IC_INPUT, 1)
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@@ -218,6 +222,7 @@
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set_pin_data(IC_OUTPUT, 1, input_list.len)
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push_data()
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activate_pin(2)
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cooldown_per_use = 1
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/obj/item/integrated_circuit/lists/jointext
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@@ -240,6 +245,7 @@
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)
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icon_state = "addition"
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spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
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cooldown_per_use = 1
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/obj/item/integrated_circuit/lists/jointext/do_work()
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var/list/input_list = get_pin_data(IC_INPUT, 1)
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@@ -312,7 +318,7 @@
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)
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outputs = list()
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spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
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var/number_of_pins = 4
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var/number_of_pins = 16
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/obj/item/integrated_circuit/lists/deconstructor/Initialize()
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for(var/i = 1 to number_of_pins)
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@@ -25,6 +25,7 @@
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spawn_flags = IC_SPAWN_RESEARCH
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action_flags = IC_ACTION_COMBAT
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power_draw_per_use = 0
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ext_cooldown = 1
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var/mode = FALSE
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var/stun_projectile = null //stun mode projectile type
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@@ -57,7 +58,7 @@
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if(gun_properties["shot_delay"])
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cooldown_per_use = gun_properties["shot_delay"]*10
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if(cooldown_per_use<30)
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cooldown_per_use = 40
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cooldown_per_use = 30
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if(gun_properties["reqpower"])
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power_draw_per_use = gun_properties["reqpower"]
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set_pin_data(IC_OUTPUT, 1, WEAKREF(installed_gun))
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@@ -139,8 +140,10 @@
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being held, or anchored in some way. It should be noted that the ability to move is dependant on the type of assembly that this circuit inhabits."
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w_class = WEIGHT_CLASS_SMALL
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complexity = 20
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cooldown_per_use = 8
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ext_cooldown = 1
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inputs = list("direction" = IC_PINTYPE_DIR)
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outputs = list()
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outputs = list("obstacle" = IC_PINTYPE_REF)
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activators = list("step towards dir" = IC_PINTYPE_PULSE_IN,"on step"=IC_PINTYPE_PULSE_OUT,"blocked"=IC_PINTYPE_PULSE_OUT)
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spawn_flags = IC_SPAWN_RESEARCH
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action_flags = IC_ACTION_MOVEMENT
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@@ -159,6 +162,7 @@
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activate_pin(2)
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return
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else
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set_pin_data(IC_OUTPUT, 1, WEAKREF(assembly.collw))
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activate_pin(3)
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return FALSE
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return FALSE
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@@ -171,6 +175,7 @@
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Beware: Once primed there is no aborting the process!"
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icon_state = "grenade"
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complexity = 30
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cooldown_per_use = 10
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inputs = list("detonation time" = IC_PINTYPE_NUMBER)
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outputs = list()
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activators = list("prime grenade" = IC_PINTYPE_PULSE_IN)
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@@ -241,6 +246,7 @@
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icon_state = "plant_m"
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extended_desc = "The circuit accepts a reference to a hydroponic tray in an adjacent tile. \
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Mode(0- harvest, 1-uproot weeds, 2-uproot plant) determinies action."
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cooldown_per_use = 10
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w_class = WEIGHT_CLASS_TINY
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complexity = 10
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inputs = list("target" = IC_PINTYPE_REF,"mode" = IC_PINTYPE_NUMBER)
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@@ -300,7 +306,7 @@
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extended_desc = "The circuit accepts a reference to an object to be grabbed and can store up to 10 objects. Modes: 1 to grab, 0 to eject the first object, and -1 to eject all objects."
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w_class = WEIGHT_CLASS_SMALL
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size = 3
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cooldown_per_use = 5
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complexity = 10
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inputs = list("target" = IC_PINTYPE_REF,"mode" = IC_PINTYPE_NUMBER)
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outputs = list("first" = IC_PINTYPE_REF, "last" = IC_PINTYPE_REF, "amount" = IC_PINTYPE_NUMBER,"contents" = IC_PINTYPE_LIST)
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@@ -362,13 +368,14 @@
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extended_desc = "The circuit accepts a reference to thing to be pulled. Modes: 0 for release. 1 for pull."
