changes
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@@ -111,6 +111,7 @@
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reagents.remove_all(INFINITY)
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visible_message("<span class='boldnotice'>[user] drains [src].</span>")
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say("Reagents cleared.")
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update_color()
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/obj/machinery/pool/controller/attackby(obj/item/W, mob/user)
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if(shocked && !(stat & NOPOWER))
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@@ -148,6 +149,7 @@
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if(length(rejected))
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rejected = english_list(rejected)
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to_chat(user, "<span class='warning'>[src] rejects the following chemicals as they do not have at least [min_reagent_amount] units of volume: [rejected]</span>")
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update_color()
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else
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to_chat(user, "<span class='notice'>[src] beeps unpleasantly as it rejects the beaker. Why are you trying to feed it an empty beaker?</span>")
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return
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@@ -252,17 +254,19 @@
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var/turf/open/pool/color1 = X
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if(bloody)
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if(rcolor)
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color1.watereffect.color = BlendRGB(rgb(150, 20, 20), rcolor, 0.5)
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color1.watertop.color = color1.watereffect.color
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else
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color1.watereffect.color = rgb(150, 20, 20)
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color1.watertop.color = color1.watereffect.color
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var/thecolor = BlendRGB(rgb(150, 20, 20), rcolor, 0.5)
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color1.watereffect.add_atom_colour(thecolor, FIXED_COLOUR_PRIORITY)
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color1.watertop.add_atom_colour(thecolor, FIXED_COLOUR_PRIORITY)
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var/thecolor = rgb(150, 20, 20)
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color1.watereffect.add_atom_colour(thecolor, FIXED_COLOUR_PRIORITY)
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color1.watertop.add_atom_colour(thecolor, FIXED_COLOUR_PRIORITY)
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else if(!bloody && rcolor)
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color1.watereffect.color = rcolor
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color1.watertop.color = color1.watereffect.color
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color1.watereffect.add_atom_colour(rcolor, FIXED_COLOUR_PRIORITY)
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color1.watertop.add_atom_colour(rcolor, FIXED_COLOUR_PRIORITY)
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else
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color1.watereffect.color = null
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color1.watertop.color = null
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color1.watereffect.remove_atom_colour(FIXED_COLOUR_PRIORITY)
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color1.watertop.remove_atom_colour(FIXED_COLOUR_PRIORITY)
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/obj/machinery/pool/controller/proc/update_temp()
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if(mist_state)
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@@ -40,15 +40,17 @@
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var/jumping = FALSE
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var/timer
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/obj/structure/pool/Lboard/proc/backswim(obj/O, mob/living/user) //Puts the sprite back to it's maiden condition after a jump.
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/obj/structure/pool/Lboard/proc/backswim()
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if(jumping)
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for(var/mob/living/jumpee in loc) //hackzors.
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playsound(jumpee, 'sound/effects/splash.ogg', 60, TRUE, 1)
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jumpee.layer = 4
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jumpee.pixel_x = 0
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jumpee.pixel_y = 0
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jumpee.Stun(2)
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jumpee.AddElement(/datum/element/swimming)
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jumpee.Stun(2)
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/obj/structure/pool/Lboard/proc/reset_position(mob/user, initial_layer, initial_px, initial_py)
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user.layer = initial_layer
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user.pixel_x = initial_px
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user.pixel_y = initial_py
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/obj/structure/pool/Lboard/attack_hand(mob/living/user)
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if(iscarbon(user))
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@@ -65,15 +67,18 @@
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"<span class='notice'>You climb up \the [src] and prepares to jump!</span>")
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jumper.Stun(40)
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jumping = TRUE
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var/original_layer = jumper.layer
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var/original_px = jumper.pixel_x
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var/original_py = jumper.pixel_y
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jumper.layer = RIPPLE_LAYER
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jumper.pixel_x = 3
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jumper.pixel_y = 7
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jumper.dir = 8
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sleep(1)
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jumper.forceMove(T)
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addtimer(CALLBACK(src, .proc/dive, jumper), 10)
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addtimer(CALLBACK(src, .proc/dive, jumper, original_layer, original_px, original_py), 10)
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/obj/structure/pool/Lboard/proc/dive(mob/living/carbon/jumper)
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/obj/structure/pool/Lboard/proc/dive(mob/living/carbon/jumper, original_layer, original_px, original_py)
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switch(rand(1, 100))
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if(1 to 20)
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jumper.visible_message("<span class='notice'>[jumper] goes for a small dive!</span>", \
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@@ -138,6 +143,7 @@
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var/atom/throw_target = get_edge_target_turf(src, dir)
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jumper.throw_at(throw_target, 6, 1, callback = CALLBACK(src, .proc/on_finish_jump, jumper))
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addtimer(CALLBACK(src, .proc/togglejumping), 35)
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reset_position(jumper, original_layer, original_px, original_py)
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/obj/structure/pool/Lboard/proc/togglejumping()
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jumping = FALSE
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