From 5acd7fef2dbafb9f7fdfd6196afb534980675f38 Mon Sep 17 00:00:00 2001 From: Artur <24881678+Arturlang@users.noreply.github.com> Date: Mon, 2 Aug 2021 21:54:47 +0300 Subject: [PATCH] makes salglu not deadly --- .../diseases/advance/symptoms/oxygen.dm | 2 +- code/game/objects/items/devices/scanners.dm | 17 +++++----- .../abductor/equipment/glands/heal.dm | 2 +- code/modules/antagonists/cult/blood_magic.dm | 2 +- .../antagonists/cult/cult_structures.dm | 2 +- .../eldritch_cult/eldritch_magic.dm | 2 +- code/modules/mob/living/blood.dm | 11 ++++--- .../modules/mob/living/carbon/alien/organs.dm | 2 +- .../mob/living/carbon/human/human_helpers.dm | 2 +- .../mob/living/carbon/human/species.dm | 2 +- .../carbon/human/species_types/jellypeople.dm | 8 ++--- code/modules/mob/living/living_defines.dm | 2 +- .../simple_animal/hostile/cat_butcher.dm | 2 +- .../chemistry/reagents/alcohol_reagents.dm | 4 +-- .../chemistry/reagents/medicine_reagents.dm | 31 ++++++++++++------- .../chemistry/reagents/other_reagents.dm | 12 +++---- .../nanites/nanite_programs/healing.dm | 2 +- .../xenobiology/crossbreeding/consuming.dm | 2 +- .../research/xenobiology/xenobiology.dm | 2 +- code/modules/surgery/organs/lungs.dm | 2 +- .../reagents/chemistry/reagents/SDGF.dm | 6 ++-- 21 files changed, 64 insertions(+), 53 deletions(-) diff --git a/code/datums/diseases/advance/symptoms/oxygen.dm b/code/datums/diseases/advance/symptoms/oxygen.dm index d00761dbf9..67e2a8c588 100644 --- a/code/datums/diseases/advance/symptoms/oxygen.dm +++ b/code/datums/diseases/advance/symptoms/oxygen.dm @@ -47,7 +47,7 @@ Bonus M.adjustOxyLoss(-7, 0) M.losebreath = max(0, M.losebreath - 4) if(regenerate_blood && M.blood_volume < (BLOOD_VOLUME_NORMAL * M.blood_ratio)) - M.AddIntegrationBlood(1) + M.adjust_integration_blood(1) else if(prob(base_message_chance)) to_chat(M, "[pick("Your lungs feel great.", "You realize you haven't been breathing.", "You don't feel the need to breathe.")]") diff --git a/code/game/objects/items/devices/scanners.dm b/code/game/objects/items/devices/scanners.dm index 9a477a8122..0bf7b13646 100644 --- a/code/game/objects/items/devices/scanners.dm +++ b/code/game/objects/items/devices/scanners.dm @@ -426,20 +426,21 @@ GENETICS SCANNER if(ishuman(C)) if(H.is_bleeding()) msg += "Subject is bleeding!\n" - var/blood_percent = round((C.scan_blood_volume() / (BLOOD_VOLUME_NORMAL * C.blood_ratio))*100) + var/blood_percent = round((C.scan_blood_volume() / (BLOOD_VOLUME_NORMAL * C.blood_ratio))*100) + var/integrated_blood_percent = round((C.integrating_blood / (BLOOD_VOLUME_NORMAL * C.blood_ratio))*100) var/blood_type = C.dna.blood_type if(!(blood_typepath in GLOB.blood_reagent_types)) var/datum/reagent/R = GLOB.chemical_reagents_list[blood_typepath] if(R) blood_type = R.name - if(C.integrating_blood) - msg += "[C.integrating_blood] cl of blood is being integrated into their bloodstream\n" - if(C.scan_blood_volume() <= (BLOOD_VOLUME_SAFE*C.blood_ratio) && C.scan_blood_volume() > (BLOOD_VOLUME_OKAY*C.blood_ratio)) - msg += "LOW blood level [blood_percent] %, [C.scan_blood_volume()] cl, type: [blood_type]\n" - else if(C.scan_blood_volume() <= (BLOOD_VOLUME_OKAY*C.blood_ratio)) - msg += "CRITICAL blood level [blood_percent] %, [C.scan_blood_volume()] cl, type: [blood_type]\n" + + if((C.scan_blood_volume() + C.integrating_blood) <= (BLOOD_VOLUME_SAFE * C.blood_ratio) && (C.scan_blood_volume() + C.integrating_blood) > (BLOOD_VOLUME_OKAY*C.blood_ratio)) + msg += "LOW blood level [blood_percent] %, [C.scan_blood_volume()] cl[C.integrating_blood? ", with [integrated_blood_percent] % of it integrating, [C.integrating_blood] cl " : ""]. type: [blood_type]\n" + else if((C.scan_blood_volume() + C.integrating_blood) <= (BLOOD_VOLUME_OKAY * C.blood_ratio)) + msg += "CRITICAL blood level [blood_percent] %, [C.scan_blood_volume()] cl[C.integrating_blood? ", with [integrated_blood_percent] % of it integrating, [C.integrating_blood] cl " : ""]. type: [blood_type]\n" else - msg += "Blood level [blood_percent] %, [C.scan_blood_volume()] cl, type: [blood_type]\n" + msg += "Blood level [blood_percent] %, [C.scan_blood_volume()] cl[C.integrating_blood? ", with [integrated_blood_percent] % of it integrating, [C.integrating_blood] cl " : ""]. type: [blood_type]\n" + var/cyberimp_detect for(var/obj/item/organ/cyberimp/CI in C.internal_organs) diff --git a/code/modules/antagonists/abductor/equipment/glands/heal.dm b/code/modules/antagonists/abductor/equipment/glands/heal.dm index 1227f3bd78..8917e1661e 100644 --- a/code/modules/antagonists/abductor/equipment/glands/heal.dm +++ b/code/modules/antagonists/abductor/equipment/glands/heal.dm @@ -144,7 +144,7 @@ owner.Stun(15) owner.adjustToxLoss(-15, TRUE, TRUE) - owner.AddIntegrationBlood(20) + owner.adjust_integration_blood(20) if(owner.blood_volume < BLOOD_VOLUME_NORMAL) keep_going = TRUE diff --git a/code/modules/antagonists/cult/blood_magic.dm b/code/modules/antagonists/cult/blood_magic.dm index 6f6f43cd96..9bd1030685 100644 --- a/code/modules/antagonists/cult/blood_magic.dm +++ b/code/modules/antagonists/cult/blood_magic.dm @@ -690,7 +690,7 @@ if(H.functional_blood() < (BLOOD_VOLUME_SAFE*H.blood_ratio)) var/restore_blood = (BLOOD_VOLUME_SAFE*H.blood_ratio) - H.blood_volume if(uses * 2 < restore_blood) - H.AddIntegrationBlood(uses * 2) + H.adjust_integration_blood(uses * 2) to_chat(user,"You use the last of your blood rites to restore what blood you could!") uses = 0 return ..() diff --git a/code/modules/antagonists/cult/cult_structures.dm b/code/modules/antagonists/cult/cult_structures.dm index baf62fe6ad..a2f283ec67 100644 --- a/code/modules/antagonists/cult/cult_structures.dm +++ b/code/modules/antagonists/cult/cult_structures.dm @@ -219,7 +219,7 @@ if(M.health < M.maxHealth) M.adjustHealth(-3) if(ishuman(L) && L.blood_volume < (BLOOD_VOLUME_NORMAL * L.blood_ratio)) - L.AddIntegrationBlood(1.0) + L.adjust_integration_blood(1.0) CHECK_TICK diff --git a/code/modules/antagonists/eldritch_cult/eldritch_magic.dm b/code/modules/antagonists/eldritch_cult/eldritch_magic.dm index 00d43888a5..158acc0071 100644 --- a/code/modules/antagonists/eldritch_cult/eldritch_magic.dm +++ b/code/modules/antagonists/eldritch_cult/eldritch_magic.dm @@ -147,7 +147,7 @@ carbon_target.blood_volume -= 20 if(carbon_user.blood_volume < BLOOD_VOLUME_MAXIMUM) //we dont want to explode after all - carbon_user.AddIntegrationBlood(20) + carbon_user.adjust_integration_blood(20) return /obj/effect/proc_holder/spell/pointed/blood_siphon/can_target(atom/target, mob/user, silent) diff --git a/code/modules/mob/living/blood.dm b/code/modules/mob/living/blood.dm index 256f869198..c9dc42835b 100644 --- a/code/modules/mob/living/blood.dm +++ b/code/modules/mob/living/blood.dm @@ -390,8 +390,9 @@ var/mob/living/carbon/human/H = src H.handle_blood() -/mob/living/proc/AddIntegrationBlood(value, force) - if(value < 0 && integrating_blood < value) //Remove the normal blood of the carbon if we can't afford it with integrating_blood - blood_volume = min(blood_volume, value) - if(integrating_blood < blood_volume + BLOOD_VOLUME_NORMAL || force) - integrating_blood += value +/mob/living/proc/adjust_integration_blood(value, remove_actual_blood, force) + if(integrating_blood + value < 0 && remove_actual_blood) + blood_volume += value + integrating_blood + blood_volume = max(blood_volume, 0) + integrating_blood += value + integrating_blood = clamp(integrating_blood, 0, force ? INFINITY : (BLOOD_VOLUME_MAXIMUM - (integrating_blood + blood_volume))) diff --git a/code/modules/mob/living/carbon/alien/organs.dm b/code/modules/mob/living/carbon/alien/organs.dm index f8d9abd75b..4c897d5096 100644 --- a/code/modules/mob/living/carbon/alien/organs.dm +++ b/code/modules/mob/living/carbon/alien/organs.dm @@ -85,7 +85,7 @@ owner.adjustOxyLoss(-heal_amt) owner.adjustCloneLoss(-heal_amt) if(owner.blood_volume && (owner.blood_volume < BLOOD_VOLUME_NORMAL)) - owner.AddIntegrationBlood(5) + owner.adjust_integration_blood(5) else owner.adjustPlasma(plasma_rate * 0.1) diff --git a/code/modules/mob/living/carbon/human/human_helpers.dm b/code/modules/mob/living/carbon/human/human_helpers.dm index c732a754fc..2e530226c8 100644 --- a/code/modules/mob/living/carbon/human/human_helpers.dm +++ b/code/modules/mob/living/carbon/human/human_helpers.dm @@ -183,7 +183,7 @@ destination.undershirt = undershirt destination.socks = socks -/mob/living/carbon/human/AddIntegrationBlood(value, force) +/mob/living/carbon/human/adjust_integration_blood(value, force) if(NOBLOOD in dna.species.species_traits) //Can't lose blood if your species doesn't have any return . = ..() diff --git a/code/modules/mob/living/carbon/human/species.dm b/code/modules/mob/living/carbon/human/species.dm index 69c232e210..190fae6952 100644 --- a/code/modules/mob/living/carbon/human/species.dm +++ b/code/modules/mob/living/carbon/human/species.dm @@ -1364,7 +1364,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) /datum/species/proc/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H) if(chem.type == exotic_blood && !istype(exotic_blood, /datum/reagent/blood)) - H.AddIntegrationBlood(round(chem.volume, 0.1)) + H.adjust_integration_blood(round(chem.volume, 0.1)) H.reagents.del_reagent(chem.type) return TRUE return FALSE diff --git a/code/modules/mob/living/carbon/human/species_types/jellypeople.dm b/code/modules/mob/living/carbon/human/species_types/jellypeople.dm index e12e3d7760..f353bfd675 100644 --- a/code/modules/mob/living/carbon/human/species_types/jellypeople.dm +++ b/code/modules/mob/living/carbon/human/species_types/jellypeople.dm @@ -56,13 +56,13 @@ if(H.stat == DEAD || HAS_TRAIT(H, TRAIT_NOMARROW)) //can't farm slime jelly from a dead slime/jelly person indefinitely, and no regeneration for bloodsuckers return if(!H.blood_volume) - H.AddIntegrationBlood(5) + H.adjust_integration_blood(5) H.adjustBruteLoss(5) to_chat(H, "You feel empty!") if(H.blood_volume < (BLOOD_VOLUME_NORMAL * H.blood_ratio)) if(H.nutrition >= NUTRITION_LEVEL_STARVING) - H.AddIntegrationBlood(3) + H.adjust_integration_blood(3) H.nutrition -= 2.5 if(H.blood_volume < (BLOOD_VOLUME_OKAY*H.blood_ratio)) if(prob(5)) @@ -82,7 +82,7 @@ consumed_limb.drop_limb() to_chat(H, "Your [consumed_limb] is drawn back into your body, unable to maintain its shape!") qdel(consumed_limb) - H.AddIntegrationBlood(20) + H.adjust_integration_blood(20) ////////////////////////////////////////////////////////SLIMEPEOPLE/////////////////////////////////////////////////////////////////// @@ -151,7 +151,7 @@ if(prob(5)) to_chat(H, "You feel very bloated!") else if(H.nutrition >= NUTRITION_LEVEL_WELL_FED) - H.AddIntegrationBlood(3) + H.adjust_integration_blood(3) H.nutrition -= 2.5 ..