Whether or not a pacifist can fire a gun is no longer based on the gun being harmful, but the chambered round being harmful (#36670)
fix: makes dragnet non harmful tweak: pacifists can now use any disabler or stun setting on any energy gun code: removed all of the pacifism check code from code/modules/mob/living/living.dm code: gun objects no longer have a harmful variable, instead, ammo_casing objects now have a harmful variable, which is by default set to TRUE code: if a pacifist fires a gun, it checks whether or not the round chambered is lethal, instead of whether or not the gun itself is lethal.
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@@ -27,7 +27,6 @@
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ammo_type = /obj/item/ammo_casing/magic/heal
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icon_state = "staffofhealing"
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item_state = "staffofhealing"
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harmful = FALSE
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/obj/item/gun/magic/staff/healing/handle_suicide() //Stops people trying to commit suicide to heal themselves
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return
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@@ -60,7 +59,6 @@
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max_charges = 10
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recharge_rate = 2
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no_den_usage = 1
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harmful = FALSE
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/obj/item/gun/magic/staff/honk
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name = "staff of the honkmother"
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@@ -71,7 +69,6 @@
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item_state = "honker"
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max_charges = 4
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recharge_rate = 8
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harmful = FALSE
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/obj/item/gun/magic/staff/spellblade
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name = "spellblade"
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@@ -8,7 +8,6 @@
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can_charge = 0
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max_charges = 100 //100, 50, 50, 34 (max charge distribution by 25%ths)
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var/variable_charges = 1
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harmful = FALSE
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/obj/item/gun/magic/wand/Initialize()
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if(prob(75) && variable_charges) //25% chance of listed max charges, 50% chance of 1/2 max charges, 25% chance of 1/3 max charges
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@@ -86,7 +85,6 @@
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fire_sound = 'sound/magic/staff_healing.ogg'
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icon_state = "revivewand"
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max_charges = 10 //10, 5, 5, 4
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harmful = FALSE
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/obj/item/gun/magic/wand/resurrection/zap_self(mob/living/user)
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user.revive(full_heal = 1)
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@@ -127,7 +125,6 @@
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icon_state = "telewand"
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max_charges = 10 //10, 5, 5, 4
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no_den_usage = 1
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harmful = FALSE
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/obj/item/gun/magic/wand/teleport/zap_self(mob/living/user)
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if(do_teleport(user, user, 10))
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@@ -149,7 +146,6 @@
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fire_sound = 'sound/magic/staff_door.ogg'
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max_charges = 20 //20, 10, 10, 7
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no_den_usage = 1
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harmful = FALSE
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/obj/item/gun/magic/wand/door/zap_self(mob/living/user)
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to_chat(user, "<span class='notice'>You feel vaguely more open with your feelings.</span>")
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