There's a bounty for this right? i spent nearly two full days at this

This commit is contained in:
SandPoot
2021-10-05 18:10:32 -03:00
parent 59f33198f1
commit 5aa12b4716
270 changed files with 770 additions and 779 deletions
+41 -41
View File
@@ -29,7 +29,7 @@
return
message_admins("[key_name_admin(src)] has started answering [ADMIN_LOOKUPFLW(M)]'s prayer.")
var/msg = input("Message:", text("Subtle PM to [M.key]")) as text|null
var/msg = tgui_input_text(src, "Message:", text("Subtle PM to [M.key]"))
if (!msg)
message_admins("[key_name_admin(src)] decided not to answer [ADMIN_LOOKUPFLW(M)]'s prayer")
@@ -65,12 +65,12 @@
return
if (!sender)
sender = input("Who is the message from?", "Sender") as null|anything in list(RADIO_CHANNEL_CENTCOM,RADIO_CHANNEL_SYNDICATE)
sender = tgui_input_list(src, "Who is the message from?", "Sender", list(RADIO_CHANNEL_CENTCOM,RADIO_CHANNEL_SYNDICATE))
if(!sender)
return
message_admins("[key_name_admin(src)] has started answering [key_name_admin(H)]'s [sender] request.")
var/input = input("Please enter a message to reply to [key_name(H)] via their headset.","Outgoing message from [sender]", "") as text|null
var/input = tgui_input_text(src, "Please enter a message to reply to [key_name(H)] via their headset.","Outgoing message from [sender]", "")
if(!input)
message_admins("[key_name_admin(src)] decided not to answer [key_name_admin(H)]'s [sender] request.")
return
@@ -100,7 +100,7 @@
if(operation == "set")
prompt = "Please enter the new reputation value:"
msg = input("Message:", prompt) as num|null
msg = tgui_input_num(src, "Message:", prompt)
if (!msg)
return
@@ -134,7 +134,7 @@
if(!check_rights(R_ADMIN))
return
var/msg = input("Message:", text("Enter the text you wish to appear to everyone:")) as text|null
var/msg = tgui_input_text(src, "Message:", text("Enter the text you wish to appear to everyone:"))
if (!msg)
return
@@ -151,12 +151,12 @@
return
if(!M)
M = input("Direct narrate to whom?", "Active Players") as null|anything in GLOB.player_list
M = tgui_input_list(src, "Direct narrate to whom?", "Active Players", GLOB.player_list)
if(!M)
return
var/msg = input("Message:", text("Enter the text you wish to appear to your target:")) as text|null
var/msg = tgui_input_text(src, "Message:", text("Enter the text you wish to appear to your target:"))
if( !msg )
return
@@ -176,10 +176,10 @@
return
if(!A)
return
var/range = input("Range:", "Narrate to mobs within how many tiles:", 7) as num|null
var/range = tgui_input_num(src, "Range:", "Narrate to mobs within how many tiles:", 7)
if(!range)
return
var/msg = input("Message:", text("Enter the text you wish to appear to everyone within view:")) as text|null
var/msg = tgui_input_text(src, "Message:", text("Enter the text you wish to appear to everyone within view:"))
if (!msg)
return
for(var/mob/M in view(range,A))
@@ -296,13 +296,13 @@
continue //we have a live body we are tied to
candidates += M.ckey
if(candidates.len)
ckey = input("Pick the player you want to respawn as a xeno.", "Suitable Candidates") as null|anything in candidates
ckey = tgui_input_list(usr, "Pick the player you want to respawn as a xeno.", "Suitable Candidates", candidates)
else
to_chat(usr, "<span class='danger'>Error: create_xeno(): no suitable candidates.</span>")
if(!istext(ckey))
return 0
var/alien_caste = input(usr, "Please choose which caste to spawn.","Pick a caste",null) as null|anything in list("Queen","Praetorian","Hunter","Sentinel","Drone","Larva")
var/alien_caste = tgui_input_list(usr, "Please choose which caste to spawn.","Pick a caste", list("Queen","Praetorian","Hunter","Sentinel","Drone","Larva"))
var/obj/effect/landmark/spawn_here = GLOB.xeno_spawn.len ? pick(GLOB.xeno_spawn) : null
var/mob/living/carbon/alien/new_xeno
switch(alien_caste)
@@ -341,7 +341,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
if(!check_rights(R_ADMIN))
return
var/input = ckey(input(src, "Please specify which key will be respawned.", "Key", ""))
var/input = ckey(tgui_input_text(src, "Please specify which key will be respawned.", "Key", ""))
if(!input)
return
@@ -509,7 +509,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
if(!check_rights(R_ADMIN))
return
var/input = input(usr, "Please enter anything you want the AI to do. Anything. Serious.", "What?", "") as text|null
var/input = tgui_input_text(usr, "Please enter anything you want the AI to do. Anything. Serious.", "What?", "")
if(!input)
return
@@ -552,7 +552,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
if(!check_rights(R_ADMIN))
return
var/input = input(usr, "Enter a Command Report. Ensure it makes sense IC.", "What?", "") as message|null
var/input = tgui_input_message(usr, "Enter a Command Report. Ensure it makes sense IC.", "What?", "")
if(!input)
return
@@ -578,13 +578,13 @@ Traitors and the like can also be revived with the previous role mostly intact.