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w_class = WEIGHT_CLASS_SMALL
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size = 3
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cooldown_per_use = 5
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complexity = 10
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inputs = list("target" = IC_PINTYPE_REF,"mode" = IC_PINTYPE_INDEX)
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outputs = list("is pulling" = IC_PINTYPE_BOOLEAN)
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activators = list("pulse in" = IC_PINTYPE_PULSE_IN,"pulse out" = IC_PINTYPE_PULSE_OUT,"released" = IC_PINTYPE_PULSE_OUT)
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spawn_flags = IC_SPAWN_RESEARCH
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power_draw_per_use = 50
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ext_cooldown = 1
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var/max_grab = GRAB_PASSIVE
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/obj/item/integrated_circuit/manipulation/claw/do_work()
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@@ -403,6 +410,8 @@
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complexity = 15
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w_class = WEIGHT_CLASS_SMALL
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size = 2
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cooldown_per_use = 10
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ext_cooldown = 1
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inputs = list(
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"target X rel" = IC_PINTYPE_NUMBER,
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"target Y rel" = IC_PINTYPE_NUMBER,
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@@ -3,6 +3,7 @@
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/obj/item/integrated_circuit/output/screen
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name = "small screen"
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extended_desc = " use <br> to start a new line"
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desc = "Takes any data type as an input, and displays it to the user upon examining."
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icon_state = "screen"
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inputs = list("displayed data" = IC_PINTYPE_ANY)
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@@ -10,6 +11,8 @@
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activators = list("load data" = IC_PINTYPE_PULSE_IN)
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spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
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power_draw_per_use = 10
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cooldown_per_use = 10
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var/eol = "<br>"
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var/stuff_to_display = null
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/obj/item/integrated_circuit/output/screen/disconnect_all()
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@@ -30,7 +33,7 @@
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if(d)
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stuff_to_display = "[d]"
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else
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stuff_to_display = I.data
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stuff_to_display = replacetext("[I.data]", eol , "<br>")
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/obj/item/integrated_circuit/output/screen/medium
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name = "screen"
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@@ -219,6 +222,7 @@
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desc = "Takes any string as an input and will make the device say the string when pulsed."
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extended_desc = "This unit is more advanced than the plain speaker circuit, able to transpose any valid text to speech."
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icon_state = "speaker"
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ext_cooldown = 2
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complexity = 12
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inputs = list("text" = IC_PINTYPE_STRING)
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outputs = list()
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@@ -28,7 +28,8 @@
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extended_desc = "This circuit transmits 20 kJ of electricity every time the activator pin is pulsed. The input pin must be \
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a reference to a machine to send electricity to. This can be a battery, or anything containing a battery. The machine can exist \
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inside the assembly, or adjacent to it. The power is sourced from the assembly's power cell. If the target is outside of the assembly, \
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some power is lost due to ineffiency."
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some power is lost due to ineffiency.Warning!Don't stack more than 1 power transmittors.it becomes less efficient for every other \
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transmission circuit in its own assembly and other nearby ones. "
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w_class = WEIGHT_CLASS_BULKY
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complexity = 32
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power_draw_per_use = 2000
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@@ -49,6 +50,8 @@
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if(A.Adjacent(B))
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if(AM.loc != assembly)
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transfer_amount *= 0.8 // Losses due to distance.
