Merge remote-tracking branch 'citadel/master' into staves

This commit is contained in:
kevinz000
2020-02-24 13:09:45 -07:00
599 changed files with 10675 additions and 5936 deletions
+1 -1
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@@ -264,7 +264,7 @@
if(blood_id)
data["occupant"]["blood"] = list() // We can start populating this list.
var/blood_type = C.dna.blood_type
if(blood_id != "blood") // special blood substance
if(!(blood_id in GLOB.blood_reagent_types)) // special blood substance
var/datum/reagent/R = GLOB.chemical_reagents_list[blood_id]
if(R)
blood_type = R.name
+1 -1
View File
@@ -29,7 +29,7 @@ GLOBAL_LIST_EMPTY(announcement_systems)
/obj/machinery/announcement_system/Initialize()
. = ..()
GLOB.announcement_systems += src
radio = new /obj/item/radio/headset/ai(src)
radio = new /obj/item/radio/headset/silicon/ai(src)
update_icon()
/obj/machinery/announcement_system/update_icon()
+81 -32
View File
@@ -47,7 +47,23 @@
)
/obj/machinery/autolathe/Initialize()
AddComponent(/datum/component/material_container, list(MAT_METAL, MAT_GLASS), 0, TRUE, null, null, CALLBACK(src, .proc/AfterMaterialInsert))
AddComponent(/datum/component/material_container,
list(/datum/material/iron,
/datum/material/glass,
/datum/material/gold,
/datum/material/silver,
/datum/material/diamond,
/datum/material/uranium,
/datum/material/plasma,
/datum/material/bluespace,
/datum/material/bananium,
/datum/material/titanium,
/datum/material/runite,
/datum/material/plastic,
/datum/material/adamantine,
/datum/material/mythril
),
0, TRUE, null, null, CALLBACK(src, .proc/AfterMaterialInsert))
. = ..()
wires = new /datum/wires/autolathe(src)
@@ -121,15 +137,14 @@
return ..()
/obj/machinery/autolathe/proc/AfterMaterialInsert(type_inserted, id_inserted, amount_inserted)
if(ispath(type_inserted, /obj/item/stack/ore/bluespace_crystal))
/obj/machinery/autolathe/proc/AfterMaterialInsert(obj/item/item_inserted, id_inserted, amount_inserted)
if(istype(item_inserted, /obj/item/stack/ore/bluespace_crystal))
use_power(MINERAL_MATERIAL_AMOUNT / 10)
else if(item_inserted.custom_materials?.len && item_inserted.custom_materials[getmaterialref(/datum/material/glass)])
flick("autolathe_r",src)//plays glass insertion animation by default otherwise
else
switch(id_inserted)
if (MAT_METAL)
flick("autolathe_o",src)//plays metal insertion animation
if (MAT_GLASS)
flick("autolathe_r",src)//plays glass insertion animation
flick("autolathe_o",src)//plays metal insertion animation
use_power(min(1000, amount_inserted / 100))
updateUsrDialog()
@@ -160,18 +175,42 @@
/////////////////
var/coeff = (is_stack ? 1 : prod_coeff) //stacks are unaffected by production coefficient
var/metal_cost = being_built.materials[MAT_METAL]
var/glass_cost = being_built.materials[MAT_GLASS]
var/total_amount = 0
var/power = max(2000, (metal_cost+glass_cost)*multiplier/5)
for(var/MAT in being_built.materials)
total_amount += being_built.materials[MAT]
var/power = max(2000, (total_amount)*multiplier/5) //Change this to use all materials
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
if((materials.amount(MAT_METAL) >= metal_cost*multiplier*coeff) && (materials.amount(MAT_GLASS) >= glass_cost*multiplier*coeff))
var/list/materials_used = list()
var/list/custom_materials = list() //These will apply their material effect, This should usually only be one.
for(var/MAT in being_built.materials)
var/datum/material/used_material = MAT
var/amount_needed = being_built.materials[MAT] * coeff * multiplier
if(istext(used_material)) //This means its a category
var/list/list_to_show = list()
for(var/i in SSmaterials.materials_by_category[used_material])
if(materials.materials[i] > 0)
list_to_show += i
used_material = input("Choose [used_material]", "Custom Material") as null|anything in list_to_show
if(!used_material)
return //Didn't pick any material, so you can't build shit either.
