this too
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@@ -1986,7 +1986,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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H.damageoverlaytemp = 20
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var/damage_amount = forced ? damage : damage * hit_percent * burnmod * H.physiology.burn_mod
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if(BP)
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if(damage > 0 ? BP.receive_damage(0, damage_amount) : BP.heal_damage(0, abs(damage * hit_percent * burnmod * H.physiology.burn_mod)))
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if(damage > 0 ? BP.receive_damage(0, damage_amount) : BP.heal_damage(0, abs(damage_amount)))
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H.update_damage_overlays()
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else
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H.adjustFireLoss(damage_amount)
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