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var/list/U=A.GetAllContents(/obj/item/integrated_circuit/power/transmitter)
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transfer_amount *= 1 / U.len
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set_pin_data(IC_OUTPUT, 1, cell.charge)
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set_pin_data(IC_OUTPUT, 2, cell.maxcharge)
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set_pin_data(IC_OUTPUT, 3, cell.percent())
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@@ -61,7 +64,6 @@
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if(istype(AM, /obj/item))
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var/obj/item/I = AM
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I.update_icon()
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return TRUE
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else
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set_pin_data(IC_OUTPUT, 1, null)
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@@ -3,6 +3,7 @@
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/obj/item/integrated_circuit/reagent
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category_text = "Reagent"
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resistance_flags = UNACIDABLE | FIRE_PROOF
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cooldown_per_use = 10
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var/volume = 0
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/obj/item/integrated_circuit/reagent/Initialize()
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@@ -21,7 +22,7 @@
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icon_state = "smoke"
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extended_desc = "This smoke generator creates clouds of smoke on command. It can also hold liquids inside, which will go \
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into the smoke clouds when activated. The reagents are consumed when smoke is made."
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ext_cooldown = 1
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container_type = OPENCONTAINER
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volume = 100
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@@ -281,6 +282,7 @@
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activate_pin(2)
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/obj/item/integrated_circuit/reagent/storage
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cooldown_per_use = 1
|
||||
name = "reagent storage"
|
||||
desc = "Stores liquid inside the device away from electrical components. It can store up to 60u."
|
||||
icon_state = "reagent_storage"
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/obj/item/integrated_circuit/time
|
||||
name = "time circuit"
|
||||
desc = "Now you can build your own clock!"
|
||||
complexity = 2
|
||||
complexity = 1
|
||||
inputs = list()
|
||||
outputs = list()
|
||||
category_text = "Time"
|
||||
@@ -71,7 +71,7 @@
|
||||
name = "ticker circuit"
|
||||
desc = "This circuit sends an automatic pulse every four seconds."
|
||||
icon_state = "tick-m"
|
||||
complexity = 8
|
||||
complexity = 4
|
||||
var/delay = 4 SECONDS
|
||||
var/next_fire = 0
|
||||
var/is_running = FALSE
|
||||
@@ -102,11 +102,28 @@
|
||||
activate_pin(1)
|
||||
|
||||
|
||||
/obj/item/integrated_circuit/time/ticker/custom
|
||||
name = "custom ticker"
|
||||
desc = "This advanced circuit sends an automatic pulse every given interval."
|
||||
icon_state = "tick-f"
|
||||
complexity = 8
|
||||
delay = 2 SECONDS
|
||||
inputs = list("enable ticking" = IC_PINTYPE_BOOLEAN,"delay time" = IC_PINTYPE_NUMBER)
|
||||
spawn_flags = IC_SPAWN_RESEARCH
|
||||
power_draw_per_use = 8
|
||||
|
||||
/obj/item/integrated_circuit/time/ticker/custom/on_data_written()
|
||||
var/delay_input = get_pin_data(IC_INPUT, 2)
|
||||
if(delay_input && isnum(delay_input) )
|
||||
var/new_delay = CLAMP(delay_input ,1 ,1 HOURS)
|
||||
delay = new_delay
|
||||
..()
|
||||
|
||||
/obj/item/integrated_circuit/time/ticker/fast
|
||||
name = "fast ticker"
|
||||
desc = "This advanced circuit sends an automatic pulse every two seconds."
|
||||
icon_state = "tick-f"
|
||||
complexity = 12
|
||||
complexity = 6
|
||||
delay = 2 SECONDS
|
||||
spawn_flags = IC_SPAWN_RESEARCH
|
||||
power_draw_per_use = 8
|
||||
@@ -115,7 +132,7 @@
|
||||
name = "slow ticker"
|
||||
desc = "This simple circuit sends an automatic pulse every six seconds."
|
||||
icon_state = "tick-s"
|
||||
complexity = 4
|
||||
complexity = 2
|
||||
delay = 6 SECONDS
|
||||
spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
|
||||
power_draw_per_use = 2
|
||||
@@ -142,4 +159,4 @@
|
||||
set_pin_data(IC_OUTPUT, 3, text2num(time2text(wtime, "mm") ) )
|
||||
set_pin_data(IC_OUTPUT, 4, text2num(time2text(wtime, "ss") ) )
|
||||
push_data()
|
||||
activate_pin(2)
|
||||
activate_pin(2)
|
||||
|
||||
Reference in New Issue
Block a user