custom_materials[used_material] += amount_needed
materials_used[used_material] = amount_needed
if(materials.has_materials(materials_used))
busy = TRUE
use_power(power)
icon_state = "autolathe_n"
var/time = is_stack ? 32 : 32*coeff*multiplier
addtimer(CALLBACK(src, .proc/make_item, power, metal_cost, glass_cost, multiplier, coeff, is_stack), time)
addtimer(CALLBACK(src, .proc/make_item, power, materials_used, custom_materials, multiplier, coeff, is_stack), time)
else
to_chat(usr, "<span class=\"alert\">Not enough materials for this operation.</span>")
if(href_list["search"])
matching_designs.Cut()
@@ -188,12 +227,11 @@
return
/obj/machinery/autolathe/proc/make_item(power, metal_cost, glass_cost, multiplier, coeff, is_stack)
/obj/machinery/autolathe/proc/make_item(power, var/list/materials_used, var/list/picked_materials, multiplier, coeff, is_stack)
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
var/atom/A = drop_location()
use_power(power)
var/list/materials_used = list(MAT_METAL=metal_cost*coeff*multiplier, MAT_GLASS=glass_cost*coeff*multiplier)
materials.use_amount(materials_used)
materials.use_materials(materials_used)
if(is_stack)
var/obj/item/stack/N = new being_built.build_path(A, multiplier)
@@ -202,10 +240,11 @@
else
for(var/i=1, i<=multiplier, i++)
var/obj/item/new_item = new being_built.build_path(A)
new_item.materials = new_item.materials.Copy()
for(var/mat in materials_used)
new_item.materials[mat] = materials_used[mat] / multiplier
new_item.autolathe_crafted(src)
if(length(picked_materials))
new_item.set_custom_materials(picked_materials, 1 / multiplier) //Ensure we get the non multiplied amount
icon_state = "autolathe"
busy = FALSE
updateDialog()
@@ -270,7 +309,9 @@
if(ispath(D.build_path, /obj/item/stack))
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
var/max_multiplier = min(D.maxstack, D.materials[MAT_METAL] ?round(materials.amount(MAT_METAL)/D.materials[MAT_METAL]):INFINITY,D.materials[MAT_GLASS]?round(materials.amount(MAT_GLASS)/D.materials[MAT_GLASS]):INFINITY)
var/max_multiplier
for(var/datum/material/mat in D.materials)
max_multiplier = min(D.maxstack, round(materials.get_material_amount(mat)/D.materials[mat]))
if (max_multiplier>10 && !disabled)
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=10'>x10</a>"
if (max_multiplier>25 && !disabled)
@@ -302,7 +343,9 @@
if(ispath(D.build_path, /obj/item/stack))
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
var/max_multiplier = min(D.maxstack, D.materials[MAT_METAL] ?round(materials.amount(MAT_METAL)/D.materials[MAT_METAL]):INFINITY,D.materials[MAT_GLASS]?round(materials.amount(MAT_GLASS)/D.materials[MAT_GLASS]):INFINITY)
var/max_multiplier
for(var/datum/material/mat in D.materials)
max_multiplier = min(D.maxstack, round(materials.get_material_amount(mat)/D.materials[mat]))
if (max_multiplier>10 && !disabled)
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=10'>x10</a>"
if (max_multiplier>25 && !disabled)
@@ -319,8 +362,10 @@
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
var/dat = "<b>Total amount:</b> [materials.total_amount] / [materials.max_amount] cm<sup>3</sup><br>"
for(var/mat_id in materials.materials)
var/datum/material/M = materials.materials[mat_id]
dat += "<b>[M.name] amount:</b> [M.amount] cm<sup>3</sup><br>"
var/datum/material/M = mat_id
var/mineral_amount = materials.materials[mat_id]
if(mineral_amount > 0)
dat += "<b>[M.name] amount:</b> [mineral_amount] cm<sup>3</sup><br>"
return dat
/obj/machinery/autolathe/proc/can_build(datum/design/D, amount = 1)
@@ -329,20 +374,24 @@
var/coeff = (ispath(D.build_path, /obj/item/stack) ? 1 : prod_coeff)
var/list/required_materials = list()
for(var/i in D.materials)
required_materials[i] = D.materials[i] * coeff * amount
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
