Merge pull request #11868 from Arturlang/tackling_and_lunge
Ports TG Tackling and uses it to rework bloodsucker lunge
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@@ -98,6 +98,8 @@
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/mob/living/carbon/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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. = ..()
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var/hurt = TRUE
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if(GetComponent(/datum/component/tackler))
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return
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if(throwingdatum?.thrower && iscyborg(throwingdatum.thrower))
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var/mob/living/silicon/robot/R = throwingdatum.thrower
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if(!R.emagged)
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@@ -63,3 +63,4 @@
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var/damageoverlaytemp = 0
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var/drunkenness = 0 //Overall drunkenness - check handle_alcohol() in life.dm for effects
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var/tackling = FALSE //Whether or not we are tackling, this will prevent the knock into effects for carbons
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@@ -6,7 +6,7 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
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name = "Dwarf"
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id = "dwarf" //Also called Homo sapiens pumilionis
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default_color = "FFFFFF"
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species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,NO_UNDERWEAR)
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species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,NO_UNDERWEAR,TRAIT_DWARF)
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inherent_traits = list()
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limbs_id = "human"
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use_skintones = USE_SKINTONES_GRAYSCALE_CUSTOM
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@@ -36,7 +36,6 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
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H.transform = H.transform.Scale(1, 0.8) //We use scale, and yeah. Dwarves can become gnomes with DWARFISM.
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RegisterSignal(C, COMSIG_MOB_SAY, .proc/handle_speech) //We register handle_speech is being used.
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/datum/species/dwarf/on_species_loss(mob/living/carbon/H, datum/species/new_species)
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. = ..()
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H.transform = H.transform.Scale(1, 1.25) //And we undo it.
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@@ -20,7 +20,7 @@
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uniform = /obj/item/clothing/under/syndicate
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suit = /obj/item/clothing/suit/armor/vest
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shoes = /obj/item/clothing/shoes/combat
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gloves = /obj/item/clothing/gloves/combat
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gloves = /obj/item/clothing/gloves/tackler/combat/insulated
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ears = /obj/item/radio/headset
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mask = /obj/item/clothing/mask/gas
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head = /obj/item/clothing/head/helmet/swat
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@@ -39,7 +39,7 @@
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uniform = /obj/item/clothing/under/syndicate
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suit = /obj/item/clothing/suit/space/hardsuit/syndi
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shoes = /obj/item/clothing/shoes/combat
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gloves = /obj/item/clothing/gloves/combat
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gloves = /obj/item/clothing/gloves/tackler/combat/insulated
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ears = /obj/item/radio/headset
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mask = /obj/item/clothing/mask/gas/syndicate
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back = /obj/item/tank/jetpack/oxygen
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@@ -59,7 +59,7 @@
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uniform = /obj/item/clothing/under/syndicate
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suit = /obj/item/clothing/suit/space/hardsuit/syndi/elite
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shoes = /obj/item/clothing/shoes/combat
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gloves = /obj/item/clothing/gloves/combat
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gloves = /obj/item/clothing/gloves/tackler/combat
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ears = /obj/item/radio/headset
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mask = /obj/item/clothing/mask/gas/syndicate
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back = /obj/item/tank/jetpack/oxygen/harness
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@@ -130,7 +130,7 @@
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uniform = /obj/item/clothing/under/syndicate/camo
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suit = /obj/item/clothing/suit/armor/bulletproof
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shoes = /obj/item/clothing/shoes/combat
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gloves = /obj/item/clothing/gloves/combat
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gloves = /obj/item/clothing/gloves/tackler/combat
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ears = /obj/item/radio/headset
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head = /obj/item/clothing/head/helmet/alt
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mask = /obj/item/clothing/mask/balaclava
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@@ -177,7 +177,7 @@
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uniform = /obj/item/clothing/under/rank/security/officer
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suit = /obj/item/clothing/suit/armor/vest
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shoes = /obj/item/clothing/shoes/combat
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gloves = /obj/item/clothing/gloves/combat
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gloves = /obj/item/clothing/gloves/tackler/combat
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ears = /obj/item/radio/headset
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mask = /obj/item/clothing/mask/gas/sechailer/swat
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head = /obj/item/clothing/head/helmet/swat/nanotrasen
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@@ -200,7 +200,7 @@
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/mob/living/simple_animal/hostile/asteroid/hivelordbrood/legion/proc/infest(mob/living/carbon/human/H)
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visible_message("<span class='warning'>[name] burrows into the flesh of [H]!</span>")
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var/mob/living/simple_animal/hostile/asteroid/hivelord/legion/L
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if(H.dna.check_mutation(DWARFISM)) //dwarf legions aren't just fluff!
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if(HAS_TRAIT(H, TRAIT_DWARF)) //dwarf legions aren't just fluff!
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L = new /mob/living/simple_animal/hostile/asteroid/hivelord/legion/dwarf(H.loc)
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else
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L = new(H.loc)
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