() diff --git a/code/modules/mob/living/living_defines.dm b/code/modules/mob/living/living_defines.dm index 52e29ab3ec..7b07dfb487 100644 --- a/code/modules/mob/living/living_defines.dm +++ b/code/modules/mob/living/living_defines.dm @@ -112,7 +112,7 @@ var/stun_absorption = null //converted to a list of stun absorption sources this mob has when one is added var/blood_volume = 0 //how much blood the mob has - var/integrating_blood = 0 //this is the variable you want to affect if you want to give the mob blood, this will slowly turn into normal blood, preventing some cheesyness, use AddIntegrationBlood() instead of modifying directly + var/integrating_blood = 0 //this is the variable you want to affect if you want to give the mob blood, this will slowly turn into normal blood, preventing some cheesyness, use adjust_integration_blood() instead of modifying directly var/blood_ratio = 1 //How much blood the mob needs, in terms of ratio (i.e 1.2 will require BLOOD_VOLUME_NORMAL of 672) DO NOT GO ABOVE 3.55 Well, actually you can but, then they can't get enough blood. var/obj/effect/proc_holder/ranged_ability //Any ranged ability the mob has, as a click override diff --git a/code/modules/mob/living/simple_animal/hostile/cat_butcher.dm b/code/modules/mob/living/simple_animal/hostile/cat_butcher.dm index f9072f3934..78697cb4fe 100644 --- a/code/modules/mob/living/simple_animal/hostile/cat_butcher.dm +++ b/code/modules/mob/living/simple_animal/hostile/cat_butcher.dm @@ -94,7 +94,7 @@ L.SetUnconscious(0, FALSE) L.adjustOxyLoss(-50)// do CPR first if(L.blood_volume <= 500) //bandage them up and give em some blood if they're bleeding - L.AddIntegrationBlood(30) + L.adjust_integration_blood(30) L.bleedsuppress = 0 if(L.getBruteLoss() >= 50)// first, did we beat them into crit? if so, heal that var/healing = min(L.getBruteLoss(), 120) diff --git a/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm b/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm index 56d0306eab..12c91e145a 100644 --- a/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm @@ -586,7 +586,7 @@ All effects don't start immediately, but rather get worse over time; the rate is if(AmBloodsucker(C)) disgust_bloodsucker(FALSE, 1) //Bloodsuckers get SOME blood from it, for style reasons. if(C.blood_volume < (BLOOD_VOLUME_NORMAL*C.blood_ratio)) - C.AddIntegrationBlood(3) //Bloody Mary quickly restores blood loss. + C.adjust_integration_blood(3) //Bloody Mary quickly restores blood loss. ..() /datum/reagent/consumable/ethanol/brave_bull @@ -2593,7 +2593,7 @@ All effects don't start immediately, but rather get worse over time; the rate is alcohol_description = "sweet" else alcohol_description = "watery" //How the hell did you get negative boozepwr? - + var/list/fruits = list() if(names_in_order.len <= 3) fruits = names_in_order diff --git a/code/modules/reagents/chemistry/reagents/medicine_reagents.dm b/code/modules/reagents/chemistry/reagents/medicine_reagents.dm index d1395c7386..a07c5f7a2a 100644 --- a/code/modules/reagents/chemistry/reagents/medicine_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/medicine_reagents.dm @@ -402,19 +402,28 @@ pH = 5.5 /datum/reagent/medicine/salglu_solution/on_mob_life(mob/living/carbon/human/M) - if((HAS_TRAIT(M, TRAIT_NOMARROW))) - return - if(last_added) - M.AddIntegrationBlood(-last_added) - last_added = 0 - if(M.functional_blood() < maximum_reachable) //Can only up to double your effective blood level. - var/new_blood_level = min(volume * 5, maximum_reachable) - last_added = new_blood_level - M.AddIntegrationBlood(new_blood_level + (extra_regen * REM)) if(prob(33)) M.adjustBruteLoss(-0.5*REM, 0) M.adjustFireLoss(-0.5*REM, 0) . = TRUE + if((HAS_TRAIT(M, TRAIT_NOMARROW))) + return ..