if(D.materials[MAT_METAL] && (materials.amount(MAT_METAL) < (D.materials[MAT_METAL] * coeff * amount)))
return FALSE
if(D.materials[MAT_GLASS] && (materials.amount(MAT_GLASS) < (D.materials[MAT_GLASS] * coeff * amount)))
return FALSE
return TRUE
return materials.has_materials(required_materials)
/obj/machinery/autolathe/proc/get_design_cost(datum/design/D)
var/coeff = (ispath(D.build_path, /obj/item/stack) ? 1 : prod_coeff)
var/dat
if(D.materials[MAT_METAL])
dat += "[D.materials[MAT_METAL] * coeff] metal "
if(D.materials[MAT_GLASS])
dat += "[D.materials[MAT_GLASS] * coeff] glass"
for(var/i in D.materials)
if(istext(i)) //Category handling
dat += "[D.materials[i] * coeff] [i]"
else
var/datum/material/M = i
dat += "[D.materials[i] * coeff] [M.name] "
return dat
/obj/machinery/autolathe/proc/reset(wire)
+8 -8
View File
@@ -274,20 +274,20 @@
return TRUE
/obj/machinery/bloodbankgen/proc/detachinput()
/obj/machinery/bloodbankgen/proc/detachinput(mob/user)
if(bag)
bag.forceMove(drop_location())
if(usr && Adjacent(usr) && !issiliconoradminghost(usr))
usr.put_in_hands(bag)
if(user && Adjacent(usr) && user.can_hold_items())
user.put_in_hands(bag)
bag = null
draining = null
update_icon()
/obj/machinery/bloodbankgen/proc/detachoutput()
/obj/machinery/bloodbankgen/proc/detachoutput(mob/user)
if(outbag)
outbag.forceMove(drop_location())
if(usr && Adjacent(usr) && !issiliconoradminghost(usr))
usr.put_in_hands(outbag)
if(user && Adjacent(user) && user.can_hold_items())
user.put_in_hands(outbag)
outbag = null
filling = null
update_icon()
@@ -325,12 +325,12 @@
activateinput()
else if(href_list["detachinput"])
detachinput()
detachinput(usr)
else if(href_list["activateoutput"])
activateoutput()
else if(href_list["detachoutput"])
detachoutput()
detachoutput(usr)
updateUsrDialog()
+1 -1
View File
@@ -265,4 +265,4 @@
desc = "Used for building buttons."
icon_state = "button"
result_path = /obj/machinery/button
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT)
custom_materials = list(/datum/material/iron = MINERAL_MATERIAL_AMOUNT)
+1 -1
View File
@@ -17,7 +17,7 @@
armor = list("melee" = 50, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 50)
max_integrity = 100
integrity_failure = 50
integrity_failure = 0.5
var/list/network = list("ss13")
var/c_tag = null
var/status = TRUE
@@ -3,7 +3,7 @@
desc = "The basic construction for Nanotrasen-Always-Watching-You cameras."
icon = 'icons/obj/machines/camera.dmi'
icon_state = "cameracase"
materials = list(MAT_METAL=400, MAT_GLASS=250)
custom_materials = list(/datum/material/iron=400, /datum/material/glass=250)
result_path = /obj/structure/camera_assembly
+1 -1
View File
@@ -7,7 +7,7 @@
idle_power_usage = 300
active_power_usage = 300
max_integrity = 200
integrity_failure = 100
integrity_failure = 0.5
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 40, "acid" = 20)
var/brightness_on = 1
var/icon_keyboard = "generic_key"
@@ -72,7 +72,7 @@
playsound(src, 'sound/machines/terminal_off.ogg', 25, 0)
/obj/machinery/computer/camera_advanced/check_eye(mob/user)
if( (stat & (NOPOWER|BROKEN)) || (!Adjacent(user) && !user.has_unlimited_silicon_privilege) || user.eye_blind || user.incapacitated() )
if( (stat & (NOPOWER|BROKEN)) || (!Adjacent(user) && hasSiliconAccessInArea(user)) || user.eye_blind || user.incapacitated() )
user.unset_machine()
/obj/machinery/computer/camera_advanced/Destroy()
@@ -194,7 +194,7 @@
state = STATE_CANCELSHUTTLE
if("cancelshuttle2")
if(authenticated)
if((world.realtime - SSshuttle.realtimeofstart) > SSshuttle.auto_call) //Citadel Edit Removing auto_call caused recall.
if(SSshuttle.endvote_passed) //Citadel Edit - endvote passing = no recalls
say("Warning: Emergency shuttle recalls have been blocked by Central Command due to ongoing crew transfer procedures.")
