Merge pull request #11868 from Arturlang/tackling_and_lunge
Ports TG Tackling and uses it to rework bloodsucker lunge
This commit is contained in:
@@ -0,0 +1,100 @@
|
||||
/obj/item/clothing/gloves/tackler
|
||||
name = "gripper gloves"
|
||||
desc = "Special gloves that manipulate the blood vessels in the wearer's hands, granting them the ability to launch headfirst into walls."
|
||||
icon_state = "tackle"
|
||||
item_state = "tackle"
|
||||
transfer_prints = TRUE
|
||||
cold_protection = HANDS
|
||||
min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
|
||||
resistance_flags = NONE
|
||||
//custom_premium_price = 350
|
||||
/// For storing our tackler datum so we can remove it after
|
||||
var/datum/component/tackler
|
||||
/// See: [/datum/component/tackler/var/stamina_cost]
|
||||
var/tackle_stam_cost = 25
|
||||
/// See: [/datum/component/tackler/var/base_knockdown]
|
||||
var/base_knockdown = 1 SECONDS
|
||||
/// See: [/datum/component/tackler/var/range]
|
||||
var/tackle_range = 4
|
||||
/// See: [/datum/component/tackler/var/min_distance]
|
||||
var/min_distance = 0
|
||||
/// See: [/datum/component/tackler/var/speed]
|
||||
var/tackle_speed = 1
|
||||
/// See: [/datum/component/tackler/var/skill_mod]
|
||||
var/skill_mod = 1
|
||||
|
||||
/obj/item/clothing/gloves/tackler/equipped(mob/user, slot)
|
||||
. = ..()
|
||||
if(!ishuman(user))
|
||||
return
|
||||
if(slot == ITEM_SLOT_GLOVES)
|
||||
var/mob/living/carbon/human/H = user
|
||||
tackler = H.AddComponent(/datum/component/tackler, stamina_cost=tackle_stam_cost, base_knockdown = base_knockdown, range = tackle_range, speed = tackle_speed, skill_mod = skill_mod, min_distance = min_distance)
|
||||
|
||||
/obj/item/clothing/gloves/tackler/dropped(mob/user)
|
||||
. = ..()
|
||||
if(!ishuman(user))
|
||||
return
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.get_item_by_slot(ITEM_SLOT_GLOVES) == src)
|
||||
qdel(tackler)
|
||||
|
||||
/obj/item/clothing/gloves/tackler/dolphin
|
||||
name = "dolphin gloves"
|
||||
desc = "Sleek, aerodynamic gripper gloves that are less effective at actually performing takedowns, but more effective at letting the user sail through the hallways and cause accidents."
|
||||
icon_state = "tackledolphin"
|
||||
item_state = "tackledolphin"
|
||||
|
||||
tackle_stam_cost = 15
|
||||
base_knockdown = 0.5 SECONDS
|
||||
tackle_range = 5
|
||||
tackle_speed = 2
|
||||
min_distance = 2
|
||||
skill_mod = -2
|
||||
|
||||
/obj/item/clothing/gloves/tackler/combat
|
||||
name = "gorilla gloves"
|
||||
desc = "Premium quality combative gloves, heavily reinforced to give the user an edge in close combat tackles, though they are more taxing to use than normal gripper gloves. Fireproof to boot!"
|
||||
icon_state = "combat"
|
||||
item_state = "blackgloves"
|
||||
|
||||
tackle_stam_cost = 35
|
||||
base_knockdown = 1.5 SECONDS
|
||||
tackle_range = 5
|
||||
skill_mod = 3
|
||||
|
||||
cold_protection = HANDS
|
||||
min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
|
||||
heat_protection = HANDS
|
||||
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/clothing/gloves/tackler/combat/insulated
|
||||
name = "guerrilla gloves"
|
||||
desc = "Superior quality combative gloves, good for performing tackle takedowns as well as absorbing electrical shocks."
|
||||
siemens_coefficient = 0
|
||||
permeability_coefficient = 0.05
|
||||
|
||||
/obj/item/clothing/gloves/tackler/rocket
|
||||
name = "rocket gloves"
|
||||
desc = "The ultimate in high risk, high reward, perfect for when you need to stop a criminal from fifty feet away or die trying. Banned in most Spinward gridiron football and rugby leagues."
|
||||
icon_state = "tacklerocket"
|
||||
item_state = "tacklerocket"
|
||||
|
||||
tackle_stam_cost = 50
|
||||
base_knockdown = 2 SECONDS
|
||||
tackle_range = 10
|
||||
min_distance = 7
|
||||
tackle_speed = 6
|
||||
skill_mod = 7
|
||||
|
||||
/obj/item/clothing/gloves/tackler/offbrand
|
||||
name = "improvised gripper gloves"
|
||||
desc = "Ratty looking fingerless gloves wrapped with sticky tape. Beware anyone wearing these, for they clearly have no shame and nothing to lose."