() + if(last_added) + M.adjust_integration_blood(-last_added, TRUE) + last_added = 0 + if(M.functional_blood() < maximum_reachable) //Can only up to double your effective blood level. + var/new_blood_level = min(volume * 5, maximum_reachable) + last_added = new_blood_level + M.adjust_integration_blood(new_blood_level + (extra_regen * REM)) + if(prob(33)) + M.adjustBruteLoss(-0.5*REM, 0) + M.adjustFireLoss(-0.5*REM, 0) + . = TRUE + ..() + +/datum/reagent/medicine/salglu_solution/on_mob_delete(mob/living/carbon/human/M) + if(last_added) + M.adjust_integration_blood(-last_added, TRUE) ..() /datum/reagent/medicine/salglu_solution/overdose_process(mob/living/M) @@ -1294,7 +1303,7 @@ M.adjustCloneLoss(-3*REM, FALSE) M.adjustStaminaLoss(-25*REM,FALSE) if(M.blood_volume < (BLOOD_VOLUME_NORMAL*M.blood_ratio)) - M.AddIntegrationBlood(40) // blood fall out man bad + M.adjust_integration_blood(40) // blood fall out man bad ..() . = 1 @@ -1315,7 +1324,7 @@ M.adjustCloneLoss(-1.25*REM, FALSE) M.adjustStaminaLoss(-4*REM,FALSE) if(M.blood_volume < (BLOOD_VOLUME_NORMAL*M.blood_ratio)) - M.AddIntegrationBlood(3) + M.adjust_integration_blood(3) ..() . = 1 diff --git a/code/modules/reagents/chemistry/reagents/other_reagents.dm b/code/modules/reagents/chemistry/reagents/other_reagents.dm index f202d10377..bf93c933de 100644 --- a/code/modules/reagents/chemistry/reagents/other_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/other_reagents.dm @@ -48,7 +48,7 @@ var/mob/living/carbon/C = L var/blood_id = C.get_blood_id() if((HAS_TRAIT(C, TRAIT_NOMARROW) || blood_id == /datum/reagent/blood || blood_id == /datum/reagent/blood/jellyblood) && (method == INJECT || (method == INGEST && C.dna && C.dna.species && (DRINKSBLOOD in C.dna.species.species_traits)))) - C.AddIntegrationBlood(round(reac_volume, 0.1)) + C.adjust_integration_blood(round(reac_volume, 0.1)) // we don't care about bloodtype here, we're just refilling the mob if(reac_volume >= 10 && istype(L) && method != INJECT) @@ -253,7 +253,7 @@ /datum/reagent/water/on_mob_life(mob/living/carbon/M) . = ..() if(M.blood_volume) - M.AddIntegrationBlood(0.1) // water is good for you! + M.adjust_integration_blood(0.1) // water is good for you! /* * Water reaction to turf @@ -370,7 +370,7 @@ /datum/reagent/water/holywater/on_mob_life(mob/living/carbon/M) if(M.blood_volume) - M.AddIntegrationBlood(0.1) // water is good for you! + M.adjust_integration_blood(0.1) // water is good for you! if(!data) data = list("misc" = 1) data["misc"]++ @@ -456,7 +456,7 @@ M.adjustBruteLoss(-2, FALSE) M.adjustFireLoss(-2, FALSE) if(ishuman(M) && M.blood_volume < (BLOOD_VOLUME_NORMAL*M.blood_ratio)) - M.AddIntegrationBlood(3) + M.adjust_integration_blood(3) else // Will deal about 90 damage when 50 units are thrown M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 3, 150) M.adjustToxLoss(2, FALSE) @@ -1146,7 +1146,7 @@ if((HAS_TRAIT(C, TRAIT_NOMARROW))) return if(C.blood_volume < (BLOOD_VOLUME_NORMAL*C.blood_ratio)) - C.AddIntegrationBlood(0.25) + C.adjust_integration_blood(0.25) ..() /datum/reagent/iron/reaction_mob(mob/living/M, method=TOUCH, reac_volume) @@ -2552,7 +2552,7 @@ M.adjustBruteLoss(-3, FALSE) M.adjustFireLoss(-3, FALSE) if(ishuman(M) && M.blood_volume < BLOOD_VOLUME_NORMAL) - M.AddIntegrationBlood(3) + M.adjust_integration_blood(3) else M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 3, 150) M.adjustToxLoss(2, FALSE) diff --git a/code/modules/research/nanites/nanite_programs/healing.dm b/code/modules/research/nanites/nanite_programs/healing.dm index 286c4bfdae..81a837504a 100644 --- a/code/modules/research/nanites/nanite_programs/healing.dm +++ b/code/modules/research/nanites/nanite_programs/healing.dm @@ -109,7 +109,7 @@ /datum/nanite_program/blood_restoring/active_effect() if(iscarbon(host_mob)) var/mob/living/carbon/C = host_mob - C.AddIntegrationBlood(2) + C.adjust_integration_blood(2) /datum/nanite_program/repairing name = "Mechanical Repair" diff --git a/code/modules/research/xenobiology/crossbreeding/consuming.dm b/code/modules/research/xenobiology/crossbreeding/consuming.dm index 26e2a63634..8d80613be4 100644 --- a/code/modules/research/xenobiology/crossbreeding/consuming.dm +++ b/code/modules/research/xenobiology/crossbreeding/consuming.dm @@ -322,7 +322,7 @@ Consuming extracts: playsound(get_turf(M), 'sound/effects/splat.ogg', 10, 1) if(iscarbon(M)) var/mob/living/carbon/C = M - C.AddIntegrationBlood(25) //Half a vampire drain. + C.adjust_integration_blood(25) //Half a vampire drain. /obj/item/slimecross/consuming/green colour = "green" diff --git a/code/modules/research/xenobiology/xenobiology.dm b/code/modules/research/xenobiology/xenobiology.dm index 2340946c46..70cd28718c 100644 --- a/code/modules/research/xenobiology/xenobiology.dm +++ b/code/modules/research/xenobiology/xenobiology.dm @@ -187,7 +187,7 @@ switch(activation_type) if(SLIME_ACTIVATE_MINOR) user.adjust_nutrition(50) - user.AddIntegrationBlood(50) + user.adjust_integration_blood(50) to_chat(user, "You activate [src], and your body is refilled with fresh slime jelly!") return 150 diff --git a/code/modules/surgery/organs/lungs.dm b/code/modules/surgery/organs/lungs.dm index 00f154739c..93f88192e5 100644 --- a/code/modules/surgery/organs/lungs.dm +++ b/code/modules/surgery/organs/lungs.dm @@ -533,7 +533,7 @@ var/total_moles = breath.total_moles() var/pressure = breath.return_pressure() var/plasma_pp = PP(breath, GAS_PLASMA) - owner.AddIntegrationBlood(0.2 * plasma_pp) // 10/s when breathing literally nothing but plasma, which will suffocate you. + owner.adjust_integration_blood(0.2 * plasma_pp) // 10/s when breathing literally nothing but plasma, which will suffocate you. /obj/item/organ/lungs/yamerol name = "Yamerol lungs" diff --git a/modular_citadel/code/modules/reagents/chemistry/reagents/SDGF.dm b/modular_citadel/code/modules/reagents/chemistry/reagents/SDGF.dm index 922285d6f9..3725e46b38 100644 --- a/modular_citadel/code/modules/reagents/chemistry/reagents/SDGF.dm +++ b/modular_citadel/code/modules/reagents/chemistry/reagents/SDGF.dm @@ -226,7 +226,7 @@ IMPORTANT FACTORS TO CONSIDER WHILE BALANCING M.adjustCloneLoss(-10, 0) //I don't want to make Rezadone obsolete. M.adjustBruteLoss(-25, 0)// Note that this takes a long time to apply and makes you fat and useless when it's in you, I don't think this small burst of healing will be useful considering how long it takes to get there. M.adjustFireLoss(-25, 0) - M.AddIntegrationBlood(250) + M.adjust_integration_blood(250) M.heal_bodypart_damage(1,1) M.action_cooldown_mod = 1 if (M.nutrition < 1500) @@ -236,7 +236,7 @@ IMPORTANT FACTORS TO CONSIDER WHILE BALANCING to_chat(M, "the cells fail to hold enough mass to generate a clone, instead diffusing into your system.") M.adjustBruteLoss(-10, 0) M.adjustFireLoss(-10, 0) - M.AddIntegrationBlood(100) + M.adjust_integration_blood(100) M.action_cooldown_mod = 1 if (M.nutrition < 1500) M.adjust_nutrition(500) @@ -309,7 +309,7 @@ IMPORTANT FACTORS TO CONSIDER WHILE BALANCING /datum/reagent/fermi/SDGFheal/on_mob_life(mob/living/carbon/M)//Used to heal the clone after splitting, the clone spawns damaged. (i.e. insentivies players to make more than required, so their clone doesn't have to be treated) if(M.blood_volume < (BLOOD_VOLUME_NORMAL*M.blood_ratio)) - M.AddIntegrationBlood(10) + M.adjust_integration_blood(10) M.adjustCloneLoss(-2, 0) M.setOrganLoss(ORGAN_SLOT_BRAIN, -1) M.adjust_nutrition(10)