else
SSshuttle.cancelEvac(usr)
+2 -1
View File
@@ -40,6 +40,7 @@ GLOBAL_DATUM_INIT(crewmonitor, /datum/crewmonitor, new)
jobs["Geneticist"] = 22
jobs["Virologist"] = 23
jobs["Medical Doctor"] = 24
jobs["Paramedic"] = 25
jobs["Research Director"] = 30
jobs["Scientist"] = 31
jobs["Roboticist"] = 32
@@ -207,4 +208,4 @@ GLOBAL_DATUM_INIT(crewmonitor, /datum/crewmonitor, new)
if ("select_person")
AI.ai_camera_track(params["name"])
#undef SENSORS_UPDATE_PERIOD
#undef SENSORS_UPDATE_PERIOD
+1 -1
View File
@@ -116,7 +116,7 @@
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
I.forceMove(drop_location())
if(user && Adjacent(user) && !issiliconoradminghost(user))
if(user && Adjacent(user) && user.can_hold_items())
user.put_in_hands(I)
frozen_items -= I
updateUsrDialog()
+1 -1
View File
@@ -145,7 +145,7 @@
desc = "A frame for a defibrillator mount. It can't be removed once it's placed."
icon = 'icons/obj/machines/defib_mount.dmi'
icon_state = "defibrillator_mount"
materials = list(MAT_METAL = 300, MAT_GLASS = 100)
custom_materials = list(/datum/material/iron = 300, /datum/material/glass = 100)
w_class = WEIGHT_CLASS_BULKY
result_path = /obj/machinery/defibrillator_mount
pixel_shift = -28
+4 -4
View File
@@ -15,7 +15,7 @@
density = TRUE
max_integrity = 100
var/proj_pass_rate = 50 //How many projectiles will pass the cover. Lower means stronger cover
var/material = METAL
var/bar_material = METAL
/obj/structure/barricade/deconstruct(disassembled = TRUE)
if(!(flags_1 & NODECONSTRUCT_1))
@@ -26,7 +26,7 @@
return
/obj/structure/barricade/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/weldingtool) && user.a_intent != INTENT_HARM && material == METAL)
if(istype(I, /obj/item/weldingtool) && user.a_intent != INTENT_HARM && bar_material == METAL)
if(obj_integrity < max_integrity)
if(!I.tool_start_check(user, amount=0))
return
@@ -61,7 +61,7 @@
desc = "This space is blocked off by a wooden barricade."
icon = 'icons/obj/structures.dmi'
icon_state = "woodenbarricade"
material = WOOD
bar_material = WOOD
var/drop_amount = 3
/obj/structure/barricade/wooden/attackby(obj/item/I, mob/user)
@@ -106,7 +106,7 @@
max_integrity = 280
proj_pass_rate = 20
pass_flags = LETPASSTHROW
material = SAND
bar_material = SAND
climbable = TRUE
smooth = SMOOTH_TRUE
canSmoothWith = list(/obj/structure/barricade/sandbags, /turf/closed/wall, /turf/closed/wall/r_wall, /obj/structure/falsewall, /obj/structure/falsewall/reinforced, /turf/closed/wall/rust, /turf/closed/wall/r_wall/rust, /obj/structure/barricade/security)
+4 -4
View File
@@ -47,7 +47,7 @@
icon_state = "closed"
max_integrity = 300
var/normal_integrity = AIRLOCK_INTEGRITY_N
integrity_failure = 70
integrity_failure = 0.25
damage_deflection = AIRLOCK_DAMAGE_DEFLECTION_N
autoclose = TRUE
secondsElectrified = 0 //How many seconds remain until the door is no longer electrified. -1 if it is permanently electrified until someone fixes it.