|
||||
icon_state = "fingerless"
|
||||
item_state = "fingerless"
|
||||
|
||||
tackle_stam_cost = 30
|
||||
base_knockdown = 1.75 SECONDS
|
||||
min_distance = 2
|
||||
skill_mod = -1
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
uniform = /obj/item/clothing/under/rank/centcom/officer
|
||||
shoes = /obj/item/clothing/shoes/combat/swat
|
||||
gloves = /obj/item/clothing/gloves/combat
|
||||
gloves = /obj/item/clothing/gloves/tackler/combat/insulated
|
||||
ears = /obj/item/radio/headset/headset_cent/alt
|
||||
|
||||
/datum/outfit/ert/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
|
||||
@@ -69,8 +69,8 @@
|
||||
id = /obj/item/card/id/ert/Security
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/ert/sec
|
||||
glasses = /obj/item/clothing/glasses/hud/security/sunglasses
|
||||
back = /obj/item/storage/backpack/security
|
||||
belt = /obj/item/storage/belt/security/full
|
||||
back = /obj/item/storage/backpack/security
|
||||
backpack_contents = list(/obj/item/storage/box/engineer=1,\
|
||||
/obj/item/storage/box/handcuffs=1,\
|
||||
/obj/item/clothing/mask/gas/sechailer=1,\
|
||||
|
||||
@@ -205,7 +205,7 @@
|
||||
uniform = /obj/item/clothing/under/rank/centcom/commander
|
||||
suit = /obj/item/clothing/suit/armor/bulletproof
|
||||
shoes = /obj/item/clothing/shoes/combat/swat
|
||||
gloves = /obj/item/clothing/gloves/combat
|
||||
gloves = /obj/item/clothing/gloves/tackler/combat/insulated
|
||||
ears = /obj/item/radio/headset/headset_cent/commander
|
||||
glasses = /obj/item/clothing/glasses/eyepatch
|
||||
mask = /obj/item/clothing/mask/cigarette/cigar/cohiba
|
||||
@@ -234,7 +234,7 @@
|
||||
uniform = /obj/item/clothing/under/syndicate
|
||||
suit = /obj/item/clothing/suit/space/officer
|
||||
shoes = /obj/item/clothing/shoes/combat/swat
|
||||
gloves = /obj/item/clothing/gloves/combat
|
||||
gloves = /obj/item/clothing/gloves/tackler/combat/insulated
|
||||
glasses = /obj/item/clothing/glasses/thermal/eyepatch
|
||||
ears = /obj/item/radio/headset/headset_cent/commander
|
||||
mask = /obj/item/clothing/mask/cigarette/cigar/havana
|
||||
@@ -316,7 +316,7 @@
|
||||
uniform = /obj/item/clothing/under/costume/soviet
|
||||
head = /obj/item/clothing/head/pirate/captain
|
||||
shoes = /obj/item/clothing/shoes/combat
|
||||
gloves = /obj/item/clothing/gloves/combat
|
||||
gloves = /obj/item/clothing/gloves/tackler/combat/insulated
|
||||
ears = /obj/item/radio/headset/headset_cent
|
||||
glasses = /obj/item/clothing/glasses/thermal/eyepatch
|
||||
suit = /obj/item/clothing/suit/pirate/captain
|
||||
@@ -372,7 +372,7 @@
|
||||
uniform = /obj/item/clothing/under/color/green
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/deathsquad
|
||||
shoes = /obj/item/clothing/shoes/combat/swat
|
||||
gloves = /obj/item/clothing/gloves/combat
|
||||
gloves = /obj/item/clothing/gloves/tackler/combat/insulated
|
||||
mask = /obj/item/clothing/mask/gas/sechailer/swat
|
||||
glasses = /obj/item/clothing/glasses/hud/toggle/thermal
|
||||
back = /obj/item/storage/backpack/security
|
||||
@@ -431,7 +431,7 @@
|
||||
glasses = /obj/item/clothing/glasses/debug
|
||||
ears = /obj/item/radio/headset/headset_cent/commander
|
||||
mask = /obj/item/clothing/mask/gas/welding/up
|
||||
gloves = /obj/item/clothing/gloves/combat
|
||||
gloves = /obj/item/clothing/gloves/tackler/combat/insulated
|
||||
belt = /obj/item/storage/belt/utility/chief/full
|
||||
l_pocket = /obj/item/gun/magic/wand/resurrection/debug
|
||||
r_pocket = /obj/item/gun/magic/wand/death/debug
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
name = "Syndicate VR Operative - Basic"
|
||||
uniform = /obj/item/clothing/under/syndicate
|
||||
shoes = /obj/item/clothing/shoes/combat
|
||||
gloves = /obj/item/clothing/gloves/combat
|
||||
gloves = /obj/item/clothing/gloves/tackler/combat/insulated
|
||||
back = /obj/item/storage/backpack
|
||||
id = /obj/item/card/id/syndicate
|
||||
belt = /obj/item/gun/ballistic/automatic/pistol
|
||||
|
||||
Reference in New Issue
Block a user