if(!check_rights(R_ADMIN))
return
var/input = input(usr, "Enter a priority announcement. Ensure it makes sense IC.", "What?", "") as message|null
var/input = tgui_input_message(src, "Enter a priority announcement. Ensure it makes sense IC.", "What?", "")
if(!input)
return
var/title = input(src, "What should the title be?", "What?","") as text|null
var/title = tgui_input_text(src, "What should the title be?", "What?","")
var/special_name = input(src, "Who is making the announcement?", "Who?", "") as text|null
var/special_name = tgui_input_text(src, "Who is making the announcement?", "Who?", "")
priority_announce(input, title, sender_override = special_name)
log_admin("[key_name(src)] has sent a priority announcement: [input]")
@@ -598,7 +598,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
if(!check_rights(R_ADMIN))
return
var/input = input(usr, "Please input a new name for Central Command.", "What?", "") as text|null
var/input = tgui_input_text(usr, "Please input a new name for Central Command.", "What?", "")
if(!input)
return
change_command_name(input)
@@ -630,19 +630,19 @@ Traitors and the like can also be revived with the previous role mostly intact.
if(!check_rights(R_ADMIN))
return
var/devastation = input("Range of total devastation. -1 to none", text("Input")) as num|null
var/devastation = tgui_input_num(src, "Range of total devastation. -1 to none", text("Input"))
if(devastation == null)
return
var/heavy = input("Range of heavy impact. -1 to none", text("Input")) as num|null
var/heavy = tgui_input_num(src, "Range of heavy impact. -1 to none", text("Input"))
if(heavy == null)
return
var/light = input("Range of light impact. -1 to none", text("Input")) as num|null
var/light = tgui_input_num(src, "Range of light impact. -1 to none", text("Input"))
if(light == null)
return
var/flash = input("Range of flash. -1 to none", text("Input")) as num|null
var/flash = tgui_input_num(src, "Range of flash. -1 to none", text("Input"))
if(flash == null)
return
var/flames = input("Range of flames. -1 to none", text("Input")) as num|null
var/flames = tgui_input_num(src, "Range of flames. -1 to none", text("Input"))
if(flames == null)
return
@@ -666,7 +666,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
if(!check_rights(R_ADMIN))
return
var/range = input("Range.", text("Input")) as num|null
var/range = tgui_input_num(src, "Range.", text("Input"))
if(!range)
return
log_admin("[key_name(usr)] created an EM Pulse - log below") //because we'll just log the empulse itself
@@ -727,7 +727,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
set desc = "switches between 1x and custom views"
if(view_size.getView() == view_size.default)
view_size.setTo(input("Select view range:", "FUCK YE", 7) in list(1,2,3,4,5,6,7,8,9,10,11,12,13,14,128) - 7)
view_size.setTo(tgui_input_list(src, "Select view range:", "FUCK YE", list(1,2,3,4,5,6,7,8,9,10,11,12,13,14,128) - 7))
else
view_size.resetToDefault(getScreenSize(prefs.widescreenpref))
@@ -872,7 +872,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
if(!check_rights(R_ADMIN))
return
var/level = input("Select security level to change to","Set Security Level") as null|anything in list("green","blue","amber","red","delta")
var/level = tgui_input_list(src, "Select security level to change to","Set Security Level", list("green","blue","amber","red","delta"))
if(level)
set_security_level(level)
@@ -888,7 +888,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
return
if(!N.timing)
var/newtime = input(usr, "Set activation timer.", "Activate Nuke", "[N.timer_set]") as num|null
var/newtime = tgui_input_num(usr, "Set activation timer.", "Activate Nuke", "[N.timer_set]")
if(!newtime)
return
N.timer_set = newtime
@@ -1117,11 +1117,11 @@ Traitors and the like can also be revived with the previous role mostly intact.