@@ -469,7 +469,7 @@
panel_overlay = get_airlock_overlay("panel_closed", overlays_file)
if(welded)
weld_overlay = get_airlock_overlay("welded", overlays_file)
if(obj_integrity <integrity_failure)
if(obj_integrity < integrity_failure * max_integrity)
damag_overlay = get_airlock_overlay("sparks_broken", overlays_file, ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE)
else if(obj_integrity < (0.75 * max_integrity))
damag_overlay = get_airlock_overlay("sparks_damaged", overlays_file, ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE)
@@ -495,7 +495,7 @@
panel_overlay = get_airlock_overlay("panel_closed_protected", overlays_file)
else
panel_overlay = get_airlock_overlay("panel_closed", overlays_file)
if(obj_integrity <integrity_failure)
if(obj_integrity < integrity_failure * max_integrity)
damag_overlay = get_airlock_overlay("sparks_broken", overlays_file, ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE)
else if(obj_integrity < (0.75 * max_integrity))
damag_overlay = get_airlock_overlay("sparks_damaged", overlays_file, ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE)
@@ -517,7 +517,7 @@
panel_overlay = get_airlock_overlay("panel_closed_protected", overlays_file)
else
panel_overlay = get_airlock_overlay("panel_closed", overlays_file)
if(obj_integrity <integrity_failure)
if(obj_integrity < integrity_failure * max_integrity)
damag_overlay = get_airlock_overlay("sparks_broken", overlays_file, ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE)
else if(obj_integrity < (0.75 * max_integrity))
damag_overlay = get_airlock_overlay("sparks_damaged", overlays_file, ABOVE_LIGHTING_LAYER, ABOVE_LIGHTING_PLANE)
+5 -5
View File
@@ -11,7 +11,7 @@
density = TRUE
max_integrity = 250
integrity_failure = 80
integrity_failure = 0.33
// These allow for different icons when creating custom dispensers
var/icon_off = "off"
@@ -50,10 +50,10 @@
/obj/machinery/droneDispenser/Initialize()
. = ..()
var/datum/component/material_container/materials = AddComponent(/datum/component/material_container, list(MAT_METAL, MAT_GLASS), MINERAL_MATERIAL_AMOUNT * MAX_STACK_SIZE * 2, TRUE, /obj/item/stack)
materials.insert_amount(starting_amount)
var/datum/component/material_container/materials = AddComponent(/datum/component/material_container, list(/datum/material/iron, /datum/material/glass), MINERAL_MATERIAL_AMOUNT * MAX_STACK_SIZE * 2, TRUE, /obj/item/stack)
materials.insert_amount_mat(starting_amount)
materials.precise_insertion = TRUE
using_materials = list(MAT_METAL=metal_cost, MAT_GLASS=glass_cost)
using_materials = list(/datum/material/iron = metal_cost, /datum/material/glass = glass_cost)
/obj/machinery/droneDispenser/preloaded
starting_amount = 5000
@@ -168,7 +168,7 @@
update_icon()
if(DRONE_PRODUCTION)
materials.use_amount(using_materials)
materials.use_materials(using_materials)
if(power_used)
use_power(power_used)
+1 -1
View File
@@ -17,7 +17,7 @@
icon = 'icons/obj/monitors.dmi'
icon_state = "fire0"
max_integrity = 250
integrity_failure = 100
integrity_failure = 0.4
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 30)
use_power = IDLE_POWER_USE
idle_power_usage = 2
+1 -1
View File
@@ -6,7 +6,7 @@
icon = 'icons/obj/stationobjs.dmi'
icon_state = "mflash1"
max_integrity = 250
integrity_failure = 100
integrity_failure = 0.4
light_color = LIGHT_COLOR_WHITE
light_power = FLASH_LIGHT_POWER
var/obj/item/assembly/flash/handheld/bulb
+1 -1
View File
@@ -184,7 +184,7 @@
if(usr.incapacitated())
return
if(beaker)
if(usr && Adjacent(usr) && !issiliconoradminghost(usr))
if(usr && Adjacent(usr) && usr.can_hold_items())
if(!usr.put_in_hands(beaker))
beaker.forceMove(drop_location())
beaker = null
@@ -26,7 +26,7 @@
var/raising= 0 //if the turret is currently opening or closing its cover
max_integrity = 160 //the turret's health
integrity_failure = 80
integrity_failure = 0.5
armor = list("melee" = 50, "bullet" = 30, "laser" = 30, "energy" = 30, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
var/locked = TRUE //if the turret's behaviour control access is locked
@@ -717,7 +717,6 @@
return 10 //Syndicate turrets shoot everything not in their faction
/obj/machinery/porta_turret/syndicate/pod
integrity_failure = 20
max_integrity = 40
stun_projectile = /obj/item/projectile/bullet/syndicate_turret
lethal_projectile = /obj/item/projectile/bullet/syndicate_turret
@@ -799,7 +798,6 @@
/obj/machinery/porta_turret/centcom_shuttle/weak
max_integrity = 120
integrity_failure = 60
name = "Old Laser Turret"
desc = "A turret built with substandard parts and run down further with age. Still capable of delivering lethal lasers to the odd space carp, but not much else."
stun_projectile = /obj/item/projectile/beam/weak/penetrator
@@ -989,7 +987,7 @@
desc = "Used for building turret control panels."
icon_state = "apc"
result_path = /obj/machinery/turretid
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT)
custom_materials = list(/datum/material/iron=MINERAL_MATERIAL_AMOUNT)
/obj/item/gun/proc/get_turret_properties()
. = list()
+1 -1
View File
@@ -19,7 +19,7 @@
/obj/machinery/recycler/Initialize()
AddComponent(/datum/component/butchering/recycler, 1, amount_produced,amount_produced/5)
AddComponent(/datum/component/material_container, list(MAT_METAL, MAT_GLASS, MAT_PLASMA, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM, MAT_BLUESPACE, MAT_PLASTIC), INFINITY, FALSE, null, null, null, TRUE)
AddComponent(/datum/component/material_container, list(/datum/material/iron, /datum/material/glass, /datum/material/silver, /datum/material/plasma, /datum/material/gold, /datum/material/diamond, /datum/material/plastic, /datum/material/uranium, /datum/material/bananium, /datum/material/titanium, /datum/material/bluespace), INFINITY, FALSE, null, null, null, TRUE)
. = ..()
update_icon()
req_one_access = get_all_accesses() + get_all_centcom_access()
+10 -12
View File
@@ -26,7 +26,6 @@
var/working = 0
var/balance = 0 //How much money is in the machine, ready to be CONSUMED.
var/jackpots = 0
var/list/coinvalues = list()
var/list/reels = list(list("", "", "") = 0, list("", "", "") = 0, list("", "", "") = 0, list("", "", "") = 0, list("", "", "") = 0)
var/list/symbols = list(SEVEN = 1, "<font color='orange'>&</font>" = 2, "<font color='yellow'>@</font>" = 2, "<font color='green'>$</font>" = 2, "<font color='blue'>?</font>" = 2, "<font color='grey'>#</font>" = 2, "<font color='white'>!</font>" = 2, "<font color='fuchsia'>%</font>" = 2) //if people are winning too much, multiply every number in this list by 2 and see if they are still winning too much.
@@ -45,10 +44,6 @@
toggle_reel_spin(0)
for(var/cointype in typesof(/obj/item/coin))
var/obj/item/coin/C = cointype
coinvalues["[cointype]"] = initial(C.value)
/obj/machinery/computer/slot_machine/Destroy()
if(balance)
give_coins(balance)
@@ -92,7 +87,7 @@
else
if(!user.temporarilyRemoveItemFromInventory(C))
return
to_chat(user, "<span class='notice'>You insert a [C.cmineral] coin into [src]'s slot!</span>")
to_chat(user, "<span class='notice'>You insert [C] into [src]'s slot!</span>")
balance += C.value
qdel(C)
else
@@ -294,19 +289,22 @@
return amount
/obj/machinery/computer/slot_machine/proc/dispense(amount = 0, cointype = /obj/item/coin/silver, mob/living/target, throwit = 0)
var/value = coinvalues["[cointype]"]
/obj/machinery/computer/slot_machine/proc/dispense(amount = 0, cointype = /obj/item/coin/silver, mob/living/target, throwit = FALSE)
var/value = GLOB.coin_values[cointype] || GLOB.coin_values[/obj/item/coin/iron]
INVOKE_ASYNC(src, .proc/become_rich, amount, value, cointype, target, throwit)
return amount % value
while(amount >= value)
/obj/machinery/computer/slot_machine/proc/become_rich(amount, value, cointype = /obj/item/coin/silver, mob/living/target, throwit = FALSE)
if(value <= 0)
return
while(amount >= value && !QDELETED(src))
var/obj/item/coin/C = new cointype(loc) //DOUBLE THE PAIN
amount -= value
if(throwit && target)
C.throw_at(target, 3, 10)
else
random_step(C, 2, 40)
return amount
CHECK_TICK
#undef SEVEN
#undef SPIN_TIME
+62 -41
View File
@@ -46,7 +46,7 @@
)
/obj/machinery/autoylathe/Initialize()
AddComponent(/datum/component/material_container, list(MAT_METAL, MAT_GLASS, MAT_PLASTIC), 0, TRUE, null, null, CALLBACK(src, .proc/AfterMaterialInsert))
AddComponent(/datum/component/material_container, list(/datum/material/iron, /datum/material/glass, /datum/material/plastic), 0, TRUE, null, null, CALLBACK(src, .proc/AfterMaterialInsert))