if(!holder)
return
var/weather_type = input("Choose a weather", "Weather") as null|anything in subtypesof(/datum/weather)
var/weather_type = tgui_input_list(src, "Choose a weather", "Weather", subtypesof(/datum/weather))
if(!weather_type)
return
var/z_level = input("Z-Level to target? Leave blank to target current Z-Level.", "Z-Level") as num|null
var/z_level = tgui_input_num(src, "Z-Level to target? Leave blank to target current Z-Level.", "Z-Level")
if(!isnum(z_level))
if(!src.mob)
return
@@ -1213,7 +1213,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
if(!check_rights(R_ADMIN))
return
var/input = input(usr, "Please specify your tip that you want to send to the players.", "Tip", "") as message|null
var/input = tgui_input_message(usr, "Please specify your tip that you want to send to the players.", "Tip", "")
if(!input)
return
@@ -1338,7 +1338,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
ADMIN_PUNISHMENT_SCARIFY,
ADMIN_PUNISHMENT_CLUWNE)
var/punishment = input("Choose a punishment", "DIVINE SMITING") as null|anything in punishment_list
var/punishment = tgui_input_list(usr, "Choose a punishment", "DIVINE SMITING", punishment_list)
if(QDELETED(target) || !punishment)
return
@@ -1365,7 +1365,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
var/turf/endT = spaceDebrisFinishLoc(startside, T.z)
new /obj/effect/immovablerod(startT, endT,target)
if(ADMIN_PUNISHMENT_SUPPLYPOD_QUICK)
var/target_path = input(usr,"Enter typepath of an atom you'd like to send with the pod (type \"empty\" to send an empty pod):" ,"Typepath","/obj/item/reagent_containers/food/snacks/grown/harebell") as null|text
var/target_path = tgui_input_text(usr,"Enter typepath of an atom you'd like to send with the pod (type \"empty\" to send an empty pod):" ,"Typepath","/obj/item/reagent_containers/food/snacks/grown/harebell")
var/area/pod_storage_area = locate(/area/centcom/supplypod/podStorage) in GLOB.sortedAreas
var/obj/structure/closet/supplypod/centcompod/pod = new(pick(get_area_turfs(pod_storage_area))) //Lets not runtime
pod.damage = 40
@@ -1404,13 +1404,13 @@ Traitors and the like can also be revived with the previous role mostly intact.
if(ADMIN_PUNISHMENT_CUSTOM_PIE)
var/obj/item/reagent_containers/food/snacks/pie/cream/nostun/A = new()
if(!A.reagents)
var/amount = input(usr, "Specify the reagent size of [A]", "Set Reagent Size", 50) as num|null
var/amount = tgui_input_num(usr, "Specify the reagent size of [A]", "Set Reagent Size", 50)
if(amount)
A.create_reagents(amount)
if(A.reagents)
var/chosen_id = choose_reagent_id(usr)
if(chosen_id)
var/amount = input(usr, "Choose the amount to add.", "Choose the amount.", A.reagents.maximum_volume) as num|null
var/amount = tgui_input_num(usr, "Choose the amount to add.", "Choose the amount.", A.reagents.maximum_volume)
if(amount)
A.reagents.add_reagent(chosen_id, amount)
A.splat(target)
@@ -1449,7 +1449,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
return
var/list/how_fucked_is_this_dude = list("A little", "A lot", "So fucking much", "FUCK THIS DUDE")
var/hatred = input("How much do you hate this guy?") in how_fucked_is_this_dude
var/hatred = tgui_input_list(usr, "How much do you hate this guy?", "", how_fucked_is_this_dude)
var/repetitions
var/shots_per_limb_per_rep = 2
var/damage
@@ -1545,7 +1545,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
if(!check_rights(R_ADMIN))
return
var/message = pick(GLOB.admiral_messages)
message = input("Enter message from the on-call admiral to be put in the recall report.", "Admiral Message", message) as text|null
message = tgui_input_text(src, "Enter message from the on-call admiral to be put in the recall report.", "Admiral Message", message)
if(!message)
return
@@ -1659,7 +1659,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
if(!D)
return
var/add_or_remove = input("Remove/Add?", "Trait Remove/Add") as null|anything in list("Add","Remove")
var/add_or_remove = tgui_input_list(usr, "Remove/Add?", "Trait Remove/Add", list("Add","Remove"))
if(!add_or_remove)
return
var/list/availible_traits = list()
@@ -1676,7 +1676,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
var/name = GLOB.trait_name_map[trait] || trait
availible_traits[name] = trait
var/chosen_trait = input("Select trait to modify", "Trait") as null|anything in sortList(availible_traits)
var/chosen_trait = tgui_input_list(src, "Select trait to modify", "Trait", sortList(availible_traits))
if(!chosen_trait)
return
chosen_trait = availible_traits[chosen_trait]
@@ -1686,14 +1686,14 @@ Traitors and the like can also be revived with the previous role mostly intact.
if("Add") //Not doing source choosing here intentionally to make this bit faster to use, you can always vv it.
ADD_TRAIT(D,chosen_trait,source)
if("Remove")
var/specific = input("All or specific source ?", "Trait Remove/Add") as null|anything in list("All","Specific")
var/specific = tgui_input_list(src, "All or specific source ?", "Trait Remove/Add", list("All","Specific"))
if(!specific)
return
switch(specific)
if("All")
source = null
if("Specific")
source = input("Source to be removed","Trait Remove/Add") as null|anything in sortList(D.status_traits[chosen_trait])
source = tgui_input_list(src, "Source to be removed","Trait Remove/Add", sortList(D.status_traits[chosen_trait]))
if(!source)
return
REMOVE_TRAIT(D,chosen_trait,source)
@@ -1708,7 +1708,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
return
var/turf/T = get_turf(usr)
target = input("Any specific target in mind? Please note only live, non cluwned, human targets are valid.", "Target", target) as null|anything in GLOB.player_list
target = tgui_input_list(src, "Any specific target in mind? Please note only live, non cluwned, human targets are valid.", "Target", GLOB.player_list)
if(target && ishuman(target))
var/mob/living/carbon/human/H = target
var/mob/living/simple_animal/hostile/floor_cluwne/FC = new /mob/living/simple_animal/hostile/floor_cluwne(T)