. = ..()
wires = new /datum/wires/autoylathe(src)
@@ -120,18 +120,13 @@
return ..()
/obj/machinery/autoylathe/proc/AfterMaterialInsert(type_inserted, id_inserted, amount_inserted)
if(ispath(type_inserted, /obj/item/stack/ore/bluespace_crystal))
use_power(amount_inserted / 10)
/obj/machinery/autoylathe/proc/AfterMaterialInsert(obj/item/item_inserted, id_inserted, amount_inserted)
if(item_inserted.custom_materials?.len && item_inserted.custom_materials[getmaterialref(/datum/material/glass)])
flick("autolathe_r",src)//plays glass insertion animation by default otherwise
else
switch(id_inserted)
if (MAT_METAL)
flick("autolathe_o",src)//plays metal insertion animation
if (MAT_GLASS)
flick("autolathe_r",src)//plays glass insertion animation
if (MAT_PLASTIC)
flick("autolathe_o",src)//plays metal insertion animation
use_power(amount_inserted / 10)
flick("autolathe_o",src)//plays metal insertion animation
use_power(min(1000, amount_inserted / 100))
updateUsrDialog()
/obj/machinery/autoylathe/Topic(href, href_list)
@@ -161,18 +156,40 @@
/////////////////
var/coeff = (is_stack ? 1 : prod_coeff) //stacks are unaffected by production coefficient
var/metal_cost = being_built.materials[MAT_METAL]
var/glass_cost = being_built.materials[MAT_GLASS]
var/plastic_cost = being_built.materials[MAT_PLASTIC]
var/power = max(2000, (metal_cost+glass_cost+plastic_cost)*multiplier/5)
var/total_amount = 0
for(var/MAT in being_built.materials)
total_amount += being_built.materials[MAT]
var/power = max(2000, (total_amount)*multiplier/5) //Change this to use all materials
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
if((materials.amount(MAT_METAL) >= metal_cost*multiplier*coeff) && (materials.amount(MAT_GLASS) >= glass_cost*multiplier*coeff) && (materials.amount(MAT_PLASTIC) >= plastic_cost*multiplier*coeff))
var/list/materials_used = list()
var/list/custom_materials = list() //These will apply their material effect, This should usually only be one.
for(var/MAT in being_built.materials)
var/datum/material/used_material = MAT
var/amount_needed = being_built.materials[MAT] * coeff * multiplier
if(istext(used_material)) //This means its a category
var/list/list_to_show = list()
for(var/i in SSmaterials.materials_by_category[used_material])
if(materials.materials[i] > 0)
list_to_show += i
used_material = input("Choose [used_material]", "Custom Material") as null|anything in list_to_show
if(!used_material)
return //Didn't pick any material, so you can't build shit either.
custom_materials[used_material] += amount_needed
materials_used[used_material] = amount_needed
if(materials.has_materials(materials_used))
busy = TRUE
use_power(power)
icon_state = "autolathe_n"
var/time = is_stack ? 32 : 32*coeff*multiplier
addtimer(CALLBACK(src, .proc/make_item, power, metal_cost, glass_cost, plastic_cost, multiplier, coeff, is_stack), time)
addtimer(CALLBACK(src, .proc/make_item, power, materials_used, custom_materials, multiplier, coeff, is_stack), time)
else
to_chat(usr, "<span class=\"alert\">Not enough materials for this operation.</span>")
if(href_list["search"])
matching_designs.Cut()
@@ -189,12 +206,11 @@
return
/obj/machinery/autoylathe/proc/make_item(power, metal_cost, glass_cost, plastic_cost, multiplier, coeff, is_stack)
/obj/machinery/autoylathe/proc/make_item(power, list/materials_used, list/picked_materials, multiplier, coeff, is_stack)
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
var/atom/A = drop_location()
use_power(power)
var/list/materials_used = list(MAT_METAL=metal_cost*coeff*multiplier, MAT_GLASS=glass_cost*coeff*multiplier, MAT_PLASTIC=plastic_cost*coeff*multiplier)
materials.use_amount(materials_used)
materials.use_materials(materials_used)
if(is_stack)
var/obj/item/stack/N = new being_built.build_path(A, multiplier)
@@ -203,10 +219,9 @@
else
for(var/i=1, i<=multiplier, i++)
var/obj/item/new_item = new being_built.build_path(A)
new_item.materials = new_item.materials.Copy()
for(var/mat in materials_used)
new_item.materials[mat] = materials_used[mat] / multiplier
new_item.autoylathe_crafted(src)
if(length(picked_materials))
new_item.set_custom_materials(picked_materials, 1 / multiplier) //Ensure we get the non multiplied amount
icon_state = "autolathe"
busy = FALSE
updateDialog()
@@ -265,7 +280,9 @@
if(ispath(D.build_path, /obj/item/stack))
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
var/max_multiplier = min(D.maxstack, D.materials[MAT_METAL] ?round(materials.amount(MAT_METAL)/D.materials[MAT_METAL]):INFINITY,D.materials[MAT_GLASS] ?round(materials.amount(MAT_GLASS)/D.materials[MAT_GLASS]):INFINITY,D.materials[MAT_PLASTIC] ?round(materials.amount(MAT_PLASTIC)/D.materials[MAT_PLASTIC]):INFINITY)
var/max_multiplier
for(var/datum/material/mat in D.materials)
max_multiplier = min(D.maxstack, round(materials.get_material_amount(mat)/D.materials[mat]))
if (max_multiplier>10 && !disabled)
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=10'>x10</a>"
if (max_multiplier>25 && !disabled)
@@ -297,7 +314,9 @@
if(ispath(D.build_path, /obj/item/stack))
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
var/max_multiplier = min(D.maxstack, D.materials[MAT_METAL] ?round(materials.amount(MAT_METAL)/D.materials[MAT_METAL]):INFINITY,D.materials[MAT_GLASS] ?round(materials.amount(MAT_GLASS)/D.materials[MAT_GLASS]):INFINITY,D.materials[MAT_PLASTIC] ?round(materials.amount(MAT_PLASTIC)/D.materials[MAT_PLASTIC]):INFINITY)
var/max_multiplier
for(var/datum/material/mat in D.materials)
max_multiplier = min(D.maxstack, round(materials.get_material_amount(mat)/D.materials[mat]))
if (max_multiplier>10 && !disabled)
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=10'>x10</a>"
if (max_multiplier>25 && !disabled)
@@ -314,8 +333,10 @@
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
var/dat = "<b>Total amount:</b> [materials.total_amount] / [materials.max_amount] cm<sup>3</sup><br>"
for(var/mat_id in materials.materials)
var/datum/material/M = materials.materials[mat_id]
dat += "<b>[M.name] amount:</b> [M.amount] cm<sup>3</sup><br>"
var/datum/material/M = mat_id
var/mineral_amount = materials.materials[mat_id]
if(mineral_amount > 0)
dat += "<b>[M.name] amount:</b> [mineral_amount] cm<sup>3</sup><br>"
return dat
/obj/machinery/autoylathe/proc/can_build(datum/design/D, amount = 1)
@@ -324,24 +345,24 @@
var/coeff = (ispath(D.build_path, /obj/item/stack) ? 1 : prod_coeff)
var/list/required_materials = list()
for(var/i in D.materials)
required_materials[i] = D.materials[i] * coeff * amount
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
if(D.materials[MAT_METAL] && (materials.amount(MAT_METAL) < (D.materials[MAT_METAL] * coeff * amount)))
return FALSE
if(D.materials[MAT_GLASS] && (materials.amount(MAT_GLASS) < (D.materials[MAT_GLASS] * coeff * amount)))
return FALSE
if(D.materials[MAT_PLASTIC] && (materials.amount(MAT_PLASTIC) < (D.materials[MAT_PLASTIC] * coeff * amount)))
return FALSE
return TRUE
return materials.has_materials(required_materials)
/obj/machinery/autoylathe/proc/get_design_cost(datum/design/D)
var/coeff = (ispath(D.build_path, /obj/item/stack) ? 1 : prod_coeff)
var/dat
if(D.materials[MAT_METAL])
dat += "[D.materials[MAT_METAL] * coeff] metal "
if(D.materials[MAT_GLASS])
dat += "[D.materials[MAT_GLASS] * coeff] glass "
if(D.materials[MAT_PLASTIC])
dat += "[D.materials[MAT_PLASTIC] * coeff] plastic"
for(var/i in D.materials)
if(istext(i)) //Category handling
dat += "[D.materials[i] * coeff] [i]"
else
var/datum/material/M = i
dat += "[D.materials[i] * coeff] [M.name] "
return dat
/obj/machinery/autoylathe/proc/reset(wire)